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-rw-r--r--scene/main/scene_main_loop.cpp1417
1 files changed, 645 insertions, 772 deletions
diff --git a/scene/main/scene_main_loop.cpp b/scene/main/scene_main_loop.cpp
index 093359ab16..e766d1c149 100644
--- a/scene/main/scene_main_loop.cpp
+++ b/scene/main/scene_main_loop.cpp
@@ -28,35 +28,34 @@
/*************************************************************************/
#include "scene_main_loop.h"
-#include "print_string.h"
-#include "os/os.h"
+#include "global_config.h"
#include "message_queue.h"
#include "node.h"
-#include "global_config.h"
-#include <stdio.h>
#include "os/keyboard.h"
+#include "os/os.h"
+#include "print_string.h"
+#include <stdio.h>
//#include "servers/spatial_sound_2d_server.h"
-#include "servers/physics_2d_server.h"
-#include "servers/physics_server.h"
-#include "scene/scene_string_names.h"
+#include "io/marshalls.h"
#include "io/resource_loader.h"
-#include "viewport.h"
-#include "scene/resources/packed_scene.h"
#include "scene/resources/material.h"
#include "scene/resources/mesh.h"
-#include "io/marshalls.h"
+#include "scene/resources/packed_scene.h"
+#include "scene/scene_string_names.h"
+#include "servers/physics_2d_server.h"
+#include "servers/physics_server.h"
+#include "viewport.h"
void SceneTreeTimer::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_time_left","time"),&SceneTreeTimer::set_time_left);
- ClassDB::bind_method(D_METHOD("get_time_left"),&SceneTreeTimer::get_time_left);
+ ClassDB::bind_method(D_METHOD("set_time_left", "time"), &SceneTreeTimer::set_time_left);
+ ClassDB::bind_method(D_METHOD("get_time_left"), &SceneTreeTimer::get_time_left);
ADD_SIGNAL(MethodInfo("timeout"));
}
-
void SceneTreeTimer::set_time_left(float p_time) {
- time_left=p_time;
+ time_left = p_time;
}
float SceneTreeTimer::get_time_left() const {
@@ -74,11 +73,10 @@ bool SceneTreeTimer::is_pause_mode_process() {
}
SceneTreeTimer::SceneTreeTimer() {
- time_left=0;
+ time_left = 0;
process_pause = true;
}
-
void SceneTree::tree_changed() {
tree_version++;
@@ -87,40 +85,36 @@ void SceneTree::tree_changed() {
void SceneTree::node_removed(Node *p_node) {
- if (current_scene==p_node) {
- current_scene=NULL;
+ if (current_scene == p_node) {
+ current_scene = NULL;
}
- emit_signal(node_removed_name,p_node);
- if (call_lock>0)
+ emit_signal(node_removed_name, p_node);
+ if (call_lock > 0)
call_skip.insert(p_node);
-
-
}
+SceneTree::Group *SceneTree::add_to_group(const StringName &p_group, Node *p_node) {
-SceneTree::Group *SceneTree::add_to_group(const StringName& p_group, Node *p_node) {
-
- Map<StringName,Group>::Element *E=group_map.find(p_group);
+ Map<StringName, Group>::Element *E = group_map.find(p_group);
if (!E) {
- E=group_map.insert(p_group,Group());
+ E = group_map.insert(p_group, Group());
}
- if (E->get().nodes.find(p_node)!=-1) {
- ERR_EXPLAIN("Already in group: "+p_group);
+ if (E->get().nodes.find(p_node) != -1) {
+ ERR_EXPLAIN("Already in group: " + p_group);
ERR_FAIL_V(&E->get());
}
E->get().nodes.push_back(p_node);
//E->get().last_tree_version=0;
- E->get().changed=true;
+ E->get().changed = true;
return &E->get();
}
-void SceneTree::remove_from_group(const StringName& p_group, Node *p_node) {
+void SceneTree::remove_from_group(const StringName &p_group, Node *p_node) {
- Map<StringName,Group>::Element *E=group_map.find(p_group);
+ Map<StringName, Group>::Element *E = group_map.find(p_group);
ERR_FAIL_COND(!E);
-
E->get().nodes.erase(p_node);
if (E->get().nodes.empty())
group_map.erase(E);
@@ -128,38 +122,38 @@ void SceneTree::remove_from_group(const StringName& p_group, Node *p_node) {
void SceneTree::_flush_transform_notifications() {
- SelfList<Node>* n = xform_change_list.first();
- while(n) {
+ SelfList<Node> *n = xform_change_list.first();
+ while (n) {
- Node *node=n->self();
- SelfList<Node>* nx = n->next();
+ Node *node = n->self();
+ SelfList<Node> *nx = n->next();
xform_change_list.remove(n);
- n=nx;
+ n = nx;
node->notification(NOTIFICATION_TRANSFORM_CHANGED);
}
}
void SceneTree::_flush_ugc() {
- ugc_locked=true;
+ ugc_locked = true;
while (unique_group_calls.size()) {
- Map<UGCall,Vector<Variant> >::Element *E=unique_group_calls.front();
+ Map<UGCall, Vector<Variant> >::Element *E = unique_group_calls.front();
Variant v[VARIANT_ARG_MAX];
- for(int i=0;i<E->get().size();i++)
- v[i]=E->get()[i];
+ for (int i = 0; i < E->get().size(); i++)
+ v[i] = E->get()[i];
- call_group_flags(GROUP_CALL_REALTIME,E->key().group,E->key().call,v[0],v[1],v[2],v[3],v[4]);
+ call_group_flags(GROUP_CALL_REALTIME, E->key().group, E->key().call, v[0], v[1], v[2], v[3], v[4]);
unique_group_calls.erase(E);
}
- ugc_locked=false;
+ ugc_locked = false;
}
-void SceneTree::_update_group_order(Group& g) {
+void SceneTree::_update_group_order(Group &g) {
if (!g.changed)
return;
@@ -167,32 +161,29 @@ void SceneTree::_update_group_order(Group& g) {
return;
Node **nodes = &g.nodes[0];
- int node_count=g.nodes.size();
-
- SortArray<Node*,Node::Comparator> node_sort;
- node_sort.sort(nodes,node_count);
- g.changed=false;
+ int node_count = g.nodes.size();
+ SortArray<Node *, Node::Comparator> node_sort;
+ node_sort.sort(nodes, node_count);
+ g.changed = false;
}
+void SceneTree::call_group_flags(uint32_t p_call_flags, const StringName &p_group, const StringName &p_function, VARIANT_ARG_DECLARE) {
-void SceneTree::call_group_flags(uint32_t p_call_flags,const StringName& p_group,const StringName& p_function,VARIANT_ARG_DECLARE) {
-
- Map<StringName,Group>::Element *E=group_map.find(p_group);
+ Map<StringName, Group>::Element *E = group_map.find(p_group);
if (!E)
return;
- Group &g=E->get();
+ Group &g = E->get();
if (g.nodes.empty())
return;
-
- if (p_call_flags&GROUP_CALL_UNIQUE && !(p_call_flags&GROUP_CALL_REALTIME)) {
+ if (p_call_flags & GROUP_CALL_UNIQUE && !(p_call_flags & GROUP_CALL_REALTIME)) {
ERR_FAIL_COND(ugc_locked);
UGCall ug;
- ug.call=p_function;
- ug.group=p_group;
+ ug.call = p_function;
+ ug.group = p_group;
if (unique_group_calls.has(ug))
return;
@@ -200,210 +191,201 @@ void SceneTree::call_group_flags(uint32_t p_call_flags,const StringName& p_group
VARIANT_ARGPTRS;
Vector<Variant> args;
- for(int i=0;i<VARIANT_ARG_MAX;i++) {
- if (argptr[i]->get_type()==Variant::NIL)
+ for (int i = 0; i < VARIANT_ARG_MAX; i++) {
+ if (argptr[i]->get_type() == Variant::NIL)
break;
args.push_back(*argptr[i]);
}
- unique_group_calls[ug]=args;
+ unique_group_calls[ug] = args;
return;
}
_update_group_order(g);
- Vector<Node*> nodes_copy = g.nodes;
+ Vector<Node *> nodes_copy = g.nodes;
Node **nodes = &nodes_copy[0];
- int node_count=nodes_copy.size();
+ int node_count = nodes_copy.size();
call_lock++;
- if (p_call_flags&GROUP_CALL_REVERSE) {
+ if (p_call_flags & GROUP_CALL_REVERSE) {
- for(int i=node_count-1;i>=0;i--) {
+ for (int i = node_count - 1; i >= 0; i--) {
if (call_lock && call_skip.has(nodes[i]))
continue;
- if (p_call_flags&GROUP_CALL_REALTIME) {
- if (p_call_flags&GROUP_CALL_MULTILEVEL)
- nodes[i]->call_multilevel(p_function,VARIANT_ARG_PASS);
+ if (p_call_flags & GROUP_CALL_REALTIME) {
+ if (p_call_flags & GROUP_CALL_MULTILEVEL)
+ nodes[i]->call_multilevel(p_function, VARIANT_ARG_PASS);
else
- nodes[i]->call(p_function,VARIANT_ARG_PASS);
+ nodes[i]->call(p_function, VARIANT_ARG_PASS);
} else
- MessageQueue::get_singleton()->push_call(nodes[i],p_function,VARIANT_ARG_PASS);
-
+ MessageQueue::get_singleton()->push_call(nodes[i], p_function, VARIANT_ARG_PASS);
}
} else {
- for(int i=0;i<node_count;i++) {
+ for (int i = 0; i < node_count; i++) {
if (call_lock && call_skip.has(nodes[i]))
continue;
- if (p_call_flags&GROUP_CALL_REALTIME) {
- if (p_call_flags&GROUP_CALL_MULTILEVEL)
- nodes[i]->call_multilevel(p_function,VARIANT_ARG_PASS);
+ if (p_call_flags & GROUP_CALL_REALTIME) {
+ if (p_call_flags & GROUP_CALL_MULTILEVEL)
+ nodes[i]->call_multilevel(p_function, VARIANT_ARG_PASS);
else
- nodes[i]->call(p_function,VARIANT_ARG_PASS);
+ nodes[i]->call(p_function, VARIANT_ARG_PASS);
} else
- MessageQueue::get_singleton()->push_call(nodes[i],p_function,VARIANT_ARG_PASS);
+ MessageQueue::get_singleton()->push_call(nodes[i], p_function, VARIANT_ARG_PASS);
}
-
}
call_lock--;
- if (call_lock==0)
+ if (call_lock == 0)
call_skip.clear();
}
-void SceneTree::notify_group_flags(uint32_t p_call_flags,const StringName& p_group,int p_notification) {
+void SceneTree::notify_group_flags(uint32_t p_call_flags, const StringName &p_group, int p_notification) {
- Map<StringName,Group>::Element *E=group_map.find(p_group);
+ Map<StringName, Group>::Element *E = group_map.find(p_group);
if (!E)
return;
- Group &g=E->get();
+ Group &g = E->get();
if (g.nodes.empty())
return;
_update_group_order(g);
- Vector<Node*> nodes_copy = g.nodes;
+ Vector<Node *> nodes_copy = g.nodes;
Node **nodes = &nodes_copy[0];
- int node_count=nodes_copy.size();
+ int node_count = nodes_copy.size();
call_lock++;
- if (p_call_flags&GROUP_CALL_REVERSE) {
+ if (p_call_flags & GROUP_CALL_REVERSE) {
- for(int i=node_count-1;i>=0;i--) {
+ for (int i = node_count - 1; i >= 0; i--) {
if (call_lock && call_skip.has(nodes[i]))
continue;
- if (p_call_flags&GROUP_CALL_REALTIME)
+ if (p_call_flags & GROUP_CALL_REALTIME)
nodes[i]->notification(p_notification);
else
- MessageQueue::get_singleton()->push_notification(nodes[i],p_notification);
+ MessageQueue::get_singleton()->push_notification(nodes[i], p_notification);
}
} else {
- for(int i=0;i<node_count;i++) {
+ for (int i = 0; i < node_count; i++) {
if (call_lock && call_skip.has(nodes[i]))
continue;
- if (p_call_flags&GROUP_CALL_REALTIME)
+ if (p_call_flags & GROUP_CALL_REALTIME)
nodes[i]->notification(p_notification);
else
- MessageQueue::get_singleton()->push_notification(nodes[i],p_notification);
+ MessageQueue::get_singleton()->push_notification(nodes[i], p_notification);
}
-
}
call_lock--;
- if (call_lock==0)
+ if (call_lock == 0)
call_skip.clear();
}
-void SceneTree::set_group_flags(uint32_t p_call_flags,const StringName& p_group,const String& p_name,const Variant& p_value) {
+void SceneTree::set_group_flags(uint32_t p_call_flags, const StringName &p_group, const String &p_name, const Variant &p_value) {
- Map<StringName,Group>::Element *E=group_map.find(p_group);
+ Map<StringName, Group>::Element *E = group_map.find(p_group);
if (!E)
return;
- Group &g=E->get();
+ Group &g = E->get();
if (g.nodes.empty())
return;
_update_group_order(g);
- Vector<Node*> nodes_copy = g.nodes;
+ Vector<Node *> nodes_copy = g.nodes;
Node **nodes = &nodes_copy[0];
- int node_count=nodes_copy.size();
+ int node_count = nodes_copy.size();
call_lock++;
- if (p_call_flags&GROUP_CALL_REVERSE) {
+ if (p_call_flags & GROUP_CALL_REVERSE) {
- for(int i=node_count-1;i>=0;i--) {
+ for (int i = node_count - 1; i >= 0; i--) {
if (call_lock && call_skip.has(nodes[i]))
continue;
- if (p_call_flags&GROUP_CALL_REALTIME)
- nodes[i]->set(p_name,p_value);
+ if (p_call_flags & GROUP_CALL_REALTIME)
+ nodes[i]->set(p_name, p_value);
else
- MessageQueue::get_singleton()->push_set(nodes[i],p_name,p_value);
+ MessageQueue::get_singleton()->push_set(nodes[i], p_name, p_value);
}
} else {
- for(int i=0;i<node_count;i++) {
+ for (int i = 0; i < node_count; i++) {
if (call_lock && call_skip.has(nodes[i]))
continue;
- if (p_call_flags&GROUP_CALL_REALTIME)
- nodes[i]->set(p_name,p_value);
+ if (p_call_flags & GROUP_CALL_REALTIME)
+ nodes[i]->set(p_name, p_value);
else
- MessageQueue::get_singleton()->push_set(nodes[i],p_name,p_value);
+ MessageQueue::get_singleton()->push_set(nodes[i], p_name, p_value);
}
-
}
call_lock--;
- if (call_lock==0)
+ if (call_lock == 0)
call_skip.clear();
}
+void SceneTree::call_group(const StringName &p_group, const StringName &p_function, VARIANT_ARG_DECLARE) {
