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Diffstat (limited to 'scene/main/scene_main_loop.cpp')
-rw-r--r--scene/main/scene_main_loop.cpp85
1 files changed, 80 insertions, 5 deletions
diff --git a/scene/main/scene_main_loop.cpp b/scene/main/scene_main_loop.cpp
index ed3e419359..1664a9bea1 100644
--- a/scene/main/scene_main_loop.cpp
+++ b/scene/main/scene_main_loop.cpp
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -41,7 +41,7 @@
#include "scene/scene_string_names.h"
#include "io/resource_loader.h"
#include "viewport.h"
-
+#include "scene/resources/packed_scene.h"
void SceneTree::tree_changed() {
@@ -51,6 +51,9 @@ void SceneTree::tree_changed() {
void SceneTree::node_removed(Node *p_node) {
+ if (current_scene==p_node) {
+ current_scene=NULL;
+ }
emit_signal(node_removed_name,p_node);
if (call_lock>0)
call_skip.insert(p_node);
@@ -850,6 +853,7 @@ void SceneTree::queue_delete(Object *p_object) {
_THREAD_SAFE_METHOD_
ERR_FAIL_NULL(p_object);
+ p_object->_is_queued_for_deletion = true;
delete_queue.push_back(p_object->get_instance_ID());
}
@@ -983,6 +987,63 @@ Node *SceneTree::get_edited_scene_root() const {
}
#endif
+void SceneTree::set_current_scene(Node* p_scene) {
+
+ ERR_FAIL_COND(p_scene && p_scene->get_parent()!=root);
+ current_scene=p_scene;
+}
+
+Node* SceneTree::get_current_scene() const{
+
+ return current_scene;
+}
+
+void SceneTree::_change_scene(Node* p_to) {
+
+ if (current_scene) {
+ memdelete( current_scene );
+ current_scene=NULL;
+ }
+
+ if (p_to) {
+ current_scene=p_to;
+ root->add_child(p_to);
+ }
+}
+
+Error SceneTree::change_scene(const String& p_path){
+
+ Ref<PackedScene> new_scene = ResourceLoader::load(p_path);
+ if (new_scene.is_null())
+ return ERR_CANT_OPEN;
+
+ return change_scene_to(new_scene);
+
+}
+Error SceneTree::change_scene_to(const Ref<PackedScene>& p_scene){
+
+ Node *new_scene=NULL;
+ if (p_scene.is_valid()) {
+ new_scene = p_scene->instance();
+ ERR_FAIL_COND_V(!new_scene,ERR_CANT_CREATE);
+ }
+
+ call_deferred("_change_scene",new_scene);
+ return OK;
+
+}
+Error SceneTree::reload_current_scene() {
+
+ ERR_FAIL_COND_V(!current_scene,ERR_UNCONFIGURED);
+ String fname = current_scene->get_filename();
+ return change_scene(fname);
+}
+
+void SceneTree::add_current_scene(Node * p_current) {
+
+ current_scene=p_current;
+ root->add_child(p_current);
+}
void SceneTree::_bind_methods() {
@@ -1015,10 +1076,11 @@ void SceneTree::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_screen_stretch","mode","aspect","minsize"),&SceneTree::set_screen_stretch);
-
ObjectTypeDB::bind_method(_MD("queue_delete","obj"),&SceneTree::queue_delete);
+
+
MethodInfo mi;
mi.name="call_group";
mi.arguments.push_back( PropertyInfo( Variant::INT, "flags"));
@@ -1032,10 +1094,23 @@ void SceneTree::_bind_methods() {
ObjectTypeDB::bind_native_method(METHOD_FLAGS_DEFAULT,"call_group",&SceneTree::_call_group,mi,defargs);
+ ObjectTypeDB::bind_method(_MD("set_current_scene","child_node:Node"),&SceneTree::set_current_scene);
+ ObjectTypeDB::bind_method(_MD("get_current_scene:Node"),&SceneTree::get_current_scene);
+
+ ObjectTypeDB::bind_method(_MD("change_scene","path"),&SceneTree::change_scene);
+ ObjectTypeDB::bind_method(_MD("change_scene_to","packed_scene:PackedScene"),&SceneTree::change_scene_to);
+
+ ObjectTypeDB::bind_method(_MD("reload_current_scene"),&SceneTree::reload_current_scene);
+
+ ObjectTypeDB::bind_method(_MD("_change_scene"),&SceneTree::_change_scene);
+
ADD_SIGNAL( MethodInfo("tree_changed") );
ADD_SIGNAL( MethodInfo("node_removed",PropertyInfo( Variant::OBJECT, "node") ) );
ADD_SIGNAL( MethodInfo("screen_resized") );
+ ADD_SIGNAL( MethodInfo("idle_frame"));
+ ADD_SIGNAL( MethodInfo("fixed_frame"));
+
BIND_CONSTANT( GROUP_CALL_DEFAULT );
BIND_CONSTANT( GROUP_CALL_REVERSE );
BIND_CONSTANT( GROUP_CALL_REALTIME );
@@ -1076,6 +1151,7 @@ SceneTree::SceneTree() {
//root->set_world_2d( Ref<World2D>( memnew( World2D )));
root->set_as_audio_listener(true);
root->set_as_audio_listener_2d(true);
+ current_scene=NULL;
stretch_mode=STRETCH_MODE_DISABLED;
stretch_aspect=STRETCH_ASPECT_IGNORE;
@@ -1093,8 +1169,7 @@ SceneTree::SceneTree() {
edited_scene_root=NULL;
#endif
- ADD_SIGNAL( MethodInfo("idle_frame"));
- ADD_SIGNAL( MethodInfo("fixed_frame"));
+
}