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-rw-r--r--scene/main/scene_main_loop.cpp416
1 files changed, 416 insertions, 0 deletions
diff --git a/scene/main/scene_main_loop.cpp b/scene/main/scene_main_loop.cpp
index 77156203b8..e161bd7334 100644
--- a/scene/main/scene_main_loop.cpp
+++ b/scene/main/scene_main_loop.cpp
@@ -545,6 +545,8 @@ bool SceneTree::idle(float p_time){
idle_process_time=p_time;
+ _network_poll();
+
emit_signal("idle_frame");
_flush_transform_notifications();
@@ -1655,6 +1657,401 @@ Ref<SceneTreeTimer> SceneTree::create_timer(float p_delay_sec) {
return stt;
}
+void SceneTree::_network_peer_connected(int p_id) {
+
+
+ connected_peers.insert(p_id);
+ path_get_cache.insert(p_id,PathGetCache());
+
+
+ emit_signal("network_peer_connected",p_id);
+}
+
+void SceneTree::_network_peer_disconnected(int p_id) {
+
+ connected_peers.erase(p_id);
+ path_get_cache.erase(p_id); //I no longer need your cache, sorry
+ emit_signal("network_peer_disconnected",p_id);
+}
+
+void SceneTree::_connected_to_server() {
+
+ emit_signal("connected_to_server");
+}
+
+void SceneTree::_connection_failed() {
+
+ emit_signal("connection_failed");
+}
+
+void SceneTree::_server_disconnected() {
+
+ emit_signal("server_disconnected");
+}
+
+void SceneTree::set_network_peer(const Ref<NetworkedMultiplayerPeer>& p_network_peer) {
+ if (network_peer.is_valid()) {
+ network_peer->disconnect("peer_connected",this,"_network_peer_connected");
+ network_peer->disconnect("peer_disconnected",this,"_network_peer_disconnected");
+ network_peer->disconnect("connection_succeeded",this,"_connected_to_server");
+ network_peer->disconnect("connection_failed",this,"_connection_failed");
+ network_peer->disconnect("server_disconnected",this,"_server_disconnected");
+ connected_peers.clear();
+ path_get_cache.clear();
+ path_send_cache.clear();
+ last_send_cache_id=1;
+ }
+
+ ERR_EXPLAIN("Supplied NetworkedNetworkPeer must be connecting or connected.");
+ ERR_FAIL_COND(p_network_peer.is_valid() && p_network_peer->get_connection_status()==NetworkedMultiplayerPeer::CONNECTION_DISCONNECTED);
+
+ network_peer=p_network_peer;
+
+ if (network_peer.is_valid()) {
+ network_peer->connect("peer_connected",this,"_network_peer_connected");
+ network_peer->connect("peer_disconnected",this,"_network_peer_disconnected");
+ network_peer->connect("connection_succeeded",this,"_connected_to_server");
+ network_peer->connect("connection_failed",this,"_connection_failed");
+ network_peer->connect("server_disconnected",this,"_server_disconnected");
+ }
+}
+
+bool SceneTree::is_network_server() const {
+
+ ERR_FAIL_COND_V(!network_peer.is_valid(),false);
+ return network_peer->is_server();
+
+}
+
+int SceneTree::get_network_unique_id() const {
+
+ ERR_FAIL_COND_V(!network_peer.is_valid(),0);
+ return network_peer->get_unique_id();
+}
+
+void SceneTree::set_refuse_new_network_connections(bool p_refuse) {
+ ERR_FAIL_COND(!network_peer.is_valid());
+ network_peer->set_refuse_new_connections(p_refuse);
+}
+
+bool SceneTree::is_refusing_new_network_connections() const {
+
+ ERR_FAIL_COND_V(!network_peer.is_valid(),false);
+
+ return network_peer->is_refusing_new_connections();
+
+}
+
+
+void SceneTree::_rpc(Node* p_from,int p_to,bool p_unreliable,bool p_set,const StringName& p_name,const Variant** p_arg,int p_argcount) {
+
+ if (network_peer.is_null()) {
+ ERR_EXPLAIN("Attempt to remote call/set when networking is not active in SceneTree.");
+ ERR_FAIL();
+ }
+
+ if (network_peer->get_connection_status()==NetworkedMultiplayerPeer::CONNECTION_CONNECTING) {
