diff options
Diffstat (limited to 'scene/main/viewport.cpp')
-rw-r--r-- | scene/main/viewport.cpp | 64 |
1 files changed, 44 insertions, 20 deletions
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp index 1cfc3b0260..b0718eed79 100644 --- a/scene/main/viewport.cpp +++ b/scene/main/viewport.cpp @@ -32,7 +32,7 @@ #include "core/core_string_names.h" #include "core/debugger/engine_debugger.h" -#include "core/input/input_filter.h" +#include "core/input/input.h" #include "core/os/os.h" #include "core/project_settings.h" #include "scene/2d/collision_object_2d.h" @@ -582,7 +582,7 @@ void Viewport::_notification(int p_what) { RS::get_singleton()->multimesh_set_visible_instances(contact_3d_debug_multimesh, point_count); } - if (physics_object_picking && (to_screen_rect == Rect2i() || InputFilter::get_singleton()->get_mouse_mode() != InputFilter::MOUSE_MODE_CAPTURED)) { + if (physics_object_picking && (to_screen_rect == Rect2i() || Input::get_singleton()->get_mouse_mode() != Input::MOUSE_MODE_CAPTURED)) { #ifndef _3D_DISABLED Vector2 last_pos(1e20, 1e20); @@ -1517,7 +1517,7 @@ Vector2 Viewport::get_mouse_position() const { void Viewport::warp_mouse(const Vector2 &p_pos) { Vector2 gpos = (get_final_transform().affine_inverse() * _get_input_pre_xform()).affine_inverse().xform(p_pos); - InputFilter::get_singleton()->warp_mouse_position(gpos); + Input::get_singleton()->warp_mouse_position(gpos); } void Viewport::_gui_sort_roots() { @@ -2091,7 +2091,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) { gui.mouse_over = over; - DisplayServer::CursorShape ds_cursor_shape = (DisplayServer::CursorShape)InputFilter::get_singleton()->get_default_cursor_shape(); + DisplayServer::CursorShape ds_cursor_shape = (DisplayServer::CursorShape)Input::get_singleton()->get_default_cursor_shape(); if (over) { @@ -2411,7 +2411,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) { if (from && p_event->is_pressed()) { Control *next = nullptr; - InputFilter *input = InputFilter::get_singleton(); + Input *input = Input::get_singleton(); if (p_event->is_action_pressed("ui_focus_next") && input->is_action_just_pressed("ui_focus_next")) { @@ -3064,7 +3064,7 @@ void Viewport::unhandled_input(const Ref<InputEvent> &p_event, bool p_local_coor if (physics_object_picking && !is_input_handled()) { - if (InputFilter::get_singleton()->get_mouse_mode() != InputFilter::MOUSE_MODE_CAPTURED && + if (Input::get_singleton()->get_mouse_mode() != Input::MOUSE_MODE_CAPTURED && (Object::cast_to<InputEventMouseButton>(*ev) || Object::cast_to<InputEventMouseMotion>(*ev) || Object::cast_to<InputEventScreenDrag>(*ev) || @@ -3173,7 +3173,7 @@ int Viewport::gui_get_canvas_sort_index() { void Viewport::set_msaa(MSAA p_msaa) { - ERR_FAIL_INDEX(p_msaa, 7); + ERR_FAIL_INDEX(p_msaa, MSAA_MAX); if (msaa == p_msaa) return; msaa = p_msaa; @@ -3185,6 +3185,19 @@ Viewport::MSAA Viewport::get_msaa() const { return msaa; } +void Viewport::set_screen_space_aa(ScreenSpaceAA p_screen_space_aa) { + + ERR_FAIL_INDEX(p_screen_space_aa, SCREEN_SPACE_AA_MAX); + if (screen_space_aa == p_screen_space_aa) + return; + screen_space_aa = p_screen_space_aa; + RS::get_singleton()->viewport_set_screen_space_aa(viewport, RS::ViewportScreenSpaceAA(p_screen_space_aa)); +} + +Viewport::ScreenSpaceAA Viewport::get_screen_space_aa() const { + + return screen_space_aa; +} void Viewport::set_debug_draw(DebugDraw p_debug_draw) { debug_draw = p_debug_draw; @@ -3371,6 +3384,9 @@ void Viewport::_bind_methods() { ClassDB::bind_method(D_METHOD("set_msaa", "msaa"), &Viewport::set_msaa); ClassDB::bind_method(D_METHOD("get_msaa"), &Viewport::get_msaa); + ClassDB::bind_method(D_METHOD("set_screen_space_aa", "screen_space_aa"), &Viewport::set_screen_space_aa); + ClassDB::bind_method(D_METHOD("get_screen_space_aa"), &Viewport::get_screen_space_aa); + ClassDB::bind_method(D_METHOD("set_debug_draw", "debug_draw"), &Viewport::set_debug_draw); ClassDB::bind_method(D_METHOD("get_debug_draw"), &Viewport::get_debug_draw); @@ -3444,6 +3460,7 @@ void