diff options
Diffstat (limited to 'scene/main/scene_main_loop.cpp')
-rw-r--r-- | scene/main/scene_main_loop.cpp | 20 |
1 files changed, 17 insertions, 3 deletions
diff --git a/scene/main/scene_main_loop.cpp b/scene/main/scene_main_loop.cpp index adf053f5c9..8e2d6aa669 100644 --- a/scene/main/scene_main_loop.cpp +++ b/scene/main/scene_main_loop.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -330,7 +330,8 @@ void SceneTree::input_text( const String& p_text ) { root_lock++; - call_group(GROUP_CALL_REALTIME|GROUP_CALL_MULIILEVEL,"input",p_text); + call_group(GROUP_CALL_REALTIME,"_viewports","_vp_input_text",p_text); //special one for GUI, as controls use their own process check + root_lock--; } @@ -620,6 +621,14 @@ void SceneTree::set_editor_hint(bool p_enabled) { editor_hint=p_enabled; } +bool SceneTree::is_node_being_edited(const Node* p_node) const { +#ifdef TOOLS_ENABLED + return editor_hint && edited_scene_root && edited_scene_root->is_a_parent_of(p_node); +#else + return false; +#endif +} + bool SceneTree::is_editor_hint() const { return editor_hint; @@ -965,6 +974,10 @@ Array SceneTree::_get_nodes_in_group(const StringName& p_group) { return ret; } +bool SceneTree::has_group(const StringName& p_identifier) const { + + return group_map.has(p_identifier); +} void SceneTree::get_nodes_in_group(const StringName& p_group,List<Node*> *p_list) { @@ -1586,9 +1599,10 @@ void SceneTree::_bind_methods() { ObjectTypeDB::bind_method(_MD("notify_group","call_flags","group","notification"),&SceneTree::notify_group); ObjectTypeDB::bind_method(_MD("set_group","call_flags","group","property","value"),&SceneTree::set_group); - ObjectTypeDB::bind_method(_MD("get_nodes_in_group"),&SceneTree::_get_nodes_in_group); + ObjectTypeDB::bind_method(_MD("get_nodes_in_group","group"),&SceneTree::_get_nodes_in_group); ObjectTypeDB::bind_method(_MD("get_root:Viewport"),&SceneTree::get_root); + ObjectTypeDB::bind_method(_MD("has_group","name"),&SceneTree::has_group); ObjectTypeDB::bind_method(_MD("set_auto_accept_quit","enabled"),&SceneTree::set_auto_accept_quit); |