diff options
Diffstat (limited to 'scene/main/scene_tree.cpp')
-rw-r--r-- | scene/main/scene_tree.cpp | 163 |
1 files changed, 44 insertions, 119 deletions
diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp index 4b52c4e99f..420516cbcd 100644 --- a/scene/main/scene_tree.cpp +++ b/scene/main/scene_tree.cpp @@ -66,11 +66,11 @@ void SceneTreeTimer::_bind_methods() { ADD_SIGNAL(MethodInfo("timeout")); } -void SceneTreeTimer::set_time_left(float p_time) { +void SceneTreeTimer::set_time_left(double p_time) { time_left = p_time; } -float SceneTreeTimer::get_time_left() const { +double SceneTreeTimer::get_time_left() const { return time_left; } @@ -82,12 +82,19 @@ bool SceneTreeTimer::is_process_always() { return process_always; } +void SceneTreeTimer::set_ignore_time_scale(bool p_ignore) { + ignore_time_scale = p_ignore; +} + +bool SceneTreeTimer::is_ignore_time_scale() { + return ignore_time_scale; +} + void SceneTreeTimer::release_connections() { List<Connection> connections; get_all_signal_connections(&connections); - for (List<Connection>::Element *E = connections.front(); E; E = E->next()) { - Connection const &connection = E->get(); + for (const Connection &connection : connections) { disconnect(connection.signal.get_name(), connection.callable); } } @@ -169,8 +176,8 @@ void SceneTree::_flush_ugc() { v[i] = E->get()[i]; } - static_assert(VARIANT_ARG_MAX == 5, "This code needs to be updated if VARIANT_ARG_MAX != 5"); - call_group_flags(GROUP_CALL_REALTIME, E->key().group, E->key().call, v[0], v[1], v[2], v[3], v[4]); + static_assert(VARIANT_ARG_MAX == 8, "This code needs to be updated if VARIANT_ARG_MAX != 8"); + call_group_flags(GROUP_CALL_REALTIME, E->key().group, E->key().call, v[0], v[1], v[2], v[3], v[4], v[5], v[6], v[7]); unique_group_calls.erase(E); } @@ -396,7 +403,7 @@ void SceneTree::initialize() { MainLoop::initialize(); } -bool SceneTree::physics_process(float p_time) { +bool SceneTree::physics_process(double p_time) { root_lock++; current_frame++; @@ -406,11 +413,11 @@ bool SceneTree::physics_process(float p_time) { MainLoop::physics_process(p_time); physics_process_time = p_time; - emit_signal("physics_frame"); + emit_signal(SNAME("physics_frame")); - _notify_group_pause("physics_process_internal", Node::NOTIFICATION_INTERNAL_PHYSICS_PROCESS); - call_group_flags(GROUP_CALL_REALTIME, "_viewports", "_process_picking"); - _notify_group_pause("physics_process", Node::NOTIFICATION_PHYSICS_PROCESS); + _notify_group_pause(SNAME("physics_process_internal"), Node::NOTIFICATION_INTERNAL_PHYSICS_PROCESS); + call_group_flags(GROUP_CALL_REALTIME, SNAME("_picking_viewports"), SNAME("_process_picking")); + _notify_group_pause(SNAME("physics_process"), Node::NOTIFICATION_PHYSICS_PROCESS); _flush_ugc(); MessageQueue::get_singleton()->flush(); //small little hack @@ -425,7 +432,7 @@ bool SceneTree::physics_process(float p_time) { return _quit; } -bool SceneTree::process(float p_time) { +bool SceneTree::process(double p_time) { root_lock++; MainLoop::process(p_time); @@ -436,14 +443,14 @@ bool SceneTree::process(float p_time) { multiplayer->poll(); } - emit_signal("process_frame"); + emit_signal(SNAME("process_frame")); MessageQueue::get_singleton()->flush(); //small little hack flush_transform_notifications(); - _notify_group_pause("process_internal", Node::NOTIFICATION_INTERNAL_PROCESS); - _notify_group_pause("process", Node::NOTIFICATION_PROCESS); + _notify_group_pause(SNAME("process_internal"), Node::NOTIFICATION_INTERNAL_PROCESS); + _notify_group_pause(SNAME("process"), Node::NOTIFICATION_PROCESS); _flush_ugc(); MessageQueue::get_singleton()->flush(); //small