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-rw-r--r--scene/main/scene_tree.h60
1 files changed, 14 insertions, 46 deletions
diff --git a/scene/main/scene_tree.h b/scene/main/scene_tree.h
index 2f805d074f..319b5a7e74 100644
--- a/scene/main/scene_tree.h
+++ b/scene/main/scene_tree.h
@@ -36,12 +36,14 @@
#include "core/os/thread_safe.h"
#include "core/self_list.h"
#include "scene/resources/mesh.h"
-#include "scene/resources/world.h"
#include "scene/resources/world_2d.h"
+#include "scene/resources/world_3d.h"
+
+#undef Window
class PackedScene;
class Node;
-class Viewport;
+class Window;
class Material;
class Mesh;
class SceneDebugger;
@@ -76,22 +78,6 @@ class SceneTree : public MainLoop {
public:
typedef void (*IdleCallback)();
- enum StretchMode {
-
- STRETCH_MODE_DISABLED,
- STRETCH_MODE_2D,
- STRETCH_MODE_VIEWPORT,
- };
-
- enum StretchAspect {
-
- STRETCH_ASPECT_IGNORE,
- STRETCH_ASPECT_KEEP,
- STRETCH_ASPECT_KEEP_WIDTH,
- STRETCH_ASPECT_KEEP_HEIGHT,
- STRETCH_ASPECT_EXPAND,
- };
-
private:
struct Group {
@@ -101,7 +87,7 @@ private:
Group() { changed = false; };
};
- Viewport *root;
+ Window *root;
uint64_t tree_version;
float physics_process_time;
@@ -119,15 +105,12 @@ private:
Map<StringName, Group> group_map;
bool _quit;
bool initialized;
- bool input_handled;
- Size2 last_screen_size;
StringName tree_changed_name;
StringName node_added_name;
StringName node_removed_name;
StringName node_renamed_name;
- bool use_font_oversampling;
int64_t current_frame;
int64_t current_event;
int node_count;
@@ -147,14 +130,6 @@ private:
int call_lock;
Set<Node *> call_skip; //skip erased nodes
- StretchMode stretch_mode;
- StretchAspect stretch_aspect;
- Size2i stretch_min;
- real_t stretch_shrink;
-
- void _update_font_oversampling(float p_ratio);
- void _update_root_rect();
-
List<ObjectID> delete_queue;
Map<UGCall, Vector<Variant>> unique_group_calls;
@@ -208,14 +183,13 @@ private:
void make_group_changed(const StringName &p_group);
void _notify_group_pause(const StringName &p_group, int p_notification);
- void _call_input_pause(const StringName &p_group, const StringName &p_method, const Ref<InputEvent> &p_input);
Variant _call_group_flags(const Variant **p_args, int p_argcount, Callable::CallError &r_error);
Variant _call_group(const Variant **p_args, int p_argcount, Callable::CallError &r_error);
void _flush_delete_queue();
//optimization
friend class CanvasItem;
- friend class Spatial;
+ friend class Node3D;
friend class Viewport;
SelfList<Node>::List xform_change_list;
@@ -232,6 +206,13 @@ private:
static int idle_callback_count;
void _call_idle_callbacks();
+ void _main_window_focus_in();
+ void _main_window_close();
+ void _main_window_go_back();
+
+ //used by viewport
+ void _call_input_pause(const StringName &p_group, const StringName &p_method, const Ref<InputEvent> &p_input, Viewport *p_viewport);
+
protected:
void _notification(int p_notification);
static void _bind_methods();
@@ -249,7 +230,7 @@ public:
GROUP_CALL_MULTILEVEL = 8,
};
- _FORCE_INLINE_ Viewport *get_root() const { return root; }
+ _FORCE_INLINE_ Window *get_root() const { return root; }
void call_group_flags(uint32_t p_call_flags, const StringName &p_group, const StringName &p_function, VARIANT_ARG_LIST);
void notify_group_flags(uint32_t p_call_flags, const StringName &p_group, int p_notification);
@@ -261,8 +242,6 @@ public:
void flush_transform_notifications();
- virtual void input_text(const String &p_text);
- virtual void input_event(const Ref<InputEvent> &p_event);
virtual void init();
virtual bool iteration(float p_time);
@@ -275,8 +254,6 @@ public:
void quit(int p_exit_code = -1);
- void set_input_as_handled();
- bool is_input_handled();
_FORCE_INLINE_ float get_physics_process_time() const { return physics_process_time; }
_FORCE_INLINE_ float get_idle_process_time() const { return idle_process_time; }
@@ -335,11 +312,6 @@ public:
void get_nodes_in_group(const StringName &p_group, List<Node *> *p_list);
bool has_group(const StringName &p_identifier) const;
- void set_screen_stretch(StretchMode p_mode, StretchAspect p_aspect, const Size2 &p_minsize, real_t p_shrink = 1);
-
- void set_use_font_oversampling(bool p_oversampling);
- bool is_using_font_oversampling() const;
-
//void change_scene(const String& p_path);
//Node *get_loaded_scene();
@@ -359,8 +331,6 @@ public:
static SceneTree *get_singleton() { return singleton; }
- void drop_files(const Vector<String> &p_files, int p_from_screen = 0);
- void global_menu_action(const Variant &p_id, const Variant &p_meta);
void get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const;
//network API
@@ -388,8 +358,6 @@ public:
~SceneTree();
};
-VARIANT_ENUM_CAST(SceneTree::StretchMode);
-VARIANT_ENUM_CAST(SceneTree::StretchAspect);
VARIANT_ENUM_CAST(SceneTree::GroupCallFlags);
#endif