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-rw-r--r--scene/main/viewport.cpp75
1 files changed, 56 insertions, 19 deletions
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp
index 28521c5bbe..a1e7555a5d 100644
--- a/scene/main/viewport.cpp
+++ b/scene/main/viewport.cpp
@@ -36,6 +36,7 @@
#include "core/object/message_queue.h"
#include "core/string/translation.h"
#include "core/templates/pair.h"
+#include "core/templates/sort_array.h"
#include "scene/2d/audio_listener_2d.h"
#include "scene/2d/camera_2d.h"
#include "scene/2d/collision_object_2d.h"
@@ -379,7 +380,7 @@ void Viewport::_notification(int p_what) {
if (get_tree()->is_debugging_collisions_hint()) {
PhysicsServer2D::get_singleton()->space_set_debug_contacts(find_world_2d()->get_space(), get_tree()->get_collision_debug_contact_count());
contact_2d_debug = RenderingServer::get_singleton()->canvas_item_create();
- RenderingServer::get_singleton()->canvas_item_set_parent(contact_2d_debug, find_world_2d()->get_canvas());
+ RenderingServer::get_singleton()->canvas_item_set_parent(contact_2d_debug, current_canvas);
#ifndef _3D_DISABLED
PhysicsServer3D::get_singleton()->space_set_debug_contacts(find_world_3d()->get_space(), get_tree()->get_collision_debug_contact_count());
contact_3d_debug_multimesh = RenderingServer::get_singleton()->multimesh_create();
@@ -613,7 +614,7 @@ void Viewport::_process_picking() {
physics_last_mouse_state.mouse_mask.clear_flag(mouse_button_to_mask(mb->get_button_index()));
// If touch mouse raised, assume we don't know last mouse pos until new events come
- if (mb->get_device() == InputEvent::DEVICE_ID_TOUCH_MOUSE) {
+ if (mb->get_device() == InputEvent::DEVICE_ID_EMULATION) {
physics_has_last_mousepos = false;
}
}
@@ -669,6 +670,25 @@ void Viewport::_process_picking() {
point_params.pick_point = true;
int rc = ss2d->intersect_point(point_params, res, 64);
+ if (physics_object_picking_sort) {
+ struct ComparatorCollisionObjects {
+ bool operator()(const PhysicsDirectSpaceState2D::ShapeResult &p_a, const PhysicsDirectSpaceState2D::ShapeResult &p_b) const {
+ CollisionObject2D *a = Object::cast_to<CollisionObject2D>(p_a.collider);
+ CollisionObject2D *b = Object::cast_to<CollisionObject2D>(p_b.collider);
+ if (!a || !b) {
+ return false;
+ }
+ int za = a->get_effective_z_index();
+ int zb = b->get_effective_z_index();
+ if (za != zb) {
+ return zb < za;
+ }
+ return a->is_greater_than(b);
+ }
+ };
+ SortArray<PhysicsDirectSpaceState2D::ShapeResult, ComparatorCollisionObjects> sorter;
+ sorter.sort(res, rc);
+ }
for (int i = 0; i < rc; i++) {
if (res[i].collider_id.is_valid() && res[i].collider) {
CollisionObject2D *co = Object::cast_to<CollisionObject2D>(res[i].collider);
@@ -1152,11 +1172,16 @@ Ref<InputEvent> Viewport::_make_input_local(const Ref<InputEvent> &ev) {
}
Vector2 Viewport::get_mouse_position() const {
- return gui.last_mouse_pos;
+ if (DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_MOUSE)) {
+ return get_screen_transform_internal(true).affine_inverse().xform(DisplayServer::get_singleton()->mouse_get_position());
+ } else {
+ // Fallback to Input for getting mouse position in case of emulated mouse.
+ return get_screen_transform_internal().affine_inverse().xform(Input::get_singleton()->get_mouse_position());
+ }
}
void Viewport::warp_mouse(const Vector2 &p_position) {
- Transform2D xform = get_screen_transform();
+ Transform2D xform = get_screen_transform_internal();
Vector2 gpos = xform.xform(p_position);
Input::get_singleton()->warp_mouse(gpos);
}
@@ -1328,7 +1353,7 @@ bool Viewport::_gui_call_input(Control *p_control, const Ref<InputEvent> &p_inpu
Ref<InputEvent> ev = p_input;
// Returns true if an event should be impacted by a control's mouse filter.
