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-rw-r--r--scene/main/scene_tree.h8
1 files changed, 2 insertions, 6 deletions
diff --git a/scene/main/scene_tree.h b/scene/main/scene_tree.h
index 19331c1906..1dff1dab4f 100644
--- a/scene/main/scene_tree.h
+++ b/scene/main/scene_tree.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -136,7 +136,6 @@ private:
void _flush_ugc();
_FORCE_INLINE_ void _update_group_order(Group &g, bool p_use_priority = false);
- void _update_listener();
Array _get_nodes_in_group(const StringName &p_group);
@@ -265,9 +264,6 @@ public:
void set_pause(bool p_enabled);
bool is_paused() const;
- void set_camera(const RID &p_camera);
- RID get_camera() const;
-
#ifdef DEBUG_ENABLED
void set_debug_collisions_hint(bool p_enabled);
bool is_debugging_collisions_hint() const;