summaryrefslogtreecommitdiff
path: root/scene/main/viewport.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'scene/main/viewport.cpp')
-rw-r--r--scene/main/viewport.cpp1463
1 files changed, 910 insertions, 553 deletions
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp
index 0a9f98bb2f..126b1d54fc 100644
--- a/scene/main/viewport.cpp
+++ b/scene/main/viewport.cpp
@@ -1,40 +1,42 @@
-/*************************************************************************/
-/* viewport.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* viewport.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "viewport.h"
+#include "core/config/project_settings.h"
#include "core/core_string_names.h"
#include "core/debugger/engine_debugger.h"
#include "core/object/message_queue.h"
#include "core/string/translation.h"
#include "core/templates/pair.h"
+#include "core/templates/sort_array.h"
#include "scene/2d/audio_listener_2d.h"
#include "scene/2d/camera_2d.h"
#include "scene/2d/collision_object_2d.h"
@@ -48,6 +50,7 @@
#include "scene/gui/label.h"
#include "scene/gui/popup.h"
#include "scene/gui/popup_menu.h"
+#include "scene/gui/subviewport_container.h"
#include "scene/main/canvas_layer.h"
#include "scene/main/window.h"
#include "scene/resources/mesh.h"
@@ -58,8 +61,8 @@
#include "servers/rendering/rendering_server_globals.h"
void ViewportTexture::setup_local_to_scene() {
- Node *local_scene = get_local_scene();
- if (!local_scene) {
+ Node *loc_scene = get_local_scene();
+ if (!loc_scene) {
return;
}
@@ -69,7 +72,7 @@ void ViewportTexture::setup_local_to_scene() {
vp = nullptr;
- Node *vpn = local_scene->get_node(path);
+ Node *vpn = loc_scene->get_node(path);
ERR_FAIL_COND_MSG(!vpn, "ViewportTexture: Path to node is invalid.");
vp = Object::cast_to<Viewport>(vpn);
@@ -78,6 +81,7 @@ void ViewportTexture::setup_local_to_scene() {
vp->viewport_textures.insert(this);
+ ERR_FAIL_NULL(RenderingServer::get_singleton());
if (proxy_ph.is_valid()) {
RS::get_singleton()->texture_proxy_update(proxy, vp->texture_rid);
RS::get_singleton()->free(proxy_ph);
@@ -151,6 +155,8 @@ ViewportTexture::~ViewportTexture() {
vp->viewport_textures.erase(this);
}
+ ERR_FAIL_NULL(RenderingServer::get_singleton());
+
if (proxy_ph.is_valid()) {
RS::get_singleton()->free(proxy_ph);
}
@@ -159,30 +165,25 @@ ViewportTexture::~ViewportTexture() {
}
}
-/////////////////////////////////////
-
-// Aliases used to provide custom styles to tooltips in the default
-// theme and editor theme.
-// TooltipPanel is also used for custom tooltips, while TooltipLabel
-// is only relevant for default tooltips.
-
-class TooltipPanel : public PopupPanel {
- GDCLASS(TooltipPanel, PopupPanel);
-
-public:
- TooltipPanel() {}
-};
+void Viewport::_sub_window_update_order() {
+ if (gui.sub_windows.size() < 2) {
+ return;
+ }
-class TooltipLabel : public Label {
- GDCLASS(TooltipLabel, Label);
+ if (!gui.sub_windows[gui.sub_windows.size() - 1].window->get_flag(Window::FLAG_ALWAYS_ON_TOP)) {
+ int index = gui.sub_windows.size() - 1;
-public:
- TooltipLabel() {}
-};
+ while (index > 0 && gui.sub_windows[index - 1].window->get_flag(Window::FLAG_ALWAYS_ON_TOP)) {
+ --index;
+ }
-/////////////////////////////////////
+ if (index != (gui.sub_windows.size() - 1)) {
+ SubWindow sw = gui.sub_windows[gui.sub_windows.size() - 1];
+ gui.sub_windows.remove_at(gui.sub_windows.size() - 1);
+ gui.sub_windows.insert(index, sw);
+ }
+ }
-void Viewport::_sub_window_update_order() {
for (int i = 0; i < gui.sub_windows.size(); i++) {
RS::get_singleton()->canvas_item_set_draw_index(gui.sub_windows[i].canvas_item, i);
}
@@ -211,14 +212,7 @@ void Viewport::_sub_window_register(Window *p_window) {
}
void Viewport::_sub_window_update(Window *p_window) {
- int index = -1;
- for (int i = 0; i < gui.sub_windows.size(); i++) {
- if (gui.sub_windows[i].window == p_window) {
- index = i;
- break;
- }
- }
-
+ int index = _sub_window_find(p_window);
ERR_FAIL_COND(index == -1);
const SubWindow &sw = gui.sub_windows[index];
@@ -237,10 +231,10 @@ void Viewport::_sub_window_update(Window *p_window) {
int font_size = p_window->get_theme_font_size(SNAME("title_font_size"));
Color title_color = p_window->get_theme_color(SNAME("title_color"));
int title_height = p_window->get_theme_constant(SNAME("title_height"));
- int close_h_ofs = p_window->get_theme_constant(SNAME("close_h_ofs"));
- int close_v_ofs = p_window->get_theme_constant(SNAME("close_v_ofs"));
+ int close_h_ofs = p_window->get_theme_constant(SNAME("close_h_offset"));
+ int close_v_ofs = p_window->get_theme_constant(SNAME("close_v_offset"));
- TextLine title_text = TextLine(p_window->atr(p_window->get_title()), title_font, font_size, Dictionary(), TranslationServer::get_singleton()->get_tool_locale());
+ TextLine title_text = TextLine(p_window->atr(p_window->get_title()), title_font, font_size);
title_text.set_width(r.size.width - panel->get_minimum_size().x - close_h_ofs);
title_text.set_direction(p_window->is_layout_rtl() ? TextServer::DIRECTION_RTL : TextServer::DIRECTION_LTR);
int x = (r.size.width - title_text.get_size().x) / 2;
@@ -278,14 +272,7 @@ void Viewport::_sub_window_grab_focus(Window *p_window) {
return;
}
- int index = -1;
- for (int i = 0; i < gui.sub_windows.size(); i++) {
- if (gui.sub_windows[i].window == p_window) {
- index = i;
- break;
- }
- }
-
+ int index = _sub_window_find(p_window);
ERR_FAIL_COND(index == -1);
if (p_window->get_flag(Window::FLAG_NO_FOCUS)) {
@@ -333,13 +320,13 @@ void Viewport::_sub_window_grab_focus(Window *p_window) {
}
void Viewport::_sub_window_remove(Window *p_window) {
- for (int i = 0; i < gui.sub_windows.size(); i++) {
- if (gui.sub_windows[i].window == p_window) {
- RS::get_singleton()->free(gui.sub_windows[i].canvas_item);
- gui.sub_windows.remove_at(i);
- break;
- }
- }
+ int index = _sub_window_find(p_window);
+ ERR_FAIL_COND(index == -1);
+
+ ERR_FAIL_NULL(RenderingServer::get_singleton());
+
+ RS::get_singleton()->free(gui.sub_windows[index].canvas_item);
+ gui.sub_windows.remove_at(index);
if (gui.sub_windows.size() == 0) {
RS::get_singleton()->free(subwindow_canvas);
@@ -347,32 +334,49 @@ void Viewport::_sub_window_remove(Window *p_window) {
}
if (gui.subwindow_focused == p_window) {
+ Window *new_focused_window;
Window *parent_visible = p_window->get_parent_visible_window();
gui.subwindow_drag = SUB_WINDOW_DRAG_DISABLED;
gui.subwindow_focused->_event_callback(DisplayServer::WINDOW_EVENT_FOCUS_OUT);
- if (parent_visible && parent_visible != this) {
- gui.subwindow_focused = parent_visible;
- gui.subwindow_focused->_event_callback(DisplayServer::WINDOW_EVENT_FOCUS_IN);
+ if (parent_visible) {
+ new_focused_window = parent_visible;
} else {
- gui.subwindow_focused = nullptr;
- Window *this_window = Object::cast_to<Window>(this);
- if (this_window) {
- this_window->_event_callback(DisplayServer::WINDOW_EVENT_FOCUS_IN);
+ new_focused_window = Object::cast_to<Window>(this);
+ }
+
+ if (new_focused_window) {
+ int new_focused_index = _sub_window_find(new_focused_window);
+ if (new_focused_index != -1) {
+ gui.subwindow_focused = new_focused_window;
+ } else {
+ gui.subwindow_focused = nullptr;
}
+
+ new_focused_window->_event_callback(DisplayServer::WINDOW_EVENT_FOCUS_IN);
+ } else {
+ gui.subwindow_focused = nullptr;
}
}
RenderingServer::get_singleton()->viewport_set_parent_viewport(p_window->viewport, p_window->parent ? p_window->parent->viewport : RID());
}
+int Viewport::_sub_window_find(Window *p_window) {
+ for (int i = 0; i < gui.sub_windows.size(); i++) {
+ if (gui.sub_windows[i].window == p_window) {
+ return i;
+ }
+ }
+
+ return -1;
+}
+
void Viewport::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
- gui.embedding_subwindows = gui.embed_subwindows_hint;
-
if (get_parent()) {
parent = get_parent()->get_viewport();
RenderingServer::get_singleton()->viewport_set_parent_viewport(viewport, parent->get_viewport_rid());
@@ -382,6 +386,8 @@ void Viewport::_notification(int p_what) {
current_canvas = find_world_2d()->get_canvas();
RenderingServer::get_singleton()->viewport_attach_canvas(viewport, current_canvas);
+ RenderingServer::get_singleton()->viewport_set_canvas_transform(viewport, current_canvas, canvas_transform);
+ RenderingServer::get_singleton()->viewport_set_canvas_cull_mask(viewport, canvas_cull_mask);
_update_audio_listener_2d();
#ifndef _3D_DISABLED
RenderingServer::get_singleton()->viewport_set_scenario(viewport, find_world_3d()->get_scenario());
@@ -392,7 +398,7 @@ void Viewport::_notification(int p_what) {
if (get_tree()->is_debugging_collisions_hint()) {
PhysicsServer2D::get_singleton()->space_set_debug_contacts(find_world_2d()->get_space(), get_tree()->get_collision_debug_contact_count());
contact_2d_debug = RenderingServer::get_singleton()->canvas_item_create();
- RenderingServer::get_singleton()->canvas_item_set_parent(contact_2d_debug, find_world_2d()->get_canvas());
+ RenderingServer::get_singleton()->canvas_item_set_parent(contact_2d_debug, current_canvas);
#ifndef _3D_DISABLED
PhysicsServer3D::get_singleton()->space_set_debug_contacts(find_world_3d()->get_space(), get_tree()->get_collision_debug_contact_count());
contact_3d_debug_multimesh = RenderingServer::get_singleton()->multimesh_create();
@@ -406,15 +412,15 @@ void Viewport::_notification(int p_what) {
#endif // _3D_DISABLED
set_physics_process_internal(true);
}
-
} break;
+
case NOTIFICATION_READY: {
#ifndef _3D_DISABLED
if (audio_listener_3d_set.size() && !audio_listener_3d) {
AudioListener3D *first = nullptr;
- for (Set<AudioListener3D *>::Element *E = audio_listener_3d_set.front(); E; E = E->next()) {
- if (first == nullptr || first->is_greater_than(E->get())) {
- first = E->get();
+ for (AudioListener3D *E : audio_listener_3d_set) {
+ if (first == nullptr || first->is_greater_than(E)) {
+ first = E;
}
}
@@ -426,9 +432,9 @@ void Viewport::_notification(int p_what) {
if (camera_3d_set.size() && !camera_3d) {
// There are cameras but no current camera, pick first in tree and make it current.
Camera3D *first = nullptr;
- for (Set<Camera3D *>::Element *E = camera_3d_set.front(); E; E = E->next()) {
- if (first == nullptr || first->is_greater_than(E->get())) {
- first = E->get();
+ for (Camera3D *E : camera_3d_set) {
+ if (first == nullptr || first->is_greater_than(E)) {
+ first = E;
}
}
@@ -438,6 +444,7 @@ void Viewport::_notification(int p_what) {
}
#endif // _3D_DISABLED
} break;
+
case NOTIFICATION_EXIT_TREE: {
_gui_cancel_tooltip();
@@ -461,6 +468,7 @@ void Viewport::_notification(int p_what) {
RS::get_singleton()->viewport_set_active(viewport, false);
RenderingServer::get_singleton()->viewport_set_parent_viewport(viewport, RID());
} break;
+
case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
if (!get_tree()) {
return;
@@ -493,20 +501,37 @@ void Viewport::_notification(int p_what) {
}
#endif // _3D_DISABLED
} break;
- case NOTIFICATION_WM_MOUSE_EXIT: {
- _drop_physics_mouseover();
- // Unlike on loss of focus (NOTIFICATION_WM_WINDOW_FOCUS_OUT), do not
- // drop the gui mouseover here, as a scrollbar may be dragged while the
- // mouse is outside the window (without the window having lost focus).
- // See bug #39634
+ case NOTIFICATION_VP_MOUSE_ENTER: {
+ gui.mouse_in_viewport = true;
} break;
- case NOTIFICATION_WM_WINDOW_FOCUS_OUT: {
+
+ case NOTIFICATION_VP_MOUSE_EXIT: {
+ gui.mouse_in_viewport = false;
_drop_physics_mouseover();
+ _drop_mouse_over();
+ // When the mouse exits the viewport, we want to end mouse_over, but
+ // not mouse_focus, because, for example, we want to continue
+ // dragging a scrollbar even if the mouse has left the viewport.
+ } break;
+ case NOTIFICATION_WM_WINDOW_FOCUS_OUT: {
+ _gui_cancel_tooltip();
+ _drop_physics_mouseover();
if (gui.mouse_focus && !gui.forced_mouse_focus) {
_drop_mouse_focus();
}
+ // When the window focus changes, we want to end mouse_focus, but
+ // not the mouse_over. Note: The OS will trigger a separate mouse
+ // exit event if the change in focus results in the mouse exiting
+ // the window.
+ } break;
+
+ case NOTIFICATION_PREDELETE: {
+ if (gui_parent) {
+ gui_parent->gui.tooltip_popup = nullptr;
+ gui_parent->gui.tooltip_label = nullptr;
+ }
} break;
}
}
@@ -518,12 +543,24 @@ void Viewport::_process_picking() {
if (!physics_object_picking) {
return;
}
- if (to_screen_rect != Rect2i() && Input::get_singleton()->get_mouse_mode() == Input::MOUSE_MODE_CAPTURED) {
+ if (Object::cast_to<Window>(this) && Input::get_singleton()->get_mouse_mode() == Input::MOUSE_MODE_CAPTURED) {
+ return;
+ }
+ if (!gui.mouse_in_viewport) {
+ // Clear picking events if mouse has left viewport.