-void SceneTree::call_group(const StringName& p_group,const StringName& p_function,VARIANT_ARG_DECLARE) {
-
- call_group_flags(0,p_group,VARIANT_ARG_PASS);
+ call_group_flags(0, p_group, VARIANT_ARG_PASS);
}
-void SceneTree::notify_group(const StringName& p_group,int p_notification) {
+void SceneTree::notify_group(const StringName &p_group, int p_notification) {
- notify_group_flags(0,p_group,p_notification);
+ notify_group_flags(0, p_group, p_notification);
}
-void SceneTree::set_group(const StringName& p_group,const String& p_name,const Variant& p_value) {
+void SceneTree::set_group(const StringName &p_group, const String &p_name, const Variant &p_value) {
- set_group_flags(0,p_group,p_name,p_value);
+ set_group_flags(0, p_group, p_name, p_value);
}
-
void SceneTree::set_input_as_handled() {
- input_handled=true;
+ input_handled = true;
}
-void SceneTree::input_text( const String& p_text ) {
+void SceneTree::input_text(const String &p_text) {
root_lock++;
- call_group_flags(GROUP_CALL_REALTIME,"_viewports","_vp_input_text",p_text); //special one for GUI, as controls use their own process check
+ call_group_flags(GROUP_CALL_REALTIME, "_viewports", "_vp_input_text", p_text); //special one for GUI, as controls use their own process check
root_lock--;
-
}
-void SceneTree::input_event( const InputEvent& p_event ) {
-
+void SceneTree::input_event(const InputEvent &p_event) {
- if (is_editor_hint() && (p_event.type==InputEvent::JOYPAD_MOTION || p_event.type==InputEvent::JOYPAD_BUTTON))
+ if (is_editor_hint() && (p_event.type == InputEvent::JOYPAD_MOTION || p_event.type == InputEvent::JOYPAD_BUTTON))
return; //avoid joy input on editor
root_lock++;
//last_id=p_event.ID;
- input_handled=false;
-
+ input_handled = false;
InputEvent ev = p_event;
- ev.ID=++last_id; //this should work better
+ ev.ID = ++last_id; //this should work better
#if 0
switch(ev.type) {
@@ -480,10 +462,10 @@ void SceneTree::input_event( const InputEvent& p_event ) {
//transform for the rest
#else
- call_group_flags(GROUP_CALL_REALTIME,"_viewports","_vp_input",ev); //special one for GUI, as controls use their own process check
+ call_group_flags(GROUP_CALL_REALTIME, "_viewports", "_vp_input", ev); //special one for GUI, as controls use their own process check
#endif
- if (ScriptDebugger::get_singleton() && ScriptDebugger::get_singleton()->is_remote() && ev.type==InputEvent::KEY && ev.key.pressed && !ev.key.echo && ev.key.scancode==KEY_F8) {
+ if (ScriptDebugger::get_singleton() && ScriptDebugger::get_singleton()->is_remote() && ev.type == InputEvent::KEY && ev.key.pressed && !ev.key.echo && ev.key.scancode == KEY_F8) {
ScriptDebugger::get_singleton()->request_quit();
}
@@ -505,42 +487,37 @@ void SceneTree::input_event( const InputEvent& p_event ) {
}
#else
- call_group_flags(GROUP_CALL_REALTIME,"_viewports","_vp_unhandled_input",ev); //special one for GUI, as controls use their own process check
+ call_group_flags(GROUP_CALL_REALTIME, "_viewports", "_vp_unhandled_input", ev); //special one for GUI, as controls use their own process check
#endif
- input_handled=true;
+ input_handled = true;
_flush_ugc();
root_lock--;
MessageQueue::get_singleton()->flush(); //small little hack
} else {
- input_handled=true;
+ input_handled = true;
root_lock--;
-
}
_call_idle_callbacks();
-
}
void SceneTree::init() {
//_quit=false;
- accept_quit=true;
- quit_on_go_back=true;
- initialized=true;
- input_handled=false;
+ accept_quit = true;
+ quit_on_go_back = true;
+ initialized = true;
+ input_handled = false;
-
- pause=false;
+ pause = false;
root->_set_tree(this);
MainLoop::init();
-
}
bool SceneTree::iteration(float p_time) {
-
root_lock++;
current_frame++;
@@ -548,15 +525,15 @@ bool SceneTree::iteration(float p_time) {
_flush_transform_notifications();
MainLoop::iteration(p_time);
- fixed_process_time=p_time;
+ fixed_process_time = p_time;
emit_signal("fixed_frame");
- _notify_group_pause("fixed_process_internal",Node::NOTIFICATION_INTERNAL_FIXED_PROCESS);
- _notify_group_pause("fixed_process",Node::NOTIFICATION_FIXED_PROCESS);
+ _notify_group_pause("fixed_process_internal", Node::NOTIFICATION_INTERNAL_FIXED_PROCESS);
+ _notify_group_pause("fixed_process", Node::NOTIFICATION_FIXED_PROCESS);
_flush_ugc();
_flush_transform_notifications();
- call_group_flags(GROUP_CALL_REALTIME,"_viewports","update_worlds");
+ call_group_flags(GROUP_CALL_REALTIME, "_viewports", "update_worlds");
root_lock--;
_flush_delete_queue();
@@ -565,8 +542,7 @@ bool SceneTree::iteration(float p_time) {
return _quit;
}
-bool SceneTree::idle(float p_time){
-
+bool SceneTree::idle(float p_time) {
//print_line("ram: "+itos(OS::get_singleton()->get_static_memory_usage())+" sram: "+itos(OS::get_singleton()->get_dynamic_memory_usage()));
//print_line("node count: "+itos(get_node_count()));
@@ -576,7 +552,7 @@ bool SceneTree::idle(float p_time){
MainLoop::idle(p_time);
- idle_process_time=p_time;
+ idle_process_time = p_time;
_network_poll();
@@ -584,24 +560,21 @@ bool SceneTree::idle(float p_time){
_flush_transform_notifications();
- _notify_group_pause("idle_process_internal",Node::NOTIFICATION_INTERNAL_PROCESS);
- _notify_group_pause("idle_process",Node::NOTIFICATION_PROCESS);
+ _notify_group_pause("idle_process_internal", Node::NOTIFICATION_INTERNAL_PROCESS);
+ _notify_group_pause("idle_process", Node::NOTIFICATION_PROCESS);
- Size2 win_size=Size2( OS::get_singleton()->get_video_mode().width, OS::get_singleton()->get_video_mode().height );
- if(win_size!=last_screen_size) {
+ Size2 win_size = Size2(OS::get_singleton()->get_video_mode().width, OS::get_singleton()->get_video_mode().height);
+ if (win_size != last_screen_size) {
-
- last_screen_size=win_size;
+ last_screen_size = win_size;
_update_root_rect();
-
emit_signal("screen_resized");
-
}
_flush_ugc();
_flush_transform_notifications(); //transforms after world update, to avoid unnecesary enter/exit notifications
- call_group_flags(GROUP_CALL_REALTIME,"_viewports","update_worlds");
+ call_group_flags(GROUP_CALL_REALTIME, "_viewports", "update_worlds");
root_lock--;
@@ -609,22 +582,22 @@ bool SceneTree::idle(float p_time){
//go through timers
- for (List<Ref<SceneTreeTimer> >::Element *E=timers.front();E;) {
+ for (List<Ref<SceneTreeTimer> >::Element *E = timers.front(); E;) {
List<Ref<SceneTreeTimer> >::Element *N = E->next();
if (pause && !E->get()->is_pause_mode_process()) {
- E=N;
+ E = N;
continue;
}
float time_left = E->get()->get_time_left();
- time_left-=p_time;
+ time_left -= p_time;
E->get()->set_time_left(time_left);
- if (time_left<0) {
+ if (time_left < 0) {
E->get()->emit_signal("timeout");
timers.erase(E);
}
- E=N;
+ E = N;
}
_call_idle_callbacks();
@@ -638,7 +611,7 @@ void SceneTree::finish() {
_flush_ugc();
- initialized=false;
+ initialized = false;
MainLoop::finish();
@@ -646,27 +619,15 @@ void SceneTree::finish() {
root->_set_tree(NULL);
memdelete(root); //delete root
}
-
-
-
-
-
-
-
-
-
}
-
void SceneTree::quit() {
- _quit=true;
+ _quit = true;
}
void SceneTree::_notification(int p_notification) {
-
-
switch (p_notification) {
case NOTIFICATION_WM_QUIT_REQUEST: {
@@ -674,7 +635,7 @@ void SceneTree::_notification(int p_notification) {
get_root()->propagate_notification(p_notification);
if (accept_quit) {
- _quit=true;
+ _quit = true;
break;
}
} break;
@@ -683,7 +644,7 @@ void SceneTree::_notification(int p_notification) {
get_root()->propagate_notification(p_notification);
if (quit_on_go_back) {
- _quit=true;
+ _quit = true;
break;
}
} break;
@@ -698,7 +659,7 @@ void SceneTree::_notification(int p_notification) {
} break;
case NOTIFICATION_WM_UNFOCUS_REQUEST: {
- notify_group_flags(GROUP_CALL_REALTIME|GROUP_CALL_MULTILEVEL,"input",NOTIFICATION_WM_UNFOCUS_REQUEST);
+ notify_group_flags(GROUP_CALL_REALTIME | GROUP_CALL_MULTILEVEL, "input", NOTIFICATION_WM_UNFOCUS_REQUEST);
} break;
@@ -707,23 +668,22 @@ void SceneTree::_notification(int p_notification) {
};
};
-
void SceneTree::set_auto_accept_quit(bool p_enable) {
- accept_quit=p_enable;
+ accept_quit = p_enable;
}
void SceneTree::set_quit_on_go_back(bool p_enable) {
- quit_on_go_back=p_enable;
+ quit_on_go_back = p_enable;
}
void SceneTree::set_editor_hint(bool p_enabled) {
- editor_hint=p_enabled;
+ editor_hint = p_enabled;
}
-bool SceneTree::is_node_being_edited(const Node* p_node) const {
+bool SceneTree::is_node_being_edited(const Node *p_node) const {
#ifdef TOOLS_ENABLED
return editor_hint && edited_scene_root && edited_scene_root->is_a_parent_of(p_node);
#else
@@ -738,7 +698,7 @@ bool SceneTree::is_editor_hint() const {
void SceneTree::set_debug_collisions_hint(bool p_enabled) {
- debug_collisions_hint=p_enabled;
+ debug_collisions_hint = p_enabled;
}
bool SceneTree::is_debugging_collisions_hint() const {
@@ -748,7 +708,7 @@ bool SceneTree::is_debugging_collisions_hint() const {
void SceneTree::set_debug_navigation_hint(bool p_enabled) {
- debug_navigation_hint=p_enabled;
+ debug_navigation_hint = p_enabled;
}
bool SceneTree::is_debugging_navigation_hint() const {
@@ -756,9 +716,9 @@ bool SceneTree::is_debugging_navigation_hint() const {
return debug_navigation_hint;
}
-void SceneTree::set_debug_collisions_color(const Color& p_color) {
+void SceneTree::set_debug_collisions_color(const Color &p_color) {
- debug_collisions_color=p_color;
+ debug_collisions_color = p_color;
}
Color SceneTree::get_debug_collisions_color() const {
@@ -766,9 +726,9 @@ Color SceneTree::get_debug_collisions_color() const {
return debug_collisions_color;
}
-void SceneTree::set_debug_collision_contact_color(const Color& p_color) {
+void SceneTree::set_debug_collision_contact_color(const Color &p_color) {
- debug_collision_contact_color=p_color;
+ debug_collision_contact_color = p_color;
}
Color SceneTree::get_debug_collision_contact_color() const {
@@ -776,9 +736,9 @@ Color SceneTree::get_debug_collision_contact_color() const {
return debug_collision_contact_color;
}
-void SceneTree::set_debug_navigation_color(const Color& p_color) {
+void SceneTree::set_debug_navigation_color(const Color &p_color) {
- debug_navigation_color=p_color;
+ debug_navigation_color = p_color;
}
Color SceneTree::get_debug_navigation_color() const {
@@ -786,9 +746,9 @@ Color SceneTree::get_debug_navigation_color() const {
return debug_navigation_color;
}
-void SceneTree::set_debug_navigation_disabled_color(const Color& p_color) {
+void SceneTree::set_debug_navigation_disabled_color(const Color &p_color) {
- debug_navigation_disabled_color=p_color;
+ debug_navigation_disabled_color = p_color;
}
Color SceneTree::get_debug_navigation_disabled_color() const {
@@ -801,50 +761,47 @@ Ref<Material> SceneTree::get_debug_navigation_material() {
if (navigation_material.is_valid())
return navigation_material;
- Ref<FixedSpatialMaterial> line_material = Ref<FixedSpatialMaterial>( memnew( FixedSpatialMaterial ));
-/* line_material->set_flag(Material::FLAG_UNSHADED, true);
+ Ref<FixedSpatialMaterial> line_material = Ref<FixedSpatialMaterial>(memnew(FixedSpatialMaterial));
+ /* line_material->set_flag(Material::FLAG_UNSHADED, true);
line_material->set_line_width(3.0);
line_material->set_fixed_flag(FixedSpatialMaterial::FLAG_USE_ALPHA, true);
line_material->set_fixed_flag(FixedSpatialMaterial::FLAG_USE_COLOR_ARRAY, true);
line_material->set_parameter(FixedSpatialMaterial::PARAM_DIFFUSE,get_debug_navigation_color());*/
- navigation_material=line_material;
+ navigation_material = line_material;
return navigation_material;
-
}
-Ref<Material> SceneTree::get_debug_navigation_disabled_material(){
+Ref<Material> SceneTree::get_debug_navigation_disabled_material() {
if (navigation_disabled_material.is_valid())
return navigation_disabled_material;
- Ref<FixedSpatialMaterial> line_material = Ref<FixedSpatialMaterial>( memnew( FixedSpatialMaterial ));