+ ERR_EXPLAIN("Attempt to remote call/set when networking is not connected yet in SceneTree.");
+ ERR_FAIL();
+ }
+
+ if (network_peer->get_connection_status()==NetworkedMultiplayerPeer::CONNECTION_DISCONNECTED) {
+ ERR_EXPLAIN("Attempt to remote call/set when networking is disconnected.");
+ ERR_FAIL();
+ }
+
+ if (p_to!=0 && !connected_peers.has(ABS(p_to))) {
+ if (p_to==get_network_unique_id()) {
+ ERR_EXPLAIN("Attempt to remote call/set yourself! unique ID: "+itos(get_network_unique_id()));
+ } else {
+ ERR_EXPLAIN("Attempt to remote call unexisting ID: "+itos(p_to));
+
+ }
+
+ ERR_FAIL();
+ }
+
+ NodePath from_path = p_from->get_path();
+ ERR_FAIL_COND(from_path.is_empty());
+
+ //create base packet
+ Array message;
+
+ message.resize(3+p_argcount); //alloc size for args
+
+ //set message type
+ if (p_set) {
+ message[0]=NETWORK_COMMAND_REMOTE_SET;
+ } else {
+ message[0]=NETWORK_COMMAND_REMOTE_CALL;
+ }
+
+ //set message name
+ message[2]=p_name;
+
+ //set message args
+ for(int i=0;i<p_argcount;i++) {
+ message[3+i]=*p_arg[i];
+ }
+
+ //see if the path is cached
+ PathSentCache *psc = path_send_cache.getptr(from_path);
+ if (!psc) {
+ //path is not cached, create
+ path_send_cache[from_path]=PathSentCache();
+ psc = path_send_cache.getptr(from_path);
+ psc->id=last_send_cache_id++;
+
+ }
+
+ //see if all peers have cached path (is so, call can be fast)
+ bool has_all_peers=true;
+
+ List<int> peers_to_add; //if one is missing, take note to add it
+
+ for (Set<int>::Element *E=connected_peers.front();E;E=E->next()) {
+
+ if (p_to<0 && E->get()==-p_to)
+ continue; //continue, excluded
+
+ if (p_to>0 && E->get()!=p_to)
+ continue; //continue, not for this peer
+
+ Map<int,bool>::Element *F = psc->confirmed_peers.find(E->get());
+
+ if (!F || F->get()==false) {
+ //path was not cached, or was cached but is unconfirmed
+ if (!F) {
+ //not cached at all, take note
+ peers_to_add.push_back(E->get());
+ }
+
+ has_all_peers=false;
+ }
+ }
+
+ //those that need to be added, send a message for this
+
+ for (List<int>::Element *E=peers_to_add.front();E;E=E->next()) {
+
+ Array add_path_message;
+ add_path_message.resize(3);
+ add_path_message[0]=NETWORK_COMMAND_SIMPLIFY_PATH;
+ add_path_message[1]=from_path;
+ add_path_message[2]=psc->id;
+
+ network_peer->set_target_peer(E->get()); //to all of you
+ network_peer->set_transfer_mode(NetworkedMultiplayerPeer::TRANSFER_MODE_RELIABLE);
+ network_peer->put_var(add_path_message); //a message with love
+
+ psc->confirmed_peers.insert(E->get(),false); //insert into confirmed, but as false since it was not confirmed
+ }
+
+ //take chance and set transfer mode, since all send methods will use it
+ network_peer->set_transfer_mode(p_unreliable ? NetworkedMultiplayerPeer::TRANSFER_MODE_UNRELIABLE : NetworkedMultiplayerPeer::TRANSFER_MODE_RELIABLE);
+
+ if (has_all_peers) {
+
+ //they all have verified paths, so send fast
+ message[1]=psc->id;
+
+ network_peer->set_target_peer(p_to); //to all of you
+ network_peer->put_var(message); //a message with love
+ } else {
+ //not all verified path, so send one by one
+ for (Set<int>::Element *E=connected_peers.front();E;E=E->next()) {
+
+ if (p_to<0 && E->get()==-p_to)
+ continue; //continue, excluded
+
+ if (p_to>0 && E->get()!=p_to)
+ continue; //continue, not for this peer
+
+ Map<int,bool>::Element *F = psc->confirmed_peers.find(E->get());
+ ERR_CONTINUE(!F);//should never happen
+
+ network_peer->set_target_peer(E->get()); //to this one specifically
+
+ if (F->get()==true) {
+ //this one confirmed path, so use id
+ message[1]=psc->id;
+ } else {
+ //this one did not confirm path yet, so use entire path (sorry!)
