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-rw-r--r--scene/main/viewport.cpp1468
1 files changed, 739 insertions, 729 deletions
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp
index 9a2e0c5230..fb86d37280 100644
--- a/scene/main/viewport.cpp
+++ b/scene/main/viewport.cpp
@@ -30,32 +30,31 @@
#include "viewport.h"
-#include "core/config/project_settings.h"
#include "core/core_string_names.h"
#include "core/debugger/engine_debugger.h"
-#include "core/input/input.h"
-#include "core/os/os.h"
+#include "core/object/message_queue.h"
#include "core/string/translation.h"
-
+#include "core/templates/pair.h"
+#include "scene/2d/camera_2d.h"
#include "scene/2d/collision_object_2d.h"
+#include "scene/2d/listener_2d.h"
+#ifndef _3D_DISABLED
#include "scene/3d/camera_3d.h"
#include "scene/3d/collision_object_3d.h"
#include "scene/3d/listener_3d.h"
-#include "scene/3d/node_3d.h"
#include "scene/3d/world_environment.h"
+#endif // _3D_DISABLED
#include "scene/gui/control.h"
#include "scene/gui/label.h"
-#include "scene/gui/menu_button.h"
-#include "scene/gui/panel.h"
-#include "scene/gui/panel_container.h"
+#include "scene/gui/popup.h"
#include "scene/gui/popup_menu.h"
#include "scene/main/canvas_layer.h"
-#include "scene/main/timer.h"
#include "scene/main/window.h"
#include "scene/resources/mesh.h"
+#include "scene/resources/text_line.h"
+#include "scene/resources/world_2d.h"
#include "scene/scene_string_names.h"
-#include "servers/display_server.h"
-#include "servers/physics_server_2d.h"
+#include "servers/audio_server.h"
void ViewportTexture::setup_local_to_scene() {
if (vp) {
@@ -82,7 +81,7 @@ void ViewportTexture::setup_local_to_scene() {
RS::get_singleton()->texture_proxy_update(proxy, vp->texture_rid);
RS::get_singleton()->free(proxy_ph);
} else {
- ERR_FAIL_COND(proxy.is_valid()); //should be invalid
+ ERR_FAIL_COND(proxy.is_valid()); // Should be invalid.
proxy = RS::get_singleton()->texture_proxy_create(vp->texture_rid);
}
}
@@ -119,7 +118,6 @@ Size2 ViewportTexture::get_size() const {
}
RID ViewportTexture::get_rid() const {
- //ERR_FAIL_COND_V_MSG(!vp, RID(), "Viewport Texture must be set to use it.");
if (proxy.is_null()) {
proxy_ph = RS::get_singleton()->texture_2d_placeholder_create();
proxy = RS::get_singleton()->texture_proxy_create(proxy_ph);
@@ -183,24 +181,6 @@ public:
/////////////////////////////////////
-void Viewport::_collision_object_input_event(CollisionObject3D *p_object, Camera3D *p_camera, const Ref<InputEvent> &p_input_event, const Vector3 &p_pos, const Vector3 &p_normal, int p_shape) {
- Transform3D object_transform = p_object->get_global_transform();
- Transform3D camera_transform = p_camera->get_global_transform();
- ObjectID id = p_object->get_instance_id();
-
- //avoid sending the fake event unnecessarily if nothing really changed in the context
- if (object_transform == physics_last_object_transform && camera_transform == physics_last_camera_transform && physics_last_id == id) {
- Ref<InputEventMouseMotion> mm = p_input_event;
- if (mm.is_valid() && mm->get_device() == InputEvent::DEVICE_ID_INTERNAL) {
- return; //discarded
- }
- }
- p_object->_input_event(camera, p_input_event, p_pos, p_normal, p_shape);
- physics_last_object_transform = object_transform;
- physics_last_camera_transform = camera_transform;
- physics_last_id = id;
-}
-
void Viewport::_sub_window_update_order() {
for (int i = 0; i < gui.sub_windows.size(); i++) {
RS::get_singleton()->canvas_item_set_draw_index(gui.sub_windows[i].canvas_item, i);
@@ -248,33 +228,32 @@ void Viewport::_sub_window_update(Window *p_window) {
Rect2i r = Rect2i(p_window->get_position(), sw.window->get_size());
if (!p_window->get_flag(Window::FLAG_BORDERLESS)) {
- Ref<StyleBox> panel = p_window->get_theme_stylebox("panel_window");
+ Ref<StyleBox> panel = p_window->get_theme_stylebox(SNAME("embedded_border"));
panel->draw(sw.canvas_item, r);
// Draw the title bar text.
- Ref<Font> title_font = p_window->get_theme_font("title_font");
- int font_size = p_window->get_theme_font_size("title_font_size");
- Color title_color = p_window->get_theme_color("title_color");
- int title_height = p_window->get_theme_constant("title_height");
- int close_h_ofs = p_window->get_theme_constant("close_h_ofs");
- int close_v_ofs = p_window->get_theme_constant("close_v_ofs");
-
- TextLine title_text = TextLine(p_window->get_title(), title_font, font_size, Dictionary(), TranslationServer::get_singleton()->get_tool_locale());
+ Ref<Font> title_font = p_window->get_theme_font(SNAME("title_font"));
+ int font_size = p_window->get_theme_font_size(SNAME("title_font_size"));
+ Color title_color = p_window->get_theme_color(SNAME("title_color"));
+ int title_height = p_window->get_theme_constant(SNAME("title_height"));
+ int close_h_ofs = p_window->get_theme_constant(SNAME("close_h_ofs"));
+ int close_v_ofs = p_window->get_theme_constant(SNAME("close_v_ofs"));
+
+ TextLine title_text = TextLine(p_window->atr(p_window->get_title()), title_font, font_size, Dictionary(), TranslationServer::get_singleton()->get_tool_locale());
title_text.set_width(r.size.width - panel->get_minimum_size().x - close_h_ofs);
title_text.set_direction(p_window->is_layout_rtl() ? TextServer::DIRECTION_RTL : TextServer::DIRECTION_LTR);
int x = (r.size.width - title_text.get_size().x) / 2;
int y = (-title_height - title_text.get_size().y) / 2;
- Color font_outline_color = p_window->get_theme_color("title_outline_modulate");
- int outline_size = p_window->get_theme_constant("title_outline_size");
+ Color font_outline_color = p_window->get_theme_color(SNAME("title_outline_modulate"));
+ int outline_size = p_window->get_theme_constant(SNAME("title_outline_size"));
if (outline_size > 0 && font_outline_color.a > 0) {
title_text.draw_outline(sw.canvas_item, r.position + Point2(x, y), outline_size, font_outline_color);
}
title_text.draw(sw.canvas_item, r.position + Point2(x, y), title_color);
- bool hl = gui.subwindow_focused == sw.window && gui.subwindow_drag == SUB_WINDOW_DRAG_CLOSE && gui.subwindow_drag_close_inside;
-
- Ref<Texture2D> close_icon = p_window->get_theme_icon(hl ? "close_highlight" : "close");
+ bool pressed = gui.subwindow_focused == sw.window && gui.subwindow_drag == SUB_WINDOW_DRAG_CLOSE && gui.subwindow_drag_close_inside;
+ Ref<Texture2D> close_icon = p_window->get_theme_icon(pressed ? "close_pressed" : "close");
close_icon->draw(sw.canvas_item, r.position + Vector2(r.size.width - close_h_ofs, -close_v_ofs));
}
@@ -283,7 +262,7 @@ void Viewport::_sub_window_update(Window *p_window) {
void Viewport::_sub_window_grab_focus(Window *p_window) {
if (p_window == nullptr) {
- //release current focus
+ // Release current focus.
if (gui.subwindow_focused) {
gui.subwindow_focused->_event_callback(DisplayServer::WINDOW_EVENT_FOCUS_OUT);
gui.subwindow_focused = nullptr;
@@ -309,18 +288,18 @@ void Viewport::_sub_window_grab_focus(Window *p_window) {
ERR_FAIL_COND(index == -1);
if (p_window->get_flag(Window::FLAG_NO_FOCUS)) {
- //can only move to foreground, but no focus granted
+ // Can only move to foreground, but no focus granted.
SubWindow sw = gui.sub_windows[index];
gui.sub_windows.remove(index);
gui.sub_windows.push_back(sw);
index = gui.sub_windows.size() - 1;
_sub_window_update_order();
- return; //i guess not...
+ return;
}
if (gui.subwindow_focused) {
if (gui.subwindow_focused == p_window) {
- return; //nothing to do
+ return; // Nothing to do.
}
gui.subwindow_focused->_event_callback(DisplayServer::WINDOW_EVENT_FOCUS_OUT);
gui.subwindow_drag = SUB_WINDOW_DRAG_DISABLED;
@@ -337,7 +316,7 @@ void Viewport::_sub_window_grab_focus(Window *p_window) {
gui.subwindow_focused->_event_callback(DisplayServer::WINDOW_EVENT_FOCUS_IN);
- { //move to foreground
+ { // Move to foreground.
SubWindow sw = gui.sub_windows[index];
gui.sub_windows.remove(index);
gui.sub_windows.push_back(sw);
@@ -388,27 +367,6 @@ void Viewport::_sub_window_remove(Window *p_window) {
RenderingServer::get_singleton()->viewport_set_parent_viewport(p_window->viewport, p_window->parent ? p_window->parent->viewport : RID());
}
-void Viewport::_own_world_3d_changed() {
- ERR_FAIL_COND(world_3d.is_null());
- ERR_FAIL_COND(own_world_3d.is_null());
-
- if (is_inside_tree()) {
- _propagate_exit_world(this);
- }
-
- own_world_3d = world_3d->duplicate();
-
- if (is_inside_tree()) {
- _propagate_enter_world(this);
- }
-
- if (is_inside_tree()) {
- RenderingServer::get_singleton()->viewport_set_scenario(viewport, find_world_3d()->get_scenario());
- }
-
- _update_listener();
-}
-
void Viewport::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
@@ -422,19 +380,19 @@ void Viewport::_notification(int p_what) {
}
current_canvas = find_world_2d()->get_canvas();
- RenderingServer::get_singleton()->viewport_set_scenario(viewport, find_world_3d()->get_scenario());
RenderingServer::get_singleton()->viewport_attach_canvas(viewport, current_canvas);
-
- _update_listener();
_update_listener_2d();
+#ifndef _3D_DISABLED
+ RenderingServer::get_singleton()->viewport_set_scenario(viewport, find_world_3d()->get_scenario());
+ _update_listener_3d();
+#endif // _3D_DISABLED
add_to_group("_viewports");
if (get_tree()->is_debugging_collisions_hint()) {
- //2D
PhysicsServer2D::get_singleton()->space_set_debug_contacts(find_world_2d()->get_space(), get_tree()->get_collision_debug_contact_count());
contact_2d_debug = RenderingServer::get_singleton()->canvas_item_create();
RenderingServer::get_singleton()->canvas_item_set_parent(contact_2d_debug, find_world_2d()->get_canvas());
- //3D
+#ifndef _3D_DISABLED
PhysicsServer3D::get_singleton()->space_set_debug_contacts(find_world_3d()->get_space(), get_tree()->get_collision_debug_contact_count());
contact_3d_debug_multimesh = RenderingServer::get_singleton()->multimesh_create();
RenderingServer::get_singleton()->multimesh_allocate_data(contact_3d_debug_multimesh, get_tree()->get_collision_debug_contact_count(), RS::MULTIMESH_TRANSFORM_3D, true);
@@ -444,14 +402,15 @@ void Viewport::_notification(int p_what) {
RenderingServer::get_singleton()->instance_set_base(contact_3d_debug_instance, contact_3d_debug_multimesh);
RenderingServer::get_singleton()->instance_set_scenario(contact_3d_debug_instance, find_world_3d()->get_scenario());
//RenderingServer::get_singleton()->instance_geometry_set_flag(contact_3d_debug_instance, RS::INSTANCE_FLAG_VISIBLE_IN_ALL_ROOMS, true);
+#endif // _3D_DISABLED
}
} break;
case NOTIFICATION_READY: {
#ifndef _3D_DISABLED
- if (listeners.size() && !listener) {
+ if (listener_3d_set.size() && !listener_3d) {
Listener3D *first = nullptr;
- for (Set<Listener3D *>::Element *E = listeners.front(); E; E = E->next()) {
+ for (Set<Listener3D *>::Element *E = listener_3d_set.front(); E; E = E->next()) {
if (first == nullptr || first->is_greater_than(E->get())) {
first = E->get();
}
@@ -462,10 +421,10 @@ void Viewport::_notification(int p_what) {
}
}
- if (cameras.size() && !camera) {
- //there are cameras but no current camera, pick first in tree and make it current
+ if (camera_3d_set.size() && !camera_3d) {
+ // There are cameras but no current camera, pick first in tree and make it current.
