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-rw-r--r--scene/main/timer.h26
1 files changed, 13 insertions, 13 deletions
diff --git a/scene/main/timer.h b/scene/main/timer.h
index 61abf04f59..3d9e21d7fc 100644
--- a/scene/main/timer.h
+++ b/scene/main/timer.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -36,20 +36,20 @@
class Timer : public Node {
GDCLASS(Timer, Node);
- float wait_time;
- bool one_shot;
- bool autostart;
- bool processing;
- bool paused;
+ float wait_time = 1.0;
+ bool one_shot = false;
+ bool autostart = false;
+ bool processing = false;
+ bool paused = false;
- double time_left;
+ double time_left = -1.0;
protected:
void _notification(int p_what);
static void _bind_methods();
public:
- enum TimerProcessMode {
+ enum TimerProcessCallback {
TIMER_PROCESS_PHYSICS,
TIMER_PROCESS_IDLE,
};
@@ -73,15 +73,15 @@ public:
float get_time_left() const;
- void set_timer_process_mode(TimerProcessMode p_mode);
- TimerProcessMode get_timer_process_mode() const;
+ void set_timer_process_callback(TimerProcessCallback p_callback);
+ TimerProcessCallback get_timer_process_callback() const;
Timer();
private:
- TimerProcessMode timer_process_mode;
+ TimerProcessCallback timer_process_callback = TIMER_PROCESS_IDLE;
void _set_process(bool p_process, bool p_force = false);
};
-VARIANT_ENUM_CAST(Timer::TimerProcessMode);
+VARIANT_ENUM_CAST(Timer::TimerProcessCallback);
#endif // TIMER_H