+ message[1]=from_path;
+ }
+
+ network_peer->put_var(message);
+ }
+ }
+}
+
+
+void SceneTree::_network_process_packet(int p_from, const Array& p_packet) {
+
+ ERR_FAIL_COND(p_packet.empty());
+
+ int packet_type = p_packet[0];
+
+ switch(packet_type) {
+
+ case NETWORK_COMMAND_REMOTE_CALL:
+ case NETWORK_COMMAND_REMOTE_SET: {
+
+ ERR_FAIL_COND(p_packet.size()<3);
+ Variant target = p_packet[1];
+ Node* node=NULL;
+
+ if (target.get_type()==Variant::NODE_PATH) {
+ NodePath np = target;
+ node = get_root()->get_node(np);
+ if (node==NULL) {
+ ERR_EXPLAIN("Failed to get path from RPC: "+String(np));
+ ERR_FAIL_COND(node==NULL);
+ }
+ } else if (target.get_type()==Variant::INT) {
+
+ int id = target;
+
+ Map<int,PathGetCache>::Element *E=path_get_cache.find(p_from);
+ ERR_FAIL_COND(!E);
+
+ Map<int,PathGetCache::NodeInfo>::Element *F=E->get().nodes.find(id);
+ ERR_FAIL_COND(!F);
+
+ PathGetCache::NodeInfo *ni = &F->get();
+ //do proper caching later
+
+ node = get_root()->get_node(ni->path);
+ if (node==NULL) {
+ ERR_EXPLAIN("Failed to get cached path from RPC: "+String(ni->path));
+ ERR_FAIL_COND(node==NULL);
+ }
+
+
+ } else {
+ ERR_FAIL();
+ }
+
+ StringName name = p_packet[2];
+
+ if (packet_type==NETWORK_COMMAND_REMOTE_CALL) {
+
+ if (!node->can_call_rpc(name))
+ return;
+
+ int argc = p_packet.size()-3;
+ Vector<Variant> args;
+ Vector<const Variant*> argp;
+ args.resize(argc);
+ argp.resize(argc);
+
+ for(int i=0;i<argc;i++) {
+ args[i]=p_packet[3+i];
+ argp[i]=&args[i];
+ }
+
+ Variant::CallError ce;
+
+ node->call(name,argp.ptr(),argc,ce);
+ if (ce.error!=Variant::CallError::CALL_OK) {
+ String error = Variant::get_call_error_text(node,name,argp.ptr(),argc,ce);
+ error="RPC - "+error;
+ ERR_PRINTS(error);
+ }
+
+ } else {
+
+ if (!node->can_call_rset(name))
+ return;
+
+
+ ERR_FAIL_COND(p_packet.size()!=4);
+ Variant value = p_packet[3];
+ bool valid;
+
+ node->set(name,value,&valid);
+ if (!valid) {
+ String error = "Error setting remote property '"+String(name)+"', not found in object of type "+node->get_type();
+ ERR_PRINTS(error);
+ }
+ }
+
+ } break;
+ case NETWORK_COMMAND_SIMPLIFY_PATH: {
+
+ ERR_FAIL_COND(p_packet.size()!=3);
+ NodePath path = p_packet[1];
+ int id = p_packet[2];
+
+ if (!path_get_cache.has(p_from)) {
+ path_get_cache[p_from]=PathGetCache();
+ }
+
+ PathGetCache::NodeInfo ni;
+ ni.path=path;
+ ni.instance=0;
+
+ path_get_cache[p_from].nodes[id]=ni;
+
+ network_peer->set_transfer_mode(NetworkedMultiplayerPeer::TRANSFER_MODE_RELIABLE);
+ network_peer->set_target_peer(p_from);
+
+ Array message;
+ message.resize(2);
+ message[0]=NETWORK_COMMAND_CONFIRM_PATH;
+ message[1]=path;
+ network_peer->put_var(message);
+ } break;
+ case NETWORK_COMMAND_CONFIRM_PATH: {
+
+ ERR_FAIL_COND(p_packet.size()!=2);
+ NodePath path = p_packet[1];
+
+ PathSentCache *psc = path_send_cache.getptr(path);
+ ERR_FAIL_COND(!psc);
+
+ Map<int,bool>::Element *E=psc->confirmed_peers.find(p_from);
+ ERR_FAIL_COND(!E);