Camera3D *first = nullptr;
- for (Set<Camera3D *>::Element *E = cameras.front(); E; E = E->next()) {
+ for (Set<Camera3D *>::Element *E = camera_3d_set.front(); E; E = E->next()) {
if (first == nullptr || first->is_greater_than(E->get())) {
first = E->get();
}
@@ -475,12 +434,7 @@ void Viewport::_notification(int p_what) {
first->make_current();
}
}
-#endif
-
- // Enable processing for tooltips, collision debugging, physics object picking, etc.
- set_process_internal(true);
- set_physics_process_internal(true);
-
+#endif // _3D_DISABLED
} break;
case NOTIFICATION_EXIT_TREE: {
_gui_cancel_tooltip();
@@ -500,19 +454,10 @@ void Viewport::_notification(int p_what) {
}
remove_from_group("_viewports");
+ set_physics_process_internal(false);
RS::get_singleton()->viewport_set_active(viewport, false);
RenderingServer::get_singleton()->viewport_set_parent_viewport(viewport, RID());
-
- } break;
- case NOTIFICATION_INTERNAL_PROCESS: {
- if (gui.tooltip_timer >= 0) {
- gui.tooltip_timer -= get_process_delta_time();
- if (gui.tooltip_timer < 0) {
- _gui_show_tooltip();
- }
- }
-
} break;
case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
if (get_tree()->is_debugging_collisions_hint() && contact_2d_debug.is_valid()) {
@@ -527,7 +472,7 @@ void Viewport::_notification(int p_what) {
RenderingServer::get_singleton()->canvas_item_add_rect(contact_2d_debug, Rect2(points[i] - Vector2(2, 2), Vector2(5, 5)), ccol);
}
}
-
+#ifndef _3D_DISABLED
if (get_tree()->is_debugging_collisions_hint() && contact_3d_debug_multimesh.is_valid()) {
Vector<Vector3> points = PhysicsServer3D::get_singleton()->space_get_contacts(find_world_3d()->get_space());
int point_count = PhysicsServer3D::get_singleton()->space_get_contact_count(find_world_3d()->get_space());
@@ -540,6 +485,7 @@ void Viewport::_notification(int p_what) {
RS::get_singleton()->multimesh_instance_set_transform(contact_3d_debug_multimesh, i, point_transform);
}
}
+#endif // _3D_DISABLED
} break;
case NOTIFICATION_WM_MOUSE_EXIT: {
_drop_physics_mouseover();
@@ -572,20 +518,14 @@ void Viewport::_process_picking() {
_drop_physics_mouseover(true);
-#ifndef _3D_DISABLED
- Vector2 last_pos(1e20, 1e20);
- CollisionObject3D *last_object = nullptr;
- ObjectID last_id;
-#endif
- PhysicsDirectSpaceState3D::RayResult result;
PhysicsDirectSpaceState2D *ss2d = PhysicsServer2D::get_singleton()->space_get_direct_state(find_world_2d()->get_space());
if (physics_has_last_mousepos) {
- // if no mouse event exists, create a motion one. This is necessary because objects or camera may have moved.
- // while this extra event is sent, it is checked if both camera and last object and last ID did not move. If nothing changed, the event is discarded to avoid flooding with unnecessary motion events every frame
+ // If no mouse event exists, create a motion one. This is necessary because objects or camera may have moved.
+ // While this extra event is sent, it is checked if both camera and last object and last ID did not move.
+ // If nothing changed, the event is discarded to avoid flooding with unnecessary motion events every frame.
bool has_mouse_event = false;
- for (List<Ref<InputEvent>>::Element *E = physics_picking_events.front(); E; E = E->next()) {
- Ref<InputEventMouse> m = E->get();
+ for (const Ref<InputEvent> &m : physics_picking_events) {
if (m.is_valid()) {
has_mouse_event = true;
break;
@@ -657,7 +597,7 @@ void Viewport::_process_picking() {
Ref<InputEventKey> k = ev;
if (k.is_valid()) {
- //only for mask
+ // Only for mask.
physics_last_mouse_state.alt = k->is_alt_pressed();
physics_last_mouse_state.shift = k->is_shift_pressed();
physics_last_mouse_state.control = k->is_ctrl_pressed();
@@ -678,7 +618,7 @@ void Viewport::_process_picking() {
}
if (ss2d) {
- //send to 2D
+ // Send to 2D.
uint64_t frame = get_tree()->get_frame();
@@ -687,11 +627,11 @@ void Viewport::_process_picking() {
Transform2D canvas_transform;
ObjectID canvas_layer_id;
if (E->get()) {
- // A descendant CanvasLayer
+ // A descendant CanvasLayer.
canvas_transform = E->get()->get_transform();
canvas_layer_id = E->get()->get_instance_id();
} else {
- // This Viewport's builtin canvas
+ // This Viewport's builtin canvas.
canvas_transform = get_canvas_transform();
canvas_layer_id = ObjectID();
}
@@ -706,21 +646,27 @@ void Viewport::_process_picking() {
bool send_event = true;
if (is_mouse) {
Map<ObjectID, uint64_t>::Element *F = physics_2d_mouseover.find(res[i].collider_id);
-
if (!F) {
physics_2d_mouseover.insert(res[i].collider_id, frame);
co->_mouse_enter();
} else {
F->get() = frame;
- // It was already hovered, so don't send the event if it's faked
+ // It was already hovered, so don't send the event if it's faked.
if (mm.is_valid() && mm->get_device() == InputEvent::DEVICE_ID_INTERNAL) {
send_event = false;
}
}
+ Map<Pair<ObjectID, int>, uint64_t, PairSort<ObjectID, int>>::Element *SF = physics_2d_shape_mouseover.find(Pair(res[i].collider_id, res[i].shape));
+ if (!SF) {
+ physics_2d_shape_mouseover.insert(Pair(res[i].collider_id, res[i].shape), frame);
+ co->_mouse_shape_enter(res[i].shape);
+ } else {
+ SF->get() = frame;
+ }
}
if (send_event) {
- co->_input_event(this, ev, res[i].shape);
+ co->_input_event_call(this, ev, res[i].shape);
}
}
}
@@ -728,35 +674,21 @@ void Viewport::_process_picking() {
}
if (is_mouse) {
- List<Map<ObjectID, uint64_t>::Element *> to_erase;
-
- for (Map<ObjectID, uint64_t>::Element *E = physics_2d_mouseover.front(); E; E = E->next()) {
- if (E->get() != frame) {
- Object *o = ObjectDB::get_instance(E->key());
- if (o) {
- CollisionObject2D *co = Object::cast_to<CollisionObject2D>(o);
- if (co) {
- co->_mouse_exit();
- }
- }
- to_erase.push_back(E);
- }
- }
-
- while (to_erase.size()) {
- physics_2d_mouseover.erase(to_erase.front()->get());
- to_erase.pop_front();
- }
+ _cleanup_mouseover_colliders(false, false, frame);
}
}
#ifndef _3D_DISABLED
+ Vector2 last_pos(1e20, 1e20);
+ CollisionObject3D *last_object = nullptr;
+ ObjectID last_id;
+ PhysicsDirectSpaceState3D::RayResult result;
bool captured = false;
if (physics_object_capture.is_valid()) {
CollisionObject3D *co = Object::cast_to<CollisionObject3D>(ObjectDB::get_instance(physics_object_capture));
- if (co && camera) {
- _collision_object_input_event(co, camera, ev, Vector3(), Vector3(), 0);
+ if (co && camera_3d) {
+ _collision_object_3d_input_event(co, camera_3d, ev, Vector3(), Vector3(), 0);
captured = true;
if (mb.is_valid() && mb->get_button_index() == 1 && !mb->is_pressed()) {
physics_object_capture = ObjectID();
@@ -768,21 +700,21 @@ void Viewport::_process_picking() {
}
if (captured) {
- //none
+ // None.
} else if (pos == last_pos) {
if (last_id.is_valid()) {
if (ObjectDB::get_instance(last_id) && last_object) {
- //good, exists
- _collision_object_input_event(last_object, camera, ev, result.position, result.normal, result.shape);
+ // Good, exists.
+ _collision_object_3d_input_event(last_object, camera_3d, ev, result.position, result.normal, result.shape);
if (last_object->get_capture_input_on_drag() && mb.is_valid() && mb->get_button_index() == 1 && mb->is_pressed()) {
physics_object_capture = last_id;
}
}
}
} else {
- if (camera) {
- Vector3 from = camera->project_ray_origin(pos);
- Vector3 dir = camera->project_ray_normal(pos);
+ if (camera_3d) {
+ Vector3 from = camera_3d->project_ray_origin(pos);
+ Vector3 dir = camera_3d->project_ray_normal(pos);
PhysicsDirectSpaceState3D *space = PhysicsServer3D::get_singleton()->space_get_direct_state(find_world_3d()->get_space());
if (space) {
@@ -791,7 +723,7 @@ void Viewport::_process_picking() {
if (col) {
CollisionObject3D *co = Object::cast_to<CollisionObject3D>(result.collider);
if (co && co->can_process()) {
- _collision_object_input_event(co, camera, ev, result.position, result.normal, result.shape);
+ _collision_object_3d_input_event(co, camera_3d, ev, result.position, result.normal, result.shape);
last_object = co;
last_id = result.collider_id;
new_collider = last_id;
@@ -823,7 +755,7 @@ void Viewport::_process_picking() {
last_pos = pos;
}
}
-#endif
+#endif // _3D_DISABLED
}
}
@@ -859,7 +791,7 @@ void Viewport::_set_size(const Size2i &p_size, const Size2i &p_size_2d_override,
update_canvas_items();
- emit_signal("size_changed");
+ emit_signal(SNAME("size_changed"));
}
Size2i Viewport::_get_size() const {
@@ -890,29 +822,10 @@ Rect2 Viewport::get_visible_rect() const {
return r;
}
-void Viewport::_update_listener() {
-}
-
void Viewport::_update_listener_2d() {
- /*
- if (is_inside_tree() && audio_listener && (!get_parent() || (Object::cast_to<Control>(get_parent()) && Object::cast_to<Control>(get_parent())->is_visible_in_tree())))
- SpatialSound2DServer::get_singleton()->listener_set_space(internal_listener_2d, find_world_2d()->get_sound_space());
- else
- SpatialSound2DServer::get_singleton()->listener_set_space(internal_listener_2d, RID());
-*/
-}
-
-void Viewport::set_as_audio_listener(bool p_enable) {
- if (p_enable == audio_listener) {
- return;
+ if (AudioServer::get_singleton()) {
+ AudioServer::get_singleton()->notify_listener_changed();
}
-
- audio_listener = p_enable;
- _update_listener();
-}
-
-bool Viewport::is_audio_listener() const {
- return audio_listener;
}
void Viewport::set_as_audio_listener_2d(bool p_enable) {
@@ -921,7 +834,6 @@ void Viewport::set_as_audio_listener_2d(bool p_enable) {
}
audio_listener_2d = p_enable;
-
_update_listener_2d();
}
@@ -929,13 +841,8 @@ bool Viewport::is_audio_listener_2d() const {
return audio_listener_2d;
}
-void Viewport::set_disable_3d(bool p_disable) {
- disable_3d = p_disable;
- RenderingServer::get_singleton()->viewport_set_disable_3d(viewport, disable_3d);
-}
-
-bool Viewport::is_3d_disabled() const {
- return disable_3d;
+Listener2D *Viewport::get_listener_2d() const {
+ return listener_2d;
}
void Viewport::enable_canvas_transform_override(bool p_enable) {
@@ -998,127 +905,25 @@ Transform2D Viewport::get_global_canvas_transform() const {
return global_canvas_transform;
}
-void Viewport::_listener_transform_changed_notify() {
+void Viewport::_camera_2d_set(Camera2D *p_camera_2d) {
+ camera_2d = p_camera_2d;
}
-void Viewport::_listener_set(Listener3D *p_listener) {
-#ifndef _3D_DISABLED
-
- if (listener == p_listener) {
+void Viewport::_listener_2d_set(Listener2D *p_listener) {
+ if (listener_2d == p_listener) {
return;
+ } else if (listener_2d) {
+ listener_2d->clear_current();
}
-
- listener = p_listener;
-
- _update_listener();
- _listener_transform_changed_notify();
-#endif
+ listener_2d = p_listener;
}
-bool Viewport::_listener_add(Listener3D *p_listener) {
- listeners.insert(p_listener);
- return listeners.size() == 1;
-}
-
