diff options
Diffstat (limited to 'scene/main/scene_main_loop.cpp')
-rw-r--r-- | scene/main/scene_main_loop.cpp | 1417 |
1 files changed, 645 insertions, 772 deletions
diff --git a/scene/main/scene_main_loop.cpp b/scene/main/scene_main_loop.cpp index 093359ab16..e766d1c149 100644 --- a/scene/main/scene_main_loop.cpp +++ b/scene/main/scene_main_loop.cpp @@ -28,35 +28,34 @@ /*************************************************************************/ #include "scene_main_loop.h" -#include "print_string.h" -#include "os/os.h" +#include "global_config.h" #include "message_queue.h" #include "node.h" -#include "global_config.h" -#include <stdio.h> #include "os/keyboard.h" +#include "os/os.h" +#include "print_string.h" +#include <stdio.h> //#include "servers/spatial_sound_2d_server.h" -#include "servers/physics_2d_server.h" -#include "servers/physics_server.h" -#include "scene/scene_string_names.h" +#include "io/marshalls.h" #include "io/resource_loader.h" -#include "viewport.h" -#include "scene/resources/packed_scene.h" #include "scene/resources/material.h" #include "scene/resources/mesh.h" -#include "io/marshalls.h" +#include "scene/resources/packed_scene.h" +#include "scene/scene_string_names.h" +#include "servers/physics_2d_server.h" +#include "servers/physics_server.h" +#include "viewport.h" void SceneTreeTimer::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_time_left","time"),&SceneTreeTimer::set_time_left); - ClassDB::bind_method(D_METHOD("get_time_left"),&SceneTreeTimer::get_time_left); + ClassDB::bind_method(D_METHOD("set_time_left", "time"), &SceneTreeTimer::set_time_left); + ClassDB::bind_method(D_METHOD("get_time_left"), &SceneTreeTimer::get_time_left); ADD_SIGNAL(MethodInfo("timeout")); } - void SceneTreeTimer::set_time_left(float p_time) { - time_left=p_time; + time_left = p_time; } float SceneTreeTimer::get_time_left() const { @@ -74,11 +73,10 @@ bool SceneTreeTimer::is_pause_mode_process() { } SceneTreeTimer::SceneTreeTimer() { - time_left=0; + time_left = 0; process_pause = true; } - void SceneTree::tree_changed() { tree_version++; @@ -87,40 +85,36 @@ void SceneTree::tree_changed() { void SceneTree::node_removed(Node *p_node) { - if (current_scene==p_node) { - current_scene=NULL; + if (current_scene == p_node) { + current_scene = NULL; } - emit_signal(node_removed_name,p_node); - if (call_lock>0) + emit_signal(node_removed_name, p_node); + if (call_lock > 0) call_skip.insert(p_node); - - } +SceneTree::Group *SceneTree::add_to_group(const StringName &p_group, Node *p_node) { -SceneTree::Group *SceneTree::add_to_group(const StringName& p_group, Node *p_node) { - - Map<StringName,Group>::Element *E=group_map.find(p_group); + Map<StringName, Group>::Element *E = group_map.find(p_group); if (!E) { - E=group_map.insert(p_group,Group()); + E = group_map.insert(p_group, Group()); } - if (E->get().nodes.find(p_node)!=-1) { - ERR_EXPLAIN("Already in group: "+p_group); + if (E->get().nodes.find(p_node) != -1) { + ERR_EXPLAIN("Already in group: " + p_group); ERR_FAIL_V(&E->get()); } E->get().nodes.push_back(p_node); //E->get().last_tree_version=0; - E->get().changed=true; + E->get().changed = true; return &E->get(); } -void SceneTree::remove_from_group(const StringName& p_group, Node *p_node) { +void SceneTree::remove_from_group(const StringName &p_group, Node *p_node) { - Map<StringName,Group>::Element *E=group_map.find(p_group); + Map<StringName, Group>::Element *E = group_map.find(p_group); ERR_FAIL_COND(!E); - E->get().nodes.erase(p_node); if (E->get().nodes.empty()) group_map.erase(E); @@ -128,38 +122,38 @@ void SceneTree::remove_from_group(const StringName& p_group, Node *p_node) { void SceneTree::_flush_transform_notifications() { - SelfList<Node>* n = xform_change_list.first(); - while(n) { + SelfList<Node> *n = xform_change_list.first(); + while (n) { - Node *node=n->self(); - SelfList<Node>* nx = n->next(); + Node *node = n->self(); + SelfList<Node> *nx = n->next(); xform_change_list.remove(n); - n=nx; + n = nx; node->notification(NOTIFICATION_TRANSFORM_CHANGED); } } void SceneTree::_flush_ugc() { - ugc_locked=true; + ugc_locked = true; while (unique_group_calls.size()) { - Map<UGCall,Vector<Variant> >::Element *E=unique_group_calls.front(); + Map<UGCall, Vector<Variant> >::Element *E = unique_group_calls.front(); Variant v[VARIANT_ARG_MAX]; - for(int i=0;i<E->get().size();i++) - v[i]=E->get()[i]; + for (int i = 0; i < E->get().size(); i++) + v[i] = E->get()[i]; - call_group_flags(GROUP_CALL_REALTIME,E->key().group,E->key().call,v[0],v[1],v[2],v[3],v[4]); + call_group_flags(GROUP_CALL_REALTIME, E->key().group, E->key().call, v[0], v[1], v[2], v[3], v[4]); unique_group_calls.erase(E); } - ugc_locked=false; + ugc_locked = false; } -void SceneTree::_update_group_order(Group& g) { +void SceneTree::_update_group_order(Group &g) { if (!g.changed) return; @@ -167,32 +161,29 @@ void SceneTree::_update_group_order(Group& g) { return; Node **nodes = &g.nodes[0]; - int node_count=g.nodes.size(); - - SortArray<Node*,Node::Comparator> node_sort; - node_sort.sort(nodes,node_count); - g.changed=false; + int node_count = g.nodes.size(); + SortArray<Node *, Node::Comparator> node_sort; + node_sort.sort(nodes, node_count); + g.changed = false; } +void SceneTree::call_group_flags(uint32_t p_call_flags, const StringName &p_group, const StringName &p_function, VARIANT_ARG_DECLARE) { -void SceneTree::call_group_flags(uint32_t p_call_flags,const StringName& p_group,const StringName& p_function,VARIANT_ARG_DECLARE) { - - Map<StringName,Group>::Element *E=group_map.find(p_group); + Map<StringName, Group>::Element *E = group_map.find(p_group); if (!E) return; - Group &g=E->get(); + Group &g = E->get(); if (g.nodes.empty()) return; - - if (p_call_flags&GROUP_CALL_UNIQUE && !(p_call_flags&GROUP_CALL_REALTIME)) { + if (p_call_flags & GROUP_CALL_UNIQUE && !(p_call_flags & GROUP_CALL_REALTIME)) { ERR_FAIL_COND(ugc_locked); UGCall ug; - ug.call=p_function; - ug.group=p_group; + ug.call = p_function; + ug.group = p_group; if (unique_group_calls.has(ug)) return; @@ -200,210 +191,201 @@ void SceneTree::call_group_flags(uint32_t p_call_flags,const StringName& p_group VARIANT_ARGPTRS; Vector<Variant> args; - for(int i=0;i<VARIANT_ARG_MAX;i++) { - if (argptr[i]->get_type()==Variant::NIL) + for (int i = 0; i < VARIANT_ARG_MAX; i++) { + if (argptr[i]->get_type() == Variant::NIL) break; args.push_back(*argptr[i]); } - unique_group_calls[ug]=args; + unique_group_calls[ug] = args; return; } _update_group_order(g); - Vector<Node*> nodes_copy = g.nodes; + Vector<Node *> nodes_copy = g.nodes; Node **nodes = &nodes_copy[0]; - int node_count=nodes_copy.size(); + int node_count = nodes_copy.size(); call_lock++; - if (p_call_flags&GROUP_CALL_REVERSE) { + if (p_call_flags & GROUP_CALL_REVERSE) { - for(int i=node_count-1;i>=0;i--) { + for (int i = node_count - 1; i >= 0; i--) { if (call_lock && call_skip.has(nodes[i])) continue; - if (p_call_flags&GROUP_CALL_REALTIME) { - if (p_call_flags&GROUP_CALL_MULTILEVEL) - nodes[i]->call_multilevel(p_function,VARIANT_ARG_PASS); + if (p_call_flags & GROUP_CALL_REALTIME) { + if (p_call_flags & GROUP_CALL_MULTILEVEL) + nodes[i]->call_multilevel(p_function, VARIANT_ARG_PASS); else - nodes[i]->call(p_function,VARIANT_ARG_PASS); + nodes[i]->call(p_function, VARIANT_ARG_PASS); } else - MessageQueue::get_singleton()->push_call(nodes[i],p_function,VARIANT_ARG_PASS); - + MessageQueue::get_singleton()->push_call(nodes[i], p_function, VARIANT_ARG_PASS); } } else { - for(int i=0;i<node_count;i++) { + for (int i = 0; i < node_count; i++) { if (call_lock && call_skip.has(nodes[i])) continue; - if (p_call_flags&GROUP_CALL_REALTIME) { - if (p_call_flags&GROUP_CALL_MULTILEVEL) - nodes[i]->call_multilevel(p_function,VARIANT_ARG_PASS); + if (p_call_flags & GROUP_CALL_REALTIME) { + if (p_call_flags & GROUP_CALL_MULTILEVEL) + nodes[i]->call_multilevel(p_function, VARIANT_ARG_PASS); else - nodes[i]->call(p_function,VARIANT_ARG_PASS); + nodes[i]->call(p_function, VARIANT_ARG_PASS); } else - MessageQueue::get_singleton()->push_call(nodes[i],p_function,VARIANT_ARG_PASS); + MessageQueue::get_singleton()->push_call(nodes[i], p_function, VARIANT_ARG_PASS); } - } call_lock--; - if (call_lock==0) + if (call_lock == 0) call_skip.clear(); } -void SceneTree::notify_group_flags(uint32_t p_call_flags,const StringName& p_group,int p_notification) { +void SceneTree::notify_group_flags(uint32_t p_call_flags, const StringName &p_group, int p_notification) { - Map<StringName,Group>::Element *E=group_map.find(p_group); + Map<StringName, Group>::Element *E = group_map.find(p_group); if (!E) return; - Group &g=E->get(); + Group &g = E->get(); if (g.nodes.empty()) return; _update_group_order(g); - Vector<Node*> nodes_copy = g.nodes; + Vector<Node *> nodes_copy = g.nodes; Node **nodes = &nodes_copy[0]; - int node_count=nodes_copy.size(); + int node_count = nodes_copy.size(); call_lock++; - if (p_call_flags&GROUP_CALL_REVERSE) { + if (p_call_flags & GROUP_CALL_REVERSE) { - for(int i=node_count-1;i>=0;i--) { + for (int i = node_count - 1; i >= 0; i--) { if (call_lock && call_skip.has(nodes[i])) continue; - if (p_call_flags&GROUP_CALL_REALTIME) + if (p_call_flags & GROUP_CALL_REALTIME) nodes[i]->notification(p_notification); else - MessageQueue::get_singleton()->push_notification(nodes[i],p_notification); + MessageQueue::get_singleton()->push_notification(nodes[i], p_notification); } } else { - for(int i=0;i<node_count;i++) { + for (int i = 0; i < node_count; i++) { if (call_lock && call_skip.has(nodes[i])) continue; - if (p_call_flags&GROUP_CALL_REALTIME) + if (p_call_flags & GROUP_CALL_REALTIME) nodes[i]->notification(p_notification); else - MessageQueue::get_singleton()->push_notification(nodes[i],p_notification); + MessageQueue::get_singleton()->push_notification(nodes[i], p_notification); } - } call_lock--; - if (call_lock==0) + if (call_lock == 0) call_skip.clear(); } -void SceneTree::set_group_flags(uint32_t p_call_flags,const StringName& p_group,const String& p_name,const Variant& p_value) { +void SceneTree::set_group_flags(uint32_t p_call_flags, const StringName &p_group, const String &p_name, const Variant &p_value) { - Map<StringName,Group>::Element *E=group_map.find(p_group); + Map<StringName, Group>::Element *E = group_map.find(p_group); if (!E) return; - Group &g=E->get(); + Group &g = E->get(); if (g.nodes.empty()) return; _update_group_order(g); - Vector<Node*> nodes_copy = g.nodes; + Vector<Node *> nodes_copy = g.nodes; Node **nodes = &nodes_copy[0]; - int node_count=nodes_copy.size(); + int node_count = nodes_copy.size(); call_lock++; - if (p_call_flags&GROUP_CALL_REVERSE) { + if (p_call_flags & GROUP_CALL_REVERSE) { - for(int i=node_count-1;i>=0;i--) { + for (int i = node_count - 1; i >= 0; i--) { if (call_lock && call_skip.has(nodes[i])) continue; - if (p_call_flags&GROUP_CALL_REALTIME) - nodes[i]->set(p_name,p_value); + if (p_call_flags & GROUP_CALL_REALTIME) + nodes[i]->set(p_name, p_value); else - MessageQueue::get_singleton()->push_set(nodes[i],p_name,p_value); + MessageQueue::get_singleton()->push_set(nodes[i], p_name, p_value); } } else { - for(int i=0;i<node_count;i++) { + for (int i = 0; i < node_count; i++) { if (call_lock && call_skip.has(nodes[i])) continue; - if (p_call_flags&GROUP_CALL_REALTIME) - nodes[i]->set(p_name,p_value); + if (p_call_flags & GROUP_CALL_REALTIME) + nodes[i]->set(p_name, p_value); else - MessageQueue::get_singleton()->push_set(nodes[i],p_name,p_value); + MessageQueue::get_singleton()->push_set(nodes[i], p_name, p_value); } - } call_lock--; - if (call_lock==0) + if (call_lock == 0) call_skip.clear(); } +void SceneTree::call_group(const StringName &p_group, const StringName &p_function, VARIANT_ARG_DECLARE) { -void SceneTree::call_group(const StringName& p_group,const StringName& p_function,VARIANT_ARG_DECLARE) { - - call_group_flags(0,p_group,VARIANT_ARG_PASS); + call_group_flags(0, p_group, VARIANT_ARG_PASS); } -void SceneTree::notify_group(const StringName& p_group,int p_notification) { +void SceneTree::notify_group(const StringName &p_group, int p_notification) { - notify_group_flags(0,p_group,p_notification); + notify_group_flags(0, p_group, p_notification); } -void SceneTree::set_group(const StringName& p_group,const String& p_name,const Variant& p_value) { +void SceneTree::set_group(const StringName &p_group, const String &p_name, const Variant &p_value) { - set_group_flags(0,p_group,p_name,p_value); + set_group_flags(0, p_group, p_name, p_value); } - void SceneTree::set_input_as_handled() { - input_handled=true; + input_handled = true; } -void SceneTree::input_text( const String& p_text ) { +void SceneTree::input_text(const String &p_text) { root_lock++; - call_group_flags(GROUP_CALL_REALTIME,"_viewports","_vp_input_text",p_text); //special one for GUI, as controls use their own process check + call_group_flags(GROUP_CALL_REALTIME, "_viewports", "_vp_input_text", p_text); //special one for GUI, as controls use their own process check root_lock--; - } -void SceneTree::input_event( const InputEvent& p_event ) { - +void SceneTree::input_event(const InputEvent &p_event) { - if (is_editor_hint() && (p_event.type==InputEvent::JOYPAD_MOTION || p_event.type==InputEvent::JOYPAD_BUTTON)) + if (is_editor_hint() && (p_event.type == InputEvent::JOYPAD_MOTION || p_event.type == InputEvent::JOYPAD_BUTTON)) return; //avoid joy input on editor root_lock++; //last_id=p_event.ID; - input_handled=false; - + input_handled = false; InputEvent ev = p_event; - ev.ID=++last_id; //this should work better + ev.ID = ++last_id; //this should work better #if 0 switch(ev.type) { @@ -480,10 +462,10 @@ void SceneTree::input_event( const InputEvent& p_event ) { //transform for the rest #else - call_group_flags(GROUP_CALL_REALTIME,"_viewports","_vp_input",ev); //special one for GUI, as controls use their own process check + call_group_flags(GROUP_CALL_REALTIME, "_viewports", "_vp_input", ev); //special one for GUI, as controls use their own process check #endif - if (ScriptDebugger::get_singleton() && ScriptDebugger::get_singleton()->is_remote() && ev.type==InputEvent::KEY && ev.key.pressed && !ev.key.echo && ev.key.scancode==KEY_F8) { + if (ScriptDebugger::get_singleton() && ScriptDebugger::get_singleton()->is_remote() && ev.type == InputEvent::KEY && ev.key.pressed && !ev.key.echo && ev.key.scancode == KEY_F8) { ScriptDebugger::get_singleton()->request_quit(); } @@ -505,42 +487,37 @@ void SceneTree::input_event( const InputEvent& p_event ) { } #else - call_group_flags(GROUP_CALL_REALTIME,"_viewports","_vp_unhandled_input",ev); //special one for GUI, as controls use their own process check + call_group_flags(GROUP_CALL_REALTIME, "_viewports", "_vp_unhandled_input", ev); //special one for GUI, as controls use their own process check #endif - input_handled=true; + input_handled = true; _flush_ugc(); root_lock--; MessageQueue::get_singleton()->flush(); //small little hack } else { - input_handled=true; + input_handled = true; root_lock--; - } _call_idle_callbacks(); - } void SceneTree::init() { //_quit=false; - accept_quit=true; - quit_on_go_back=true; - initialized=true; - input_handled=false; + accept_quit = true; + quit_on_go_back = true; + initialized = true; + input_handled = false; - - pause=false; + pause = false; root->_set_tree(this); MainLoop::init(); - } bool SceneTree::iteration(float p_time) { - root_lock++; current_frame++; @@ -548,15 +525,15 @@ bool SceneTree::iteration(float p_time) { _flush_transform_notifications(); MainLoop::iteration(p_time); - fixed_process_time=p_time; + fixed_process_time = p_time; emit_signal("fixed_frame"); - _notify_group_pause("fixed_process_internal",Node::NOTIFICATION_INTERNAL_FIXED_PROCESS); - _notify_group_pause("fixed_process",Node::NOTIFICATION_FIXED_PROCESS); + _notify_group_pause("fixed_process_internal", Node::NOTIFICATION_INTERNAL_FIXED_PROCESS); + _notify_group_pause("fixed_process", Node::NOTIFICATION_FIXED_PROCESS); _flush_ugc(); _flush_transform_notifications(); - call_group_flags(GROUP_CALL_REALTIME,"_viewports","update_worlds"); + call_group_flags(GROUP_CALL_REALTIME, "_viewports", "update_worlds"); root_lock--; _flush_delete_queue(); @@ -565,8 +542,7 @@ bool SceneTree::iteration(float p_time) { return _quit; } -bool SceneTree::idle(float p_time){ - +bool SceneTree::idle(float p_time) { //print_line("ram: "+itos(OS::get_singleton()->get_static_memory_usage())+" sram: "+itos(OS::get_singleton()->get_dynamic_memory_usage())); //print_line("node count: "+itos(get_node_count())); @@ -576,7 +552,7 @@ bool SceneTree::idle(float p_time){ MainLoop::idle(p_time); - idle_process_time=p_time; + idle_process_time = p_time; _network_poll(); @@ -584,24 +560,21 @@ bool SceneTree::idle(float p_time){ _flush_transform_notifications(); - _notify_group_pause("idle_process_internal",Node::NOTIFICATION_INTERNAL_PROCESS); - _notify_group_pause("idle_process",Node::NOTIFICATION_PROCESS); + _notify_group_pause("idle_process_internal", Node::NOTIFICATION_INTERNAL_PROCESS); + _notify_group_pause("idle_process", Node::NOTIFICATION_PROCESS); - Size2 win_size=Size2( OS::get_singleton()->get_video_mode().width, OS::get_singleton()->get_video_mode().height ); - if(win_size!=last_screen_size) { + Size2 win_size = Size2(OS::get_singleton()->get_video_mode().width, OS::get_singleton()->get_video_mode().height); + if (win_size != last_screen_size) { - - last_screen_size=win_size; + last_screen_size = win_size; _update_root_rect(); - emit_signal("screen_resized"); - } _flush_ugc(); _flush_transform_notifications(); //transforms after world update, to avoid unnecesary enter/exit notifications - call_group_flags(GROUP_CALL_REALTIME,"_viewports","update_worlds"); + call_group_flags(GROUP_CALL_REALTIME, "_viewports", "update_worlds"); root_lock--; @@ -609,22 +582,22 @@ bool SceneTree::idle(float p_time){ //go through timers - for (List<Ref<SceneTreeTimer> >::Element *E=timers.front();E;) { + for (List<Ref<SceneTreeTimer> >::Element *E = timers.front(); E;) { List<Ref<SceneTreeTimer> >::Element *N = E->next(); if (pause && !E->get()->is_pause_mode_process()) { - E=N; + E = N; continue; } float time_left = E->get()->get_time_left(); - time_left-=p_time; + time_left -= p_time; E->get()->set_time_left(time_left); - if (time_left<0) { + if (time_left < 0) { E->get()->emit_signal("timeout"); timers.erase(E); } - E=N; + E = N; } _call_idle_callbacks(); @@ -638,7 +611,7 @@ void SceneTree::finish() { _flush_ugc(); - initialized=false; + initialized = false; MainLoop::finish(); @@ -646,27 +619,15 @@ void SceneTree::finish() { root->_set_tree(NULL); memdelete(root); //delete root } - - - - - - - - - } - void SceneTree::quit() { - _quit=true; + _quit = true; } void SceneTree::_notification(int p_notification) { - - switch (p_notification) { case NOTIFICATION_WM_QUIT_REQUEST: { @@ -674,7 +635,7 @@ void SceneTree::_notification(int p_notification) { get_root()->propagate_notification(p_notification); if (accept_quit) { - _quit=true; + _quit = true; break; } } break; @@ -683,7 +644,7 @@ void SceneTree::_notification(int p_notification) { get_root()->propagate_notification(p_notification); if (quit_on_go_back) { - _quit=true; + _quit = true; break; } } break; @@ -698,7 +659,7 @@ void SceneTree::_notification(int p_notification) { } break; case NOTIFICATION_WM_UNFOCUS_REQUEST: { - notify_group_flags(GROUP_CALL_REALTIME|GROUP_CALL_MULTILEVEL,"input",NOTIFICATION_WM_UNFOCUS_REQUEST); + notify_group_flags(GROUP_CALL_REALTIME | GROUP_CALL_MULTILEVEL, "input", NOTIFICATION_WM_UNFOCUS_REQUEST); } break; @@ -707,23 +668,22 @@ void SceneTree::_notification(int p_notification) { }; }; - void SceneTree::set_auto_accept_quit(bool p_enable) { - accept_quit=p_enable; + accept_quit = p_enable; } void SceneTree::set_quit_on_go_back(bool p_enable) { - quit_on_go_back=p_enable; + quit_on_go_back = p_enable; } void SceneTree::set_editor_hint(bool p_enabled) { - editor_hint=p_enabled; + editor_hint = p_enabled; } -bool SceneTree::is_node_being_edited(const Node* p_node) const { +bool SceneTree::is_node_being_edited(const Node *p_node) const { #ifdef TOOLS_ENABLED return editor_hint && edited_scene_root && edited_scene_root->is_a_parent_of(p_node); #else @@ -738,7 +698,7 @@ bool SceneTree::is_editor_hint() const { void SceneTree::set_debug_collisions_hint(bool p_enabled) { - debug_collisions_hint=p_enabled; + debug_collisions_hint = p_enabled; } bool SceneTree::is_debugging_collisions_hint() const { @@ -748,7 +708,7 @@ bool SceneTree::is_debugging_collisions_hint() const { void SceneTree::set_debug_navigation_hint(bool p_enabled) { - debug_navigation_hint=p_enabled; + debug_navigation_hint = p_enabled; } bool SceneTree::is_debugging_navigation_hint() const { @@ -756,9 +716,9 @@ bool SceneTree::is_debugging_navigation_hint() const { return debug_navigation_hint; } -void SceneTree::set_debug_collisions_color(const Color& p_color) { +void SceneTree::set_debug_collisions_color(const Color &p_color) { - debug_collisions_color=p_color; + debug_collisions_color = p_color; } Color SceneTree::get_debug_collisions_color() const { @@ -766,9 +726,9 @@ Color SceneTree::get_debug_collisions_color() const { return debug_collisions_color; } -void SceneTree::set_debug_collision_contact_color(const Color& p_color) { +void SceneTree::set_debug_collision_contact_color(const Color &p_color) { - debug_collision_contact_color=p_color; + debug_collision_contact_color = p_color; } Color SceneTree::get_debug_collision_contact_color() const { @@ -776,9 +736,9 @@ Color SceneTree::get_debug_collision_contact_color() const { return debug_collision_contact_color; } -void SceneTree::set_debug_navigation_color(const Color& p_color) { +void SceneTree::set_debug_navigation_color(const Color &p_color) { - debug_navigation_color=p_color; + debug_navigation_color = p_color; } Color SceneTree::get_debug_navigation_color() const { @@ -786,9 +746,9 @@ Color SceneTree::get_debug_navigation_color() const { return debug_navigation_color; } -void SceneTree::set_debug_navigation_disabled_color(const Color& p_color) { +void SceneTree::set_debug_navigation_disabled_color(const Color &p_color) { - debug_navigation_disabled_color=p_color; + debug_navigation_disabled_color = p_color; } Color SceneTree::get_debug_navigation_disabled_color() const { @@ -801,50 +761,47 @@ Ref<Material> SceneTree::get_debug_navigation_material() { if (navigation_material.is_valid()) return navigation_material; - Ref<FixedSpatialMaterial> line_material = Ref<FixedSpatialMaterial>( memnew( FixedSpatialMaterial )); -/* line_material->set_flag(Material::FLAG_UNSHADED, true); + Ref<FixedSpatialMaterial> line_material = Ref<FixedSpatialMaterial>(memnew(FixedSpatialMaterial)); + /* line_material->set_flag(Material::FLAG_UNSHADED, true); line_material->set_line_width(3.0); line_material->set_fixed_flag(FixedSpatialMaterial::FLAG_USE_ALPHA, true); line_material->set_fixed_flag(FixedSpatialMaterial::FLAG_USE_COLOR_ARRAY, true); line_material->set_parameter(FixedSpatialMaterial::PARAM_DIFFUSE,get_debug_navigation_color());*/ - navigation_material=line_material; + navigation_material = line_material; return navigation_material; - } -Ref<Material> SceneTree::get_debug_navigation_disabled_material(){ +Ref<Material> SceneTree::get_debug_navigation_disabled_material() { if (navigation_disabled_material.is_valid()) return navigation_disabled_material; - Ref<FixedSpatialMaterial> line_material = Ref<FixedSpatialMaterial>( memnew( FixedSpatialMaterial )); -/* line_material->set_flag(Material::FLAG_UNSHADED, true); + Ref<FixedSpatialMaterial> line_material = Ref<FixedSpatialMaterial>(memnew(FixedSpatialMaterial)); + /* line_material->set_flag(Material::FLAG_UNSHADED, true); line_material->set_line_width(3.0); line_material->set_fixed_flag(FixedSpatialMaterial::FLAG_USE_ALPHA, true); line_material->set_fixed_flag(FixedSpatialMaterial::FLAG_USE_COLOR_ARRAY, true); line_material->set_parameter(FixedSpatialMaterial::PARAM_DIFFUSE,get_debug_navigation_disabled_color());*/ - navigation_disabled_material=line_material; + navigation_disabled_material = line_material; return navigation_disabled_material; - } Ref<Material> SceneTree::get_debug_collision_material() { if (collision_material.is_valid()) return collision_material; - - Ref<FixedSpatialMaterial> line_material = Ref<FixedSpatialMaterial>( memnew( FixedSpatialMaterial )); + Ref<FixedSpatialMaterial> line_material = Ref<FixedSpatialMaterial>(memnew(FixedSpatialMaterial)); /*line_material->set_flag(Material::FLAG_UNSHADED, true); line_material->set_line_width(3.0); line_material->set_fixed_flag(FixedSpatialMaterial::FLAG_USE_ALPHA, true); line_material->set_fixed_flag(FixedSpatialMaterial::FLAG_USE_COLOR_ARRAY, true); line_material->set_parameter(FixedSpatialMaterial::PARAM_DIFFUSE,get_debug_collisions_color());*/ - collision_material=line_material; + collision_material = line_material; return collision_material; } @@ -854,62 +811,58 @@ Ref<Mesh> SceneTree::get_debug_contact_mesh() { if (debug_contact_mesh.is_valid()) return debug_contact_mesh; - debug_contact_mesh = Ref<Mesh>( memnew( Mesh ) ); + debug_contact_mesh = Ref<Mesh>(memnew(Mesh)); - Ref<FixedSpatialMaterial> mat = memnew( FixedSpatialMaterial ); + Ref<FixedSpatialMaterial> mat = memnew(FixedSpatialMaterial); /*mat->set_flag(Material::FLAG_UNSHADED,true); mat->set_flag(Material::FLAG_DOUBLE_SIDED,true); mat->set_fixed_flag(FixedSpatialMaterial::FLAG_USE_ALPHA,true); mat->set_parameter(FixedSpatialMaterial::PARAM_DIFFUSE,get_debug_collision_contact_color());*/ - Vector3 diamond[6]={ + Vector3 diamond[6] = { Vector3(-1, 0, 0), - Vector3( 1, 0, 0), - Vector3( 0, -1, 0), - Vector3( 0, 1, 0), - Vector3( 0, 0, -1), - Vector3( 0, 0, 1) + Vector3(1, 0, 0), + Vector3(0, -1, 0), + Vector3(0, 1, 0), + Vector3(0, 0, -1), + Vector3(0, 0, 1) }; - int diamond_faces[8*3]={ - 0,2,4, - 0,3,4, - 1,2,4, - 1,3,4, - 0,2,5, - 0,3,5, - 1,2,5, - 1,3,5, + int diamond_faces[8 * 3] = { + 0, 2, 4, + 0, 3, 4, + 1, 2, 4, + 1, 3, 4, + 0, 2, 5, + 0, 3, 5, + 1, 2, 5, + 1, 3, 5, }; PoolVector<int> indices; - for(int i=0;i<8*3;i++) + for (int i = 0; i < 8 * 3; i++) indices.push_back(diamond_faces[i]); PoolVector<Vector3> vertices; - for(int i=0;i<6;i++) - vertices.push_back(diamond[i]*0.1); + for (int i = 0; i < 6; i++) + vertices.push_back(diamond[i] * 0.1); Array arr; arr.resize(Mesh::ARRAY_MAX); - arr[Mesh::ARRAY_VERTEX]=vertices; - arr[Mesh::ARRAY_INDEX]=indices; - + arr[Mesh::ARRAY_VERTEX] = vertices; + arr[Mesh::ARRAY_INDEX] = indices; - debug_contact_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES,arr); - debug_contact_mesh->surface_set_material(0,mat); + debug_contact_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, arr); + debug_contact_mesh->surface_set_material(0, mat); return debug_contact_mesh; - } - - void SceneTree::set_pause(bool p_enabled) { - if (p_enabled==pause) + if (p_enabled == pause) return; - pause=p_enabled; + pause = p_enabled; PhysicsServer::get_singleton()->set_active(!p_enabled); Physics2DServer::get_singleton()->set_active(!p_enabled); if (get_root()) @@ -921,12 +874,12 @@ bool SceneTree::is_paused() const { return pause; } -void SceneTree::_call_input_pause(const StringName& p_group,const StringName& p_method,const InputEvent& p_input) { +void SceneTree::_call_input_pause(const StringName &p_group, const StringName &p_method, const InputEvent &p_input) { - Map<StringName,Group>::Element *E=group_map.find(p_group); + Map<StringName, Group>::Element *E = group_map.find(p_group); if (!E) return; - Group &g=E->get(); + Group &g = E->get(); if (g.nodes.empty()) return; @@ -934,17 +887,17 @@ void SceneTree::_call_input_pause(const StringName& p_group,const StringName& p_ //copy, so copy on write happens in case something is removed from process while being called //performance is not lost because only if something is added/removed the vector is copied. - Vector<Node*> nodes_copy = g.nodes; + Vector<Node *> nodes_copy = g.nodes; - int node_count=nodes_copy.size(); + int node_count = nodes_copy.size(); Node **nodes = &nodes_copy[0]; - Variant arg=p_input; - const Variant *v[1]={&arg}; + Variant arg = p_input; + const Variant *v[1] = { &arg }; call_lock++; - for(int i=node_count-1;i>=0;i--) { + for (int i = node_count - 1; i >= 0; i--) { if (input_handled) break; @@ -957,37 +910,36 @@ void SceneTree::_call_input_pause(const StringName& p_group,const StringName& p_ continue; Variant::CallError ce; - n->call_multilevel(p_method,(const Variant**)v,1); + n->call_multilevel(p_method, (const Variant **)v, 1); //ERR_FAIL_COND(node_count != g.nodes.size()); } call_lock--; - if (call_lock==0) + if (call_lock == 0) call_skip.clear(); } -void SceneTree::_notify_group_pause(const StringName& p_group,int p_notification) { +void SceneTree::_notify_group_pause(const StringName &p_group, int p_notification) { - Map<StringName,Group>::Element *E=group_map.find(p_group); + Map<StringName, Group>::Element *E = group_map.find(p_group); if (!E) return; - Group &g=E->get(); + Group &g = E->get(); if (g.nodes.empty()) return; - _update_group_order(g); //copy, so copy on write happens in case something is removed from process while being called //performance is not lost because only if something is added/removed the vector is copied. - Vector<Node*> nodes_copy = g.nodes; + Vector<Node *> nodes_copy = g.nodes; - int node_count=nodes_copy.size(); + int node_count = nodes_copy.size(); Node **nodes = &nodes_copy[0]; call_lock++; - for(int i=0;i<node_count;i++) { + for (int i = 0; i < node_count; i++) { Node *n = nodes[i]; if (call_lock && call_skip.has(n)) @@ -1001,7 +953,7 @@ void SceneTree::_notify_group_pause(const StringName& p_group,int p_notification } call_lock--; - if (call_lock==0) + if (call_lock == 0) call_skip.clear(); } @@ -1021,51 +973,47 @@ uint32_t SceneTree::get_last_event_id() const { return last_id; } +Variant SceneTree::_call_group_flags(const Variant **p_args, int p_argcount, Variant::CallError &r_error) { -Variant SceneTree::_call_group_flags(const Variant** p_args, int p_argcount, Variant::CallError& r_error) { - + r_error.error = Variant::CallError::CALL_OK; - r_error.error=Variant::CallError::CALL_OK; - - ERR_FAIL_COND_V(p_argcount<3,Variant()); - ERR_FAIL_COND_V(!p_args[0]->is_num(),Variant()); - ERR_FAIL_COND_V(p_args[1]->get_type()!=Variant::STRING,Variant()); - ERR_FAIL_COND_V(p_args[2]->get_type()!=Variant::STRING,Variant()); + ERR_FAIL_COND_V(p_argcount < 3, Variant()); + ERR_FAIL_COND_V(!p_args[0]->is_num(), Variant()); + ERR_FAIL_COND_V(p_args[1]->get_type() != Variant::STRING, Variant()); + ERR_FAIL_COND_V(p_args[2]->get_type() != Variant::STRING, Variant()); int flags = *p_args[0]; StringName group = *p_args[1]; StringName method = *p_args[2]; Variant v[VARIANT_ARG_MAX]; - for(int i=0;i<MIN(p_argcount-3,5);i++) { + for (int i = 0; i < MIN(p_argcount - 3, 5); i++) { - v[i]=*p_args[i+3]; + v[i] = *p_args[i + 3]; } - call_group_flags(flags,group,method,v[0],v[1],v[2],v[3],v[4]); + call_group_flags(flags, group, method, v[0], v[1], v[2], v[3], v[4]); return Variant(); } +Variant SceneTree::_call_group(const Variant **p_args, int p_argcount, Variant::CallError &r_error) { -Variant SceneTree::_call_group(const Variant** p_args, int p_argcount, Variant::CallError& r_error) { - + r_error.error = Variant::CallError::CALL_OK; - r_error.error=Variant::CallError::CALL_OK; - - ERR_FAIL_COND_V(p_argcount<2,Variant()); - ERR_FAIL_COND_V(p_args[0]->get_type()!=Variant::STRING,Variant()); - ERR_FAIL_COND_V(p_args[1]->get_type()!=Variant::STRING,Variant()); + ERR_FAIL_COND_V(p_argcount < 2, Variant()); + ERR_FAIL_COND_V(p_args[0]->get_type() != Variant::STRING, Variant()); + ERR_FAIL_COND_V(p_args[1]->get_type() != Variant::STRING, Variant()); StringName group = *p_args[0]; StringName method = *p_args[1]; Variant v[VARIANT_ARG_MAX]; - for(int i=0;i<MIN(p_argcount-2,5);i++) { + for (int i = 0; i < MIN(p_argcount - 2, 5); i++) { - v[i]=*p_args[i+2]; + v[i] = *p_args[i + 2]; } - call_group_flags(0,group,method,v[0],v[1],v[2],v[3],v[4]); + call_group_flags(0, group, method, v[0], v[1], v[2], v[3], v[4]); return Variant(); } @@ -1074,62 +1022,59 @@ int64_t SceneTree::get_frame() const { return current_frame; } - -Array SceneTree::_get_nodes_in_group(const StringName& p_group) { +Array SceneTree::_get_nodes_in_group(const StringName &p_group) { Array ret; - Map<StringName,Group>::Element *E=group_map.find(p_group); + Map<StringName, Group>::Element *E = group_map.find(p_group); if (!E) return ret; _update_group_order(E->get()); //update order just in case int nc = E->get().nodes.size(); - if (nc==0) + if (nc == 0) return ret; ret.resize(nc); Node **ptr = E->get().nodes.ptr(); - for(int i=0;i<nc;i++) { + for (int i = 0; i < nc; i++) { - ret[i]=ptr[i]; + ret[i] = ptr[i]; } return ret; } -bool SceneTree::has_group(const StringName& p_identifier) const { +bool SceneTree::has_group(const StringName &p_identifier) const { return group_map.has(p_identifier); } -void SceneTree::get_nodes_in_group(const StringName& p_group,List<Node*> *p_list) { +void SceneTree::get_nodes_in_group(const StringName &p_group, List<Node *> *p_list) { - - Map<StringName,Group>::Element *E=group_map.find(p_group); + Map<StringName, Group>::Element *E = group_map.find(p_group); if (!E) return; _update_group_order(E->get()); //update order just in case int nc = E->get().nodes.size(); - if (nc==0) + if (nc == 0) return; Node **ptr = E->get().nodes.ptr(); - for(int i=0;i<nc;i++) { + for (int i = 0; i < nc; i++) { p_list->push_back(ptr[i]); } } - -static void _fill_array(Node *p_node, Array& array, int p_level) { +static void _fill_array(Node *p_node, Array &array, int p_level) { array.push_back(p_level); array.push_back(p_node->get_name()); array.push_back(p_node->get_class()); array.push_back(p_node->get_instance_ID()); - for(int i=0;i<p_node->get_child_count();i++) { + for (int i = 0; i < p_node->get_child_count(); i++) { - _fill_array(p_node->get_child(i),array,p_level+1); + _fill_array(p_node->get_child(i), array, p_level + 1); } } @@ -1138,20 +1083,19 @@ void SceneTree::_debugger_request_tree(void *self) { SceneTree *sml = (SceneTree *)self; Array arr; - _fill_array(sml->root,arr,0); - ScriptDebugger::get_singleton()->send_message("scene_tree",arr); + _fill_array(sml->root, arr, 0); + ScriptDebugger::get_singleton()->send_message("scene_tree", arr); } - void SceneTree::_flush_delete_queue() { _THREAD_SAFE_METHOD_ - while( delete_queue.size() ) { + while (delete_queue.size()) { - Object *obj = ObjectDB::get_instance( delete_queue.front()->get() ); + Object *obj = ObjectDB::get_instance(delete_queue.front()->get()); if (obj) { - memdelete( obj ); + memdelete(obj); } delete_queue.pop_front(); } @@ -1165,27 +1109,24 @@ void SceneTree::queue_delete(Object *p_object) { delete_queue.push_back(p_object->get_instance_ID()); } - int SceneTree::get_node_count() const { return node_count; } - void SceneTree::_update_root_rect() { + if (stretch_mode == STRETCH_MODE_DISABLED) { - if (stretch_mode==STRETCH_MODE_DISABLED) { - - root->set_size(last_screen_size); - root->set_attach_to_screen_rect(Rect2(Point2(),last_screen_size)); + root->set_size(last_screen_size); + root->set_attach_to_screen_rect(Rect2(Point2(), last_screen_size)); root->set_size_override_stretch(false); - root->set_size_override(false,Size2()); + root->set_size_override(false, Size2()); return; //user will take care } //actual screen video mode - Size2 video_mode = Size2(OS::get_singleton()->get_video_mode().width,OS::get_singleton()->get_video_mode().height); + Size2 video_mode = Size2(OS::get_singleton()->get_video_mode().width, OS::get_singleton()->get_video_mode().height); Size2 desired_res = stretch_min; Size2 viewport_size; @@ -1194,42 +1135,41 @@ void SceneTree::_update_root_rect() { float viewport_aspect = desired_res.aspect(); float video_mode_aspect = video_mode.aspect(); - if (stretch_aspect==STRETCH_ASPECT_IGNORE || ABS(viewport_aspect - video_mode_aspect)<CMP_EPSILON) { + if (stretch_aspect == STRETCH_ASPECT_IGNORE || ABS(viewport_aspect - video_mode_aspect) < CMP_EPSILON) { //same aspect or ignore aspect - viewport_size=desired_res; - screen_size=video_mode; + viewport_size = desired_res; + screen_size = video_mode; } else if (viewport_aspect < video_mode_aspect) { // screen ratio is smaller vertically - if (stretch_aspect==STRETCH_ASPECT_KEEP_HEIGHT) { + if (stretch_aspect == STRETCH_ASPECT_KEEP_HEIGHT) { //will stretch horizontally - viewport_size.x=desired_res.y*video_mode_aspect; - viewport_size.y=desired_res.y; - screen_size=video_mode; + viewport_size.x = desired_res.y * video_mode_aspect; + viewport_size.y = desired_res.y; + screen_size = video_mode; } else { //will need black bars - viewport_size=desired_res; + viewport_size = desired_res; screen_size.x = video_mode.y * viewport_aspect; - screen_size.y=video_mode.y; + screen_size.y = video_mode.y; } } else { //screen ratio is smaller horizontally - if (stretch_aspect==STRETCH_ASPECT_KEEP_WIDTH) { + if (stretch_aspect == STRETCH_ASPECT_KEEP_WIDTH) { //will stretch horizontally - viewport_size.x=desired_res.x; - viewport_size.y=desired_res.x / video_mode_aspect; - screen_size=video_mode; + viewport_size.x = desired_res.x; + viewport_size.y = desired_res.x / video_mode_aspect; + screen_size = video_mode; } else { //will need black bars - viewport_size=desired_res; - screen_size.x=video_mode.x; + viewport_size = desired_res; + screen_size.x = video_mode.x; screen_size.y = video_mode.x / viewport_aspect; } - } screen_size = screen_size.floor(); @@ -1239,16 +1179,16 @@ void SceneTree::_update_root_rect() { Size2 offset; //black bars and margin if (screen_size.x < video_mode.x) { - margin.x = Math::round((video_mode.x - screen_size.x)/2.0); - VisualServer::get_singleton()->black_bars_set_margins(margin.x,0,margin.x,0); + margin.x = Math::round((video_mode.x - screen_size.x) / 2.0); + VisualServer::get_singleton()->black_bars_set_margins(margin.x, 0, margin.x, 0); offset.x = Math::round(margin.x * viewport_size.y / screen_size.y); } else if (screen_size.y < video_mode.y) { - margin.y = Math::round((video_mode.y - screen_size.y)/2.0); - VisualServer::get_singleton()->black_bars_set_margins(0,margin.y,0,margin.y); + margin.y = Math::round((video_mode.y - screen_size.y) / 2.0); + VisualServer::get_singleton()->black_bars_set_margins(0, margin.y, 0, margin.y); offset.y = Math::round(margin.y * viewport_size.x / screen_size.x); } else { - VisualServer::get_singleton()->black_bars_set_margins(0,0,0,0); + VisualServer::get_singleton()->black_bars_set_margins(0, 0, 0, 0); } //print_line("VP SIZE: "+viewport_size+" OFFSET: "+offset+" = "+(offset*2+viewport_size)); @@ -1257,37 +1197,33 @@ void SceneTree::_update_root_rect() { case STRETCH_MODE_2D: { root->set_size(screen_size); - root->set_attach_to_screen_rect(Rect2(margin,screen_size)); + root->set_attach_to_screen_rect(Rect2(margin, screen_size)); root->set_size_override_stretch(true); - root->set_size_override(true,viewport_size); + root->set_size_override(true, viewport_size); } break; case STRETCH_MODE_VIEWPORT: { root->set_size(viewport_size); - root->set_attach_to_screen_rect(Rect2(margin,screen_size)); + root->set_attach_to_screen_rect(Rect2(margin, screen_size)); root->set_size_override_stretch(false); - root->set_size_override(false,Size2()); + root->set_size_override(false, Size2()); } break; - - } - } -void SceneTree::set_screen_stretch(StretchMode p_mode,StretchAspect p_aspect,const Size2 p_minsize) { +void SceneTree::set_screen_stretch(StretchMode p_mode, StretchAspect p_aspect, const Size2 p_minsize) { - stretch_mode=p_mode; - stretch_aspect=p_aspect; - stretch_min=p_minsize; + stretch_mode = p_mode; + stretch_aspect = p_aspect; + stretch_min = p_minsize; _update_root_rect(); } - #ifdef TOOLS_ENABLED void SceneTree::set_edited_scene_root(Node *p_node) { - edited_scene_root=p_node; + edited_scene_root = p_node; } Node *SceneTree::get_edited_scene_root() const { @@ -1296,76 +1232,74 @@ Node *SceneTree::get_edited_scene_root() const { } #endif -void SceneTree::set_current_scene(Node* p_scene) { +void SceneTree::set_current_scene(Node *p_scene) { - ERR_FAIL_COND(p_scene && p_scene->get_parent()!=root); - current_scene=p_scene; + ERR_FAIL_COND(p_scene && p_scene->get_parent() != root); + current_scene = p_scene; } -Node* SceneTree::get_current_scene() const{ +Node *SceneTree::get_current_scene() const { return current_scene; } -void SceneTree::_change_scene(Node* p_to) { +void SceneTree::_change_scene(Node *p_to) { if (current_scene) { - memdelete( current_scene ); - current_scene=NULL; + memdelete(current_scene); + current_scene = NULL; } if (p_to) { - current_scene=p_to; + current_scene = p_to; root->add_child(p_to); } } -Error SceneTree::change_scene(const String& p_path){ +Error SceneTree::change_scene(const String &p_path) { Ref<PackedScene> new_scene = ResourceLoader::load(p_path); if (new_scene.is_null()) return ERR_CANT_OPEN; return change_scene_to(new_scene); - } -Error SceneTree::change_scene_to(const Ref<PackedScene>& p_scene){ +Error SceneTree::change_scene_to(const Ref<PackedScene> &p_scene) { - Node *new_scene=NULL; + Node *new_scene = NULL; if (p_scene.is_valid()) { new_scene = p_scene->instance(); - ERR_FAIL_COND_V(!new_scene,ERR_CANT_CREATE); + ERR_FAIL_COND_V(!new_scene, ERR_CANT_CREATE); } - call_deferred("_change_scene",new_scene); + call_deferred("_change_scene", new_scene); return OK; - } Error SceneTree::reload_current_scene() { - ERR_FAIL_COND_V(!current_scene,ERR_UNCONFIGURED); + ERR_FAIL_COND_V(!current_scene, ERR_UNCONFIGURED); String fname = current_scene->get_filename(); return change_scene(fname); } -void SceneTree::add_current_scene(Node * p_current) { +void SceneTree::add_current_scene(Node *p_current) { - current_scene=p_current; + current_scene = p_current; root->add_child(p_current); } #ifdef DEBUG_ENABLED -void SceneTree::_live_edit_node_path_func(const NodePath &p_path,int p_id) { +void SceneTree::_live_edit_node_path_func(const NodePath &p_path, int p_id) { - live_edit_node_path_cache[p_id]=p_path; + live_edit_node_path_cache[p_id] = p_path; } -void SceneTree::_live_edit_res_path_func(const String &p_path,int p_id) { +void SceneTree::_live_edit_res_path_func(const String &p_path, int p_id) { - live_edit_resource_cache[p_id]=p_path; + live_edit_resource_cache[p_id] = p_path; } -void SceneTree::_live_edit_node_set_func(int p_id,const StringName& p_prop,const Variant& p_value) { +void SceneTree::_live_edit_node_set_func(int p_id, const StringName &p_prop, const Variant &p_value) { if (!live_edit_node_path_cache.has(p_id)) return; @@ -1375,13 +1309,13 @@ void SceneTree::_live_edit_node_set_func(int p_id,const StringName& p_prop,const if (root->has_node(live_edit_root)) base = root->get_node(live_edit_root); - Map<String,Set<Node*> >::Element *E=live_scene_edit_cache.find(live_edit_scene); + Map<String, Set<Node *> >::Element *E = live_scene_edit_cache.find(live_edit_scene); if (!E) return; //scene not editable - for(Set<Node*>::Element *F=E->get().front();F;F=F->next()) { + for (Set<Node *>::Element *F = E->get().front(); F; F = F->next()) { - Node *n=F->get(); + Node *n = F->get(); if (base && !base->is_a_parent_of(n)) continue; @@ -1390,20 +1324,18 @@ void SceneTree::_live_edit_node_set_func(int p_id,const StringName& p_prop,const continue; Node *n2 = n->get_node(np); - n2->set(p_prop,p_value); + n2->set(p_prop, p_value); } - } -void SceneTree::_live_edit_node_set_res_func(int p_id,const StringName& p_prop,const String& p_value) { +void SceneTree::_live_edit_node_set_res_func(int p_id, const StringName &p_prop, const String &p_value) { RES r = ResourceLoader::load(p_value); if (!r.is_valid()) return; - _live_edit_node_set_func(p_id,p_prop,r); - + _live_edit_node_set_func(p_id, p_prop, r); } -void SceneTree::_live_edit_node_call_func(int p_id,const StringName& p_method,VARIANT_ARG_DECLARE) { +void SceneTree::_live_edit_node_call_func(int p_id, const StringName &p_method, VARIANT_ARG_DECLARE) { if (!live_edit_node_path_cache.has(p_id)) return; @@ -1413,13 +1345,13 @@ void SceneTree::_live_edit_node_call_func(int p_id,const StringName& p_method,VA if (root->has_node(live_edit_root)) base = root->get_node(live_edit_root); - Map<String,Set<Node*> >::Element *E=live_scene_edit_cache.find(live_edit_scene); + Map<String, Set<Node *> >::Element *E = live_scene_edit_cache.find(live_edit_scene); if (!E) return; //scene not editable - for(Set<Node*>::Element *F=E->get().front();F;F=F->next()) { + for (Set<Node *>::Element *F = E->get().front(); F; F = F->next()) { - Node *n=F->get(); + Node *n = F->get(); if (base && !base->is_a_parent_of(n)) continue; @@ -1428,10 +1360,10 @@ void SceneTree::_live_edit_node_call_func(int p_id,const StringName& p_method,VA continue; Node *n2 = n->get_node(np); - n2->call(p_method,VARIANT_ARG_PASS); + n2->call(p_method, VARIANT_ARG_PASS); } } -void SceneTree::_live_edit_res_set_func(int p_id,const StringName& p_prop,const Variant& p_value) { +void SceneTree::_live_edit_res_set_func(int p_id, const StringName &p_prop, const Variant &p_value) { if (!live_edit_resource_cache.has(p_id)) return; @@ -1445,17 +1377,16 @@ void SceneTree::_live_edit_res_set_func(int p_id,const StringName& p_prop,const if (!r.is_valid()) return; - r->set(p_prop,p_value); + r->set(p_prop, p_value); } -void