diff options
Diffstat (limited to 'scene/main/scene_main_loop.h')
-rw-r--r-- | scene/main/scene_main_loop.h | 100 |
1 files changed, 99 insertions, 1 deletions
diff --git a/scene/main/scene_main_loop.h b/scene/main/scene_main_loop.h index e49c150fbf..c6fc124345 100644 --- a/scene/main/scene_main_loop.h +++ b/scene/main/scene_main_loop.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -45,6 +45,8 @@ class SceneTree; class PackedScene; class Node; class Viewport; +class Material; +class Mesh; class SceneTree : public MainLoop { @@ -87,6 +89,8 @@ private: uint32_t last_id; bool editor_hint; + bool debug_collisions_hint; + bool debug_navigation_hint; bool pause; int root_lock; @@ -138,9 +142,20 @@ private: Node *current_scene; + Color debug_collisions_color; + Color debug_collision_contact_color; + Color debug_navigation_color; + Color debug_navigation_disabled_color; + Ref<Mesh> debug_contact_mesh; + Ref<Material> navigation_material; + Ref<Material> navigation_disabled_material; + Ref<Material> collision_material; + int collision_debug_contacts; + void _change_scene(Node* p_to); //void _call_group(uint32_t p_call_flags,const StringName& p_group,const StringName& p_function,const Variant& p_arg1,const Variant& p_arg2); + static SceneTree *singleton; friend class Node; void tree_changed(); @@ -164,6 +179,58 @@ friend class Viewport; SelfList<Node>::List xform_change_list; +#ifdef DEBUG_ENABLED + + Map<int,NodePath> live_edit_node_path_cache; + Map<int,String> live_edit_resource_cache; + + NodePath live_edit_root; + String live_edit_scene; + + Map<String,Set<Node*> > live_scene_edit_cache; + Map<Node*,Map<ObjectID,Node*> > live_edit_remove_list; + + ScriptDebugger::LiveEditFuncs live_edit_funcs; + + void _live_edit_node_path_func(const NodePath &p_path,int p_id) ; + void _live_edit_res_path_func(const String &p_path,int p_id) ; + + void _live_edit_node_set_func(int p_id,const StringName& p_prop,const Variant& p_value) ; + void _live_edit_node_set_res_func(int p_id,const StringName& p_prop,const String& p_value) ; + void _live_edit_node_call_func(int p_id,const StringName& p_method,VARIANT_ARG_DECLARE) ; + void _live_edit_res_set_func(int p_id,const StringName& p_prop,const Variant& p_value) ; + void _live_edit_res_set_res_func(int p_id,const StringName& p_prop,const String& p_value) ; + void _live_edit_res_call_func(int p_id,const StringName& p_method,VARIANT_ARG_DECLARE) ; + void _live_edit_root_func(const NodePath& p_scene_path,const String& p_scene_from) ; + + void _live_edit_create_node_func(const NodePath& p_parent,const String& p_type,const String& p_name); + void _live_edit_instance_node_func(const NodePath& p_parent,const String& p_path,const String& p_name); + void _live_edit_remove_node_func(const NodePath& p_at); + void _live_edit_remove_and_keep_node_func(const NodePath& p_at,ObjectID p_keep_id); + void _live_edit_restore_node_func(ObjectID p_id,const NodePath& p_at,int p_at_pos); + void _live_edit_duplicate_node_func(const NodePath& p_at,const String& p_new_name); + void _live_edit_reparent_node_func(const NodePath& p_at,const NodePath& p_new_place,const String& p_new_name,int p_at_pos); + + static void _live_edit_node_path_funcs(void *self,const NodePath &p_path,int p_id) { reinterpret_cast<SceneTree*>(self)->_live_edit_node_path_func(p_path,p_id); } + static void _live_edit_res_path_funcs(void *self,const String &p_path,int p_id) { reinterpret_cast<SceneTree*>(self)->_live_edit_res_path_func(p_path,p_id); } + + static void _live_edit_node_set_funcs(void *self,int p_id,const StringName& p_prop,const Variant& p_value) { reinterpret_cast<SceneTree*>(self)->_live_edit_node_set_func(p_id,p_prop,p_value); } + static void _live_edit_node_set_res_funcs(void *self,int p_id,const StringName& p_prop,const String& p_value) { reinterpret_cast<SceneTree*>(self)->_live_edit_node_set_res_func(p_id,p_prop,p_value); } + static void _live_edit_node_call_funcs(void *self,int p_id,const StringName& p_method,VARIANT_ARG_DECLARE) { reinterpret_cast<SceneTree*>(self)->_live_edit_node_call_func(p_id,p_method,VARIANT_ARG_PASS); } + static