diff options
Diffstat (limited to 'scene/main/shader_globals_override.h')
-rw-r--r-- | scene/main/shader_globals_override.h | 66 |
1 files changed, 66 insertions, 0 deletions
diff --git a/scene/main/shader_globals_override.h b/scene/main/shader_globals_override.h new file mode 100644 index 0000000000..fea1677ad7 --- /dev/null +++ b/scene/main/shader_globals_override.h @@ -0,0 +1,66 @@ +/*************************************************************************/ +/* shader_globals_override.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef SHADER_GLOBALS_OVERRIDE_H +#define SHADER_GLOBALS_OVERRIDE_H + +#include "scene/3d/node_3d.h" + +class ShaderGlobalsOverride : public Node { + GDCLASS(ShaderGlobalsOverride, Node); + + struct Override { + bool in_use = false; + Variant override; + }; + + StringName *_remap(const StringName &p_name) const; + + bool active; + mutable HashMap<StringName, Override> overrides; + mutable HashMap<StringName, StringName> param_remaps; + + void _activate(); + +protected: + bool _set(const StringName &p_name, const Variant &p_value); + bool _get(const StringName &p_name, Variant &r_ret) const; + void _get_property_list(List<PropertyInfo> *p_list) const; + + void _notification(int p_what); + static void _bind_methods(); + +public: + String get_configuration_warning() const override; + + ShaderGlobalsOverride(); +}; + +#endif // SHADER_GLOBALS_OVERRIDE_H |