Viewport::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::BOOL, "handle_input_locally"), "set_handle_input_locally", "is_handling_input_locally"); ADD_GROUP("Rendering", ""); ADD_PROPERTY(PropertyInfo(Variant::INT, "msaa", PROPERTY_HINT_ENUM, "Disabled,2x,4x,8x,16x,AndroidVR 2x,AndroidVR 4x"), "set_msaa", "get_msaa"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "screen_space_aa", PROPERTY_HINT_ENUM, "Disabled,FXAA"), "set_screen_space_aa", "get_screen_space_aa"); ADD_PROPERTY(PropertyInfo(Variant::INT, "debug_draw", PROPERTY_HINT_ENUM, "Disabled,Unshaded,Overdraw,Wireframe"), "set_debug_draw", "get_debug_draw"); ADD_GROUP("Canvas Items", "canvas_item_"); ADD_PROPERTY(PropertyInfo(Variant::INT, "canvas_item_default_texture_filter", PROPERTY_HINT_ENUM, "Nearest,Linear,MipmapLinear,MipmapNearest"), "set_default_canvas_item_texture_filter", "get_default_canvas_item_texture_filter"); @@ -3478,6 +3495,17 @@ void Viewport::_bind_methods() { BIND_ENUM_CONSTANT(SHADOW_ATLAS_QUADRANT_SUBDIV_1024); BIND_ENUM_CONSTANT(SHADOW_ATLAS_QUADRANT_SUBDIV_MAX); + BIND_ENUM_CONSTANT(MSAA_DISABLED); + BIND_ENUM_CONSTANT(MSAA_2X); + BIND_ENUM_CONSTANT(MSAA_4X); + BIND_ENUM_CONSTANT(MSAA_8X); + BIND_ENUM_CONSTANT(MSAA_16X); + BIND_ENUM_CONSTANT(MSAA_MAX); + + BIND_ENUM_CONSTANT(SCREEN_SPACE_AA_DISABLED); + BIND_ENUM_CONSTANT(SCREEN_SPACE_AA_FXAA); + BIND_ENUM_CONSTANT(SCREEN_SPACE_AA_MAX); + BIND_ENUM_CONSTANT(RENDER_INFO_OBJECTS_IN_FRAME); BIND_ENUM_CONSTANT(RENDER_INFO_VERTICES_IN_FRAME); BIND_ENUM_CONSTANT(RENDER_INFO_MATERIAL_CHANGES_IN_FRAME); @@ -3488,9 +3516,10 @@ void Viewport::_bind_methods() { BIND_ENUM_CONSTANT(DEBUG_DRAW_DISABLED); BIND_ENUM_CONSTANT(DEBUG_DRAW_UNSHADED); + BIND_ENUM_CONSTANT(DEBUG_DRAW_LIGHTING); BIND_ENUM_CONSTANT(DEBUG_DRAW_OVERDRAW); BIND_ENUM_CONSTANT(DEBUG_DRAW_WIREFRAME); - + BIND_ENUM_CONSTANT(DEBUG_DRAW_NORMAL_BUFFER); BIND_ENUM_CONSTANT(DEBUG_DRAW_GI_PROBE_ALBEDO); BIND_ENUM_CONSTANT(DEBUG_DRAW_GI_PROBE_LIGHTING); BIND_ENUM_CONSTANT(DEBUG_DRAW_GI_PROBE_EMISSION); @@ -3500,19 +3529,14 @@ void Viewport::_bind_methods() { BIND_ENUM_CONSTANT(DEBUG_DRAW_SSAO); BIND_ENUM_CONSTANT(DEBUG_DRAW_ROUGHNESS_LIMITER); BIND_ENUM_CONSTANT(DEBUG_DRAW_PSSM_SPLITS); - - BIND_ENUM_CONSTANT(MSAA_DISABLED); - BIND_ENUM_CONSTANT(MSAA_2X); - BIND_ENUM_CONSTANT(MSAA_4X); - BIND_ENUM_CONSTANT(MSAA_8X); - BIND_ENUM_CONSTANT(MSAA_16X); + BIND_ENUM_CONSTANT(DEBUG_DRAW_DECAL_ATLAS); BIND_ENUM_CONSTANT(DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_NEAREST); BIND_ENUM_CONSTANT(DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_LINEAR); BIND_ENUM_CONSTANT(DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS); BIND_ENUM_CONSTANT(DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS); - BIND_ENUM_CONSTANT(DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_MAX); + BIND_ENUM_CONSTANT(DEFAULT_CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); BIND_ENUM_CONSTANT(DEFAULT_CANVAS_ITEM_TEXTURE_REPEAT_ENABLED); BIND_ENUM_CONSTANT(DEFAULT_CANVAS_ITEM_TEXTURE_REPEAT_MIRROR); @@ -3586,7 +3610,7 @@ Viewport::Viewport() { gui.subwindow_drag = SUB_WINDOW_DRAG_DISABLED; msaa = MSAA_DISABLED; - + screen_space_aa = SCREEN_SPACE_AA_DISABLED; debug_draw = DEBUG_DRAW_DISABLED; snap_controls_to_pixels = true; @@ -3728,15 +3752,15 @@ void SubViewport::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::INT, "render_target_clear_mode", PROPERTY_HINT_ENUM, "Always,Never,Next Frame"), "set_clear_mode", "get_clear_mode"); ADD_PROPERTY(PropertyInfo(Variant::INT, "render_target_update_mode", PROPERTY_HINT_ENUM, "Disabled,Once,When Visible,Always"), "set_update_mode", "get_update_mode"); + BIND_ENUM_CONSTANT(CLEAR_MODE_ALWAYS); + BIND_ENUM_CONSTANT(CLEAR_MODE_NEVER); + BIND_ENUM_CONSTANT(CLEAR_MODE_ONLY_NEXT_FRAME); + BIND_ENUM_CONSTANT(UPDATE_DISABLED); BIND_ENUM_CONSTANT(UPDATE_ONCE); BIND_ENUM_CONSTANT(UPDATE_WHEN_VISIBLE); BIND_ENUM_CONSTANT(UPDATE_WHEN_PARENT_VISIBLE); BIND_ENUM_CONSTANT(UPDATE_ALWAYS); - - BIND_ENUM_CONSTANT(CLEAR_MODE_ALWAYS); - BIND_ENUM_CONSTANT(CLEAR_MODE_NEVER); - BIND_ENUM_CONSTANT(CLEAR_MODE_ONLY_NEXT_FRAME); } SubViewport::SubViewport() { |