+ physics_picking_events.clear();
return;
}
_drop_physics_mouseover(true);
+#ifndef _3D_DISABLED
+ Vector2 last_pos(1e20, 1e20);
+ CollisionObject3D *last_object = nullptr;
+ ObjectID last_id;
+ PhysicsDirectSpaceState3D::RayResult result;
+#endif // _3D_DISABLED
+
PhysicsDirectSpaceState2D *ss2d = PhysicsServer2D::get_singleton()->space_get_direct_state(find_world_2d()->get_space());
if (physics_has_last_mousepos) {
@@ -590,12 +627,12 @@ void Viewport::_process_picking() {
physics_last_mouse_state.meta = mb->is_meta_pressed();
if (mb->is_pressed()) {
- physics_last_mouse_state.mouse_mask |= mouse_button_to_mask(mb->get_button_index());
+ physics_last_mouse_state.mouse_mask.set_flag(mouse_button_to_mask(mb->get_button_index()));
} else {
- physics_last_mouse_state.mouse_mask &= ~mouse_button_to_mask(mb->get_button_index());
+ physics_last_mouse_state.mouse_mask.clear_flag(mouse_button_to_mask(mb->get_button_index()));
// If touch mouse raised, assume we don't know last mouse pos until new events come
- if (mb->get_device() == InputEvent::DEVICE_ID_TOUCH_MOUSE) {
+ if (mb->get_device() == InputEvent::DEVICE_ID_EMULATION) {
physics_has_last_mousepos = false;
}
}
@@ -629,20 +666,20 @@ void Viewport::_process_picking() {
uint64_t frame = get_tree()->get_frame();
PhysicsDirectSpaceState2D::ShapeResult res[64];
- for (Set<CanvasLayer *>::Element *E = canvas_layers.front(); E; E = E->next()) {
- Transform2D canvas_transform;
+ for (const CanvasLayer *E : canvas_layers) {
+ Transform2D canvas_layer_transform;
ObjectID canvas_layer_id;
- if (E->get()) {
+ if (E) {
// A descendant CanvasLayer.
- canvas_transform = E->get()->get_transform();
- canvas_layer_id = E->get()->get_instance_id();
+ canvas_layer_transform = E->get_final_transform();
+ canvas_layer_id = E->get_instance_id();
} else {
// This Viewport's builtin canvas.
- canvas_transform = get_canvas_transform();
+ canvas_layer_transform = get_canvas_transform();
canvas_layer_id = ObjectID();
}
- Vector2 point = canvas_transform.affine_inverse().xform(pos);
+ Vector2 point = canvas_layer_transform.affine_inverse().xform(pos);
PhysicsDirectSpaceState2D::PointParameters point_params;
point_params.position = point;
@@ -651,29 +688,48 @@ void Viewport::_process_picking() {
point_params.pick_point = true;
int rc = ss2d->intersect_point(point_params, res, 64);
+ if (physics_object_picking_sort) {
+ struct ComparatorCollisionObjects {
+ bool operator()(const PhysicsDirectSpaceState2D::ShapeResult &p_a, const PhysicsDirectSpaceState2D::ShapeResult &p_b) const {
+ CollisionObject2D *a = Object::cast_to<CollisionObject2D>(p_a.collider);
+ CollisionObject2D *b = Object::cast_to<CollisionObject2D>(p_b.collider);
+ if (!a || !b) {
+ return false;
+ }
+ int za = a->get_effective_z_index();
+ int zb = b->get_effective_z_index();
+ if (za != zb) {
+ return zb < za;
+ }
+ return a->is_greater_than(b);
+ }
+ };
+ SortArray<PhysicsDirectSpaceState2D::ShapeResult, ComparatorCollisionObjects> sorter;
+ sorter.sort(res, rc);
+ }
for (int i = 0; i < rc; i++) {
if (res[i].collider_id.is_valid() && res[i].collider) {
CollisionObject2D *co = Object::cast_to<CollisionObject2D>(res[i].collider);
if (co && co->can_process()) {
bool send_event = true;
if (is_mouse) {
- Map<ObjectID, uint64_t>::Element *F = physics_2d_mouseover.find(res[i].collider_id);
+ HashMap<ObjectID, uint64_t>::Iterator F = physics_2d_mouseover.find(res[i].collider_id);
if (!F) {
physics_2d_mouseover.insert(res[i].collider_id, frame);
co->_mouse_enter();
} else {
- F->get() = frame;
+ F->value = frame;
// It was already hovered, so don't send the event if it's faked.
if (mm.is_valid() && mm->get_device() == InputEvent::DEVICE_ID_INTERNAL) {
send_event = false;
}
}
- Map<Pair<ObjectID, int>, uint64_t, PairSort<ObjectID, int>>::Element *SF = physics_2d_shape_mouseover.find(Pair(res[i].collider_id, res[i].shape));
+ HashMap<Pair<ObjectID, int>, uint64_t, PairHash<ObjectID, int>>::Iterator SF = physics_2d_shape_mouseover.find(Pair(res[i].collider_id, res[i].shape));
if (!SF) {
physics_2d_shape_mouseover.insert(Pair(res[i].collider_id, res[i].shape), frame);
co->_mouse_shape_enter(res[i].shape);
} else {
- SF->get() = frame;
+ SF->value = frame;
}
}
@@ -691,29 +747,15 @@ void Viewport::_process_picking() {
}
#ifndef _3D_DISABLED
- Vector2 last_pos(1e20, 1e20);
- CollisionObject3D *last_object = nullptr;
- ObjectID last_id;
- PhysicsDirectSpaceState3D::RayResult result;
- bool captured = false;
-
+ CollisionObject3D *capture_object = nullptr;
if (physics_object_capture.is_valid()) {
- CollisionObject3D *co = Object::cast_to<CollisionObject3D>(ObjectDB::get_instance(physics_object_capture));
- if (co && camera_3d) {
- _collision_object_3d_input_event(co, camera_3d, ev, Vector3(), Vector3(), 0);
- captured = true;
- if (mb.is_valid() && mb->get_button_index() == MouseButton::LEFT && !mb->is_pressed()) {
- physics_object_capture = ObjectID();
- }
-
- } else {
+ capture_object = Object::cast_to<CollisionObject3D>(ObjectDB::get_instance(physics_object_capture));
+ if (!capture_object || !camera_3d || (mb.is_valid() && mb->get_button_index() == MouseButton::LEFT && !mb->is_pressed())) {
physics_object_capture = ObjectID();
}
}
- if (captured) {
- // None.
- } else if (pos == last_pos) {
+ if (pos == last_pos) {
if (last_id.is_valid()) {
if (ObjectDB::get_instance(last_id) && last_object) {
// Good, exists.
@@ -739,13 +781,12 @@ void Viewport::_process_picking() {
bool col = space->intersect_ray(ray_params, result);
ObjectID new_collider;
- if (col) {
- CollisionObject3D *co = Object::cast_to<CollisionObject3D>(result.collider);
- if (co && co->can_process()) {
- _collision_object_3d_input_event(co, camera_3d, ev, result.position, result.normal, result.shape);
+ CollisionObject3D *co = col ? Object::cast_to<CollisionObject3D>(result.collider) : nullptr;
+ if (co && co->can_process()) {
+ new_collider = result.collider_id;
+ if (!capture_object) {
last_object = co;
last_id = result.collider_id;
- new_collider = last_id;
if (co->get_capture_input_on_drag() && mb.is_valid() && mb->get_button_index() == MouseButton::LEFT && mb->is_pressed()) {
physics_object_capture = last_id;
}
@@ -754,21 +795,24 @@ void Viewport::_process_picking() {
if (is_mouse && new_collider != physics_object_over) {
if (physics_object_over.is_valid()) {
- CollisionObject3D *co = Object::cast_to<CollisionObject3D>(ObjectDB::get_instance(physics_object_over));
- if (co) {
- co->_mouse_exit();
+ CollisionObject3D *previous_co = Object::cast_to<CollisionObject3D>(ObjectDB::get_instance(physics_object_over));
+ if (previous_co) {
+ previous_co->_mouse_exit();
}
}
if (new_collider.is_valid()) {
- CollisionObject3D *co = Object::cast_to<CollisionObject3D>(ObjectDB::get_instance(new_collider));
- if (co) {
- co->_mouse_enter();
- }
+ DEV_ASSERT(co);
+ co->_mouse_enter();
}
physics_object_over = new_collider;
}
+ if (capture_object) {
+ _collision_object_3d_input_event(capture_object, camera_3d, ev, result.position, result.normal, result.shape);
+ } else if (new_collider.is_valid()) {
+ _collision_object_3d_input_event(co, camera_3d, ev, result.position, result.normal, result.shape);
+ }
}
last_pos = pos;
@@ -790,30 +834,63 @@ void Viewport::update_canvas_items() {
_update_canvas_items(this);
}
-void Viewport::_set_size(const Size2i &p_size, const Size2i &p_size_2d_override, const Rect2i &p_to_screen_rect, const Transform2D &p_stretch_transform, bool p_allocated) {
- if (size == p_size && size_allocated == p_allocated && stretch_transform == p_stretch_transform && p_size_2d_override == size_2d_override && to_screen_rect != p_to_screen_rect) {
+void Viewport::_set_size(const Size2i &p_size, const Size2i &p_size_2d_override, bool p_allocated) {
+ Transform2D stretch_transform_new = Transform2D();
+ if (is_size_2d_override_stretch_enabled() && p_size_2d_override.width > 0 && p_size_2d_override.height > 0) {
+ Size2 scale = Size2(p_size) / Size2(p_size_2d_override);
+ stretch_transform_new.scale(scale);
+ }
+
+ Size2i new_size = p_size.max(Size2i(2, 2));
+ if (size == new_size && size_allocated == p_allocated && stretch_transform == stretch_transform_new && p_size_2d_override == size_2d_override) {
return;
}
- size = p_size;
+ size = new_size;
size_allocated = p_allocated;
size_2d_override = p_size_2d_override;
- stretch_transform = p_stretch_transform;
- to_screen_rect = p_to_screen_rect;
+ stretch_transform = stretch_transform_new;
+
+#ifndef _3D_DISABLED
+ if (!use_xr) {
+#endif
+
+ if (p_allocated) {
+ RS::get_singleton()->viewport_set_size(viewport, size.width, size.height);
+ } else {
+ RS::get_singleton()->viewport_set_size(viewport, 0, 0);
+ }
+
+#ifndef _3D_DISABLED
+ } // if (!use_xr)
+#endif
- if (p_allocated) {
- RS::get_singleton()->viewport_set_size(viewport, size.width, size.height);
- } else {
- RS::get_singleton()->viewport_set_size(viewport, 0, 0);
- }
_update_global_transform();
+ update_configuration_warnings();
update_canvas_items();
+ for (ViewportTexture *E : viewport_textures) {
+ E->emit_changed();
+ }
+
emit_signal(SNAME("size_changed"));
}
Size2i Viewport::_get_size() const {
+#ifndef _3D_DISABLED
+ if (use_xr) {
+ if (XRServer::get_singleton() != nullptr) {
+ Ref<XRInterface> xr_interface = XRServer::get_singleton()->get_primary_interface();
+ if (xr_interface.is_valid() && xr_interface->is_initialized()) {
+ Size2 xr_size = xr_interface->get_render_target_size();
+ return (Size2i)xr_size;
+ }
+ }
+ return Size2i();
+ }
+#endif // _3D_DISABLED
+
return size;
}
@@ -965,11 +1042,6 @@ void Viewport::set_world_2d(const Ref<World2D> &p_world_2d) {
return;
}
- if (parent && parent->find_world_2d() == p_world_2d) {
- WARN_PRINT("Unable to use parent world_2d as world_2d");
- return;
- }
-
if (is_inside_tree()) {
RenderingServer::get_singleton()->viewport_remove_canvas(viewport, current_canvas);
}
@@ -1022,16 +1094,39 @@ Transform2D Viewport::get_final_transform() const {
return stretch_transform * global_canvas_transform;
}
+void Viewport::assign_next_enabled_camera_2d(const StringName &p_camera_group) {
+ List<Node *> camera_list;
+ get_tree()->get_nodes_in_group(p_camera_group, &camera_list);
+
+ Camera2D *new_camera = nullptr;
+ for (Node *E : camera_list) {
+ Camera2D *cam = Object::cast_to<Camera2D>(E);
+ if (!cam) {
+ continue; // Non-camera node (e.g. ParallaxBackground).
+ }
+
+ if (cam->is_enabled()) {
+ new_camera = cam;
+ break;
+ }
+ }
+
+ _camera_2d_set(new_camera);
+ if (!camera_2d) {
+ set_canvas_transform(Transform2D());
+ }
+}
+
void Viewport::_update_canvas_items(Node *p_node) {
if (p_node != this) {
- Viewport *vp = Object::cast_to<Viewport>(p_node);
- if (vp) {
+ Window *w = Object::cast_to<Window>(p_node);
+ if (w && (!w->is_inside_tree() || !w->is_embedded())) {
return;
}
CanvasItem *ci = Object::cast_to<CanvasItem>(p_node);
if (ci) {
- ci->update();
+ ci->queue_redraw();
}
}
@@ -1046,55 +1141,44 @@ Ref<ViewportTexture> Viewport::get_texture() const {
return default_texture;
}
-void Viewport::set_shadow_atlas_size(int p_size) {
- shadow_atlas_size = p_size;
- RS::get_singleton()->viewport_set_shadow_atlas_size(viewport, p_size, shadow_atlas_16_bits);
+void Viewport::set_positional_shadow_atlas_size(int p_size) {
+ positional_shadow_atlas_size = p_size;
+ RS::get_singleton()->viewport_set_positional_shadow_atlas_size(viewport, p_size, positional_shadow_atlas_16_bits);
}
-int Viewport::get_shadow_atlas_size() const {
- return shadow_atlas_size;
+int Viewport::get_positional_shadow_atlas_size() const {
+ return positional_shadow_atlas_size;
}
-void Viewport::set_shadow_atlas_16_bits(bool p_16_bits) {
- if (shadow_atlas_16_bits == p_16_bits) {
+void Viewport::set_positional_shadow_atlas_16_bits(bool p_16_bits) {
+ if (positional_shadow_atlas_16_bits == p_16_bits) {
return;
}
- shadow_atlas_16_bits = p_16_bits;
- RS::get_singleton()->viewport_set_shadow_atlas_size(viewport, shadow_atlas_size, shadow_atlas_16_bits);
+ positional_shadow_atlas_16_bits = p_16_bits;
+ RS::get_singleton()->viewport_set_positional_shadow_atlas_size(viewport, positional_shadow_atlas_size, positional_shadow_atlas_16_bits);
}
-bool Viewport::get_shadow_atlas_16_bits() const {
- return shadow_atlas_16_bits;
+bool Viewport::get_positional_shadow_atlas_16_bits() const {
+ return positional_shadow_atlas_16_bits;
}
-void Viewport::set_shadow_atlas_quadrant_subdiv(int p_quadrant, ShadowAtlasQuadrantSubdiv p_subdiv) {
+void Viewport::set_positional_shadow_atlas_quadrant_subdiv(int p_quadrant, PositionalShadowAtlasQuadrantSubdiv p_subdiv) {
ERR_FAIL_INDEX(p_quadrant, 4);
ERR_FAIL_INDEX(p_subdiv, SHADOW_ATLAS_QUADRANT_SUBDIV_MAX);
- if (shadow_atlas_quadrant_subdiv[p_quadrant] == p_subdiv) {
+ if (positional_shadow_atlas_quadrant_subdiv[p_quadrant] == p_subdiv) {
return;
}
- shadow_atlas_quadrant_subdiv[p_quadrant] = p_subdiv;
+ positional_shadow_atlas_quadrant_subdiv[p_quadrant] = p_subdiv;
static const int subdiv[SHADOW_ATLAS_QUADRANT_SUBDIV_MAX] = { 0, 1, 4, 16, 64, 256, 1024 };
- RS::get_singleton()->viewport_set_shadow_atlas_quadrant_subdivision(viewport, p_quadrant, subdiv[p_subdiv]);
+ RS::get_singleton()->viewport_set_positional_shadow_atlas_quadrant_subdivision(viewport, p_quadrant, subdiv[p_subdiv]);
}
-Viewport::ShadowAtlasQuadrantSubdiv Viewport::get_shadow_atlas_quadrant_subdiv(int p_quadrant) const {
+Viewport::PositionalShadowAtlasQuadrantSubdiv Viewport::get_positional_shadow_atlas_quadrant_subdiv(int p_quadrant) const {
ERR_FAIL_INDEX_V(p_quadrant, 4, SHADOW_ATLAS_QUADRANT_SUBDIV_DISABLED);
- return shadow_atlas_quadrant_subdiv[p_quadrant];
-}
-
-Transform2D Viewport::_get_input_pre_xform() const {
- Transform2D pre_xf;
-
- if (to_screen_rect.size.x != 0 && to_screen_rect.size.y != 0) {
- pre_xf.elements[2] = -to_screen_rect.position;
- pre_xf.scale(size / to_screen_rect.size);
- }
-
- return pre_xf;
+ return positional_shadow_atlas_quadrant_subdiv[p_quadrant];
}
Ref<InputEvent> Viewport::_make_input_local(const Ref<InputEvent> &ev) {
@@ -1102,17 +1186,23 @@ Ref<InputEvent> Viewport::_make_input_local(const Ref<InputEvent> &ev) {
return ev; // No transformation defined for null event
}
- Transform2D ai = get_final_transform().affine_inverse() * _get_input_pre_xform();
+ Transform2D ai = get_final_transform().affine_inverse();
return ev->xformed_by(ai);
}
Vector2 Viewport::get_mouse_position() const {
- return gui.last_mouse_pos;
+ if (DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_MOUSE)) {
+ return get_screen_transform_internal(true).affine_inverse().xform(DisplayServer::get_singleton()->mouse_get_position());
+ } else {
+ // Fallback to Input for getting mouse position in case of emulated mouse.
