diff options
Diffstat (limited to 'scene/main/scene_main_loop.cpp')
-rw-r--r-- | scene/main/scene_main_loop.cpp | 88 |
1 files changed, 44 insertions, 44 deletions
diff --git a/scene/main/scene_main_loop.cpp b/scene/main/scene_main_loop.cpp index 9db1d3fd77..76f5ef7c96 100644 --- a/scene/main/scene_main_loop.cpp +++ b/scene/main/scene_main_loop.cpp @@ -48,8 +48,8 @@ void SceneTreeTimer::_bind_methods() { - ClassDB::bind_method(_MD("set_time_left","time"),&SceneTreeTimer::set_time_left); - ClassDB::bind_method(_MD("get_time_left"),&SceneTreeTimer::get_time_left); + ClassDB::bind_method(D_METHOD("set_time_left","time"),&SceneTreeTimer::set_time_left); + ClassDB::bind_method(D_METHOD("get_time_left"),&SceneTreeTimer::get_time_left); ADD_SIGNAL(MethodInfo("timeout")); } @@ -2220,39 +2220,39 @@ void SceneTree::_network_poll() { void SceneTree::_bind_methods() { - //ClassDB::bind_method(_MD("call_group","call_flags","group","method","arg1","arg2"),&SceneMainLoop::_call_group,DEFVAL(Variant()),DEFVAL(Variant())); + //ClassDB::bind_method(D_METHOD("call_group","call_flags","group","method","arg1","arg2"),&SceneMainLoop::_call_group,DEFVAL(Variant()),DEFVAL(Variant())); - ClassDB::bind_method(_MD("get_root:Viewport"),&SceneTree::get_root); - ClassDB::bind_method(_MD("has_group","name"),&SceneTree::has_group); + ClassDB::bind_method(D_METHOD("get_root:Viewport"),&SceneTree::get_root); + ClassDB::bind_method(D_METHOD("has_group","name"),&SceneTree::has_group); - ClassDB::bind_method(_MD("set_auto_accept_quit","enabled"),&SceneTree::set_auto_accept_quit); + ClassDB::bind_method(D_METHOD("set_auto_accept_quit","enabled"),&SceneTree::set_auto_accept_quit); - ClassDB::bind_method(_MD("set_editor_hint","enable"),&SceneTree::set_editor_hint); - ClassDB::bind_method(_MD("is_editor_hint"),&SceneTree::is_editor_hint); - ClassDB::bind_method(_MD("set_debug_collisions_hint","enable"),&SceneTree::set_debug_collisions_hint); - ClassDB::bind_method(_MD("is_debugging_collisions_hint"),&SceneTree::is_debugging_collisions_hint); - ClassDB::bind_method(_MD("set_debug_navigation_hint","enable"),&SceneTree::set_debug_navigation_hint); - ClassDB::bind_method(_MD("is_debugging_navigation_hint"),&SceneTree::is_debugging_navigation_hint); + ClassDB::bind_method(D_METHOD("set_editor_hint","enable"),&SceneTree::set_editor_hint); + ClassDB::bind_method(D_METHOD("is_editor_hint"),&SceneTree::is_editor_hint); + ClassDB::bind_method(D_METHOD("set_debug_collisions_hint","enable"),&SceneTree::set_debug_collisions_hint); + ClassDB::bind_method(D_METHOD("is_debugging_collisions_hint"),&SceneTree::is_debugging_collisions_hint); + ClassDB::bind_method(D_METHOD("set_debug_navigation_hint","enable"),&SceneTree::set_debug_navigation_hint); + ClassDB::bind_method(D_METHOD("is_debugging_navigation_hint"),&SceneTree::is_debugging_navigation_hint); #ifdef TOOLS_ENABLED - ClassDB::bind_method(_MD("set_edited_scene_root","scene"),&SceneTree::set_edited_scene_root); - ClassDB::bind_method(_MD("get_edited_scene_root"),&SceneTree::get_edited_scene_root); + ClassDB::bind_method(D_METHOD("set_edited_scene_root","scene"),&SceneTree::set_edited_scene_root); + ClassDB::bind_method(D_METHOD("get_edited_scene_root"),&SceneTree::get_edited_scene_root); #endif - ClassDB::bind_method(_MD("set_pause","enable"),&SceneTree::set_pause); - ClassDB::bind_method(_MD("is_paused"),&SceneTree::is_paused); - ClassDB::bind_method(_MD("set_input_as_handled"),&SceneTree::set_input_as_handled); + ClassDB::bind_method(D_METHOD("set_pause","enable"),&SceneTree::set_pause); + ClassDB::bind_method(D_METHOD("is_paused"),&SceneTree::is_paused); + ClassDB::bind_method(D_METHOD("set_input_as_handled"),&SceneTree::set_input_as_handled); - ClassDB::bind_method(_MD("create_timer:SceneTreeTimer","time_sec"),&SceneTree::create_timer); + ClassDB::bind_method(D_METHOD("create_timer:SceneTreeTimer","time_sec"),&SceneTree::create_timer); - ClassDB::bind_method(_MD("get_node_count"),&SceneTree::get_node_count); - ClassDB::bind_method(_MD("get_frame"),&SceneTree::get_frame); - ClassDB::bind_method(_MD("quit"),&SceneTree::quit); + ClassDB::bind_method(D_METHOD("get_node_count"),&SceneTree::get_node_count); + ClassDB::bind_method(D_METHOD("get_frame"),&SceneTree::get_frame); + ClassDB::bind_method(D_METHOD("quit"),&SceneTree::quit); - ClassDB::bind_method(_MD("set_screen_stretch","mode","aspect","minsize"),&SceneTree::set_screen_stretch); + ClassDB::bind_method(D_METHOD("set_screen_stretch","mode","aspect","minsize"),&SceneTree::set_screen_stretch); - ClassDB::bind_method(_MD("queue_delete","obj"),&SceneTree::queue_delete); + ClassDB::bind_method(D_METHOD("queue_delete","obj"),&SceneTree::queue_delete); @@ -2266,8 +2266,8 @@ void SceneTree::_bind_methods() { ClassDB::bind_vararg_method(METHOD_FLAGS_DEFAULT,"call_group_flags",&SceneTree::_call_group_flags,mi); - ClassDB::bind_method(_MD("notify_group_flags","call_flags","group","notification"),&SceneTree::notify_group_flags); - ClassDB::bind_method(_MD("set_group_flags","call_flags","group","property","value"),&SceneTree::set_group_flags); + ClassDB::bind_method(D_METHOD("notify_group_flags","call_flags","group","notification"),&SceneTree::notify_group_flags); + ClassDB::bind_method(D_METHOD("set_group_flags","call_flags","group","property","value"),&SceneTree::set_group_flags); MethodInfo mi2; mi2.name="call_group"; @@ -2277,33 +2277,33 @@ void SceneTree::_bind_methods() { ClassDB::bind_vararg_method(METHOD_FLAGS_DEFAULT,"call_group",&SceneTree::_call_group,mi2); - ClassDB::bind_method(_MD("notify_group","call_flags","group","notification"),&SceneTree::notify_group); - ClassDB::bind_method(_MD("set_group","call_flags","group","property","value"),&SceneTree::set_group); + ClassDB::bind_method(D_METHOD("notify_group","call_flags","group","notification"),&SceneTree::notify_group); + ClassDB::bind_method(D_METHOD("set_group","call_flags","group","property","value"),&SceneTree::set_group); - ClassDB::bind_method(_MD("get_nodes_in_group","group"),&SceneTree::_get_nodes_in_group); + ClassDB::bind_method(D_METHOD("get_nodes_in_group","group"),&SceneTree::_get_nodes_in_group); - ClassDB::bind_method(_MD("set_current_scene","child_node:Node"),&SceneTree::set_current_scene); - ClassDB::bind_method(_MD("get_current_scene:Node"),&SceneTree::get_current_scene); + ClassDB::bind_method(D_METHOD("set_current_scene","child_node:Node"),&SceneTree::set_current_scene); + ClassDB::bind_method(D_METHOD("get_current_scene:Node"),&SceneTree::get_current_scene); - ClassDB::bind_method(_MD("change_scene","path"),&SceneTree::change_scene); - ClassDB::bind_method(_MD("change_scene_to","packed_scene:PackedScene"),&SceneTree::change_scene_to); + ClassDB::bind_method(D_METHOD("change_scene","path"),&SceneTree::change_scene); + ClassDB::bind_method(D_METHOD("change_scene_to","packed_scene:PackedScene"),&SceneTree::change_scene_to); - ClassDB::bind_method(_MD("reload_current_scene"),&SceneTree::reload_current_scene); + ClassDB::bind_method(D_METHOD("reload_current_scene"),&SceneTree::reload_current_scene); - ClassDB::bind_method(_MD("_change_scene"),&SceneTree::_change_scene); + ClassDB::bind_method(D_METHOD("_change_scene"),&SceneTree::_change_scene); - ClassDB::bind_method(_MD("set_network_peer","peer:NetworkedMultiplayerPeer"),&SceneTree::set_network_peer); - ClassDB::bind_method(_MD("is_network_server"),&SceneTree::is_network_server); - ClassDB::bind_method(_MD("get_network_unique_id"),&SceneTree::get_network_unique_id); - ClassDB::bind_method(_MD("set_refuse_new_network_connections","refuse"),&SceneTree::set_refuse_new_network_connections); - ClassDB::bind_method(_MD("is_refusing_new_network_connections"),&SceneTree::is_refusing_new_network_connections); - ClassDB::bind_method(_MD("_network_peer_connected"),&SceneTree::_network_peer_connected); - ClassDB::bind_method(_MD("_network_peer_disconnected"),&SceneTree::_network_peer_disconnected); - ClassDB::bind_method(_MD("_connected_to_server"),&SceneTree::_connected_to_server); - ClassDB::bind_method(_MD("_connection_failed"),&SceneTree::_connection_failed); - ClassDB::bind_method(_MD("_server_disconnected"),&SceneTree::_server_disconnected); + ClassDB::bind_method(D_METHOD("set_network_peer","peer:NetworkedMultiplayerPeer"),&SceneTree::set_network_peer); + ClassDB::bind_method(D_METHOD("is_network_server"),&SceneTree::is_network_server); + ClassDB::bind_method(D_METHOD("get_network_unique_id"),&SceneTree::get_network_unique_id); + ClassDB::bind_method(D_METHOD("set_refuse_new_network_connections","refuse"),&SceneTree::set_refuse_new_network_connections); + ClassDB::bind_method(D_METHOD("is_refusing_new_network_connections"),&SceneTree::is_refusing_new_network_connections); + ClassDB::bind_method(D_METHOD("_network_peer_connected"),&SceneTree::_network_peer_connected); + ClassDB::bind_method(D_METHOD("_network_peer_disconnected"),&SceneTree::_network_peer_disconnected); + ClassDB::bind_method(D_METHOD("_connected_to_server"),&SceneTree::_connected_to_server); + ClassDB::bind_method(D_METHOD("_connection_failed"),&SceneTree::_connection_failed); + ClassDB::bind_method(D_METHOD("_server_disconnected"),&SceneTree::_server_disconnected); ADD_SIGNAL( MethodInfo("tree_changed") ); ADD_SIGNAL( MethodInfo("node_removed",PropertyInfo( Variant::OBJECT, "node") ) ); |