+ E->get()=true;
+ } break;
+ }
+
+}
+
+void SceneTree::_network_poll() {
+
+ if (!network_peer.is_valid() || network_peer->get_connection_status()==NetworkedMultiplayerPeer::CONNECTION_DISCONNECTED)
+ return;
+
+ network_peer->poll();
+
+ if (!network_peer.is_valid()) //it's possible that polling might have resulted in a disconnection, so check here
+ return;
+
+ while(network_peer->get_available_packet_count()) {
+
+ int sender = network_peer->get_packet_peer();
+ Variant packet;
+ Error err = network_peer->get_var(packet);
+ if (err!=OK) {
+ ERR_PRINT("Error getting packet!");
+ }
+ if (packet.get_type()!=Variant::ARRAY) {
+
+ ERR_PRINT("Error getting packet! (not an array)");
+ }
+
+ _network_process_packet(sender,packet);
+
+ if (!network_peer.is_valid()) {
+ break; //it's also possible that a packet or RPC caused a disconnection, so also check here
+ }
+ }
+
+
+}
+
+
void SceneTree::_bind_methods() {
@@ -1722,6 +2119,18 @@ void SceneTree::_bind_methods() {
ObjectTypeDB::bind_method(_MD("_change_scene"),&SceneTree::_change_scene);
+
+ ObjectTypeDB::bind_method(_MD("set_network_peer","peer:NetworkedMultiplayerPeer"),&SceneTree::set_network_peer);
+ ObjectTypeDB::bind_method(_MD("is_network_server"),&SceneTree::is_network_server);
+ ObjectTypeDB::bind_method(_MD("get_network_unique_id"),&SceneTree::get_network_unique_id);
+ ObjectTypeDB::bind_method(_MD("set_refuse_new_network_connections","refuse"),&SceneTree::set_refuse_new_network_connections);
+ ObjectTypeDB::bind_method(_MD("is_refusing_new_network_connections"),&SceneTree::is_refusing_new_network_connections);
+ ObjectTypeDB::bind_method(_MD("_network_peer_connected"),&SceneTree::_network_peer_connected);
+ ObjectTypeDB::bind_method(_MD("_network_peer_disconnected"),&SceneTree::_network_peer_disconnected);
+ ObjectTypeDB::bind_method(_MD("_connected_to_server"),&SceneTree::_connected_to_server);
+ ObjectTypeDB::bind_method(_MD("_connection_failed"),&SceneTree::_connection_failed);
+ ObjectTypeDB::bind_method(_MD("_server_disconnected"),&SceneTree::_server_disconnected);
+
ADD_SIGNAL( MethodInfo("tree_changed") );
ADD_SIGNAL( MethodInfo("node_removed",PropertyInfo( Variant::OBJECT, "node") ) );
ADD_SIGNAL( MethodInfo("screen_resized") );
@@ -1731,6 +2140,11 @@ void SceneTree::_bind_methods() {
ADD_SIGNAL( MethodInfo("fixed_frame"));
ADD_SIGNAL( MethodInfo("files_dropped",PropertyInfo(Variant::STRING_ARRAY,"files"),PropertyInfo(Variant::INT,"screen")) );
+ ADD_SIGNAL( MethodInfo("network_peer_connected",PropertyInfo(Variant::INT,"id")));
+ ADD_SIGNAL( MethodInfo("network_peer_disconnected",PropertyInfo(Variant::INT,"id")));
+ ADD_SIGNAL( MethodInfo("connected_to_server"));
+ ADD_SIGNAL( MethodInfo("connection_failed"));
+ ADD_SIGNAL( MethodInfo("server_disconnected"));
BIND_CONSTANT( GROUP_CALL_DEFAULT );
BIND_CONSTANT( GROUP_CALL_REVERSE );
@@ -1831,6 +2245,8 @@ SceneTree::SceneTree() {
live_edit_root=NodePath("/root");
+ last_send_cache_id=1;
+
#endif