+ return get_screen_transform_internal().affine_inverse().xform(Input::get_singleton()->get_mouse_position());
+ }
}
-void Viewport::warp_mouse(const Vector2 &p_pos) {
- Vector2 gpos = (get_final_transform().affine_inverse() * _get_input_pre_xform()).affine_inverse().xform(p_pos);
- Input::get_singleton()->warp_mouse_position(gpos);
+void Viewport::warp_mouse(const Vector2 &p_position) {
+ Transform2D xform = get_screen_transform_internal();
+ Vector2 gpos = xform.xform(p_position);
+ Input::get_singleton()->warp_mouse(gpos);
}
void Viewport::_gui_sort_roots() {
@@ -1132,9 +1222,7 @@ void Viewport::_gui_cancel_tooltip() {
gui.tooltip_timer = Ref<SceneTreeTimer>();
}
if (gui.tooltip_popup) {
- gui.tooltip_popup->queue_delete();
- gui.tooltip_popup = nullptr;
- gui.tooltip_label = nullptr;
+ gui.tooltip_popup->queue_free();
}
}
@@ -1197,8 +1285,6 @@ void Viewport::_gui_show_tooltip() {
// Remove previous popup if we change something.
if (gui.tooltip_popup) {
memdelete(gui.tooltip_popup);
- gui.tooltip_popup = nullptr;
- gui.tooltip_label = nullptr;
}
if (!tooltip_owner) {
@@ -1206,7 +1292,8 @@ void Viewport::_gui_show_tooltip() {
}
// Popup window which houses the tooltip content.
- TooltipPanel *panel = memnew(TooltipPanel);
+ PopupPanel *panel = memnew(PopupPanel);
+ panel->set_theme_type_variation(SNAME("TooltipPanel"));
// Controls can implement `make_custom_tooltip` to provide their own tooltip.
// This should be a Control node which will be added as child to a TooltipPanel.
@@ -1214,65 +1301,85 @@ void Viewport::_gui_show_tooltip() {
// If no custom tooltip is given, use a default implementation.
if (!base_tooltip) {
- gui.tooltip_label = memnew(TooltipLabel);
+ gui.tooltip_label = memnew(Label);
+ gui.tooltip_label->set_theme_type_variation(SNAME("TooltipLabel"));
gui.tooltip_label->set_auto_translate(gui.tooltip_control->is_auto_translating());
gui.tooltip_label->set_text(tooltip_text);
base_tooltip = gui.tooltip_label;
panel->connect("mouse_entered", callable_mp(this, &Viewport::_gui_cancel_tooltip));
}
- base_tooltip->set_anchors_and_offsets_preset(Control::PRESET_WIDE);
+ base_tooltip->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT);
- panel->set_transient(false);
+ panel->set_transient(true);
panel->set_flag(Window::FLAG_NO_FOCUS, true);
+ panel->set_flag(Window::FLAG_POPUP, false);
+ panel->set_flag(Window::FLAG_MOUSE_PASSTHROUGH, true);
panel->set_wrap_controls(true);
panel->add_child(base_tooltip);
+ panel->gui_parent = this;
gui.tooltip_popup = panel;
tooltip_owner->add_child(gui.tooltip_popup);
- Point2 tooltip_offset = ProjectSettings::get_singleton()->get("display/mouse_cursor/tooltip_position_offset");
+ Point2 tooltip_offset = GLOBAL_GET("display/mouse_cursor/tooltip_position_offset");
Rect2 r(gui.tooltip_pos + tooltip_offset, gui.tooltip_popup->get_contents_minimum_size());
+ r.size = r.size.min(panel->get_max_size());
Window *window = gui.tooltip_popup->get_parent_visible_window();
- Rect2i vr = window->get_usable_parent_rect();
+ Rect2i vr;
+ if (gui.tooltip_popup->is_embedded()) {
+ vr = gui.tooltip_popup->_get_embedder()->get_visible_rect();
+ } else {
+ vr = window->get_usable_parent_rect();
+ }
if (r.size.x + r.position.x > vr.size.x + vr.position.x) {
- r.position.x = vr.position.x + vr.size.x - r.size.x;
+ // Place it in the opposite direction. If it fails, just hug the border.
+ r.position.x = gui.tooltip_pos.x - r.size.x - tooltip_offset.x;
+
+ if (r.position.x < vr.position.x) {
+ r.position.x = vr.position.x + vr.size.x - r.size.x;
+ }
} else if (r.position.x < vr.position.x) {
r.position.x = vr.position.x;
}
if (r.size.y + r.position.y > vr.size.y + vr.position.y) {
- r.position.y = vr.position.y + vr.size.y - r.size.y;
+ // Same as above.
+ r.position.y = gui.tooltip_pos.y - r.size.y - tooltip_offset.y;
+
+ if (r.position.y < vr.position.y) {
+ r.position.y = vr.position.y + vr.size.y - r.size.y;
+ }
} else if (r.position.y < vr.position.y) {
r.position.y = vr.position.y;
}
- gui.tooltip_popup->set_current_screen(window->get_current_screen());
gui.tooltip_popup->set_position(r.position);
gui.tooltip_popup->set_size(r.size);
- gui.tooltip_popup->show();
+ DisplayServer::WindowID active_popup = DisplayServer::get_singleton()->window_get_active_popup();
+ if (active_popup == DisplayServer::INVALID_WINDOW_ID || active_popup == window->get_window_id()) {
+ gui.tooltip_popup->show();
+ }
gui.tooltip_popup->child_controls_changed();
}
-void Viewport::_gui_call_input(Control *p_control, const Ref<InputEvent> &p_input) {
+bool Viewport::_gui_call_input(Control *p_control, const Ref<InputEvent> &p_input) {
+ bool stopped = false;
Ref<InputEvent> ev = p_input;
- // Mouse wheel events can't be stopped.
- Ref<InputEventMouseButton> mb = p_input;
+ // Returns true if an event should be impacted by a control's mouse filter.
+ bool is_pointer_event = Ref<InputEventMouse>(p_input).is_valid() || Ref<InputEventScreenDrag>(p_input).is_valid() || Ref<InputEventScreenTouch>(p_input).is_valid();
- bool cant_stop_me_now = (mb.is_valid() &&
+ Ref<InputEventMouseButton> mb = p_input;
+ bool is_scroll_event = mb.is_valid() &&
(mb->get_button_index() == MouseButton::WHEEL_DOWN ||
mb->get_button_index() == MouseButton::WHEEL_UP ||
mb->get_button_index() == MouseButton::WHEEL_LEFT ||
- mb->get_button_index() == MouseButton::WHEEL_RIGHT));
- Ref<InputEventPanGesture> pn = p_input;
- cant_stop_me_now = pn.is_valid() || cant_stop_me_now;
-
- bool ismouse = ev.is_valid() || Object::cast_to<InputEventMouseMotion>(*p_input) != nullptr;
+ mb->get_button_index() == MouseButton::WHEEL_RIGHT);
CanvasItem *ci = p_control;
while (ci) {
@@ -1286,9 +1393,12 @@ void Viewport::_gui_call_input(Control *p_control, const Ref<InputEvent> &p_inpu
break;
}
if (gui.key_event_accepted) {
+ stopped = true;
break;
}
- if (!cant_stop_me_now && control->data.mouse_filter == Control::MOUSE_FILTER_STOP && ismouse) {
+ if (control->data.mouse_filter == Control::MOUSE_FILTER_STOP && is_pointer_event && !(is_scroll_event && control->data.force_pass_scroll_events)) {
+ // Mouse, ScreenDrag and ScreenTouch events are stopped by default with MOUSE_FILTER_STOP, unless we have a scroll event and force_pass_scroll_events set to true
+ stopped = true;
break;
}
}
@@ -1300,6 +1410,7 @@ void Viewport::_gui_call_input(Control *p_control, const Ref<InputEvent> &p_inpu
ev = ev->xformed_by(ci->get_transform()); // Transform event upwards.
ci = ci->get_parent_item();
}
+ return stopped;
}
void Viewport::_gui_call_notification(Control *p_control, int p_what) {
@@ -1349,7 +1460,7 @@ Control *Viewport::gui_find_control(const Point2 &p_global) {
xform = sw->get_canvas_transform();
}
- Control *ret = _gui_find_control_at_pos(sw, p_global, xform, gui.focus_inv_xform);
+ Control *ret = _gui_find_control_at_pos(sw, p_global, xform);
if (ret) {
return ret;
}
@@ -1358,11 +1469,7 @@ Control *Viewport::gui_find_control(const Point2 &p_global) {
return nullptr;
}
-Control *Viewport::_gui_find_control_at_pos(CanvasItem *p_node, const Point2 &p_global, const Transform2D &p_xform, Transform2D &r_inv_xform) {
- if (Object::cast_to<Viewport>(p_node)) {
- return nullptr;
- }
-
+Control *Viewport::_gui_find_control_at_pos(CanvasItem *p_node, const Point2 &p_global, const Transform2D &p_xform) {
if (!p_node->is_visible()) {
return nullptr; // Canvas item hidden, discard.
}
@@ -1382,7 +1489,7 @@ Control *Viewport::_gui_find_control_at_pos(CanvasItem *p_node, const Point2 &p_
continue;
}
- Control *ret = _gui_find_control_at_pos(ci, p_global, matrix, r_inv_xform);
+ Control *ret = _gui_find_control_at_pos(ci, p_global, matrix);
if (ret) {
return ret;
}
@@ -1400,7 +1507,6 @@ Control *Viewport::_gui_find_control_at_pos(CanvasItem *p_node, const Point2 &p_
Control *drag_preview = _gui_get_drag_preview();
if (!drag_preview || (c != drag_preview && !drag_preview->is_ancestor_of(c))) {
- r_inv_xform = matrix;
return c;
}
@@ -1445,25 +1551,22 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
if (mb.is_valid()) {
gui.key_event_accepted = false;
- Control *over = nullptr;
-
Point2 mpos = mb->get_position();
- gui.last_mouse_pos = mpos;
if (mb->is_pressed()) {
- Size2 pos = mpos;
- if (gui.mouse_focus_mask != MouseButton::NONE) {
+ if (!gui.mouse_focus_mask.is_empty()) {
// Do not steal mouse focus and stuff while a focus mask exists.
- gui.mouse_focus_mask |= mouse_button_to_mask(mb->get_button_index());
+ gui.mouse_focus_mask.set_flag(mouse_button_to_mask(mb->get_button_index()));
} else {
- gui.mouse_focus = gui_find_control(pos);
+ gui.mouse_focus = gui_find_control(mpos);
gui.last_mouse_focus = gui.mouse_focus;
if (!gui.mouse_focus) {
- gui.mouse_focus_mask = MouseButton::NONE;
+ gui.mouse_focus_mask.clear();
return;
}
- gui.mouse_focus_mask = mouse_button_to_mask(mb->get_button_index());
+ gui.mouse_focus_mask.clear();
+ gui.mouse_focus_mask.set_flag(mouse_button_to_mask(mb->get_button_index()));
if (mb->get_button_index() == MouseButton::LEFT) {
gui.drag_accum = Vector2();
@@ -1473,10 +1576,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
mb = mb->xformed_by(Transform2D()); // Make a copy of the event.
- mb->set_global_position(pos);
-
- pos = gui.focus_inv_xform.xform(pos);
-
+ Point2 pos = gui.mouse_focus->get_global_transform_with_canvas().affine_inverse().xform(mpos);
mb->set_position(pos);
#ifdef DEBUG_ENABLED
@@ -1513,64 +1613,35 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
}
}
+ bool stopped = false;
if (gui.mouse_focus && gui.mouse_focus->can_process()) {
- _gui_call_input(gui.mouse_focus, mb);
+ stopped = _gui_call_input(gui.mouse_focus, mb);
}
- set_input_as_handled();
+ if (stopped) {
+ set_input_as_handled();
+ }
- if (gui.drag_data.get_type() != Variant::NIL && mb->get_button_index() == MouseButton::LEFT) {
+ if (gui.dragging && mb->get_button_index() == MouseButton::LEFT) {
// Alternate drop use (when using force_drag(), as proposed by #5342).
- gui.drag_successful = false;
- if (gui.mouse_focus) {
- gui.drag_successful = _gui_drop(gui.mouse_focus, pos, false);
- }
-
- gui.drag_data = Variant();
- gui.dragging = false;
-
- Control *drag_preview = _gui_get_drag_preview();
- if (drag_preview) {
- memdelete(drag_preview);
- gui.drag_preview_id = ObjectID();
- }
- _propagate_viewport_notification(this, NOTIFICATION_DRAG_END);
- // Change mouse accordingly.
+ _perform_drop(gui.mouse_focus, pos);
}
_gui_cancel_tooltip();
} else {
- if (gui.drag_data.get_type() != Variant::NIL && mb->get_button_index() == MouseButton::LEFT) {
- gui.drag_successful = false;
- if (gui.drag_mouse_over) {
- gui.drag_successful = _gui_drop(gui.drag_mouse_over, gui.drag_mouse_over_pos, false);
- }
-
- Control *drag_preview = _gui_get_drag_preview();
- if (drag_preview) {
- memdelete(drag_preview);
- gui.drag_preview_id = ObjectID();
- }
-
- gui.drag_data = Variant();
- gui.dragging = false;
- gui.drag_mouse_over = nullptr;
- _propagate_viewport_notification(this, NOTIFICATION_DRAG_END);
- // Change mouse accordingly.
+ if (gui.dragging && mb->get_button_index() == MouseButton::LEFT) {
+ _perform_drop(gui.drag_mouse_over, gui.drag_mouse_over_pos);
}
- gui.mouse_focus_mask &= ~mouse_button_to_mask(mb->get_button_index()); // Remove from mask.
+ gui.mouse_focus_mask.clear_flag(mouse_button_to_mask(mb->get_button_index())); // Remove from mask.
if (!gui.mouse_focus) {
// Release event is only sent if a mouse focus (previously pressed button) exists.
return;
}
- Size2 pos = mpos;
-
mb = mb->xformed_by(Transform2D()); // Make a copy.