-void Viewport::_listener_remove(Listener3D *p_listener) {
- listeners.erase(p_listener);
- if (listener == p_listener) {
- listener = nullptr;
+void Viewport::_listener_2d_remove(Listener2D *p_listener) {
+ if (listener_2d == p_listener) {
+ listener_2d = nullptr;
}
}
-#ifndef _3D_DISABLED
-void Viewport::_listener_make_next_current(Listener3D *p_exclude) {
- if (listeners.size() > 0) {
- for (Set<Listener3D *>::Element *E = listeners.front(); E; E = E->next()) {
- if (p_exclude == E->get()) {
- continue;
- }
- if (!E->get()->is_inside_tree()) {
- continue;
- }
- if (listener != nullptr) {
- return;
- }
-
- E->get()->make_current();
- }
- } else {
- // Attempt to reset listener to the camera position
- if (camera != nullptr) {
- _update_listener();
- _camera_transform_changed_notify();
- }
- }
-}
-#endif
-
-void Viewport::_camera_transform_changed_notify() {
-#ifndef _3D_DISABLED
-#endif
-}
-
-void Viewport::_camera_set(Camera3D *p_camera) {
-#ifndef _3D_DISABLED
-
- if (camera == p_camera) {
- return;
- }
-
- if (camera) {
- camera->notification(Camera3D::NOTIFICATION_LOST_CURRENT);
- }
-
- camera = p_camera;
-
- if (!camera_override) {
- if (camera) {
- RenderingServer::get_singleton()->viewport_attach_camera(viewport, camera->get_camera());
- } else {
- RenderingServer::get_singleton()->viewport_attach_camera(viewport, RID());
- }
- }
-
- if (camera) {
- camera->notification(Camera3D::NOTIFICATION_BECAME_CURRENT);
- }
-
- _update_listener();
- _camera_transform_changed_notify();
-#endif
-}
-
-bool Viewport::_camera_add(Camera3D *p_camera) {
- cameras.insert(p_camera);
- return cameras.size() == 1;
-}
-
-void Viewport::_camera_remove(Camera3D *p_camera) {
- cameras.erase(p_camera);
- if (camera == p_camera) {
- camera->notification(Camera3D::NOTIFICATION_LOST_CURRENT);
- camera = nullptr;
- }
-}
-
-#ifndef _3D_DISABLED
-void Viewport::_camera_make_next_current(Camera3D *p_exclude) {
- for (Set<Camera3D *>::Element *E = cameras.front(); E; E = E->next()) {
- if (p_exclude == E->get()) {
- continue;
- }
- if (!E->get()->is_inside_tree()) {
- continue;
- }
- if (camera != nullptr) {
- return;
- }
-
- E->get()->make_current();
- }
-}
-#endif
-
void Viewport::_canvas_layer_add(CanvasLayer *p_canvas_layer) {
canvas_layers.insert(p_canvas_layer);
}
@@ -1142,7 +947,7 @@ void Viewport::set_world_2d(const Ref<World2D> &p_world_2d) {
}
if (parent && parent->find_world_2d() == p_world_2d) {
- WARN_PRINT("Unable to use parent world_3d as world_2d");
+ WARN_PRINT("Unable to use parent world_2d as world_2d");
return;
}
@@ -1175,33 +980,6 @@ Ref<World2D> Viewport::find_world_2d() const {
}
}
-void Viewport::_propagate_enter_world(Node *p_node) {
- if (p_node != this) {
- if (!p_node->is_inside_tree()) { //may not have entered scene yet
- return;
- }
-
-#ifndef _3D_DISABLED
- if (Object::cast_to<Node3D>(p_node) || Object::cast_to<WorldEnvironment>(p_node)) {
- p_node->notification(Node3D::NOTIFICATION_ENTER_WORLD);
- } else {
-#endif
- Viewport *v = Object::cast_to<Viewport>(p_node);
- if (v) {
- if (v->world_3d.is_valid() || v->own_world_3d.is_valid()) {
- return;
- }
- }
-#ifndef _3D_DISABLED
- }
-#endif
- }
-
- for (int i = 0; i < p_node->get_child_count(); i++) {
- _propagate_enter_world(p_node->get_child(i));
- }
-}
-
void Viewport::_propagate_viewport_notification(Node *p_node, int p_what) {
p_node->notification(p_what);
for (int i = 0; i < p_node->get_child_count(); i++) {
@@ -1213,168 +991,12 @@ void Viewport::_propagate_viewport_notification(Node *p_node, int p_what) {
}
}
-void Viewport::_propagate_exit_world(Node *p_node) {
- if (p_node != this) {
- if (!p_node->is_inside_tree()) { //may have exited scene already
- return;
- }
-
-#ifndef _3D_DISABLED
- if (Object::cast_to<Node3D>(p_node) || Object::cast_to<WorldEnvironment>(p_node)) {
- p_node->notification(Node3D::NOTIFICATION_EXIT_WORLD);
- } else {
-#endif
- Viewport *v = Object::cast_to<Viewport>(p_node);
- if (v) {
- if (v->world_3d.is_valid() || v->own_world_3d.is_valid()) {
- return;
- }
- }
-#ifndef _3D_DISABLED
- }
-#endif
- }
-
- for (int i = 0; i < p_node->get_child_count(); i++) {
- _propagate_exit_world(p_node->get_child(i));
- }
-}
-
-void Viewport::set_world_3d(const Ref<World3D> &p_world_3d) {
- if (world_3d == p_world_3d) {
- return;
- }
-
- if (is_inside_tree()) {
- _propagate_exit_world(this);
- }
-
- if (own_world_3d.is_valid() && world_3d.is_valid()) {
- world_3d->disconnect(CoreStringNames::get_singleton()->changed, callable_mp(this, &Viewport::_own_world_3d_changed));
- }
-
- world_3d = p_world_3d;
-
- if (own_world_3d.is_valid()) {
- if (world_3d.is_valid()) {
- own_world_3d = world_3d->duplicate();
- world_3d->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &Viewport::_own_world_3d_changed));
- } else {
- own_world_3d = Ref<World3D>(memnew(World3D));
- }
- }
-
- if (is_inside_tree()) {
- _propagate_enter_world(this);
- }
-
- if (is_inside_tree()) {
- RenderingServer::get_singleton()->viewport_set_scenario(viewport, find_world_3d()->get_scenario());
- }
-
- _update_listener();
-}
-
-Ref<World3D> Viewport::get_world_3d() const {
- return world_3d;
-}
-
Ref<World2D> Viewport::get_world_2d() const {
return world_2d;
}
-Ref<World3D> Viewport::find_world_3d() const {
- if (own_world_3d.is_valid()) {
- return own_world_3d;
- } else if (world_3d.is_valid()) {
- return world_3d;
- } else if (parent) {
- return parent->find_world_3d();
- } else {
- return Ref<World3D>();
- }
-}
-
-Listener3D *Viewport::get_listener() const {
- return listener;
-}
-
-Camera3D *Viewport::get_camera() const {
- return camera;
-}
-
-void Viewport::enable_camera_override(bool p_enable) {
-#ifndef _3D_DISABLED
- if (p_enable == camera_override) {
- return;
- }
-
- if (p_enable) {
- camera_override.rid = RenderingServer::get_singleton()->camera_create();
- } else {
- RenderingServer::get_singleton()->free(camera_override.rid);
- camera_override.rid = RID();
- }
-
- if (p_enable) {
- RenderingServer::get_singleton()->viewport_attach_camera(viewport, camera_override.rid);
- } else if (camera) {
- RenderingServer::get_singleton()->viewport_attach_camera(viewport, camera->get_camera());
- } else {
- RenderingServer::get_singleton()->viewport_attach_camera(viewport, RID());
- }
-#endif
-}
-
-bool Viewport::is_camera_override_enabled() const {
- return camera_override;
-}
-
-void Viewport::set_camera_override_transform(const Transform3D &p_transform) {
- if (camera_override) {
- camera_override.transform = p_transform;
- RenderingServer::get_singleton()->camera_set_transform(camera_override.rid, p_transform);
- }
-}
-
-Transform3D Viewport::get_camera_override_transform() const {
- if (camera_override) {
- return camera_override.transform;
- }
-
- return Transform3D();
-}
-
-void Viewport::set_camera_override_perspective(float p_fovy_degrees, float p_z_near, float p_z_far) {
- if (camera_override) {
- if (camera_override.fov == p_fovy_degrees && camera_override.z_near == p_z_near &&
- camera_override.z_far == p_z_far && camera_override.projection == CameraOverrideData::PROJECTION_PERSPECTIVE) {
- return;
- }
-
- camera_override.fov = p_fovy_degrees;
- camera_override.z_near = p_z_near;
- camera_override.z_far = p_z_far;
- camera_override.projection = CameraOverrideData::PROJECTION_PERSPECTIVE;
-
- RenderingServer::get_singleton()->camera_set_perspective(camera_override.rid, camera_override.fov, camera_override.z_near, camera_override.z_far);
- }
-}
-
-void Viewport::set_camera_override_orthogonal(float p_size, float p_z_near, float p_z_far) {
- if (camera_override) {
- if (camera_override.size == p_size && camera_override.z_near == p_z_near &&
- camera_override.z_far == p_z_far && camera_override.projection == CameraOverrideData::PROJECTION_ORTHOGONAL) {
- return;
- }
-
- camera_override.size = p_size;
- camera_override.z_near = p_z_near;
- camera_override.z_far = p_z_far;
- camera_override.projection = CameraOverrideData::PROJECTION_ORTHOGONAL;
-
- RenderingServer::get_singleton()->camera_set_orthogonal(camera_override.rid, camera_override.size, camera_override.z_near, camera_override.z_far);
- }
+Camera2D *Viewport::get_camera_2d() const {
+ return camera_2d;
}
Transform2D Viewport::get_final_transform() const {
@@ -1401,16 +1023,6 @@ void Viewport::_update_canvas_items(Node *p_node) {
}
}
-void Viewport::set_use_xr(bool p_use_xr) {
- use_xr = p_use_xr;
-
- RS::get_singleton()->viewport_set_use_xr(viewport, use_xr);
-}
-
-bool Viewport::is_using_xr() {
- return use_xr;
-}
-
Ref<ViewportTexture> Viewport::get_texture() const {
return default_texture;
}
@@ -1493,7 +1105,10 @@ void Viewport::_gui_sort_roots() {
void Viewport::_gui_cancel_tooltip() {
gui.tooltip_control = nullptr;
- gui.tooltip_timer = -1;
+ if (gui.tooltip_timer.is_valid()) {
+ gui.tooltip_timer->release_connections();
+ gui.tooltip_timer = Ref<SceneTreeTimer>();
+ }
if (gui.tooltip_popup) {
gui.tooltip_popup->queue_delete();
gui.tooltip_popup = nullptr;
@@ -1508,6 +1123,12 @@ String Viewport::_gui_get_tooltip(Control *p_control, const Vector2 &p_pos, Cont
while (p_control) {
tooltip = p_control->get_tooltip(pos);
+ // Temporary solution for PopupMenus.
+ PopupMenu *menu = Object::cast_to<PopupMenu>(this);
+ if (menu) {
+ tooltip = menu->get_tooltip(pos);
+ }
+
if (r_tooltip_owner) {
*r_tooltip_owner = p_control;
}
@@ -1562,6 +1183,9 @@ void Viewport::_gui_show_tooltip() {
return;
}
+ // Popup window which houses the tooltip content.
+ TooltipPanel *panel = memnew(TooltipPanel);
+
// Controls can implement `make_custom_tooltip` to provide their own tooltip.
// This should be a Control node which will be added as child to a TooltipPanel.
Control *base_tooltip = tooltip_owner->make_custom_tooltip(tooltip_text);
@@ -1569,13 +1193,14 @@ void Viewport::_gui_show_tooltip() {
// If no custom tooltip is given, use a default implementation.
if (!base_tooltip) {
gui.tooltip_label = memnew(TooltipLabel);
+ gui.tooltip_label->set_auto_translate(gui.tooltip_control->is_auto_translating());
gui.tooltip_label->set_text(tooltip_text);
base_tooltip = gui.tooltip_label;
+ panel->connect("mouse_entered", callable_mp(this, &Viewport::_gui_cancel_tooltip));
}
base_tooltip->set_anchors_and_offsets_preset(Control::PRESET_WIDE);
- TooltipPanel *panel = memnew(TooltipPanel);
panel->set_transient(false);
panel->set_flag(Window::FLAG_NO_FOCUS, true);
panel->set_wrap_controls(true);
@@ -1612,11 +1237,9 @@ void Viewport::_gui_show_tooltip() {
}
void Viewport::_gui_call_input(Control *p_control, const Ref<InputEvent> &p_input) {
- //_block();
-
Ref<InputEvent> ev = p_input;
- //mouse wheel events can't be stopped
+ // Mouse wheel events can't be stopped.
