diff options
Diffstat (limited to 'scene/main/scene_tree.h')
-rw-r--r-- | scene/main/scene_tree.h | 35 |
1 files changed, 23 insertions, 12 deletions
diff --git a/scene/main/scene_tree.h b/scene/main/scene_tree.h index 6197e52fc1..67a17a69f2 100644 --- a/scene/main/scene_tree.h +++ b/scene/main/scene_tree.h @@ -102,7 +102,7 @@ private: bool paused = false; int root_lock = 0; - Map<StringName, Group> group_map; + HashMap<StringName, Group> group_map; bool _quit = false; bool initialized = false; @@ -115,22 +115,26 @@ private: int node_count = 0; #ifdef TOOLS_ENABLED - Node *edited_scene_root; + Node *edited_scene_root = nullptr; #endif struct UGCall { StringName group; StringName call; + static uint32_t hash(const UGCall &p_val) { + return p_val.group.hash() ^ p_val.call.hash(); + } + bool operator==(const UGCall &p_with) const { return group == p_with.group && call == p_with.call; } bool operator<(const UGCall &p_with) const { return group == p_with.group ? call < p_with.call : group < p_with.group; } }; // Safety for when a node is deleted while a group is being called. int call_lock = 0; - Set<Node *> call_skip; // Skip erased nodes. + HashSet<Node *> call_skip; // Skip erased nodes. List<ObjectID> delete_queue; - Map<UGCall, Vector<Variant>> unique_group_calls; + HashMap<UGCall, Vector<Variant>, UGCall> unique_group_calls; bool ugc_locked = false; void _flush_ugc(); @@ -138,7 +142,7 @@ private: Array _get_nodes_in_group(const StringName &p_group); - Node *current_scene; + Node *current_scene = nullptr; Color debug_collisions_color; Color debug_collision_contact_color; @@ -151,7 +155,6 @@ private: int collision_debug_contacts; void _change_scene(Node *p_to); - //void _call_group(uint32_t p_call_flags,const StringName& p_group,const StringName& p_function,const Variant& p_arg1,const Variant& p_arg2); List<Ref<SceneTreeTimer>> timers; List<Ref<Tween>> tweens; @@ -159,6 +162,7 @@ private: ///network/// Ref<MultiplayerAPI> multiplayer; + HashMap<NodePath, Ref<MultiplayerAPI>> custom_multiplayers; bool multiplayer_poll = true; static SceneTree *singleton; @@ -175,8 +179,8 @@ private: void make_group_changed(const StringName &p_group); void _notify_group_pause(const StringName &p_group, int p_notification); - Variant _call_group_flags(const Variant **p_args, int p_argcount, Callable::CallError &r_error); - Variant _call_group(const Variant **p_args, int p_argcount, Callable::CallError &r_error); + void _call_group_flags(const Variant **p_args, int p_argcount, Callable::CallError &r_error); + void _call_group(const Variant **p_args, int p_argcount, Callable::CallError &r_error); void _flush_delete_queue(); // Optimization. @@ -204,6 +208,7 @@ private: enum CallInputType { CALL_INPUT_TYPE_INPUT, + CALL_INPUT_TYPE_SHORTCUT_INPUT, CALL_INPUT_TYPE_UNHANDLED_INPUT, CALL_INPUT_TYPE_UNHANDLED_KEY_INPUT, }; @@ -223,7 +228,7 @@ public: enum GroupCallFlags { GROUP_CALL_DEFAULT = 0, GROUP_CALL_REVERSE = 1, - GROUP_CALL_REALTIME = 2, + GROUP_CALL_DEFERRED = 2, GROUP_CALL_UNIQUE = 4, }; @@ -233,17 +238,20 @@ public: void notify_group_flags(uint32_t p_call_flags, const StringName &p_group, int p_notification); void set_group_flags(uint32_t p_call_flags, const StringName &p_group, const String &p_name, const Variant &p_value); + // `notify_group()` is immediate by default since Godot 4.0. void notify_group(const StringName &p_group, int p_notification); + // `set_group()` is immediate by default since Godot 4.0. void set_group(const StringName &p_group, const String &p_name, const Variant &p_value); template <typename... VarArgs> + // `call_group()` is immediate by default since Godot 4.0. void call_group(const StringName &p_group, const StringName &p_function, VarArgs... p_args) { Variant args[sizeof...(p_args) + 1] = { p_args..., Variant() }; // +1 makes sure zero sized arrays are also supported. const Variant *argptrs[sizeof...(p_args) + 1]; for (uint32_t i = 0; i < sizeof...(p_args); i++) { argptrs[i] = &args[i]; } - call_group_flagsp(0, p_group, p_function, sizeof...(p_args) == 0 ? nullptr : (const Variant **)argptrs, sizeof...(p_args)); + call_group_flagsp(GROUP_CALL_DEFAULT, p_group, p_function, sizeof...(p_args) == 0 ? nullptr : (const Variant **)argptrs, sizeof...(p_args)); } template <typename... VarArgs> @@ -265,7 +273,10 @@ public: virtual void finalize() override; + bool is_auto_accept_quit() const; void set_auto_accept_quit(bool p_enable); + + bool is_quit_on_go_back() const; void set_quit_on_go_back(bool p_enable); void quit(int p_exit_code = EXIT_SUCCESS); @@ -350,10 +361,10 @@ public: //network API - Ref<MultiplayerAPI> get_multiplayer() const; + Ref<MultiplayerAPI> get_multiplayer(const NodePath &p_for_path = NodePath()) const; + void set_multiplayer(Ref<MultiplayerAPI> p_multiplayer, const NodePath &p_root_path = NodePath()); void set_multiplayer_poll_enabled(bool p_enabled); bool is_multiplayer_poll_enabled() const; - void set_multiplayer(Ref<MultiplayerAPI> p_multiplayer); static void add_idle_callback(IdleCallback p_callback); |