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-rw-r--r--scene/main/scene_tree.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/main/scene_tree.h b/scene/main/scene_tree.h
index d4fcb288ae..a460e40597 100644
--- a/scene/main/scene_tree.h
+++ b/scene/main/scene_tree.h
@@ -135,7 +135,7 @@ private:
// Safety for when a node is deleted while a group is being called.
int call_lock = 0;
- HashSet<ObjectID> call_skip; // Skip erased nodes. Store ID instead of pointer to avoid false positives when node is freed and a new node is allocated at the pointed address.
+ HashSet<Node *> call_skip; // Skip erased nodes.
List<ObjectID> delete_queue;