- bool is_mouse_event = Ref<InputEventMouse>(p_input).is_valid();
+ bool is_pointer_event = Ref<InputEventMouse>(p_input).is_valid() || Ref<InputEventScreenDrag>(p_input).is_valid() || Ref<InputEventScreenTouch>(p_input).is_valid();
Ref<InputEventMouseButton> mb = p_input;
bool is_scroll_event = mb.is_valid() &&
@@ -1352,8 +1377,8 @@ bool Viewport::_gui_call_input(Control *p_control, const Ref<InputEvent> &p_inpu
stopped = true;
break;
}
- if (control->data.mouse_filter == Control::MOUSE_FILTER_STOP && is_mouse_event && !(is_scroll_event && control->data.force_pass_scroll_events)) {
- // Mouse events are stopped by default with MOUSE_FILTER_STOP, unless we have a scroll event and force_pass_scroll_events set to true
+ if (control->data.mouse_filter == Control::MOUSE_FILTER_STOP && is_pointer_event && !(is_scroll_event && control->data.force_pass_scroll_events)) {
+ // Mouse, ScreenDrag and ScreenTouch events are stopped by default with MOUSE_FILTER_STOP, unless we have a scroll event and force_pass_scroll_events set to true
stopped = true;
break;
}
@@ -2270,6 +2295,7 @@ void Viewport::_drop_mouse_focus() {
mb->set_global_position(c->get_local_mouse_position());
mb->set_button_index(MouseButton(i + 1));
mb->set_pressed(false);
+ mb->set_device(InputEvent::DEVICE_ID_INTERNAL);
c->_call_gui_input(mb);
}
}
@@ -2381,6 +2407,7 @@ void Viewport::_post_gui_grab_click_focus() {
mb->set_position(click);
mb->set_button_index(MouseButton(i + 1));
mb->set_pressed(false);
+ mb->set_device(InputEvent::DEVICE_ID_INTERNAL);
gui.mouse_focus->_call_gui_input(mb);
}
}
@@ -2398,6 +2425,7 @@ void Viewport::_post_gui_grab_click_focus() {
mb->set_position(click);
mb->set_button_index(MouseButton(i + 1));
mb->set_pressed(true);
+ mb->set_device(InputEvent::DEVICE_ID_INTERNAL);
MessageQueue::get_singleton()->push_callable(callable_mp(gui.mouse_focus, &Control::_call_gui_input), mb);
}
}
@@ -2533,20 +2561,14 @@ bool Viewport::_sub_windows_forward_input(const Ref<InputEvent> &p_event) {
if (gui.subwindow_drag == SUB_WINDOW_DRAG_RESIZE) {
Vector2i diff = mm->get_position() - gui.subwindow_drag_from;
Size2i min_size = gui.subwindow_focused->get_min_size();
+ Size2i min_size_clamped = gui.subwindow_focused->get_clamped_minimum_size();
- Size2i min_size_adjusted = min_size;
- if (gui.subwindow_focused->is_wrapping_controls()) {
- Size2i cms = gui.subwindow_focused->get_contents_minimum_size();
- min_size_adjusted.x = MAX(cms.x, min_size.x);
- min_size_adjusted.y = MAX(cms.y, min_size.y);
- }
-
- min_size_adjusted.x = MAX(min_size_adjusted.x, 1);
- min_size_adjusted.y = MAX(min_size_adjusted.y, 1);
+ min_size_clamped.x = MAX(min_size_clamped.x, 1);
+ min_size_clamped.y = MAX(min_size_clamped.y, 1);
Rect2i r = gui.subwindow_resize_from_rect;
- Size2i limit = r.size - min_size_adjusted;
+ Size2i limit = r.size - min_size_clamped;
switch (gui.subwindow_resize_mode) {
case SUB_WINDOW_RESIZE_TOP_LEFT: {
@@ -2864,6 +2886,14 @@ bool Viewport::get_physics_object_picking() {
return physics_object_picking;
}
+void Viewport::set_physics_object_picking_sort(bool p_enable) {
+ physics_object_picking_sort = p_enable;
+}
+
+bool Viewport::get_physics_object_picking_sort() {
+ return physics_object_picking_sort;
+}
+
Vector2 Viewport::get_camera_coords(const Vector2 &p_viewport_coords) const {
Transform2D xf = stretch_transform * global_canvas_transform;
return xf.xform(p_viewport_coords);
@@ -3257,6 +3287,10 @@ Viewport::SDFScale Viewport::get_sdf_scale() const {
}
Transform2D Viewport::get_screen_transform() const {
+ return get_screen_transform_internal();
+}
+
+Transform2D Viewport::get_screen_transform_internal(bool p_absolute_position) const {
return get_final_transform();
}
@@ -3798,6 +3832,8 @@ void Viewport::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_physics_object_picking", "enable"), &Viewport::set_physics_object_picking);
ClassDB::bind_method(D_METHOD("get_physics_object_picking"), &Viewport::get_physics_object_picking);
+ ClassDB::bind_method(D_METHOD("set_physics_object_picking_sort", "enable"), &Viewport::set_physics_object_picking_sort);
+ ClassDB::bind_method(D_METHOD("get_physics_object_picking_sort"), &Viewport::get_physics_object_picking_sort);
ClassDB::bind_method(D_METHOD("get_viewport_rid"), &Viewport::get_viewport_rid);
ClassDB::bind_method(D_METHOD("push_text_input", "text"), &Viewport::push_text_input);
@@ -3949,6 +3985,7 @@ void Viewport::_bind_methods() {
#endif
ADD_GROUP("Physics", "physics_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "physics_object_picking"), "set_physics_object_picking", "get_physics_object_picking");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "physics_object_picking_sort"), "set_physics_object_picking_sort", "get_physics_object_picking_sort");
ADD_GROUP("GUI", "gui_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "gui_disable_input"), "set_disable_input", "is_input_disabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "gui_snap_controls_to_pixels"), "set_snap_controls_to_pixels", "is_snap_controls_to_pixels_enabled");
@@ -4192,14 +4229,14 @@ DisplayServer::WindowID SubViewport::get_window_id() const {
return DisplayServer::INVALID_WINDOW_ID;
}
-Transform2D SubViewport::get_screen_transform() const {
+Transform2D SubViewport::get_screen_transform_internal(bool p_absolute_position) const {
Transform2D container_transform;
SubViewportContainer *c = Object::cast_to<SubViewportContainer>(get_parent());
if (c) {
if (c->is_stretch_enabled()) {
container_transform.scale(Vector2(c->get_stretch_shrink(), c->get_stretch_shrink()));
}
- container_transform = c->get_viewport()->get_screen_transform() * c->get_global_transform_with_canvas() * container_transform;
+ container_transform = c->get_viewport()->get_screen_transform_internal(p_absolute_position) * c->get_global_transform_with_canvas() * container_transform;
} else {
WARN_PRINT_ONCE("SubViewport is not a child of a SubViewportContainer. get_screen_transform doesn't return the actual screen position.");
}