-/* line_material->set_flag(Material::FLAG_UNSHADED, true);
+ Ref<FixedSpatialMaterial> line_material = Ref<FixedSpatialMaterial>(memnew(FixedSpatialMaterial));
+ /* line_material->set_flag(Material::FLAG_UNSHADED, true);
line_material->set_line_width(3.0);
line_material->set_fixed_flag(FixedSpatialMaterial::FLAG_USE_ALPHA, true);
line_material->set_fixed_flag(FixedSpatialMaterial::FLAG_USE_COLOR_ARRAY, true);
line_material->set_parameter(FixedSpatialMaterial::PARAM_DIFFUSE,get_debug_navigation_disabled_color());*/
- navigation_disabled_material=line_material;
+ navigation_disabled_material = line_material;
return navigation_disabled_material;
-
}
Ref<Material> SceneTree::get_debug_collision_material() {
if (collision_material.is_valid())
return collision_material;
-
- Ref<FixedSpatialMaterial> line_material = Ref<FixedSpatialMaterial>( memnew( FixedSpatialMaterial ));
+ Ref<FixedSpatialMaterial> line_material = Ref<FixedSpatialMaterial>(memnew(FixedSpatialMaterial));
/*line_material->set_flag(Material::FLAG_UNSHADED, true);
line_material->set_line_width(3.0);
line_material->set_fixed_flag(FixedSpatialMaterial::FLAG_USE_ALPHA, true);
line_material->set_fixed_flag(FixedSpatialMaterial::FLAG_USE_COLOR_ARRAY, true);
line_material->set_parameter(FixedSpatialMaterial::PARAM_DIFFUSE,get_debug_collisions_color());*/
- collision_material=line_material;
+ collision_material = line_material;
return collision_material;
}
@@ -854,62 +811,58 @@ Ref<Mesh> SceneTree::get_debug_contact_mesh() {
if (debug_contact_mesh.is_valid())
return debug_contact_mesh;
- debug_contact_mesh = Ref<Mesh>( memnew( Mesh ) );
+ debug_contact_mesh = Ref<Mesh>(memnew(Mesh));
- Ref<FixedSpatialMaterial> mat = memnew( FixedSpatialMaterial );
+ Ref<FixedSpatialMaterial> mat = memnew(FixedSpatialMaterial);
/*mat->set_flag(Material::FLAG_UNSHADED,true);
mat->set_flag(Material::FLAG_DOUBLE_SIDED,true);
mat->set_fixed_flag(FixedSpatialMaterial::FLAG_USE_ALPHA,true);
mat->set_parameter(FixedSpatialMaterial::PARAM_DIFFUSE,get_debug_collision_contact_color());*/
- Vector3 diamond[6]={
+ Vector3 diamond[6] = {
Vector3(-1, 0, 0),
- Vector3( 1, 0, 0),
- Vector3( 0, -1, 0),
- Vector3( 0, 1, 0),
- Vector3( 0, 0, -1),
- Vector3( 0, 0, 1)
+ Vector3(1, 0, 0),
+ Vector3(0, -1, 0),
+ Vector3(0, 1, 0),
+ Vector3(0, 0, -1),
+ Vector3(0, 0, 1)
};
- int diamond_faces[8*3]={
- 0,2,4,
- 0,3,4,
- 1,2,4,
- 1,3,4,
- 0,2,5,
- 0,3,5,
- 1,2,5,
- 1,3,5,
+ int diamond_faces[8 * 3] = {
+ 0, 2, 4,
+ 0, 3, 4,
+ 1, 2, 4,
+ 1, 3, 4,
+ 0, 2, 5,
+ 0, 3, 5,
+ 1, 2, 5,
+ 1, 3, 5,
};
PoolVector<int> indices;
- for(int i=0;i<8*3;i++)
+ for (int i = 0; i < 8 * 3; i++)
indices.push_back(diamond_faces[i]);
PoolVector<Vector3> vertices;
- for(int i=0;i<6;i++)
- vertices.push_back(diamond[i]*0.1);
+ for (int i = 0; i < 6; i++)
+ vertices.push_back(diamond[i] * 0.1);
Array arr;
arr.resize(Mesh::ARRAY_MAX);
- arr[Mesh::ARRAY_VERTEX]=vertices;
- arr[Mesh::ARRAY_INDEX]=indices;
-
+ arr[Mesh::ARRAY_VERTEX] = vertices;
+ arr[Mesh::ARRAY_INDEX] = indices;
- debug_contact_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES,arr);
- debug_contact_mesh->surface_set_material(0,mat);
+ debug_contact_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, arr);
+ debug_contact_mesh->surface_set_material(0, mat);
return debug_contact_mesh;
-
}
-
-
void SceneTree::set_pause(bool p_enabled) {
- if (p_enabled==pause)
+ if (p_enabled == pause)
return;
- pause=p_enabled;
+ pause = p_enabled;
PhysicsServer::get_singleton()->set_active(!p_enabled);
Physics2DServer::get_singleton()->set_active(!p_enabled);
if (get_root())
@@ -921,12 +874,12 @@ bool SceneTree::is_paused() const {
return pause;
}
-void SceneTree::_call_input_pause(const StringName& p_group,const StringName& p_method,const InputEvent& p_input) {
+void SceneTree::_call_input_pause(const StringName &p_group, const StringName &p_method, const InputEvent &p_input) {
- Map<StringName,Group>::Element *E=group_map.find(p_group);
+ Map<StringName, Group>::Element *E = group_map.find(p_group);
if (!E)
return;
- Group &g=E->get();
+ Group &g = E->get();
if (g.nodes.empty())
return;
@@ -934,17 +887,17 @@ void SceneTree::_call_input_pause(const StringName& p_group,const StringName& p_
//copy, so copy on write happens in case something is removed from process while being called
//performance is not lost because only if something is added/removed the vector is copied.
- Vector<Node*> nodes_copy = g.nodes;
+ Vector<Node *> nodes_copy = g.nodes;
- int node_count=nodes_copy.size();
+ int node_count = nodes_copy.size();
Node **nodes = &nodes_copy[0];
- Variant arg=p_input;
- const Variant *v[1]={&arg};
+ Variant arg = p_input;
+ const Variant *v[1] = { &arg };
call_lock++;
- for(int i=node_count-1;i>=0;i--) {
+ for (int i = node_count - 1; i >= 0; i--) {
if (input_handled)
break;
@@ -957,37 +910,36 @@ void SceneTree::_call_input_pause(const StringName& p_group,const StringName& p_
continue;
Variant::CallError ce;
- n->call_multilevel(p_method,(const Variant**)v,1);
+ n->call_multilevel(p_method, (const Variant **)v, 1);
//ERR_FAIL_COND(node_count != g.nodes.size());
}
call_lock--;
- if (call_lock==0)
+ if (call_lock == 0)
call_skip.clear();
}
-void SceneTree::_notify_group_pause(const StringName& p_group,int p_notification) {
+void SceneTree::_notify_group_pause(const StringName &p_group, int p_notification) {
- Map<StringName,Group>::Element *E=group_map.find(p_group);
+ Map<StringName, Group>::Element *E = group_map.find(p_group);
if (!E)
return;
- Group &g=E->get();
+ Group &g = E->get();
if (g.nodes.empty())
return;
-
_update_group_order(g);
//copy, so copy on write happens in case something is removed from process while being called
//performance is not lost because only if something is added/removed the vector is copied.
- Vector<Node*> nodes_copy = g.nodes;
+ Vector<Node *> nodes_copy = g.nodes;
- int node_count=nodes_copy.size();
+ int node_count = nodes_copy.size();
Node **nodes = &nodes_copy[0];
call_lock++;
- for(int i=0;i<node_count;i++) {
+ for (int i = 0; i < node_count; i++) {
Node *n = nodes[i];
if (call_lock && call_skip.has(n))
@@ -1001,7 +953,7 @@ void SceneTree::_notify_group_pause(const StringName& p_group,int p_notification
}
call_lock--;
- if (call_lock==0)
+ if (call_lock == 0)
call_skip.clear();
}
@@ -1021,51 +973,47 @@ uint32_t SceneTree::get_last_event_id() const {
return last_id;
}
+Variant SceneTree::_call_group_flags(const Variant **p_args, int p_argcount, Variant::CallError &r_error) {
-Variant SceneTree::_call_group_flags(const Variant** p_args, int p_argcount, Variant::CallError& r_error) {
-
+ r_error.error = Variant::CallError::CALL_OK;
- r_error.error=Variant::CallError::CALL_OK;
-
- ERR_FAIL_COND_V(p_argcount<3,Variant());
- ERR_FAIL_COND_V(!p_args[0]->is_num(),Variant());
- ERR_FAIL_COND_V(p_args[1]->get_type()!=Variant::STRING,Variant());
- ERR_FAIL_COND_V(p_args[2]->get_type()!=Variant::STRING,Variant());
+ ERR_FAIL_COND_V(p_argcount < 3, Variant());
+ ERR_FAIL_COND_V(!p_args[0]->is_num(), Variant());
+ ERR_FAIL_COND_V(p_args[1]->get_type() != Variant::STRING, Variant());
+ ERR_FAIL_COND_V(p_args[2]->get_type() != Variant::STRING, Variant());
int flags = *p_args[0];
StringName group = *p_args[1];
StringName method = *p_args[2];
Variant v[VARIANT_ARG_MAX];
- for(int i=0;i<MIN(p_argcount-3,5);i++) {
+ for (int i = 0; i < MIN(p_argcount - 3, 5); i++) {
- v[i]=*p_args[i+3];
+ v[i] = *p_args[i + 3];
}
- call_group_flags(flags,group,method,v[0],v[1],v[2],v[3],v[4]);
+ call_group_flags(flags, group, method, v[0], v[1], v[2], v[3], v[4]);
return Variant();
}
+Variant SceneTree::_call_group(const Variant **p_args, int p_argcount, Variant::CallError &r_error) {
-Variant SceneTree::_call_group(const Variant** p_args, int p_argcount, Variant::CallError& r_error) {
-
+ r_error.error = Variant::CallError::CALL_OK;
- r_error.error=Variant::CallError::CALL_OK;
-
- ERR_FAIL_COND_V(p_argcount<2,Variant());
- ERR_FAIL_COND_V(p_args[0]->get_type()!=Variant::STRING,Variant());
- ERR_FAIL_COND_V(p_args[1]->get_type()!=Variant::STRING,Variant());
+ ERR_FAIL_COND_V(p_argcount < 2, Variant());
+ ERR_FAIL_COND_V(p_args[0]->get_type() != Variant::STRING, Variant());
+ ERR_FAIL_COND_V(p_args[1]->get_type() != Variant::STRING, Variant());
StringName group = *p_args[0];
StringName method = *p_args[1];
Variant v[VARIANT_ARG_MAX];
- for(int i=0;i<MIN(p_argcount-2,5);i++) {
+ for (int i = 0; i < MIN(p_argcount - 2, 5); i++) {
- v[i]=*p_args[i+2];
+ v[i] = *p_args[i + 2];
}
- call_group_flags(0,group,method,v[0],v[1],v[2],v[3],v[4]);
+ call_group_flags(0, group, method, v[0], v[1], v[2], v[3], v[4]);
return Variant();
}
@@ -1074,62 +1022,59 @@ int64_t SceneTree::get_frame() const {
return current_frame;
}
-
-Array SceneTree::_get_nodes_in_group(const StringName& p_group) {
+Array SceneTree::_get_nodes_in_group(const StringName &p_group) {
Array ret;
- Map<StringName,Group>::Element *E=group_map.find(p_group);
+ Map<StringName, Group>::Element *E = group_map.find(p_group);
if (!E)
return ret;
_update_group_order(E->get()); //update order just in case
int nc = E->get().nodes.size();
- if (nc==0)
+ if (nc == 0)
return ret;
ret.resize(nc);
Node **ptr = E->get().nodes.ptr();
- for(int i=0;i<nc;i++) {
+ for (int i = 0; i < nc; i++) {
- ret[i]=ptr[i];
+ ret[i] = ptr[i];
}
return ret;
}
-bool SceneTree::has_group(const StringName& p_identifier) const {
+bool SceneTree::has_group(const StringName &p_identifier) const {
return group_map.has(p_identifier);
}
-void SceneTree::get_nodes_in_group(const StringName& p_group,List<Node*> *p_list) {
+void SceneTree::get_nodes_in_group(const StringName &p_group, List<Node *> *p_list) {
-
- Map<StringName,Group>::Element *E=group_map.find(p_group);
+ Map<StringName, Group>::Element *E = group_map.find(p_group);
if (!E)
return;
_update_group_order(E->get()); //update order just in case
int nc = E->get().nodes.size();
- if (nc==0)
+ if (nc == 0)
return;
Node **ptr = E->get().nodes.ptr();
- for(int i=0;i<nc;i++) {
+ for (int i = 0; i < nc; i++) {
p_list->push_back(ptr[i]);
}
}
-
-static void _fill_array(Node *p_node, Array& array, int p_level) {
+static void _fill_array(Node *p_node, Array &array, int p_level) {
array.push_back(p_level);
array.push_back(p_node->get_name());
array.push_back(p_node->get_class());
array.push_back(p_node->get_instance_ID());
- for(int i=0;i<p_node->get_child_count();i++) {
+ for (int i = 0; i < p_node->get_child_count(); i++) {
- _fill_array(p_node->get_child(i),array,p_level+1);
+ _fill_array(p_node->get_child(i), array, p_level + 1);
}
}
@@ -1138,20 +1083,19 @@ void SceneTree::_debugger_request_tree(void *self) {
SceneTree *sml = (SceneTree *)self;
Array arr;
- _fill_array(sml->root,arr,0);
- ScriptDebugger::get_singleton()->send_message("scene_tree",arr);
+ _fill_array(sml->root, arr, 0);
+ ScriptDebugger::get_singleton()->send_message("scene_tree", arr);
}
-
void SceneTree::_flush_delete_queue() {
_THREAD_SAFE_METHOD_
- while( delete_queue.size() ) {
+ while (delete_queue.size()) {
- Object *obj = ObjectDB::get_instance( delete_queue.front()->get() );
+ Object *obj = ObjectDB::get_instance(delete_queue.front()->get());
if (obj) {
- memdelete( obj );
+ memdelete(obj);
}
delete_queue.pop_front();
}
@@ -1165,27 +1109,24 @@ void SceneTree::queue_delete(Object *p_object) {
delete_queue.push_back(p_object->get_instance_ID());
}
-
int SceneTree::get_node_count() const {
return node_count;
}
-
void SceneTree::_update_root_rect() {
+ if (stretch_mode == STRETCH_MODE_DISABLED) {
- if (stretch_mode==STRETCH_MODE_DISABLED) {
-
- root->set_size(last_screen_size);
- root->set_attach_to_screen_rect(Rect2(Point2(),last_screen_size));
+ root->set_size(last_screen_size);
+ root->set_attach_to_screen_rect(Rect2(Point2(), last_screen_size));