- mb->set_global_position(pos);
- pos = gui.focus_inv_xform.xform(pos);
+ Point2 pos = gui.mouse_focus->get_global_transform_with_canvas().affine_inverse().xform(mpos);
mb->set_position(pos);
Control *mouse_focus = gui.mouse_focus;
@@ -1578,41 +1649,19 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
// Disable mouse focus if needed before calling input,
// this makes popups on mouse press event work better,
// as the release will never be received otherwise.
- if (gui.mouse_focus_mask == MouseButton::NONE) {
+ if (gui.mouse_focus_mask.is_empty()) {
gui.mouse_focus = nullptr;
gui.forced_mouse_focus = false;
}
+ bool stopped = false;
if (mouse_focus && mouse_focus->can_process()) {
- _gui_call_input(mouse_focus, mb);
- }
-
- // In case the mouse was released after for example dragging a scrollbar,
- // check whether the current control is different from the stored one. If
- // it is different, rather than wait for it to be updated the next time the
- // mouse is moved, notify the control so that it can e.g. drop the highlight.
- // This code is duplicated from the mm.is_valid()-case further below.
- if (gui.mouse_focus) {
- over = gui.mouse_focus;
- } else {
- over = gui_find_control(mpos);
+ stopped = _gui_call_input(mouse_focus, mb);
}
- if (gui.mouse_focus_mask == MouseButton::NONE && over != gui.mouse_over) {
- if (gui.mouse_over) {
- _gui_call_notification(gui.mouse_over, Control::NOTIFICATION_MOUSE_EXIT);
- }
-
- _gui_cancel_tooltip();
-
- if (over) {
- _gui_call_notification(over, Control::NOTIFICATION_MOUSE_ENTER);
- }
+ if (stopped) {
+ set_input_as_handled();
}
-
- gui.mouse_over = over;
-
- set_input_as_handled();
}
}
@@ -1621,12 +1670,8 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
gui.key_event_accepted = false;
Point2 mpos = mm->get_position();
- gui.last_mouse_pos = mpos;
-
- Control *over = nullptr;
-
// Drag & drop.
- if (!gui.drag_attempted && gui.mouse_focus && (mm->get_button_mask() & MouseButton::MASK_LEFT) != MouseButton::NONE) {
+ if (!gui.drag_attempted && gui.mouse_focus && (mm->get_button_mask().has_flag(MouseButtonMask::LEFT))) {
gui.drag_accum += mm->get_relative();
float len = gui.drag_accum.length();
if (len > 10) {
@@ -1636,11 +1681,11 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
Control *control = Object::cast_to<Control>(ci);
if (control) {
gui.dragging = true;
- gui.drag_data = control->get_drag_data(control->get_global_transform_with_canvas().affine_inverse().xform(mpos) - gui.drag_accum);
+ gui.drag_data = control->get_drag_data(control->get_global_transform_with_canvas().affine_inverse().xform(mpos - gui.drag_accum));
if (gui.drag_data.get_type() != Variant::NIL) {
gui.mouse_focus = nullptr;
gui.forced_mouse_focus = false;
- gui.mouse_focus_mask = MouseButton::NONE;
+ gui.mouse_focus_mask.clear();
break;
} else {
Control *drag_preview = _gui_get_drag_preview();
@@ -1666,50 +1711,49 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
}
gui.drag_attempted = true;
- if (gui.drag_data.get_type() != Variant::NIL) {
+ if (gui.dragging) {
_propagate_viewport_notification(this, NOTIFICATION_DRAG_BEGIN);
}
}
}
- // These sections of code are reused in the mb.is_valid() case further up
- // for the purpose of notifying controls about potential changes in focus
- // when the mousebutton is released.
- if (gui.mouse_focus) {
- over = gui.mouse_focus;
- } else {
+ Control *over = nullptr;
+ if (gui.mouse_in_viewport) {
over = gui_find_control(mpos);
}
if (over != gui.mouse_over) {
- if (gui.mouse_over) {
- _gui_call_notification(gui.mouse_over, Control::NOTIFICATION_MOUSE_EXIT);
- }
-
+ _drop_mouse_over();
_gui_cancel_tooltip();
if (over) {
+ if (!gui.mouse_over) {
+ _drop_physics_mouseover();
+ }
_gui_call_notification(over, Control::NOTIFICATION_MOUSE_ENTER);
+ gui.mouse_over = over;
}
}
- gui.mouse_over = over;
+ if (gui.mouse_focus) {
+ over = gui.mouse_focus;
+ }
DisplayServer::CursorShape ds_cursor_shape = (DisplayServer::CursorShape)Input::get_singleton()->get_default_cursor_shape();
if (over) {
Transform2D localizer = over->get_global_transform_with_canvas().affine_inverse();
Size2 pos = localizer.xform(mpos);
- Vector2 speed = localizer.basis_xform(mm->get_speed());
+ Vector2 velocity = localizer.basis_xform(mm->get_velocity());
Vector2 rel = localizer.basis_xform(mm->get_relative());
mm = mm->xformed_by(Transform2D()); // Make a copy.
mm->set_global_position(mpos);
- mm->set_speed(speed);
+ mm->set_velocity(velocity);
mm->set_relative(rel);
- if (mm->get_button_mask() == MouseButton::NONE) {
+ if (mm->get_button_mask().is_empty()) {
// Nothing pressed.
bool is_tooltip_shown = false;
@@ -1717,7 +1761,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
if (gui.tooltip_popup) {
if (gui.tooltip_control) {
String tooltip = _gui_get_tooltip(over, gui.tooltip_control->get_global_transform().xform_inv(mpos));
-
+ tooltip = tooltip.strip_edges();
if (tooltip.length() == 0) {
_gui_cancel_tooltip();
} else if (gui.tooltip_label) {
@@ -1725,15 +1769,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
is_tooltip_shown = true;
}
} else {
- Variant t = gui.tooltip_popup->call("get_tooltip_text");
-
- if (t.get_type() == Variant::STRING) {
- if (tooltip == String(t)) {
- is_tooltip_shown = true;
- }
- } else {
- is_tooltip_shown = true; // Nothing to compare against, likely using custom control, so if it changes there is nothing we can do.
- }
+ is_tooltip_shown = true; // Nothing to compare against, likely using custom control, so if it changes there is nothing we can do.
}
} else {
_gui_cancel_tooltip();
@@ -1760,7 +1796,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
Control *c = over;
Vector2 cpos = pos;
while (c) {
- if (gui.mouse_focus_mask != MouseButton::NONE || c->has_point(cpos)) {
+ if (!gui.mouse_focus_mask.is_empty() || c->has_point(cpos)) {
cursor_shape = c->get_cursor_shape(cpos);
} else {
cursor_shape = Control::CURSOR_ARROW;
@@ -1781,14 +1817,17 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
ds_cursor_shape = (DisplayServer::CursorShape)cursor_shape;
+ bool stopped = false;
if (over && over->can_process()) {
- _gui_call_input(over, mm);
+ stopped = _gui_call_input(over, mm);
}
- set_input_as_handled();
+ if (stopped) {
+ set_input_as_handled();
+ }
}
- if (gui.drag_data.get_type() != Variant::NIL) {
+ if (gui.dragging) {
// Handle drag & drop.
Control *drag_preview = _gui_get_drag_preview();
@@ -1814,9 +1853,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
if (w->is_embedded()) {
embedder = w->_get_embedder();
- Transform2D ai = (get_final_transform().affine_inverse() * _get_input_pre_xform()).affine_inverse();
-
- viewport_pos = ai.xform(mpos) + w->get_position(); // To parent coords.
+ viewport_pos = get_final_transform().xform(mpos) + w->get_position(); // To parent coords.
}
}
}
@@ -1865,8 +1902,10 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
}
if (viewport_under) {
- Transform2D ai = (viewport_under->get_final_transform().affine_inverse() * viewport_under->_get_input_pre_xform());
- viewport_pos = ai.xform(viewport_pos);
+ if (viewport_under != this) {
+ Transform2D ai = viewport_under->get_final_transform().affine_inverse();
+ viewport_pos = ai.xform(viewport_pos);
+ }
// Find control under at position.
gui.drag_mouse_over = viewport_under->gui_find_control(viewport_pos);
if (gui.drag_mouse_over) {
@@ -1887,36 +1926,46 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
}
}
- DisplayServer::get_singleton()->cursor_set_shape(ds_cursor_shape);
+ if (DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_CURSOR_SHAPE)) {
+ DisplayServer::get_singleton()->cursor_set_shape(ds_cursor_shape);
+ }
}
Ref<InputEventScreenTouch> touch_event = p_event;
if (touch_event.is_valid()) {
Size2 pos = touch_event->get_position();
+ const int touch_index = touch_event->get_index();
if (touch_event->is_pressed()) {
Control *over = gui_find_control(pos);
if (over) {
+ gui.touch_focus[touch_index] = over->get_instance_id();
+ bool stopped = false;
if (over->can_process()) {
touch_event = touch_event->xformed_by(Transform2D()); // Make a copy.
- if (over == gui.mouse_focus) {
- pos = gui.focus_inv_xform.xform(pos);
- } else {
- pos = over->get_global_transform_with_canvas().affine_inverse().xform(pos);
- }
+ pos = over->get_global_transform_with_canvas().affine_inverse().xform(pos);
touch_event->set_position(pos);
- _gui_call_input(over, touch_event);
+ stopped = _gui_call_input(over, touch_event);
+ }
+ if (stopped) {
+ set_input_as_handled();
}
- set_input_as_handled();
return;
}
- } else if (touch_event->get_index() == 0 && gui.last_mouse_focus) {
- if (gui.last_mouse_focus->can_process()) {
+ } else {
+ bool stopped = false;
+ ObjectID control_id = gui.touch_focus[touch_index];
+ Control *over = control_id.is_valid() ? Object::cast_to<Control>(ObjectDB::get_instance(control_id)) : nullptr;
+ if (over && over->can_process()) {
touch_event = touch_event->xformed_by(Transform2D()); // Make a copy.
- touch_event->set_position(gui.focus_inv_xform.xform(pos));
+ pos = over->get_global_transform_with_canvas().affine_inverse().xform(pos);
+ touch_event->set_position(pos);
- _gui_call_input(gui.last_mouse_focus, touch_event);
+ stopped = _gui_call_input(over, touch_event);
}
- set_input_as_handled();
+ if (stopped) {
+ set_input_as_handled();
+ }
+ gui.touch_focus.erase(touch_index);
return;
}
}
@@ -1931,49 +1980,59 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
Control *over = gui_find_control(pos);
if (over) {
+ bool stopped = false;
if (over->can_process()) {
gesture_event = gesture_event->xformed_by(Transform2D()); // Make a copy.
- if (over == gui.mouse_focus) {
- pos = gui.focus_inv_xform.xform(pos);
- } else {
- pos = over->get_global_transform_with_canvas().affine_inverse().xform(pos);
- }
+ pos = over->get_global_transform_with_canvas().affine_inverse().xform(pos);
gesture_event->set_position(pos);
- _gui_call_input(over, gesture_event);
+ stopped = _gui_call_input(over, gesture_event);
+ }
+ if (stopped) {
+ set_input_as_handled();
}
- set_input_as_handled();
return;
}
}
Ref<InputEventScreenDrag> drag_event = p_event;
if (drag_event.is_valid()) {
- Control *over = gui.mouse_focus;
+ const int drag_event_index = drag_event->get_index();
+ ObjectID control_id = gui.touch_focus[drag_event_index];
+ Control *over = control_id.is_valid() ? Object::cast_to<Control>(ObjectDB::get_instance(control_id)) : nullptr;
if (!over) {
over = gui_find_control(drag_event->get_position());
}
if (over) {
+ bool stopped = false;
if (over->can_process()) {
Transform2D localizer = over->get_global_transform_with_canvas().affine_inverse();
Size2 pos = localizer.xform(drag_event->get_position());
- Vector2 speed = localizer.basis_xform(drag_event->get_speed());
+ Vector2 velocity = localizer.basis_xform(drag_event->get_velocity());
Vector2 rel = localizer.basis_xform(drag_event->get_relative());
drag_event = drag_event->xformed_by(Transform2D()); // Make a copy.
- drag_event->set_speed(speed);
+ drag_event->set_velocity(velocity);
drag_event->set_relative(rel);
drag_event->set_position(pos);
- _gui_call_input(over, drag_event);
+ stopped = _gui_call_input(over, drag_event);
}
- set_input_as_handled();
+ if (stopped) {
+ set_input_as_handled();
+ }
return;
}
}
if (mm.is_null() && mb.is_null() && p_event->is_action_type()) {
+ if (gui.dragging && p_event->is_action_pressed("ui_cancel") && Input::get_singleton()->is_action_just_pressed("ui_cancel")) {
+ _perform_drop();
+ set_input_as_handled();
+ return;
+ }
+
if (gui.key_focus && !gui.key_focus->is_visible_in_tree()) {
gui.key_focus->release_focus();
}
@@ -1995,30 +2054,58 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
if (from && p_event->is_pressed()) {
Control *next = nullptr;
- if (p_event->is_action_pressed("ui_focus_next", true, true)) {
- next = from->find_next_valid_focus();
- }
+ Ref<InputEventJoypadMotion> joypadmotion_event = p_event;
+ if (joypadmotion_event.is_valid()) {
+ Input *input = Input::get_singleton();
- if (p_event->is_action_pressed("ui_focus_prev", true, true)) {
- next = from->find_prev_valid_focus();
- }
+ if (p_event->is_action_pressed("ui_focus_next") && input->is_action_just_pressed("ui_focus_next")) {
+ next = from->find_next_valid_focus();
+ }
- if (p_event->is_action_pressed("ui_up", true, true)) {
- next = from->_get_focus_neighbor(SIDE_TOP);
- }
+ if (p_event->is_action_pressed("ui_focus_prev") && input->is_action_just_pressed("ui_focus_prev")) {
+ next = from->find_prev_valid_focus();
+ }
- if (p_event->is_action_pressed("ui_left", true, true)) {
- next = from->_get_focus_neighbor(SIDE_LEFT);
- }
+ if (p_event->is_action_pressed("ui_up") && input->is_action_just_pressed("ui_up")) {
+ next = from->_get_focus_neighbor(SIDE_TOP);
+ }
- if (p_event->is_action_pressed("ui_right", true, true)) {
- next = from->_get_focus_neighbor(SIDE_RIGHT);
- }
+ if (p_event->is_action_pressed("ui_left") && input->is_action_just_pressed("ui_left")) {
+ next = from->_get_focus_neighbor(SIDE_LEFT);
+ }
- if (p_event->is_action_pressed("ui_down", true, true)) {
- next = from->_get_focus_neighbor(SIDE_BOTTOM);
- }
+ if (p_event->is_action_pressed("ui_right") && input->is_action_just_pressed("ui_right")) {
+ next = from->_get_focus_neighbor(SIDE_RIGHT);
+ }
+ if (p_event->is_action_pressed("ui_down") && input->is_action_just_pressed("ui_down")) {
+ next = from->_get_focus_neighbor(SIDE_BOTTOM);
+ }
+ } else {
+ if (p_event->is_action_pressed("ui_focus_next", true, true)) {
+ next = from->find_next_valid_focus();
+ }
+
+ if (p_event->is_action_pressed("ui_focus_prev", true, true)) {
+ next = from->find_prev_valid_focus();
+ }
+
+ if (p_event->is_action_pressed("ui_up", true, true)) {
+ next = from->_get_focus_neighbor(SIDE_TOP);
+ }
+
+ if (p_event->is_action_pressed("ui_left", true, true)) {
+ next = from->_get_focus_neighbor(SIDE_LEFT);
+ }
+
+ if (p_event->is_action_pressed("ui_right", true, true)) {
+ next = from->_get_focus_neighbor(SIDE_RIGHT);
+ }
+
+ if (p_event->is_action_pressed("ui_down", true, true)) {
+ next = from->_get_focus_neighbor(SIDE_BOTTOM);
+ }
+ }
if (next) {
next->grab_focus();
set_input_as_handled();
@@ -2027,12 +2114,44 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
}
}
+void Viewport::_perform_drop(Control *p_control, Point2 p_pos) {
+ // Without any arguments, simply cancel Drag and Drop.