Ref<InputEventMouseButton> mb = p_input;
bool cant_stop_me_now = (mb.is_valid() &&
@@ -1634,27 +1257,7 @@ void Viewport::_gui_call_input(Control *p_control, const Ref<InputEvent> &p_inpu
Control *control = Object::cast_to<Control>(ci);
if (control) {
if (control->data.mouse_filter != Control::MOUSE_FILTER_IGNORE) {
- control->emit_signal(SceneStringNames::get_singleton()->gui_input, ev); //signal should be first, so it's possible to override an event (and then accept it)
- }
- if (gui.key_event_accepted) {
- break;
- }
- if (!control->is_inside_tree()) {
- break;
- }
-
- if (control->data.mouse_filter != Control::MOUSE_FILTER_IGNORE) {
- // Call both script and native methods.
- Callable::CallError error;
- Variant event = ev;
- const Variant *args[1] = { &event };
- if (control->get_script_instance()) {
- control->get_script_instance()->call(SceneStringNames::get_singleton()->_gui_input, args, 1, error);
- }
- MethodBind *method = ClassDB::get_method(control->get_class_name(), SceneStringNames::get_singleton()->_gui_input);
- if (method) {
- method->call(control, args, 1, error);
- }
+ control->_call_gui_input(ev);
}
if (!control->is_inside_tree() || control->is_set_as_top_level()) {
@@ -1672,11 +1275,9 @@ void Viewport::_gui_call_input(Control *p_control, const Ref<InputEvent> &p_inpu
break;
}
- ev = ev->xformed_by(ci->get_transform()); //transform event upwards
+ ev = ev->xformed_by(ci->get_transform()); // Transform event upwards.
ci = ci->get_parent_item();
}
-
- //_unblock();
}
void Viewport::_gui_call_notification(Control *p_control, int p_what) {
@@ -1706,12 +1307,10 @@ void Viewport::_gui_call_notification(Control *p_control, int p_what) {
ci = ci->get_parent_item();
}
-
- //_unblock();
}
-Control *Viewport::_gui_find_control(const Point2 &p_global) {
- //aca va subwindows
+Control *Viewport::gui_find_control(const Point2 &p_global) {
+ // Handle subwindows.
_gui_sort_roots();
for (List<Control *>::Element *E = gui.roots.back(); E; E = E->prev()) {
@@ -1743,8 +1342,7 @@ Control *Viewport::_gui_find_control_at_pos(CanvasItem *p_node, const Point2 &p_
}
if (!p_node->is_visible()) {
- //return _find_next_visible_control_at_pos(p_node,p_global,r_inv_xform);
- return nullptr; //canvas item hidden, discard
+ return nullptr; // Canvas item hidden, discard.
}
Transform2D matrix = p_xform * p_node->get_transform();
@@ -1788,32 +1386,31 @@ Control *Viewport::_gui_find_control_at_pos(CanvasItem *p_node, const Point2 &p_
}
bool Viewport::_gui_drop(Control *p_at_control, Point2 p_at_pos, bool p_just_check) {
- { //attempt grab, try parent controls too
- CanvasItem *ci = p_at_control;
- while (ci) {
- Control *control = Object::cast_to<Control>(ci);
- if (control) {
- if (control->can_drop_data(p_at_pos, gui.drag_data)) {
- if (!p_just_check) {
- control->drop_data(p_at_pos, gui.drag_data);
- }
-
- return true;
+ // Attempt grab, try parent controls too.
+ CanvasItem *ci = p_at_control;
+ while (ci) {
+ Control *control = Object::cast_to<Control>(ci);
+ if (control) {
+ if (control->can_drop_data(p_at_pos, gui.drag_data)) {
+ if (!p_just_check) {
+ control->drop_data(p_at_pos, gui.drag_data);
}
- if (control->data.mouse_filter == Control::MOUSE_FILTER_STOP) {
- break;
- }
+ return true;
}
- p_at_pos = ci->get_transform().xform(p_at_pos);
-
- if (ci->is_set_as_top_level()) {
+ if (control->data.mouse_filter == Control::MOUSE_FILTER_STOP) {
break;
}
+ }
+
+ p_at_pos = ci->get_transform().xform(p_at_pos);
- ci = ci->get_parent_item();
+ if (ci->is_set_as_top_level()) {
+ break;
}
+
+ ci = ci->get_parent_item();
}
return false;
@@ -1833,24 +1430,10 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
if (mb->is_pressed()) {
Size2 pos = mpos;
if (gui.mouse_focus_mask) {
- //do not steal mouse focus and stuff while a focus mask exists
- gui.mouse_focus_mask |= 1 << (mb->get_button_index() - 1); //add the button to the mask
+ // Do not steal mouse focus and stuff while a focus mask exists.
+ gui.mouse_focus_mask |= 1 << (mb->get_button_index() - 1); // Add the button to the mask.
} else {
- bool is_handled = false;
-
- if (is_handled) {
- set_input_as_handled();
- return;
- }
-
- //Matrix32 parent_xform;
-
- /*
- if (data.parent_canvas_item)
- parent_xform=data.parent_canvas_item->get_global_transform();
- */
-
- gui.mouse_focus = _gui_find_control(pos);
+ gui.mouse_focus = gui_find_control(pos);
gui.last_mouse_focus = gui.mouse_focus;
if (!gui.mouse_focus) {
@@ -1866,7 +1449,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
}
}
- mb = mb->xformed_by(Transform2D()); // make a copy of the event
+ mb = mb->xformed_by(Transform2D()); // Make a copy of the event.
mb->set_global_position(pos);
@@ -1883,7 +1466,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
}
#endif
- if (mb->get_button_index() == MOUSE_BUTTON_LEFT) { //assign focus
+ if (mb->get_button_index() == MOUSE_BUTTON_LEFT) { // Assign focus.
CanvasItem *ci = gui.mouse_focus;
while (ci) {
Control *control = Object::cast_to<Control>(ci);
@@ -1915,7 +1498,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
set_input_as_handled();
if (gui.drag_data.get_type() != Variant::NIL && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
- //alternate drop use (when using force_drag(), as proposed by #5342
+ // Alternate drop use (when using force_drag(), as proposed by #5342).
if (gui.mouse_focus) {
_gui_drop(gui.mouse_focus, pos, false);
}
@@ -1929,7 +1512,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
gui.drag_preview_id = ObjectID();
}
_propagate_viewport_notification(this, NOTIFICATION_DRAG_END);
- //change mouse accordingly
+ // Change mouse accordingly.
}
_gui_cancel_tooltip();
@@ -1949,26 +1532,28 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
gui.dragging = false;
gui.drag_mouse_over = nullptr;
_propagate_viewport_notification(this, NOTIFICATION_DRAG_END);
- //change mouse accordingly
+ // Change mouse accordingly.
}
- gui.mouse_focus_mask &= ~(1 << (mb->get_button_index() - 1)); //remove from mask
+ gui.mouse_focus_mask &= ~(1 << (mb->get_button_index() - 1)); // Remove from mask.
if (!gui.mouse_focus) {
- //release event is only sent if a mouse focus (previously pressed button) exists
+ // Release event is only sent if a mouse focus (previously pressed button) exists.
return;
}
Size2 pos = mpos;
- mb = mb->xformed_by(Transform2D()); //make a copy
+ mb = mb->xformed_by(Transform2D()); // Make a copy.
mb->set_global_position(pos);
pos = gui.focus_inv_xform.xform(pos);
mb->set_position(pos);
Control *mouse_focus = gui.mouse_focus;
- //disable mouse focus if needed before calling input, this makes popups on mouse press event work better, as the release will never be received otherwise
+ // Disable mouse focus if needed before calling input,
+ // this makes popups on mouse press event work better,
+ // as the release will never be received otherwise.
if (gui.mouse_focus_mask == 0) {
gui.mouse_focus = nullptr;
gui.forced_mouse_focus = false;
@@ -1978,11 +1563,6 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
_gui_call_input(mouse_focus, mb);
}
- /*if (gui.drag_data.get_type()!=Variant::NIL && mb->get_button_index()==MOUSE_BUTTON_LEFT) {
- _propagate_viewport_notification(this,NOTIFICATION_DRAG_END);
- gui.drag_data=Variant(); //always clear
- }*/
-
// In case the mouse was released after for example dragging a scrollbar,
// check whether the current control is different from the stored one. If
// it is different, rather than wait for it to be updated the next time the
@@ -1991,7 +1571,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
if (gui.mouse_focus) {
over = gui.mouse_focus;
} else {
- over = _gui_find_control(mpos);
+ over = gui_find_control(mpos);
}
if (gui.mouse_focus_mask == 0 && over != gui.mouse_over) {
@@ -2021,12 +1601,12 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
Control *over = nullptr;
- // D&D
+ // Drag & drop.
if (!gui.drag_attempted && gui.mouse_focus && mm->get_button_mask() & MOUSE_BUTTON_MASK_LEFT) {
gui.drag_accum += mm->get_relative();
float len = gui.drag_accum.length();
if (len > 10) {
- { //attempt grab, try parent controls too
+ { // Attempt grab, try parent controls too.
CanvasItem *ci = gui.mouse_focus;
while (ci) {
Control *control = Object::cast_to<Control>(ci);
@@ -2074,7 +1654,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
if (gui.mouse_focus) {
over = gui.mouse_focus;
} else {
- over = _gui_find_control(mpos);
+ over = gui_find_control(mpos);
}
if (over != gui.mouse_over) {
@@ -2099,14 +1679,14 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
Vector2 speed = localizer.basis_xform(mm->get_speed());
Vector2 rel = localizer.basis_xform(mm->get_relative());
- mm = mm->xformed_by(Transform2D()); //make a copy
+ mm = mm->xformed_by(Transform2D()); // Make a copy.
mm->set_global_position(mpos);
mm->set_speed(speed);
mm->set_relative(rel);
if (mm->get_button_mask() == 0) {
- //nothing pressed
+ // Nothing pressed.
bool can_tooltip = true;
@@ -2130,7 +1710,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
is_tooltip_shown = true;
}
} else {
- is_tooltip_shown = true; //well, nothing to compare against, likely using custom control, so if it changes there is nothing we can do
+ is_tooltip_shown = true; // Nothing to compare against, likely using custom control, so if it changes there is nothing we can do.
}
}
} else {
@@ -2139,9 +1719,15 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
}
if (can_tooltip && !is_tooltip_shown) {
+ if (gui.tooltip_timer.is_valid()) {
+ gui.tooltip_timer->release_connections();
+ gui.tooltip_timer = Ref<SceneTreeTimer>();
+ }
gui.tooltip_control = over;
gui.tooltip_pos = over->get_screen_transform().xform(pos);
- gui.tooltip_timer = gui.tooltip_delay;
+ gui.tooltip_timer = get_tree()->create_timer(gui.tooltip_delay);
+ gui.tooltip_timer->set_ignore_time_scale(true);
+ gui.tooltip_timer->connect("timeout", callable_mp(this, &Viewport::_gui_show_tooltip));
}
}
@@ -2181,7 +1767,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
}
if (gui.drag_data.get_type() != Variant::NIL) {
- //handle dragandrop
+ // Handle drag & drop.
Control *drag_preview = _gui_get_drag_preview();
if (drag_preview) {
@@ -2191,9 +1777,8 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
gui.drag_mouse_over = over;
gui.drag_mouse_over_pos = Vector2();
- //find the window this is above of
-
- //see if there is an embedder
+ // Find the window this is above of.
+ // See if there is an embedder.
Viewport *embedder = nullptr;
Vector2 viewport_pos;
@@ -2201,7 +1786,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
embedder = this;
viewport_pos = mpos;
} else {
- //not an embedder, but may be a subwindow of an embedder
+ // Not an embedder, but may be a subwindow of an embedder.
Window *w = Object::cast_to<Window>(this);
if (w) {
if (w->is_embedded()) {
@@ -2209,7 +1794,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
Transform2D ai = (get_final_transform().affine_inverse() * _get_input_pre_xform()).affine_inverse();
- viewport_pos = ai.xform(mpos) + w->get_position(); //to parent coords
+ viewport_pos = ai.xform(mpos) + w->get_position(); // To parent coords.
}
}
}
@@ -2217,13 +1802,13 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
Viewport *viewport_under = nullptr;
if (embedder) {
- //use embedder logic
+ // Use embedder logic.
for (int i = embedder->gui.sub_windows.size() - 1; i >= 0; i--) {
Window *sw = embedder->gui.sub_windows[i].window;
Rect2 swrect = Rect2i(sw->get_position(), sw->get_size());
if (!sw->get_flag(Window::FLAG_BORDERLESS)) {
- int title_height = sw->get_theme_constant("title_height");
+ int title_height = sw->get_theme_constant(SNAME("title_height"));
swrect.position.y -= title_height;
swrect.size.y += title_height;
}
@@ -2235,11 +1820,11 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
}
if (!viewport_under) {
- //not in a subwindow, likely in embedder
+ // Not in a subwindow, likely in embedder.
viewport_under = embedder;
}
} else {
- //use displayserver logic
+ // Use DisplayServer logic.