root->set_size_override_stretch(false);
- root->set_size_override(false,Size2());
+ root->set_size_override(false, Size2());
return; //user will take care
}
//actual screen video mode
- Size2 video_mode = Size2(OS::get_singleton()->get_video_mode().width,OS::get_singleton()->get_video_mode().height);
+ Size2 video_mode = Size2(OS::get_singleton()->get_video_mode().width, OS::get_singleton()->get_video_mode().height);
Size2 desired_res = stretch_min;
Size2 viewport_size;
@@ -1194,42 +1135,41 @@ void SceneTree::_update_root_rect() {
float viewport_aspect = desired_res.aspect();
float video_mode_aspect = video_mode.aspect();
- if (stretch_aspect==STRETCH_ASPECT_IGNORE || ABS(viewport_aspect - video_mode_aspect)<CMP_EPSILON) {
+ if (stretch_aspect == STRETCH_ASPECT_IGNORE || ABS(viewport_aspect - video_mode_aspect) < CMP_EPSILON) {
//same aspect or ignore aspect
- viewport_size=desired_res;
- screen_size=video_mode;
+ viewport_size = desired_res;
+ screen_size = video_mode;
} else if (viewport_aspect < video_mode_aspect) {
// screen ratio is smaller vertically
- if (stretch_aspect==STRETCH_ASPECT_KEEP_HEIGHT) {
+ if (stretch_aspect == STRETCH_ASPECT_KEEP_HEIGHT) {
//will stretch horizontally
- viewport_size.x=desired_res.y*video_mode_aspect;
- viewport_size.y=desired_res.y;
- screen_size=video_mode;
+ viewport_size.x = desired_res.y * video_mode_aspect;
+ viewport_size.y = desired_res.y;
+ screen_size = video_mode;
} else {
//will need black bars
- viewport_size=desired_res;
+ viewport_size = desired_res;
screen_size.x = video_mode.y * viewport_aspect;
- screen_size.y=video_mode.y;
+ screen_size.y = video_mode.y;
}
} else {
//screen ratio is smaller horizontally
- if (stretch_aspect==STRETCH_ASPECT_KEEP_WIDTH) {
+ if (stretch_aspect == STRETCH_ASPECT_KEEP_WIDTH) {
//will stretch horizontally
- viewport_size.x=desired_res.x;
- viewport_size.y=desired_res.x / video_mode_aspect;
- screen_size=video_mode;
+ viewport_size.x = desired_res.x;
+ viewport_size.y = desired_res.x / video_mode_aspect;
+ screen_size = video_mode;
} else {
//will need black bars
- viewport_size=desired_res;
- screen_size.x=video_mode.x;
+ viewport_size = desired_res;
+ screen_size.x = video_mode.x;
screen_size.y = video_mode.x / viewport_aspect;
}
-
}
screen_size = screen_size.floor();
@@ -1239,16 +1179,16 @@ void SceneTree::_update_root_rect() {
Size2 offset;
//black bars and margin
if (screen_size.x < video_mode.x) {
- margin.x = Math::round((video_mode.x - screen_size.x)/2.0);
- VisualServer::get_singleton()->black_bars_set_margins(margin.x,0,margin.x,0);
+ margin.x = Math::round((video_mode.x - screen_size.x) / 2.0);
+ VisualServer::get_singleton()->black_bars_set_margins(margin.x, 0, margin.x, 0);
offset.x = Math::round(margin.x * viewport_size.y / screen_size.y);
} else if (screen_size.y < video_mode.y) {
- margin.y = Math::round((video_mode.y - screen_size.y)/2.0);
- VisualServer::get_singleton()->black_bars_set_margins(0,margin.y,0,margin.y);
+ margin.y = Math::round((video_mode.y - screen_size.y) / 2.0);
+ VisualServer::get_singleton()->black_bars_set_margins(0, margin.y, 0, margin.y);
offset.y = Math::round(margin.y * viewport_size.x / screen_size.x);
} else {
- VisualServer::get_singleton()->black_bars_set_margins(0,0,0,0);
+ VisualServer::get_singleton()->black_bars_set_margins(0, 0, 0, 0);
}
//print_line("VP SIZE: "+viewport_size+" OFFSET: "+offset+" = "+(offset*2+viewport_size));
@@ -1257,37 +1197,33 @@ void SceneTree::_update_root_rect() {
case STRETCH_MODE_2D: {
root->set_size(screen_size);
- root->set_attach_to_screen_rect(Rect2(margin,screen_size));
+ root->set_attach_to_screen_rect(Rect2(margin, screen_size));
root->set_size_override_stretch(true);
- root->set_size_override(true,viewport_size);
+ root->set_size_override(true, viewport_size);
} break;
case STRETCH_MODE_VIEWPORT: {
root->set_size(viewport_size);
- root->set_attach_to_screen_rect(Rect2(margin,screen_size));
+ root->set_attach_to_screen_rect(Rect2(margin, screen_size));
root->set_size_override_stretch(false);
- root->set_size_override(false,Size2());
+ root->set_size_override(false, Size2());
} break;
-
-
}
-
}
-void SceneTree::set_screen_stretch(StretchMode p_mode,StretchAspect p_aspect,const Size2 p_minsize) {
+void SceneTree::set_screen_stretch(StretchMode p_mode, StretchAspect p_aspect, const Size2 p_minsize) {
- stretch_mode=p_mode;
- stretch_aspect=p_aspect;
- stretch_min=p_minsize;
+ stretch_mode = p_mode;
+ stretch_aspect = p_aspect;
+ stretch_min = p_minsize;
_update_root_rect();
}
-
#ifdef TOOLS_ENABLED
void SceneTree::set_edited_scene_root(Node *p_node) {
- edited_scene_root=p_node;
+ edited_scene_root = p_node;
}
Node *SceneTree::get_edited_scene_root() const {
@@ -1296,76 +1232,74 @@ Node *SceneTree::get_edited_scene_root() const {
}
#endif
-void SceneTree::set_current_scene(Node* p_scene) {
+void SceneTree::set_current_scene(Node *p_scene) {
- ERR_FAIL_COND(p_scene && p_scene->get_parent()!=root);
- current_scene=p_scene;
+ ERR_FAIL_COND(p_scene && p_scene->get_parent() != root);
+ current_scene = p_scene;
}
-Node* SceneTree::get_current_scene() const{
+Node *SceneTree::get_current_scene() const {
return current_scene;
}
-void SceneTree::_change_scene(Node* p_to) {
+void SceneTree::_change_scene(Node *p_to) {
if (current_scene) {
- memdelete( current_scene );
- current_scene=NULL;
+ memdelete(current_scene);
+ current_scene = NULL;
}
if (p_to) {
- current_scene=p_to;
+ current_scene = p_to;
root->add_child(p_to);
}
}
-Error SceneTree::change_scene(const String& p_path){
+Error SceneTree::change_scene(const String &p_path) {
Ref<PackedScene> new_scene = ResourceLoader::load(p_path);
if (new_scene.is_null())
return ERR_CANT_OPEN;
return change_scene_to(new_scene);
-
}
-Error SceneTree::change_scene_to(const Ref<PackedScene>& p_scene){
+Error SceneTree::change_scene_to(const Ref<PackedScene> &p_scene) {
- Node *new_scene=NULL;
+ Node *new_scene = NULL;
if (p_scene.is_valid()) {
new_scene = p_scene->instance();
- ERR_FAIL_COND_V(!new_scene,ERR_CANT_CREATE);
+ ERR_FAIL_COND_V(!new_scene, ERR_CANT_CREATE);
}
- call_deferred("_change_scene",new_scene);
+ call_deferred("_change_scene", new_scene);
return OK;
-
}
Error SceneTree::reload_current_scene() {
- ERR_FAIL_COND_V(!current_scene,ERR_UNCONFIGURED);
+ ERR_FAIL_COND_V(!current_scene, ERR_UNCONFIGURED);
String fname = current_scene->get_filename();
return change_scene(fname);
}
-void SceneTree::add_current_scene(Node * p_current) {
+void SceneTree::add_current_scene(Node *p_current) {
- current_scene=p_current;
+ current_scene = p_current;
root->add_child(p_current);
}
#ifdef DEBUG_ENABLED
-void SceneTree::_live_edit_node_path_func(const NodePath &p_path,int p_id) {
+void SceneTree::_live_edit_node_path_func(const NodePath &p_path, int p_id) {
- live_edit_node_path_cache[p_id]=p_path;
+ live_edit_node_path_cache[p_id] = p_path;
}
-void SceneTree::_live_edit_res_path_func(const String &p_path,int p_id) {
+void SceneTree::_live_edit_res_path_func(const String &p_path, int p_id) {
- live_edit_resource_cache[p_id]=p_path;
+ live_edit_resource_cache[p_id] = p_path;
}
-void SceneTree::_live_edit_node_set_func(int p_id,const StringName& p_prop,const Variant& p_value) {
+void SceneTree::_live_edit_node_set_func(int p_id, const StringName &p_prop, const Variant &p_value) {
if (!live_edit_node_path_cache.has(p_id))
return;
@@ -1375,13 +1309,13 @@ void SceneTree::_live_edit_node_set_func(int p_id,const StringName& p_prop,const
if (root->has_node(live_edit_root))
base = root->get_node(live_edit_root);
- Map<String,Set<Node*> >::Element *E=live_scene_edit_cache.find(live_edit_scene);
+ Map<String, Set<Node *> >::Element *E = live_scene_edit_cache.find(live_edit_scene);
if (!E)
return; //scene not editable
- for(Set<Node*>::Element *F=E->get().front();F;F=F->next()) {
+ for (Set<Node *>::Element *F = E->get().front(); F; F = F->next()) {
- Node *n=F->get();
+ Node *n = F->get();
if (base && !base->is_a_parent_of(n))
continue;
@@ -1390,20 +1324,18 @@ void SceneTree::_live_edit_node_set_func(int p_id,const StringName& p_prop,const
continue;
Node *n2 = n->get_node(np);
- n2->set(p_prop,p_value);
+ n2->set(p_prop, p_value);
}
-
}
-void SceneTree::_live_edit_node_set_res_func(int p_id,const StringName& p_prop,const String& p_value) {
+void SceneTree::_live_edit_node_set_res_func(int p_id, const StringName &p_prop, const String &p_value) {
RES r = ResourceLoader::load(p_value);
if (!r.is_valid())
return;
- _live_edit_node_set_func(p_id,p_prop,r);
-
+ _live_edit_node_set_func(p_id, p_prop, r);
}
-void SceneTree::_live_edit_node_call_func(int p_id,const StringName& p_method,VARIANT_ARG_DECLARE) {
+void SceneTree::_live_edit_node_call_func(int p_id, const StringName &p_method, VARIANT_ARG_DECLARE) {
if (!live_edit_node_path_cache.has(p_id))
return;
@@ -1413,13 +1345,13 @@ void SceneTree::_live_edit_node_call_func(int p_id,const StringName& p_method,VA
if (root->has_node(live_edit_root))
base = root->get_node(live_edit_root);
- Map<String,Set<Node*> >::Element *E=live_scene_edit_cache.find(live_edit_scene);
+ Map<String, Set<Node *> >::Element *E = live_scene_edit_cache.find(live_edit_scene);
if (!E)
return; //scene not editable
- for(Set<Node*>::Element *F=E->get().front();F;F=F->next()) {
+ for (Set<Node *>::Element *F = E->get().front(); F; F = F->next()) {
- Node *n=F->get();
+ Node *n = F->get();
if (base && !base->is_a_parent_of(n))
continue;
@@ -1428,10 +1360,10 @@ void SceneTree::_live_edit_node_call_func(int p_id,const StringName& p_method,VA
continue;
Node *n2 = n->get_node(np);
- n2->call(p_method,VARIANT_ARG_PASS);
+ n2->call(p_method, VARIANT_ARG_PASS);
}
}
-void SceneTree::_live_edit_res_set_func(int p_id,const StringName& p_prop,const Variant& p_value) {
+void SceneTree::_live_edit_res_set_func(int p_id, const StringName &p_prop, const Variant &p_value) {
if (!live_edit_resource_cache.has(p_id))
return;
@@ -1445,17 +1377,16 @@ void SceneTree::_live_edit_res_set_func(int p_id,const StringName& p_prop,const
if (!r.is_valid())
return;
- r->set(p_prop,p_value);
+ r->set(p_prop, p_value);
}
-void SceneTree::_live_edit_res_set_res_func(int p_id,const StringName& p_prop,const String& p_value) {
+void SceneTree::_live_edit_res_set_res_func(int p_id, const StringName &p_prop, const String &p_value) {
RES r = ResourceLoader::load(p_value);
if (!r.is_valid())
return;
- _live_edit_res_set_func(p_id,p_prop,r);
-
+ _live_edit_res_set_func(p_id, p_prop, r);
}
-void SceneTree::_live_edit_res_call_func(int p_id,const StringName& p_method,VARIANT_ARG_DECLARE) {
+void SceneTree::_live_edit_res_call_func(int p_id, const StringName &p_method, VARIANT_ARG_DECLARE) {
if (!live_edit_resource_cache.has(p_id))
return;
@@ -1469,29 +1400,28 @@ void SceneTree::_live_edit_res_call_func(int p_id,const StringName& p_method,VAR
if (!r.is_valid())
return;
- r->call(p_method,VARIANT_ARG_PASS);
+ r->call(p_method, VARIANT_ARG_PASS);
}
-void SceneTree::_live_edit_root_func(const NodePath& p_scene_path,const String& p_scene_from) {
+void SceneTree::_live_edit_root_func(const NodePath &p_scene_path, const String &p_scene_from) {
- live_edit_root=p_scene_path;
- live_edit_scene=p_scene_from;
+ live_edit_root = p_scene_path;
+ live_edit_scene = p_scene_from;
}
-void SceneTree::_live_edit_create_node_func(const NodePath& p_parent,const String& p_type,const String& p_name) {
-
+void SceneTree::_live_edit_create_node_func(const NodePath &p_parent, const String &p_type, const String &p_name) {
Node *base = NULL;
if (root->has_node(live_edit_root))
base = root->get_node(live_edit_root);
- Map<String,Set<Node*> >::Element *E=live_scene_edit_cache.find(live_edit_scene);
+ Map<String, Set<Node *> >::Element *E = live_scene_edit_cache.find(live_edit_scene);