little hack @@ -466,12 +473,17 @@ bool SceneTree::process(float p_time) { E = N; continue; } - float time_left = E->get()->get_time_left(); - time_left -= p_time; + + double time_left = E->get()->get_time_left(); + if (E->get()->is_ignore_time_scale()) { + time_left -= Engine::get_singleton()->get_process_step(); + } else { + time_left -= p_time; + } E->get()->set_time_left(time_left); if (time_left < 0) { - E->get()->emit_signal("timeout"); + E->get()->emit_signal(SNAME("timeout")); timers.erase(E); } if (E == L) { @@ -490,7 +502,7 @@ bool SceneTree::process(float p_time) { if (Engine::get_singleton()->is_editor_hint()) { //simple hack to reload fallback environment if it changed from editor - String env_path = ProjectSettings::get_singleton()->get("rendering/environment/defaults/default_environment"); + String env_path = ProjectSettings::get_singleton()->get(SNAME("rendering/environment/defaults/default_environment")); env_path = env_path.strip_edges(); //user may have added a space or two String cpath; Ref<Environment> fallback = get_root()->get_world_3d()->get_fallback_environment(); @@ -559,8 +571,8 @@ void SceneTree::finalize() { } // cleanup timers - for (List<Ref<SceneTreeTimer>>::Element *E = timers.front(); E; E = E->next()) { - E->get()->release_connections(); + for (Ref<SceneTreeTimer> &timer : timers) { + timer->release_connections(); } timers.clear(); } @@ -927,8 +939,8 @@ Variant SceneTree::_call_group_flags(const Variant **p_args, int p_argcount, Cal v[i] = *p_args[i + 3]; } - static_assert(VARIANT_ARG_MAX == 5, "This code needs to be updated if VARIANT_ARG_MAX != 5"); - call_group_flags(flags, group, method, v[0], v[1], v[2], v[3], v[4]); + static_assert(VARIANT_ARG_MAX == 8, "This code needs to be updated if VARIANT_ARG_MAX != 8"); + call_group_flags(flags, group, method, v[0], v[1], v[2], v[3], v[4], v[5], v[6], v[7]); return Variant(); } @@ -947,8 +959,8 @@ Variant SceneTree::_call_group(const Variant **p_args, int p_argcount, Callable: v[i] = *p_args[i + 2]; } - static_assert(VARIANT_ARG_MAX == 5, "This code needs to be updated if VARIANT_ARG_MAX != 5"); - call_group_flags(0, group, method, v[0], v[1], v[2], v[3], v[4]); + static_assert(VARIANT_ARG_MAX == 8, "This code needs to be updated if VARIANT_ARG_MAX != 8"); + call_group_flags(0, group, method, v[0], v[1], v[2], v[3], v[4], v[5], v[6], v[7]); return Variant(); } @@ -1097,7 +1109,7 @@ Error SceneTree::change_scene_to(const Ref<PackedScene> &p_scene) { ERR_FAIL_COND_V(!new_scene, ERR_CANT_CREATE); } - call_deferred("_change_scene", new_scene); + call_deferred(SNAME("_change_scene"), new_scene); return OK; } @@ -1112,7 +1124,7 @@ void SceneTree::add_current_scene(Node *p_current) { root->add_child(p_current); } -Ref<SceneTreeTimer> SceneTree::create_timer(float p_delay_sec, bool p_process_always) { +Ref<SceneTreeTimer> SceneTree::create_timer(double p_delay_sec, bool p_process_always) { Ref<SceneTreeTimer> stt; stt.instantiate(); stt->set_process_always(p_process_always); @@ -1134,34 +1146,14 @@ Array SceneTree::get_processed_tweens() { ret.resize(tweens.size()); int i = 0; - for (List<Ref<Tween>>::Element *E = tweens.front(); E; E = E->next()) { - ret[i] = E->get(); + for (const Ref<Tween> &tween : tweens) { + ret[i] = tween; i++; } return ret; } -void SceneTree::_network_peer_connected(int p_id) { - emit_signal("network_peer_connected", p_id); -} - -void