Vector2i screen_mouse_pos = DisplayServer::get_singleton()->mouse_get_position();
DisplayServer::WindowID window_id = DisplayServer::get_singleton()->get_window_at_screen_position(screen_mouse_pos);
@@ -2247,7 +1832,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
if (window_id != DisplayServer::INVALID_WINDOW_ID) {
ObjectID object_under = DisplayServer::get_singleton()->window_get_attached_instance_id(window_id);
- if (object_under != ObjectID()) { //fetch window
+ if (object_under != ObjectID()) { // Fetch window.
Window *w = Object::cast_to<Window>(ObjectDB::get_instance(object_under));
if (w) {
viewport_under = w;
@@ -2260,8 +1845,8 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
if (viewport_under) {
Transform2D ai = (viewport_under->get_final_transform().affine_inverse() * viewport_under->_get_input_pre_xform());
viewport_pos = ai.xform(viewport_pos);
- //find control under at pos
- gui.drag_mouse_over = viewport_under->_gui_find_control(viewport_pos);
+ // Find control under at position.
+ gui.drag_mouse_over = viewport_under->gui_find_control(viewport_pos);
if (gui.drag_mouse_over) {
Transform2D localizer = gui.drag_mouse_over->get_global_transform_with_canvas().affine_inverse();
gui.drag_mouse_over_pos = localizer.xform(viewport_pos);
@@ -2289,10 +1874,10 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
if (touch_event.is_valid()) {
Size2 pos = touch_event->get_position();
if (touch_event->is_pressed()) {
- Control *over = _gui_find_control(pos);
+ Control *over = gui_find_control(pos);
if (over) {
if (over->can_process()) {
- touch_event = touch_event->xformed_by(Transform2D()); //make a copy
+ touch_event = touch_event->xformed_by(Transform2D()); // Make a copy.
if (over == gui.mouse_focus) {
pos = gui.focus_inv_xform.xform(pos);
} else {
@@ -2306,7 +1891,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
}
} else if (touch_event->get_index() == 0 && gui.last_mouse_focus) {
if (gui.last_mouse_focus->can_process()) {
- touch_event = touch_event->xformed_by(Transform2D()); //make a copy
+ touch_event = touch_event->xformed_by(Transform2D()); // Make a copy.
touch_event->set_position(gui.focus_inv_xform.xform(pos));
_gui_call_input(gui.last_mouse_focus, touch_event);
@@ -2324,10 +1909,10 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
Size2 pos = gesture_event->get_position();
- Control *over = _gui_find_control(pos);
+ Control *over = gui_find_control(pos);
if (over) {
if (over->can_process()) {
- gesture_event = gesture_event->xformed_by(Transform2D()); //make a copy
+ gesture_event = gesture_event->xformed_by(Transform2D()); // Make a copy.
if (over == gui.mouse_focus) {
pos = gui.focus_inv_xform.xform(pos);
} else {
@@ -2345,7 +1930,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
if (drag_event.is_valid()) {
Control *over = gui.mouse_focus;
if (!over) {
- over = _gui_find_control(drag_event->get_position());
+ over = gui_find_control(drag_event->get_position());
}
if (over) {
if (over->can_process()) {
@@ -2354,7 +1939,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
Vector2 speed = localizer.basis_xform(drag_event->get_speed());
Vector2 rel = localizer.basis_xform(drag_event->get_relative());
- drag_event = drag_event->xformed_by(Transform2D()); //make a copy
+ drag_event = drag_event->xformed_by(Transform2D()); // Make a copy.
drag_event->set_speed(speed);
drag_event->set_relative(rel);
@@ -2376,10 +1961,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
if (gui.key_focus) {
gui.key_event_accepted = false;
if (gui.key_focus->can_process()) {
- gui.key_focus->call(SceneStringNames::get_singleton()->_gui_input, p_event);
- if (gui.key_focus) { //maybe lost it
- gui.key_focus->emit_signal(SceneStringNames::get_singleton()->gui_input, p_event);
- }
+ gui.key_focus->_call_gui_input(p_event);
}
if (gui.key_event_accepted) {
@@ -2388,12 +1970,11 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
}
}
- Control *from = gui.key_focus ? gui.key_focus : nullptr; //hmm
+ Control *from = gui.key_focus ? gui.key_focus : nullptr;
- //keyboard focus
- //if (from && p_event->is_pressed() && !p_event->is_alt_pressed() && !p_event->is_meta_pressed() && !p_event->key->is_command_pressed()) {
+ // Keyboard focus.
Ref<InputEventKey> k = p_event;
- //need to check for mods, otherwise any combination of alt/ctrl/shift+<up/down/left/right/etc> is handled here when it shouldn't be.
+ // Need to check for mods, otherwise any combination of alt/ctrl/shift+<up/down/left/right/etc> is handled here when it shouldn't be.
bool mods = k.is_valid() && (k->is_ctrl_pressed() || k->is_alt_pressed() || k->is_shift_pressed() || k->is_meta_pressed());
if (from && p_event->is_pressed()) {
@@ -2464,7 +2045,7 @@ void Viewport::_gui_set_drag_preview(Control *p_base, Control *p_control) {
}
p_control->set_as_top_level(true);
p_control->set_position(gui.last_mouse_pos);
- p_base->get_root_parent_control()->add_child(p_control); //add as child of viewport
+ p_base->get_root_parent_control()->add_child(p_control); // Add as child of viewport.
p_control->raise();
gui.drag_preview_id = p_control->get_instance_id();
@@ -2566,13 +2147,13 @@ bool Viewport::_gui_control_has_focus(const Control *p_control) {
}
void Viewport::_gui_control_grab_focus(Control *p_control) {
- //no need for change
if (gui.key_focus && gui.key_focus == p_control) {
+ // No need for change.
return;
}
get_tree()->call_group_flags(SceneTree::GROUP_CALL_REALTIME, "_viewports", "_gui_remove_focus_for_window", (Node *)get_base_window());
gui.key_focus = p_control;
- emit_signal("gui_focus_changed", p_control);
+ emit_signal(SNAME("gui_focus_changed"), p_control);
p_control->notification(Control::NOTIFICATION_FOCUS_ENTER);
p_control->update();
}
@@ -2599,7 +2180,7 @@ void Viewport::_drop_mouse_focus() {
mb->set_global_position(c->get_local_mouse_position());
mb->set_button_index(MouseButton(i + 1));
mb->set_pressed(false);
- c->call(SceneStringNames::get_singleton()->_gui_input, mb);
+ c->_call_gui_input(mb);
}
}
}
@@ -2607,20 +2188,41 @@ void Viewport::_drop_mouse_focus() {
void Viewport::_drop_physics_mouseover(bool p_paused_only) {
physics_has_last_mousepos = false;
+ _cleanup_mouseover_colliders(true, p_paused_only);
+
+#ifndef _3D_DISABLED
+ if (physics_object_over.is_valid()) {
+ CollisionObject3D *co = Object::cast_to<CollisionObject3D>(ObjectDB::get_instance(physics_object_over));
+ if (co) {
+ if (!(p_paused_only && co->can_process())) {
+ co->_mouse_exit();
+ physics_object_over = ObjectID();
+ physics_object_capture = ObjectID();
+ }
+ }
+ }
+#endif // _3D_DISABLED
+}
+
+void Viewport::_cleanup_mouseover_colliders(bool p_clean_all_frames, bool p_paused_only, uint64_t p_frame_reference) {
List<Map<ObjectID, uint64_t>::Element *> to_erase;
for (Map<ObjectID, uint64_t>::Element *E = physics_2d_mouseover.front(); E; E = E->next()) {
+ if (!p_clean_all_frames && E->get() == p_frame_reference) {
+ continue;
+ }
+
Object *o = ObjectDB::get_instance(E->key());
if (o) {
CollisionObject2D *co = Object::cast_to<CollisionObject2D>(o);
if (co) {
- if (p_paused_only && co->can_process()) {
+ if (p_clean_all_frames && p_paused_only && co->can_process()) {
continue;
}
co->_mouse_exit();
- to_erase.push_back(E);
}
}
+ to_erase.push_back(E);
}
while (to_erase.size()) {
@@ -2628,18 +2230,31 @@ void Viewport::_drop_physics_mouseover(bool p_paused_only) {
to_erase.pop_front();
}
-#ifndef _3D_DISABLED
- if (physics_object_over.is_valid()) {
- CollisionObject3D *co = Object::cast_to<CollisionObject3D>(ObjectDB::get_instance(physics_object_over));
- if (co) {
- if (!(p_paused_only && co->can_process())) {
- co->_mouse_exit();
- physics_object_over = ObjectID();
- physics_object_capture = ObjectID();
+ // Per-shape.
+ List<Map<Pair<ObjectID, int>, uint64_t, PairSort<ObjectID, int>>::Element *> shapes_to_erase;
+
+ for (Map<Pair<ObjectID, int>, uint64_t, PairSort<ObjectID, int>>::Element *E = physics_2d_shape_mouseover.front(); E; E = E->next()) {
+ if (!p_clean_all_frames && E->get() == p_frame_reference) {
+ continue;
+ }
+
+ Object *o = ObjectDB::get_instance(E->key().first);
+ if (o) {
+ CollisionObject2D *co = Object::cast_to<CollisionObject2D>(o);
+ if (co) {
+ if (p_clean_all_frames && p_paused_only && co->can_process()) {
+ continue;
+ }
+ co->_mouse_shape_exit(E->key().second);
}
}
+ shapes_to_erase.push_back(E);
+ }
+
+ while (shapes_to_erase.size()) {
+ physics_2d_shape_mouseover.erase(shapes_to_erase.front()->get());
+ shapes_to_erase.pop_front();
}
-#endif
}
Control *Viewport::_gui_get_focus_owner() {
@@ -2648,13 +2263,13 @@ Control *Viewport::_gui_get_focus_owner() {
void Viewport::_gui_grab_click_focus(Control *p_control) {
gui.mouse_click_grabber = p_control;
- call_deferred("_post_gui_grab_click_focus");
+ call_deferred(SNAME("_post_gui_grab_click_focus"));
}
void Viewport::_post_gui_grab_click_focus() {
Control *focus_grabber = gui.mouse_click_grabber;
if (!focus_grabber) {
- // Redundant grab requests were made
+ // Redundant grab requests were made.
return;
}
gui.mouse_click_grabber = nullptr;
@@ -2672,12 +2287,12 @@ void Viewport::_post_gui_grab_click_focus() {
Ref<InputEventMouseButton> mb;
mb.instantiate();
- //send unclick
+ // Send unclick.
mb->set_position(click);
mb->set_button_index(MouseButton(i + 1));
mb->set_pressed(false);
- gui.mouse_focus->call(SceneStringNames::get_singleton()->_gui_input, mb);
+ gui.mouse_focus->_call_gui_input(mb);
}
}
@@ -2690,12 +2305,12 @@ void Viewport::_post_gui_grab_click_focus() {
Ref<InputEventMouseButton> mb;
mb.instantiate();
- //send click
+ // Send click.
mb->set_position(click);
mb->set_button_index(MouseButton(i + 1));
mb->set_pressed(true);
- gui.mouse_focus->call_deferred(SceneStringNames::get_singleton()->_gui_input, mb);
+ MessageQueue::get_singleton()->push_callable(callable_mp(gui.mouse_focus, &Control::_call_gui_input), mb);
}
}
}
@@ -2703,9 +2318,9 @@ void Viewport::_post_gui_grab_click_focus() {
///////////////////////////////
-void Viewport::input_text(const String &p_text) {
+void Viewport::push_text_input(const String &p_text) {
if (gui.subwindow_focused) {
- gui.subwindow_focused->input_text(p_text);
+ gui.subwindow_focused->push_text_input(p_text);
return;
}
@@ -2721,19 +2336,19 @@ Viewport::SubWindowResize Viewport::_sub_window_get_resize_margin(Window *p_subw
Rect2i r = Rect2i(p_subwindow->get_position(), p_subwindow->get_size());
- int title_height = p_subwindow->get_theme_constant("title_height");
+ int title_height = p_subwindow->get_theme_constant(SNAME("title_height"));
r.position.y -= title_height;
r.size.y += title_height;
if (r.has_point(p_point)) {
- return SUB_WINDOW_RESIZE_DISABLED; //it's inside, so no resize
+ return SUB_WINDOW_RESIZE_DISABLED; // It's inside, so no resize.