if (!E)
return; //scene not editable
- for(Set<Node*>::Element *F=E->get().front();F;F=F->next()) {
+ for (Set<Node *>::Element *F = E->get().front(); F; F = F->next()) {
- Node *n=F->get();
+ Node *n = F->get();
if (base && !base->is_a_parent_of(n))
continue;
@@ -1503,13 +1433,13 @@ void SceneTree::_live_edit_create_node_func(const NodePath& p_parent,const Strin
Object *o = ClassDB::instance(p_type);
if (!o)
continue;
- Node *no=o->cast_to<Node>();
+ Node *no = o->cast_to<Node>();
no->set_name(p_name);
n2->add_child(no);
}
}
-void SceneTree::_live_edit_instance_node_func(const NodePath& p_parent,const String& p_path,const String& p_name){
+void SceneTree::_live_edit_instance_node_func(const NodePath &p_parent, const String &p_path, const String &p_name) {
Ref<PackedScene> ps = ResourceLoader::load(p_path);
@@ -1520,13 +1450,13 @@ void SceneTree::_live_edit_instance_node_func(const NodePath& p_parent,const Str
if (root->has_node(live_edit_root))
base = root->get_node(live_edit_root);
- Map<String,Set<Node*> >::Element *E=live_scene_edit_cache.find(live_edit_scene);
+ Map<String, Set<Node *> >::Element *E = live_scene_edit_cache.find(live_edit_scene);
if (!E)
return; //scene not editable
- for(Set<Node*>::Element *F=E->get().front();F;F=F->next()) {
+ for (Set<Node *>::Element *F = E->get().front(); F; F = F->next()) {
- Node *n=F->get();
+ Node *n = F->get();
if (base && !base->is_a_parent_of(n))
continue;
@@ -1535,29 +1465,27 @@ void SceneTree::_live_edit_instance_node_func(const NodePath& p_parent,const Str
continue;
Node *n2 = n->get_node(p_parent);
-
-
- Node *no=ps->instance();
+ Node *no = ps->instance();
no->set_name(p_name);
n2->add_child(no);
}
}
-void SceneTree::_live_edit_remove_node_func(const NodePath& p_at){
+void SceneTree::_live_edit_remove_node_func(const NodePath &p_at) {
Node *base = NULL;
if (root->has_node(live_edit_root))
base = root->get_node(live_edit_root);
- Map<String,Set<Node*> >::Element *E=live_scene_edit_cache.find(live_edit_scene);
+ Map<String, Set<Node *> >::Element *E = live_scene_edit_cache.find(live_edit_scene);
if (!E)
return; //scene not editable
- for(Set<Node*>::Element *F=E->get().front();F;) {
+ for (Set<Node *>::Element *F = E->get().front(); F;) {
- Set<Node*>::Element *N=F->next();
+ Set<Node *>::Element *N = F->next();
- Node *n=F->get();
+ Node *n = F->get();
if (base && !base->is_a_parent_of(n))
continue;
@@ -1568,26 +1496,24 @@ void SceneTree::_live_edit_remove_node_func(const NodePath& p_at){
memdelete(n2);
- F=N;
-
+ F = N;
}
}
-void SceneTree::_live_edit_remove_and_keep_node_func(const NodePath& p_at,ObjectID p_keep_id){
+void SceneTree::_live_edit_remove_and_keep_node_func(const NodePath &p_at, ObjectID p_keep_id) {
Node *base = NULL;
if (root->has_node(live_edit_root))
base = root->get_node(live_edit_root);
- Map<String,Set<Node*> >::Element *E=live_scene_edit_cache.find(live_edit_scene);
+ Map<String, Set<Node *> >::Element *E = live_scene_edit_cache.find(live_edit_scene);
if (!E)
return; //scene not editable
+ for (Set<Node *>::Element *F = E->get().front(); F;) {
- for(Set<Node*>::Element *F=E->get().front();F;) {
-
- Set<Node*>::Element *N=F->next();
+ Set<Node *>::Element *N = F->next();
- Node *n=F->get();
+ Node *n = F->get();
if (base && !base->is_a_parent_of(n))
continue;
@@ -1599,28 +1525,26 @@ void SceneTree::_live_edit_remove_and_keep_node_func(const NodePath& p_at,Object
n2->get_parent()->remove_child(n2);
- live_edit_remove_list[n][p_keep_id]=n2;
-
- F=N;
+ live_edit_remove_list[n][p_keep_id] = n2;
+ F = N;
}
}
-void SceneTree::_live_edit_restore_node_func(ObjectID p_id,const NodePath& p_at,int p_at_pos){
-
+void SceneTree::_live_edit_restore_node_func(ObjectID p_id, const NodePath &p_at, int p_at_pos) {
Node *base = NULL;
if (root->has_node(live_edit_root))
base = root->get_node(live_edit_root);
- Map<String,Set<Node*> >::Element *E=live_scene_edit_cache.find(live_edit_scene);
+ Map<String, Set<Node *> >::Element *E = live_scene_edit_cache.find(live_edit_scene);
if (!E)
return; //scene not editable
- for(Set<Node*>::Element *F=E->get().front();F;) {
+ for (Set<Node *>::Element *F = E->get().front(); F;) {
- Set<Node*>::Element *N=F->next();
+ Set<Node *>::Element *N = F->next();
- Node *n=F->get();
+ Node *n = F->get();
if (base && !base->is_a_parent_of(n))
continue;
@@ -1629,12 +1553,12 @@ void SceneTree::_live_edit_restore_node_func(ObjectID p_id,const NodePath& p_at,
continue;
Node *n2 = n->get_node(p_at);
- Map<Node*,Map<ObjectID,Node*> >::Element *EN=live_edit_remove_list.find(n);
+ Map<Node *, Map<ObjectID, Node *> >::Element *EN = live_edit_remove_list.find(n);
if (!EN)
continue;
- Map<ObjectID,Node*>::Element *FN=EN->get().find(p_id);
+ Map<ObjectID, Node *>::Element *FN = EN->get().find(p_id);
if (!FN)
continue;
@@ -1642,27 +1566,26 @@ void SceneTree::_live_edit_restore_node_func(ObjectID p_id,const NodePath& p_at,
EN->get().erase(FN);
- if (EN->get().size()==0) {
+ if (EN->get().size() == 0) {
live_edit_remove_list.erase(EN);
}
- F=N;
-
+ F = N;
}
}
-void SceneTree::_live_edit_duplicate_node_func(const NodePath& p_at,const String& p_new_name){
+void SceneTree::_live_edit_duplicate_node_func(const NodePath &p_at, const String &p_new_name) {
Node *base = NULL;
if (root->has_node(live_edit_root))
base = root->get_node(live_edit_root);
- Map<String,Set<Node*> >::Element *E=live_scene_edit_cache.find(live_edit_scene);
+ Map<String, Set<Node *> >::Element *E = live_scene_edit_cache.find(live_edit_scene);
if (!E)
return; //scene not editable
- for(Set<Node*>::Element *F=E->get().front();F;F=F->next()) {
+ for (Set<Node *>::Element *F = E->get().front(); F; F = F->next()) {
- Node *n=F->get();
+ Node *n = F->get();
if (base && !base->is_a_parent_of(n))
continue;
@@ -1678,22 +1601,21 @@ void SceneTree::_live_edit_duplicate_node_func(const NodePath& p_at,const String
dup->set_name(p_new_name);
n2->get_parent()->add_child(dup);
-
}
}
-void SceneTree::_live_edit_reparent_node_func(const NodePath& p_at,const NodePath& p_new_place,const String& p_new_name,int p_at_pos){
+void SceneTree::_live_edit_reparent_node_func(const NodePath &p_at, const NodePath &p_new_place, const String &p_new_name, int p_at_pos) {
Node *base = NULL;
if (root->has_node(live_edit_root))
base = root->get_node(live_edit_root);
- Map<String,Set<Node*> >::Element *E=live_scene_edit_cache.find(live_edit_scene);
+ Map<String, Set<Node *> >::Element *E = live_scene_edit_cache.find(live_edit_scene);
if (!E)
return; //scene not editable
- for(Set<Node*>::Element *F=E->get().front();F;F=F->next()) {
+ for (Set<Node *>::Element *F = E->get().front(); F; F = F->next()) {
- Node *n=F->get();
+ Node *n = F->get();
if (base && !base->is_a_parent_of(n))
continue;
@@ -1710,23 +1632,19 @@ void SceneTree::_live_edit_reparent_node_func(const NodePath& p_at,const NodePat
nfrom->set_name(p_new_name);
nto->add_child(nfrom);
- if (p_at_pos>=0)
- nto->move_child(nfrom,p_at_pos);
-
+ if (p_at_pos >= 0)
+ nto->move_child(nfrom, p_at_pos);
}
}
-
#endif
+void SceneTree::drop_files(const Vector<String> &p_files, int p_from_screen) {
-void SceneTree::drop_files(const Vector<String>& p_files,int p_from_screen) {
-
- emit_signal("files_dropped",p_files,p_from_screen);
- MainLoop::drop_files(p_files,p_from_screen);
+ emit_signal("files_dropped", p_files, p_from_screen);
+ MainLoop::drop_files(p_files, p_from_screen);
}
-
Ref<SceneTreeTimer> SceneTree::create_timer(float p_delay_sec, bool p_process_pause) {
Ref<SceneTreeTimer> stt;
@@ -1739,19 +1657,17 @@ Ref<SceneTreeTimer> SceneTree::create_timer(float p_delay_sec, bool p_process_pa
void SceneTree::_network_peer_connected(int p_id) {
-
connected_peers.insert(p_id);
- path_get_cache.insert(p_id,PathGetCache());
-
+ path_get_cache.insert(p_id, PathGetCache());
- emit_signal("network_peer_connected",p_id);
+ emit_signal("network_peer_connected", p_id);
}
void SceneTree::_network_peer_disconnected(int p_id) {
connected_peers.erase(p_id);
path_get_cache.erase(p_id); //I no longer need your cache, sorry
- emit_signal("network_peer_disconnected",p_id);
+ emit_signal("network_peer_disconnected", p_id);
}
void SceneTree::_connected_to_server() {
@@ -1769,38 +1685,37 @@ void SceneTree::_server_disconnected() {
emit_signal("server_disconnected");
}
-void SceneTree::set_network_peer(const Ref<NetworkedMultiplayerPeer>& p_network_peer) {
+void SceneTree::set_network_peer(const Ref<NetworkedMultiplayerPeer> &p_network_peer) {
if (network_peer.is_valid()) {
- network_peer->disconnect("peer_connected",this,"_network_peer_connected");
- network_peer->disconnect("peer_disconnected",this,"_network_peer_disconnected");
- network_peer->disconnect("connection_succeeded",this,"_connected_to_server");
- network_peer->disconnect("connection_failed",this,"_connection_failed");
- network_peer->disconnect("server_disconnected",this,"_server_disconnected");
+ network_peer->disconnect("peer_connected", this, "_network_peer_connected");
+ network_peer->disconnect("peer_disconnected", this, "_network_peer_disconnected");
+ network_peer->disconnect("connection_succeeded", this, "_connected_to_server");
+ network_peer->disconnect("connection_failed", this, "_connection_failed");
+ network_peer->disconnect("server_disconnected", this, "_server_disconnected");
connected_peers.clear();
path_get_cache.clear();
path_send_cache.clear();
- last_send_cache_id=1;
+ last_send_cache_id = 1;
}
ERR_EXPLAIN("Supplied NetworkedNetworkPeer must be connecting or connected.");
- ERR_FAIL_COND(p_network_peer.is_valid() && p_network_peer->get_connection_status()==NetworkedMultiplayerPeer::CONNECTION_DISCONNECTED);
+ ERR_FAIL_COND(p_network_peer.is_valid() && p_network_peer->get_connection_status() == NetworkedMultiplayerPeer::CONNECTION_DISCONNECTED);
- network_peer=p_network_peer;
+ network_peer = p_network_peer;
if (network_peer.is_valid()) {
- network_peer->connect("peer_connected",this,"_network_peer_connected");
- network_peer->connect("peer_disconnected",this,"_network_peer_disconnected");
- network_peer->connect("connection_succeeded",this,"_connected_to_server");
- network_peer->connect("connection_failed",this,"_connection_failed");
- network_peer->connect("server_disconnected",this,"_server_disconnected");
+ network_peer->connect("peer_connected", this, "_network_peer_connected");
+ network_peer->connect("peer_disconnected", this, "_network_peer_disconnected");
+ network_peer->connect("connection_succeeded", this, "_connected_to_server");
+ network_peer->connect("connection_failed", this, "_connection_failed");
+ network_peer->connect("server_disconnected", this, "_server_disconnected");
}
}
bool SceneTree::is_network_server() const {
- ERR_FAIL_COND_V(!network_peer.is_valid(),false);
+ ERR_FAIL_COND_V(!network_peer.is_valid(), false);
return network_peer->is_server();
-
}
bool SceneTree::has_network_peer() const {
@@ -1809,7 +1724,7 @@ bool SceneTree::has_network_peer() const {
int SceneTree::get_network_unique_id() const {
- ERR_FAIL_COND_V(!network_peer.is_valid(),0);
+ ERR_FAIL_COND_V(!network_peer.is_valid(), 0);
return network_peer->get_unique_id();
}
@@ -1820,41 +1735,38 @@ void SceneTree::set_refuse_new_network_connections(bool p_refuse) {
bool SceneTree::is_refusing_new_network_connections() const {
- ERR_FAIL_COND_V(!network_peer.is_valid(),false);
+ ERR_FAIL_COND_V(!network_peer.is_valid(), false);
return network_peer->is_refusing_new_connections();
-
}
-
-void SceneTree::_rpc(Node* p_from,int p_to,bool p_unreliable,bool p_set,const StringName& p_name,const Variant** p_arg,int p_argcount) {
+void SceneTree::_rpc(Node *p_from, int p_to, bool p_unreliable, bool p_set, const StringName &p_name, const Variant **p_arg, int p_argcount) {
if (network_peer.is_null()) {
