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-rw-r--r--scene/main/scene_tree.h60
1 files changed, 29 insertions, 31 deletions
diff --git a/scene/main/scene_tree.h b/scene/main/scene_tree.h
index a2f2adb8f8..19331c1906 100644
--- a/scene/main/scene_tree.h
+++ b/scene/main/scene_tree.h
@@ -31,7 +31,7 @@
#ifndef SCENE_TREE_H
#define SCENE_TREE_H
-#include "core/io/multiplayer_api.h"
+#include "core/multiplayer/multiplayer_api.h"
#include "core/os/main_loop.h"
#include "core/os/thread_safe.h"
#include "core/templates/self_list.h"
@@ -47,23 +47,28 @@ class Window;
class Material;
class Mesh;
class SceneDebugger;
+class Tween;
-class SceneTreeTimer : public Reference {
- GDCLASS(SceneTreeTimer, Reference);
+class SceneTreeTimer : public RefCounted {
+ GDCLASS(SceneTreeTimer, RefCounted);
- float time_left = 0.0;
+ double time_left = 0.0;
bool process_always = true;
+ bool ignore_time_scale = false;
protected:
static void _bind_methods();
public:
- void set_time_left(float p_time);
- float get_time_left() const;
+ void set_time_left(double p_time);
+ double get_time_left() const;
void set_process_always(bool p_process_always);
bool is_process_always();
+ void set_ignore_time_scale(bool p_ignore);
+ bool is_ignore_time_scale();
+
void release_connections();
SceneTreeTimer();
@@ -86,8 +91,8 @@ private:
Window *root = nullptr;
uint64_t tree_version = 1;
- float physics_process_time = 1.0;
- float process_time = 1.0;
+ double physics_process_time = 1.0;
+ double process_time = 1.0;
bool accept_quit = true;
bool quit_on_go_back = true;
@@ -151,19 +156,13 @@ private:
//void _call_group(uint32_t p_call_flags,const StringName& p_group,const StringName& p_function,const Variant& p_arg1,const Variant& p_arg2);
List<Ref<SceneTreeTimer>> timers;
+ List<Ref<Tween>> tweens;
///network///
Ref<MultiplayerAPI> multiplayer;
bool multiplayer_poll = true;
- void _network_peer_connected(int p_id);
- void _network_peer_disconnected(int p_id);
-
- void _connected_to_server();
- void _connection_failed();
- void _server_disconnected();
-
static SceneTree *singleton;
friend class Node;
@@ -171,6 +170,7 @@ private:
void node_added(Node *p_node);
void node_removed(Node *p_node);
void node_renamed(Node *p_node);
+ void process_tweens(float p_delta, bool p_physics_frame);
Group *add_to_group(const StringName &p_group, Node *p_node);
void remove_from_group(const StringName &p_group, Node *p_node);
@@ -204,8 +204,14 @@ private:
void _main_window_close();
void _main_window_go_back();
+ enum CallInputType {
+ CALL_INPUT_TYPE_INPUT,
+ CALL_INPUT_TYPE_UNHANDLED_INPUT,
+ CALL_INPUT_TYPE_UNHANDLED_KEY_INPUT,
+ };
+
//used by viewport
- void _call_input_pause(const StringName &p_group, const StringName &p_method, const Ref<InputEvent> &p_input, Viewport *p_viewport);
+ void _call_input_pause(const StringName &p_group, CallInputType p_call_type, const Ref<InputEvent> &p_input, Viewport *p_viewport);
protected:
void _notification(int p_notification);
@@ -237,8 +243,8 @@ public:
virtual void initialize() override;
- virtual bool physics_process(float p_time) override;
- virtual bool process(float p_time) override;
+ virtual bool physics_process(double p_time) override;
+ virtual bool process(double p_time) override;
virtual void finalize() override;
@@ -247,8 +253,8 @@ public:
void quit(int p_exit_code = EXIT_SUCCESS);
- _FORCE_INLINE_ float get_physics_process_time() const { return physics_process_time; }
- _FORCE_INLINE_ float get_process_time() const { return process_time; }
+ _FORCE_INLINE_ double get_physics_process_time() const { return physics_process_time; }
+ _FORCE_INLINE_ double get_process_time() const { return process_time; }
#ifdef TOOLS_ENABLED
bool is_node_being_edited(const Node *p_node) const;
@@ -317,7 +323,9 @@ public:
Error change_scene_to(const Ref<PackedScene> &p_scene);
Error reload_current_scene();
- Ref<SceneTreeTimer> create_timer(float p_delay_sec, bool p_process_always = true);
+ Ref<SceneTreeTimer> create_timer(double p_delay_sec, bool p_process_always = true);
+ Ref<Tween> create_tween();
+ Array get_processed_tweens();
//used by Main::start, don't use otherwise
void add_current_scene(Node *p_current);
@@ -332,16 +340,6 @@ public:
void set_multiplayer_poll_enabled(bool p_enabled);
bool is_multiplayer_poll_enabled() const;
void set_multiplayer(Ref<MultiplayerAPI> p_multiplayer);
- void set_network_peer(const Ref<NetworkedMultiplayerPeer> &p_network_peer);
- Ref<NetworkedMultiplayerPeer> get_network_peer() const;
- bool is_network_server() const;
- bool has_network_peer() const;
- int get_network_unique_id() const;
- Vector<int> get_network_connected_peers() const;
- int get_rpc_sender_id() const;
-
- void set_refuse_new_network_connections(bool p_refuse);
- bool is_refusing_new_network_connections() const;
static void add_idle_callback(IdleCallback p_callback);