}
int dist_x = p_point.x < r.position.x ? (p_point.x - r.position.x) : (p_point.x > (r.position.x + r.size.x) ? (p_point.x - (r.position.x + r.size.x)) : 0);
int dist_y = p_point.y < r.position.y ? (p_point.y - r.position.y) : (p_point.y > (r.position.y + r.size.y) ? (p_point.y - (r.position.y + r.size.y)) : 0);
- int limit = p_subwindow->get_theme_constant("resize_margin");
+ int limit = p_subwindow->get_theme_constant(SNAME("resize_margin"));
if (ABS(dist_x) > limit) {
return SUB_WINDOW_RESIZE_DISABLED;
@@ -2786,12 +2401,12 @@ bool Viewport::_sub_windows_forward_input(const Ref<InputEvent> &p_event) {
if (mb.is_valid() && !mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
if (gui.subwindow_drag == SUB_WINDOW_DRAG_CLOSE) {
if (gui.subwindow_drag_close_rect.has_point(mb->get_position())) {
- //close window
+ // Close window.
gui.subwindow_focused->_event_callback(DisplayServer::WINDOW_EVENT_CLOSE_REQUEST);
}
}
gui.subwindow_drag = SUB_WINDOW_DRAG_DISABLED;
- if (gui.subwindow_focused != nullptr) { //may have been erased
+ if (gui.subwindow_focused != nullptr) { // May have been erased.
_sub_window_update(gui.subwindow_focused);
}
}
@@ -2815,7 +2430,7 @@ bool Viewport::_sub_windows_forward_input(const Ref<InputEvent> &p_event) {
new_rect.position.x = 0;
}
- int title_height = gui.subwindow_focused->get_flag(Window::FLAG_BORDERLESS) ? 0 : gui.subwindow_focused->get_theme_constant("title_height");
+ int title_height = gui.subwindow_focused->get_flag(Window::FLAG_BORDERLESS) ? 0 : gui.subwindow_focused->get_theme_constant(SNAME("title_height"));
if (new_rect.position.y < title_height) {
new_rect.position.y = title_height;
@@ -2898,28 +2513,28 @@ bool Viewport::_sub_windows_forward_input(const Ref<InputEvent> &p_event) {
gui.subwindow_focused->_rect_changed_callback(r);
}
- if (gui.subwindow_focused) { //may have been erased
+ if (gui.subwindow_focused) { // May have been erased.
_sub_window_update(gui.subwindow_focused);
}
}
- return true; //handled
+ return true; // Handled.
}
Ref<InputEventMouseButton> mb = p_event;
- //if the event is a mouse button, we need to check whether another window was clicked
+ // If the event is a mouse button, we need to check whether another window was clicked.
if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
bool click_on_window = false;
for (int i = gui.sub_windows.size() - 1; i >= 0; i--) {
SubWindow &sw = gui.sub_windows.write[i];
- //clicked inside window?
+ // Clicked inside window?
Rect2i r = Rect2i(sw.window->get_position(), sw.window->get_size());
if (!sw.window->get_flag(Window::FLAG_BORDERLESS)) {
- //check top bar
- int title_height = sw.window->get_theme_constant("title_height");
+ // Check top bar.
+ int title_height = sw.window->get_theme_constant(SNAME("title_height"));
Rect2i title_bar = r;
title_bar.position.y -= title_height;
title_bar.size.y = title_height;
@@ -2927,22 +2542,22 @@ bool Viewport::_sub_windows_forward_input(const Ref<InputEvent> &p_event) {
if (title_bar.has_point(mb->get_position())) {
click_on_window = true;
- int close_h_ofs = sw.window->get_theme_constant("close_h_ofs");
- int close_v_ofs = sw.window->get_theme_constant("close_v_ofs");
- Ref<Texture2D> close_icon = sw.window->get_theme_icon("close");
+ int close_h_ofs = sw.window->get_theme_constant(SNAME("close_h_ofs"));
+ int close_v_ofs = sw.window->get_theme_constant(SNAME("close_v_ofs"));
+ Ref<Texture2D> close_icon = sw.window->get_theme_icon(SNAME("close"));
Rect2 close_rect;
close_rect.position = Vector2(r.position.x + r.size.x - close_v_ofs, r.position.y - close_h_ofs);
close_rect.size = close_icon->get_size();
if (gui.subwindow_focused != sw.window) {
- //refocus
+ // Refocus.
_sub_window_grab_focus(sw.window);
}
if (close_rect.has_point(mb->get_position())) {
gui.subwindow_drag = SUB_WINDOW_DRAG_CLOSE;
- gui.subwindow_drag_close_inside = true; //starts inside
+ gui.subwindow_drag_close_inside = true; // Starts inside.
gui.subwindow_drag_close_rect = close_rect;
} else {
gui.subwindow_drag = SUB_WINDOW_DRAG_MOVE;
@@ -2963,9 +2578,9 @@ bool Viewport::_sub_windows_forward_input(const Ref<InputEvent> &p_event) {
}
}
if (!click_on_window && r.has_point(mb->get_position())) {
- //clicked, see if it needs to fetch focus
+ // Clicked, see if it needs to fetch focus.
if (gui.subwindow_focused != sw.window) {
- //refocus
+ // Refocus.
_sub_window_grab_focus(sw.window);
}
@@ -2978,7 +2593,7 @@ bool Viewport::_sub_windows_forward_input(const Ref<InputEvent> &p_event) {
}
if (!click_on_window && gui.subwindow_focused) {
- //no window found and clicked, remove focus
+ // No window found and clicked, remove focus.
_sub_window_grab_focus(nullptr);
}
}
@@ -3002,13 +2617,13 @@ bool Viewport::_sub_windows_forward_input(const Ref<InputEvent> &p_event) {
DisplayServer::get_singleton()->cursor_set_shape(shapes[resize]);
- return true; //reserved for showing the resize cursor
+ return true; // Reserved for showing the resize cursor.
}
}
}
if (gui.subwindow_drag != SUB_WINDOW_DRAG_DISABLED) {
- return true; // dragging, don't pass the event
+ return true; // Dragging, don't pass the event.
}
if (!gui.subwindow_focused) {
@@ -3025,7 +2640,7 @@ bool Viewport::_sub_windows_forward_input(const Ref<InputEvent> &p_event) {
return true;
}
-void Viewport::input(const Ref<InputEvent> &p_event, bool p_local_coords) {
+void Viewport::push_input(const Ref<InputEvent> &p_event, bool p_local_coords) {
ERR_FAIL_COND(!is_inside_tree());
if (disable_input) {
@@ -3055,7 +2670,7 @@ void Viewport::input(const Ref<InputEvent> &p_event, bool p_local_coords) {
}
if (!is_input_handled()) {
- get_tree()->_call_input_pause(input_group, "_input", ev, this); //not a bug, must happen before GUI, order is _input -> gui input -> _unhandled input
+ get_tree()->_call_input_pause(input_group, SceneTree::CALL_INPUT_TYPE_INPUT, ev, this); //not a bug, must happen before GUI, order is _input -> gui input -> _unhandled input
}
if (!is_input_handled()) {
@@ -3063,12 +2678,12 @@ void Viewport::input(const Ref<InputEvent> &p_event, bool p_local_coords) {
}
event_count++;
- //get_tree()->call_group(SceneTree::GROUP_CALL_REVERSE|SceneTree::GROUP_CALL_REALTIME|SceneTree::GROUP_CALL_MULIILEVEL,gui_input_group,"_gui_input",ev); //special one for GUI, as controls use their own process check
}
-void Viewport::unhandled_input(const Ref<InputEvent> &p_event, bool p_local_coords) {
+void Viewport::push_unhandled_input(const Ref<InputEvent> &p_event, bool p_local_coords) {
ERR_FAIL_COND(p_event.is_null());
ERR_FAIL_COND(!is_inside_tree());
+ local_input_handled = false;
if (disable_input || !_can_consume_input_events()) {
return;
@@ -3085,12 +2700,12 @@ void Viewport::unhandled_input(const Ref<InputEvent> &p_event, bool p_local_coor
ev = p_event;
}
- // Unhandled Input
- get_tree()->_call_input_pause(unhandled_input_group, "_unhandled_input", ev, this);
+ // Unhandled Input.
+ get_tree()->_call_input_pause(unhandled_input_group, SceneTree::CALL_INPUT_TYPE_UNHANDLED_INPUT, ev, this);
- // Unhandled key Input - used for performance reasons - This is called a lot less then _unhandled_input since it ignores MouseMotion, etc
- if (!is_input_handled() && Object::cast_to<InputEventKey>(*ev) != nullptr) {
- get_tree()->_call_input_pause(unhandled_key_input_group, "_unhandled_key_input", ev, this);
+ // Unhandled key Input - used for performance reasons - This is called a lot less than _unhandled_input since it ignores MouseMotion, etc.
+ if (!is_input_handled() && (Object::cast_to<InputEventKey>(*ev) != nullptr || Object::cast_to<InputEventShortcut>(*ev) != nullptr)) {
+ get_tree()->_call_input_pause(unhandled_key_input_group, SceneTree::CALL_INPUT_TYPE_UNHANDLED_KEY_INPUT, ev, this);
}
if (physics_object_picking && !is_input_handled()) {
@@ -3099,7 +2714,7 @@ void Viewport::unhandled_input(const Ref<InputEvent> &p_event, bool p_local_coor
Object::cast_to<InputEventMouseMotion>(*ev) ||
Object::cast_to<InputEventScreenDrag>(*ev) ||
Object::cast_to<InputEventScreenTouch>(*ev) ||
- Object::cast_to<InputEventKey>(*ev) //to remember state
+ Object::cast_to<InputEventKey>(*ev) // To remember state.
)) {
physics_picking_events.push_back(ev);
@@ -3107,48 +2722,15 @@ void Viewport::unhandled_input(const Ref<InputEvent> &p_event, bool p_local_coor
}
}
-void Viewport::set_use_own_world_3d(bool p_world_3d) {
- if (p_world_3d == own_world_3d.is_valid()) {
- return;
- }
-
- if (is_inside_tree()) {
- _propagate_exit_world(this);
- }
-
- if (!p_world_3d) {
- own_world_3d = Ref<World3D>();
- if (world_3d.is_valid()) {
- world_3d->disconnect(CoreStringNames::get_singleton()->changed, callable_mp(this, &Viewport::_own_world_3d_changed));
- }
- } else {
- if (world_3d.is_valid()) {
- own_world_3d = world_3d->duplicate();
- world_3d->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &Viewport::_own_world_3d_changed));
- } else {
- own_world_3d = Ref<World3D>(memnew(World3D));
- }
- }
-
- if (is_inside_tree()) {
- _propagate_enter_world(this);
- }
-
- if (is_inside_tree()) {
- RenderingServer::get_singleton()->viewport_set_scenario(viewport, find_world_3d()->get_scenario());
- }
-
- _update_listener();
-}
-
-bool Viewport::is_using_own_world_3d() const {
- return own_world_3d.is_valid();
-}
-
void Viewport::set_physics_object_picking(bool p_enable) {
physics_object_picking = p_enable;
- if (!physics_object_picking) {
+ if (physics_object_picking) {
+ add_to_group("_picking_viewports");
+ } else {
physics_picking_events.clear();
+ if (is_in_group("_picking_viewports")) {
+ remove_from_group("_picking_viewports");
+ }
}
}
@@ -3178,10 +2760,6 @@ Variant Viewport::gui_get_drag_data() const {
}
TypedArray<String> Viewport::get_configuration_warnings() const {
- /*if (get_parent() && !Object::cast_to<Control>(get_parent()) && !render_target) {
- return TTR("This viewport is not set as render target. If you intend for it to display its contents directly to the screen, make it a child of a Control so it can obtain a size. Otherwise, make it a RenderTarget and assign its internal texture to some node for display.");
- }*/
-
TypedArray<String> warnings = Node::get_configuration_warnings();
if (size.x == 0 || size.y == 0) {
@@ -3240,6 +2818,7 @@ void Viewport::set_lod_threshold(float p_pixels) {
lod_threshold = p_pixels;
RS::get_singleton()->viewport_set_lod_threshold(viewport, lod_threshold);
}
+
float Viewport::get_lod_threshold() const {
return lod_threshold;
}
@@ -3452,6 +3031,7 @@ void Viewport::set_sdf_oversize(SDFOversize p_sdf_oversize) {
sdf_oversize = p_sdf_oversize;
RS::get_singleton()->viewport_set_sdf_oversize_and_scale(viewport, RS::ViewportSDFOversize(sdf_oversize), RS::ViewportSDFScale(sdf_scale));
}
+
Viewport::SDFOversize Viewport::get_sdf_oversize() const {
return sdf_oversize;
}
@@ -3461,17 +3041,429 @@ void Viewport::set_sdf_scale(SDFScale p_sdf_scale) {
sdf_scale = p_sdf_scale;
RS::get_singleton()->viewport_set_sdf_oversize_and_scale(viewport, RS::ViewportSDFOversize(sdf_oversize), RS::ViewportSDFScale(sdf_scale));
}
+
Viewport::SDFScale Viewport::get_sdf_scale() const {
return sdf_scale;
}
+#ifndef _3D_DISABLED
+Listener3D *Viewport::get_listener_3d() const {
+ return listener_3d;
+}
+
+void Viewport::set_as_audio_listener_3d(bool p_enable) {
+ if (p_enable == audio_listener_3d) {
+ return;
+ }
+
+ audio_listener_3d = p_enable;
+ _update_listener_3d();
+}
+
+bool Viewport::is_audio_listener_3d() const {
+ return audio_listener_3d;
+}
+
+void Viewport::_update_listener_3d() {
+ if (AudioServer::get_singleton()) {
+ AudioServer::get_singleton()->notify_listener_changed();
+ }
+}
+
+void Viewport::_listener_transform_3d_changed_notify() {
+}
+
+void Viewport::_listener_3d_set(Listener3D *p_listener) {
+ if (listener_3d == p_listener) {
+ return;
+ }
+
+ listener_3d = p_listener;
+
+ _update_listener_3d();
+ _listener_transform_3d_changed_notify();
+}
+
+bool Viewport::_listener_3d_add(Listener3D *p_listener) {
+ listener_3d_set.insert(p_listener);
+ return listener_3d_set.size() == 1;
+}
+
+void Viewport::_listener_3d_remove(Listener3D *p_listener) {
+ listener_3d_set.erase(p_listener);
+ if (listener_3d == p_listener) {
+ listener_3d = nullptr;
+ }
+}
+
+void Viewport::_listener_3d_make_next_current(Listener3D *p_exclude) {
+ if (listener_3d_set.size() > 0) {
+ for (Set<Listener3D *>::Element *E = listener_3d_set.front(); E; E = E->next()) {
+ if (p_exclude == E->get()) {
+ continue;
+ }
+ if (!E->get()->is_inside_tree()) {
+ continue;
+ }
+ if (listener_3d != nullptr) {
+ return;
+ }
+
+ E->get()->make_current();
+ }
+ } else {
+ // Attempt to reset listener to the camera position.