SceneTree::_network_peer_disconnected(int p_id) { - emit_signal("network_peer_disconnected", p_id); -} - -void SceneTree::_connected_to_server() { - emit_signal("connected_to_server"); -} - -void SceneTree::_connection_failed() { - emit_signal("connection_failed"); -} - -void SceneTree::_server_disconnected() { - emit_signal("server_disconnected"); -} - Ref<MultiplayerAPI> SceneTree::get_multiplayer() const { return multiplayer; } @@ -1177,58 +1169,8 @@ bool SceneTree::is_multiplayer_poll_enabled() const { void SceneTree::set_multiplayer(Ref<MultiplayerAPI> p_multiplayer) { ERR_FAIL_COND(!p_multiplayer.is_valid()); - if (multiplayer.is_valid()) { - multiplayer->disconnect("network_peer_connected", callable_mp(this, &SceneTree::_network_peer_connected)); - multiplayer->disconnect("network_peer_disconnected", callable_mp(this, &SceneTree::_network_peer_disconnected)); - multiplayer->disconnect("connected_to_server", callable_mp(this, &SceneTree::_connected_to_server)); - multiplayer->disconnect("connection_failed", callable_mp(this, &SceneTree::_connection_failed)); - multiplayer->disconnect("server_disconnected", callable_mp(this, &SceneTree::_server_disconnected)); - } - multiplayer = p_multiplayer; multiplayer->set_root_node(root); - - multiplayer->connect("network_peer_connected", callable_mp(this, &SceneTree::_network_peer_connected)); - multiplayer->connect("network_peer_disconnected", callable_mp(this, &SceneTree::_network_peer_disconnected)); - multiplayer->connect("connected_to_server", callable_mp(this, &SceneTree::_connected_to_server)); - multiplayer->connect("connection_failed", callable_mp(this, &SceneTree::_connection_failed)); - multiplayer->connect("server_disconnected", callable_mp(this, &SceneTree::_server_disconnected)); -} - -void SceneTree::set_network_peer(const Ref<NetworkedMultiplayerPeer> &p_network_peer) { - multiplayer->set_network_peer(p_network_peer); -} - -Ref<NetworkedMultiplayerPeer> SceneTree::get_network_peer() const { - return multiplayer->get_network_peer(); -} - -bool SceneTree::is_network_server() const { - return multiplayer->is_network_server(); -} - -bool SceneTree::has_network_peer() const { - return multiplayer->has_network_peer(); -} - -int SceneTree::get_network_unique_id() const { - return multiplayer->get_network_unique_id(); -} - -Vector<int> SceneTree::get_network_connected_peers() const { - return multiplayer->get_network_connected_peers(); -} - -int SceneTree::get_rpc_sender_id() const { - return multiplayer->get_rpc_sender_id(); -} - -void SceneTree::set_refuse_new_network_connections(bool p_refuse) { - multiplayer->set_refuse_new_network_connections(p_refuse); -} - -bool SceneTree::is_refusing_new_network_connections() const { - return multiplayer->is_refusing_new_network_connections(); } void SceneTree::_bind_methods() { @@ -1297,24 +1239,12 @@ void SceneTree::_bind_methods() { ClassDB::bind_method(D_METHOD("get_multiplayer"), &SceneTree::get_multiplayer); ClassDB::bind_method(D_METHOD("set_multiplayer_poll_enabled", "enabled"), &SceneTree::set_multiplayer_poll_enabled); ClassDB::bind_method(D_METHOD("is_multiplayer_poll_enabled"), &SceneTree::is_multiplayer_poll_enabled); - ClassDB::bind_method(D_METHOD("set_network_peer", "peer"), &SceneTree::set_network_peer); - ClassDB::bind_method(D_METHOD("get_network_peer"), &SceneTree::get_network_peer); - ClassDB::bind_method(D_METHOD("is_network_server"), &SceneTree::is_network_server); - ClassDB::bind_method(D_METHOD("has_network_peer"), &SceneTree::has_network_peer); - ClassDB::bind_method(D_METHOD("get_network_connected_peers"), &SceneTree::get_network_connected_peers); - ClassDB::bind_method(D_METHOD("get_network_unique_id"), &SceneTree::get_network_unique_id); - ClassDB::bind_method(D_METHOD("get_rpc_sender_id"), &SceneTree::get_rpc_sender_id); - ClassDB::bind_method(D_METHOD("set_refuse_new_network_connections", "refuse"), &SceneTree::set_refuse_new_network_connections); - ClassDB::bind_method(D_METHOD("is_refusing_new_network_connections"), &SceneTree::is_refusing_new_network_connections); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "debug_collisions_hint"), "set_debug_collisions_hint", "is_debugging_collisions_hint"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "debug_navigation_hint"), "set_debug_navigation_hint", "is_debugging_navigation_hint"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "paused"), "set_pause", "is_paused"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "refuse_new_network_connections"), "set_refuse_new_network_connections", "is_refusing_new_network_connections"); - ADD_PROPERTY_DEFAULT("refuse_new_network_connections", false); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "edited_scene_root", PROPERTY_HINT_RESOURCE_TYPE, "Node", PROPERTY_USAGE_NONE), "set_edited_scene_root", "get_edited_scene_root"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "current_scene", PROPERTY_HINT_RESOURCE_TYPE, "Node", PROPERTY_USAGE_NONE), "set_current_scene", "get_current_scene"); - ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "network_peer", PROPERTY_HINT_RESOURCE_TYPE, "NetworkedMultiplayerPeer", PROPERTY_USAGE_NONE), "set_network_peer", "get_network_peer"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "root", PROPERTY_HINT_RESOURCE_TYPE, "Node", PROPERTY_USAGE_NONE), "", "get_root"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "multiplayer", PROPERTY_HINT_RESOURCE_TYPE, "MultiplayerAPI", PROPERTY_USAGE_NONE), "set_multiplayer", "get_multiplayer"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "multiplayer_poll"), "set_multiplayer_poll_enabled", "is_multiplayer_poll_enabled"); @@ -1330,11 +1260,6 @@ void SceneTree::_bind_methods() { ADD_SIGNAL(MethodInfo("physics_frame")); ADD_SIGNAL(MethodInfo("files_dropped", PropertyInfo(Variant::PACKED_STRING_ARRAY, "files"), PropertyInfo(Variant::INT, "screen"))); - ADD_SIGNAL(MethodInfo("network_peer_connected", PropertyInfo(Variant::INT, "id"))); - ADD_SIGNAL(MethodInfo("network_peer_disconnected", PropertyInfo(Variant::INT, "id"))); - ADD_SIGNAL(MethodInfo("connected_to_server")); - ADD_SIGNAL(MethodInfo("connection_failed")); - ADD_SIGNAL(MethodInfo("server_disconnected")); BIND_ENUM_CONSTANT(GROUP_CALL_DEFAULT); BIND_ENUM_CONSTANT(GROUP_CALL_REVERSE); @@ -1416,7 +1341,7 @@ SceneTree::SceneTree() { set_multiplayer(Ref<MultiplayerAPI>(memnew(MultiplayerAPI))); //root->set_world_2d( Ref<World2D>( memnew( World2D ))); - root->set_as_audio_listener(true); + root->set_as_audio_listener_3d(true); root->set_as_audio_listener_2d(true); current_scene = nullptr; @@ -1477,11 +1402,11 @@ SceneTree::SceneTree() { List<String> exts; ResourceLoader::get_recognized_extensions_for_type("Environment", &exts); String ext_hint; - for (List<String>::Element *E = exts.front(); E; E = E->next()) { + for (const String &E : exts) { if (ext_hint != String()) { ext_hint += ","; } - ext_hint += "*." + E->get(); + ext_hint += "*." + E; } // Get path. String env_path = GLOBAL_DEF("rendering/environment/defaults/default_environment", ""); |