diff options
Diffstat (limited to 'scene/main/viewport.cpp')
-rw-r--r-- | scene/main/viewport.cpp | 2098 |
1 files changed, 1236 insertions, 862 deletions
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp index 8ef3bdd04e..51dd22db81 100644 --- a/scene/main/viewport.cpp +++ b/scene/main/viewport.cpp @@ -32,14 +32,14 @@ #include "core/core_string_names.h" #include "core/debugger/engine_debugger.h" -#include "core/os/input.h" +#include "core/input/input_filter.h" #include "core/os/os.h" #include "core/project_settings.h" #include "scene/2d/collision_object_2d.h" -#include "scene/3d/camera.h" -#include "scene/3d/collision_object.h" -#include "scene/3d/listener.h" -#include "scene/3d/spatial.h" +#include "scene/3d/camera_3d.h" +#include "scene/3d/collision_object_3d.h" +#include "scene/3d/listener_3d.h" +#include "scene/3d/node_3d.h" #include "scene/3d/world_environment.h" #include "scene/gui/control.h" #include "scene/gui/label.h" @@ -49,9 +49,11 @@ #include "scene/gui/popup_menu.h" #include "scene/main/canvas_layer.h" #include "scene/main/timer.h" +#include "scene/main/window.h" #include "scene/resources/mesh.h" #include "scene/scene_string_names.h" -#include "servers/physics_2d_server.h" +#include "servers/display_server.h" +#include "servers/physics_server_2d.h" void ViewportTexture::setup_local_to_scene() { @@ -59,7 +61,7 @@ void ViewportTexture::setup_local_to_scene() { vp->viewport_textures.erase(this); } - vp = NULL; + vp = nullptr; Node *local_scene = get_local_scene(); if (!local_scene) { @@ -76,11 +78,11 @@ void ViewportTexture::setup_local_to_scene() { vp->viewport_textures.insert(this); if (proxy_ph.is_valid()) { - VS::get_singleton()->texture_proxy_update(proxy, vp->texture_rid); - VS::get_singleton()->free(proxy_ph); + RS::get_singleton()->texture_proxy_update(proxy, vp->texture_rid); + RS::get_singleton()->free(proxy_ph); } else { ERR_FAIL_COND(proxy.is_valid()); //should be invalid - proxy = VS::get_singleton()->texture_proxy_create(vp->texture_rid); + proxy = RS::get_singleton()->texture_proxy_create(vp->texture_rid); } } @@ -120,8 +122,8 @@ RID ViewportTexture::get_rid() const { //ERR_FAIL_COND_V_MSG(!vp, RID(), "Viewport Texture must be set to use it."); if (proxy.is_null()) { - proxy_ph = VS::get_singleton()->texture_2d_placeholder_create(); - proxy = VS::get_singleton()->texture_proxy_create(proxy_ph); + proxy_ph = RS::get_singleton()->texture_2d_placeholder_create(); + proxy = RS::get_singleton()->texture_proxy_create(proxy_ph); } return proxy; } @@ -133,7 +135,7 @@ bool ViewportTexture::has_alpha() const { Ref<Image> ViewportTexture::get_data() const { ERR_FAIL_COND_V_MSG(!vp, Ref<Image>(), "Viewport Texture must be set to use it."); - return VS::get_singleton()->texture_2d_get(vp->texture_rid); + return RS::get_singleton()->texture_2d_get(vp->texture_rid); } void ViewportTexture::_bind_methods() { @@ -141,12 +143,12 @@ void ViewportTexture::_bind_methods() { ClassDB::bind_method(D_METHOD("set_viewport_path_in_scene", "path"), &ViewportTexture::set_viewport_path_in_scene); ClassDB::bind_method(D_METHOD("get_viewport_path_in_scene"), &ViewportTexture::get_viewport_path_in_scene); - ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "viewport_path", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Viewport", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_NODE_PATH_FROM_SCENE_ROOT), "set_viewport_path_in_scene", "get_viewport_path_in_scene"); + ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "viewport_path", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "SubViewport", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_NODE_PATH_FROM_SCENE_ROOT), "set_viewport_path_in_scene", "get_viewport_path_in_scene"); } ViewportTexture::ViewportTexture() { - vp = NULL; + vp = nullptr; set_local_to_scene(true); } @@ -157,18 +159,18 @@ ViewportTexture::~ViewportTexture() { } if (proxy_ph.is_valid()) { - VS::get_singleton()->free(proxy_ph); + RS::get_singleton()->free(proxy_ph); } if (proxy.is_valid()) { - VS::get_singleton()->free(proxy); + RS::get_singleton()->free(proxy); } } ///////////////////////////////////// -class TooltipPanel : public PanelContainer { +class TooltipPanel : public PopupPanel { - GDCLASS(TooltipPanel, PanelContainer); + GDCLASS(TooltipPanel, PopupPanel); public: TooltipPanel(){}; @@ -184,39 +186,25 @@ public: Viewport::GUI::GUI() { + embed_subwindows_hint = false; + embedding_subwindows = false; + dragging = false; - mouse_focus = NULL; - mouse_click_grabber = NULL; + mouse_focus = nullptr; + forced_mouse_focus = false; + mouse_click_grabber = nullptr; mouse_focus_mask = 0; - key_focus = NULL; - mouse_over = NULL; + key_focus = nullptr; + mouse_over = nullptr; + drag_mouse_over = nullptr; - tooltip = NULL; - tooltip_popup = NULL; - tooltip_label = NULL; - subwindow_visibility_dirty = false; - subwindow_order_dirty = false; + tooltip = nullptr; + tooltip_popup = nullptr; + tooltip_label = nullptr; } ///////////////////////////////////// -void Viewport::_update_stretch_transform() { - - if (size_override_stretch && size_override) { - - stretch_transform = Transform2D(); - Size2 scale = size / (size_override_size + size_override_margin * 2); - stretch_transform.scale(scale); - stretch_transform.elements[2] = size_override_margin * scale; - - } else { - - stretch_transform = Transform2D(); - } - - _update_global_transform(); -} - void Viewport::update_worlds() { if (!is_inside_tree()) @@ -230,7 +218,7 @@ void Viewport::update_worlds() { find_world()->_update(get_tree()->get_frame()); } -void Viewport::_collision_object_input_event(CollisionObject *p_object, Camera *p_camera, const Ref<InputEvent> &p_input_event, const Vector3 &p_pos, const Vector3 &p_normal, int p_shape) { +void Viewport::_collision_object_input_event(CollisionObject3D *p_object, Camera3D *p_camera, const Ref<InputEvent> &p_input_event, const Vector3 &p_pos, const Vector3 &p_normal, int p_shape) { Transform object_transform = p_object->get_global_transform(); Transform camera_transform = p_camera->get_global_transform(); @@ -249,6 +237,191 @@ void Viewport::_collision_object_input_event(CollisionObject *p_object, Camera * physics_last_id = id; } +void Viewport::_sub_window_update_order() { + + for (int i = 0; i < gui.sub_windows.size(); i++) { + RS::get_singleton()->canvas_item_set_draw_index(gui.sub_windows[i].canvas_item, i); + } +} + +void Viewport::_sub_window_register(Window *p_window) { + + ERR_FAIL_COND(!is_inside_tree()); + for (int i = 0; i < gui.sub_windows.size(); i++) { + ERR_FAIL_COND(gui.sub_windows[i].window == p_window); + } + + if (gui.sub_windows.size() == 0) { + subwindow_canvas = RS::get_singleton()->canvas_create(); + RS::get_singleton()->viewport_attach_canvas(viewport, subwindow_canvas); + RS::get_singleton()->viewport_set_canvas_stacking(viewport, subwindow_canvas, SUBWINDOW_CANVAS_LAYER, 0); + } + SubWindow sw; + sw.canvas_item = RS::get_singleton()->canvas_item_create(); + RS::get_singleton()->canvas_item_set_parent(sw.canvas_item, subwindow_canvas); + sw.window = p_window; + gui.sub_windows.push_back(sw); + + _sub_window_grab_focus(p_window); + + RenderingServer::get_singleton()->viewport_set_parent_viewport(p_window->viewport, viewport); +} + +void Viewport::_sub_window_update(Window *p_window) { + + int index = -1; + for (int i = 0; i < gui.sub_windows.size(); i++) { + if (gui.sub_windows[i].window == p_window) { + index = i; + break; + } + } + + ERR_FAIL_COND(index == -1); + + const SubWindow &sw = gui.sub_windows[index]; + + Transform2D pos; + pos.set_origin(p_window->get_position()); + RS::get_singleton()->canvas_item_clear(sw.canvas_item); + Rect2i r = Rect2i(p_window->get_position(), sw.window->get_size()); + + if (!p_window->get_flag(Window::FLAG_BORDERLESS)) { + Ref<StyleBox> panel = p_window->get_theme_stylebox("panel_window"); + panel->draw(sw.canvas_item, r); + + // Draw the title bar text. + Ref<Font> title_font = p_window->get_theme_font("title_font"); + Color title_color = p_window->get_theme_color("title_color"); + int title_height = p_window->get_theme_constant("title_height"); + int font_height = title_font->get_height() - title_font->get_descent() * 2; + int x = (r.size.width - title_font->get_string_size(p_window->get_title()).x) / 2; + int y = (-title_height + font_height) / 2; + + int close_h_ofs = p_window->get_theme_constant("close_h_ofs"); + int close_v_ofs = p_window->get_theme_constant("close_v_ofs"); + + title_font->draw(sw.canvas_item, r.position + Point2(x, y), p_window->get_title(), title_color, r.size.width - panel->get_minimum_size().x - close_h_ofs); + + bool hl = gui.subwindow_focused == sw.window && gui.subwindow_drag == SUB_WINDOW_DRAG_CLOSE && gui.subwindow_drag_close_inside; + + Ref<Texture2D> close_icon = p_window->get_theme_icon(hl ? "close_highlight" : "close"); + close_icon->draw(sw.canvas_item, r.position + Vector2(r.size.width - close_h_ofs, -close_v_ofs)); + } + + RS::get_singleton()->canvas_item_add_texture_rect(sw.canvas_item, r, sw.window->get_texture()->get_rid()); +} + +void Viewport::_sub_window_grab_focus(Window *p_window) { + + if (p_window == nullptr) { + //release current focus + if (gui.subwindow_focused) { + gui.subwindow_focused->_event_callback(DisplayServer::WINDOW_EVENT_FOCUS_OUT); + gui.subwindow_focused = nullptr; + gui.subwindow_drag = SUB_WINDOW_DRAG_DISABLED; + } + + Window *this_window = Object::cast_to<Window>(this); + if (this_window) { + this_window->_event_callback(DisplayServer::WINDOW_EVENT_FOCUS_IN); + } + + return; + } + + int index = -1; + for (int i = 0; i < gui.sub_windows.size(); i++) { + if (gui.sub_windows[i].window == p_window) { + index = i; + break; + } + } + + ERR_FAIL_COND(index == -1); + + if (p_window->get_flag(Window::FLAG_NO_FOCUS)) { + //can only move to foreground, but no focus granted + SubWindow sw = gui.sub_windows[index]; + gui.sub_windows.remove(index); + gui.sub_windows.push_back(sw); + index = gui.sub_windows.size() - 1; + _sub_window_update_order(); + return; //i guess not... + } + + if (gui.subwindow_focused) { + if (gui.subwindow_focused == p_window) { + return; //nothing to do + } + gui.subwindow_focused->_event_callback(DisplayServer::WINDOW_EVENT_FOCUS_OUT); + gui.subwindow_drag = SUB_WINDOW_DRAG_DISABLED; + } else { + Window *this_window = Object::cast_to<Window>(this); + if (this_window) { + this_window->_event_callback(DisplayServer::WINDOW_EVENT_FOCUS_OUT); + } + } + + Window *old_focus = gui.subwindow_focused; + + gui.subwindow_focused = p_window; + + gui.subwindow_focused->_event_callback(DisplayServer::WINDOW_EVENT_FOCUS_IN); + + { //move to foreground + SubWindow sw = gui.sub_windows[index]; + gui.sub_windows.remove(index); + gui.sub_windows.push_back(sw); + index = gui.sub_windows.size() - 1; + _sub_window_update_order(); + } + + if (old_focus) { + _sub_window_update(old_focus); + } + + _sub_window_update(p_window); +} + +void Viewport::_sub_window_remove(Window *p_window) { + + for (int i = 0; i < gui.sub_windows.size(); i++) { + if (gui.sub_windows[i].window == p_window) { + RS::get_singleton()->free(gui.sub_windows[i].canvas_item); + gui.sub_windows.remove(i); + break; + } + } + + if (gui.sub_windows.size() == 0) { + RS::get_singleton()->free(subwindow_canvas); + subwindow_canvas = RID(); + } + + if (gui.subwindow_focused == p_window) { + Window *parent_visible = p_window->get_parent_visible_window(); + + gui.subwindow_drag = SUB_WINDOW_DRAG_DISABLED; + + gui.subwindow_focused->_event_callback(DisplayServer::WINDOW_EVENT_FOCUS_OUT); + + if (parent_visible && parent_visible != this) { + + gui.subwindow_focused = parent_visible; + gui.subwindow_focused->_event_callback(DisplayServer::WINDOW_EVENT_FOCUS_IN); + } else { + gui.subwindow_focused = nullptr; + Window *this_window = Object::cast_to<Window>(this); + if (this_window) { + this_window->_event_callback(DisplayServer::WINDOW_EVENT_FOCUS_IN); + } + } + } + + RenderingServer::get_singleton()->viewport_set_parent_viewport(p_window->viewport, p_window->parent ? p_window->parent->viewport : RID()); +} + void Viewport::_own_world_changed() { ERR_FAIL_COND(world.is_null()); ERR_FAIL_COND(own_world.is_null()); @@ -264,7 +437,7 @@ void Viewport::_own_world_changed() { } if (is_inside_tree()) { - VisualServer::get_singleton()->viewport_set_scenario(viewport, find_world()->get_scenario()); + RenderingServer::get_singleton()->viewport_set_scenario(viewport, find_world()->get_scenario()); } _update_listener(); @@ -276,16 +449,18 @@ void Viewport::_notification(int p_what) { case NOTIFICATION_ENTER_TREE: { + gui.embedding_subwindows = gui.embed_subwindows_hint; + if (get_parent()) { parent = get_parent()->get_viewport(); - VisualServer::get_singleton()->viewport_set_parent_viewport(viewport, parent->get_viewport_rid()); + RenderingServer::get_singleton()->viewport_set_parent_viewport(viewport, parent->get_viewport_rid()); } else { - parent = NULL; + parent = nullptr; } current_canvas = find_world_2d()->get_canvas(); - VisualServer::get_singleton()->viewport_set_scenario(viewport, find_world()->get_scenario()); - VisualServer::get_singleton()->viewport_attach_canvas(viewport, current_canvas); + RenderingServer::get_singleton()->viewport_set_scenario(viewport, find_world()->get_scenario()); + RenderingServer::get_singleton()->viewport_attach_canvas(viewport, current_canvas); _update_listener(); _update_listener_2d(); @@ -295,30 +470,29 @@ void Viewport::_notification(int p_what) { add_to_group("_viewports"); if (get_tree()->is_debugging_collisions_hint()) { //2D - Physics2DServer::get_singleton()->space_set_debug_contacts(find_world_2d()->get_space(), get_tree()->get_collision_debug_contact_count()); - contact_2d_debug = VisualServer::get_singleton()->canvas_item_create(); - VisualServer::get_singleton()->canvas_item_set_parent(contact_2d_debug, find_world_2d()->get_canvas()); + PhysicsServer2D::get_singleton()->space_set_debug_contacts(find_world_2d()->get_space(), get_tree()->get_collision_debug_contact_count()); + contact_2d_debug = RenderingServer::get_singleton()->canvas_item_create(); + RenderingServer::get_singleton()->canvas_item_set_parent(contact_2d_debug, find_world_2d()->get_canvas()); //3D - PhysicsServer::get_singleton()->space_set_debug_contacts(find_world()->get_space(), get_tree()->get_collision_debug_contact_count()); - contact_3d_debug_multimesh = VisualServer::get_singleton()->multimesh_create(); - VisualServer::get_singleton()->multimesh_allocate(contact_3d_debug_multimesh, get_tree()->get_collision_debug_contact_count(), VS::MULTIMESH_TRANSFORM_3D, true); - VisualServer::get_singleton()->multimesh_set_visible_instances(contact_3d_debug_multimesh, 0); - VisualServer::get_singleton()->multimesh_set_mesh(contact_3d_debug_multimesh, get_tree()->get_debug_contact_mesh()->get_rid()); - contact_3d_debug_instance = VisualServer::get_singleton()->instance_create(); - VisualServer::get_singleton()->instance_set_base(contact_3d_debug_instance, contact_3d_debug_multimesh); - VisualServer::get_singleton()->instance_set_scenario(contact_3d_debug_instance, find_world()->get_scenario()); - //VisualServer::get_singleton()->instance_geometry_set_flag(contact_3d_debug_instance, VS::INSTANCE_FLAG_VISIBLE_IN_ALL_ROOMS, true); - } - - VS::get_singleton()->viewport_set_active(viewport, true); + PhysicsServer3D::get_singleton()->space_set_debug_contacts(find_world()->get_space(), get_tree()->get_collision_debug_contact_count()); + contact_3d_debug_multimesh = RenderingServer::get_singleton()->multimesh_create(); + RenderingServer::get_singleton()->multimesh_allocate(contact_3d_debug_multimesh, get_tree()->get_collision_debug_contact_count(), RS::MULTIMESH_TRANSFORM_3D, true); + RenderingServer::get_singleton()->multimesh_set_visible_instances(contact_3d_debug_multimesh, 0); + RenderingServer::get_singleton()->multimesh_set_mesh(contact_3d_debug_multimesh, get_tree()->get_debug_contact_mesh()->get_rid()); + contact_3d_debug_instance = RenderingServer::get_singleton()->instance_create(); + RenderingServer::get_singleton()->instance_set_base(contact_3d_debug_instance, contact_3d_debug_multimesh); + RenderingServer::get_singleton()->instance_set_scenario(contact_3d_debug_instance, find_world()->get_scenario()); + //RenderingServer::get_singleton()->instance_geometry_set_flag(contact_3d_debug_instance, RS::INSTANCE_FLAG_VISIBLE_IN_ALL_ROOMS, true); + } + } break; case NOTIFICATION_READY: { #ifndef _3D_DISABLED if (listeners.size() && !listener) { - Listener *first = NULL; - for (Set<Listener *>::Element *E = listeners.front(); E; E = E->next()) { + Listener3D *first = nullptr; + for (Set<Listener3D *>::Element *E = listeners.front(); E; E = E->next()) { - if (first == NULL || first->is_greater_than(E->get())) { + if (first == nullptr || first->is_greater_than(E->get())) { first = E->get(); } } @@ -329,10 +503,10 @@ void Viewport::_notification(int p_what) { if (cameras.size() && !camera) { //there are cameras but no current camera, pick first in tree and make it current - Camera *first = NULL; - for (Set<Camera *>::Element *E = cameras.front(); E; E = E->next()) { + Camera3D *first = nullptr; + for (Set<Camera3D *>::Element *E = cameras.front(); E; E = E->next()) { - if (first == NULL || first->is_greater_than(E->get())) { + if (first == nullptr || first->is_greater_than(E->get())) { first = E->get(); } } @@ -353,24 +527,24 @@ void Viewport::_notification(int p_what) { if (world_2d.is_valid()) world_2d->_remove_viewport(this); - VisualServer::get_singleton()->viewport_set_scenario(viewport, RID()); - // SpatialSoundServer::get_singleton()->listener_set_space(internal_listener, RID()); - VisualServer::get_singleton()->viewport_remove_canvas(viewport, current_canvas); + RenderingServer::get_singleton()->viewport_set_scenario(viewport, RID()); + RenderingServer::get_singleton()->viewport_remove_canvas(viewport, current_canvas); if (contact_2d_debug.is_valid()) { - VisualServer::get_singleton()->free(contact_2d_debug); + RenderingServer::get_singleton()->free(contact_2d_debug); contact_2d_debug = RID(); } if (contact_3d_debug_multimesh.is_valid()) { - VisualServer::get_singleton()->free(contact_3d_debug_multimesh); - VisualServer::get_singleton()->free(contact_3d_debug_instance); + RenderingServer::get_singleton()->free(contact_3d_debug_multimesh); + RenderingServer::get_singleton()->free(contact_3d_debug_instance); contact_3d_debug_instance = RID(); contact_3d_debug_multimesh = RID(); } remove_from_group("_viewports"); - VS::get_singleton()->viewport_set_active(viewport, false); + RS::get_singleton()->viewport_set_active(viewport, false); + RenderingServer::get_singleton()->viewport_set_parent_viewport(viewport, RID()); } break; case NOTIFICATION_INTERNAL_PROCESS: { @@ -387,36 +561,36 @@ void Viewport::_notification(int p_what) { if (get_tree()->is_debugging_collisions_hint() && contact_2d_debug.is_valid()) { - VisualServer::get_singleton()->canvas_item_clear(contact_2d_debug); - VisualServer::get_singleton()->canvas_item_set_draw_index(contact_2d_debug, 0xFFFFF); //very high index + RenderingServer::get_singleton()->canvas_item_clear(contact_2d_debug); + RenderingServer::get_singleton()->canvas_item_set_draw_index(contact_2d_debug, 0xFFFFF); //very high index - Vector<Vector2> points = Physics2DServer::get_singleton()->space_get_contacts(find_world_2d()->get_space()); - int point_count = Physics2DServer::get_singleton()->space_get_contact_count(find_world_2d()->get_space()); + Vector<Vector2> points = PhysicsServer2D::get_singleton()->space_get_contacts(find_world_2d()->get_space()); + int point_count = PhysicsServer2D::get_singleton()->space_get_contact_count(find_world_2d()->get_space()); Color ccol = get_tree()->get_debug_collision_contact_color(); for (int i = 0; i < point_count; i++) { - VisualServer::get_singleton()->canvas_item_add_rect(contact_2d_debug, Rect2(points[i] - Vector2(2, 2), Vector2(5, 5)), ccol); + RenderingServer::get_singleton()->canvas_item_add_rect(contact_2d_debug, Rect2(points[i] - Vector2(2, 2), Vector2(5, 5)), ccol); } } if (get_tree()->is_debugging_collisions_hint() && contact_3d_debug_multimesh.is_valid()) { - Vector<Vector3> points = PhysicsServer::get_singleton()->space_get_contacts(find_world()->get_space()); - int point_count = PhysicsServer::get_singleton()->space_get_contact_count(find_world()->get_space()); + Vector<Vector3> points = PhysicsServer3D::get_singleton()->space_get_contacts(find_world()->get_space()); + int point_count = PhysicsServer3D::get_singleton()->space_get_contact_count(find_world()->get_space()); - VS::get_singleton()->multimesh_set_visible_instances(contact_3d_debug_multimesh, point_count); + RS::get_singleton()->multimesh_set_visible_instances(contact_3d_debug_multimesh, point_count); } - if (physics_object_picking && (to_screen_rect == Rect2() || Input::get_singleton()->get_mouse_mode() != Input::MOUSE_MODE_CAPTURED)) { + if (physics_object_picking && (to_screen_rect == Rect2i() || InputFilter::get_singleton()->get_mouse_mode() != InputFilter::MOUSE_MODE_CAPTURED)) { #ifndef _3D_DISABLED Vector2 last_pos(1e20, 1e20); - CollisionObject *last_object = NULL; + CollisionObject3D *last_object = nullptr; ObjectID last_id; #endif - PhysicsDirectSpaceState::RayResult result; - Physics2DDirectSpaceState *ss2d = Physics2DServer::get_singleton()->space_get_direct_state(find_world_2d()->get_space()); + PhysicsDirectSpaceState3D::RayResult result; + PhysicsDirectSpaceState2D *ss2d = PhysicsServer2D::get_singleton()->space_get_direct_state(find_world_2d()->get_space()); if (physics_has_last_mousepos) { // if no mouse event exists, create a motion one. This is necessary because objects or camera may have moved. @@ -433,6 +607,7 @@ void Viewport::_notification(int p_what) { if (!has_mouse_event) { Ref<InputEventMouseMotion> mm; mm.instance(); + mm->set_device(InputEvent::DEVICE_ID_INTERNAL); mm->set_global_position(physics_last_mousepos); mm->set_position(physics_last_mousepos); @@ -522,7 +697,7 @@ void Viewport::_notification(int p_what) { uint64_t frame = get_tree()->get_frame(); - Physics2DDirectSpaceState::ShapeResult res[64]; + PhysicsDirectSpaceState2D::ShapeResult res[64]; for (Set<CanvasLayer *>::Element *E = canvas_layers.front(); E; E = E->next()) { Transform2D canvas_transform; ObjectID canvas_layer_id; @@ -597,7 +772,7 @@ void Viewport::_notification(int p_what) { if (physics_object_capture.is_valid()) { - CollisionObject *co = Object::cast_to<CollisionObject>(ObjectDB::get_instance(physics_object_capture)); + CollisionObject3D *co = Object::cast_to<CollisionObject3D>(ObjectDB::get_instance(physics_object_capture)); if (co && camera) { _collision_object_input_event(co, camera, ev, Vector3(), Vector3(), 0); captured = true; @@ -630,14 +805,14 @@ void Viewport::_notification(int p_what) { Vector3 from = camera->project_ray_origin(pos); Vector3 dir = camera->project_ray_normal(pos); - PhysicsDirectSpaceState *space = PhysicsServer::get_singleton()->space_get_direct_state(find_world()->get_space()); + PhysicsDirectSpaceState3D *space = PhysicsServer3D::get_singleton()->space_get_direct_state(find_world()->get_space()); if (space) { bool col = space->intersect_ray(from, from + dir * 10000, result, Set<RID>(), 0xFFFFFFFF, true, true, true); ObjectID new_collider; if (col) { - CollisionObject *co = Object::cast_to<CollisionObject>(result.collider); + CollisionObject3D *co = Object::cast_to<CollisionObject3D>(result.collider); if (co) { _collision_object_input_event(co, camera, ev, result.position, result.normal, result.shape); @@ -654,7 +829,7 @@ void Viewport::_notification(int p_what) { if (physics_object_over.is_valid()) { - CollisionObject *co = Object::cast_to<CollisionObject>(ObjectDB::get_instance(physics_object_over)); + CollisionObject3D *co = Object::cast_to<CollisionObject3D>(ObjectDB::get_instance(physics_object_over)); if (co) { co->_mouse_exit(); } @@ -662,7 +837,7 @@ void Viewport::_notification(int p_what) { if (new_collider.is_valid()) { - CollisionObject *co = Object::cast_to<CollisionObject>(ObjectDB::get_instance(new_collider)); + CollisionObject3D *co = Object::cast_to<CollisionObject3D>(ObjectDB::get_instance(new_collider)); if (co) { co->_mouse_enter(); } @@ -680,13 +855,12 @@ void Viewport::_notification(int p_what) { } } break; - case SceneTree::NOTIFICATION_WM_MOUSE_EXIT: - case SceneTree::NOTIFICATION_WM_FOCUS_OUT: { + case NOTIFICATION_WM_MOUSE_EXIT: + case NOTIFICATION_WM_FOCUS_OUT: { _drop_physics_mouseover(); - if (gui.mouse_focus) { - //if mouse is being pressed, send a release event + if (gui.mouse_focus && !gui.forced_mouse_focus) { _drop_mouse_focus(); } } break; @@ -698,16 +872,6 @@ RID Viewport::get_viewport_rid() const { return viewport; } -void Viewport::set_use_arvr(bool p_use_arvr) { - arvr = p_use_arvr; - - VS::get_singleton()->viewport_set_use_arvr(viewport, arvr); -} - -bool Viewport::use_arvr() { - return arvr; -} - void Viewport::update_canvas_items() { if (!is_inside_tree()) return; @@ -715,48 +879,57 @@ void Viewport::update_canvas_items() { _update_canvas_items(this); } -void Viewport::set_size(const Size2 &p_size) { +void Viewport::_set_size(const Size2i &p_size, const Size2i &p_size_2d_override, const Rect2i &p_to_screen_rect, const Transform2D &p_stretch_transform, bool p_allocated) { - if (size == p_size.floor()) + if (size == p_size && size_allocated == p_allocated && stretch_transform == p_stretch_transform && p_size_2d_override == size_2d_override && to_screen_rect != p_to_screen_rect) return; - size = p_size.floor(); - VS::get_singleton()->viewport_set_size(viewport, size.width, size.height); - _update_stretch_transform(); + size = p_size; + size_allocated = p_allocated; + size_2d_override = p_size_2d_override; + stretch_transform = p_stretch_transform; + to_screen_rect = p_to_screen_rect; + + if (p_allocated) { + RS::get_singleton()->viewport_set_size(viewport, size.width, size.height); + } else { + RS::get_singleton()->viewport_set_size(viewport, 0, 0); + } + _update_global_transform(); + + update_canvas_items(); emit_signal("size_changed"); } +Size2i Viewport::_get_size() const { + return size; +} +Size2i Viewport::_get_size_2d_override() const { + return size_2d_override; +} +bool Viewport::_is_size_allocated() const { + return size_allocated; +} + Rect2 Viewport::get_visible_rect() const { Rect2 r; if (size == Size2()) { - r = Rect2(Point2(), OS::get_singleton()->get_window_size()); + r = Rect2(Point2(), DisplayServer::get_singleton()->window_get_size()); } else { r = Rect2(Point2(), size); } - if (size_override) { - r.size = size_override_size; + if (size_2d_override != Size2i()) { + r.size = size_2d_override; } return r; } -Size2 Viewport::get_size() const { - - return size; -} - void Viewport::_update_listener() { - /* - if (is_inside_tree() && audio_listener && (camera || listener) && (!get_parent() || (Object::cast_to<Control>(get_parent()) && Object::cast_to<Control>(get_parent())->is_visible_in_tree()))) { - SpatialSoundServer::get_singleton()->listener_set_space(internal_listener, find_world()->get_sound_space()); - } else { - SpatialSoundServer::get_singleton()->listener_set_space(internal_listener, RID()); - } -*/ } void Viewport::_update_listener_2d() { @@ -805,9 +978,9 @@ void Viewport::enable_canvas_transform_override(bool p_enable) { override_canvas_transform = p_enable; if (p_enable) { - VisualServer::get_singleton()->viewport_set_canvas_transform(viewport, find_world_2d()->get_canvas(), canvas_transform_override); + RenderingServer::get_singleton()->viewport_set_canvas_transform(viewport, find_world_2d()->get_canvas(), canvas_transform_override); } else { - VisualServer::get_singleton()->viewport_set_canvas_transform(viewport, find_world_2d()->get_canvas(), canvas_transform); + RenderingServer::get_singleton()->viewport_set_canvas_transform(viewport, find_world_2d()->get_canvas(), canvas_transform); } } @@ -822,7 +995,7 @@ void Viewport::set_canvas_transform_override(const