SceneTree::_live_edit_res_set_res_func(int p_id,const StringName& p_prop,const String& p_value) { +void SceneTree::_live_edit_res_set_res_func(int p_id, const StringName &p_prop, const String &p_value) { RES r = ResourceLoader::load(p_value); if (!r.is_valid()) return; - _live_edit_res_set_func(p_id,p_prop,r); - + _live_edit_res_set_func(p_id, p_prop, r); } -void SceneTree::_live_edit_res_call_func(int p_id,const StringName& p_method,VARIANT_ARG_DECLARE) { +void SceneTree::_live_edit_res_call_func(int p_id, const StringName &p_method, VARIANT_ARG_DECLARE) { if (!live_edit_resource_cache.has(p_id)) return; @@ -1469,29 +1400,28 @@ void SceneTree::_live_edit_res_call_func(int p_id,const StringName& p_method,VAR if (!r.is_valid()) return; - r->call(p_method,VARIANT_ARG_PASS); + r->call(p_method, VARIANT_ARG_PASS); } -void SceneTree::_live_edit_root_func(const NodePath& p_scene_path,const String& p_scene_from) { +void SceneTree::_live_edit_root_func(const NodePath &p_scene_path, const String &p_scene_from) { - live_edit_root=p_scene_path; - live_edit_scene=p_scene_from; + live_edit_root = p_scene_path; + live_edit_scene = p_scene_from; } -void SceneTree::_live_edit_create_node_func(const NodePath& p_parent,const String& p_type,const String& p_name) { - +void SceneTree::_live_edit_create_node_func(const NodePath &p_parent, const String &p_type, const String &p_name) { Node *base = NULL; if (root->has_node(live_edit_root)) base = root->get_node(live_edit_root); - Map<String,Set<Node*> >::Element *E=live_scene_edit_cache.find(live_edit_scene); + Map<String, Set<Node *> >::Element *E = live_scene_edit_cache.find(live_edit_scene); if (!E) return; //scene not editable - for(Set<Node*>::Element *F=E->get().front();F;F=F->next()) { + for (Set<Node *>::Element *F = E->get().front(); F; F = F->next()) { - Node *n=F->get(); + Node *n = F->get(); if (base && !base->is_a_parent_of(n)) continue; @@ -1503,13 +1433,13 @@ void SceneTree::_live_edit_create_node_func(const NodePath& p_parent,const Strin Object *o = ClassDB::instance(p_type); if (!o) continue; - Node *no=o->cast_to<Node>(); + Node *no = o->cast_to<Node>(); no->set_name(p_name); n2->add_child(no); } } -void SceneTree::_live_edit_instance_node_func(const NodePath& p_parent,const String& p_path,const String& p_name){ +void SceneTree::_live_edit_instance_node_func(const NodePath &p_parent, const String &p_path, const String &p_name) { Ref<PackedScene> ps = ResourceLoader::load(p_path); @@ -1520,13 +1450,13 @@ void SceneTree::_live_edit_instance_node_func(const NodePath& p_parent,const Str if (root->has_node(live_edit_root)) base = root->get_node(live_edit_root); - Map<String,Set<Node*> >::Element *E=live_scene_edit_cache.find(live_edit_scene); + Map<String, Set<Node *> >::Element *E = live_scene_edit_cache.find(live_edit_scene); if (!E) return; //scene not editable - for(Set<Node*>::Element *F=E->get().front();F;F=F->next()) { + for (Set<Node *>::Element *F = E->get().front(); F; F = F->next()) { - Node *n=F->get(); + Node *n = F->get(); if (base && !base->is_a_parent_of(n)) continue; @@ -1535,29 +1465,27 @@ void SceneTree::_live_edit_instance_node_func(const NodePath& p_parent,const Str continue; Node *n2 = n->get_node(p_parent); - - - Node *no=ps->instance(); + Node *no = ps->instance(); no->set_name(p_name); n2->add_child(no); } } -void SceneTree::_live_edit_remove_node_func(const NodePath& p_at){ +void SceneTree::_live_edit_remove_node_func(const NodePath &p_at) { Node *base = NULL; if (root->has_node(live_edit_root)) base = root->get_node(live_edit_root); - Map<String,Set<Node*> >::Element *E=live_scene_edit_cache.find(live_edit_scene); + Map<String, Set<Node *> >::Element *E = live_scene_edit_cache.find(live_edit_scene); if (!E) return; //scene not editable - for(Set<Node*>::Element *F=E->get().front();F;) { + for (Set<Node *>::Element *F = E->get().front(); F;) { - Set<Node*>::Element *N=F->next(); + Set<Node *>::Element *N = F->next(); - Node *n=F->get(); + Node *n = F->get(); if (base && !base->is_a_parent_of(n)) continue; @@ -1568,26 +1496,24 @@ void SceneTree::_live_edit_remove_node_func(const NodePath& p_at){ memdelete(n2); - F=N; - + F = N; } } -void SceneTree::_live_edit_remove_and_keep_node_func(const NodePath& p_at,ObjectID p_keep_id){ +void SceneTree::_live_edit_remove_and_keep_node_func(const NodePath &p_at, ObjectID p_keep_id) { Node *base = NULL; if (root->has_node(live_edit_root)) base = root->get_node(live_edit_root); - Map<String,Set<Node*> >::Element *E=live_scene_edit_cache.find(live_edit_scene); + Map<String, Set<Node *> >::Element *E = live_scene_edit_cache.find(live_edit_scene); if (!E) return; //scene not editable + for (Set<Node *>::Element *F = E->get().front(); F;) { - for(Set<Node*>::Element *F=E->get().front();F;) { - - Set<Node*>::Element *N=F->next(); + Set<Node *>::Element *N = F->next(); - Node *n=F->get(); + Node *n = F->get(); if (base && !base->is_a_parent_of(n)) continue; @@ -1599,28 +1525,26 @@ void SceneTree::_live_edit_remove_and_keep_node_func(const NodePath& p_at,Object n2->get_parent()->remove_child(n2); - live_edit_remove_list[n][p_keep_id]=n2; - - F=N; + live_edit_remove_list[n][p_keep_id] = n2; + F = N; } } -void SceneTree::_live_edit_restore_node_func(ObjectID p_id,const NodePath& p_at,int p_at_pos){ - +void SceneTree::_live_edit_restore_node_func(ObjectID p_id, const NodePath &p_at, int p_at_pos) { Node *base = NULL; if (root->has_node(live_edit_root)) base = root->get_node(live_edit_root); - Map<String,Set<Node*> >::Element *E=live_scene_edit_cache.find(live_edit_scene); + Map<String, Set<Node *> >::Element *E = live_scene_edit_cache.find(live_edit_scene); if (!E) return; //scene not editable - for(Set<Node*>::Element *F=E->get().front();F;) { + for (Set<Node *>::Element *F = E->get().front(); F;) { - Set<Node*>::Element *N=F->next(); + Set<Node *>::Element *N = F->next(); - Node *n=F->get(); + Node *n = F->get(); if (base && !base->is_a_parent_of(n)) continue; @@ -1629,12 +1553,12 @@ void SceneTree::_live_edit_restore_node_func(ObjectID p_id,const NodePath& p_at, continue; Node *n2 = n->get_node(p_at); - Map<Node*,Map<ObjectID,Node*> >::Element *EN=live_edit_remove_list.find(n); + Map<Node *, Map<ObjectID, Node *> >::Element *EN = live_edit_remove_list.find(n); if (!EN) continue; - Map<ObjectID,Node*>::Element *FN=EN->get().find(p_id); + Map<ObjectID, Node *>::Element *FN = EN->get().find(p_id); if (!FN) continue; @@ -1642,27 +1566,26 @@ void SceneTree::_live_edit_restore_node_func(ObjectID p_id,const NodePath& p_at, EN->get().erase(FN); - if (EN->get().size()==0) { + if (EN->get().size() == 0) { live_edit_remove_list.erase(EN); } - F=N; - + F = N; } } -void SceneTree::_live_edit_duplicate_node_func(const NodePath& p_at,const String& p_new_name){ +void SceneTree::_live_edit_duplicate_node_func(const NodePath &p_at, const String &p_new_name) { Node *base = NULL; if (root->has_node(live_edit_root)) base = root->get_node(live_edit_root); - Map<String,Set<Node*> >::Element *E=live_scene_edit_cache.find(live_edit_scene); + Map<String, Set<Node *> >::Element *E = live_scene_edit_cache.find(live_edit_scene); if (!E) return; //scene not editable - for(Set<Node*>::Element *F=E->get().front();F;F=F->next()) { + for (Set<Node *>::Element *F = E->get().front(); F; F = F->next()) { - Node *n=F->get(); + Node *n = F->get(); if (base && !base->is_a_parent_of(n)) continue; @@ -1678,22 +1601,21 @@ void SceneTree::_live_edit_duplicate_node_func(const NodePath& p_at,const String dup->set_name(p_new_name); n2->get_parent()->add_child(dup); - } } -void SceneTree::_live_edit_reparent_node_func(const NodePath& p_at,const NodePath& p_new_place,const String& p_new_name,int p_at_pos){ +void SceneTree::_live_edit_reparent_node_func(const NodePath &p_at, const NodePath &p_new_place, const String &p_new_name, int p_at_pos) { Node *base = NULL; if (root->has_node(live_edit_root)) base = root->get_node(live_edit_root); - Map<String,Set<Node*> >::Element *E=live_scene_edit_cache.find(live_edit_scene); + Map<String, Set<Node *> >::Element *E = live_scene_edit_cache.find(live_edit_scene); if (!E) return; //scene not editable - for(Set<Node*>::Element *F=E->get().front();F;F=F->next()) { + for (Set<Node *>::Element *F = E->get().front(); F; F = F->next()) { - Node *n=F->get(); + Node *n = F->get(); if (base && !base->is_a_parent_of(n)) continue; @@ -1710,23 +1632,19 @@ void SceneTree::_live_edit_reparent_node_func(const NodePath& p_at,const NodePat nfrom->set_name(p_new_name); nto->add_child(nfrom); - if (p_at_pos>=0) - nto->move_child(nfrom,p_at_pos); - + if (p_at_pos >= 0) + nto->move_child(nfrom, p_at_pos); } } - #endif +void SceneTree::drop_files(const Vector<String> &p_files, int p_from_screen) { -void SceneTree::drop_files(const Vector<String>& p_files,int p_from_screen) { - - emit_signal("files_dropped",p_files,p_from_screen); - MainLoop::drop_files(p_files,p_from_screen); + emit_signal("files_dropped", p_files, p_from_screen); + MainLoop::drop_files(p_files, p_from_screen); } - Ref<SceneTreeTimer> SceneTree::create_timer(float p_delay_sec, bool p_process_pause) { Ref<SceneTreeTimer> stt; @@ -1739,19 +1657,17 @@ Ref<SceneTreeTimer> SceneTree::create_timer(float p_delay_sec, bool p_process_pa void SceneTree::_network_peer_connected(int p_id) { - connected_peers.insert(p_id); - path_get_cache.insert(p_id,PathGetCache()); - + path_get_cache.insert(p_id, PathGetCache()); - emit_signal("network_peer_connected",p_id); + emit_signal("network_peer_connected", p_id); } void SceneTree::_network_peer_disconnected(int p_id) { connected_peers.erase(p_id); path_get_cache.erase(p_id); //I no longer need your cache, sorry - emit_signal("network_peer_disconnected",p_id); + emit_signal("network_peer_disconnected", p_id); } void SceneTree::_connected_to_server() { @@ -1769,38 +1685,37 @@ void SceneTree::_server_disconnected() { emit_signal("server_disconnected"); } -void SceneTree::set_network_peer(const Ref<NetworkedMultiplayerPeer>& p_network_peer) { +void SceneTree::set_network_peer(const Ref<NetworkedMultiplayerPeer> &p_network_peer) { if (network_peer.is_valid()) { - network_peer->disconnect("peer_connected",this,"_network_peer_connected"); - network_peer->disconnect("peer_disconnected",this,"_network_peer_disconnected"); - network_peer->disconnect("connection_succeeded",this,"_connected_to_server"); - network_peer->disconnect("connection_failed",this,"_connection_failed"); - network_peer->disconnect("server_disconnected",this,"_server_disconnected"); + network_peer->disconnect("peer_connected", this, "_network_peer_connected"); + network_peer->disconnect("peer_disconnected", this, "_network_peer_disconnected"); + network_peer->disconnect("connection_succeeded", this, "_connected_to_server"); + network_peer->disconnect("connection_failed", this, "_connection_failed"); + network_peer->disconnect("server_disconnected", this, "_server_disconnected"); connected_peers.clear(); path_get_cache.clear(); path_send_cache.clear(); - last_send_cache_id=1; + last_send_cache_id = 1; } ERR_EXPLAIN("Supplied NetworkedNetworkPeer must be connecting or connected."); - ERR_FAIL_COND(p_network_peer.is_valid() && p_network_peer->get_connection_status()==NetworkedMultiplayerPeer::CONNECTION_DISCONNECTED); + ERR_FAIL_COND(p_network_peer.is_valid() && p_network_peer->get_connection_status() == NetworkedMultiplayerPeer::CONNECTION_DISCONNECTED); - network_peer=p_network_peer; + network_peer = p_network_peer; if (network_peer.is_valid()) { - network_peer->connect("peer_connected",this,"_network_peer_connected"); - network_peer->connect("peer_disconnected",this,"_network_peer_disconnected"); - network_peer->connect("connection_succeeded",this,"_connected_to_server"); - network_peer->connect("connection_failed",this,"_connection_failed"); - network_peer->connect("server_disconnected",this,"_server_disconnected"); + network_peer->connect("peer_connected", this, "_network_peer_connected"); + network_peer->connect("peer_disconnected", this, "_network_peer_disconnected"); + network_peer->connect("connection_succeeded", this, "_connected_to_server"); + network_peer->connect("connection_failed", this, "_connection_failed"); + network_peer->connect("server_disconnected", this, "_server_disconnected"); } } bool SceneTree::is_network_server() const { - ERR_FAIL_COND_V(!network_peer.is_valid(),false); + ERR_FAIL_COND_V(!network_peer.is_valid(), false); return network_peer->is_server(); - } bool SceneTree::has_network_peer() const { @@ -1809,7 +1724,7 @@ bool SceneTree::has_network_peer() const { int SceneTree::get_network_unique_id() const { - ERR_FAIL_COND_V(!network_peer.is_valid(),0); + ERR_FAIL_COND_V(!network_peer.is_valid(), 0); return network_peer->get_unique_id(); } @@ -1820,41 +1735,38 @@ void SceneTree::set_refuse_new_network_connections(bool p_refuse) { bool SceneTree::is_refusing_new_network_connections() const { - ERR_FAIL_COND_V(!network_peer.is_valid(),false); + ERR_FAIL_COND_V(!network_peer.is_valid(), false); return network_peer->is_refusing_new_connections(); - } - -void SceneTree::_rpc(Node* p_from,int p_to,bool p_unreliable,bool p_set,const StringName& p_name,const Variant** p_arg,int p_argcount) { +void SceneTree::_rpc(Node *p_from, int p_to, bool p_unreliable, bool p_set, const StringName &p_name, const Variant **p_arg, int p_argcount) { if (network_peer.is_null()) { ERR_EXPLAIN("Attempt to remote call/set when networking is not active in SceneTree."); ERR_FAIL(); } - if (network_peer->get_connection_status()==NetworkedMultiplayerPeer::CONNECTION_CONNECTING) { + if (network_peer->get_connection_status() == NetworkedMultiplayerPeer::CONNECTION_CONNECTING) { ERR_EXPLAIN("Attempt to remote call/set when networking is not connected yet in SceneTree."); ERR_FAIL(); } - if (network_peer->get_connection_status()==NetworkedMultiplayerPeer::CONNECTION_DISCONNECTED) { + if (network_peer->get_connection_status() == NetworkedMultiplayerPeer::CONNECTION_DISCONNECTED) { ERR_EXPLAIN("Attempt to remote call/set when networking is disconnected."); ERR_FAIL(); } - if (p_argcount>255) { + if (p_argcount > 255) { ERR_EXPLAIN("Too many arguments >255."); ERR_FAIL(); } - if (p_to!=0 && !connected_peers.has(ABS(p_to))) { - if (p_to==get_network_unique_id()) { - ERR_EXPLAIN("Attempt to remote call/set yourself! unique ID: "+itos(get_network_unique_id())); + if (p_to != 0 && !connected_peers.has(ABS(p_to))) { + if (p_to == get_network_unique_id()) { + ERR_EXPLAIN("Attempt to remote call/set yourself! unique ID: " + itos(get_network_unique_id())); } else { - ERR_EXPLAIN("Attempt to remote call unexisting ID: "+itos(p_to)); - + ERR_EXPLAIN("Attempt to remote call unexisting ID: " + itos(p_to)); } ERR_FAIL(); @@ -1863,111 +1775,107 @@ void SceneTree::_rpc(Node* p_from,int p_to,bool p_unreliable,bool p_set,const St NodePath from_path = p_from->get_path(); ERR_FAIL_COND(from_path.is_empty()); - - //see if the path is cached PathSentCache *psc = path_send_cache.getptr(from_path); if (!psc) { //path is not cached, create - path_send_cache[from_path]=PathSentCache(); + path_send_cache[from_path] = PathSentCache(); psc = path_send_cache.getptr(from_path); - psc->id=last_send_cache_id++; - + psc->id = last_send_cache_id++; } - //create base packet, lots of harcode because it must be tight - int ofs=0; + int ofs = 0; -#define MAKE_ROOM(m_amount) if (packet_cache.size() < m_amount) packet_cache.resize(m_amount); +#define MAKE_ROOM(m_amount) \ + if (packet_cache.size() < m_amount) packet_cache.resize(m_amount); //encode type MAKE_ROOM(1); - packet_cache[0]=p_set ? NETWORK_COMMAND_REMOTE_SET : NETWORK_COMMAND_REMOTE_CALL; - ofs+=1; + packet_cache[0] = p_set ? NETWORK_COMMAND_REMOTE_SET : NETWORK_COMMAND_REMOTE_CALL; + ofs += 1; //encode ID - MAKE_ROOM(ofs+4); - encode_uint32(psc->id,&packet_cache[ofs]); - ofs+=4; + MAKE_ROOM(ofs + 4); + encode_uint32(psc->id, &packet_cache[ofs]); + ofs += 4; //encode function name CharString name = String(p_name).utf8(); - int len = encode_cstring(name.get_data(),NULL); - MAKE_ROOM(ofs+len); - encode_cstring(name.get_data(),&packet_cache[ofs]); - ofs+=len; + int len = encode_cstring(name.get_data(), NULL); + MAKE_ROOM(ofs + len); + encode_cstring(name.get_data(), &packet_cache[ofs]); + ofs += len; if (p_set) { //set argument - Error err = encode_variant(*p_arg[0],NULL,len); - ERR_FAIL_COND(err!=OK); - MAKE_ROOM(ofs+len); - encode_variant(*p_arg[0],&packet_cache[ofs],len); - ofs+=len; + Error err = encode_variant(*p_arg[0], NULL, len); + ERR_FAIL_COND(err != OK); + MAKE_ROOM(ofs + len); + encode_variant(*p_arg[0], &packet_cache[ofs], len); + ofs += len; } else { //call arguments - MAKE_ROOM(ofs+1); - packet_cache[ofs]=p_argcount; - ofs+=1; - for(int i=0;i<p_argcount;i++) { - Error err = encode_variant(*p_arg[i],NULL,len); - ERR_FAIL_COND(err!=OK); - MAKE_ROOM(ofs+len); - encode_variant(*p_arg[i],&packet_cache[ofs],len); - ofs+=len; + MAKE_ROOM(ofs + 1); + packet_cache[ofs] = p_argcount; + ofs += 1; + for (int i = 0; i < p_argcount; i++) { + Error err = encode_variant(*p_arg[i], NULL, len); + ERR_FAIL_COND(err != OK); + MAKE_ROOM(ofs + len); + encode_variant(*p_arg[i], &packet_cache[ofs], len); + ofs += len; } - } //see if all peers have cached path (is so, call can be fast) - bool has_all_peers=true; + bool has_all_peers = true; List<int> peers_to_add; //if one is missing, take note to add it - for (Set<int>::Element *E=connected_peers.front();E;E=E->next()) { + for (Set<int>::Element *E = connected_peers.front(); E; E = E->next()) { - if (p_to<0 && E->get()==-p_to) + if (p_to < 0 && E->get() == -p_to) continue; //continue, excluded - if (p_to>0 && E->get()!=p_to) + if (p_to > 0 && E->get() != p_to) continue; //continue, not for this peer - Map<int,bool>::Element *F = psc->confirmed_peers.find(E->get()); + Map<int, bool>::Element *F = psc->confirmed_peers.find(E->get()); - if (!F || F->get()==false) { + if (!F || F->get() == false) { //path was not cached, or was cached but is unconfirmed if (!F) { //not cached at all, take note peers_to_add.push_back(E->get()); } - has_all_peers=false; + has_all_peers = false; } } //those that need to be added, send a message for this - for (List<int>::Element *E=peers_to_add.front();E;E=E->next()) { + for (List<int>::Element *E = peers_to_add.front(); E; E = E->next()) { //encode function name CharString pname = String(from_path).utf8(); - int len = encode_cstring(pname.get_data(),NULL); + int len = encode_cstring(pname.get_data(), NULL); Vector<uint8_t> packet; - packet.resize(1+4+len); - packet[0]=NETWORK_COMMAND_SIMPLIFY_PATH; - encode_uint32(psc->id,&packet[1]); - encode_cstring(pname.get_data(),&packet[5]); + packet.resize(1 + 4 + len); + packet[0] = NETWORK_COMMAND_SIMPLIFY_PATH; + encode_uint32(psc->id, &packet[1]); + encode_cstring(pname.get_data(), &packet[5]); network_peer->set_target_peer(E->get()); //to all of you network_peer->set_transfer_mode(NetworkedMultiplayerPeer::TRANSFER_MODE_RELIABLE); - network_peer->put_packet(packet.ptr(),packet.size()); + network_peer->put_packet(packet.ptr(), packet.size()); - psc->confirmed_peers.insert(E->get(),false); //insert into confirmed, but as false since it was not confirmed + psc->confirmed_peers.insert(E->get(), false); //insert into confirmed, but as false since it was not confirmed } //take chance and set transfer mode, since all send methods will use it @@ -1977,150 +1885,141 @@ void SceneTree::_rpc(Node* p_from,int p_to,bool p_unreliable,bool p_set,const St //they all have verified paths, so send fast network_peer->set_target_peer(p_to); //to all of you - network_peer->put_packet(packet_cache.ptr(),ofs); //a message with love + network_peer->put_packet(packet_cache.ptr(), ofs); //a message with love } else { //not all verified path, so send one by one //apend path at the end, since we will need it for some packets CharString pname = String(from_path).utf8(); - int path_len = encode_cstring(pname.get_data(),NULL); - MAKE_ROOM(ofs+path_len); - encode_cstring(pname.get_data(),&packet_cache[ofs]); + int path_len = encode_cstring(pname.get_data(), NULL); + MAKE_ROOM(ofs + path_len); + encode_cstring(pname.get_data(), &packet_cache[ofs]); + for (Set<int>::Element *E = connected_peers.front(); E; E = E->next()) { - for (Set<int>::Element *E=connected_peers.front();E;E=E->next()) { - - if (p_to<0 && E->get()==-p_to) + if (p_to < 0 && E->get() == -p_to) continue; //continue, excluded - if (p_to>0 && E->get()!=p_to) + if (p_to > 0 && E->get() != p_to) continue; //continue, not for this peer - Map<int,bool>::Element *F = psc->confirmed_peers.find(E->get()); - ERR_CONTINUE(!F);//should never happen + Map<int, bool>::Element *F = psc->confirmed_peers.find(E->get()); + ERR_CONTINUE(!F); //should never happen network_peer->set_target_peer(E->get()); //to this one specifically - if (F->get()==true) { + if (F->get() == true) { //this one confirmed path, so use id - encode_uint32(psc->id,&packet_cache[1]); - network_peer->put_packet(packet_cache.ptr(),ofs); + encode_uint32(psc->id, &packet_cache[1]); + network_peer->put_packet(packet_cache.ptr(), ofs); } else { //this one did not confirm path yet, so use entire path (sorry!) - encode_uint32(0x80000000|ofs,&packet_cache[1]); //offset to path and flag - network_peer->put_packet(packet_cache.ptr(),ofs+path_len); + encode_uint32(0x80000000 | ofs, &packet_cache[1]); //offset to path and flag + network_peer->put_packet(packet_cache.ptr(), ofs + path_len); } - } } } +void SceneTree::_network_process_packet(int p_from, const uint8_t *p_packet, int p_packet_len) { -void SceneTree::_network_process_packet(int p_from, const uint8_t* p_packet, int p_packet_len) { - - ERR_FAIL_COND(p_packet_len<5); + ERR_FAIL_COND(p_packet_len < 5); uint8_t packet_type = p_packet[0]; - switch(packet_type) { + switch (packet_type) { case NETWORK_COMMAND_REMOTE_CALL: case NETWORK_COMMAND_REMOTE_SET: { - ERR_FAIL_COND(p_packet_len<5); + ERR_FAIL_COND(p_packet_len < 5); uint32_t target = decode_uint32(&p_packet[1]); + Node *node = NULL; - Node *node=NULL; - - if (target&0x80000000) { + if (target & 0x80000000) { - int ofs = target&0x7FFFFFFF; - ERR_FAIL_COND(ofs>=p_packet_len); + int ofs = target & 0x7FFFFFFF; + ERR_FAIL_COND(ofs >= p_packet_len); String paths; - paths.parse_utf8((const char*)&p_packet[ofs],p_packet_len-ofs); + paths.parse_utf8((const char *)&p_packet[ofs], p_packet_len - ofs); NodePath np = paths; node = get_root()->get_node(np); - if (node==NULL) { - ERR_EXPLAIN("Failed to get path from RPC: "+String(np)); - ERR_FAIL_COND(node==NULL); + if (node == NULL) { + ERR_EXPLAIN("Failed to get path from RPC: " + String(np)); + ERR_FAIL_COND(node == NULL); } } else { int id = target; - Map<int,PathGetCache>::Element *E=path_get_cache.find(p_from); + Map<int, PathGetCache>::Element *E = path_get_cache.find(p_from); ERR_FAIL_COND(!E); - Map<int,PathGetCache::NodeInfo>::Element *F=E->get().nodes.find(id); + Map<int, PathGetCache::NodeInfo>::Element *F = E->get().nodes.find(id); ERR_FAIL_COND(!F); PathGetCache::NodeInfo *ni = &F->get(); //do proper caching later node = get_root()->get_node(ni->path); - if (node==NULL) { - ERR_EXPLAIN("Failed to get cached path from RPC: "+String(ni->path)); - ERR_FAIL_COND(node==NULL); + if (node == NULL) { + ERR_EXPLAIN("Failed to get cached path from RPC: " + String(ni->path)); + ERR_FAIL_COND(node == NULL); } - - } - ERR_FAIL_COND(p_packet_len<6); + ERR_FAIL_COND(p_packet_len < 6); //detect cstring end - int len_end=5; - for(;len_end<p_packet_len;len_end++) { - if (p_packet[len_end]==0) { + int len_end = 5; + for (; len_end < p_packet_len; len_end++) { + if (p_packet[len_end] == 0) { break; } } - ERR_FAIL_COND(len_end>=p_packet_len); + ERR_FAIL_COND(len_end >= p_packet_len); - StringName name = String::utf8((const char*)&p_packet[5]); + StringName name = String::utf8((const char *)&p_packet[5]); - - - - if (packet_type==NETWORK_COMMAND_REMOTE_CALL) { + if (packet_type == NETWORK_COMMAND_REMOTE_CALL) { if (!node->can_call_rpc(name)) return; - int ofs = len_end+1; + int ofs = len_end + 1; - ERR_FAIL_COND(ofs>=p_packet_len); + ERR_FAIL_COND(ofs >= p_packet_len); int argc = p_packet[ofs]; Vector<Variant> args; - Vector<const Variant*> argp; + Vector<const Variant *> argp; args.resize(argc); argp.resize(argc); ofs++; - for(int i=0;i<argc;i++) { + for (int i = 0; i < argc; i++) { - ERR_FAIL_COND(ofs>=p_packet_len); + ERR_FAIL_COND(ofs >= p_packet_len); int vlen; - Error err = decode_variant(args[i],&p_packet[ofs],p_packet_len-ofs,&vlen); - ERR_FAIL_COND(err!=OK); + Error err = decode_variant(args[i], &p_packet[ofs], p_packet_len - ofs, &vlen); + ERR_FAIL_COND(err != OK); //args[i]=p_packet[3+i]; - argp[i]=&args[i]; - ofs+=vlen; + argp[i] = &args[i]; + ofs += vlen; } Variant::CallError ce; - node->call(name,argp.ptr(),argc,ce); - if (ce.error!=Variant::CallError::CALL_OK) { - String error = Variant::get_call_error_text(node,name,argp.ptr(),argc,ce); - error="RPC - "+error; + node->call(name, argp.ptr(), argc, ce); + if (ce.error != Variant::CallError::CALL_OK) { + String error = Variant::get_call_error_text(node, name, argp.ptr(), argc, ce); + error = "RPC - " + error; ERR_PRINTS(error); } @@ -2129,18 +2028,18 @@ void SceneTree::_network_process_packet(int p_from, const uint8_t* p_packet, int if (!node->can_call_rset(name)) return; - int ofs = len_end+1; + int ofs = len_end + 1; - ERR_FAIL_COND(ofs>=p_packet_len); + ERR_FAIL_COND(ofs >= p_packet_len); Variant value; - decode_variant(value,&p_packet[ofs],p_packet_len-ofs); + decode_variant(value, &p_packet[ofs], p_packet_len - ofs); bool valid; - node->set(name,value,&valid); + node->set(name, value, &valid); if (!valid) { - String error = "Error setting remote property '"+String(name)+"', not found in object of type "+node->get_class(); + String error = "Error setting remote property '" + String(name) + "', not found in object of type " + node->get_class(); ERR_PRINTS(error); } } @@ -2148,64 +2047,62 @@ void SceneTree::_network_process_packet(int p_from, const uint8_t* p_packet, int } break; case NETWORK_COMMAND_SIMPLIFY_PATH: { - ERR_FAIL_COND(p_packet_len<5); + ERR_FAIL_COND(p_packet_len < 5); int id = decode_uint32(&p_packet[1]); String paths; - paths.parse_utf8((const char*)&p_packet[5],p_packet_len-5); + paths.parse_utf8((const char *)&p_packet[5], p_packet_len - 5); NodePath path = paths; if (!path_get_cache.has(p_from)) { - path_get_cache[p_from]=PathGetCache(); + path_get_cache[p_from] = PathGetCache(); } PathGetCache::NodeInfo ni; - ni.path=path; - ni.instance=0; - - path_get_cache[p_from].nodes[id]=ni; + ni.path = path; + ni.instance = 0; + path_get_cache[p_from].nodes[id] = ni; { //send ack //encode path CharString pname = String(path).utf8(); - int len = encode_cstring(pname.get_data(),NULL); + int len = encode_cstring(pname.get_data(), NULL); Vector<uint8_t> packet; - packet.resize(1+len); - packet[0]=NETWORK_COMMAND_CONFIRM_PATH; - encode_cstring(pname.get_data(),&packet[1]); + packet.resize(1 + len); + packet[0] = NETWORK_COMMAND_CONFIRM_PATH; + encode_cstring(pname.get_data(), &packet[1]); network_peer->set_transfer_mode(NetworkedMultiplayerPeer::TRANSFER_MODE_RELIABLE); network_peer->set_target_peer(p_from); - network_peer->put_packet(packet.ptr(),packet.size()); + network_peer->put_packet(packet.ptr(), packet.size()); } } break; case NETWORK_COMMAND_CONFIRM_PATH: { String paths; - paths.parse_utf8((const char*)&p_packet[1],p_packet_len-1); + paths.parse_utf8((const char *)&p_packet[1], p_packet_len - 1); NodePath path = paths; PathSentCache *psc = path_send_cache.getptr(path); ERR_FAIL_COND(!psc); - Map<int,bool>::Element *E=psc->confirmed_peers.find(p_from); + Map<int, bool>::Element *E = psc->confirmed_peers.find(p_from); ERR_FAIL_COND(!E); - E->get()=true; + E->get() = true; } break; } - } void SceneTree::_network_poll() { - if (!network_peer.is_valid() || network_peer->get_connection_status()==NetworkedMultiplayerPeer::CONNECTION_DISCONNECTED) + if (!network_peer.is_valid() || network_peer->get_connection_status() == NetworkedMultiplayerPeer::CONNECTION_DISCONNECTED) return; network_peer->poll(); @@ -2213,269 +2110,245 @@ void SceneTree::_network_poll() { if (!network_peer.is_valid()) //it's possible that polling might have resulted in a disconnection, so check here return; - while(network_peer->get_available_packet_count()) { + while (network_peer->get_available_packet_count()) { int sender = network_peer->get_packet_peer(); const uint8_t *packet; int len; - Error err = network_peer->get_packet(&packet,len); - if (err!=OK) { + Error err = network_peer->get_packet(&packet, len); + if (err != OK) { ERR_PRINT("Error getting packet!"); } - _network_process_packet(sender,packet,len); + _network_process_packet(sender, packet, len); if (!network_peer.is_valid()) { break; //it's also possible that a packet or RPC caused a disconnection, so also check here } } - - } - void SceneTree::_bind_methods() { - //ClassDB::bind_method(D_METHOD("call_group","call_flags","group","method","arg1","arg2"),&SceneMainLoop::_call_group,DEFVAL(Variant()),DEFVAL(Variant())); - ClassDB::bind_method(D_METHOD("get_root:Viewport"),&SceneTree::get_root); - ClassDB::bind_method(D_METHOD("has_group","name"),&SceneTree::has_group); + ClassDB::bind_method(D_METHOD("get_root:Viewport"), &SceneTree::get_root); + ClassDB::bind_method(D_METHOD("has_group", "name"), &SceneTree::has_group); - ClassDB::bind_method(D_METHOD("set_auto_accept_quit","enabled"),&SceneTree::set_auto_accept_quit); + ClassDB::bind_method(D_METHOD("set_auto_accept_quit", "enabled"), &SceneTree::set_auto_accept_quit); - ClassDB::bind_method(D_METHOD("set_editor_hint","enable"),&SceneTree::set_editor_hint); - ClassDB::bind_method(D_METHOD("is_editor_hint"),&SceneTree::is_editor_hint); - ClassDB::bind_method(D_METHOD("set_debug_collisions_hint","enable"),&SceneTree::set_debug_collisions_hint); - ClassDB::bind_method(D_METHOD("is_debugging_collisions_hint"),&SceneTree::is_debugging_collisions_hint); - ClassDB::bind_method(D_METHOD("set_debug_navigation_hint","enable"),&SceneTree::set_debug_navigation_hint); - ClassDB::bind_method(D_METHOD("is_debugging_navigation_hint"),&SceneTree::is_debugging_navigation_hint); + ClassDB::bind_method(D_METHOD("set_editor_hint", "enable"), &SceneTree::set_editor_hint); + ClassDB::bind_method(D_METHOD("is_editor_hint"), &SceneTree::is_editor_hint); + ClassDB::bind_method(D_METHOD("set_debug_collisions_hint", "enable"), &SceneTree::set_debug_collisions_hint); + ClassDB::bind_method(D_METHOD("is_debugging_collisions_hint"), &SceneTree::is_debugging_collisions_hint); + ClassDB::bind_method(D_METHOD("set_debug_navigation_hint", "enable"), &SceneTree::set_debug_navigation_hint); + ClassDB::bind_method(D_METHOD("is_debugging_navigation_hint"), &SceneTree::is_debugging_navigation_hint); #ifdef TOOLS_ENABLED - ClassDB::bind_method(D_METHOD("set_edited_scene_root","scene"),&SceneTree::set_edited_scene_root); - ClassDB::bind_method(D_METHOD("get_edited_scene_root"),&SceneTree::get_edited_scene_root); + ClassDB::bind_method(D_METHOD("set_edited_scene_root", "scene"), &SceneTree::set_edited_scene_root); + ClassDB::bind_method(D_METHOD("get_edited_scene_root"), &SceneTree::get_edited_scene_root); #endif - ClassDB::bind_method(D_METHOD("set_pause","enable"),&SceneTree::set_pause); - ClassDB::bind_method(D_METHOD("is_paused"),&SceneTree::is_paused); - ClassDB::bind_method(D_METHOD("set_input_as_handled"),&SceneTree::set_input_as_handled); + ClassDB::bind_method(D_METHOD("set_pause", "enable"), &SceneTree::set_pause); + ClassDB::bind_method(D_METHOD("is_paused"), &SceneTree::is_paused); + ClassDB::bind_method(D_METHOD("set_input_as_handled"), &SceneTree::set_input_as_handled); - ClassDB::bind_method(D_METHOD("create_timer:SceneTreeTimer","time_sec", "pause_mode_process"),&SceneTree::create_timer, DEFVAL(true)); - - - ClassDB::bind_method(D_METHOD("get_node_count"),&SceneTree::get_node_count); - ClassDB::bind_method(D_METHOD("get_frame"),&SceneTree::get_frame); - ClassDB::bind_method(D_METHOD("quit"),&SceneTree::quit); - - ClassDB::bind_method(D_METHOD("set_screen_stretch","mode","aspect","minsize"),&SceneTree::set_screen_stretch); - - ClassDB::bind_method(D_METHOD("queue_delete","obj"),&SceneTree::queue_delete); + ClassDB::bind_method(D_METHOD("create_timer:SceneTreeTimer", "time_sec", "pause_mode_process"), &SceneTree::create_timer, DEFVAL(true)); + ClassDB::bind_method(D_METHOD("get_node_count"), &SceneTree::get_node_count); + ClassDB::bind_method(D_METHOD("get_frame"), &SceneTree::get_frame); + ClassDB::bind_method(D_METHOD("quit"), &SceneTree::quit); + ClassDB::bind_method(D_METHOD("set_screen_stretch", "mode", "aspect", "minsize"), &SceneTree::set_screen_stretch); + ClassDB::bind_method(D_METHOD("queue_delete", "obj"), &SceneTree::queue_delete); MethodInfo mi; - mi.name="call_group_flags"; - mi.arguments.push_back( PropertyInfo( Variant::INT, "flags")); - mi.arguments.push_back( PropertyInfo( Variant::STRING, "group")); - mi.arguments.push_back( PropertyInfo( Variant::STRING, "method")); - + mi.name = "call_group_flags"; + mi.arguments.push_back(PropertyInfo(Variant::INT, "flags")); + mi.arguments.push_back(PropertyInfo(Variant::STRING, "group")); + mi.arguments.push_back(PropertyInfo(Variant::STRING, "method")); - ClassDB::bind_vararg_method(METHOD_FLAGS_DEFAULT,"call_group_flags",&SceneTree::_call_group_flags,mi); + ClassDB::bind_vararg_method(METHOD_FLAGS_DEFAULT, "call_group_flags", &SceneTree::_call_group_flags, mi); - ClassDB::bind_method(D_METHOD("notify_group_flags","call_flags","group","notification"),&SceneTree::notify_group_flags); - ClassDB::bind_method(D_METHOD("set_group_flags","call_flags","group","property","value"),&SceneTree::set_group_flags); + ClassDB::bind_method(D_METHOD("notify_group_flags", "call_flags", "group", "notification"), &SceneTree::notify_group_flags); + ClassDB::bind_method(D_METHOD("set_group_flags", "call_flags", "group", "property", "value"), &SceneTree::set_group_flags); MethodInfo