+ if (camera_3d != nullptr) {
+ _update_listener_3d();
+ _camera_3d_transform_changed_notify();
+ }
+ }
+}
+
+void Viewport::_collision_object_3d_input_event(CollisionObject3D *p_object, Camera3D *p_camera, const Ref<InputEvent> &p_input_event, const Vector3 &p_pos, const Vector3 &p_normal, int p_shape) {
+ Transform3D object_transform = p_object->get_global_transform();
+ Transform3D camera_transform = p_camera->get_global_transform();
+ ObjectID id = p_object->get_instance_id();
+
+ // Avoid sending the fake event unnecessarily if nothing really changed in the context.
+ if (object_transform == physics_last_object_transform && camera_transform == physics_last_camera_transform && physics_last_id == id) {
+ Ref<InputEventMouseMotion> mm = p_input_event;
+ if (mm.is_valid() && mm->get_device() == InputEvent::DEVICE_ID_INTERNAL) {
+ return; // Discarded.
+ }
+ }
+ p_object->_input_event_call(camera_3d, p_input_event, p_pos, p_normal, p_shape);
+ physics_last_object_transform = object_transform;
+ physics_last_camera_transform = camera_transform;
+ physics_last_id = id;
+}
+
+Camera3D *Viewport::get_camera_3d() const {
+ return camera_3d;
+}
+
+void Viewport::_camera_3d_transform_changed_notify() {
+}
+
+void Viewport::_camera_3d_set(Camera3D *p_camera) {
+ if (camera_3d == p_camera) {
+ return;
+ }
+
+ if (camera_3d) {
+ camera_3d->notification(Camera3D::NOTIFICATION_LOST_CURRENT);
+ }
+
+ camera_3d = p_camera;
+
+ if (!camera_3d_override) {
+ if (camera_3d) {
+ RenderingServer::get_singleton()->viewport_attach_camera(viewport, camera_3d->get_camera());
+ } else {
+ RenderingServer::get_singleton()->viewport_attach_camera(viewport, RID());
+ }
+ }
+
+ if (camera_3d) {
+ camera_3d->notification(Camera3D::NOTIFICATION_BECAME_CURRENT);
+ }
+
+ _update_listener_3d();
+ _camera_3d_transform_changed_notify();
+}
+
+bool Viewport::_camera_3d_add(Camera3D *p_camera) {
+ camera_3d_set.insert(p_camera);
+ return camera_3d_set.size() == 1;
+}
+
+void Viewport::_camera_3d_remove(Camera3D *p_camera) {
+ camera_3d_set.erase(p_camera);
+ if (camera_3d == p_camera) {
+ camera_3d->notification(Camera3D::NOTIFICATION_LOST_CURRENT);
+ camera_3d = nullptr;
+ }
+}
+
+void Viewport::_camera_3d_make_next_current(Camera3D *p_exclude) {
+ for (Set<Camera3D *>::Element *E = camera_3d_set.front(); E; E = E->next()) {
+ if (p_exclude == E->get()) {
+ continue;
+ }
+ if (!E->get()->is_inside_tree()) {
+ continue;
+ }
+ if (camera_3d != nullptr) {
+ return;
+ }
+
+ E->get()->make_current();
+ }
+}
+
+void Viewport::enable_camera_3d_override(bool p_enable) {
+ if (p_enable == camera_3d_override) {
+ return;
+ }
+
+ if (p_enable) {
+ camera_3d_override.rid = RenderingServer::get_singleton()->camera_create();
+ } else {
+ RenderingServer::get_singleton()->free(camera_3d_override.rid);
+ camera_3d_override.rid = RID();
+ }
+
+ if (p_enable) {
+ RenderingServer::get_singleton()->viewport_attach_camera(viewport, camera_3d_override.rid);
+ } else if (camera_3d) {
+ RenderingServer::get_singleton()->viewport_attach_camera(viewport, camera_3d->get_camera());
+ } else {
+ RenderingServer::get_singleton()->viewport_attach_camera(viewport, RID());
+ }
+}
+
+void Viewport::set_camera_3d_override_perspective(real_t p_fovy_degrees, real_t p_z_near, real_t p_z_far) {
+ if (camera_3d_override) {
+ if (camera_3d_override.fov == p_fovy_degrees && camera_3d_override.z_near == p_z_near &&
+ camera_3d_override.z_far == p_z_far && camera_3d_override.projection == Camera3DOverrideData::PROJECTION_PERSPECTIVE) {
+ return;
+ }
+
+ camera_3d_override.fov = p_fovy_degrees;
+ camera_3d_override.z_near = p_z_near;
+ camera_3d_override.z_far = p_z_far;
+ camera_3d_override.projection = Camera3DOverrideData::PROJECTION_PERSPECTIVE;
+
+ RenderingServer::get_singleton()->camera_set_perspective(camera_3d_override.rid, camera_3d_override.fov, camera_3d_override.z_near, camera_3d_override.z_far);
+ }
+}
+
+void Viewport::set_camera_3d_override_orthogonal(real_t p_size, real_t p_z_near, real_t p_z_far) {
+ if (camera_3d_override) {
+ if (camera_3d_override.size == p_size && camera_3d_override.z_near == p_z_near &&
+ camera_3d_override.z_far == p_z_far && camera_3d_override.projection == Camera3DOverrideData::PROJECTION_ORTHOGONAL) {
+ return;
+ }
+
+ camera_3d_override.size = p_size;
+ camera_3d_override.z_near = p_z_near;
+ camera_3d_override.z_far = p_z_far;
+ camera_3d_override.projection = Camera3DOverrideData::PROJECTION_ORTHOGONAL;
+
+ RenderingServer::get_singleton()->camera_set_orthogonal(camera_3d_override.rid, camera_3d_override.size, camera_3d_override.z_near, camera_3d_override.z_far);
+ }
+}
+
+void Viewport::set_disable_3d(bool p_disable) {
+ disable_3d = p_disable;
+ RenderingServer::get_singleton()->viewport_set_disable_3d(viewport, disable_3d);
+}
+
+bool Viewport::is_3d_disabled() const {
+ return disable_3d;
+}
+
+bool Viewport::is_camera_3d_override_enabled() const {
+ return camera_3d_override;
+}
+
+void Viewport::set_camera_3d_override_transform(const Transform3D &p_transform) {
+ if (camera_3d_override) {
+ camera_3d_override.transform = p_transform;
+ RenderingServer::get_singleton()->camera_set_transform(camera_3d_override.rid, p_transform);
+ }
+}
+
+Transform3D Viewport::get_camera_3d_override_transform() const {
+ if (camera_3d_override) {
+ return camera_3d_override.transform;
+ }
+
+ return Transform3D();
+}
+
+Ref<World3D> Viewport::get_world_3d() const {
+ return world_3d;
+}
+
+Ref<World3D> Viewport::find_world_3d() const {
+ if (own_world_3d.is_valid()) {
+ return own_world_3d;
+ } else if (world_3d.is_valid()) {
+ return world_3d;
+ } else if (parent) {
+ return parent->find_world_3d();
+ } else {
+ return Ref<World3D>();
+ }
+}
+
+void Viewport::set_world_3d(const Ref<World3D> &p_world_3d) {
+ if (world_3d == p_world_3d) {
+ return;
+ }
+
+ if (is_inside_tree()) {
+ _propagate_exit_world_3d(this);
+ }
+
+ if (own_world_3d.is_valid() && world_3d.is_valid()) {
+ world_3d->disconnect(CoreStringNames::get_singleton()->changed, callable_mp(this, &Viewport::_own_world_3d_changed));
+ }
+
+ world_3d = p_world_3d;
+
+ if (own_world_3d.is_valid()) {
+ if (world_3d.is_valid()) {
+ own_world_3d = world_3d->duplicate();
+ world_3d->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &Viewport::_own_world_3d_changed));
+ } else {
+ own_world_3d = Ref<World3D>(memnew(World3D));
+ }
+ }
+
+ if (is_inside_tree()) {
+ _propagate_enter_world_3d(this);
+ }
+
+ if (is_inside_tree()) {
+ RenderingServer::get_singleton()->viewport_set_scenario(viewport, find_world_3d()->get_scenario());
+ }
+
+ _update_listener_3d();
+}
+
+void Viewport::_own_world_3d_changed() {
+ ERR_FAIL_COND(world_3d.is_null());
+ ERR_FAIL_COND(own_world_3d.is_null());
+
+ if (is_inside_tree()) {
+ _propagate_exit_world_3d(this);
+ }
+
+ own_world_3d = world_3d->duplicate();
+
+ if (is_inside_tree()) {
+ _propagate_enter_world_3d(this);
+ }
+
+ if (is_inside_tree()) {
+ RenderingServer::get_singleton()->viewport_set_scenario(viewport, find_world_3d()->get_scenario());
+ }
+
+ _update_listener_3d();
+}
+
+void Viewport::set_use_own_world_3d(bool p_world_3d) {
+ if (p_world_3d == own_world_3d.is_valid()) {
+ return;
+ }
+
+ if (is_inside_tree()) {
+ _propagate_exit_world_3d(this);
+ }
+
+ if (!p_world_3d) {
+ own_world_3d = Ref<World3D>();
+ if (world_3d.is_valid()) {
+ world_3d->disconnect(CoreStringNames::get_singleton()->changed, callable_mp(this, &Viewport::_own_world_3d_changed));
+ }
+ } else {
+ if (world_3d.is_valid()) {
+ own_world_3d = world_3d->duplicate();
+ world_3d->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &Viewport::_own_world_3d_changed));
+ } else {
+ own_world_3d = Ref<World3D>(memnew(World3D));
+ }
+ }
+
+ if (is_inside_tree()) {
+ _propagate_enter_world_3d(this);
+ }
+
+ if (is_inside_tree()) {
+ RenderingServer::get_singleton()->viewport_set_scenario(viewport, find_world_3d()->get_scenario());
+ }
+
+ _update_listener_3d();
+}
+
+bool Viewport::is_using_own_world_3d() const {
+ return own_world_3d.is_valid();
+}
+
+void Viewport::_propagate_enter_world_3d(Node *p_node) {
+ if (p_node != this) {
+ if (!p_node->is_inside_tree()) { //may not have entered scene yet
+ return;
+ }
+
+ if (Object::cast_to<Node3D>(p_node) || Object::cast_to<WorldEnvironment>(p_node)) {
+ p_node->notification(Node3D::NOTIFICATION_ENTER_WORLD);
+ } else {
+ Viewport *v = Object::cast_to<Viewport>(p_node);
+ if (v) {
+ if (v->world_3d.is_valid() || v->own_world_3d.is_valid()) {
+ return;
+ }
+ }
+ }
+ }
+
+ for (int i = 0; i < p_node->get_child_count(); i++) {
+ _propagate_enter_world_3d(p_node->get_child(i));
+ }
+}
+
+void Viewport::_propagate_exit_world_3d(Node *p_node) {
+ if (p_node != this) {
+ if (!p_node->is_inside_tree()) { //may have exited scene already
+ return;
+ }
+
+ if (Object::cast_to<Node3D>(p_node) || Object::cast_to<WorldEnvironment>(p_node)) {
+ p_node->notification(Node3D::NOTIFICATION_EXIT_WORLD);
+ } else {
+ Viewport *v = Object::cast_to<Viewport>(p_node);
+ if (v) {
+ if (v->world_3d.is_valid() || v->own_world_3d.is_valid()) {
+ return;
+ }
+ }
+ }
+ }
+
+ for (int i = 0; i < p_node->get_child_count(); i++) {
+ _propagate_exit_world_3d(p_node->get_child(i));
+ }
+}
+
+void Viewport::set_use_xr(bool p_use_xr) {
+ use_xr = p_use_xr;
+
+ RS::get_singleton()->viewport_set_use_xr(viewport, use_xr);
+}
+
+bool Viewport::is_using_xr() {
+ return use_xr;
+}
+
+void Viewport::set_scale_3d(const Scale3D p_scale_3d) {
+ scale_3d = p_scale_3d;
+
+ RS::get_singleton()->viewport_set_scale_3d(viewport, RS::ViewportScale3D(scale_3d));
+}
+
+Viewport::Scale3D Viewport::get_scale_3d() const {
+ return scale_3d;
+}
+
+#endif // _3D_DISABLED
+
void Viewport::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_world_2d", "world_2d"), &Viewport::set_world_2d);