+ if (p_control) {
+ gui.drag_successful = _gui_drop(p_control, p_pos, false);
+ } else {
+ gui.drag_successful = false;
+ }
+
+ Control *drag_preview = _gui_get_drag_preview();
+ if (drag_preview) {
+ memdelete(drag_preview);
+ gui.drag_preview_id = ObjectID();
+ }
+
+ gui.drag_data = Variant();
+ gui.dragging = false;
+ gui.drag_mouse_over = nullptr;
+ _propagate_viewport_notification(this, NOTIFICATION_DRAG_END);
+ get_base_window()->update_mouse_cursor_shape();
+}
+
+void Viewport::_gui_cleanup_internal_state(Ref<InputEvent> p_event) {
+ ERR_FAIL_COND(p_event.is_null());
+
+ Ref<InputEventMouseButton> mb = p_event;
+ if (mb.is_valid()) {
+ if (!mb->is_pressed()) {
+ gui.mouse_focus_mask.clear_flag(mouse_button_to_mask(mb->get_button_index())); // Remove from mask.
+ }
+ }
+}
+
List<Control *>::Element *Viewport::_gui_add_root_control(Control *p_control) {
gui.roots_order_dirty = true;
return gui.roots.push_back(p_control);
}
-void Viewport::_gui_set_root_order_dirty() {
+void Viewport::gui_set_root_order_dirty() {
gui.roots_order_dirty = true;
}
@@ -2062,7 +2181,7 @@ void Viewport::_gui_set_drag_preview(Control *p_base, Control *p_control) {
p_control->set_as_top_level(true);
p_control->set_position(gui.last_mouse_pos);
p_base->get_root_parent_control()->add_child(p_control); // Add as child of viewport.
- p_control->raise();
+ p_control->move_to_front();
gui.drag_preview_id = p_control->get_instance_id();
}
@@ -2096,7 +2215,7 @@ void Viewport::_gui_hide_control(Control *p_control) {
}
if (gui.key_focus == p_control) {
- _gui_remove_focus();
+ gui_release_focus();
}
if (gui.mouse_over == p_control) {
gui.mouse_over = nullptr;
@@ -2113,7 +2232,7 @@ void Viewport::_gui_remove_control(Control *p_control) {
if (gui.mouse_focus == p_control) {
gui.mouse_focus = nullptr;
gui.forced_mouse_focus = false;
- gui.mouse_focus_mask = MouseButton::NONE;
+ gui.mouse_focus_mask.clear();
}
if (gui.last_mouse_focus == p_control) {
gui.last_mouse_focus = nullptr;
@@ -2146,15 +2265,7 @@ Window *Viewport::get_base_window() const {
}
void Viewport::_gui_remove_focus_for_window(Node *p_window) {
if (get_base_window() == p_window) {
- _gui_remove_focus();
- }
-}
-
-void Viewport::_gui_remove_focus() {
- if (gui.key_focus) {
- Node *f = gui.key_focus;
- gui.key_focus = nullptr;
- f->notification(Control::NOTIFICATION_FOCUS_EXIT, true);
+ gui_release_focus();
}
}
@@ -2167,11 +2278,11 @@ void Viewport::_gui_control_grab_focus(Control *p_control) {
// No need for change.
return;
}
- get_tree()->call_group_flags(SceneTree::GROUP_CALL_REALTIME, "_viewports", "_gui_remove_focus_for_window", (Node *)get_base_window());
+ get_tree()->call_group("_viewports", "_gui_remove_focus_for_window", (Node *)get_base_window());
gui.key_focus = p_control;
emit_signal(SNAME("gui_focus_changed"), p_control);
p_control->notification(Control::NOTIFICATION_FOCUS_ENTER);
- p_control->update();
+ p_control->queue_redraw();
}
void Viewport::_gui_accept_event() {
@@ -2181,12 +2292,19 @@ void Viewport::_gui_accept_event() {
}
}
+void Viewport::_drop_mouse_over() {
+ if (gui.mouse_over) {
+ _gui_call_notification(gui.mouse_over, Control::NOTIFICATION_MOUSE_EXIT);
+ gui.mouse_over = nullptr;
+ }
+}
+
void Viewport::_drop_mouse_focus() {
Control *c = gui.mouse_focus;
- MouseButton mask = gui.mouse_focus_mask;
+ BitField<MouseButtonMask> mask = gui.mouse_focus_mask;
gui.mouse_focus = nullptr;
gui.forced_mouse_focus = false;
- gui.mouse_focus_mask = MouseButton::NONE;
+ gui.mouse_focus_mask.clear();
for (int i = 0; i < 3; i++) {
if ((int)mask & (1 << i)) {
@@ -2196,6 +2314,7 @@ void Viewport::_drop_mouse_focus() {
mb->set_global_position(c->get_local_mouse_position());
mb->set_button_index(MouseButton(i + 1));
mb->set_pressed(false);
+ mb->set_device(InputEvent::DEVICE_ID_INTERNAL);
c->_call_gui_input(mb);
}
}
@@ -2224,14 +2343,14 @@ void Viewport::_drop_physics_mouseover(bool p_paused_only) {
}
void Viewport::_cleanup_mouseover_colliders(bool p_clean_all_frames, bool p_paused_only, uint64_t p_frame_reference) {
- List<Map<ObjectID, uint64_t>::Element *> to_erase;
+ List<ObjectID> to_erase;
- for (Map<ObjectID, uint64_t>::Element *E = physics_2d_mouseover.front(); E; E = E->next()) {
- if (!p_clean_all_frames && E->get() == p_frame_reference) {
+ for (const KeyValue<ObjectID, uint64_t> &E : physics_2d_mouseover) {
+ if (!p_clean_all_frames && E.value == p_frame_reference) {
continue;
}
- Object *o = ObjectDB::get_instance(E->key());
+ Object *o = ObjectDB::get_instance(E.key);
if (o) {
CollisionObject2D *co = Object::cast_to<CollisionObject2D>(o);
if (co && co->is_inside_tree()) {
@@ -2241,7 +2360,7 @@ void Viewport::_cleanup_mouseover_colliders(bool p_clean_all_frames, bool p_paus
co->_mouse_exit();
}
}
- to_erase.push_back(E);
+ to_erase.push_back(E.key);
}
while (to_erase.size()) {
@@ -2250,24 +2369,24 @@ void Viewport::_cleanup_mouseover_colliders(bool p_clean_all_frames, bool p_paus
}
// Per-shape.
- List<Map<Pair<ObjectID, int>, uint64_t, PairSort<ObjectID, int>>::Element *> shapes_to_erase;
+ List<Pair<ObjectID, int>> shapes_to_erase;
- for (Map<Pair<ObjectID, int>, uint64_t, PairSort<ObjectID, int>>::Element *E = physics_2d_shape_mouseover.front(); E; E = E->next()) {
- if (!p_clean_all_frames && E->get() == p_frame_reference) {
+ for (KeyValue<Pair<ObjectID, int>, uint64_t> &E : physics_2d_shape_mouseover) {
+ if (!p_clean_all_frames && E.value == p_frame_reference) {
continue;
}
- Object *o = ObjectDB::get_instance(E->key().first);
+ Object *o = ObjectDB::get_instance(E.key.first);
if (o) {
CollisionObject2D *co = Object::cast_to<CollisionObject2D>(o);
if (co && co->is_inside_tree()) {
if (p_clean_all_frames && p_paused_only && co->can_process()) {
continue;
}
- co->_mouse_shape_exit(E->key().second);
+ co->_mouse_shape_exit(E.key.second);
}
}
- shapes_to_erase.push_back(E);
+ shapes_to_erase.push_back(E.key);
}
while (shapes_to_erase.size()) {
@@ -2276,10 +2395,6 @@ void Viewport::_cleanup_mouseover_colliders(bool p_clean_all_frames, bool p_paus
}
}
-Control *Viewport::_gui_get_focus_owner() {
- return gui.key_focus;
-}
-
void Viewport::_gui_grab_click_focus(Control *p_control) {
gui.mouse_click_grabber = p_control;
call_deferred(SNAME("_post_gui_grab_click_focus"));
@@ -2298,7 +2413,7 @@ void Viewport::_post_gui_grab_click_focus() {
return;
}
- MouseButton mask = gui.mouse_focus_mask;
+ BitField<MouseButtonMask> mask = gui.mouse_focus_mask;
Point2 click = gui.mouse_focus->get_global_transform_with_canvas().affine_inverse().xform(gui.last_mouse_pos);
for (int i = 0; i < 3; i++) {
@@ -2311,12 +2426,12 @@ void Viewport::_post_gui_grab_click_focus() {
mb->set_position(click);
mb->set_button_index(MouseButton(i + 1));
mb->set_pressed(false);
+ mb->set_device(InputEvent::DEVICE_ID_INTERNAL);
gui.mouse_focus->_call_gui_input(mb);
}
}
gui.mouse_focus = focus_grabber;
- gui.focus_inv_xform = gui.mouse_focus->get_global_transform_with_canvas().affine_inverse();
click = gui.mouse_focus->get_global_transform_with_canvas().affine_inverse().xform(gui.last_mouse_pos);
for (int i = 0; i < 3; i++) {
@@ -2329,6 +2444,7 @@ void Viewport::_post_gui_grab_click_focus() {
mb->set_position(click);
mb->set_button_index(MouseButton(i + 1));
mb->set_pressed(true);
+ mb->set_device(InputEvent::DEVICE_ID_INTERNAL);
MessageQueue::get_singleton()->push_callable(callable_mp(gui.mouse_focus, &Control::_call_gui_input), mb);
}
}
@@ -2349,7 +2465,7 @@ void Viewport::push_text_input(const String &p_text) {
}
Viewport::SubWindowResize Viewport::_sub_window_get_resize_margin(Window *p_subwindow, const Point2 &p_point) {
- if (p_subwindow->get_flag(Window::FLAG_BORDERLESS)) {
+ if (p_subwindow->get_flag(Window::FLAG_BORDERLESS) || p_subwindow->get_flag(Window::FLAG_RESIZE_DISABLED)) {
return SUB_WINDOW_RESIZE_DISABLED;
}
@@ -2464,17 +2580,14 @@ bool Viewport::_sub_windows_forward_input(const Ref<InputEvent> &p_event) {
if (gui.subwindow_drag == SUB_WINDOW_DRAG_RESIZE) {
Vector2i diff = mm->get_position() - gui.subwindow_drag_from;
Size2i min_size = gui.subwindow_focused->get_min_size();
- if (gui.subwindow_focused->is_wrapping_controls()) {
- Size2i cms = gui.subwindow_focused->get_contents_minimum_size();
- min_size.x = MAX(cms.x, min_size.x);
- min_size.y = MAX(cms.y, min_size.y);
- }
- min_size.x = MAX(min_size.x, 1);
- min_size.y = MAX(min_size.y, 1);
+ Size2i min_size_clamped = gui.subwindow_focused->get_clamped_minimum_size();
+
+ min_size_clamped.x = MAX(min_size_clamped.x, 1);
+ min_size_clamped.y = MAX(min_size_clamped.y, 1);
Rect2i r = gui.subwindow_resize_from_rect;
- Size2i limit = r.size - min_size;
+ Size2i limit = r.size - min_size_clamped;
switch (gui.subwindow_resize_mode) {
case SUB_WINDOW_RESIZE_TOP_LEFT: {
@@ -2529,6 +2642,19 @@ bool Viewport::_sub_windows_forward_input(const Ref<InputEvent> &p_event) {
}
}
+ Size2i max_size = gui.subwindow_focused->get_max_size();
+ if ((max_size.x > 0 || max_size.y > 0) && (max_size.x >= min_size.x && max_size.y >= min_size.y)) {
+ max_size.x = MAX(max_size.x, 1);
+ max_size.y = MAX(max_size.y, 1);
+
+ if (r.size.x > max_size.x) {
+ r.size.x = max_size.x;
+ }
+ if (r.size.y > max_size.y) {
+ r.size.y = max_size.y;
+ }
+ }
+
gui.subwindow_focused->_rect_changed_callback(r);
}
@@ -2545,7 +2671,7 @@ bool Viewport::_sub_windows_forward_input(const Ref<InputEvent> &p_event) {
if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT) {
bool click_on_window = false;
for (int i = gui.sub_windows.size() - 1; i >= 0; i--) {
- SubWindow &sw = gui.sub_windows.write[i];
+ SubWindow sw = gui.sub_windows.write[i];
// Clicked inside window?
@@ -2561,12 +2687,12 @@ bool Viewport::_sub_windows_forward_input(const Ref<InputEvent> &p_event) {
if (title_bar.has_point(mb->get_position())) {
click_on_window = true;
- int close_h_ofs = sw.window->get_theme_constant(SNAME("close_h_ofs"));
- int close_v_ofs = sw.window->get_theme_constant(SNAME("close_v_ofs"));
+ int close_h_ofs = sw.window->get_theme_constant(SNAME("close_h_offset"));
+ int close_v_ofs = sw.window->get_theme_constant(SNAME("close_v_offset"));
Ref<Texture2D> close_icon = sw.window->get_theme_icon(SNAME("close"));
Rect2 close_rect;
- close_rect.position = Vector2(r.position.x + r.size.x - close_v_ofs, r.position.y - close_h_ofs);
+ close_rect.position = Vector2(r.position.x + r.size.x - close_h_ofs, r.position.y - close_v_ofs);
close_rect.size = close_icon->get_size();
if (gui.subwindow_focused != sw.window) {
@@ -2589,6 +2715,11 @@ bool Viewport::_sub_windows_forward_input(const Ref<InputEvent> &p_event) {
} else {
gui.subwindow_resize_mode = _sub_window_get_resize_margin(sw.window, mb->get_position());
if (gui.subwindow_resize_mode != SUB_WINDOW_RESIZE_DISABLED) {
+ if (gui.subwindow_focused != sw.window) {
+ // Refocus.
+ _sub_window_grab_focus(sw.window);
+ }
+
gui.subwindow_resize_from_rect = r;
gui.subwindow_drag_from = mb->get_position();
gui.subwindow_drag = SUB_WINDOW_DRAG_RESIZE;
@@ -2634,7 +2765,9 @@ bool Viewport::_sub_windows_forward_input(const Ref<InputEvent> &p_event) {
DisplayServer::CURSOR_FDIAGSIZE
};
- DisplayServer::get_singleton()->cursor_set_shape(shapes[resize]);
+ if (DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_CURSOR_SHAPE)) {
+ DisplayServer::get_singleton()->cursor_set_shape(shapes[resize]);
+ }
return true; // Reserved for showing the resize cursor.
}
@@ -2679,7 +2812,12 @@ void Viewport::push_input(const Ref<InputEvent> &p_event, bool p_local_coords) {
ev = p_event;
}
- if (is_embedding_subwindows() && _sub_windows_forward_input(p_event)) {
+ Ref<InputEventMouse> me = ev;
+ if (me.is_valid()) {
+ gui.last_mouse_pos = me->get_position();
+ }
+
+ if (is_embedding_subwindows() && _sub_windows_forward_input(ev)) {
set_input_as_handled();
return;
}
@@ -2694,6 +2832,9 @@ void Viewport::push_input(const Ref<InputEvent> &p_event, bool p_local_coords) {
if (!is_input_handled()) {
_gui_input_event(ev);
+ } else {
+ // Cleanup internal GUI state after accepting event during _input().
