diff options
Diffstat (limited to 'scene/main/scene_tree.h')
-rw-r--r-- | scene/main/scene_tree.h | 23 |
1 files changed, 2 insertions, 21 deletions
diff --git a/scene/main/scene_tree.h b/scene/main/scene_tree.h index ef847ebb5b..2cf6a117e7 100644 --- a/scene/main/scene_tree.h +++ b/scene/main/scene_tree.h @@ -211,7 +211,6 @@ private: Variant _call_group_flags(const Variant **p_args, int p_argcount, Variant::CallError &r_error); Variant _call_group(const Variant **p_args, int p_argcount, Variant::CallError &r_error); - static void _debugger_request_tree(void *self); void _flush_delete_queue(); //optimization friend class CanvasItem; @@ -220,6 +219,7 @@ private: SelfList<Node>::List xform_change_list; + friend class ScriptDebuggerRemote; #ifdef DEBUG_ENABLED Map<int, NodePath> live_edit_node_path_cache; @@ -231,7 +231,7 @@ private: Map<String, Set<Node *> > live_scene_edit_cache; Map<Node *, Map<ObjectID, Node *> > live_edit_remove_list; - ScriptDebugger::LiveEditFuncs live_edit_funcs; + void _debugger_request_tree(); void _live_edit_node_path_func(const NodePath &p_path, int p_id); void _live_edit_res_path_func(const String &p_path, int p_id); @@ -252,25 +252,6 @@ private: void _live_edit_duplicate_node_func(const NodePath &p_at, const String &p_new_name); void _live_edit_reparent_node_func(const NodePath &p_at, const NodePath &p_new_place, const String &p_new_name, int p_at_pos); - static void _live_edit_node_path_funcs(void *self, const NodePath &p_path, int p_id) { reinterpret_cast<SceneTree *>(self)->_live_edit_node_path_func(p_path, p_id); } - static void _live_edit_res_path_funcs(void *self, const String &p_path, int p_id) { reinterpret_cast<SceneTree *>(self)->_live_edit_res_path_func(p_path, p_id); } - - static void _live_edit_node_set_funcs(void *self, int p_id, const StringName &p_prop, const Variant &p_value) { reinterpret_cast<SceneTree *>(self)->_live_edit_node_set_func(p_id, p_prop, p_value); } - static void _live_edit_node_set_res_funcs(void *self, int p_id, const StringName &p_prop, const String &p_value) { reinterpret_cast<SceneTree *>(self)->_live_edit_node_set_res_func(p_id, p_prop, p_value); } - static void _live_edit_node_call_funcs(void *self, int p_id, const StringName &p_method, VARIANT_ARG_DECLARE) { reinterpret_cast<SceneTree *>(self)->_live_edit_node_call_func(p_id, p_method, VARIANT_ARG_PASS); } - static void _live_edit_res_set_funcs(void *self, int p_id, const StringName &p_prop, const Variant &p_value) { reinterpret_cast<SceneTree *>(self)->_live_edit_res_set_func(p_id, p_prop, p_value); } - static void _live_edit_res_set_res_funcs(void *self, int p_id, const StringName &p_prop, const String &p_value) { reinterpret_cast<SceneTree *>(self)->_live_edit_res_set_res_func(p_id, p_prop, p_value); } - static void _live_edit_res_call_funcs(void *self, int p_id, const StringName &p_method, VARIANT_ARG_DECLARE) { reinterpret_cast<SceneTree *>(self)->_live_edit_res_call_func(p_id, p_method, VARIANT_ARG_PASS); } - static void _live_edit_root_funcs(void *self, const NodePath &p_scene_path, const String &p_scene_from) { reinterpret_cast<SceneTree *>(self)->_live_edit_root_func(p_scene_path, p_scene_from); } - - static void _live_edit_create_node_funcs(void *self, const NodePath &p_parent, const String &p_type, const String &p_name) { reinterpret_cast<SceneTree *>(self)->_live_edit_create_node_func(p_parent, p_type, p_name); } - static void _live_edit_instance_node_funcs(void *self, const NodePath &p_parent, const String &p_path, const String &p_name) { reinterpret_cast<SceneTree *>(self)->_live_edit_instance_node_func(p_parent, p_path, p_name); } - static void _live_edit_remove_node_funcs(void *self, const NodePath &p_at) { reinterpret_cast<SceneTree *>(self)->_live_edit_remove_node_func(p_at); } - static void _live_edit_remove_and_keep_node_funcs(void *self, const NodePath &p_at, ObjectID p_keep_id) { reinterpret_cast<SceneTree *>(self)->_live_edit_remove_and_keep_node_func(p_at, p_keep_id); } - static void _live_edit_restore_node_funcs(void *self, ObjectID p_id, const NodePath &p_at, int p_at_pos) { reinterpret_cast<SceneTree *>(self)->_live_edit_restore_node_func(p_id, p_at, p_at_pos); } - static void _live_edit_duplicate_node_funcs(void *self, const NodePath &p_at, const String &p_new_name) { reinterpret_cast<SceneTree *>(self)->_live_edit_duplicate_node_func(p_at, p_new_name); } - static void _live_edit_reparent_node_funcs(void *self, const NodePath &p_at, const NodePath &p_new_place, const String &p_new_name, int p_at_pos) { reinterpret_cast<SceneTree *>(self)->_live_edit_reparent_node_func(p_at, p_new_place, p_new_name, p_at_pos); } - #endif enum { |