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-rw-r--r--scene/main/scene_tree.cpp16
1 files changed, 10 insertions, 6 deletions
diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp
index 48f6a0cc95..da147e7112 100644
--- a/scene/main/scene_tree.cpp
+++ b/scene/main/scene_tree.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -631,7 +631,13 @@ void SceneTree::finish() {
timers.clear();
}
-void SceneTree::quit() {
+void SceneTree::quit(int p_exit_code) {
+
+ if (p_exit_code >= 0) {
+ // Override the exit code if a positive argument is given (the default is `-1`).
+ // This is a shorthand for calling `set_exit_code()` on the OS singleton then quitting.
+ OS::get_singleton()->set_exit_code(p_exit_code);
+ }
_quit = true;
}
@@ -1812,8 +1818,6 @@ bool SceneTree::is_refusing_new_network_connections() const {
void SceneTree::_bind_methods() {
- //ClassDB::bind_method(D_METHOD("call_group","call_flags","group","method","arg1","arg2"),&SceneMainLoop::_call_group,DEFVAL(Variant()),DEFVAL(Variant()));
-
ClassDB::bind_method(D_METHOD("get_root"), &SceneTree::get_root);
ClassDB::bind_method(D_METHOD("has_group", "name"), &SceneTree::has_group);
@@ -1837,7 +1841,7 @@ void SceneTree::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_node_count"), &SceneTree::get_node_count);
ClassDB::bind_method(D_METHOD("get_frame"), &SceneTree::get_frame);
- ClassDB::bind_method(D_METHOD("quit"), &SceneTree::quit);
+ ClassDB::bind_method(D_METHOD("quit", "exit_code"), &SceneTree::quit, DEFVAL(-1));
ClassDB::bind_method(D_METHOD("set_screen_stretch", "mode", "aspect", "minsize", "shrink"), &SceneTree::set_screen_stretch, DEFVAL(1));