+ _gui_cleanup_internal_state(ev);
}
event_count++;
@@ -2719,11 +2860,18 @@ void Viewport::push_unhandled_input(const Ref<InputEvent> &p_event, bool p_local
ev = p_event;
}
+ // Shortcut Input.
+ if (Object::cast_to<InputEventKey>(*ev) != nullptr || Object::cast_to<InputEventShortcut>(*ev) != nullptr || Object::cast_to<InputEventJoypadButton>(*ev) != nullptr) {
+ get_tree()->_call_input_pause(shortcut_input_group, SceneTree::CALL_INPUT_TYPE_SHORTCUT_INPUT, ev, this);
+ }
+
// Unhandled Input.
- get_tree()->_call_input_pause(unhandled_input_group, SceneTree::CALL_INPUT_TYPE_UNHANDLED_INPUT, ev, this);
+ if (!is_input_handled()) {
+ get_tree()->_call_input_pause(unhandled_input_group, SceneTree::CALL_INPUT_TYPE_UNHANDLED_INPUT, ev, this);
+ }
- // Unhandled key Input - used for performance reasons - This is called a lot less than _unhandled_input since it ignores MouseMotion, etc.
- if (!is_input_handled() && (Object::cast_to<InputEventKey>(*ev) != nullptr || Object::cast_to<InputEventShortcut>(*ev) != nullptr)) {
+ // Unhandled key Input - Used for performance reasons - This is called a lot less than _unhandled_input since it ignores MouseMotion, and to handle Unicode input with Alt / Ctrl modifiers after handling shortcuts.
+ if (!is_input_handled() && (Object::cast_to<InputEventKey>(*ev) != nullptr)) {
get_tree()->_call_input_pause(unhandled_key_input_group, SceneTree::CALL_INPUT_TYPE_UNHANDLED_KEY_INPUT, ev, this);
}
@@ -2757,8 +2905,16 @@ bool Viewport::get_physics_object_picking() {
return physics_object_picking;
}
+void Viewport::set_physics_object_picking_sort(bool p_enable) {
+ physics_object_picking_sort = p_enable;
+}
+
+bool Viewport::get_physics_object_picking_sort() {
+ return physics_object_picking_sort;
+}
+
Vector2 Viewport::get_camera_coords(const Vector2 &p_viewport_coords) const {
- Transform2D xf = get_final_transform();
+ Transform2D xf = stretch_transform * global_canvas_transform;
return xf.xform(p_viewport_coords);
}
@@ -2767,6 +2923,14 @@ Vector2 Viewport::get_camera_rect_size() const {
}
void Viewport::set_disable_input(bool p_disable) {
+ if (p_disable == disable_input) {
+ return;
+ }
+ if (p_disable) {
+ _drop_mouse_focus();
+ _drop_mouse_over();
+ _gui_cancel_tooltip();
+ }
disable_input = p_disable;
}
@@ -2778,11 +2942,11 @@ Variant Viewport::gui_get_drag_data() const {
return gui.drag_data;
}
-TypedArray<String> Viewport::get_configuration_warnings() const {
- TypedArray<String> warnings = Node::get_configuration_warnings();
+PackedStringArray Viewport::get_configuration_warnings() const {
+ PackedStringArray warnings = Node::get_configuration_warnings();
- if (size.x == 0 || size.y == 0) {
- warnings.push_back(TTR("Viewport size must be greater than 0 to render anything."));
+ if (size.x <= 1 || size.y <= 1) {
+ warnings.push_back(RTR("The Viewport size must be greater than or equal to 2 pixels on both dimensions to render anything."));
}
return warnings;
}
@@ -2795,17 +2959,43 @@ int Viewport::gui_get_canvas_sort_index() {
return gui.canvas_sort_index++;
}
-void Viewport::set_msaa(MSAA p_msaa) {
+void Viewport::gui_release_focus() {
+ if (gui.key_focus) {
+ Control *f = gui.key_focus;
+ gui.key_focus = nullptr;
+ f->notification(Control::NOTIFICATION_FOCUS_EXIT, true);
+ f->queue_redraw();
+ }
+}
+
+Control *Viewport::gui_get_focus_owner() {
+ return gui.key_focus;
+}
+
+void Viewport::set_msaa_2d(MSAA p_msaa) {
+ ERR_FAIL_INDEX(p_msaa, MSAA_MAX);
+ if (msaa_2d == p_msaa) {
+ return;
+ }
+ msaa_2d = p_msaa;
+ RS::get_singleton()->viewport_set_msaa_2d(viewport, RS::ViewportMSAA(p_msaa));
+}
+
+Viewport::MSAA Viewport::get_msaa_2d() const {
+ return msaa_2d;
+}
+
+void Viewport::set_msaa_3d(MSAA p_msaa) {
ERR_FAIL_INDEX(p_msaa, MSAA_MAX);
- if (msaa == p_msaa) {
+ if (msaa_3d == p_msaa) {
return;
}
- msaa = p_msaa;
- RS::get_singleton()->viewport_set_msaa(viewport, RS::ViewportMSAA(p_msaa));
+ msaa_3d = p_msaa;
+ RS::get_singleton()->viewport_set_msaa_3d(viewport, RS::ViewportMSAA(p_msaa));
}
-Viewport::MSAA Viewport::get_msaa() const {
- return msaa;
+Viewport::MSAA Viewport::get_msaa_3d() const {
+ return msaa_3d;
}
void Viewport::set_screen_space_aa(ScreenSpaceAA p_screen_space_aa) {
@@ -2821,6 +3011,18 @@ Viewport::ScreenSpaceAA Viewport::get_screen_space_aa() const {
return screen_space_aa;
}
+void Viewport::set_use_taa(bool p_use_taa) {
+ if (use_taa == p_use_taa) {
+ return;
+ }
+ use_taa = p_use_taa;
+ RS::get_singleton()->viewport_set_use_taa(viewport, p_use_taa);
+}
+
+bool Viewport::is_using_taa() const {
+ return use_taa;
+}
+
void Viewport::set_use_debanding(bool p_use_debanding) {
if (use_debanding == p_use_debanding) {
return;
@@ -2905,8 +3107,6 @@ bool Viewport::gui_is_drag_successful() const {
}
void Viewport::set_input_as_handled() {
- _drop_physics_mouseover();
-
if (!handle_input_locally) {
ERR_FAIL_COND(!is_inside_tree());
Viewport *vp = this;
@@ -3013,6 +3213,41 @@ Viewport::DefaultCanvasItemTextureRepeat Viewport::get_default_canvas_item_textu
return default_canvas_item_texture_repeat;
}
+void Viewport::set_vrs_mode(Viewport::VRSMode p_vrs_mode) {
+ // Note, set this even if not supported on this hardware, it will only be used if it is but we want to save the value as set by the user.
+ vrs_mode = p_vrs_mode;
+
+ switch (p_vrs_mode) {
+ case VRS_TEXTURE: {
+ RS::get_singleton()->viewport_set_vrs_mode(viewport, RS::VIEWPORT_VRS_TEXTURE);
+ } break;
+ case VRS_XR: {
+ RS::get_singleton()->viewport_set_vrs_mode(viewport, RS::VIEWPORT_VRS_XR);
+ } break;
+ default: {
+ RS::get_singleton()->viewport_set_vrs_mode(viewport, RS::VIEWPORT_VRS_DISABLED);
+ } break;
+ }
+
+ notify_property_list_changed();
+}
+
+Viewport::VRSMode Viewport::get_vrs_mode() const {
+ return vrs_mode;
+}
+
+void Viewport::set_vrs_texture(Ref<Texture2D> p_texture) {
+ vrs_texture = p_texture;
+
+ // TODO need to add something here in case the RID changes
+ RID tex = p_texture.is_valid() ? p_texture->get_rid() : RID();
+ RS::get_singleton()->viewport_set_vrs_texture(viewport, tex);
+}
+
+Ref<Texture2D> Viewport::get_vrs_texture() const {
+ return vrs_texture;
+}
+
DisplayServer::WindowID Viewport::get_window_id() const {
return DisplayServer::MAIN_WINDOW_ID;
}
@@ -3026,14 +3261,10 @@ Viewport *Viewport::get_parent_viewport() const {
return get_parent()->get_viewport();
}
-void Viewport::set_embed_subwindows_hint(bool p_embed) {
+void Viewport::set_embedding_subwindows(bool p_embed) {
gui.embed_subwindows_hint = p_embed;
}
-bool Viewport::get_embed_subwindows_hint() const {
- return gui.embed_subwindows_hint;
-}
-
bool Viewport::is_embedding_subwindows() const {
return gui.embed_subwindows_hint;
}
@@ -3050,7 +3281,7 @@ void Viewport::pass_mouse_focus_to(Viewport *p_viewport, Control *p_control) {
gui.mouse_focus = nullptr;
gui.forced_mouse_focus = false;
- gui.mouse_focus_mask = MouseButton::NONE;
+ gui.mouse_focus_mask.clear();
}
}
@@ -3074,6 +3305,37 @@ Viewport::SDFScale Viewport::get_sdf_scale() const {
return sdf_scale;
}
+Transform2D Viewport::get_screen_transform() const {
+ return get_screen_transform_internal();
+}
+
+Transform2D Viewport::get_screen_transform_internal(bool p_absolute_position) const {
+ return get_final_transform();
+}
+
+void Viewport::set_canvas_cull_mask(uint32_t p_canvas_cull_mask) {
+ canvas_cull_mask = p_canvas_cull_mask;
+ RenderingServer::get_singleton()->viewport_set_canvas_cull_mask(viewport, canvas_cull_mask);
+}
+
+uint32_t Viewport::get_canvas_cull_mask() const {
+ return canvas_cull_mask;
+}
+
+void Viewport::set_canvas_cull_mask_bit(uint32_t p_layer, bool p_enable) {
+ ERR_FAIL_UNSIGNED_INDEX(p_layer, 32);
+ if (p_enable) {
+ set_canvas_cull_mask(canvas_cull_mask | (1 << p_layer));
+ } else {
+ set_canvas_cull_mask(canvas_cull_mask & (~(1 << p_layer)));
+ }
+}
+
+bool Viewport::get_canvas_cull_mask_bit(uint32_t p_layer) const {
+ ERR_FAIL_UNSIGNED_INDEX_V(p_layer, 32, false);
+ return (canvas_cull_mask & (1 << p_layer));
+}
+
#ifndef _3D_DISABLED
AudioListener3D *Viewport::get_audio_listener_3d() const {
return audio_listener_3d;
@@ -3126,18 +3388,18 @@ void Viewport::_audio_listener_3d_remove(AudioListener3D *p_listener) {
void Viewport::_audio_listener_3d_make_next_current(AudioListener3D *p_exclude) {
if (audio_listener_3d_set.size() > 0) {
- for (Set<AudioListener3D *>::Element *E = audio_listener_3d_set.front(); E; E = E->next()) {
- if (p_exclude == E->get()) {
+ for (AudioListener3D *E : audio_listener_3d_set) {
+ if (p_exclude == E) {
continue;
}
- if (!E->get()->is_inside_tree()) {
+ if (!E->is_inside_tree()) {
continue;
}
if (audio_listener_3d != nullptr) {
return;
}
- E->get()->make_current();
+ E->make_current();
}
} else {
// Attempt to reset listener to the camera position.
@@ -3214,18 +3476,18 @@ void Viewport::_camera_3d_remove(Camera3D *p_camera) {
}
void Viewport::_camera_3d_make_next_current(Camera3D *p_exclude) {
- for (Set<Camera3D *>::Element *E = camera_3d_set.front(); E; E = E->next()) {
- if (p_exclude == E->get()) {
+ for (Camera3D *E : camera_3d_set) {
+ if (p_exclude == E) {
continue;
}
- if (!E->get()->is_inside_tree()) {
+ if (!E->is_inside_tree()) {
continue;
}
if (camera_3d != nullptr) {
return;
}
- E->get()->make_current();
+ E->make_current();
}
}
@@ -3382,8 +3644,8 @@ void Viewport::_own_world_3d_changed() {
_update_audio_listener_3d();
}
-void Viewport::set_use_own_world_3d(bool p_world_3d) {
- if (p_world_3d == own_world_3d.is_valid()) {
+void Viewport::set_use_own_world_3d(bool p_use_own_world_3d) {
+ if (p_use_own_world_3d == own_world_3d.is_valid()) {
return;
}
@@ -3391,18 +3653,18 @@ void Viewport::set_use_own_world_3d(bool p_world_3d) {
_propagate_exit_world_3d(this);
}
- if (!p_world_3d) {
- own_world_3d = Ref<World3D>();
- if (world_3d.is_valid()) {
- world_3d->disconnect(CoreStringNames::get_singleton()->changed, callable_mp(this, &Viewport::_own_world_3d_changed));
- }
- } else {
+ if (p_use_own_world_3d) {
if (world_3d.is_valid()) {
own_world_3d = world_3d->duplicate();
world_3d->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &Viewport::_own_world_3d_changed));
} else {
own_world_3d = Ref<World3D>(memnew(World3D));
}
+ } else {
+ own_world_3d = Ref<World3D>();
+ if (world_3d.is_valid()) {
+ world_3d->disconnect(CoreStringNames::get_singleton()->changed, callable_mp(this, &Viewport::_own_world_3d_changed));
+ }
}
if (is_inside_tree()) {
@@ -3467,9 +3729,20 @@ void Viewport::_propagate_exit_world_3d(Node *p_node) {
}
void Viewport::set_use_xr(bool p_use_xr) {
- use_xr = p_use_xr;
+ if (use_xr != p_use_xr) {
+ use_xr = p_use_xr;
+
+ RS::get_singleton()->viewport_set_use_xr(viewport, use_xr);
- RS::get_singleton()->viewport_set_use_xr(viewport, use_xr);
+ if (!use_xr) {
+ // Set viewport to previous size when exiting XR.