ERR_EXPLAIN("Attempt to remote call/set when networking is not active in SceneTree.");
ERR_FAIL();
}
- if (network_peer->get_connection_status()==NetworkedMultiplayerPeer::CONNECTION_CONNECTING) {
+ if (network_peer->get_connection_status() == NetworkedMultiplayerPeer::CONNECTION_CONNECTING) {
ERR_EXPLAIN("Attempt to remote call/set when networking is not connected yet in SceneTree.");
ERR_FAIL();
}
- if (network_peer->get_connection_status()==NetworkedMultiplayerPeer::CONNECTION_DISCONNECTED) {
+ if (network_peer->get_connection_status() == NetworkedMultiplayerPeer::CONNECTION_DISCONNECTED) {
ERR_EXPLAIN("Attempt to remote call/set when networking is disconnected.");
ERR_FAIL();
}
- if (p_argcount>255) {
+ if (p_argcount > 255) {
ERR_EXPLAIN("Too many arguments >255.");
ERR_FAIL();
}
- if (p_to!=0 && !connected_peers.has(ABS(p_to))) {
- if (p_to==get_network_unique_id()) {
- ERR_EXPLAIN("Attempt to remote call/set yourself! unique ID: "+itos(get_network_unique_id()));
+ if (p_to != 0 && !connected_peers.has(ABS(p_to))) {
+ if (p_to == get_network_unique_id()) {
+ ERR_EXPLAIN("Attempt to remote call/set yourself! unique ID: " + itos(get_network_unique_id()));
} else {
- ERR_EXPLAIN("Attempt to remote call unexisting ID: "+itos(p_to));
-
+ ERR_EXPLAIN("Attempt to remote call unexisting ID: " + itos(p_to));
}
ERR_FAIL();
@@ -1863,111 +1775,107 @@ void SceneTree::_rpc(Node* p_from,int p_to,bool p_unreliable,bool p_set,const St
NodePath from_path = p_from->get_path();
ERR_FAIL_COND(from_path.is_empty());
-
-
//see if the path is cached
PathSentCache *psc = path_send_cache.getptr(from_path);
if (!psc) {
//path is not cached, create
- path_send_cache[from_path]=PathSentCache();
+ path_send_cache[from_path] = PathSentCache();
psc = path_send_cache.getptr(from_path);
- psc->id=last_send_cache_id++;
-
+ psc->id = last_send_cache_id++;
}
-
//create base packet, lots of harcode because it must be tight
- int ofs=0;
+ int ofs = 0;
-#define MAKE_ROOM(m_amount) if (packet_cache.size() < m_amount) packet_cache.resize(m_amount);
+#define MAKE_ROOM(m_amount) \
+ if (packet_cache.size() < m_amount) packet_cache.resize(m_amount);
//encode type
MAKE_ROOM(1);
- packet_cache[0]=p_set ? NETWORK_COMMAND_REMOTE_SET : NETWORK_COMMAND_REMOTE_CALL;
- ofs+=1;
+ packet_cache[0] = p_set ? NETWORK_COMMAND_REMOTE_SET : NETWORK_COMMAND_REMOTE_CALL;
+ ofs += 1;
//encode ID
- MAKE_ROOM(ofs+4);
- encode_uint32(psc->id,&packet_cache[ofs]);
- ofs+=4;
+ MAKE_ROOM(ofs + 4);
+ encode_uint32(psc->id, &packet_cache[ofs]);
+ ofs += 4;
//encode function name
CharString name = String(p_name).utf8();
- int len = encode_cstring(name.get_data(),NULL);
- MAKE_ROOM(ofs+len);
- encode_cstring(name.get_data(),&packet_cache[ofs]);
- ofs+=len;
+ int len = encode_cstring(name.get_data(), NULL);
+ MAKE_ROOM(ofs + len);
+ encode_cstring(name.get_data(), &packet_cache[ofs]);
+ ofs += len;
if (p_set) {
//set argument
- Error err = encode_variant(*p_arg[0],NULL,len);
- ERR_FAIL_COND(err!=OK);
- MAKE_ROOM(ofs+len);
- encode_variant(*p_arg[0],&packet_cache[ofs],len);
- ofs+=len;
+ Error err = encode_variant(*p_arg[0], NULL, len);
+ ERR_FAIL_COND(err != OK);
+ MAKE_ROOM(ofs + len);
+ encode_variant(*p_arg[0], &packet_cache[ofs], len);
+ ofs += len;
} else {
//call arguments
- MAKE_ROOM(ofs+1);
- packet_cache[ofs]=p_argcount;
- ofs+=1;
- for(int i=0;i<p_argcount;i++) {
- Error err = encode_variant(*p_arg[i],NULL,len);
- ERR_FAIL_COND(err!=OK);
- MAKE_ROOM(ofs+len);
- encode_variant(*p_arg[i],&packet_cache[ofs],len);
- ofs+=len;
+ MAKE_ROOM(ofs + 1);
+ packet_cache[ofs] = p_argcount;
+ ofs += 1;
+ for (int i = 0; i < p_argcount; i++) {
+ Error err = encode_variant(*p_arg[i], NULL, len);
+ ERR_FAIL_COND(err != OK);
+ MAKE_ROOM(ofs + len);
+ encode_variant(*p_arg[i], &packet_cache[ofs], len);
+ ofs += len;
}
-
}
//see if all peers have cached path (is so, call can be fast)
- bool has_all_peers=true;
+ bool has_all_peers = true;
List<int> peers_to_add; //if one is missing, take note to add it
- for (Set<int>::Element *E=connected_peers.front();E;E=E->next()) {
+ for (Set<int>::Element *E = connected_peers.front(); E; E = E->next()) {
- if (p_to<0 && E->get()==-p_to)
+ if (p_to < 0 && E->get() == -p_to)
continue; //continue, excluded
- if (p_to>0 && E->get()!=p_to)
+ if (p_to > 0 && E->get() != p_to)
continue; //continue, not for this peer
- Map<int,bool>::Element *F = psc->confirmed_peers.find(E->get());
+ Map<int, bool>::Element *F = psc->confirmed_peers.find(E->get());
- if (!F || F->get()==false) {
+ if (!F || F->get() == false) {
//path was not cached, or was cached but is unconfirmed
if (!F) {
//not cached at all, take note
peers_to_add.push_back(E->get());
}
- has_all_peers=false;
+ has_all_peers = false;
}
}
//those that need to be added, send a message for this
- for (List<int>::Element *E=peers_to_add.front();E;E=E->next()) {
+ for (List<int>::Element *E = peers_to_add.front(); E; E = E->next()) {
//encode function name
CharString pname = String(from_path).utf8();
- int len = encode_cstring(pname.get_data(),NULL);
+ int len = encode_cstring(pname.get_data(), NULL);
Vector<uint8_t> packet;
- packet.resize(1+4+len);
- packet[0]=NETWORK_COMMAND_SIMPLIFY_PATH;
- encode_uint32(psc->id,&packet[1]);
- encode_cstring(pname.get_data(),&packet[5]);
+ packet.resize(1 + 4 + len);
+ packet[0] = NETWORK_COMMAND_SIMPLIFY_PATH;
+ encode_uint32(psc->id, &packet[1]);
+ encode_cstring(pname.get_data(), &packet[5]);
network_peer->set_target_peer(E->get()); //to all of you
network_peer->set_transfer_mode(NetworkedMultiplayerPeer::TRANSFER_MODE_RELIABLE);
- network_peer->put_packet(packet.ptr(),packet.size());
+ network_peer->put_packet(packet.ptr(), packet.size());
- psc->confirmed_peers.insert(E->get(),false); //insert into confirmed, but as false since it was not confirmed
+ psc->confirmed_peers.insert(E->get(), false); //insert into confirmed, but as false since it was not confirmed
}
//take chance and set transfer mode, since all send methods will use it
@@ -1977,150 +1885,141 @@ void SceneTree::_rpc(Node* p_from,int p_to,bool p_unreliable,bool p_set,const St
//they all have verified paths, so send fast
network_peer->set_target_peer(p_to); //to all of you
- network_peer->put_packet(packet_cache.ptr(),ofs); //a message with love
+ network_peer->put_packet(packet_cache.ptr(), ofs); //a message with love
} else {
//not all verified path, so send one by one
//apend path at the end, since we will need it for some packets
CharString pname = String(from_path).utf8();
- int path_len = encode_cstring(pname.get_data(),NULL);
- MAKE_ROOM(ofs+path_len);
- encode_cstring(pname.get_data(),&packet_cache[ofs]);
+ int path_len = encode_cstring(pname.get_data(), NULL);
+ MAKE_ROOM(ofs + path_len);
+ encode_cstring(pname.get_data(), &packet_cache[ofs]);
+ for (Set<int>::Element *E = connected_peers.front(); E; E = E->next()) {
- for (Set<int>::Element *E=connected_peers.front();E;E=E->next()) {
-
- if (p_to<0 && E->get()==-p_to)
+ if (p_to < 0 && E->get() == -p_to)
continue; //continue, excluded
- if (p_to>0 && E->get()!=p_to)
+ if (p_to > 0 && E->get() != p_to)
continue; //continue, not for this peer
- Map<int,bool>::Element *F = psc->confirmed_peers.find(E->get());
- ERR_CONTINUE(!F);//should never happen
+ Map<int, bool>::Element *F = psc->confirmed_peers.find(E->get());
+ ERR_CONTINUE(!F); //should never happen
network_peer->set_target_peer(E->get()); //to this one specifically
- if (F->get()==true) {
+ if (F->get() == true) {
//this one confirmed path, so use id
- encode_uint32(psc->id,&packet_cache[1]);
- network_peer->put_packet(packet_cache.ptr(),ofs);
+ encode_uint32(psc->id, &packet_cache[1]);
+ network_peer->put_packet(packet_cache.ptr(), ofs);
} else {
//this one did not confirm path yet, so use entire path (sorry!)
- encode_uint32(0x80000000|ofs,&packet_cache[1]); //offset to path and flag
- network_peer->put_packet(packet_cache.ptr(),ofs+path_len);
+ encode_uint32(0x80000000 | ofs, &packet_cache[1]); //offset to path and flag
+ network_peer->put_packet(packet_cache.ptr(), ofs + path_len);
}
-
}
}
}
+void SceneTree::_network_process_packet(int p_from, const uint8_t *p_packet, int p_packet_len) {
-void SceneTree::_network_process_packet(int p_from, const uint8_t* p_packet, int p_packet_len) {
-
- ERR_FAIL_COND(p_packet_len<5);
+ ERR_FAIL_COND(p_packet_len < 5);
uint8_t packet_type = p_packet[0];
- switch(packet_type) {
+ switch (packet_type) {
case NETWORK_COMMAND_REMOTE_CALL:
case NETWORK_COMMAND_REMOTE_SET: {
- ERR_FAIL_COND(p_packet_len<5);
+ ERR_FAIL_COND(p_packet_len < 5);
uint32_t target = decode_uint32(&p_packet[1]);
+ Node *node = NULL;
- Node *node=NULL;
-
- if (target&0x80000000) {
+ if (target & 0x80000000) {
- int ofs = target&0x7FFFFFFF;
- ERR_FAIL_COND(ofs>=p_packet_len);
+ int ofs = target & 0x7FFFFFFF;
+ ERR_FAIL_COND(ofs >= p_packet_len);
String paths;
- paths.parse_utf8((const char*)&p_packet[ofs],p_packet_len-ofs);
+ paths.parse_utf8((const char *)&p_packet[ofs], p_packet_len - ofs);
NodePath np = paths;
node = get_root()->get_node(np);
- if (node==NULL) {
- ERR_EXPLAIN("Failed to get path from RPC: "+String(np));
- ERR_FAIL_COND(node==NULL);
+ if (node == NULL) {
+ ERR_EXPLAIN("Failed to get path from RPC: " + String(np));
+ ERR_FAIL_COND(node == NULL);
}
} else {
int id = target;
- Map<int,PathGetCache>::Element *E=path_get_cache.find(p_from);
+ Map<int, PathGetCache>::Element *E = path_get_cache.find(p_from);
ERR_FAIL_COND(!E);
- Map<int,PathGetCache::NodeInfo>::Element *F=E->get().nodes.find(id);
+ Map<int, PathGetCache::NodeInfo>::Element *F = E->get().nodes.find(id);
ERR_FAIL_COND(!F);
PathGetCache::NodeInfo *ni = &F->get();
//do proper caching later
node = get_root()->get_node(ni->path);
- if (node==NULL) {
- ERR_EXPLAIN("Failed to get cached path from RPC: "+String(ni->path));
- ERR_FAIL_COND(node==NULL);
+ if (node == NULL) {
+ ERR_EXPLAIN("Failed to get cached path from RPC: " + String(ni->path));
+ ERR_FAIL_COND(node == NULL);
}
-
-
}
- ERR_FAIL_COND(p_packet_len<6);
+ ERR_FAIL_COND(p_packet_len < 6);
//detect cstring end
- int len_end=5;
- for(;len_end<p_packet_len;len_end++) {
- if (p_packet[len_end]==0) {
+ int len_end = 5;
+ for (; len_end < p_packet_len; len_end++) {
+ if (p_packet[len_end] == 0) {
break;
}
}
- ERR_FAIL_COND(len_end>=p_packet_len);
+ ERR_FAIL_COND(len_end >= p_packet_len);
- StringName name = String::utf8((const char*)&p_packet[5]);
+ StringName name = String::utf8((const char *)&p_packet[5]);
-
-
-
- if (packet_type==NETWORK_COMMAND_REMOTE_CALL) {
+ if (packet_type == NETWORK_COMMAND_REMOTE_CALL) {
if (!node->can_call_rpc(name))
return;
- int ofs = len_end+1;
+ int ofs = len_end + 1;
- ERR_FAIL_COND(ofs>=p_packet_len);
+ ERR_FAIL_COND(ofs >= p_packet_len);
int argc = p_packet[ofs];
Vector<Variant> args;
- Vector<const Variant*> argp;
+ Vector<const Variant *> argp;
args.resize(argc);
argp.resize(argc);
ofs++;
- for(int i=0;i<argc;i++) {
+ for (int i = 0; i < argc; i++) {
- ERR_FAIL_COND(ofs>=p_packet_len);
+ ERR_FAIL_COND(ofs >= p_packet_len);
int vlen;
- Error err = decode_variant(args[i],&p_packet[ofs],p_packet_len-ofs,&vlen);
- ERR_FAIL_COND(err!=OK);
+ Error err = decode_variant(args[i], &p_packet[ofs], p_packet_len - ofs, &vlen);
+ ERR_FAIL_COND(err != OK);
//args[i]=p_packet[3+i];
- argp[i]=&args[i];
- ofs+=vlen;
+ argp[i] = &args[i];
+ ofs += vlen;
}
Variant::CallError ce;
- node->call(name,argp.ptr(),argc,ce);
- if (ce.error!=Variant::CallError::CALL_OK) {
- String error = Variant::get_call_error_text(node,name,argp.ptr(),argc,ce);
- error="RPC - "+error;
+ node->call(name, argp.ptr(), argc, ce);
+ if (ce.error != Variant::CallError::CALL_OK) {
+ String error = Variant::get_call_error_text(node, name, argp.ptr(), argc, ce);