Transform2D &p_transform) { canvas_transform_override = p_transform; if (override_canvas_transform) { - VisualServer::get_singleton()->viewport_set_canvas_transform(viewport, find_world_2d()->get_canvas(), canvas_transform_override); + RenderingServer::get_singleton()->viewport_set_canvas_transform(viewport, find_world_2d()->get_canvas(), canvas_transform_override); } } @@ -835,7 +1008,7 @@ void Viewport::set_canvas_transform(const Transform2D &p_transform) { canvas_transform = p_transform; if (!override_canvas_transform) { - VisualServer::get_singleton()->viewport_set_canvas_transform(viewport, find_world_2d()->get_canvas(), canvas_transform); + RenderingServer::get_singleton()->viewport_set_canvas_transform(viewport, find_world_2d()->get_canvas(), canvas_transform); } } @@ -848,7 +1021,7 @@ void Viewport::_update_global_transform() { Transform2D sxform = stretch_transform * global_canvas_transform; - VisualServer::get_singleton()->viewport_set_global_canvas_transform(viewport, sxform); + RenderingServer::get_singleton()->viewport_set_global_canvas_transform(viewport, sxform); } void Viewport::set_global_canvas_transform(const Transform2D &p_transform) { @@ -864,14 +1037,9 @@ Transform2D Viewport::get_global_canvas_transform() const { } void Viewport::_listener_transform_changed_notify() { - -#ifndef _3D_DISABLED -//if (listener) -// SpatialSoundServer::get_singleton()->listener_set_transform(internal_listener, listener->get_listener_transform()); -#endif } -void Viewport::_listener_set(Listener *p_listener) { +void Viewport::_listener_set(Listener3D *p_listener) { #ifndef _3D_DISABLED @@ -885,38 +1053,38 @@ void Viewport::_listener_set(Listener *p_listener) { #endif } -bool Viewport::_listener_add(Listener *p_listener) { +bool Viewport::_listener_add(Listener3D *p_listener) { listeners.insert(p_listener); return listeners.size() == 1; } -void Viewport::_listener_remove(Listener *p_listener) { +void Viewport::_listener_remove(Listener3D *p_listener) { listeners.erase(p_listener); if (listener == p_listener) { - listener = NULL; + listener = nullptr; } } #ifndef _3D_DISABLED -void Viewport::_listener_make_next_current(Listener *p_exclude) { +void Viewport::_listener_make_next_current(Listener3D *p_exclude) { if (listeners.size() > 0) { - for (Set<Listener *>::Element *E = listeners.front(); E; E = E->next()) { + for (Set<Listener3D *>::Element *E = listeners.front(); E; E = E->next()) { if (p_exclude == E->get()) continue; if (!E->get()->is_inside_tree()) continue; - if (listener != NULL) + if (listener != nullptr) return; E->get()->make_current(); } } else { // Attempt to reset listener to the camera position - if (camera != NULL) { + if (camera != nullptr) { _update_listener(); _camera_transform_changed_notify(); } @@ -927,13 +1095,10 @@ void Viewport::_listener_make_next_current(Listener *p_exclude) { void Viewport::_camera_transform_changed_notify() { #ifndef _3D_DISABLED -// If there is an active listener in the scene, it takes priority over the camera -// if (camera && !listener) -// SpatialSoundServer::get_singleton()->listener_set_transform(internal_listener, camera->get_camera_transform()); #endif } -void Viewport::_camera_set(Camera *p_camera) { +void Viewport::_camera_set(Camera3D *p_camera) { #ifndef _3D_DISABLED @@ -941,18 +1106,20 @@ void Viewport::_camera_set(Camera *p_camera) { return; if (camera) { - camera->notification(Camera::NOTIFICATION_LOST_CURRENT); + camera->notification(Camera3D::NOTIFICATION_LOST_CURRENT); } + camera = p_camera; + if (!camera_override) { if (camera) - VisualServer::get_singleton()->viewport_attach_camera(viewport, camera->get_camera()); + RenderingServer::get_singleton()->viewport_attach_camera(viewport, camera->get_camera()); else - VisualServer::get_singleton()->viewport_attach_camera(viewport, RID()); + RenderingServer::get_singleton()->viewport_attach_camera(viewport, RID()); } if (camera) { - camera->notification(Camera::NOTIFICATION_BECAME_CURRENT); + camera->notification(Camera3D::NOTIFICATION_BECAME_CURRENT); } _update_listener(); @@ -960,31 +1127,31 @@ void Viewport::_camera_set(Camera *p_camera) { #endif } -bool Viewport::_camera_add(Camera *p_camera) { +bool Viewport::_camera_add(Camera3D *p_camera) { cameras.insert(p_camera); return cameras.size() == 1; } -void Viewport::_camera_remove(Camera *p_camera) { +void Viewport::_camera_remove(Camera3D *p_camera) { cameras.erase(p_camera); if (camera == p_camera) { - camera->notification(Camera::NOTIFICATION_LOST_CURRENT); - camera = NULL; + camera->notification(Camera3D::NOTIFICATION_LOST_CURRENT); + camera = nullptr; } } #ifndef _3D_DISABLED -void Viewport::_camera_make_next_current(Camera *p_exclude) { +void Viewport::_camera_make_next_current(Camera3D *p_exclude) { - for (Set<Camera *>::Element *E = cameras.front(); E; E = E->next()) { + for (Set<Camera3D *>::Element *E = cameras.front(); E; E = E->next()) { if (p_exclude == E->get()) continue; if (!E->get()->is_inside_tree()) continue; - if (camera != NULL) + if (camera != nullptr) return; E->get()->make_current(); @@ -1005,7 +1172,7 @@ void Viewport::_canvas_layer_remove(CanvasLayer *p_canvas_layer) { void Viewport::set_transparent_background(bool p_enable) { transparent_bg = p_enable; - VS::get_singleton()->viewport_set_transparent_background(viewport, p_enable); + RS::get_singleton()->viewport_set_transparent_background(viewport, p_enable); } bool Viewport::has_transparent_background() const { @@ -1024,7 +1191,7 @@ void Viewport::set_world_2d(const Ref<World2D> &p_world_2d) { if (is_inside_tree()) { find_world_2d()->_remove_viewport(this); - VisualServer::get_singleton()->viewport_remove_canvas(viewport, current_canvas); + RenderingServer::get_singleton()->viewport_remove_canvas(viewport, current_canvas); } if (p_world_2d.is_valid()) @@ -1038,7 +1205,7 @@ void Viewport::set_world_2d(const Ref<World2D> &p_world_2d) { if (is_inside_tree()) { current_canvas = find_world_2d()->get_canvas(); - VisualServer::get_singleton()->viewport_attach_canvas(viewport, current_canvas); + RenderingServer::get_singleton()->viewport_attach_canvas(viewport, current_canvas); find_world_2d()->_register_viewport(this, Rect2()); } } @@ -1060,17 +1227,20 @@ void Viewport::_propagate_enter_world(Node *p_node) { if (!p_node->is_inside_tree()) //may not have entered scene yet return; - if (Object::cast_to<Spatial>(p_node) || Object::cast_to<WorldEnvironment>(p_node)) { - - p_node->notification(Spatial::NOTIFICATION_ENTER_WORLD); +#ifndef _3D_DISABLED + if (Object::cast_to<Node3D>(p_node) || Object::cast_to<WorldEnvironment>(p_node)) { + p_node->notification(Node3D::NOTIFICATION_ENTER_WORLD); } else { +#endif Viewport *v = Object::cast_to<Viewport>(p_node); if (v) { if (v->world.is_valid() || v->own_world.is_valid()) return; } +#ifndef _3D_DISABLED } +#endif } for (int i = 0; i < p_node->get_child_count(); i++) { @@ -1097,17 +1267,20 @@ void Viewport::_propagate_exit_world(Node *p_node) { if (!p_node->is_inside_tree()) //may have exited scene already return; - if (Object::cast_to<Spatial>(p_node) || Object::cast_to<WorldEnvironment>(p_node)) { - - p_node->notification(Spatial::NOTIFICATION_EXIT_WORLD); +#ifndef _3D_DISABLED + if (Object::cast_to<Node3D>(p_node) || Object::cast_to<WorldEnvironment>(p_node)) { + p_node->notification(Node3D::NOTIFICATION_EXIT_WORLD); } else { +#endif Viewport *v = Object::cast_to<Viewport>(p_node); if (v) { if (v->world.is_valid() || v->own_world.is_valid()) return; } +#ifndef _3D_DISABLED } +#endif } for (int i = 0; i < p_node->get_child_count(); i++) { @@ -1116,7 +1289,7 @@ void Viewport::_propagate_exit_world(Node *p_node) { } } -void Viewport::set_world(const Ref<World> &p_world) { +void Viewport::set_world(const Ref<World3D> &p_world) { if (world == p_world) return; @@ -1135,7 +1308,7 @@ void Viewport::set_world(const Ref<World> &p_world) { own_world = world->duplicate(); world->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &Viewport::_own_world_changed)); } else { - own_world = Ref<World>(memnew(World)); + own_world = Ref<World3D>(memnew(World3D)); } } @@ -1143,13 +1316,13 @@ void Viewport::set_world(const Ref<World> &p_world) { _propagate_enter_world(this); if (is_inside_tree()) { - VisualServer::get_singleton()->viewport_set_scenario(viewport, find_world()->get_scenario()); + RenderingServer::get_singleton()->viewport_set_scenario(viewport, find_world()->get_scenario()); } _update_listener(); } -Ref<World> Viewport::get_world() const { +Ref<World3D> Viewport::get_world() const { return world; } @@ -1159,7 +1332,7 @@ Ref<World2D> Viewport::get_world_2d() const { return world_2d; } -Ref<World> Viewport::find_world() const { +Ref<World3D> Viewport::find_world() const { if (own_world.is_valid()) return own_world; @@ -1168,15 +1341,15 @@ Ref<World> Viewport::find_world() const { else if (parent) return parent->find_world(); else - return Ref<World>(); + return Ref<World3D>(); } -Listener *Viewport::get_listener() const { +Listener3D *Viewport::get_listener() const { return listener; } -Camera *Viewport::get_camera() const { +Camera3D *Viewport::get_camera() const { return camera; } @@ -1188,18 +1361,18 @@ void Viewport::enable_camera_override(bool p_enable) { } if (p_enable) { - camera_override.rid = VisualServer::get_singleton()->camera_create(); + camera_override.rid = RenderingServer::get_singleton()->camera_create(); } else { - VisualServer::get_singleton()->free(camera_override.rid); + RenderingServer::get_singleton()->free(camera_override.rid); camera_override.rid = RID(); } if (p_enable) { - VisualServer::get_singleton()->viewport_attach_camera(viewport, camera_override.rid); + RenderingServer::get_singleton()->viewport_attach_camera(viewport, camera_override.rid); } else if (camera) { - VisualServer::get_singleton()->viewport_attach_camera(viewport, camera->get_camera()); + RenderingServer::get_singleton()->viewport_attach_camera(viewport, camera->get_camera()); } else { - VisualServer::get_singleton()->viewport_attach_camera(viewport, RID()); + RenderingServer::get_singleton()->viewport_attach_camera(viewport, RID()); } #endif } @@ -1211,7 +1384,7 @@ bool Viewport::is_camera_override_enabled() const { void Viewport::set_camera_override_transform(const Transform &p_transform) { if (camera_override) { camera_override.transform = p_transform; - VisualServer::get_singleton()->camera_set_transform(camera_override.rid, p_transform); + RenderingServer::get_singleton()->camera_set_transform(camera_override.rid, p_transform); } } @@ -1234,7 +1407,7 @@ void Viewport::set_camera_override_perspective(float p_fovy_degrees, float p_z_n camera_override.z_far = p_z_far; camera_override.projection = CameraOverrideData::PROJECTION_PERSPECTIVE; - VisualServer::get_singleton()->camera_set_perspective(camera_override.rid, camera_override.fov, camera_override.z_near, camera_override.z_far); + RenderingServer::get_singleton()->camera_set_perspective(camera_override.rid, camera_override.fov, camera_override.z_near, camera_override.z_far); } } @@ -1249,7 +1422,7 @@ void Viewport::set_camera_override_orthogonal(float p_size, float p_z_near, floa camera_override.z_far = p_z_far; camera_override.projection = CameraOverrideData::PROJECTION_ORTHOGONAL; - VisualServer::get_singleton()->camera_set_orthogonal(camera_override.rid, camera_override.size, camera_override.z_near, camera_override.z_far); + RenderingServer::get_singleton()->camera_set_orthogonal(camera_override.rid, camera_override.size, camera_override.z_near, camera_override.z_far); } } @@ -1278,77 +1451,18 @@ void Viewport::_update_canvas_items(Node *p_node) { } } -void Viewport::set_size_override(bool p_enable, const Size2 &p_size, const Vector2 &p_margin) { - - if (size_override == p_enable && p_size == size_override_size) - return; - - size_override = p_enable; - if (p_size.x >= 0 || p_size.y >= 0) { - size_override_size = p_size; - } - size_override_margin = p_margin; - - _update_stretch_transform(); - emit_signal("size_changed"); -} - -Size2 Viewport::get_size_override() const { - - return size_override_size; -} -bool Viewport::is_size_override_enabled() const { - - return size_override; -} -void Viewport::set_size_override_stretch(bool p_enable) { - - if (p_enable == size_override_stretch) - return; - - size_override_stretch = p_enable; - - _update_stretch_transform(); -} - -bool Viewport::is_size_override_stretch_enabled() const { - - return size_override_stretch; -} - -void Viewport::set_update_mode(UpdateMode p_mode) { - - update_mode = p_mode; - VS::get_singleton()->viewport_set_update_mode(viewport, VS::ViewportUpdateMode(p_mode)); -} -Viewport::UpdateMode Viewport::get_update_mode() const { - - return update_mode; -} - Ref<ViewportTexture> Viewport::get_texture() const { return default_texture; } -void Viewport::set_clear_mode(ClearMode p_mode) { - - clear_mode = p_mode; - VS::get_singleton()->viewport_set_clear_mode(viewport, VS::ViewportClearMode(p_mode)); -} - -Viewport::ClearMode Viewport::get_clear_mode() const { - - return clear_mode; -} - void Viewport::set_shadow_atlas_size(int p_size) { if (shadow_atlas_size == p_size) return; shadow_atlas_size = p_size; - VS::get_singleton()->viewport_set_shadow_atlas_size(viewport, p_size); + RS::get_singleton()->viewport_set_shadow_atlas_size(viewport, p_size); } int Viewport::get_shadow_atlas_size() const { @@ -1367,7 +1481,7 @@ void Viewport::set_shadow_atlas_quadrant_subdiv(int p_quadrant, ShadowAtlasQuadr shadow_atlas_quadrant_subdiv[p_quadrant] = p_subdiv; static const int subdiv[SHADOW_ATLAS_QUADRANT_SUBDIV_MAX] = { 0, 1, 4, 16, 64, 256, 1024 }; - VS::get_singleton()->viewport_set_shadow_atlas_quadrant_subdivision(viewport, p_quadrant, subdiv[p_subdiv]); + RS::get_singleton()->viewport_set_shadow_atlas_quadrant_subdivision(viewport, p_quadrant, subdiv[p_subdiv]); } Viewport::ShadowAtlasQuadrantSubdiv Viewport::get_shadow_atlas_quadrant_subdiv(int p_quadrant) const { @@ -1379,7 +1493,7 @@ Transform2D Viewport::_get_input_pre_xform() const { Transform2D pre_xf; - if (to_screen_rect != Rect2()) { + if (to_screen_rect.size.x != 0 && to_screen_rect.size.y != 0) { pre_xf.elements[2] = -to_screen_rect.position; pre_xf.scale(size / to_screen_rect.size); @@ -1388,118 +1502,22 @@ Transform2D Viewport::_get_input_pre_xform() const { return pre_xf; } -Vector2 Viewport::_get_window_offset() const { - - if (get_parent() && get_parent()->has_method("get_global_position")) { - return get_parent()->call("get_global_position"); - } - return Vector2(); -} - Ref<InputEvent> Viewport::_make_input_local(const Ref<InputEvent> &ev) { - Vector2 vp_ofs = _get_window_offset(); Transform2D ai = get_final_transform().affine_inverse() * _get_input_pre_xform(); - return ev->xformed_by(ai, -vp_ofs); -} - -void Viewport::_vp_input_text(const String &p_text) { - - if (gui.key_focus) { - gui.key_focus->call("set_text", p_text); - } -} - -void Viewport::_vp_input(const Ref<InputEvent> &p_ev) { - - if (disable_input) - return; - -#ifdef TOOLS_ENABLED - if (Engine::get_singleton()->is_editor_hint() && get_tree()->get_edited_scene_root() && get_tree()->get_edited_scene_root()->is_a_parent_of(this)) { - return; - } -#endif - - if (to_screen_rect == Rect2()) - return; //if render target, can't get input events - - //this one handles system input, p_ev are in system coordinates - //they are converted to viewport coordinates - - Ref<InputEvent> ev = _make_input_local(p_ev); - input(ev); -} - -void Viewport::_vp_unhandled_input(const Ref<InputEvent> &p_ev) { - - if (disable_input) - return; -#ifdef TOOLS_ENABLED - if (Engine::get_singleton()->is_editor_hint() && get_tree()->get_edited_scene_root() && get_tree()->get_edited_scene_root()->is_a_parent_of(this)) { - return; - } -#endif - - /* - if (parent_control && !parent_control->is_visible_in_tree()) - return; - */ - - if (to_screen_rect == Rect2()) - return; //if render target, can't get input events - - //this one handles system input, p_ev are in system coordinates - //they are converted to viewport coordinates - - Ref<InputEvent> ev = _make_input_local(p_ev); - unhandled_input(ev); + return ev->xformed_by(ai); } Vector2 Viewport::get_mouse_position() const { - return (get_final_transform().affine_inverse() * _get_input_pre_xform()).xform(Input::get_singleton()->get_mouse_position() - _get_window_offset()); + return gui.last_mouse_pos; } void Viewport::warp_mouse(const Vector2 &p_pos) { Vector2 gpos = (get_final_transform().affine_inverse() * _get_input_pre_xform()).affine_inverse().xform(p_pos); - Input::get_singleton()->warp_mouse_position(gpos); -} - -void Viewport::_gui_prepare_subwindows() { - - if (gui.subwindow_visibility_dirty) { - - gui.subwindows.clear(); - for (List<Control *>::Element *E = gui.all_known_subwindows.front(); E; E = E->next()) { - if (E->get()->is_visible_in_tree()) { - gui.subwindows.push_back(E->get()); - } - } - - gui.subwindow_visibility_dirty = false; - gui.subwindow_order_dirty = true; - } - - _gui_sort_subwindows(); -} - -void Viewport::_gui_sort_subwindows() { - - if (!gui.subwindow_order_dirty) - return; - - gui.modal_stack.sort_custom<Control::CComparator>(); - gui.subwindows.sort_custom<Control::CComparator>(); - - gui.subwindow_order_dirty = false; -} - -void Viewport::_gui_sort_modal_stack() { - - gui.modal_stack.sort_custom<Control::CComparator>(); + InputFilter::get_singleton()->warp_mouse_position(gpos); } void Viewport::_gui_sort_roots() { @@ -1514,12 +1532,12 @@ void Viewport::_gui_sort_roots() { void Viewport::_gui_cancel_tooltip() { - gui.tooltip = NULL; + gui.tooltip = nullptr; gui.tooltip_timer = -1; if (gui.tooltip_popup) { gui.tooltip_popup->queue_delete(); - gui.tooltip_popup = NULL; - gui.tooltip_label = NULL; + gui.tooltip_popup = nullptr; + gui.tooltip_label = nullptr; } } @@ -1557,7 +1575,7 @@ void Viewport::_gui_show_tooltip() { return; } - Control *which = NULL; + Control *which = nullptr; String tooltip = _gui_get_tooltip(gui.tooltip, gui.tooltip->get_global_transform().xform_inv(gui.tooltip_pos), &which); tooltip = tooltip.strip_edges(); if (tooltip.length() == 0) @@ -1565,8 +1583,8 @@ void Viewport::_gui_show_tooltip() { if (gui.tooltip_popup) { memdelete(gui.tooltip_popup); - gui.tooltip_popup = NULL; - gui.tooltip_label = NULL; + gui.tooltip_popup = nullptr; + gui.tooltip_label = nullptr; } if (!which) { @@ -1575,47 +1593,49 @@ void Viewport::_gui_show_tooltip() { Control *rp = which; - gui.tooltip_popup = which->make_custom_tooltip(tooltip); - - if (!gui.tooltip_popup) { - gui.tooltip_popup = memnew(TooltipPanel); + Control *base_tooltip = which->make_custom_tooltip(tooltip); + if (!base_tooltip) { gui.tooltip_label = memnew(TooltipLabel); - gui.tooltip_popup->add_child(gui.tooltip_label); - - Ref<StyleBox> ttp = gui.tooltip_label->get_stylebox("panel", "TooltipPanel"); - - gui.tooltip_label->set_anchor_and_margin(MARGIN_LEFT, Control::ANCHOR_BEGIN, ttp->get_margin(MARGIN_LEFT)); - gui.tooltip_label->set_anchor_and_margin(MARGIN_TOP, Control::ANCHOR_BEGIN, ttp->get_margin(MARGIN_TOP)); - gui.tooltip_label->set_anchor_and_margin(MARGIN_RIGHT, Control::ANCHOR_END, -ttp->get_margin(MARGIN_RIGHT)); - gui.tooltip_label->set_anchor_and_margin(MARGIN_BOTTOM, Control::ANCHOR_END, -ttp->get_margin(MARGIN_BOTTOM)); gui.tooltip_label->set_text(tooltip); + base_tooltip = gui.tooltip_label; } + base_tooltip->set_anchors_and_margins_preset(Control::PRESET_WIDE); + + TooltipPanel *panel = memnew(TooltipPanel); + panel->set_transient(false); + panel->set_flag(Window::FLAG_NO_FOCUS, true); + panel->set_wrap_controls(true); + panel->add_child(base_tooltip); + + gui.tooltip_popup = panel; + rp->add_child(gui.tooltip_popup); - gui.tooltip_popup->force_parent_owned(); - gui.tooltip_popup->set_as_toplevel(true); - if (gui.tooltip) // Avoids crash when rapidly switching controls. - gui.tooltip_popup->set_scale(gui.tooltip->get_global_transform().get_scale()); + + //if (gui.tooltip) // Avoids crash when rapidly switching controls. + // gui.tooltip_popup->set_scale(gui.tooltip->get_global_transform().get_scale()); Point2 tooltip_offset = ProjectSettings::get_singleton()->get("display/mouse_cursor/tooltip_position_offset"); - Rect2 r(gui.tooltip_pos + tooltip_offset, gui.tooltip_popup->get_minimum_size()); - Rect2 vr = gui.tooltip_popup->get_viewport_rect(); - if (r.size.x * gui.tooltip_popup->get_scale().x + r.position.x > vr.size.x) - r.position.x = vr.size.x - r.size.x * gui.tooltip_popup->get_scale().x; - else if (r.position.x < 0) - r.position.x = 0; - - if (r.size.y * gui.tooltip_popup->get_scale().y + r.position.y > vr.size.y) - r.position.y = vr.size.y - r.size.y * gui.tooltip_popup->get_scale().y; - else if (r.position.y < 0) - r.position.y = 0; - - gui.tooltip_popup->set_global_position(r.position); + Rect2 r(gui.tooltip_pos + tooltip_offset, gui.tooltip_popup->get_contents_minimum_size()); + + Rect2i vr = gui.tooltip_popup->get_parent_visible_window()->get_usable_parent_rect(); + + if (r.size.x + r.position.x > vr.size.x + vr.position.x) + r.position.x = vr.position.x + vr.size.x - r.size.x; + else if (r.position.x < vr.position.x) + r.position.x = vr.position.x; + + if (r.size.y + r.position.y > vr.size.y + vr.position.y) + r.position.y = vr.position.y + vr.size.y - r.size.y; + else if (r.position.y < vr.position.y) + r.position.y = vr.position.y; + + gui.tooltip_popup->set_position(r.position); gui.tooltip_popup->set_size(r.size); - gui.tooltip_popup->raise(); gui.tooltip_popup->show(); + gui.tooltip_popup->child_controls_changed(); } void Viewport::_gui_call_input(Control *p_control, const Ref<InputEvent> &p_input) { @@ -1635,7 +1655,7 @@ void Viewport::_gui_call_input(Control *p_control, const Ref<InputEvent> &p_inpu Ref<InputEventPanGesture> pn = p_input; cant_stop_me_now = pn.is_valid() || cant_stop_me_now; - bool ismouse = ev.is_valid() || Object::cast_to<InputEventMouseMotion>(*p_input) != NULL; + bool ismouse = ev.is_valid() || Object::cast_to<InputEventMouseMotion>(*p_input) != nullptr; CanvasItem *ci = p_control; while (ci) { @@ -1704,26 +1724,7 @@ void Viewport::_gui_call_notification(Control *p_control, int p_what) { } Control *Viewport::_gui_find_control(const Point2 &p_global) { - _gui_prepare_subwindows(); - - for (List<Control *>::Element *E = gui.subwindows.back(); E; E = E->prev()) { - - Control *sw = E->get(); - if (!sw->is_visible_in_tree()) - continue; - - Transform2D xform; - CanvasItem *pci = sw->get_parent_item(); - if (pci) - xform = pci->get_global_transform_with_canvas(); - else - xform = sw->get_canvas_transform(); - - Control *ret = _gui_find_control_at_pos(sw, p_global, xform, gui.focus_inv_xform); - if (ret) - return ret; - } - + //aca va subwindows _gui_sort_roots(); for (List<Control *>::Element *E = gui.roots.back(); E; E = E->prev()) { @@ -1744,25 +1745,23 @@ Control *Viewport::_gui_find_control(const Point2 &p_global) { return ret; } - return NULL; + return nullptr; } Control *Viewport::_gui_find_control_at_pos(CanvasItem *p_node, const Point2 &p_global, const Transform2D &p_xform, Transform2D &r_inv_xform) { if (Object::cast_to<Viewport>(p_node)) - return NULL; - - //subwindows first!! + return nullptr; if (!p_node->is_visible()) { //return _find_next_visible_control_at_pos(p_node,p_global,r_inv_xform); - return NULL; //canvas item hidden, discard + return nullptr; //canvas item hidden, discard } Transform2D matrix = p_xform * p_node->get_transform(); // matrix.basis_determinant() == 0.0f implies that node does not exist on scene if (matrix.basis_determinant() == 0.0f) - return NULL; + return nullptr; Control *c = Object::cast_to<Control>(p_node); @@ -1770,9 +1769,6 @@ Control *Viewport::_gui_find_control_at_pos(CanvasItem *p_node, const Point2 &p_ for (int i = p_node->get_child_count() - 1; i >= 0; i--) { - if (p_node == gui.tooltip_popup) - continue; - CanvasItem *ci = Object::cast_to<CanvasItem>(p_node->get_child(i)); if (!ci || ci->is_set_as_toplevel()) continue; @@ -1784,7 +1780,7 @@ Control *Viewport::_gui_find_control_at_pos(CanvasItem *p_node, const Point2 &p_ } if (!c) - return NULL; + return nullptr; matrix.affine_invert(); @@ -1793,7 +1789,7 @@ Control *Viewport::_gui_find_control_at_pos(CanvasItem *p_node, const Point2 &p_ r_inv_xform = matrix; return c; } else - return NULL; + return nullptr; } bool Viewport::_gui_drop(Control *p_at_control, Point2 p_at_pos, bool p_just_check) { @@ -1858,39 +1854,6 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) { bool is_handled = false; - _gui_sort_modal_stack(); - while (!gui.modal_stack.empty()) { - - Control *top = gui.modal_stack.back()->get(); - Vector2 pos2 = top->get_global_transform_with_canvas().affine_inverse().xform(mpos); - if (!top->has_point(pos2)) { - - if (top->data.modal_exclusive || top->data.modal_frame == Engine::get_singleton()->get_frames_drawn()) { - //cancel event, sorry, modal exclusive EATS UP ALL - //alternative, you can't pop out a window the same frame it was made modal (fixes many issues) - set_input_as_handled(); - - return; // no one gets the event if exclusive NO ONE - } - - if (mb->get_button_index() == BUTTON_WHEEL_UP || mb->get_button_index() == BUTTON_WHEEL_DOWN || mb->get_button_index() == BUTTON_WHEEL_LEFT || mb->get_button_index() == BUTTON_WHEEL_RIGHT) { - //cancel scroll wheel events, only clicks should trigger focus changes. - set_input_as_handled(); - return; - } - - top->notification(Control::NOTIFICATION_MODAL_CLOSE); - top->_modal_stack_remove(); - top->hide(); - - if (!top->pass_on_modal_close_click()) { - is_handled = true; - } - } else { - break; - } - } - if (is_handled) { set_input_as_handled(); return; @@ -1979,7 +1942,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) { if (gui.drag_preview) { memdelete(gui.drag_preview); - gui.drag_preview = NULL; + gui.drag_preview = nullptr; } _propagate_viewport_notification(this, NOTIFICATION_DRAG_END); //change mouse accordingly @@ -1992,20 +1955,18 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) { if (gui.drag_data.get_type() != Variant::NIL && mb->get_button_index() == BUTTON_LEFT) { - if (gui.mouse_over) { - Size2 pos = mpos; - pos = gui.focus_inv_xform.xform(pos); - - _gui_drop(gui.mouse_over, pos, false); + if (gui.drag_mouse_over) { + _gui_drop(gui.drag_mouse_over, gui.drag_mouse_over_pos, false); } if (gui.drag_preview && mb->get_button_index() == BUTTON_LEFT) { memdelete(gui.drag_preview); - gui.drag_preview = NULL; + gui.drag_preview = nullptr; } gui.drag_data = Variant(); gui.dragging = false; + gui.drag_mouse_over = nullptr; _propagate_viewport_notification(this, NOTIFICATION_DRAG_END); //change mouse accordingly } @@ -2028,7 +1989,8 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) { //disable mouse focus if needed before calling input, this makes popups on mouse press event work better, as the release will never be received otherwise if (gui.mouse_focus_mask == 0) { - gui.mouse_focus = NULL; + gui.mouse_focus = nullptr; + gui.forced_mouse_focus = false; } if (mouse_focus && mouse_focus->can_process()) { @@ -2053,7 +2015,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) { gui.last_mouse_pos = mpos; - Control *over = NULL; + Control *over = nullptr; // D&D if (!gui.drag_attempted && gui.mouse_focus && mm->get_button_mask() & BUTTON_MASK_LEFT) { @@ -2073,14 +2035,15 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) { gui.drag_data = control->get_drag_data(control->get_global_transform_with_canvas().affine_inverse().xform(mpos) - gui.drag_accum); if (gui.drag_data.get_type() != Variant::NIL) { - gui.mouse_focus = NULL; + gui.mouse_focus = nullptr; + gui.forced_mouse_focus = false; gui.mouse_focus_mask = 0; break; } else { - if (gui.drag_preview != NULL) { + if (gui.drag_preview != nullptr) { ERR_PRINT("Don't set a drag preview and return null data. Preview was deleted and drag request ignored."); memdelete(gui.drag_preview); - gui.drag_preview = NULL; + gui.drag_preview = nullptr; } gui.dragging = false; } @@ -2113,45 +2076,6 