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-rw-r--r--scene/main/scene_main_loop.h14
1 files changed, 13 insertions, 1 deletions
diff --git a/scene/main/scene_main_loop.h b/scene/main/scene_main_loop.h
index 1c0f88862c..915a78918a 100644
--- a/scene/main/scene_main_loop.h
+++ b/scene/main/scene_main_loop.h
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -74,6 +74,8 @@ class SceneTree : public MainLoop {
public:
+ typedef void (*IdleCallback)();
+
enum StretchMode {
STRETCH_MODE_DISABLED,
@@ -303,6 +305,15 @@ friend class Viewport;
static void _live_edit_reparent_node_funcs(void* self,const NodePath& p_at,const NodePath& p_new_place,const String& p_new_name,int p_at_pos) { reinterpret_cast<SceneTree*>(self)->_live_edit_reparent_node_func(p_at,p_new_place,p_new_name,p_at_pos); }
#endif
+
+ enum {
+ MAX_IDLE_CALLBACKS=256
+ };
+
+ static IdleCallback idle_callbacks[MAX_IDLE_CALLBACKS];
+ static int idle_callback_count;
+ void _call_idle_callbacks();
+
protected:
@@ -430,6 +441,7 @@ public:
void set_refuse_new_network_connections(bool p_refuse);
bool is_refusing_new_network_connections() const;
+ static void add_idle_callback(IdleCallback p_callback);
SceneTree();
~SceneTree();