diff options
Diffstat (limited to 'scene/main/scene_main_loop.cpp')
-rw-r--r-- | scene/main/scene_main_loop.cpp | 190 |
1 files changed, 189 insertions, 1 deletions
diff --git a/scene/main/scene_main_loop.cpp b/scene/main/scene_main_loop.cpp index 45e3d92ece..adf053f5c9 100644 --- a/scene/main/scene_main_loop.cpp +++ b/scene/main/scene_main_loop.cpp @@ -42,6 +42,8 @@ #include "io/resource_loader.h" #include "viewport.h" #include "scene/resources/packed_scene.h" +#include "scene/resources/material.h" +#include "scene/resources/mesh.h" void SceneTree::tree_changed() { @@ -470,7 +472,6 @@ void SceneTree::init() { input_handled=false; - editor_hint=false; pause=false; root->_set_tree(this); @@ -624,6 +625,175 @@ bool SceneTree::is_editor_hint() const { return editor_hint; } +void SceneTree::set_debug_collisions_hint(bool p_enabled) { + + debug_collisions_hint=p_enabled; +} + +bool SceneTree::is_debugging_collisions_hint() const { + + return debug_collisions_hint; +} + +void SceneTree::set_debug_navigation_hint(bool p_enabled) { + + debug_navigation_hint=p_enabled; +} + +bool SceneTree::is_debugging_navigation_hint() const { + + return debug_navigation_hint; +} + +void SceneTree::set_debug_collisions_color(const Color& p_color) { + + debug_collisions_color=p_color; +} + +Color SceneTree::get_debug_collisions_color() const { + + return debug_collisions_color; +} + +void SceneTree::set_debug_collision_contact_color(const Color& p_color) { + + debug_collision_contact_color=p_color; +} + +Color SceneTree::get_debug_collision_contact_color() const { + + return debug_collision_contact_color; +} + +void SceneTree::set_debug_navigation_color(const Color& p_color) { + + debug_navigation_color=p_color; +} + +Color SceneTree::get_debug_navigation_color() const { + + return debug_navigation_color; +} + +void SceneTree::set_debug_navigation_disabled_color(const Color& p_color) { + + debug_navigation_disabled_color=p_color; +} + +Color SceneTree::get_debug_navigation_disabled_color() const { + + return debug_navigation_disabled_color; +} + +Ref<Material> SceneTree::get_debug_navigation_material() { + + if (navigation_material.is_valid()) + return navigation_material; + + Ref<FixedMaterial> line_material = Ref<FixedMaterial>( memnew( FixedMaterial )); + line_material->set_flag(Material::FLAG_UNSHADED, true); + line_material->set_line_width(3.0); + line_material->set_fixed_flag(FixedMaterial::FLAG_USE_ALPHA, true); + line_material->set_fixed_flag(FixedMaterial::FLAG_USE_COLOR_ARRAY, true); + line_material->set_parameter(FixedMaterial::PARAM_DIFFUSE,get_debug_navigation_color()); + + navigation_material=line_material; + + return navigation_material; + +} + +Ref<Material> SceneTree::get_debug_navigation_disabled_material(){ + + if (navigation_disabled_material.is_valid()) + return navigation_disabled_material; + + Ref<FixedMaterial> line_material = Ref<FixedMaterial>( memnew( FixedMaterial )); + line_material->set_flag(Material::FLAG_UNSHADED, true); + line_material->set_line_width(3.0); + line_material->set_fixed_flag(FixedMaterial::FLAG_USE_ALPHA, true); + line_material->set_fixed_flag(FixedMaterial::FLAG_USE_COLOR_ARRAY, true); + line_material->set_parameter(FixedMaterial::PARAM_DIFFUSE,get_debug_navigation_disabled_color()); + + navigation_disabled_material=line_material; + + return navigation_disabled_material; + +} +Ref<Material> SceneTree::get_debug_collision_material() { + + if (collision_material.is_valid()) + return