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) { over = _gui_find_control(mpos); } - if (gui.drag_data.get_type() == Variant::NIL && over && !gui.modal_stack.empty()) { - - Control *top = gui.modal_stack.back()->get(); - - if (over != top && !top->is_a_parent_of(over)) { - - PopupMenu *popup_menu = Object::cast_to<PopupMenu>(top); - MenuButton *popup_menu_parent = NULL; - MenuButton *menu_button = Object::cast_to<MenuButton>(over); - - if (popup_menu) { - popup_menu_parent = Object::cast_to<MenuButton>(popup_menu->get_parent()); - if (!popup_menu_parent) { - // Go through the parents to see if there's a MenuButton at the end. - while (Object::cast_to<PopupMenu>(popup_menu->get_parent())) { - popup_menu = Object::cast_to<PopupMenu>(popup_menu->get_parent()); - } - popup_menu_parent = Object::cast_to<MenuButton>(popup_menu->get_parent()); - } - } - - // If the mouse is over a menu button, this menu will open automatically - // if there is already a pop-up menu open at the same hierarchical level. - if (popup_menu_parent && menu_button && popup_menu_parent->is_switch_on_hover() && - !menu_button->is_disabled() && menu_button->is_switch_on_hover() && - (popup_menu_parent->get_parent()->is_a_parent_of(menu_button) || - menu_button->get_parent()->is_a_parent_of(popup_menu))) { - - popup_menu->notification(Control::NOTIFICATION_MODAL_CLOSE); - popup_menu->_modal_stack_remove(); - popup_menu->hide(); - - menu_button->pressed(); - } else { - over = NULL; //nothing can be found outside the modal stack - } - } - } - if (over != gui.mouse_over) { if (gui.mouse_over) { @@ -2167,103 +2091,195 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) { gui.mouse_over = over; - if (gui.drag_preview) { - gui.drag_preview->set_position(mpos); - } + DisplayServer::CursorShape ds_cursor_shape = (DisplayServer::CursorShape)InputFilter::get_singleton()->get_default_cursor_shape(); - if (!over) { - OS::get_singleton()->set_cursor_shape((OS::CursorShape)Input::get_singleton()->get_default_cursor_shape()); - return; - } + if (over) { - Transform2D localizer = over->get_global_transform_with_canvas().affine_inverse(); - Size2 pos = localizer.xform(mpos); - Vector2 speed = localizer.basis_xform(mm->get_speed()); - Vector2 rel = localizer.basis_xform(mm->get_relative()); + Transform2D localizer = over->get_global_transform_with_canvas().affine_inverse(); + Size2 pos = localizer.xform(mpos); + Vector2 speed = localizer.basis_xform(mm->get_speed()); + Vector2 rel = localizer.basis_xform(mm->get_relative()); - mm = mm->xformed_by(Transform2D()); //make a copy + mm = mm->xformed_by(Transform2D()); //make a copy - mm->set_global_position(mpos); - mm->set_speed(speed); - mm->set_relative(rel); + mm->set_global_position(mpos); + mm->set_speed(speed); + mm->set_relative(rel); - if (mm->get_button_mask() == 0) { - //nothing pressed + if (mm->get_button_mask() == 0) { + //nothing pressed - bool can_tooltip = true; + bool can_tooltip = true; - if (!gui.modal_stack.empty()) { - if (gui.modal_stack.back()->get() != over && !gui.modal_stack.back()->get()->is_a_parent_of(over)) - can_tooltip = false; - } + bool is_tooltip_shown = false; - bool is_tooltip_shown = false; + if (gui.tooltip_popup) { + if (can_tooltip && gui.tooltip) { + String tooltip = _gui_get_tooltip(over, gui.tooltip->get_global_transform().xform_inv(mpos)); - if (gui.tooltip_popup) { - if (can_tooltip && gui.tooltip) { - String tooltip = _gui_get_tooltip(over, gui.tooltip->get_global_transform().xform_inv(mpos)); + if (tooltip.length() == 0) + _gui_cancel_tooltip(); + else if (gui.tooltip_label) { + if (tooltip == gui.tooltip_label->get_text()) { + is_tooltip_shown = true; + } + } else { - if (tooltip.length() == 0) - _gui_cancel_tooltip(); - else if (gui.tooltip_label) { - if (tooltip == gui.tooltip_label->get_text()) { - is_tooltip_shown = true; + Variant t = gui.tooltip_popup->call("get_tooltip_text"); + + if (t.get_type() == Variant::STRING) { + if (tooltip == String(t)) { + is_tooltip_shown = true; + } + } else { + is_tooltip_shown = true; //well, nothing to compare against, likely using custom control, so if it changes there is nothing we can do + } } - } else if (tooltip == String(gui.tooltip_popup->call("get_tooltip_text"))) { - is_tooltip_shown = true; - } - } else - _gui_cancel_tooltip(); + } else + _gui_cancel_tooltip(); + } + + if (can_tooltip && !is_tooltip_shown) { + + gui.tooltip = over; + gui.tooltip_pos = over->get_screen_transform().xform(pos); //(parent_xform * get_transform()).affine_inverse().xform(pos); + gui.tooltip_timer = gui.tooltip_delay; + } } - if (can_tooltip && !is_tooltip_shown) { + //pos = gui.focus_inv_xform.xform(pos); + + mm->set_position(pos); - gui.tooltip = over; - gui.tooltip_pos = mpos; //(parent_xform * get_transform()).affine_inverse().xform(pos); - gui.tooltip_timer = gui.tooltip_delay; + Control::CursorShape cursor_shape = Control::CURSOR_ARROW; + { + Control *c = over; + Vector2 cpos = pos; + while (c) { + cursor_shape = c->get_cursor_shape(cpos); + cpos = c->get_transform().xform(cpos); + if (cursor_shape != Control::CURSOR_ARROW) + break; + if (c->data.mouse_filter == Control::MOUSE_FILTER_STOP) + break; + if (c->is_set_as_toplevel()) + break; + c = c->get_parent_control(); + } + } + + ds_cursor_shape = (DisplayServer::CursorShape)cursor_shape; + + if (over && over->can_process()) { + _gui_call_input(over, mm); } + + set_input_as_handled(); } - //pos = gui.focus_inv_xform.xform(pos); + if (gui.drag_data.get_type() != Variant::NIL) { + //handle dragandrop - mm->set_position(pos); + if (gui.drag_preview) { + gui.drag_preview->set_position(mpos); + } - Control::CursorShape cursor_shape = Control::CURSOR_ARROW; - { - Control *c = over; - Vector2 cpos = pos; - while (c) { - cursor_shape = c->get_cursor_shape(cpos); - cpos = c->get_transform().xform(cpos); - if (cursor_shape != Control::CURSOR_ARROW) - break; - if (c->data.mouse_filter == Control::MOUSE_FILTER_STOP) - break; - if (c->is_set_as_toplevel()) - break; - c = c->get_parent_control(); + gui.drag_mouse_over = over; + gui.drag_mouse_over_pos = Vector2(); + + //find the window this is above of + + //see if there is an embedder + Viewport *embedder = nullptr; + Vector2 viewport_pos; + + if (is_embedding_subwindows()) { + embedder = this; + viewport_pos = mpos; + } else { + //not an embeder, but may be a subwindow of an embedder + Window *w = Object::cast_to<Window>(this); + if (w) { + if (w->is_embedded()) { + embedder = w->_get_embedder(); + + Transform2D ai = (get_final_transform().affine_inverse() * _get_input_pre_xform()).affine_inverse(); + + viewport_pos = ai.xform(mpos) + w->get_position(); //to parent coords + } + } } - } - OS::get_singleton()->set_cursor_shape((OS::CursorShape)cursor_shape); + Viewport *viewport_under = nullptr; - if (over && over->can_process()) { - _gui_call_input(over, mm); - } + if (embedder) { + //use embedder logic - set_input_as_handled(); + for (int i = embedder->gui.sub_windows.size() - 1; i >= 0; i--) { + Window *sw = embedder->gui.sub_windows[i].window; + Rect2 swrect = Rect2i(sw->get_position(), sw->get_size()); + if (!sw->get_flag(Window::FLAG_BORDERLESS)) { + int title_height = sw->get_theme_constant("title_height"); + swrect.position.y -= title_height; + swrect.size.y += title_height; + } - if (gui.drag_data.get_type() != Variant::NIL && mm->get_button_mask() & BUTTON_MASK_LEFT) { + if (swrect.has_point(viewport_pos)) { + viewport_under = sw; + viewport_pos -= sw->get_position(); + } + } + + if (!viewport_under) { + //not in a subwindow, likely in embedder + viewport_under = embedder; + } + } else { + //use displayserver logic + Vector2i screen_mouse_pos = DisplayServer::get_singleton()->mouse_get_position(); + + DisplayServer::WindowID window_id = DisplayServer::get_singleton()->get_window_at_screen_position(screen_mouse_pos); + + if (window_id != DisplayServer::INVALID_WINDOW_ID) { + ObjectID object_under = DisplayServer::get_singleton()->window_get_attached_instance_id(window_id); + + if (object_under != ObjectID()) { //fetch window + Window *w = Object::cast_to<Window>(ObjectDB::get_instance(object_under)); + if (w) { + viewport_under = w; + viewport_pos = screen_mouse_pos - w->get_position(); + } + } + } + } - bool can_drop = _gui_drop(over, pos, true); + if (viewport_under) { + Transform2D ai = (viewport_under->get_final_transform().affine_inverse() * viewport_under->_get_input_pre_xform()); + viewport_pos = ai.xform(viewport_pos); + //find control under at pos + gui.drag_mouse_over = viewport_under->_gui_find_control(viewport_pos); + if (gui.drag_mouse_over) { + Transform2D localizer = gui.drag_mouse_over->get_global_transform_with_canvas().affine_inverse(); + gui.drag_mouse_over_pos = localizer.xform(viewport_pos); + + if (mm->get_button_mask() & BUTTON_MASK_LEFT) { + + bool can_drop = _gui_drop(gui.drag_mouse_over, gui.drag_mouse_over_pos, true); + + if (!can_drop) { + ds_cursor_shape = DisplayServer::CURSOR_FORBIDDEN; + } else { + ds_cursor_shape = DisplayServer::CURSOR_CAN_DROP; + } + } + } - if (!can_drop) { - OS::get_singleton()->set_cursor_shape(OS::CURSOR_FORBIDDEN); } else { - OS::get_singleton()->set_cursor_shape(OS::CURSOR_CAN_DROP); + gui.drag_mouse_over = nullptr; } - //change mouse accordingly i guess } + + DisplayServer::get_singleton()->cursor_set_shape(ds_cursor_shape); } Ref<InputEventScreenTouch> touch_event = p_event; @@ -2275,14 +2291,6 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) { Control *over = _gui_find_control(pos); if (over) { - if (!gui.modal_stack.empty()) { - - Control *top = gui.modal_stack.back()->get(); - if (over != top && !top->is_a_parent_of(over)) { - - return; - } - } if (over->can_process()) { touch_event = touch_event->xformed_by(Transform2D()); //make a copy @@ -2348,14 +2356,6 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) { } if (over) { - if (!gui.modal_stack.empty()) { - - Control *top = gui.modal_stack.back()->get(); - if (over != top && !top->is_a_parent_of(over)) { - - return; - } - } if (over->can_process()) { Transform2D localizer = over->get_global_transform_with_canvas().affine_inverse(); @@ -2399,22 +2399,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) { } } - if (p_event->is_pressed() && p_event->is_action("ui_cancel") && !gui.modal_stack.empty()) { - - _gui_sort_modal_stack(); - Control *top = gui.modal_stack.back()->get(); - if (!top->data.modal_exclusive) { - - top->notification(Control::NOTIFICATION_MODAL_CLOSE); - top->_modal_stack_remove(); - top->hide(); - // Close modal, set input as handled - set_input_as_handled(); - return; - } - } - - Control *from = gui.key_focus ? gui.key_focus : NULL; //hmm + Control *from = gui.key_focus ? gui.key_focus : nullptr; //hmm //keyboard focus //if (from && p_event->is_pressed() && !p_event->get_alt() && !p_event->get_metakey() && !p_event->key->get_command()) { @@ -2424,9 +2409,9 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) { bool mods = k.is_valid() && (k->get_control() || k->get_alt() || k->get_shift() || k->get_metakey()); if (from && p_event->is_pressed()) { - Control *next = NULL; + Control *next = nullptr; - Input *input = Input::get_singleton(); + InputFilter *input = InputFilter::get_singleton(); if (p_event->is_action_pressed("ui_focus_next") && input->is_action_just_pressed("ui_focus_next")) { @@ -2472,68 +2457,17 @@ List<Control *>::Element *Viewport::_gui_add_root_control(Control *p_control) { return gui.roots.push_back(p_control); } -List<Control *>::Element *Viewport::_gui_add_subwindow_control(Control *p_control) { - - p_control->connect("visibility_changed", callable_mp(this, &Viewport::_subwindow_visibility_changed)); - - if (p_control->is_visible_in_tree()) { - gui.subwindow_order_dirty = true; - gui.subwindows.push_back(p_control); - } - - return gui.all_known_subwindows.push_back(p_control); -} - -void Viewport::_gui_set_subwindow_order_dirty() { - gui.subwindow_order_dirty = true; -} - void Viewport::_gui_set_root_order_dirty() { gui.roots_order_dirty = true; } -void Viewport::_gui_remove_modal_control(List<Control *>::Element *MI) { - - gui.modal_stack.erase(MI); -} - -void Viewport::_gui_remove_from_modal_stack(List<Control *>::Element *MI, ObjectID p_prev_focus_owner) { - - //transfer the focus stack to the next - - List<Control *>::Element *next = MI->next(); - - gui.modal_stack.erase(MI); - - if (p_prev_focus_owner.is_valid()) { - - // for previous window in stack, pass the focus so it feels more - // natural - - if (!next) { //top of stack - - Object *pfo = ObjectDB::get_instance(p_prev_focus_owner); - Control *pfoc = Object::cast_to<Control>(pfo); - if (!pfoc) - return; - - if (!pfoc->is_inside_tree() || !pfoc->is_visible_in_tree()) - return; - pfoc->grab_focus(); - } else { - - next->get()->_modal_set_prev_focus_owner(p_prev_focus_owner); - } - } -} - void Viewport::_gui_force_drag(Control *p_base, const Variant &p_data, Control *p_control) { ERR_FAIL_COND_MSG(p_data.get_type() == Variant::NIL, "Drag data must be a value."); gui.dragging = true; gui.drag_data = p_data; - gui.mouse_focus = NULL; + gui.mouse_focus = nullptr; if (p_control) { _gui_set_drag_preview(p_base, p_control); @@ -2545,7 +2479,7 @@ void Viewport::_gui_set_drag_preview(Control *p_base, Control *p_control) { ERR_FAIL_NULL(p_control); ERR_FAIL_COND(!Object::cast_to<Control>((Object *)p_control)); ERR_FAIL_COND(p_control->is_inside_tree()); - ERR_FAIL_COND(p_control->get_parent() != NULL); + ERR_FAIL_COND(p_control->get_parent() != nullptr); if (gui.drag_preview) { memdelete(gui.drag_preview); @@ -2563,21 +2497,6 @@ void Viewport::_gui_remove_root_control(List<Control *>::Element *RI) { gui.roots.erase(RI); } -void Viewport::_gui_remove_subwindow_control(List<Control *>::Element *SI) { - - ERR_FAIL_COND(!SI); - - Control *control = SI->get(); - - control->disconnect("visibility_changed", callable_mp(this, &Viewport::_subwindow_visibility_changed)); - - List<Control *>::Element *E = gui.subwindows.find(control); - if (E) - gui.subwindows.erase(E); - - gui.all_known_subwindows.erase(SI); -} - void Viewport::_gui_unfocus_control(Control *p_control) { if (gui.key_focus == p_control) { @@ -2591,20 +2510,12 @@ void Viewport::_gui_hid_control(Control *p_control) { _drop_mouse_focus(); } - /* ??? - if (data.window==p_control) { - window->drag_data=Variant(); - if (window->drag_preview) { - memdelete( window->drag_preview); - window->drag_preview=NULL; - } - } - */ - if (gui.key_focus == p_control) _gui_remove_focus(); if (gui.mouse_over == p_control) - gui.mouse_over = NULL; + gui.mouse_over = nullptr; + if (gui.drag_mouse_over == p_control) + gui.drag_mouse_over = nullptr; if (gui.tooltip == p_control) _gui_cancel_tooltip(); } @@ -2612,37 +2523,32 @@ void Viewport::_gui_hid_control(Control *p_control) { void Viewport::_gui_remove_control(Control *p_control) { if (gui.mouse_focus == p_control) { - gui.mouse_focus = NULL; + gui.mouse_focus = nullptr; + gui.forced_mouse_focus = false; gui.mouse_focus_mask = 0; } if (gui.last_mouse_focus == p_control) { - gui.last_mouse_focus = NULL; + gui.last_mouse_focus = nullptr; } if (gui.key_focus == p_control) - gui.key_focus = NULL; + gui.key_focus = nullptr; if (gui.mouse_over == p_control) - gui.mouse_over = NULL; + gui.mouse_over = nullptr; + if (gui.drag_mouse_over == p_control) + gui.drag_mouse_over = nullptr; if (gui.tooltip == p_control) - gui.tooltip = NULL; - if (gui.tooltip_popup == p_control) { - _gui_cancel_tooltip(); - } + gui.tooltip = nullptr; } void Viewport::_gui_remove_focus() { if (gui.key_focus) { Node *f = gui.key_focus; - gui.key_focus = NULL; + gui.key_focus = nullptr; f->notification(Control::NOTIFICATION_FOCUS_EXIT, true); } } -bool Viewport::_gui_is_modal_on_top(const Control *p_control) { - - return (gui.modal_stack.size() && gui.modal_stack.back()->get() == p_control); -} - bool Viewport::_gui_control_has_focus(const Control *p_control) { return gui.key_focus == p_control; @@ -2671,7 +2577,8 @@ void Viewport::_drop_mouse_focus() { Control *c = gui.mouse_focus; int mask = gui.mouse_focus_mask; - gui.mouse_focus = NULL; + gui.mouse_focus = nullptr; + gui.forced_mouse_focus = false; gui.mouse_focus_mask = 0; for (int i = 0; i < 3; i++) { @@ -2703,7 +2610,7 @@ void Viewport::_drop_physics_mouseover() { #ifndef _3D_DISABLED if (physics_object_over.is_valid()) { - CollisionObject *co = Object::cast_to<CollisionObject>(ObjectDB::get_instance(physics_object_over)); + CollisionObject3D *co = Object::cast_to<CollisionObject3D>(ObjectDB::get_instance(physics_object_over)); if (co) { co->_mouse_exit(); } @@ -2714,22 +2621,6 @@ void Viewport::_drop_physics_mouseover() { #endif } -List<Control *>::Element *Viewport::_gui_show_modal(Control *p_control) { - - List<Control *>::Element *node = gui.modal_stack.push_back(p_control); - if (gui.key_focus) - p_control->_modal_set_prev_focus_owner(gui.key_focus->get_instance_id()); - else - p_control->_modal_set_prev_focus_owner(ObjectID()); - - if (gui.mouse_focus && !p_control->is_a_parent_of(gui.mouse_focus) && !gui.mouse_click_grabber) { - - _drop_mouse_focus(); - } - - return node; -} - Control *Viewport::_gui_get_focus_owner() { return gui.key_focus; @@ -2748,7 +2639,7 @@ void Viewport::_post_gui_grab_click_focus() { // Redundant grab requests were made return; } - gui.mouse_click_grabber = NULL; + gui.mouse_click_grabber = nullptr; if (gui.mouse_focus) { @@ -2798,44 +2689,390 @@ void Viewport::_post_gui_grab_click_focus() { /////////////////////////////// -void Viewport::input(const Ref<InputEvent> &p_event) { +void Viewport::input_text(const String &p_text) { + + if (gui.subwindow_focused) { + gui.subwindow_focused->input_text(p_text); + return; + } + + if (gui.key_focus) { + gui.key_focus->call("set_text", p_text); + } +} +Viewport::SubWindowResize Viewport::_sub_window_get_resize_margin(Window *p_subwindow, const Point2 &p_point) { + + if (p_subwindow->get_flag(Window::FLAG_BORDERLESS)) { + return SUB_WINDOW_RESIZE_DISABLED; + } + + Rect2i r = Rect2i(p_subwindow->get_position(), p_subwindow->get_size()); + + int title_height = p_subwindow->get_theme_constant("title_height"); + + r.position.y -= title_height; + r.size.y += title_height; + + if (r.has_point(p_point)) { + return SUB_WINDOW_RESIZE_DISABLED; //it's inside, so no resize + } + + int dist_x = p_point.x < r.position.x ? (p_point.x - r.position.x) : (p_point.x > (r.position.x + r.size.x) ? (p_point.x - (r.position.x + r.size.x)) : 0); + int dist_y = p_point.y < r.position.y ? (p_point.y - r.position.y) : (p_point.y > (r.position.y + r.size.y) ? (p_point.y - (r.position.y + r.size.y)) : 0); + + int limit = p_subwindow->get_theme_constant("resize_margin"); + + if (ABS(dist_x) > limit) { + return SUB_WINDOW_RESIZE_DISABLED; + } + + if (ABS(dist_y) > limit) { + return SUB_WINDOW_RESIZE_DISABLED; + } + + if (dist_x < 0 && dist_y < 0) { + return SUB_WINDOW_RESIZE_TOP_LEFT; + } + + if (dist_x == 0 && dist_y < 0) { + return SUB_WINDOW_RESIZE_TOP; + } + + if (dist_x > 0 && dist_y < 0) { + return SUB_WINDOW_RESIZE_TOP_RIGHT; + } + + if (dist_x < 0 && dist_y == 0) { + return SUB_WINDOW_RESIZE_LEFT; + } + + if (dist_x > 0 && dist_y == 0) { + return SUB_WINDOW_RESIZE_RIGHT; + } + + if (dist_x < 0 && dist_y > 0) { + return SUB_WINDOW_RESIZE_BOTTOM_LEFT; + } + + if (dist_x == 0 && dist_y > 0) { + return SUB_WINDOW_RESIZE_BOTTOM; + } + + if (dist_x > 0 && dist_y > 0) { + return SUB_WINDOW_RESIZE_BOTTOM_RIGHT; + } + + return SUB_WINDOW_RESIZE_DISABLED; +} +bool Viewport::_sub_windows_forward_input(const Ref<InputEvent> &p_event) { + + if (gui.subwindow_drag != SUB_WINDOW_DRAG_DISABLED) { + + ERR_FAIL_COND_V(gui.subwindow_focused == nullptr, false); + + Ref<InputEventMouseButton> mb = p_event; + if (mb.is_valid() && !mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT) { + + if (gui.subwindow_drag == SUB_WINDOW_DRAG_CLOSE) { + if (gui.subwindow_drag_close_rect.has_point(mb->get_position())) { + //close window + gui.subwindow_focused->_event_callback(DisplayServer::WINDOW_EVENT_CLOSE_REQUEST); + } + } + gui.subwindow_drag = SUB_WINDOW_DRAG_DISABLED; + if (gui.subwindow_focused != nullptr) { //may have been erased + _sub_window_update(gui.subwindow_focused); + } + } + + Ref<InputEventMouseMotion> mm = p_event; + if (mm.is_valid()) { + + if (gui.subwindow_drag == SUB_WINDOW_DRAG_MOVE) { + Vector2 diff = mm->get_position() - gui.subwindow_drag_from; + Rect2i new_rect(gui.subwindow_drag_pos + diff, gui.subwindow_focused->get_size()); + gui.subwindow_focused->_rect_changed_callback(new_rect); + } + if (gui.subwindow_drag == SUB_WINDOW_DRAG_CLOSE) { + gui.subwindow_drag_close_inside = gui.subwindow_drag_close_rect.has_point(mm->get_position()); + } + if (gui.subwindow_drag == SUB_WINDOW_DRAG_RESIZE) { + Vector2i diff = mm->get_position() - gui.subwindow_drag_from; + Size2i min_size = gui.subwindow_focused->get_min_size(); + if (gui.subwindow_focused->is_wrapping_controls()) { + Size2i cms = gui.subwindow_focused->get_contents_minimum_size(); + min_size.x = MAX(cms.x, min_size.x); + min_size.y = MAX(cms.y, min_size.y); + } + min_size.x = MAX(min_size.x, 1); + min_size.y = MAX(min_size.y, 1); + + Rect2i r = gui.subwindow_resize_from_rect; + + Size2i limit = r.size - min_size; + + switch (gui.subwindow_resize_mode) { + case SUB_WINDOW_RESIZE_TOP_LEFT: { + + diff.x = MIN(diff.x, limit.x); + diff.y = MIN(diff.y, limit.y); + r.position += diff; + r.size -= diff; + } break; + case SUB_WINDOW_RESIZE_TOP: { + diff.x = 0; + diff.y = MIN(diff.y, limit.y); + r.position += diff; + r.size -= diff; + } break; + case SUB_WINDOW_RESIZE_TOP_RIGHT: { + diff.x = MAX(diff.x, -limit.x); + diff.y = MIN(diff.y, limit.y); + r.position.y += diff.y; + r.size.y -= diff.y; + r.size.x += diff.x; + } break; + case SUB_WINDOW_RESIZE_LEFT: { + diff.x = MIN(diff.x, limit.x); + diff.y = 0; + r.position += diff; + r.size -= diff; + + } break; + case SUB_WINDOW_RESIZE_RIGHT: { + diff.x = MAX(diff.x, -limit.x); + r.size.x += diff.x; + } break; + case SUB_WINDOW_RESIZE_BOTTOM_LEFT: { + diff.x = MIN(diff.x, limit.x); + diff.y = MAX(diff.y, -limit.y); + r.position.x += diff.x; + r.size.x -= diff.x; + r.size.y += diff.y; + + } break; + case SUB_WINDOW_RESIZE_BOTTOM: { + diff.y = MAX(diff.y, -limit.y); + r.size.y += diff.y; + } break; + case SUB_WINDOW_RESIZE_BOTTOM_RIGHT: { + diff.x = MAX(diff.x, -limit.x); + diff.y = MAX(diff.y, -limit.y); + r.size += diff; + + } break; + default: { + } + } + + gui.subwindow_focused->_rect_changed_callback(r); + } + + if (gui.subwindow_focused) { //may have been erased + _sub_window_update(gui.subwindow_focused); + } + } + + return true; //handled + } + Ref<InputEventMouseButton> mb = p_event; + //if the event is a mouse button, we need to check whether another window was clicked + + if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT) { + + bool click_on_window = false; + for (int i = gui.sub_windows.size() - 1; i >= 0; i--) { + SubWindow &sw = gui.sub_windows.write[i]; + + //clicked inside window? + + Rect2i r = Rect2i(sw.window->get_position(), sw.window->get_size()); + + if (!sw.window->get_flag(Window::FLAG_BORDERLESS)) { + //check top bar + int title_height = sw.window->get_theme_constant("title_height"); + Rect2i title_bar = r; + title_bar.position.y -= title_height; + title_bar.size.y = title_height; + + if (title_bar.has_point(mb->get_position())) { + + click_on_window = true; + + int close_h_ofs = sw.window->get_theme_constant("close_h_ofs"); + int close_v_ofs = sw.window->get_theme_constant("close_v_ofs"); + Ref<Texture2D> close_icon = sw.window->get_theme_icon("close"); + + Rect2 close_rect; + close_rect.position = Vector2(r.position.x + r.size.x - close_v_ofs, r.position.y - close_h_ofs); + close_rect.size = close_icon->get_size(); + + if (gui.subwindow_focused != sw.window) { + //refocus + _sub_window_grab_focus(sw.window); + } + + if (close_rect.has_point(mb->get_position())) { + + gui.subwindow_drag = SUB_WINDOW_DRAG_CLOSE; + gui.subwindow_drag_close_inside = true; //starts inside + gui.subwindow_drag_close_rect = close_rect; + } else { + + gui.subwindow_drag = SUB_WINDOW_DRAG_MOVE; + } + + gui.subwindow_drag_from = mb->get_position(); + gui.subwindow_drag_pos = sw.window->get_position(); + + _sub_window_update(sw.window); + } else { + gui.subwindow_resize_mode = _sub_window_get_resize_margin(sw.window, mb->get_position()); + if (gui.subwindow_resize_mode != SUB_WINDOW_RESIZE_DISABLED) { + gui.subwindow_resize_from_rect = r; + gui.subwindow_drag_from = mb->get_position(); + gui.subwindow_drag = SUB_WINDOW_DRAG_RESIZE; + click_on_window = true; + } + } + } + if (!click_on_window && r.has_point(mb->get_position())) { + //clicked, see if it needs to fetch focus + if (gui.subwindow_focused != sw.window) { + //refocus + _sub_window_grab_focus(sw.window); + } + + click_on_window = true; + } + + if (click_on_window) { + break; + } + } + + if (!click_on_window && gui.subwindow_focused) { + //no window found and clicked, remove focus + _sub_window_grab_focus(nullptr); + } + } + + if (gui.subwindow_focused) { + + Ref<InputEventMouseMotion> mm = p_event; + if (mm.is_valid()) { + + SubWindowResize resize = _sub_window_get_resize_margin(gui.subwindow_focused, mm->get_position()); + if (resize != SUB_WINDOW_RESIZE_DISABLED) { + + DisplayServer::CursorShape shapes[SUB_WINDOW_RESIZE_MAX] = { + DisplayServer::CURSOR_ARROW, + DisplayServer::CURSOR_FDIAGSIZE, + DisplayServer::CURSOR_VSIZE, + DisplayServer::CURSOR_BDIAGSIZE, + DisplayServer::CURSOR_HSIZE, + DisplayServer::CURSOR_HSIZE, + DisplayServer::CURSOR_BDIAGSIZE, + DisplayServer::CURSOR_VSIZE, + DisplayServer::CURSOR_FDIAGSIZE + }; + + DisplayServer::get_singleton()->cursor_set_shape(shapes[resize]); + + return true; //reserved for showing the resize cursor + } + } + } + + if (gui.subwindow_drag != SUB_WINDOW_DRAG_DISABLED) { + return true; // dragging, don't pass the event + } + + if (!gui.subwindow_focused) { + return false; + } + + Transform2D window_ofs; + window_ofs.set_origin(-gui.subwindow_focused->get_position()); + + Ref<InputEvent> ev = p_event->xformed_by(window_ofs); + + gui.subwindow_focused->_window_input(ev); + + return true; +} + +void Viewport::input(const Ref<InputEvent> &p_event, bool p_local_coords) { ERR_FAIL_COND(!is_inside_tree()); + if (disable_input) + return; + + if (Engine::get_singleton()->is_editor_hint() && get_tree()->get_edited_scene_root() && get_tree()->get_edited_scene_root()->is_a_parent_of(this)) { + return; + } + local_input_handled = false; + Ref<InputEvent> ev; + if (!p_local_coords) { + ev = _make_input_local(p_event); + } else { + ev = p_event; + } + + if (is_embedding_subwindows() && _sub_windows_forward_input(p_event)) { + set_input_as_handled(); + return; + } + if (!is_input_handled()) { - get_tree()->_call_input_pause(input_group, "_input", p_event); //not a bug, must happen before GUI, order is _input -> gui input -> _unhandled input + get_tree()->_call_input_pause(input_group, "_input", ev, this); //not a bug, must happen before GUI, order is _input -> gui input -> _unhandled input } if (!is_input_handled()) { - _gui_input_event(p_event); + _gui_input_event(ev); } - //get_tree()->call_group(SceneTree::GROUP_CALL_REVERSE|SceneTree::GROUP_CALL_REALTIME|SceneTree::GROUP_CALL_MULIILEVEL,gui_input_group,"_gui_input",p_event); //special one for GUI, as controls use their own process check + //get_tree()->call_group(SceneTree::GROUP_CALL_REVERSE|SceneTree::GROUP_CALL_REALTIME|SceneTree::GROUP_CALL_MULIILEVEL,gui_input_group,"_gui_input",ev); //special one for GUI, as controls use their own process check } -void Viewport::unhandled_input(const Ref<InputEvent> &p_event) { +void Viewport::unhandled_input(const Ref<InputEvent> &p_event, bool p_local_coords) { ERR_FAIL_COND(!is_inside_tree()); - get_tree()->_call_input_pause(unhandled_input_group, "_unhandled_input", p_event); + if (disable_input) + return; + + if (Engine::get_singleton()->is_editor_hint() && get_tree()->get_edited_scene_root() && get_tree()->get_edited_scene_root()->is_a_parent_of(this)) { + return; + } + + Ref<InputEvent> ev; + if (!p_local_coords) { + ev = _make_input_local(p_event); + } else { + ev = p_event; + } + + get_tree()->_call_input_pause(unhandled_input_group, "_unhandled_input", ev, this); //call_group(GROUP_CALL_REVERSE|GROUP_CALL_REALTIME|GROUP_CALL_MULIILEVEL,"unhandled_input","_unhandled_input",ev); - if (!get_tree()->input_handled && Object::cast_to<InputEventKey>(*p_event) != NULL) { - get_tree()->_call_input_pause(unhandled_key_input_group, "_unhandled_key_input", p_event); + if (!is_input_handled() && Object::cast_to<InputEventKey>(*ev) != nullptr) { + get_tree()->_call_input_pause(unhandled_key_input_group, "_unhandled_key_input", ev, this); //call_group(GROUP_CALL_REVERSE|GROUP_CALL_REALTIME|GROUP_CALL_MULIILEVEL,"unhandled_key_input","_unhandled_key_input",ev); } - if (physics_object_picking && !get_tree()->input_handled) { + if (physics_object_picking && !is_input_handled()) { - if (Input::get_singleton()->get_mouse_mode() != Input::MOUSE_MODE_CAPTURED && - (Object::cast_to<InputEventMouseButton>(*p_event) || - Object::cast_to<InputEventMouseMotion>(*p_event) || - Object::cast_to<InputEventScreenDrag>(*p_event) || - Object::cast_to<InputEventScreenTouch>(*p_event) || - Object::cast_to<InputEventKey>(*p_event) //to remember state + if (InputFilter::get_singleton()->get_mouse_mode() != InputFilter::MOUSE_MODE_CAPTURED && + (Object::cast_to<InputEventMouseButton>(*ev) || + Object::cast_to<InputEventMouseMotion>(*ev) || + Object::cast_to<InputEventScreenDrag>(*ev) || + Object::cast_to<InputEventScreenTouch>(*ev) || + Object::cast_to<InputEventKey>(*ev) //to remember state )) { - physics_picking_events.push_back(p_event); + physics_picking_events.push_back(ev); } } } @@ -2849,7 +3086,7 @@ void Viewport::set_use_own_world(bool p_world) { _propagate_exit_world(this); if (!p_world) { - own_world = Ref<World>(); + own_world = Ref<World3D>(); if (world.is_valid()) { world->disconnect(CoreStringNames::get_singleton()->changed, callable_mp(this, &Viewport::_own_world_changed)); } @@ -2858,7 +3095,7 @@ void Viewport::set_use_own_world(bool p_world) { own_world = world->duplicate(); world->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &Viewport::_own_world_changed)); } else { - own_world = Ref<World>(memnew(World)); + own_world = Ref<World3D>(memnew(World3D)); } } @@ -2866,7 +3103,7 @@ void Viewport::set_use_own_world(bool p_world) { _propagate_enter_world(this); if (is_inside_tree()) { - VisualServer::get_singleton()->viewport_set_scenario(viewport, find_world()->get_scenario()); + RenderingServer::get_singleton()->viewport_set_scenario(viewport, find_world()->get_scenario()); } _update_listener(); @@ -2877,30 +3114,6 @@ bool Viewport::is_using_own_world() const { return own_world.is_valid(); } -void Viewport::set_attach_to_screen_rect(const Rect2 &p_rect) { - - VS::get_singleton()->viewport_attach_to_screen(viewport, p_rect); - to_screen_rect = p_rect; -} - -Rect2 Viewport::get_attach_to_screen_rect() const { - - return to_screen_rect; -} - -void Viewport::set_use_render_direct_to_screen(bool p_render_direct_to_screen) { - - if (p_render_direct_to_screen == render_direct_to_screen) - return; - - render_direct_to_screen = p_render_direct_to_screen; - VS::get_singleton()->viewport_set_render_direct_to_screen(viewport, p_render_direct_to_screen); -} - -bool Viewport::is_using_render_direct_to_screen() const { - return render_direct_to_screen; -} - void Viewport::set_physics_object_picking(bool p_enable) { physics_object_picking = p_enable; @@ -2925,11 +3138,6 @@ Vector2 Viewport::get_camera_rect_size() const { return size; } -bool Viewport::gui_has_modal_stack() const { - - return gui.modal_stack.size(); -} - void Viewport::set_disable_input(bool p_disable) { disable_input = p_disable; } @@ -2943,10 +3151,6 @@ Variant Viewport::gui_get_drag_data() const { return gui.drag_data; } -Control *Viewport::get_modal_stack_top() const { - return gui.modal_stack.size() ? gui.modal_stack.back()->get() : NULL; -} - String Viewport::get_configuration_warning() const { /*if (get_parent() && !Object::cast_to<Control>(get_parent()) && !render_target) { @@ -2969,11 +3173,11 @@ int Viewport::gui_get_canvas_sort_index() { void Viewport::set_msaa(MSAA p_msaa) { - ERR_FAIL_INDEX(p_msaa, 7); + ERR_FAIL_INDEX(p_msaa, MSAA_MAX); if (msaa == p_msaa) return; msaa = p_msaa; - VS::get_singleton()->viewport_set_msaa(viewport, VS::ViewportMSAA(p_msaa)); + RS::get_singleton()->viewport_set_msaa(viewport, RS::ViewportMSAA(p_msaa)); } Viewport::MSAA Viewport::get_msaa() const { @@ -2981,10 +3185,23 @@ Viewport::MSAA Viewport::get_msaa() const { return msaa; } +void Viewport::set_screen_space_aa(ScreenSpaceAA p_screen_space_aa) { + + ERR_FAIL_INDEX(p_screen_space_aa, SCREEN_SPACE_AA_MAX); + if (screen_space_aa == p_screen_space_aa) + return; + screen_space_aa = p_screen_space_aa; + RS::get_singleton()->viewport_set_screen_space_aa(viewport, RS::ViewportScreenSpaceAA(p_screen_space_aa)); +} + +Viewport::ScreenSpaceAA Viewport::get_screen_space_aa() const { + + return screen_space_aa; +} void Viewport::set_debug_draw(DebugDraw p_debug_draw) { debug_draw = p_debug_draw; - VS::get_singleton()->viewport_set_debug_draw(viewport, VS::ViewportDebugDraw(p_debug_draw)); + RS::get_singleton()->viewport_set_debug_draw(viewport, RS::ViewportDebugDraw(p_debug_draw)); } Viewport::DebugDraw Viewport::get_debug_draw() const { @@ -2994,7 +3211,7 @@ Viewport::DebugDraw Viewport::get_debug_draw() const { int Viewport::get_render_info(RenderInfo p_info) { - return VS::get_singleton()->viewport_get_render_info(viewport, VS::ViewportRenderInfo(p_info)); + return RS::get_singleton()->viewport_get_render_info(viewport, RS::ViewportRenderInfo(p_info)); } void Viewport::set_snap_controls_to_pixels(bool p_enable) { @@ -3017,7 +3234,17 @@ void Viewport::set_input_as_handled() { local_input_handled = true; } else { ERR_FAIL_COND(!is_inside_tree()); - get_tree()->set_input_as_handled(); + Viewport *vp = this; + while (true) { + if (Object::cast_to<Window>(vp)) { + break; + } + if (!vp->get_parent()) { + break; + } + vp = vp->get_parent()->get_viewport(); + } + vp->set_input_as_handled(); } } @@ -3025,8 +3252,17 @@ bool Viewport::is_input_handled() const { if (handle_input_locally) { return local_input_handled; } else { - ERR_FAIL_COND_V(!is_inside_tree(), false); - return get_tree()->is_input_handled(); + const Viewport *vp = this; + while (true) { + if (Object::cast_to<Window>(vp)) { + break; + } + if (!vp->get_parent()) { + break; + } + vp = vp->get_parent()->get_viewport(); + } + return vp->is_input_handled(); } } @@ -3086,13 +3322,47 @@ void Viewport::_propagate_update_default_repeat(Node *p_node) { } } -void Viewport::_bind_methods() { +DisplayServer::WindowID Viewport::get_window_id() const { + return DisplayServer::MAIN_WINDOW_ID; +} - ClassDB::bind_method(D_METHOD("set_use_arvr", "use"), &Viewport::set_use_arvr); - ClassDB::bind_method(D_METHOD("use_arvr"), &Viewport::use_arvr); +Viewport *Viewport::get_parent_viewport() const { + ERR_FAIL_COND_V(!is_inside_tree(), nullptr); + if (!get_parent()) { + return nullptr; //root viewport + } + + return get_parent()->get_viewport(); +} + +void Viewport::set_embed_subwindows_hint(bool p_embed) { + gui.embed_subwindows_hint = p_embed; +} +bool Viewport::get_embed_subwindows_hint() const { + return gui.embed_subwindows_hint; +} +bool Viewport::is_embedding_subwindows() const { + return gui.embed_subwindows_hint; +} + +void Viewport::pass_mouse_focus_to(Viewport *p_viewport, Control *p_control) { + ERR_FAIL_NULL(p_viewport); + ERR_FAIL_NULL(p_control); + + if (gui.mouse_focus) { + p_viewport->gui.mouse_focus = p_control; + p_viewport->gui.mouse_focus_mask = gui.mouse_focus_mask; + p_viewport->gui.key_focus = p_control; + p_viewport->gui.forced_mouse_focus = true; + + gui.mouse_focus = nullptr; + gui.forced_mouse_focus = false; + gui.mouse_focus_mask = 0; + } +} + +void Viewport::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_size", "size"), &Viewport::set_size); - ClassDB::bind_method(D_METHOD("get_size"), &Viewport::get_size); ClassDB::bind_method(D_METHOD("set_world_2d", "world_2d"), &Viewport::set_world_2d); ClassDB::bind_method(D_METHOD("get_world_2d"), &Viewport::get_world_2d); ClassDB::bind_method(D_METHOD("find_world_2d"), &Viewport::find_world_2d); @@ -3111,25 +3381,12 @@ void Viewport::_bind_methods() { ClassDB::bind_method(D_METHOD("set_transparent_background", "enable"), &Viewport::set_transparent_background); ClassDB::bind_method(D_METHOD("has_transparent_background"), &Viewport::has_transparent_background); - ClassDB::bind_method(D_METHOD("_vp_input"), &Viewport::_vp_input); - ClassDB::bind_method(D_METHOD("_vp_input_text", "text"), &Viewport::_vp_input_text); - ClassDB::bind_method(D_METHOD("_vp_unhandled_input"), &Viewport::_vp_unhandled_input); - - ClassDB::bind_method(D_METHOD("set_size_override", "enable", "size", "margin"), &Viewport::set_size_override, DEFVAL(Size2(-1, -1)), DEFVAL(Size2(0, 0))); - ClassDB::bind_method(D_METHOD("get_size_override"), &Viewport::get_size_override); - ClassDB::bind_method(D_METHOD("is_size_override_enabled"), &Viewport::is_size_override_enabled); - ClassDB::bind_method(D_METHOD("set_size_override_stretch", "enabled"), &Viewport::set_size_override_stretch); - ClassDB::bind_method(D_METHOD("is_size_override_stretch_enabled"), &Viewport::is_size_override_stretch_enabled); - - ClassDB::bind_method(D_METHOD("set_clear_mode", "mode"), &Viewport::set_clear_mode); - ClassDB::bind_method(D_METHOD("get_clear_mode"), &Viewport::get_clear_mode); - - ClassDB::bind_method(D_METHOD("set_update_mode", "mode"), &Viewport::set_update_mode); - ClassDB::bind_method(D_METHOD("get_update_mode"), &Viewport::get_update_mode); - ClassDB::bind_method(D_METHOD("set_msaa", "msaa"), &Viewport::set_msaa); ClassDB::bind_method(D_METHOD("get_msaa"), &Viewport::get_msaa); + ClassDB::bind_method(D_METHOD("set_screen_space_aa", "screen_space_aa"), &Viewport::set_screen_space_aa); + ClassDB::bind_method(D_METHOD("get_screen_space_aa"), &Viewport::get_screen_space_aa); + ClassDB::bind_method(D_METHOD("set_debug_draw", "debug_draw"), &Viewport::set_debug_draw); ClassDB::bind_method(D_METHOD("get_debug_draw"), &Viewport::get_debug_draw); @@ -3141,8 +3398,9 @@ void Viewport::_bind_methods() { ClassDB::bind_method(D_METHOD("get_physics_object_picking"), &Viewport::get_physics_object_picking); ClassDB::bind_method(D_METHOD("get_viewport_rid"), &Viewport::get_viewport_rid); - ClassDB::bind_method(D_METHOD("input", "local_event"), &Viewport::input); - ClassDB::bind_method(D_METHOD("unhandled_input", "local_event"), &Viewport::unhandled_input); + ClassDB::bind_method(D_METHOD("input_text", "text"), &Viewport::input_text); + ClassDB::bind_method(D_METHOD("input", "event", "in_local_coords"), &Viewport::input, DEFVAL(false)); + ClassDB::bind_method(D_METHOD("unhandled_input", "event", "in_local_coords"), &Viewport::unhandled_input, DEFVAL(false)); ClassDB::bind_method(D_METHOD("update_worlds"), &Viewport::update_worlds); @@ -3156,19 +3414,13 @@ void Viewport::_bind_methods() { ClassDB::bind_method(D_METHOD("set_as_audio_listener_2d", "enable"), &Viewport::set_as_audio_listener_2d); ClassDB::bind_method(D_METHOD("is_audio_listener_2d"), &Viewport::is_audio_listener_2d); - ClassDB::bind_method(D_METHOD("set_attach_to_screen_rect", "rect"), &Viewport::set_attach_to_screen_rect); - ClassDB::bind_method(D_METHOD("set_use_render_direct_to_screen", "enable"), &Viewport::set_use_render_direct_to_screen); - ClassDB::bind_method(D_METHOD("is_using_render_direct_to_screen"), &Viewport::is_using_render_direct_to_screen); ClassDB::bind_method(D_METHOD("get_mouse_position"), &Viewport::get_mouse_position); ClassDB::bind_method(D_METHOD("warp_mouse", "to_position"), &Viewport::warp_mouse); - ClassDB::bind_method(D_METHOD("gui_has_modal_stack"), &Viewport::gui_has_modal_stack); ClassDB::bind_method(D_METHOD("gui_get_drag_data"), &Viewport::gui_get_drag_data); ClassDB::bind_method(D_METHOD("gui_is_dragging"), &Viewport::gui_is_dragging); - ClassDB::bind_method(D_METHOD("get_modal_stack_top"), &Viewport::get_modal_stack_top); - ClassDB::bind_method(D_METHOD("set_disable_input", "disable"), &Viewport::set_disable_input); ClassDB::bind_method(D_METHOD("is_input_disabled"), &Viewport::is_input_disabled); @@ -3194,13 +3446,13 @@ void Viewport::_bind_methods() { ClassDB::bind_method(D_METHOD("set_default_canvas_item_texture_filter", "mode"), &Viewport::set_default_canvas_item_texture_filter); ClassDB::bind_method(D_METHOD("get_default_canvas_item_texture_filter"), &Viewport::get_default_canvas_item_texture_filter); + ClassDB::bind_method(D_METHOD("set_embed_subwindows_hint", "enable"), &Viewport::set_embed_subwindows_hint); + ClassDB::bind_method(D_METHOD("get_embed_subwindows_hint"), &Viewport::get_embed_subwindows_hint); + ClassDB::bind_method(D_METHOD("is_embedding_subwindows"), &Viewport::is_embedding_subwindows); + ClassDB::bind_method(D_METHOD("set_default_canvas_item_texture_repeat", "mode"), &Viewport::set_default_canvas_item_texture_repeat); ClassDB::bind_method(D_METHOD("get_default_canvas_item_texture_repeat"), &Viewport::get_default_canvas_item_texture_repeat); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "arvr"), "set_use_arvr", "use_arvr"); - - ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "size"), "set_size", "get_size"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "size_override_stretch"), "set_size_override_stretch", "is_size_override_stretch_enabled"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "own_world"), "set_use_own_world", "is_using_own_world"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "world", PROPERTY_HINT_RESOURCE_TYPE, "World"), "set_world", "get_world"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "world_2d", PROPERTY_HINT_RESOURCE_TYPE, "World2D", 0), "set_world_2d", "get_world_2d"); @@ -3208,11 +3460,8 @@ void Viewport::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::BOOL, "handle_input_locally"), "set_handle_input_locally", "is_handling_input_locally"); ADD_GROUP("Rendering", ""); ADD_PROPERTY(PropertyInfo(Variant::INT, "msaa", PROPERTY_HINT_ENUM, "Disabled,2x,4x,8x,16x,AndroidVR 2x,AndroidVR 4x"), "set_msaa", "get_msaa"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "render_direct_to_screen"), "set_use_render_direct_to_screen", "is_using_render_direct_to_screen"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "screen_space_aa", PROPERTY_HINT_ENUM, "Disabled,FXAA"), "set_screen_space_aa", "get_screen_space_aa"); ADD_PROPERTY(PropertyInfo(Variant::INT, "debug_draw", PROPERTY_HINT_ENUM, "Disabled,Unshaded,Overdraw,Wireframe"), "set_debug_draw", "get_debug_draw"); - ADD_GROUP("Render Target", "render_target_"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "render_target_clear_mode", PROPERTY_HINT_ENUM, "Always,Never,Next Frame"), "set_clear_mode", "get_clear_mode"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "render_target_update_mode", PROPERTY_HINT_ENUM, "Disabled,Once,When Visible,Always"), "set_update_mode", "get_update_mode"); ADD_GROUP("Canvas Items", "canvas_item_"); ADD_PROPERTY(PropertyInfo(Variant::INT, "canvas_item_default_texture_filter", PROPERTY_HINT_ENUM, "Nearest,Linear,MipmapLinear,MipmapNearest"), "set_default_canvas_item_texture_filter", "get_default_canvas_item_texture_filter"); ADD_PROPERTY(PropertyInfo(Variant::INT, "canvas_item_default_texture_repeat", PROPERTY_HINT_ENUM, "Disabled,Enabled,Mirror"), "set_default_canvas_item_texture_repeat", "get_default_canvas_item_texture_repeat"); @@ -3224,6 +3473,7 @@ void Viewport::_bind_methods() { ADD_GROUP("GUI", "gui_"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "gui_disable_input"), "set_disable_input", "is_input_disabled"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "gui_snap_controls_to_pixels"), "set_snap_controls_to_pixels", "is_snap_controls_to_pixels_enabled"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "gui_embed_subwindows"), "set_embed_subwindows_hint", "get_embed_subwindows_hint"); ADD_GROUP("Shadow Atlas", "shadow_atlas_"); ADD_PROPERTY(PropertyInfo(Variant::INT, "shadow_atlas_size"), "set_shadow_atlas_size", "get_shadow_atlas_size"); ADD_PROPERTYI(PropertyInfo(Variant::INT, "shadow_atlas_quad_0", PROPERTY_HINT_ENUM, "Disabled,1 Shadow,4 Shadows,16 Shadows,64 Shadows,256 Shadows,1024 Shadows"), "set_shadow_atlas_quadrant_subdiv", "get_shadow_atlas_quadrant_subdiv", 0); @@ -3236,11 +3486,6 @@ void Viewport::_bind_methods() { ADD_SIGNAL(MethodInfo("size_changed")); ADD_SIGNAL(MethodInfo("gui_focus_changed", PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_RESOURCE_TYPE, "Control"))); - BIND_ENUM_CONSTANT(UPDATE_DISABLED); - BIND_ENUM_CONSTANT(UPDATE_ONCE); - BIND_ENUM_CONSTANT(UPDATE_WHEN_VISIBLE); - BIND_ENUM_CONSTANT(UPDATE_ALWAYS); - BIND_ENUM_CONSTANT(SHADOW_ATLAS_QUADRANT_SUBDIV_DISABLED); BIND_ENUM_CONSTANT(SHADOW_ATLAS_QUADRANT_SUBDIV_1); BIND_ENUM_CONSTANT(SHADOW_ATLAS_QUADRANT_SUBDIV_4); @@ -3250,6 +3495,17 @@ void Viewport::_bind_methods() { BIND_ENUM_CONSTANT(SHADOW_ATLAS_QUADRANT_SUBDIV_1024); BIND_ENUM_CONSTANT(SHADOW_ATLAS_QUADRANT_SUBDIV_MAX); + BIND_ENUM_CONSTANT(MSAA_DISABLED); + BIND_ENUM_CONSTANT(MSAA_2X); + BIND_ENUM_CONSTANT(MSAA_4X); + BIND_ENUM_CONSTANT(MSAA_8X); + BIND_ENUM_CONSTANT(MSAA_16X); + BIND_ENUM_CONSTANT(MSAA_MAX); + + BIND_ENUM_CONSTANT(SCREEN_SPACE_AA_DISABLED); + BIND_ENUM_CONSTANT(SCREEN_SPACE_AA_FXAA); + BIND_ENUM_CONSTANT(SCREEN_SPACE_AA_MAX); + BIND_ENUM_CONSTANT(RENDER_INFO_OBJECTS_IN_FRAME); BIND_ENUM_CONSTANT(RENDER_INFO_VERTICES_IN_FRAME); BIND_ENUM_CONSTANT(RENDER_INFO_MATERIAL_CHANGES_IN_FRAME); @@ -3260,9 +3516,10 @@ void Viewport::_bind_methods() { BIND_ENUM_CONSTANT(DEBUG_DRAW_DISABLED); BIND_ENUM_CONSTANT(DEBUG_DRAW_UNSHADED); + BIND_ENUM_CONSTANT(DEBUG_DRAW_LIGHTING); BIND_ENUM_CONSTANT(DEBUG_DRAW_OVERDRAW); BIND_ENUM_CONSTANT(DEBUG_DRAW_WIREFRAME); - + BIND_ENUM_CONSTANT(DEBUG_DRAW_NORMAL_BUFFER); BIND_ENUM_CONSTANT(DEBUG_DRAW_GI_PROBE_ALBEDO); BIND_ENUM_CONSTANT(DEBUG_DRAW_GI_PROBE_LIGHTING); BIND_ENUM_CONSTANT(DEBUG_DRAW_GI_PROBE_EMISSION); @@ -3270,68 +3527,47 @@ void Viewport::_bind_methods() { BIND_ENUM_CONSTANT(DEBUG_DRAW_DIRECTIONAL_SHADOW_ATLAS); BIND_ENUM_CONSTANT(DEBUG_DRAW_SCENE_LUMINANCE); BIND_ENUM_CONSTANT(DEBUG_DRAW_SSAO); - - BIND_ENUM_CONSTANT(MSAA_DISABLED); - BIND_ENUM_CONSTANT(MSAA_2X); - BIND_ENUM_CONSTANT(MSAA_4X); - BIND_ENUM_CONSTANT(MSAA_8X); - BIND_ENUM_CONSTANT(MSAA_16X); - - BIND_ENUM_CONSTANT(CLEAR_MODE_ALWAYS); - BIND_ENUM_CONSTANT(CLEAR_MODE_NEVER); - BIND_ENUM_CONSTANT(CLEAR_MODE_ONLY_NEXT_FRAME); + BIND_ENUM_CONSTANT(DEBUG_DRAW_ROUGHNESS_LIMITER); + BIND_ENUM_CONSTANT(DEBUG_DRAW_PSSM_SPLITS); + BIND_ENUM_CONSTANT(DEBUG_DRAW_DECAL_ATLAS); BIND_ENUM_CONSTANT(DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_NEAREST); BIND_ENUM_CONSTANT(DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_LINEAR); BIND_ENUM_CONSTANT(DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS); BIND_ENUM_CONSTANT(DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS); - BIND_ENUM_CONSTANT(DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_MAX); + BIND_ENUM_CONSTANT(DEFAULT_CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); BIND_ENUM_CONSTANT(DEFAULT_CANVAS_ITEM_TEXTURE_REPEAT_ENABLED); BIND_ENUM_CONSTANT(DEFAULT_CANVAS_ITEM_TEXTURE_REPEAT_MIRROR); BIND_ENUM_CONSTANT(DEFAULT_CANVAS_ITEM_TEXTURE_REPEAT_MAX); } -void Viewport::_subwindow_visibility_changed() { - - // unfortunately, we don't know the sender, i.e. which subwindow changed; - // so we have to check them all. - gui.subwindow_visibility_dirty = true; -} - Viewport::Viewport() { world_2d = Ref<World2D>(memnew(World2D)); - viewport = VisualServer::get_singleton()->viewport_create(); - texture_rid = VisualServer::get_singleton()->viewport_get_texture(viewport); - - render_direct_to_screen = false; + viewport = RenderingServer::get_singleton()->viewport_create(); + texture_rid = RenderingServer::get_singleton()->viewport_get_texture(viewport); default_texture.instance(); default_texture->vp = const_cast<Viewport *>(this); viewport_textures.insert(default_texture.ptr()); - default_texture->proxy = VS::get_singleton()->texture_proxy_create(texture_rid); + default_texture->proxy = RS::get_singleton()->texture_proxy_create(texture_rid); - //internal_listener = SpatialSoundServer::get_singleton()->listener_create(); audio_listener = false; //internal_listener_2d = SpatialSound2DServer::get_singleton()->listener_create(); audio_listener_2d = false; transparent_bg = false; - parent = NULL; - listener = NULL; - camera = NULL; + parent = nullptr; + listener = nullptr; + camera = nullptr; override_canvas_transform = false; - canvas_layers.insert(NULL); // This eases picking code (interpreted as the canvas of the Viewport) - arvr = false; - size_override = false; - size_override_stretch = false; - size_override_size = Size2(1, 1); + canvas_layers.insert(nullptr); // This eases picking code (interpreted as the canvas of the Viewport) + gen_mipmaps = false; //clear=true; - update_mode = UPDATE_WHEN_VISIBLE; physics_object_picking = false; physics_has_last_mousepos = false; @@ -3361,19 +3597,21 @@ Viewport::Viewport() { gui.tooltip_delay = GLOBAL_DEF("gui/timers/tooltip_delay_sec", 0.5); ProjectSettings::get_singleton()->set_custom_property_info("gui/timers/tooltip_delay_sec", PropertyInfo(Variant::FLOAT, "gui/timers/tooltip_delay_sec", PROPERTY_HINT_RANGE, "0,5,0.01,or_greater")); // No negative numbers - gui.tooltip = NULL; - gui.tooltip_label = NULL; - gui.drag_preview = NULL; + gui.tooltip = nullptr; + gui.tooltip_label = nullptr; + gui.drag_preview = nullptr; gui.drag_attempted = false; gui.canvas_sort_index = 0; gui.roots_order_dirty = false; - gui.mouse_focus = NULL; - gui.last_mouse_focus = NULL; + gui.mouse_focus = nullptr; + gui.forced_mouse_focus = false; + gui.last_mouse_focus = nullptr; + gui.subwindow_focused = nullptr; + gui.subwindow_drag = SUB_WINDOW_DRAG_DISABLED; msaa = MSAA_DISABLED; - + screen_space_aa = SCREEN_SPACE_AA_DISABLED; debug_draw = DEBUG_DRAW_DISABLED; - clear_mode = CLEAR_MODE_ALWAYS; snap_controls_to_pixels = true; physics_last_mouse_state.alt = false; @@ -3384,6 +3622,8 @@ Viewport::Viewport() { local_input_handled = false; handle_input_locally = true; + size_allocated = false; + default_canvas_item_texture_filter = DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_LINEAR; default_canvas_item_texture_repeat = DEFAULT_CANVAS_ITEM_TEXTURE_REPEAT_DISABLED; } @@ -3392,9 +3632,143 @@ Viewport::~Viewport() { //erase itself from viewport textures for (Set<ViewportTexture *>::Element *E = viewport_textures.front(); E; E = E->next()) { - E->get()->vp = NULL; + E->get()->vp = nullptr; + } + RenderingServer::get_singleton()->free(viewport); +} + +///////////////////////////////// + +void SubViewport::set_use_xr(bool p_use_xr) { + xr = p_use_xr; + + RS::get_singleton()->viewport_set_use_xr(get_viewport_rid(), xr); +} + +bool SubViewport::is_using_xr() { + return xr; +} + +void SubViewport::set_size(const Size2i &p_size) { + _set_size(p_size, _get_size_2d_override(), Rect2i(), _stretch_transform(), true); +} +Size2i SubViewport::get_size() const { + return _get_size(); +} + +void SubViewport::set_size_2d_override(const Size2i &p_size) { + + _set_size(_get_size(), p_size, Rect2i(), _stretch_transform(), true); +} +Size2i SubViewport::get_size_2d_override() const { + + return _get_size_2d_override(); +} + +void SubViewport::set_size_2d_override_stretch(bool p_enable) { + + if (p_enable == size_2d_override_stretch) { + return; } - VisualServer::get_singleton()->free(viewport); - //SpatialSoundServer::get_singleton()->free(internal_listener); - //SpatialSound2DServer::get_singleton()->free(internal_listener_2d); + + size_2d_override_stretch = p_enable; + _set_size(_get_size(), _get_size_2d_override(), Rect2i(), _stretch_transform(), true); +} +bool SubViewport::is_size_2d_override_stretch_enabled() const { + + return size_2d_override_stretch; +} + +void SubViewport::set_update_mode(UpdateMode p_mode) { + + update_mode = p_mode; + RS::get_singleton()->viewport_set_update_mode(get_viewport_rid(), RS::ViewportUpdateMode(p_mode)); +} +SubViewport::UpdateMode SubViewport::get_update_mode() const { + + return update_mode; +} + +void SubViewport::set_clear_mode(ClearMode p_mode) { + + clear_mode = p_mode; + RS::get_singleton()->viewport_set_clear_mode(get_viewport_rid(), RS::ViewportClearMode(p_mode)); +} +SubViewport::ClearMode SubViewport::get_clear_mode() const { + + return clear_mode; +} + +DisplayServer::WindowID SubViewport::get_window_id() const { + return DisplayServer::INVALID_WINDOW_ID; +} + +Transform2D SubViewport::_stretch_transform() { + + Transform2D transform = Transform2D(); + Size2i view_size_2d_override = _get_size_2d_override(); + if (size_2d_override_stretch && view_size_2d_override.width > 0 && view_size_2d_override.height > 0) { + Size2 scale = _get_size() / view_size_2d_override; + transform.scale(scale); + } + + return transform; +} + +void SubViewport::_notification(int p_what) { + + if (p_what == NOTIFICATION_ENTER_TREE) { + RS::get_singleton()->viewport_set_active(get_viewport_rid(), true); + } + if (p_what == NOTIFICATION_EXIT_TREE) { + RS::get_singleton()->viewport_set_active(get_viewport_rid(), false); + } +} + +void SubViewport::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_use_xr", "use"), &SubViewport::set_use_xr); + ClassDB::bind_method(D_METHOD("is_using_xr"), &SubViewport::is_using_xr); + + ClassDB::bind_method(D_METHOD("set_size", "size"), &SubViewport::set_size); + ClassDB::bind_method(D_METHOD("get_size"), &SubViewport::get_size); + + ClassDB::bind_method(D_METHOD("set_size_2d_override", "size"), &SubViewport::set_size_2d_override); + ClassDB::bind_method(D_METHOD("get_size_2d_override"), &SubViewport::get_size_2d_override); + + ClassDB::bind_method(D_METHOD("set_size_2d_override_stretch", "enable"), &SubViewport::set_size_2d_override_stretch); + ClassDB::bind_method(D_METHOD("is_size_2d_override_stretch_enabled"), &SubViewport::is_size_2d_override_stretch_enabled); + + ClassDB::bind_method(D_METHOD("set_update_mode", "mode"), &SubViewport::set_update_mode); + ClassDB::bind_method(D_METHOD("get_update_mode"), &SubViewport::get_update_mode); + + ClassDB::bind_method(D_METHOD("set_clear_mode", "mode"), &SubViewport::set_clear_mode); + ClassDB::bind_method(D_METHOD("get_clear_mode"), &SubViewport::get_clear_mode); + + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "xr"), "set_use_xr", "is_using_xr"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "size"), "set_size", "get_size"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "size_2d_override"), "set_size_2d_override", "get_size_2d_override"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "size_2d_override_stretch"), "set_size_2d_override_stretch", "is_size_2d_override_stretch_enabled"); + ADD_GROUP("Render Target", "render_target_"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "render_target_clear_mode", PROPERTY_HINT_ENUM, "Always,Never,Next Frame"), "set_clear_mode", "get_clear_mode"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "render_target_update_mode", PROPERTY_HINT_ENUM, "Disabled,Once,When Visible,Always"), "set_update_mode", "get_update_mode"); + + BIND_ENUM_CONSTANT(CLEAR_MODE_ALWAYS); + BIND_ENUM_CONSTANT(CLEAR_MODE_NEVER); + BIND_ENUM_CONSTANT(CLEAR_MODE_ONLY_NEXT_FRAME); + + BIND_ENUM_CONSTANT(UPDATE_DISABLED); + BIND_ENUM_CONSTANT(UPDATE_ONCE); + BIND_ENUM_CONSTANT(UPDATE_WHEN_VISIBLE); + BIND_ENUM_CONSTANT(UPDATE_WHEN_PARENT_VISIBLE); + BIND_ENUM_CONSTANT(UPDATE_ALWAYS); +} + +SubViewport::SubViewport() { + xr = false; + size_2d_override_stretch = false; + update_mode = UPDATE_WHEN_VISIBLE; + clear_mode = CLEAR_MODE_ALWAYS; +} + +SubViewport::~SubViewport() { } |