+ error = "RPC - " + error;
ERR_PRINTS(error);
}
@@ -2129,18 +2028,18 @@ void SceneTree::_network_process_packet(int p_from, const uint8_t* p_packet, int
if (!node->can_call_rset(name))
return;
- int ofs = len_end+1;
+ int ofs = len_end + 1;
- ERR_FAIL_COND(ofs>=p_packet_len);
+ ERR_FAIL_COND(ofs >= p_packet_len);
Variant value;
- decode_variant(value,&p_packet[ofs],p_packet_len-ofs);
+ decode_variant(value, &p_packet[ofs], p_packet_len - ofs);
bool valid;
- node->set(name,value,&valid);
+ node->set(name, value, &valid);
if (!valid) {
- String error = "Error setting remote property '"+String(name)+"', not found in object of type "+node->get_class();
+ String error = "Error setting remote property '" + String(name) + "', not found in object of type " + node->get_class();
ERR_PRINTS(error);
}
}
@@ -2148,64 +2047,62 @@ void SceneTree::_network_process_packet(int p_from, const uint8_t* p_packet, int
} break;
case NETWORK_COMMAND_SIMPLIFY_PATH: {
- ERR_FAIL_COND(p_packet_len<5);
+ ERR_FAIL_COND(p_packet_len < 5);
int id = decode_uint32(&p_packet[1]);
String paths;
- paths.parse_utf8((const char*)&p_packet[5],p_packet_len-5);
+ paths.parse_utf8((const char *)&p_packet[5], p_packet_len - 5);
NodePath path = paths;
if (!path_get_cache.has(p_from)) {
- path_get_cache[p_from]=PathGetCache();
+ path_get_cache[p_from] = PathGetCache();
}
PathGetCache::NodeInfo ni;
- ni.path=path;
- ni.instance=0;
-
- path_get_cache[p_from].nodes[id]=ni;
+ ni.path = path;
+ ni.instance = 0;
+ path_get_cache[p_from].nodes[id] = ni;
{
//send ack
//encode path
CharString pname = String(path).utf8();
- int len = encode_cstring(pname.get_data(),NULL);
+ int len = encode_cstring(pname.get_data(), NULL);
Vector<uint8_t> packet;
- packet.resize(1+len);
- packet[0]=NETWORK_COMMAND_CONFIRM_PATH;
- encode_cstring(pname.get_data(),&packet[1]);
+ packet.resize(1 + len);
+ packet[0] = NETWORK_COMMAND_CONFIRM_PATH;
+ encode_cstring(pname.get_data(), &packet[1]);
network_peer->set_transfer_mode(NetworkedMultiplayerPeer::TRANSFER_MODE_RELIABLE);
network_peer->set_target_peer(p_from);
- network_peer->put_packet(packet.ptr(),packet.size());
+ network_peer->put_packet(packet.ptr(), packet.size());
}
} break;
case NETWORK_COMMAND_CONFIRM_PATH: {
String paths;
- paths.parse_utf8((const char*)&p_packet[1],p_packet_len-1);
+ paths.parse_utf8((const char *)&p_packet[1], p_packet_len - 1);
NodePath path = paths;
PathSentCache *psc = path_send_cache.getptr(path);
ERR_FAIL_COND(!psc);
- Map<int,bool>::Element *E=psc->confirmed_peers.find(p_from);
+ Map<int, bool>::Element *E = psc->confirmed_peers.find(p_from);
ERR_FAIL_COND(!E);
- E->get()=true;
+ E->get() = true;
} break;
}
-
}
void SceneTree::_network_poll() {
- if (!network_peer.is_valid() || network_peer->get_connection_status()==NetworkedMultiplayerPeer::CONNECTION_DISCONNECTED)
+ if (!network_peer.is_valid() || network_peer->get_connection_status() == NetworkedMultiplayerPeer::CONNECTION_DISCONNECTED)
return;
network_peer->poll();
@@ -2213,269 +2110,245 @@ void SceneTree::_network_poll() {
if (!network_peer.is_valid()) //it's possible that polling might have resulted in a disconnection, so check here
return;
- while(network_peer->get_available_packet_count()) {
+ while (network_peer->get_available_packet_count()) {
int sender = network_peer->get_packet_peer();
const uint8_t *packet;
int len;
- Error err = network_peer->get_packet(&packet,len);
- if (err!=OK) {
+ Error err = network_peer->get_packet(&packet, len);
+ if (err != OK) {
ERR_PRINT("Error getting packet!");
}
- _network_process_packet(sender,packet,len);
+ _network_process_packet(sender, packet, len);
if (!network_peer.is_valid()) {
break; //it's also possible that a packet or RPC caused a disconnection, so also check here
}
}
-
-
}
-
void SceneTree::_bind_methods() {
-
//ClassDB::bind_method(D_METHOD("call_group","call_flags","group","method","arg1","arg2"),&SceneMainLoop::_call_group,DEFVAL(Variant()),DEFVAL(Variant()));
- ClassDB::bind_method(D_METHOD("get_root:Viewport"),&SceneTree::get_root);
- ClassDB::bind_method(D_METHOD("has_group","name"),&SceneTree::has_group);
+ ClassDB::bind_method(D_METHOD("get_root:Viewport"), &SceneTree::get_root);
+ ClassDB::bind_method(D_METHOD("has_group", "name"), &SceneTree::has_group);
- ClassDB::bind_method(D_METHOD("set_auto_accept_quit","enabled"),&SceneTree::set_auto_accept_quit);
+ ClassDB::bind_method(D_METHOD("set_auto_accept_quit", "enabled"), &SceneTree::set_auto_accept_quit);
- ClassDB::bind_method(D_METHOD("set_editor_hint","enable"),&SceneTree::set_editor_hint);
- ClassDB::bind_method(D_METHOD("is_editor_hint"),&SceneTree::is_editor_hint);
- ClassDB::bind_method(D_METHOD("set_debug_collisions_hint","enable"),&SceneTree::set_debug_collisions_hint);
- ClassDB::bind_method(D_METHOD("is_debugging_collisions_hint"),&SceneTree::is_debugging_collisions_hint);
- ClassDB::bind_method(D_METHOD("set_debug_navigation_hint","enable"),&SceneTree::set_debug_navigation_hint);
- ClassDB::bind_method(D_METHOD("is_debugging_navigation_hint"),&SceneTree::is_debugging_navigation_hint);
+ ClassDB::bind_method(D_METHOD("set_editor_hint", "enable"), &SceneTree::set_editor_hint);
+ ClassDB::bind_method(D_METHOD("is_editor_hint"), &SceneTree::is_editor_hint);
+ ClassDB::bind_method(D_METHOD("set_debug_collisions_hint", "enable"), &SceneTree::set_debug_collisions_hint);
+ ClassDB::bind_method(D_METHOD("is_debugging_collisions_hint"), &SceneTree::is_debugging_collisions_hint);
+ ClassDB::bind_method(D_METHOD("set_debug_navigation_hint", "enable"), &SceneTree::set_debug_navigation_hint);
+ ClassDB::bind_method(D_METHOD("is_debugging_navigation_hint"), &SceneTree::is_debugging_navigation_hint);
#ifdef TOOLS_ENABLED
- ClassDB::bind_method(D_METHOD("set_edited_scene_root","scene"),&SceneTree::set_edited_scene_root);
- ClassDB::bind_method(D_METHOD("get_edited_scene_root"),&SceneTree::get_edited_scene_root);
+ ClassDB::bind_method(D_METHOD("set_edited_scene_root", "scene"), &SceneTree::set_edited_scene_root);
+ ClassDB::bind_method(D_METHOD("get_edited_scene_root"), &SceneTree::get_edited_scene_root);
#endif
- ClassDB::bind_method(D_METHOD("set_pause","enable"),&SceneTree::set_pause);
- ClassDB::bind_method(D_METHOD("is_paused"),&SceneTree::is_paused);
- ClassDB::bind_method(D_METHOD("set_input_as_handled"),&SceneTree::set_input_as_handled);
+ ClassDB::bind_method(D_METHOD("set_pause", "enable"), &SceneTree::set_pause);
+ ClassDB::bind_method(D_METHOD("is_paused"), &SceneTree::is_paused);
+ ClassDB::bind_method(D_METHOD("set_input_as_handled"), &SceneTree::set_input_as_handled);
- ClassDB::bind_method(D_METHOD("create_timer:SceneTreeTimer","time_sec", "pause_mode_process"),&SceneTree::create_timer, DEFVAL(true));
-
-
- ClassDB::bind_method(D_METHOD("get_node_count"),&SceneTree::get_node_count);
- ClassDB::bind_method(D_METHOD("get_frame"),&SceneTree::get_frame);
- ClassDB::bind_method(D_METHOD("quit"),&SceneTree::quit);
-
- ClassDB::bind_method(D_METHOD("set_screen_stretch","mode","aspect","minsize"),&SceneTree::set_screen_stretch);
-
- ClassDB::bind_method(D_METHOD("queue_delete","obj"),&SceneTree::queue_delete);
+ ClassDB::bind_method(D_METHOD("create_timer:SceneTreeTimer", "time_sec", "pause_mode_process"), &SceneTree::create_timer, DEFVAL(true));
+ ClassDB::bind_method(D_METHOD("get_node_count"), &SceneTree::get_node_count);
+ ClassDB::bind_method(D_METHOD("get_frame"), &SceneTree::get_frame);
+ ClassDB::bind_method(D_METHOD("quit"), &SceneTree::quit);
+ ClassDB::bind_method(D_METHOD("set_screen_stretch", "mode", "aspect", "minsize"), &SceneTree::set_screen_stretch);
+ ClassDB::bind_method(D_METHOD("queue_delete", "obj"), &SceneTree::queue_delete);
MethodInfo mi;
- mi.name="call_group_flags";
- mi.arguments.push_back( PropertyInfo( Variant::INT, "flags"));
- mi.arguments.push_back( PropertyInfo( Variant::STRING, "group"));
- mi.arguments.push_back( PropertyInfo( Variant::STRING, "method"));
-
+ mi.name = "call_group_flags";
+ mi.arguments.push_back(PropertyInfo(Variant::INT, "flags"));
+ mi.arguments.push_back(PropertyInfo(Variant::STRING, "group"));
+ mi.arguments.push_back(PropertyInfo(Variant::STRING, "method"));
- ClassDB::bind_vararg_method(METHOD_FLAGS_DEFAULT,"call_group_flags",&SceneTree::_call_group_flags,mi);
+ ClassDB::bind_vararg_method(METHOD_FLAGS_DEFAULT, "call_group_flags", &SceneTree::_call_group_flags, mi);
- ClassDB::bind_method(D_METHOD("notify_group_flags","call_flags","group","notification"),&SceneTree::notify_group_flags);
- ClassDB::bind_method(D_METHOD("set_group_flags","call_flags","group","property","value"),&SceneTree::set_group_flags);
+ ClassDB::bind_method(D_METHOD("notify_group_flags", "call_flags", "group", "notification"), &SceneTree::notify_group_flags);
+ ClassDB::bind_method(D_METHOD("set_group_flags", "call_flags", "group", "property", "value"), &SceneTree::set_group_flags);
MethodInfo mi2;
- mi2.name="call_group";
- mi2.arguments.push_back( PropertyInfo( Variant::STRING, "group"));
- mi2.arguments.push_back( PropertyInfo( Variant::STRING, "method"));
-
-
- ClassDB::bind_vararg_method(METHOD_FLAGS_DEFAULT,"call_group",&SceneTree::_call_group,mi2);
-
- ClassDB::bind_method(D_METHOD("notify_group","call_flags","group","notification"),&SceneTree::notify_group);
- ClassDB::bind_method(D_METHOD("set_group","call_flags","group","property","value"),&SceneTree::set_group);
-
- ClassDB::bind_method(D_METHOD("get_nodes_in_group","group"),&SceneTree::_get_nodes_in_group);
+ mi2.name = "call_group";
+ mi2.arguments.push_back(PropertyInfo(Variant::STRING, "group"));
+ mi2.arguments.push_back(PropertyInfo(Variant::STRING, "method"));
+ ClassDB::bind_vararg_method(METHOD_FLAGS_DEFAULT, "call_group", &SceneTree::_call_group, mi2);
- ClassDB::bind_method(D_METHOD("set_current_scene","child_node:Node"),&SceneTree::set_current_scene);
- ClassDB::bind_method(D_METHOD("get_current_scene:Node"),&SceneTree::get_current_scene);
+ ClassDB::bind_method(D_METHOD("notify_group", "call_flags", "group", "notification"), &SceneTree::notify_group);
+ ClassDB::bind_method(D_METHOD("set_group", "call_flags", "group", "property", "value"), &SceneTree::set_group);
- ClassDB::bind_method(D_METHOD("change_scene","path"),&SceneTree::change_scene);
- ClassDB::bind_method(D_METHOD("change_scene_to","packed_scene:PackedScene"),&SceneTree::change_scene_to);
+ ClassDB::bind_method(D_METHOD("get_nodes_in_group", "group"), &SceneTree::_get_nodes_in_group);
- ClassDB::bind_method(D_METHOD("reload_current_scene"),&SceneTree::reload_current_scene);
+ ClassDB::bind_method(D_METHOD("set_current_scene", "child_node:Node"), &SceneTree::set_current_scene);
+ ClassDB::bind_method(D_METHOD("get_current_scene:Node"), &SceneTree::get_current_scene);
- ClassDB::bind_method(D_METHOD("_change_scene"),&SceneTree::_change_scene);
+ ClassDB::bind_method(D_METHOD("change_scene", "path"), &SceneTree::change_scene);
+ ClassDB::bind_method(D_METHOD("change_scene_to", "packed_scene:PackedScene"), &SceneTree::change_scene_to);
+ ClassDB::bind_method(D_METHOD("reload_current_scene"), &SceneTree::reload_current_scene);
- ClassDB::bind_method(D_METHOD("set_network_peer","peer:NetworkedMultiplayerPeer"),&SceneTree::set_network_peer);
- ClassDB::bind_method(D_METHOD("is_network_server"),&SceneTree::is_network_server);
- ClassDB::bind_method(D_METHOD("has_network_peer"),&SceneTree::has_network_peer);
- ClassDB::bind_method(D_METHOD("get_network_unique_id"),&SceneTree::get_network_unique_id);
- ClassDB::bind_method(D_METHOD("set_refuse_new_network_connections","refuse"),&SceneTree::set_refuse_new_network_connections);
- ClassDB::bind_method(D_METHOD("is_refusing_new_network_connections"),&SceneTree::is_refusing_new_network_connections);
