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-rw-r--r--scene/main/scene_tree.h35
1 files changed, 23 insertions, 12 deletions
diff --git a/scene/main/scene_tree.h b/scene/main/scene_tree.h
index 6197e52fc1..67a17a69f2 100644
--- a/scene/main/scene_tree.h
+++ b/scene/main/scene_tree.h
@@ -102,7 +102,7 @@ private:
bool paused = false;
int root_lock = 0;
- Map<StringName, Group> group_map;
+ HashMap<StringName, Group> group_map;
bool _quit = false;
bool initialized = false;
@@ -115,22 +115,26 @@ private:
int node_count = 0;
#ifdef TOOLS_ENABLED
- Node *edited_scene_root;
+ Node *edited_scene_root = nullptr;
#endif
struct UGCall {
StringName group;
StringName call;
+ static uint32_t hash(const UGCall &p_val) {
+ return p_val.group.hash() ^ p_val.call.hash();
+ }
+ bool operator==(const UGCall &p_with) const { return group == p_with.group && call == p_with.call; }
bool operator<(const UGCall &p_with) const { return group == p_with.group ? call < p_with.call : group < p_with.group; }
};
// Safety for when a node is deleted while a group is being called.
int call_lock = 0;
- Set<Node *> call_skip; // Skip erased nodes.
+ HashSet<Node *> call_skip; // Skip erased nodes.
List<ObjectID> delete_queue;
- Map<UGCall, Vector<Variant>> unique_group_calls;
+ HashMap<UGCall, Vector<Variant>, UGCall> unique_group_calls;
bool ugc_locked = false;
void _flush_ugc();
@@ -138,7 +142,7 @@ private:
Array _get_nodes_in_group(const StringName &p_group);
- Node *current_scene;
+ Node *current_scene = nullptr;
Color debug_collisions_color;
Color debug_collision_contact_color;
@@ -151,7 +155,6 @@ private:
int collision_debug_contacts;
void _change_scene(Node *p_to);
- //void _call_group(uint32_t p_call_flags,const StringName& p_group,const StringName& p_function,const Variant& p_arg1,const Variant& p_arg2);
List<Ref<SceneTreeTimer>> timers;
List<Ref<Tween>> tweens;
@@ -159,6 +162,7 @@ private:
///network///
Ref<MultiplayerAPI> multiplayer;
+ HashMap<NodePath, Ref<MultiplayerAPI>> custom_multiplayers;
bool multiplayer_poll = true;
static SceneTree *singleton;
@@ -175,8 +179,8 @@ private:
void make_group_changed(const StringName &p_group);
void _notify_group_pause(const StringName &p_group, int p_notification);
- Variant _call_group_flags(const Variant **p_args, int p_argcount, Callable::CallError &r_error);
- Variant _call_group(const Variant **p_args, int p_argcount, Callable::CallError &r_error);
+ void _call_group_flags(const Variant **p_args, int p_argcount, Callable::CallError &r_error);
+ void _call_group(const Variant **p_args, int p_argcount, Callable::CallError &r_error);
void _flush_delete_queue();
// Optimization.
@@ -204,6 +208,7 @@ private:
enum CallInputType {
CALL_INPUT_TYPE_INPUT,
+ CALL_INPUT_TYPE_SHORTCUT_INPUT,
CALL_INPUT_TYPE_UNHANDLED_INPUT,
CALL_INPUT_TYPE_UNHANDLED_KEY_INPUT,
};
@@ -223,7 +228,7 @@ public:
enum GroupCallFlags {
GROUP_CALL_DEFAULT = 0,
GROUP_CALL_REVERSE = 1,
- GROUP_CALL_REALTIME = 2,
+ GROUP_CALL_DEFERRED = 2,
GROUP_CALL_UNIQUE = 4,
};
@@ -233,17 +238,20 @@ public:
void notify_group_flags(uint32_t p_call_flags, const StringName &p_group, int p_notification);
void set_group_flags(uint32_t p_call_flags, const StringName &p_group, const String &p_name, const Variant &p_value);
+ // `notify_group()` is immediate by default since Godot 4.0.
void notify_group(const StringName &p_group, int p_notification);
+ // `set_group()` is immediate by default since Godot 4.0.
void set_group(const StringName &p_group, const String &p_name, const Variant &p_value);
template <typename... VarArgs>
+ // `call_group()` is immediate by default since Godot 4.0.
void call_group(const StringName &p_group, const StringName &p_function, VarArgs... p_args) {
Variant args[sizeof...(p_args) + 1] = { p_args..., Variant() }; // +1 makes sure zero sized arrays are also supported.
const Variant *argptrs[sizeof...(p_args) + 1];
for (uint32_t i = 0; i < sizeof...(p_args); i++) {
argptrs[i] = &args[i];
}
- call_group_flagsp(0, p_group, p_function, sizeof...(p_args) == 0 ? nullptr : (const Variant **)argptrs, sizeof...(p_args));
+ call_group_flagsp(GROUP_CALL_DEFAULT, p_group, p_function, sizeof...(p_args) == 0 ? nullptr : (const Variant **)argptrs, sizeof...(p_args));
}
template <typename... VarArgs>
@@ -265,7 +273,10 @@ public:
virtual void finalize() override;
+ bool is_auto_accept_quit() const;
void set_auto_accept_quit(bool p_enable);
+
+ bool is_quit_on_go_back() const;
void set_quit_on_go_back(bool p_enable);
void quit(int p_exit_code = EXIT_SUCCESS);
@@ -350,10 +361,10 @@ public:
//network API
- Ref<MultiplayerAPI> get_multiplayer() const;
+ Ref<MultiplayerAPI> get_multiplayer(const NodePath &p_for_path = NodePath()) const;
+ void set_multiplayer(Ref<MultiplayerAPI> p_multiplayer, const NodePath &p_root_path = NodePath());
void set_multiplayer_poll_enabled(bool p_enabled);
bool is_multiplayer_poll_enabled() const;
- void set_multiplayer(Ref<MultiplayerAPI> p_multiplayer);
static void add_idle_callback(IdleCallback p_callback);