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-rw-r--r--scene/main/scene_tree.h10
1 files changed, 5 insertions, 5 deletions
diff --git a/scene/main/scene_tree.h b/scene/main/scene_tree.h
index 35622c2031..f39780831f 100644
--- a/scene/main/scene_tree.h
+++ b/scene/main/scene_tree.h
@@ -52,7 +52,7 @@ class SceneTreeTimer : public Reference {
GDCLASS(SceneTreeTimer, Reference);
float time_left = 0.0;
- bool process_pause = true;
+ bool process_always = true;
protected:
static void _bind_methods();
@@ -61,8 +61,8 @@ public:
void set_time_left(float p_time);
float get_time_left() const;
- void set_pause_mode_process(bool p_pause_mode_process);
- bool is_pause_mode_process();
+ void set_process_always(bool p_process_always);
+ bool is_process_always();
void release_connections();
@@ -95,7 +95,7 @@ private:
bool debug_collisions_hint = false;
bool debug_navigation_hint = false;
#endif
- bool pause = false;
+ bool paused = false;
int root_lock = 0;
Map<StringName, Group> group_map;
@@ -316,7 +316,7 @@ public:
Error change_scene_to(const Ref<PackedScene> &p_scene);
Error reload_current_scene();
- Ref<SceneTreeTimer> create_timer(float p_delay_sec, bool p_process_pause = true);
+ Ref<SceneTreeTimer> create_timer(float p_delay_sec, bool p_process_always = true);
//used by Main::start, don't use otherwise
void add_current_scene(Node *p_current);