+ if (size_allocated) {
+ RS::get_singleton()->viewport_set_size(viewport, size.width, size.height);
+ } else {
+ RS::get_singleton()->viewport_set_size(viewport, 0, 0);
+ }
+ }
+ }
}
bool Viewport::is_using_xr() {
@@ -3519,17 +3792,17 @@ float Viewport::get_fsr_sharpness() const {
return fsr_sharpness;
}
-void Viewport::set_fsr_mipmap_bias(float p_fsr_mipmap_bias) {
- if (fsr_mipmap_bias == p_fsr_mipmap_bias) {
+void Viewport::set_texture_mipmap_bias(float p_texture_mipmap_bias) {
+ if (texture_mipmap_bias == p_texture_mipmap_bias) {
return;
}
- fsr_mipmap_bias = p_fsr_mipmap_bias;
- RS::get_singleton()->viewport_set_fsr_mipmap_bias(viewport, p_fsr_mipmap_bias);
+ texture_mipmap_bias = p_texture_mipmap_bias;
+ RS::get_singleton()->viewport_set_texture_mipmap_bias(viewport, p_texture_mipmap_bias);
}
-float Viewport::get_fsr_mipmap_bias() const {
- return fsr_mipmap_bias;
+float Viewport::get_texture_mipmap_bias() const {
+ return texture_mipmap_bias;
}
#endif // _3D_DISABLED
@@ -3545,17 +3818,24 @@ void Viewport::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_global_canvas_transform", "xform"), &Viewport::set_global_canvas_transform);
ClassDB::bind_method(D_METHOD("get_global_canvas_transform"), &Viewport::get_global_canvas_transform);
ClassDB::bind_method(D_METHOD("get_final_transform"), &Viewport::get_final_transform);
+ ClassDB::bind_method(D_METHOD("get_screen_transform"), &Viewport::get_screen_transform);
ClassDB::bind_method(D_METHOD("get_visible_rect"), &Viewport::get_visible_rect);
ClassDB::bind_method(D_METHOD("set_transparent_background", "enable"), &Viewport::set_transparent_background);
ClassDB::bind_method(D_METHOD("has_transparent_background"), &Viewport::has_transparent_background);
- ClassDB::bind_method(D_METHOD("set_msaa", "msaa"), &Viewport::set_msaa);
- ClassDB::bind_method(D_METHOD("get_msaa"), &Viewport::get_msaa);
+ ClassDB::bind_method(D_METHOD("set_msaa_2d", "msaa"), &Viewport::set_msaa_2d);
+ ClassDB::bind_method(D_METHOD("get_msaa_2d"), &Viewport::get_msaa_2d);
+
+ ClassDB::bind_method(D_METHOD("set_msaa_3d", "msaa"), &Viewport::set_msaa_3d);
+ ClassDB::bind_method(D_METHOD("get_msaa_3d"), &Viewport::get_msaa_3d);
ClassDB::bind_method(D_METHOD("set_screen_space_aa", "screen_space_aa"), &Viewport::set_screen_space_aa);
ClassDB::bind_method(D_METHOD("get_screen_space_aa"), &Viewport::get_screen_space_aa);
+ ClassDB::bind_method(D_METHOD("set_use_taa", "enable"), &Viewport::set_use_taa);
+ ClassDB::bind_method(D_METHOD("is_using_taa"), &Viewport::is_using_taa);
+
ClassDB::bind_method(D_METHOD("set_use_debanding", "enable"), &Viewport::set_use_debanding);
ClassDB::bind_method(D_METHOD("is_using_debanding"), &Viewport::is_using_debanding);
@@ -3571,6 +3851,8 @@ void Viewport::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_physics_object_picking", "enable"), &Viewport::set_physics_object_picking);
ClassDB::bind_method(D_METHOD("get_physics_object_picking"), &Viewport::get_physics_object_picking);
+ ClassDB::bind_method(D_METHOD("set_physics_object_picking_sort", "enable"), &Viewport::set_physics_object_picking_sort);
+ ClassDB::bind_method(D_METHOD("get_physics_object_picking_sort"), &Viewport::get_physics_object_picking_sort);
ClassDB::bind_method(D_METHOD("get_viewport_rid"), &Viewport::get_viewport_rid);
ClassDB::bind_method(D_METHOD("push_text_input", "text"), &Viewport::push_text_input);
@@ -3582,23 +3864,26 @@ void Viewport::_bind_methods() {
ClassDB::bind_method(D_METHOD("is_audio_listener_2d"), &Viewport::is_audio_listener_2d);
ClassDB::bind_method(D_METHOD("get_mouse_position"), &Viewport::get_mouse_position);
- ClassDB::bind_method(D_METHOD("warp_mouse", "to_position"), &Viewport::warp_mouse);
+ ClassDB::bind_method(D_METHOD("warp_mouse", "position"), &Viewport::warp_mouse);
ClassDB::bind_method(D_METHOD("gui_get_drag_data"), &Viewport::gui_get_drag_data);
ClassDB::bind_method(D_METHOD("gui_is_dragging"), &Viewport::gui_is_dragging);
ClassDB::bind_method(D_METHOD("gui_is_drag_successful"), &Viewport::gui_is_drag_successful);
+ ClassDB::bind_method(D_METHOD("gui_release_focus"), &Viewport::gui_release_focus);
+ ClassDB::bind_method(D_METHOD("gui_get_focus_owner"), &Viewport::gui_get_focus_owner);
+
ClassDB::bind_method(D_METHOD("set_disable_input", "disable"), &Viewport::set_disable_input);
ClassDB::bind_method(D_METHOD("is_input_disabled"), &Viewport::is_input_disabled);
ClassDB::bind_method(D_METHOD("_gui_remove_focus_for_window"), &Viewport::_gui_remove_focus_for_window);
ClassDB::bind_method(D_METHOD("_post_gui_grab_click_focus"), &Viewport::_post_gui_grab_click_focus);
- ClassDB::bind_method(D_METHOD("set_shadow_atlas_size", "size"), &Viewport::set_shadow_atlas_size);
- ClassDB::bind_method(D_METHOD("get_shadow_atlas_size"), &Viewport::get_shadow_atlas_size);
+ ClassDB::bind_method(D_METHOD("set_positional_shadow_atlas_size", "size"), &Viewport::set_positional_shadow_atlas_size);
+ ClassDB::bind_method(D_METHOD("get_positional_shadow_atlas_size"), &Viewport::get_positional_shadow_atlas_size);
- ClassDB::bind_method(D_METHOD("set_shadow_atlas_16_bits", "enable"), &Viewport::set_shadow_atlas_16_bits);
- ClassDB::bind_method(D_METHOD("get_shadow_atlas_16_bits"), &Viewport::get_shadow_atlas_16_bits);
+ ClassDB::bind_method(D_METHOD("set_positional_shadow_atlas_16_bits", "enable"), &Viewport::set_positional_shadow_atlas_16_bits);
+ ClassDB::bind_method(D_METHOD("get_positional_shadow_atlas_16_bits"), &Viewport::get_positional_shadow_atlas_16_bits);
ClassDB::bind_method(D_METHOD("set_snap_controls_to_pixels", "enabled"), &Viewport::set_snap_controls_to_pixels);
ClassDB::bind_method(D_METHOD("is_snap_controls_to_pixels_enabled"), &Viewport::is_snap_controls_to_pixels_enabled);
@@ -3609,8 +3894,8 @@ void Viewport::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_snap_2d_vertices_to_pixel", "enabled"), &Viewport::set_snap_2d_vertices_to_pixel);
ClassDB::bind_method(D_METHOD("is_snap_2d_vertices_to_pixel_enabled"), &Viewport::is_snap_2d_vertices_to_pixel_enabled);
- ClassDB::bind_method(D_METHOD("set_shadow_atlas_quadrant_subdiv", "quadrant", "subdiv"), &Viewport::set_shadow_atlas_quadrant_subdiv);
- ClassDB::bind_method(D_METHOD("get_shadow_atlas_quadrant_subdiv", "quadrant"), &Viewport::get_shadow_atlas_quadrant_subdiv);
+ ClassDB::bind_method(D_METHOD("set_positional_shadow_atlas_quadrant_subdiv", "quadrant", "subdiv"), &Viewport::set_positional_shadow_atlas_quadrant_subdiv);
+ ClassDB::bind_method(D_METHOD("get_positional_shadow_atlas_quadrant_subdiv", "quadrant"), &Viewport::get_positional_shadow_atlas_quadrant_subdiv);
ClassDB::bind_method(D_METHOD("set_input_as_handled"), &Viewport::set_input_as_handled);
ClassDB::bind_method(D_METHOD("is_input_handled"), &Viewport::is_input_handled);
@@ -3621,10 +3906,15 @@ void Viewport::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_default_canvas_item_texture_filter", "mode"), &Viewport::set_default_canvas_item_texture_filter);
ClassDB::bind_method(D_METHOD("get_default_canvas_item_texture_filter"), &Viewport::get_default_canvas_item_texture_filter);
- ClassDB::bind_method(D_METHOD("set_embed_subwindows_hint", "enable"), &Viewport::set_embed_subwindows_hint);
- ClassDB::bind_method(D_METHOD("get_embed_subwindows_hint"), &Viewport::get_embed_subwindows_hint);
+ ClassDB::bind_method(D_METHOD("set_embedding_subwindows", "enable"), &Viewport::set_embedding_subwindows);
ClassDB::bind_method(D_METHOD("is_embedding_subwindows"), &Viewport::is_embedding_subwindows);
+ ClassDB::bind_method(D_METHOD("set_canvas_cull_mask", "mask"), &Viewport::set_canvas_cull_mask);
+ ClassDB::bind_method(D_METHOD("get_canvas_cull_mask"), &Viewport::get_canvas_cull_mask);
+
+ ClassDB::bind_method(D_METHOD("set_canvas_cull_mask_bit", "layer", "enable"), &Viewport::set_canvas_cull_mask_bit);
+ ClassDB::bind_method(D_METHOD("get_canvas_cull_mask_bit", "layer"), &Viewport::get_canvas_cull_mask_bit);
+
ClassDB::bind_method(D_METHOD("set_default_canvas_item_texture_repeat", "mode"), &Viewport::set_default_canvas_item_texture_repeat);
ClassDB::bind_method(D_METHOD("get_default_canvas_item_texture_repeat"), &Viewport::get_default_canvas_item_texture_repeat);
@@ -3666,12 +3956,17 @@ void Viewport::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_fsr_sharpness", "fsr_sharpness"), &Viewport::set_fsr_sharpness);
ClassDB::bind_method(D_METHOD("get_fsr_sharpness"), &Viewport::get_fsr_sharpness);
- ClassDB::bind_method(D_METHOD("set_fsr_mipmap_bias", "fsr_mipmap_bias"), &Viewport::set_fsr_mipmap_bias);
- ClassDB::bind_method(D_METHOD("get_fsr_mipmap_bias"), &Viewport::get_fsr_mipmap_bias);
+ ClassDB::bind_method(D_METHOD("set_texture_mipmap_bias", "texture_mipmap_bias"), &Viewport::set_texture_mipmap_bias);
+ ClassDB::bind_method(D_METHOD("get_texture_mipmap_bias"), &Viewport::get_texture_mipmap_bias);
+
+ ClassDB::bind_method(D_METHOD("set_vrs_mode", "mode"), &Viewport::set_vrs_mode);
+ ClassDB::bind_method(D_METHOD("get_vrs_mode"), &Viewport::get_vrs_mode);
+
+ ClassDB::bind_method(D_METHOD("set_vrs_texture", "texture"), &Viewport::set_vrs_texture);
+ ClassDB::bind_method(D_METHOD("get_vrs_texture"), &Viewport::get_vrs_texture);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "disable_3d"), "set_disable_3d", "is_3d_disabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_xr"), "set_use_xr", "is_using_xr");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "audio_listener_enable_3d"), "set_as_audio_listener_3d", "is_audio_listener_3d");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "own_world_3d"), "set_use_own_world_3d", "is_using_own_world_3d");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "world_3d", PROPERTY_HINT_RESOURCE_TYPE, "World3D"), "set_world_3d", "get_world_3d");
#endif // _3D_DISABLED
@@ -3681,42 +3976,52 @@ void Viewport::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "snap_2d_transforms_to_pixel"), "set_snap_2d_transforms_to_pixel", "is_snap_2d_transforms_to_pixel_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "snap_2d_vertices_to_pixel"), "set_snap_2d_vertices_to_pixel", "is_snap_2d_vertices_to_pixel_enabled");
ADD_GROUP("Rendering", "");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "msaa", PROPERTY_HINT_ENUM, String::utf8("Disabled (Fastest),2× (Average),4× (Slow),8× (Slowest)")), "set_msaa", "get_msaa");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "msaa_2d", PROPERTY_HINT_ENUM, String::utf8("Disabled (Fastest),2× (Average),4× (Slow),8× (Slowest)")), "set_msaa_2d", "get_msaa_2d");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "msaa_3d", PROPERTY_HINT_ENUM, String::utf8("Disabled (Fastest),2× (Average),4× (Slow),8× (Slowest)")), "set_msaa_3d", "get_msaa_3d");
ADD_PROPERTY(PropertyInfo(Variant::INT, "screen_space_aa", PROPERTY_HINT_ENUM, "Disabled (Fastest),FXAA (Fast)"), "set_screen_space_aa", "get_screen_space_aa");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_taa"), "set_use_taa", "is_using_taa");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_debanding"), "set_use_debanding", "is_using_debanding");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_occlusion_culling"), "set_use_occlusion_culling", "is_using_occlusion_culling");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "mesh_lod_threshold", PROPERTY_HINT_RANGE, "0,1024,0.1"), "set_mesh_lod_threshold", "get_mesh_lod_threshold");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "debug_draw", PROPERTY_HINT_ENUM, "Disabled,Unshaded,Overdraw,Wireframe"), "set_debug_draw", "get_debug_draw");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "debug_draw", PROPERTY_HINT_ENUM, "Disabled,Unshaded,Lighting,Overdraw,Wireframe"), "set_debug_draw", "get_debug_draw");
#ifndef _3D_DISABLED
ADD_GROUP("Scaling 3D", "");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "scaling_3d_mode", PROPERTY_HINT_ENUM, "Disabled (Slowest),Bilinear (Fastest),FSR (Fast)"), "set_scaling_3d_mode", "get_scaling_3d_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "scaling_3d_mode", PROPERTY_HINT_ENUM, "Bilinear (Fastest),FSR 1.0 (Fast)"), "set_scaling_3d_mode", "get_scaling_3d_mode");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "scaling_3d_scale", PROPERTY_HINT_RANGE, "0.25,2.0,0.01"), "set_scaling_3d_scale", "get_scaling_3d_scale");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fsr_mipmap_bias", PROPERTY_HINT_RANGE, "-2,2,0.1"), "set_fsr_mipmap_bias", "get_fsr_mipmap_bias");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "texture_mipmap_bias", PROPERTY_HINT_RANGE, "-2,2,0.001"), "set_texture_mipmap_bias", "get_texture_mipmap_bias");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fsr_sharpness", PROPERTY_HINT_RANGE, "0,2,0.1"), "set_fsr_sharpness", "get_fsr_sharpness");
#endif
+ ADD_GROUP("Variable Rate Shading", "vrs_");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "vrs_mode", PROPERTY_HINT_ENUM, "Disabled,Texture,Depth buffer,XR"), "set_vrs_mode", "get_vrs_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "vrs_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_vrs_texture", "get_vrs_texture");
ADD_GROUP("Canvas Items", "canvas_item_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "canvas_item_default_texture_filter", PROPERTY_HINT_ENUM, "Nearest,Linear,Linear Mipmap,Nearest Mipmap"), "set_default_canvas_item_texture_filter", "get_default_canvas_item_texture_filter");
ADD_PROPERTY(PropertyInfo(Variant::INT, "canvas_item_default_texture_repeat", PROPERTY_HINT_ENUM, "Disabled,Enabled,Mirror"), "set_default_canvas_item_texture_repeat", "get_default_canvas_item_texture_repeat");
ADD_GROUP("Audio Listener", "audio_listener_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "audio_listener_enable_2d"), "set_as_audio_listener_2d", "is_audio_listener_2d");
+#ifndef _3D_DISABLED
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "audio_listener_enable_3d"), "set_as_audio_listener_3d", "is_audio_listener_3d");
+#endif