- ClassDB::bind_method(D_METHOD("_network_peer_connected"),&SceneTree::_network_peer_connected);
- ClassDB::bind_method(D_METHOD("_network_peer_disconnected"),&SceneTree::_network_peer_disconnected);
- ClassDB::bind_method(D_METHOD("_connected_to_server"),&SceneTree::_connected_to_server);
- ClassDB::bind_method(D_METHOD("_connection_failed"),&SceneTree::_connection_failed);
- ClassDB::bind_method(D_METHOD("_server_disconnected"),&SceneTree::_server_disconnected);
+ ClassDB::bind_method(D_METHOD("_change_scene"), &SceneTree::_change_scene);
- ADD_SIGNAL( MethodInfo("tree_changed") );
- ADD_SIGNAL( MethodInfo("node_removed",PropertyInfo( Variant::OBJECT, "node") ) );
- ADD_SIGNAL( MethodInfo("screen_resized") );
- ADD_SIGNAL( MethodInfo("node_configuration_warning_changed",PropertyInfo( Variant::OBJECT, "node")) );
+ ClassDB::bind_method(D_METHOD("set_network_peer", "peer:NetworkedMultiplayerPeer"), &SceneTree::set_network_peer);
+ ClassDB::bind_method(D_METHOD("is_network_server"), &SceneTree::is_network_server);
+ ClassDB::bind_method(D_METHOD("has_network_peer"), &SceneTree::has_network_peer);
+ ClassDB::bind_method(D_METHOD("get_network_unique_id"), &SceneTree::get_network_unique_id);
+ ClassDB::bind_method(D_METHOD("set_refuse_new_network_connections", "refuse"), &SceneTree::set_refuse_new_network_connections);
+ ClassDB::bind_method(D_METHOD("is_refusing_new_network_connections"), &SceneTree::is_refusing_new_network_connections);
+ ClassDB::bind_method(D_METHOD("_network_peer_connected"), &SceneTree::_network_peer_connected);
+ ClassDB::bind_method(D_METHOD("_network_peer_disconnected"), &SceneTree::_network_peer_disconnected);
+ ClassDB::bind_method(D_METHOD("_connected_to_server"), &SceneTree::_connected_to_server);
+ ClassDB::bind_method(D_METHOD("_connection_failed"), &SceneTree::_connection_failed);
+ ClassDB::bind_method(D_METHOD("_server_disconnected"), &SceneTree::_server_disconnected);
- ADD_SIGNAL( MethodInfo("idle_frame"));
- ADD_SIGNAL( MethodInfo("fixed_frame"));
+ ADD_SIGNAL(MethodInfo("tree_changed"));
+ ADD_SIGNAL(MethodInfo("node_removed", PropertyInfo(Variant::OBJECT, "node")));
+ ADD_SIGNAL(MethodInfo("screen_resized"));
+ ADD_SIGNAL(MethodInfo("node_configuration_warning_changed", PropertyInfo(Variant::OBJECT, "node")));
- ADD_SIGNAL( MethodInfo("files_dropped",PropertyInfo(Variant::POOL_STRING_ARRAY,"files"),PropertyInfo(Variant::INT,"screen")) );
- ADD_SIGNAL( MethodInfo("network_peer_connected",PropertyInfo(Variant::INT,"id")));
- ADD_SIGNAL( MethodInfo("network_peer_disconnected",PropertyInfo(Variant::INT,"id")));
- ADD_SIGNAL( MethodInfo("connected_to_server"));
- ADD_SIGNAL( MethodInfo("connection_failed"));
- ADD_SIGNAL( MethodInfo("server_disconnected"));
+ ADD_SIGNAL(MethodInfo("idle_frame"));
+ ADD_SIGNAL(MethodInfo("fixed_frame"));
- BIND_CONSTANT( GROUP_CALL_DEFAULT );
- BIND_CONSTANT( GROUP_CALL_REVERSE );
- BIND_CONSTANT( GROUP_CALL_REALTIME );
- BIND_CONSTANT( GROUP_CALL_UNIQUE );
+ ADD_SIGNAL(MethodInfo("files_dropped", PropertyInfo(Variant::POOL_STRING_ARRAY, "files"), PropertyInfo(Variant::INT, "screen")));
+ ADD_SIGNAL(MethodInfo("network_peer_connected", PropertyInfo(Variant::INT, "id")));
+ ADD_SIGNAL(MethodInfo("network_peer_disconnected", PropertyInfo(Variant::INT, "id")));
+ ADD_SIGNAL(MethodInfo("connected_to_server"));
+ ADD_SIGNAL(MethodInfo("connection_failed"));
+ ADD_SIGNAL(MethodInfo("server_disconnected"));
- BIND_CONSTANT( STRETCH_MODE_DISABLED );
- BIND_CONSTANT( STRETCH_MODE_2D );
- BIND_CONSTANT( STRETCH_MODE_VIEWPORT );
- BIND_CONSTANT( STRETCH_ASPECT_IGNORE );
- BIND_CONSTANT( STRETCH_ASPECT_KEEP );
- BIND_CONSTANT( STRETCH_ASPECT_KEEP_WIDTH );
- BIND_CONSTANT( STRETCH_ASPECT_KEEP_HEIGHT );
+ BIND_CONSTANT(GROUP_CALL_DEFAULT);
+ BIND_CONSTANT(GROUP_CALL_REVERSE);
+ BIND_CONSTANT(GROUP_CALL_REALTIME);
+ BIND_CONSTANT(GROUP_CALL_UNIQUE);
+ BIND_CONSTANT(STRETCH_MODE_DISABLED);
+ BIND_CONSTANT(STRETCH_MODE_2D);
+ BIND_CONSTANT(STRETCH_MODE_VIEWPORT);
+ BIND_CONSTANT(STRETCH_ASPECT_IGNORE);
+ BIND_CONSTANT(STRETCH_ASPECT_KEEP);
+ BIND_CONSTANT(STRETCH_ASPECT_KEEP_WIDTH);
+ BIND_CONSTANT(STRETCH_ASPECT_KEEP_HEIGHT);
}
-SceneTree *SceneTree::singleton=NULL;
-
+SceneTree *SceneTree::singleton = NULL;
SceneTree::IdleCallback SceneTree::idle_callbacks[SceneTree::MAX_IDLE_CALLBACKS];
-int SceneTree::idle_callback_count=0;
+int SceneTree::idle_callback_count = 0;
void SceneTree::_call_idle_callbacks() {
- for(int i=0;i<idle_callback_count;i++) {
+ for (int i = 0; i < idle_callback_count; i++) {
idle_callbacks[i]();
}
}
void SceneTree::add_idle_callback(IdleCallback p_callback) {
- ERR_FAIL_COND(idle_callback_count>=MAX_IDLE_CALLBACKS);
- idle_callbacks[idle_callback_count++]=p_callback;
+ ERR_FAIL_COND(idle_callback_count >= MAX_IDLE_CALLBACKS);
+ idle_callbacks[idle_callback_count++] = p_callback;
}
-
SceneTree::SceneTree() {
- singleton=this;
- _quit=false;
- initialized=false;
- editor_hint=false;
- debug_collisions_hint=false;
- debug_navigation_hint=false;
- debug_collisions_color=GLOBAL_DEF("debug/collision/shape_color",Color(0.0,0.6,0.7,0.5));
- debug_collision_contact_color=GLOBAL_DEF("debug/collision/contact_color",Color(1.0,0.2,0.1,0.8));
- debug_navigation_color=GLOBAL_DEF("debug/navigation/geometry_color",Color(0.1,1.0,0.7,0.4));
- debug_navigation_disabled_color=GLOBAL_DEF("debug/navigation/disabled_geometry_color",Color(1.0,0.7,0.1,0.4));
- collision_debug_contacts=GLOBAL_DEF("debug/collision/max_contacts_displayed",10000);
-
-
-
- tree_version=1;
- fixed_process_time=1;
- idle_process_time=1;
- last_id=1;
- root=NULL;
- current_frame=0;
- tree_changed_name="tree_changed";
- node_removed_name="node_removed";
- ugc_locked=false;
- call_lock=0;
- root_lock=0;
- node_count=0;
+ singleton = this;
+ _quit = false;
+ initialized = false;
+ editor_hint = false;
+ debug_collisions_hint = false;
+ debug_navigation_hint = false;
+ debug_collisions_color = GLOBAL_DEF("debug/collision/shape_color", Color(0.0, 0.6, 0.7, 0.5));
+ debug_collision_contact_color = GLOBAL_DEF("debug/collision/contact_color", Color(1.0, 0.2, 0.1, 0.8));
+ debug_navigation_color = GLOBAL_DEF("debug/navigation/geometry_color", Color(0.1, 1.0, 0.7, 0.4));
+ debug_navigation_disabled_color = GLOBAL_DEF("debug/navigation/disabled_geometry_color", Color(1.0, 0.7, 0.1, 0.4));
+ collision_debug_contacts = GLOBAL_DEF("debug/collision/max_contacts_displayed", 10000);
+
+ tree_version = 1;
+ fixed_process_time = 1;
+ idle_process_time = 1;
+ last_id = 1;
+ root = NULL;
+ current_frame = 0;
+ tree_changed_name = "tree_changed";
+ node_removed_name = "node_removed";
+ ugc_locked = false;
+ call_lock = 0;
+ root_lock = 0;
+ node_count = 0;
//create with mainloop
- root = memnew( Viewport );
+ root = memnew(Viewport);
root->set_name("root");
- root->set_world( Ref<World>( memnew( World )));
+ root->set_world(Ref<World>(memnew(World)));
//root->set_world_2d( Ref<World2D>( memnew( World2D )));
root->set_as_audio_listener(true);
root->set_as_audio_listener_2d(true);
- current_scene=NULL;
+ current_scene = NULL;
- int ref_atlas_size = GLOBAL_DEF("rendering/reflections/atlas_size",2048);
- int ref_atlas_subdiv = GLOBAL_DEF("rendering/reflections/atlas_subdiv",8);
- int msaa_mode = GLOBAL_DEF("rendering/quality/msaa",0);
- GlobalConfig::get_singleton()->set_custom_property_info("rendering/quality/msaa",PropertyInfo(Variant::INT,"rendering/quality/msaa",PROPERTY_HINT_ENUM,"Disabled,2x,4x,8x,16x"));
+ int ref_atlas_size = GLOBAL_DEF("rendering/reflections/atlas_size", 2048);
+ int ref_atlas_subdiv = GLOBAL_DEF("rendering/reflections/atlas_subdiv", 8);
+ int msaa_mode = GLOBAL_DEF("rendering/quality/msaa", 0);
+ GlobalConfig::get_singleton()->set_custom_property_info("rendering/quality/msaa", PropertyInfo(Variant::INT, "rendering/quality/msaa", PROPERTY_HINT_ENUM, "Disabled,2x,4x,8x,16x"));
root->set_msaa(Viewport::MSAA(msaa_mode));
- bool hdr = GLOBAL_DEF("rendering/quality/hdr",true);
+ bool hdr = GLOBAL_DEF("rendering/quality/hdr", true);
root->set_hdr(hdr);
- VS::get_singleton()->scenario_set_reflection_atlas_size(root->get_world()->get_scenario(),ref_atlas_size,ref_atlas_subdiv);
-
+ VS::get_singleton()->scenario_set_reflection_atlas_size(root->get_world()->get_scenario(), ref_atlas_size, ref_atlas_subdiv);
- stretch_mode=STRETCH_MODE_DISABLED;
- stretch_aspect=STRETCH_ASPECT_IGNORE;
+ stretch_mode = STRETCH_MODE_DISABLED;
+ stretch_aspect = STRETCH_ASPECT_IGNORE;
- last_screen_size=Size2( OS::get_singleton()->get_video_mode().width, OS::get_singleton()->get_video_mode().height );
+ last_screen_size = Size2(OS::get_singleton()->get_video_mode().width, OS::get_singleton()->get_video_mode().height);
root->set_size(last_screen_size);
if (ScriptDebugger::get_singleton()) {
- ScriptDebugger::get_singleton()->set_request_scene_tree_message_func(_debugger_request_tree,this);
+ ScriptDebugger::get_singleton()->set_request_scene_tree_message_func(_debugger_request_tree, this);
}
- root->set_physics_object_picking(GLOBAL_DEF("physics/common/enable_object_picking",true));
+ root->set_physics_object_picking(GLOBAL_DEF("physics/common/enable_object_picking", true));
#ifdef TOOLS_ENABLED
- edited_scene_root=NULL;
+ edited_scene_root = NULL;
#endif
#ifdef DEBUG_ENABLED
-
- live_edit_funcs.udata=this;
- live_edit_funcs.node_path_func=_live_edit_node_path_funcs;
- live_edit_funcs.res_path_func=_live_edit_res_path_funcs;
- live_edit_funcs.node_set_func=_live_edit_node_set_funcs;
- live_edit_funcs.node_set_res_func=_live_edit_node_set_res_funcs;
- live_edit_funcs.node_call_func=_live_edit_node_call_funcs;
- live_edit_funcs.res_set_func=_live_edit_res_set_funcs;
- live_edit_funcs.res_set_res_func=_live_edit_res_set_res_funcs;
- live_edit_funcs.res_call_func=_live_edit_res_call_funcs;
- live_edit_funcs.root_func=_live_edit_root_funcs;
-
- live_edit_funcs.tree_create_node_func=_live_edit_create_node_funcs;
- live_edit_funcs.tree_instance_node_func=_live_edit_instance_node_funcs;
- live_edit_funcs.tree_remove_node_func=_live_edit_remove_node_funcs;
- live_edit_funcs.tree_remove_and_keep_node_func=_live_edit_remove_and_keep_node_funcs;
- live_edit_funcs.tree_restore_node_func=_live_edit_restore_node_funcs;
- live_edit_funcs.tree_duplicate_node_func=_live_edit_duplicate_node_funcs;
- live_edit_funcs.tree_reparent_node_func=_live_edit_reparent_node_funcs;
+ live_edit_funcs.udata = this;
+ live_edit_funcs.node_path_func = _live_edit_node_path_funcs;
+ live_edit_funcs.res_path_func = _live_edit_res_path_funcs;
+ live_edit_funcs.node_set_func = _live_edit_node_set_funcs;
+ live_edit_funcs.node_set_res_func = _live_edit_node_set_res_funcs;
+ live_edit_funcs.node_call_func = _live_edit_node_call_funcs;
+ live_edit_funcs.res_set_func = _live_edit_res_set_funcs;
+ live_edit_funcs.res_set_res_func = _live_edit_res_set_res_funcs;
+ live_edit_funcs.res_call_func = _live_edit_res_call_funcs;
+ live_edit_funcs.root_func = _live_edit_root_funcs;
+
+ live_edit_funcs.tree_create_node_func = _live_edit_create_node_funcs;
+ live_edit_funcs.tree_instance_node_func = _live_edit_instance_node_funcs;
+ live_edit_funcs.tree_remove_node_func = _live_edit_remove_node_funcs;
+ live_edit_funcs.tree_remove_and_keep_node_func = _live_edit_remove_and_keep_node_funcs;
+ live_edit_funcs.tree_restore_node_func = _live_edit_restore_node_funcs;
+ live_edit_funcs.tree_duplicate_node_func = _live_edit_duplicate_node_funcs;
+ live_edit_funcs.tree_reparent_node_func = _live_edit_reparent_node_funcs;
if (ScriptDebugger::get_singleton()) {
ScriptDebugger::get_singleton()->set_live_edit_funcs(&live_edit_funcs);
}
- live_edit_root=NodePath("/root");
+ live_edit_root = NodePath("/root");
- last_send_cache_id=1;
+ last_send_cache_id = 1;
#endif
-
-
}
-
SceneTree::~SceneTree() {
-
-
}