void _live_edit_res_set_funcs(void *self,int p_id,const StringName& p_prop,const Variant& p_value) { reinterpret_cast<SceneTree*>(self)->_live_edit_res_set_func(p_id,p_prop,p_value); } + static void _live_edit_res_set_res_funcs(void *self,int p_id,const StringName& p_prop,const String& p_value) { reinterpret_cast<SceneTree*>(self)->_live_edit_res_set_res_func(p_id,p_prop,p_value); } + static void _live_edit_res_call_funcs(void *self,int p_id,const StringName& p_method,VARIANT_ARG_DECLARE) { reinterpret_cast<SceneTree*>(self)->_live_edit_res_call_func(p_id,p_method,VARIANT_ARG_PASS); } + static void _live_edit_root_funcs(void *self, const NodePath& p_scene_path,const String& p_scene_from) { reinterpret_cast<SceneTree*>(self)->_live_edit_root_func(p_scene_path,p_scene_from); } + + static void _live_edit_create_node_funcs(void* self,const NodePath& p_parent,const String& p_type,const String& p_name) { reinterpret_cast<SceneTree*>(self)->_live_edit_create_node_func(p_parent,p_type,p_name); } + static void _live_edit_instance_node_funcs(void* self,const NodePath& p_parent,const String& p_path,const String& p_name) { reinterpret_cast<SceneTree*>(self)->_live_edit_instance_node_func(p_parent,p_path,p_name); } + static void _live_edit_remove_node_funcs(void* self,const NodePath& p_at) { reinterpret_cast<SceneTree*>(self)->_live_edit_remove_node_func(p_at); } + static void _live_edit_remove_and_keep_node_funcs(void* self,const NodePath& p_at,ObjectID p_keep_id) { reinterpret_cast<SceneTree*>(self)->_live_edit_remove_and_keep_node_func(p_at,p_keep_id); } + static void _live_edit_restore_node_funcs(void* self,ObjectID p_id,const NodePath& p_at,int p_at_pos) { reinterpret_cast<SceneTree*>(self)->_live_edit_restore_node_func(p_id,p_at,p_at_pos); } + static void _live_edit_duplicate_node_funcs(void* self,const NodePath& p_at,const String& p_new_name) { reinterpret_cast<SceneTree*>(self)->_live_edit_duplicate_node_func(p_at,p_new_name); } + static void _live_edit_reparent_node_funcs(void* self,const NodePath& p_at,const NodePath& p_new_place,const String& p_new_name,int p_at_pos) { reinterpret_cast<SceneTree*>(self)->_live_edit_reparent_node_func(p_at,p_new_place,p_new_name,p_at_pos); } + +#endif protected: void _notification(int p_notification); @@ -212,12 +279,40 @@ public: void set_editor_hint(bool p_enabled); bool is_editor_hint() const; + bool is_node_being_edited(const Node* p_node) const; + void set_pause(bool p_enabled); bool is_paused() const; void set_camera(const RID& p_camera); RID get_camera() const; + void set_debug_collisions_hint(bool p_enabled); + bool is_debugging_collisions_hint() const; + + void set_debug_navigation_hint(bool p_enabled); + bool is_debugging_navigation_hint() const; + + void set_debug_collisions_color(const Color& p_color); + Color get_debug_collisions_color() const; + + void set_debug_collision_contact_color(const Color& p_color); + Color get_debug_collision_contact_color() const; + + void set_debug_navigation_color(const Color& p_color); + Color get_debug_navigation_color() const; + + void set_debug_navigation_disabled_color(const Color& p_color); + Color get_debug_navigation_disabled_color() const; + + + Ref<Material> get_debug_navigation_material(); + Ref<Material> get_debug_navigation_disabled_material(); + Ref<Material> get_debug_collision_material(); + Ref<Mesh> get_debug_contact_mesh(); + + int get_collision_debug_contact_count() { return collision_debug_contacts; } + int64_t get_frame() const; int get_node_count() const; @@ -225,6 +320,8 @@ public: void queue_delete(Object *p_object); void get_nodes_in_group(const StringName& p_group,List<Node*> *p_list); + bool has_group(const StringName& p_identifier) const; + void set_screen_stretch(StretchMode p_mode,StretchAspect p_aspect,const Size2 p_minsize); @@ -245,6 +342,7 @@ public: //used by Main::start, don't use otherwise void add_current_scene(Node * p_current); + static SceneTree* get_singleton() { return singleton; } SceneTree(); |