ADD_GROUP("Physics", "physics_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "physics_object_picking"), "set_physics_object_picking", "get_physics_object_picking");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "physics_object_picking_sort"), "set_physics_object_picking_sort", "get_physics_object_picking_sort");
ADD_GROUP("GUI", "gui_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "gui_disable_input"), "set_disable_input", "is_input_disabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "gui_snap_controls_to_pixels"), "set_snap_controls_to_pixels", "is_snap_controls_to_pixels_enabled");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "gui_embed_subwindows"), "set_embed_subwindows_hint", "get_embed_subwindows_hint");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "gui_embed_subwindows"), "set_embedding_subwindows", "is_embedding_subwindows");
ADD_GROUP("SDF", "sdf_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "sdf_oversize", PROPERTY_HINT_ENUM, "100%,120%,150%,200%"), "set_sdf_oversize", "get_sdf_oversize");
ADD_PROPERTY(PropertyInfo(Variant::INT, "sdf_scale", PROPERTY_HINT_ENUM, "100%,50%,25%"), "set_sdf_scale", "get_sdf_scale");
- ADD_GROUP("Shadow Atlas", "shadow_atlas_");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "shadow_atlas_size"), "set_shadow_atlas_size", "get_shadow_atlas_size");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "shadow_atlas_16_bits"), "set_shadow_atlas_16_bits", "get_shadow_atlas_16_bits");
- ADD_PROPERTYI(PropertyInfo(Variant::INT, "shadow_atlas_quad_0", PROPERTY_HINT_ENUM, "Disabled,1 Shadow,4 Shadows,16 Shadows,64 Shadows,256 Shadows,1024 Shadows"), "set_shadow_atlas_quadrant_subdiv", "get_shadow_atlas_quadrant_subdiv", 0);
- ADD_PROPERTYI(PropertyInfo(Variant::INT, "shadow_atlas_quad_1", PROPERTY_HINT_ENUM, "Disabled,1 Shadow,4 Shadows,16 Shadows,64 Shadows,256 Shadows,1024 Shadows"), "set_shadow_atlas_quadrant_subdiv", "get_shadow_atlas_quadrant_subdiv", 1);
- ADD_PROPERTYI(PropertyInfo(Variant::INT, "shadow_atlas_quad_2", PROPERTY_HINT_ENUM, "Disabled,1 Shadow,4 Shadows,16 Shadows,64 Shadows,256 Shadows,1024 Shadows"), "set_shadow_atlas_quadrant_subdiv", "get_shadow_atlas_quadrant_subdiv", 2);
- ADD_PROPERTYI(PropertyInfo(Variant::INT, "shadow_atlas_quad_3", PROPERTY_HINT_ENUM, "Disabled,1 Shadow,4 Shadows,16 Shadows,64 Shadows,256 Shadows,1024 Shadows"), "set_shadow_atlas_quadrant_subdiv", "get_shadow_atlas_quadrant_subdiv", 3);
+ ADD_GROUP("Positional Shadow Atlas", "positional_shadow_atlas_");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "positional_shadow_atlas_size"), "set_positional_shadow_atlas_size", "get_positional_shadow_atlas_size");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "positional_shadow_atlas_16_bits"), "set_positional_shadow_atlas_16_bits", "get_positional_shadow_atlas_16_bits");
+ ADD_PROPERTYI(PropertyInfo(Variant::INT, "positional_shadow_atlas_quad_0", PROPERTY_HINT_ENUM, "Disabled,1 Shadow,4 Shadows,16 Shadows,64 Shadows,256 Shadows,1024 Shadows"), "set_positional_shadow_atlas_quadrant_subdiv", "get_positional_shadow_atlas_quadrant_subdiv", 0);
+ ADD_PROPERTYI(PropertyInfo(Variant::INT, "positional_shadow_atlas_quad_1", PROPERTY_HINT_ENUM, "Disabled,1 Shadow,4 Shadows,16 Shadows,64 Shadows,256 Shadows,1024 Shadows"), "set_positional_shadow_atlas_quadrant_subdiv", "get_positional_shadow_atlas_quadrant_subdiv", 1);
+ ADD_PROPERTYI(PropertyInfo(Variant::INT, "positional_shadow_atlas_quad_2", PROPERTY_HINT_ENUM, "Disabled,1 Shadow,4 Shadows,16 Shadows,64 Shadows,256 Shadows,1024 Shadows"), "set_positional_shadow_atlas_quadrant_subdiv", "get_positional_shadow_atlas_quadrant_subdiv", 2);
+ ADD_PROPERTYI(PropertyInfo(Variant::INT, "positional_shadow_atlas_quad_3", PROPERTY_HINT_ENUM, "Disabled,1 Shadow,4 Shadows,16 Shadows,64 Shadows,256 Shadows,1024 Shadows"), "set_positional_shadow_atlas_quadrant_subdiv", "get_positional_shadow_atlas_quadrant_subdiv", 3);
ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "canvas_transform", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_canvas_transform", "get_canvas_transform");
ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "global_canvas_transform", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_global_canvas_transform", "get_global_canvas_transform");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "canvas_cull_mask", PROPERTY_HINT_LAYERS_2D_RENDER), "set_canvas_cull_mask", "get_canvas_cull_mask");
ADD_SIGNAL(MethodInfo("size_changed"));
ADD_SIGNAL(MethodInfo("gui_focus_changed", PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_RESOURCE_TYPE, "Control")));
@@ -3778,6 +4083,7 @@ void Viewport::_bind_methods() {
BIND_ENUM_CONSTANT(DEBUG_DRAW_CLUSTER_DECALS);
BIND_ENUM_CONSTANT(DEBUG_DRAW_CLUSTER_REFLECTION_PROBES);
BIND_ENUM_CONSTANT(DEBUG_DRAW_OCCLUDERS)
+ BIND_ENUM_CONSTANT(DEBUG_DRAW_MOTION_VECTORS)
BIND_ENUM_CONSTANT(DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_NEAREST);
BIND_ENUM_CONSTANT(DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_LINEAR);
@@ -3800,6 +4106,17 @@ void Viewport::_bind_methods() {
BIND_ENUM_CONSTANT(SDF_SCALE_50_PERCENT);
BIND_ENUM_CONSTANT(SDF_SCALE_25_PERCENT);
BIND_ENUM_CONSTANT(SDF_SCALE_MAX);
+
+ BIND_ENUM_CONSTANT(VRS_DISABLED);
+ BIND_ENUM_CONSTANT(VRS_TEXTURE);
+ BIND_ENUM_CONSTANT(VRS_XR);
+ BIND_ENUM_CONSTANT(VRS_MAX);
+}
+
+void Viewport::_validate_property(PropertyInfo &p_property) const {
+ if (vrs_mode != VRS_TEXTURE && (p_property.name == "vrs_texture")) {
+ p_property.usage = PROPERTY_USAGE_NO_EDITOR;
+ }
}
Viewport::Viewport() {
@@ -3815,15 +4132,15 @@ Viewport::Viewport() {
canvas_layers.insert(nullptr); // This eases picking code (interpreted as the canvas of the Viewport).
- set_shadow_atlas_size(shadow_atlas_size);
+ set_positional_shadow_atlas_size(positional_shadow_atlas_size);
for (int i = 0; i < 4; i++) {
- shadow_atlas_quadrant_subdiv[i] = SHADOW_ATLAS_QUADRANT_SUBDIV_MAX;
+ positional_shadow_atlas_quadrant_subdiv[i] = SHADOW_ATLAS_QUADRANT_SUBDIV_MAX;
}
- set_shadow_atlas_quadrant_subdiv(0, SHADOW_ATLAS_QUADRANT_SUBDIV_4);
- set_shadow_atlas_quadrant_subdiv(1, SHADOW_ATLAS_QUADRANT_SUBDIV_4);
- set_shadow_atlas_quadrant_subdiv(2, SHADOW_ATLAS_QUADRANT_SUBDIV_16);
- set_shadow_atlas_quadrant_subdiv(3, SHADOW_ATLAS_QUADRANT_SUBDIV_64);
+ set_positional_shadow_atlas_quadrant_subdiv(0, SHADOW_ATLAS_QUADRANT_SUBDIV_4);
+ set_positional_shadow_atlas_quadrant_subdiv(1, SHADOW_ATLAS_QUADRANT_SUBDIV_4);
+ set_positional_shadow_atlas_quadrant_subdiv(2, SHADOW_ATLAS_QUADRANT_SUBDIV_16);
+ set_positional_shadow_atlas_quadrant_subdiv(3, SHADOW_ATLAS_QUADRANT_SUBDIV_64);
set_mesh_lod_threshold(mesh_lod_threshold);
@@ -3831,23 +4148,17 @@ Viewport::Viewport() {
input_group = "_vp_input" + id;
gui_input_group = "_vp_gui_input" + id;
unhandled_input_group = "_vp_unhandled_input" + id;
+ shortcut_input_group = "_vp_shortcut_input" + id;
unhandled_key_input_group = "_vp_unhandled_key_input" + id;
// Window tooltip.
- gui.tooltip_delay = GLOBAL_DEF("gui/timers/tooltip_delay_sec", 0.5);
- ProjectSettings::get_singleton()->set_custom_property_info("gui/timers/tooltip_delay_sec", PropertyInfo(Variant::FLOAT, "gui/timers/tooltip_delay_sec", PROPERTY_HINT_RANGE, "0,5,0.01,or_greater")); // No negative numbers
+ gui.tooltip_delay = GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "gui/timers/tooltip_delay_sec", PROPERTY_HINT_RANGE, "0,5,0.01,or_greater"), 0.5);
#ifndef _3D_DISABLED
- Viewport::Scaling3DMode scaling_3d_mode = (Viewport::Scaling3DMode)(int)GLOBAL_GET("rendering/scaling_3d/mode");
- set_scaling_3d_mode(scaling_3d_mode);
-
+ set_scaling_3d_mode((Viewport::Scaling3DMode)(int)GLOBAL_GET("rendering/scaling_3d/mode"));
set_scaling_3d_scale(GLOBAL_GET("rendering/scaling_3d/scale"));
-
- float fsr_sharpness = GLOBAL_GET("rendering/scaling_3d/fsr_sharpness");
- set_fsr_sharpness(fsr_sharpness);
-
- float fsr_mipmap_bias = GLOBAL_GET("rendering/scaling_3d/fsr_mipmap_bias");
- set_fsr_mipmap_bias(fsr_mipmap_bias);
+ set_fsr_sharpness((float)GLOBAL_GET("rendering/scaling_3d/fsr_sharpness"));
+ set_texture_mipmap_bias((float)GLOBAL_GET("rendering/textures/default_filters/texture_mipmap_bias"));
#endif // _3D_DISABLED
set_sdf_oversize(sdf_oversize); // Set to server.
@@ -3855,16 +4166,39 @@ Viewport::Viewport() {
Viewport::~Viewport() {
// Erase itself from viewport textures.
- for (Set<ViewportTexture *>::Element *E = viewport_textures.front(); E; E = E->next()) {
- E->get()->vp = nullptr;
+ for (ViewportTexture *E : viewport_textures) {
+ E->vp = nullptr;
}
+ ERR_FAIL_NULL(RenderingServer::get_singleton());
RenderingServer::get_singleton()->free(viewport);
}
/////////////////////////////////
void SubViewport::set_size(const Size2i &p_size) {
- _set_size(p_size, _get_size_2d_override(), Rect2i(), _stretch_transform(), true);
+ _internal_set_size(p_size);
+}
+
+void SubViewport::set_size_force(const Size2i &p_size) {
+ // Use only for setting the size from the parent SubViewportContainer with enabled stretch mode.
+ // Don't expose function to scripting.
+ _internal_set_size(p_size, true);
+}
+
+void SubViewport::_internal_set_size(const Size2i &p_size, bool p_force) {
+ SubViewportContainer *c = Object::cast_to<SubViewportContainer>(get_parent());
+ if (!p_force && c && c->is_stretch_enabled()) {
+#ifdef DEBUG_ENABLED
+ WARN_PRINT("Can't change the size of a `SubViewport` with a `SubViewportContainer` parent that has `stretch` enabled. Set `SubViewportContainer.stretch` to `false` to allow changing the size manually.");
+#endif // DEBUG_ENABLED
+ return;
+ }
+
+ _set_size(p_size, _get_size_2d_override(), true);
+
+ if (c) {
+ c->update_minimum_size();
+ }
}
Size2i SubViewport::get_size() const {
@@ -3872,7 +4206,7 @@ Size2i SubViewport::get_size() const {
}
void SubViewport::set_size_2d_override(const Size2i &p_size) {
- _set_size(_get_size(), p_size, Rect2i(), _stretch_transform(), true);
+ _set_size(_get_size(), p_size, true);
}
Size2i SubViewport::get_size_2d_override() const {
@@ -3885,7 +4219,7 @@ void SubViewport::set_size_2d_override_stretch(bool p_enable) {
}
size_2d_override_stretch = p_enable;
- _set_size(_get_size(), _get_size_2d_override(), Rect2i(), _stretch_transform(), true);
+ _set_size(_get_size(), _get_size_2d_override(), true);
}
bool SubViewport::is_size_2d_override_stretch_enabled() const {
@@ -3914,23 +4248,44 @@ DisplayServer::WindowID SubViewport::get_window_id() const {
return DisplayServer::INVALID_WINDOW_ID;
}
-Transform2D SubViewport::_stretch_transform() {
- Transform2D transform = Transform2D();
- Size2i view_size_2d_override = _get_size_2d_override();
- if (size_2d_override_stretch && view_size_2d_override.width > 0 && view_size_2d_override.height > 0) {
- Size2 scale = _get_size() / view_size_2d_override;
- transform.scale(scale);
+Transform2D SubViewport::get_screen_transform_internal(bool p_absolute_position) const {
+ Transform2D container_transform;
+ SubViewportContainer *c = Object::cast_to<SubViewportContainer>(get_parent());
+ if (c) {
+ if (c->is_stretch_enabled()) {
+ container_transform.scale(Vector2(c->get_stretch_shrink(), c->get_stretch_shrink()));
+ }
+ container_transform = c->get_viewport()->get_screen_transform_internal(p_absolute_position) * c->get_global_transform_with_canvas() * container_transform;
+ } else {
+ WARN_PRINT_ONCE("SubViewport is not a child of a SubViewportContainer. get_screen_transform doesn't return the actual screen position.");
}
+ return container_transform * get_final_transform();
+}
- return transform;
+Transform2D SubViewport::get_popup_base_transform() const {
+ if (is_embedding_subwindows()) {
+ return Transform2D();
+ }
+ SubViewportContainer *c = Object::cast_to<SubViewportContainer>(get_parent());
+ if (!c) {
+ return get_final_transform();
+ }
+ Transform2D container_transform;
+ if (c->is_stretch_enabled()) {
+ container_transform.scale(Vector2(c->get_stretch_shrink(), c->get_stretch_shrink()));
+ }
+ return c->get_screen_transform() * container_transform * get_final_transform();
}
void SubViewport::_notification(int p_what) {
- if (p_what == NOTIFICATION_ENTER_TREE) {
- RS::get_singleton()->viewport_set_active(get_viewport_rid(), true);
- }
- if (p_what == NOTIFICATION_EXIT_TREE) {
- RS::get_singleton()->viewport_set_active(get_viewport_rid(), false);
+ switch (p_what) {
+ case NOTIFICATION_ENTER_TREE: {
+ RS::get_singleton()->viewport_set_active(get_viewport_rid(), true);
+ } break;
+
+ case NOTIFICATION_EXIT_TREE: {
+ RS::get_singleton()->viewport_set_active(get_viewport_rid(), false);
+ } break;
}
}
@@ -3950,8 +4305,8 @@ void SubViewport::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_clear_mode", "mode"), &SubViewport::set_clear_mode);
ClassDB::bind_method(D_METHOD("get_clear_mode"), &SubViewport::get_clear_mode);
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "size"), "set_size", "get_size");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "size_2d_override"), "set_size_2d_override", "get_size_2d_override");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2I, "size", PROPERTY_HINT_NONE, "suffix:px"), "set_size", "get_size");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2I, "size_2d_override", PROPERTY_HINT_NONE, "suffix:px"), "set_size_2d_override", "get_size_2d_override");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "size_2d_override_stretch"), "set_size_2d_override_stretch", "is_size_2d_override_stretch_enabled");
ADD_GROUP("Render Target", "render_target_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "render_target_clear_mode", PROPERTY_HINT_ENUM, "Always,Never,Next Frame"), "set_clear_mode", "get_clear_mode");
@@ -3968,6 +4323,8 @@ void SubViewport::_bind_methods() {
BIND_ENUM_CONSTANT(UPDATE_ALWAYS);
}
-SubViewport::SubViewport() {}
+SubViewport::SubViewport() {
+ RS::get_singleton()->viewport_set_size(get_viewport_rid(), get_size().width, get_size().height);
+}
SubViewport::~SubViewport() {}