collision_material; + + + Ref<FixedMaterial> line_material = Ref<FixedMaterial>( memnew( FixedMaterial )); + line_material->set_flag(Material::FLAG_UNSHADED, true); + line_material->set_line_width(3.0); + line_material->set_fixed_flag(FixedMaterial::FLAG_USE_ALPHA, true); + line_material->set_fixed_flag(FixedMaterial::FLAG_USE_COLOR_ARRAY, true); + line_material->set_parameter(FixedMaterial::PARAM_DIFFUSE,get_debug_collisions_color()); + + collision_material=line_material; + + return collision_material; +} + +Ref<Mesh> SceneTree::get_debug_contact_mesh() { + + if (debug_contact_mesh.is_valid()) + return debug_contact_mesh; + + debug_contact_mesh = Ref<Mesh>( memnew( Mesh ) ); + + Ref<FixedMaterial> mat = memnew( FixedMaterial ); + mat->set_flag(Material::FLAG_UNSHADED,true); + mat->set_flag(Material::FLAG_DOUBLE_SIDED,true); + mat->set_fixed_flag(FixedMaterial::FLAG_USE_ALPHA,true); + mat->set_parameter(FixedMaterial::PARAM_DIFFUSE,get_debug_collision_contact_color()); + + Vector3 diamond[6]={ + Vector3(-1, 0, 0), + Vector3( 1, 0, 0), + Vector3( 0, -1, 0), + Vector3( 0, 1, 0), + Vector3( 0, 0, -1), + Vector3( 0, 0, 1) + }; + + int diamond_faces[8*3]={ + 0,2,4, + 0,3,4, + 1,2,4, + 1,3,4, + 0,2,5, + 0,3,5, + 1,2,5, + 1,3,5, + }; + + DVector<int> indices; + for(int i=0;i<8*3;i++) + indices.push_back(diamond_faces[i]); + + DVector<Vector3> vertices; + for(int i=0;i<6;i++) + vertices.push_back(diamond[i]*0.1); + + Array arr; + arr.resize(Mesh::ARRAY_MAX); + arr[Mesh::ARRAY_VERTEX]=vertices; + arr[Mesh::ARRAY_INDEX]=indices; + + + debug_contact_mesh->add_surface(Mesh::PRIMITIVE_TRIANGLES,arr); + debug_contact_mesh->surface_set_material(0,mat); + + return debug_contact_mesh; + +} + + + void SceneTree::set_pause(bool p_enabled) { if (p_enabled==pause) @@ -1424,6 +1594,11 @@ void SceneTree::_bind_methods() { ObjectTypeDB::bind_method(_MD("set_editor_hint","enable"),&SceneTree::set_editor_hint); ObjectTypeDB::bind_method(_MD("is_editor_hint"),&SceneTree::is_editor_hint); + ObjectTypeDB::bind_method(_MD("set_debug_collisions_hint","enable"),&SceneTree::set_debug_collisions_hint); + ObjectTypeDB::bind_method(_MD("is_debugging_collisions_hint"),&SceneTree::is_debugging_collisions_hint); + ObjectTypeDB::bind_method(_MD("set_debug_navigation_hint","enable"),&SceneTree::set_debug_navigation_hint); + ObjectTypeDB::bind_method(_MD("is_debugging_navigation_hint"),&SceneTree::is_debugging_navigation_hint); + #ifdef TOOLS_ENABLED ObjectTypeDB::bind_method(_MD("set_edited_scene_root","scene"),&SceneTree::set_edited_scene_root); ObjectTypeDB::bind_method(_MD("get_edited_scene_root"),&SceneTree::get_edited_scene_root); @@ -1490,10 +1665,23 @@ void SceneTree::_bind_methods() { } +SceneTree *SceneTree::singleton=NULL; + SceneTree::SceneTree() { + singleton=this; _quit=false; initialized=false; + editor_hint=false; + debug_collisions_hint=false; + debug_navigation_hint=false; + debug_collisions_color=GLOBAL_DEF("debug/collision_shape_color",Color(0.0,0.6,0.7,0.5)); + debug_collision_contact_color=GLOBAL_DEF("debug/collision_contact_color",Color(1.0,0.2,0.1,0.8)); + debug_navigation_color=GLOBAL_DEF("debug/navigation_geometry_color",Color(0.1,1.0,0.7,0.4)); + debug_navigation_disabled_color=GLOBAL_DEF("debug/navigation_disabled_geometry_color",Color(1.0,0.7,0.1,0.4)); + collision_debug_contacts=GLOBAL_DEF("debug/collision_max_contacts_displayed",10000); + + tree_version=1; fixed_process_time=1; idle_process_time=1; |