ClassDB::bind_method(D_METHOD("get_world_2d"), &Viewport::get_world_2d);
ClassDB::bind_method(D_METHOD("find_world_2d"), &Viewport::find_world_2d);
- ClassDB::bind_method(D_METHOD("set_world_3d", "world_3d"), &Viewport::set_world_3d);
- ClassDB::bind_method(D_METHOD("get_world_3d"), &Viewport::get_world_3d);
- ClassDB::bind_method(D_METHOD("find_world_3d"), &Viewport::find_world_3d);
ClassDB::bind_method(D_METHOD("set_canvas_transform", "xform"), &Viewport::set_canvas_transform);
ClassDB::bind_method(D_METHOD("get_canvas_transform"), &Viewport::get_canvas_transform);
@@ -3501,33 +3493,20 @@ void Viewport::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_render_info", "type", "info"), &Viewport::get_render_info);
- ClassDB::bind_method(D_METHOD("set_use_xr", "use"), &Viewport::set_use_xr);
- ClassDB::bind_method(D_METHOD("is_using_xr"), &Viewport::is_using_xr);
-
ClassDB::bind_method(D_METHOD("get_texture"), &Viewport::get_texture);
ClassDB::bind_method(D_METHOD("set_physics_object_picking", "enable"), &Viewport::set_physics_object_picking);
ClassDB::bind_method(D_METHOD("get_physics_object_picking"), &Viewport::get_physics_object_picking);
ClassDB::bind_method(D_METHOD("get_viewport_rid"), &Viewport::get_viewport_rid);
- ClassDB::bind_method(D_METHOD("input_text", "text"), &Viewport::input_text);
- ClassDB::bind_method(D_METHOD("input", "event", "in_local_coords"), &Viewport::input, DEFVAL(false));
- ClassDB::bind_method(D_METHOD("unhandled_input", "event", "in_local_coords"), &Viewport::unhandled_input, DEFVAL(false));
-
- ClassDB::bind_method(D_METHOD("set_use_own_world_3d", "enable"), &Viewport::set_use_own_world_3d);
- ClassDB::bind_method(D_METHOD("is_using_own_world_3d"), &Viewport::is_using_own_world_3d);
-
- ClassDB::bind_method(D_METHOD("get_camera"), &Viewport::get_camera);
-
- ClassDB::bind_method(D_METHOD("set_as_audio_listener", "enable"), &Viewport::set_as_audio_listener);
- ClassDB::bind_method(D_METHOD("is_audio_listener"), &Viewport::is_audio_listener);
+ ClassDB::bind_method(D_METHOD("push_text_input", "text"), &Viewport::push_text_input);
+ ClassDB::bind_method(D_METHOD("push_input", "event", "in_local_coords"), &Viewport::push_input, DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("push_unhandled_input", "event", "in_local_coords"), &Viewport::push_unhandled_input, DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("get_camera_2d"), &Viewport::get_camera_2d);
ClassDB::bind_method(D_METHOD("set_as_audio_listener_2d", "enable"), &Viewport::set_as_audio_listener_2d);
ClassDB::bind_method(D_METHOD("is_audio_listener_2d"), &Viewport::is_audio_listener_2d);
- ClassDB::bind_method(D_METHOD("set_disable_3d", "disable"), &Viewport::set_disable_3d);
- ClassDB::bind_method(D_METHOD("is_3d_disabled"), &Viewport::is_3d_disabled);
-
ClassDB::bind_method(D_METHOD("get_mouse_position"), &Viewport::get_mouse_position);
ClassDB::bind_method(D_METHOD("warp_mouse", "to_position"), &Viewport::warp_mouse);
@@ -3585,17 +3564,41 @@ void Viewport::_bind_methods() {
ClassDB::bind_method(D_METHOD("_process_picking"), &Viewport::_process_picking);
+#ifndef _3D_DISABLED
+ ClassDB::bind_method(D_METHOD("set_world_3d", "world_3d"), &Viewport::set_world_3d);
+ ClassDB::bind_method(D_METHOD("get_world_3d"), &Viewport::get_world_3d);
+ ClassDB::bind_method(D_METHOD("find_world_3d"), &Viewport::find_world_3d);
+
+ ClassDB::bind_method(D_METHOD("set_use_own_world_3d", "enable"), &Viewport::set_use_own_world_3d);
+ ClassDB::bind_method(D_METHOD("is_using_own_world_3d"), &Viewport::is_using_own_world_3d);
+
+ ClassDB::bind_method(D_METHOD("get_camera_3d"), &Viewport::get_camera_3d);
+ ClassDB::bind_method(D_METHOD("set_as_audio_listener_3d", "enable"), &Viewport::set_as_audio_listener_3d);
+ ClassDB::bind_method(D_METHOD("is_audio_listener_3d"), &Viewport::is_audio_listener_3d);
+
+ ClassDB::bind_method(D_METHOD("set_disable_3d", "disable"), &Viewport::set_disable_3d);
+ ClassDB::bind_method(D_METHOD("is_3d_disabled"), &Viewport::is_3d_disabled);
+
+ ClassDB::bind_method(D_METHOD("set_use_xr", "use"), &Viewport::set_use_xr);
+ ClassDB::bind_method(D_METHOD("is_using_xr"), &Viewport::is_using_xr);
+
+ ClassDB::bind_method(D_METHOD("set_scale_3d", "scale"), &Viewport::set_scale_3d);
+ ClassDB::bind_method(D_METHOD("get_scale_3d"), &Viewport::get_scale_3d);
+
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "disable_3d"), "set_disable_3d", "is_3d_disabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_xr"), "set_use_xr", "is_using_xr");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "scale_3d", PROPERTY_HINT_ENUM, String::utf8("Disabled,75%,50%,33%,25%")), "set_scale_3d", "get_scale_3d");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "audio_listener_enable_3d"), "set_as_audio_listener_3d", "is_audio_listener_3d");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "own_world_3d"), "set_use_own_world_3d", "is_using_own_world_3d");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "world_3d", PROPERTY_HINT_RESOURCE_TYPE, "World3D"), "set_world_3d", "get_world_3d");
+#endif // _3D_DISABLED
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "world_2d", PROPERTY_HINT_RESOURCE_TYPE, "World2D", PROPERTY_USAGE_NONE), "set_world_2d", "get_world_2d");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "transparent_bg"), "set_transparent_background", "has_transparent_background");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "handle_input_locally"), "set_handle_input_locally", "is_handling_input_locally");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "snap_2d_transforms_to_pixel"), "set_snap_2d_transforms_to_pixel", "is_snap_2d_transforms_to_pixel_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "snap_2d_vertices_to_pixel"), "set_snap_2d_vertices_to_pixel", "is_snap_2d_vertices_to_pixel_enabled");
ADD_GROUP("Rendering", "");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "disable_3d"), "set_disable_3d", "is_3d_disabled");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "msaa", PROPERTY_HINT_ENUM, "Disabled (Fastest),2x (Fast),4x (Average),8x (Slow),16x (Slower)"), "set_msaa", "get_msaa");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "msaa", PROPERTY_HINT_ENUM, String::utf8("Disabled (Fastest),2× (Average),4× (Slow),8× (Slowest)")), "set_msaa", "get_msaa");
ADD_PROPERTY(PropertyInfo(Variant::INT, "screen_space_aa", PROPERTY_HINT_ENUM, "Disabled (Fastest),FXAA (Fast)"), "set_screen_space_aa", "get_screen_space_aa");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_debanding"), "set_use_debanding", "is_using_debanding");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_occlusion_culling"), "set_use_occlusion_culling", "is_using_occlusion_culling");
@@ -3606,7 +3609,6 @@ void Viewport::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "canvas_item_default_texture_repeat", PROPERTY_HINT_ENUM, "Disabled,Enabled,Mirror"), "set_default_canvas_item_texture_repeat", "get_default_canvas_item_texture_repeat");
ADD_GROUP("Audio Listener", "audio_listener_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "audio_listener_enable_2d"), "set_as_audio_listener_2d", "is_audio_listener_2d");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "audio_listener_enable_3d"), "set_as_audio_listener", "is_audio_listener");
ADD_GROUP("Physics", "physics_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "physics_object_picking"), "set_physics_object_picking", "get_physics_object_picking");
ADD_GROUP("GUI", "gui_");
@@ -3629,6 +3631,12 @@ void Viewport::_bind_methods() {
ADD_SIGNAL(MethodInfo("size_changed"));
ADD_SIGNAL(MethodInfo("gui_focus_changed", PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_RESOURCE_TYPE, "Control")));
+ BIND_ENUM_CONSTANT(SCALE_3D_DISABLED);
+ BIND_ENUM_CONSTANT(SCALE_3D_75_PERCENT);
+ BIND_ENUM_CONSTANT(SCALE_3D_50_PERCENT);
+ BIND_ENUM_CONSTANT(SCALE_3D_33_PERCENT);
+ BIND_ENUM_CONSTANT(SCALE_3D_25_PERCENT);
+
BIND_ENUM_CONSTANT(SHADOW_ATLAS_QUADRANT_SUBDIV_DISABLED);
BIND_ENUM_CONSTANT(SHADOW_ATLAS_QUADRANT_SUBDIV_1);
BIND_ENUM_CONSTANT(SHADOW_ATLAS_QUADRANT_SUBDIV_4);
@@ -3642,7 +3650,6 @@ void Viewport::_bind_methods() {
BIND_ENUM_CONSTANT(MSAA_2X);
BIND_ENUM_CONSTANT(MSAA_4X);
BIND_ENUM_CONSTANT(MSAA_8X);
- BIND_ENUM_CONSTANT(MSAA_16X);
BIND_ENUM_CONSTANT(MSAA_MAX);
BIND_ENUM_CONSTANT(SCREEN_SPACE_AA_DISABLED);
@@ -3717,10 +3724,8 @@ Viewport::Viewport() {
viewport_textures.insert(default_texture.ptr());
default_texture->proxy = RS::get_singleton()->texture_proxy_create(texture_rid);
- //internal_listener_2d = SpatialSound2DServer::get_singleton()->listener_create();
- canvas_layers.insert(nullptr); // This eases picking code (interpreted as the canvas of the Viewport)
+ canvas_layers.insert(nullptr); // This eases picking code (interpreted as the canvas of the Viewport).
- //clear=true;
set_shadow_atlas_size(shadow_atlas_size);
for (int i = 0; i < 4; i++) {
@@ -3743,11 +3748,16 @@ Viewport::Viewport() {
gui.tooltip_delay = GLOBAL_DEF("gui/timers/tooltip_delay_sec", 0.5);
ProjectSettings::get_singleton()->set_custom_property_info("gui/timers/tooltip_delay_sec", PropertyInfo(Variant::FLOAT, "gui/timers/tooltip_delay_sec", PROPERTY_HINT_RANGE, "0,5,0.01,or_greater")); // No negative numbers
- set_sdf_oversize(sdf_oversize); //set to server
+#ifndef _3D_DISABLED
+ int scale = GLOBAL_GET("rendering/3d/viewport/scale");
+ set_scale_3d((Scale3D)scale);
+#endif // _3D_DISABLED
+
+ set_sdf_oversize(sdf_oversize); // Set to server.
}
Viewport::~Viewport() {
- //erase itself from viewport textures
+ // Erase itself from viewport textures.
for (Set<ViewportTexture *>::Element *E = viewport_textures.front(); E; E = E->next()) {
E->get()->vp = nullptr;
}