mi2; - mi2.name="call_group"; - mi2.arguments.push_back( PropertyInfo( Variant::STRING, "group")); - mi2.arguments.push_back( PropertyInfo( Variant::STRING, "method")); - - - ClassDB::bind_vararg_method(METHOD_FLAGS_DEFAULT,"call_group",&SceneTree::_call_group,mi2); - - ClassDB::bind_method(D_METHOD("notify_group","call_flags","group","notification"),&SceneTree::notify_group); - ClassDB::bind_method(D_METHOD("set_group","call_flags","group","property","value"),&SceneTree::set_group); - - ClassDB::bind_method(D_METHOD("get_nodes_in_group","group"),&SceneTree::_get_nodes_in_group); + mi2.name = "call_group"; + mi2.arguments.push_back(PropertyInfo(Variant::STRING, "group")); + mi2.arguments.push_back(PropertyInfo(Variant::STRING, "method")); + ClassDB::bind_vararg_method(METHOD_FLAGS_DEFAULT, "call_group", &SceneTree::_call_group, mi2); - ClassDB::bind_method(D_METHOD("set_current_scene","child_node:Node"),&SceneTree::set_current_scene); - ClassDB::bind_method(D_METHOD("get_current_scene:Node"),&SceneTree::get_current_scene); + ClassDB::bind_method(D_METHOD("notify_group", "call_flags", "group", "notification"), &SceneTree::notify_group); + ClassDB::bind_method(D_METHOD("set_group", "call_flags", "group", "property", "value"), &SceneTree::set_group); - ClassDB::bind_method(D_METHOD("change_scene","path"),&SceneTree::change_scene); - ClassDB::bind_method(D_METHOD("change_scene_to","packed_scene:PackedScene"),&SceneTree::change_scene_to); + ClassDB::bind_method(D_METHOD("get_nodes_in_group", "group"), &SceneTree::_get_nodes_in_group); - ClassDB::bind_method(D_METHOD("reload_current_scene"),&SceneTree::reload_current_scene); + ClassDB::bind_method(D_METHOD("set_current_scene", "child_node:Node"), &SceneTree::set_current_scene); + ClassDB::bind_method(D_METHOD("get_current_scene:Node"), &SceneTree::get_current_scene); - ClassDB::bind_method(D_METHOD("_change_scene"),&SceneTree::_change_scene); + ClassDB::bind_method(D_METHOD("change_scene", "path"), &SceneTree::change_scene); + ClassDB::bind_method(D_METHOD("change_scene_to", "packed_scene:PackedScene"), &SceneTree::change_scene_to); + ClassDB::bind_method(D_METHOD("reload_current_scene"), &SceneTree::reload_current_scene); - ClassDB::bind_method(D_METHOD("set_network_peer","peer:NetworkedMultiplayerPeer"),&SceneTree::set_network_peer); - ClassDB::bind_method(D_METHOD("is_network_server"),&SceneTree::is_network_server); - ClassDB::bind_method(D_METHOD("has_network_peer"),&SceneTree::has_network_peer); - ClassDB::bind_method(D_METHOD("get_network_unique_id"),&SceneTree::get_network_unique_id); - ClassDB::bind_method(D_METHOD("set_refuse_new_network_connections","refuse"),&SceneTree::set_refuse_new_network_connections); - ClassDB::bind_method(D_METHOD("is_refusing_new_network_connections"),&SceneTree::is_refusing_new_network_connections); - ClassDB::bind_method(D_METHOD("_network_peer_connected"),&SceneTree::_network_peer_connected); - ClassDB::bind_method(D_METHOD("_network_peer_disconnected"),&SceneTree::_network_peer_disconnected); - ClassDB::bind_method(D_METHOD("_connected_to_server"),&SceneTree::_connected_to_server); - ClassDB::bind_method(D_METHOD("_connection_failed"),&SceneTree::_connection_failed); - ClassDB::bind_method(D_METHOD("_server_disconnected"),&SceneTree::_server_disconnected); + ClassDB::bind_method(D_METHOD("_change_scene"), &SceneTree::_change_scene); - ADD_SIGNAL( MethodInfo("tree_changed") ); - ADD_SIGNAL( MethodInfo("node_removed",PropertyInfo( Variant::OBJECT, "node") ) ); - ADD_SIGNAL( MethodInfo("screen_resized") ); - ADD_SIGNAL( MethodInfo("node_configuration_warning_changed",PropertyInfo( Variant::OBJECT, "node")) ); + ClassDB::bind_method(D_METHOD("set_network_peer", "peer:NetworkedMultiplayerPeer"), &SceneTree::set_network_peer); + ClassDB::bind_method(D_METHOD("is_network_server"), &SceneTree::is_network_server); + ClassDB::bind_method(D_METHOD("has_network_peer"), &SceneTree::has_network_peer); + ClassDB::bind_method(D_METHOD("get_network_unique_id"), &SceneTree::get_network_unique_id); + ClassDB::bind_method(D_METHOD("set_refuse_new_network_connections", "refuse"), &SceneTree::set_refuse_new_network_connections); + ClassDB::bind_method(D_METHOD("is_refusing_new_network_connections"), &SceneTree::is_refusing_new_network_connections); + ClassDB::bind_method(D_METHOD("_network_peer_connected"), &SceneTree::_network_peer_connected); + ClassDB::bind_method(D_METHOD("_network_peer_disconnected"), &SceneTree::_network_peer_disconnected); + ClassDB::bind_method(D_METHOD("_connected_to_server"), &SceneTree::_connected_to_server); + ClassDB::bind_method(D_METHOD("_connection_failed"), &SceneTree::_connection_failed); + ClassDB::bind_method(D_METHOD("_server_disconnected"), &SceneTree::_server_disconnected); - ADD_SIGNAL( MethodInfo("idle_frame")); - ADD_SIGNAL( MethodInfo("fixed_frame")); + ADD_SIGNAL(MethodInfo("tree_changed")); + ADD_SIGNAL(MethodInfo("node_removed", PropertyInfo(Variant::OBJECT, "node"))); + ADD_SIGNAL(MethodInfo("screen_resized")); + ADD_SIGNAL(MethodInfo("node_configuration_warning_changed", PropertyInfo(Variant::OBJECT, "node"))); - ADD_SIGNAL( MethodInfo("files_dropped",PropertyInfo(Variant::POOL_STRING_ARRAY,"files"),PropertyInfo(Variant::INT,"screen")) ); - ADD_SIGNAL( MethodInfo("network_peer_connected",PropertyInfo(Variant::INT,"id"))); - ADD_SIGNAL( MethodInfo("network_peer_disconnected",PropertyInfo(Variant::INT,"id"))); - ADD_SIGNAL( MethodInfo("connected_to_server")); - ADD_SIGNAL( MethodInfo("connection_failed")); - ADD_SIGNAL( MethodInfo("server_disconnected")); + ADD_SIGNAL(MethodInfo("idle_frame")); + ADD_SIGNAL(MethodInfo("fixed_frame")); - BIND_CONSTANT( GROUP_CALL_DEFAULT ); - BIND_CONSTANT( GROUP_CALL_REVERSE ); - BIND_CONSTANT( GROUP_CALL_REALTIME ); - BIND_CONSTANT( GROUP_CALL_UNIQUE ); + ADD_SIGNAL(MethodInfo("files_dropped", PropertyInfo(Variant::POOL_STRING_ARRAY, "files"), PropertyInfo(Variant::INT, "screen"))); + ADD_SIGNAL(MethodInfo("network_peer_connected", PropertyInfo(Variant::INT, "id"))); + ADD_SIGNAL(MethodInfo("network_peer_disconnected", PropertyInfo(Variant::INT, "id"))); + ADD_SIGNAL(MethodInfo("connected_to_server")); + ADD_SIGNAL(MethodInfo("connection_failed")); + ADD_SIGNAL(MethodInfo("server_disconnected")); - BIND_CONSTANT( STRETCH_MODE_DISABLED ); - BIND_CONSTANT( STRETCH_MODE_2D ); - BIND_CONSTANT( STRETCH_MODE_VIEWPORT ); - BIND_CONSTANT( STRETCH_ASPECT_IGNORE ); - BIND_CONSTANT( STRETCH_ASPECT_KEEP ); - BIND_CONSTANT( STRETCH_ASPECT_KEEP_WIDTH ); - BIND_CONSTANT( STRETCH_ASPECT_KEEP_HEIGHT ); + BIND_CONSTANT(GROUP_CALL_DEFAULT); + BIND_CONSTANT(GROUP_CALL_REVERSE); + BIND_CONSTANT(GROUP_CALL_REALTIME); + BIND_CONSTANT(GROUP_CALL_UNIQUE); + BIND_CONSTANT(STRETCH_MODE_DISABLED); + BIND_CONSTANT(STRETCH_MODE_2D); + BIND_CONSTANT(STRETCH_MODE_VIEWPORT); + BIND_CONSTANT(STRETCH_ASPECT_IGNORE); + BIND_CONSTANT(STRETCH_ASPECT_KEEP); + BIND_CONSTANT(STRETCH_ASPECT_KEEP_WIDTH); + BIND_CONSTANT(STRETCH_ASPECT_KEEP_HEIGHT); } -SceneTree *SceneTree::singleton=NULL; - +SceneTree *SceneTree::singleton = NULL; SceneTree::IdleCallback SceneTree::idle_callbacks[SceneTree::MAX_IDLE_CALLBACKS]; -int SceneTree::idle_callback_count=0; +int SceneTree::idle_callback_count = 0; void SceneTree::_call_idle_callbacks() { - for(int i=0;i<idle_callback_count;i++) { + for (int i = 0; i < idle_callback_count; i++) { idle_callbacks[i](); } } void SceneTree::add_idle_callback(IdleCallback p_callback) { - ERR_FAIL_COND(idle_callback_count>=MAX_IDLE_CALLBACKS); - idle_callbacks[idle_callback_count++]=p_callback; + ERR_FAIL_COND(idle_callback_count >= MAX_IDLE_CALLBACKS); + idle_callbacks[idle_callback_count++] = p_callback; } - SceneTree::SceneTree() { - singleton=this; - _quit=false; - initialized=false; - editor_hint=false; - debug_collisions_hint=false; - debug_navigation_hint=false; - debug_collisions_color=GLOBAL_DEF("debug/collision/shape_color",Color(0.0,0.6,0.7,0.5)); - debug_collision_contact_color=GLOBAL_DEF("debug/collision/contact_color",Color(1.0,0.2,0.1,0.8)); - debug_navigation_color=GLOBAL_DEF("debug/navigation/geometry_color",Color(0.1,1.0,0.7,0.4)); - debug_navigation_disabled_color=GLOBAL_DEF("debug/navigation/disabled_geometry_color",Color(1.0,0.7,0.1,0.4)); - collision_debug_contacts=GLOBAL_DEF("debug/collision/max_contacts_displayed",10000); - - - - tree_version=1; - fixed_process_time=1; - idle_process_time=1; - last_id=1; - root=NULL; - current_frame=0; - tree_changed_name="tree_changed"; - node_removed_name="node_removed"; - ugc_locked=false; - call_lock=0; - root_lock=0; - node_count=0; + singleton = this; + _quit = false; + initialized = false; + editor_hint = false; + debug_collisions_hint = false; + debug_navigation_hint = false; + debug_collisions_color = GLOBAL_DEF("debug/collision/shape_color", Color(0.0, 0.6, 0.7, 0.5)); + debug_collision_contact_color = GLOBAL_DEF("debug/collision/contact_color", Color(1.0, 0.2, 0.1, 0.8)); + debug_navigation_color = GLOBAL_DEF("debug/navigation/geometry_color", Color(0.1, 1.0, 0.7, 0.4)); + debug_navigation_disabled_color = GLOBAL_DEF("debug/navigation/disabled_geometry_color", Color(1.0, 0.7, 0.1, 0.4)); + collision_debug_contacts = GLOBAL_DEF("debug/collision/max_contacts_displayed", 10000); + + tree_version = 1; + fixed_process_time = 1; + idle_process_time = 1; + last_id = 1; + root = NULL; + current_frame = 0; + tree_changed_name = "tree_changed"; + node_removed_name = "node_removed"; + ugc_locked = false; + call_lock = 0; + root_lock = 0; + node_count = 0; //create with mainloop - root = memnew( Viewport ); + root = memnew(Viewport); root->set_name("root"); - root->set_world( Ref<World>( memnew( World ))); + root->set_world(Ref<World>(memnew(World))); //root->set_world_2d( Ref<World2D>( memnew( World2D ))); root->set_as_audio_listener(true); root->set_as_audio_listener_2d(true); - current_scene=NULL; + current_scene = NULL; - int ref_atlas_size = GLOBAL_DEF("rendering/reflections/atlas_size",2048); - int ref_atlas_subdiv = GLOBAL_DEF("rendering/reflections/atlas_subdiv",8); - int msaa_mode = GLOBAL_DEF("rendering/quality/msaa",0); - GlobalConfig::get_singleton()->set_custom_property_info("rendering/quality/msaa",PropertyInfo(Variant::INT,"rendering/quality/msaa",PROPERTY_HINT_ENUM,"Disabled,2x,4x,8x,16x")); + int ref_atlas_size = GLOBAL_DEF("rendering/reflections/atlas_size", 2048); + int ref_atlas_subdiv = GLOBAL_DEF("rendering/reflections/atlas_subdiv", 8); + int msaa_mode = GLOBAL_DEF("rendering/quality/msaa", 0); + GlobalConfig::get_singleton()->set_custom_property_info("rendering/quality/msaa", PropertyInfo(Variant::INT, "rendering/quality/msaa", PROPERTY_HINT_ENUM, "Disabled,2x,4x,8x,16x")); root->set_msaa(Viewport::MSAA(msaa_mode)); - bool hdr = GLOBAL_DEF("rendering/quality/hdr",true); + bool hdr = GLOBAL_DEF("rendering/quality/hdr", true); root->set_hdr(hdr); - VS::get_singleton()->scenario_set_reflection_atlas_size(root->get_world()->get_scenario(),ref_atlas_size,ref_atlas_subdiv); - + VS::get_singleton()->scenario_set_reflection_atlas_size(root->get_world()->get_scenario(), ref_atlas_size, ref_atlas_subdiv); - stretch_mode=STRETCH_MODE_DISABLED; - stretch_aspect=STRETCH_ASPECT_IGNORE; + stretch_mode = STRETCH_MODE_DISABLED; + stretch_aspect = STRETCH_ASPECT_IGNORE; - last_screen_size=Size2( OS::get_singleton()->get_video_mode().width, OS::get_singleton()->get_video_mode().height ); + last_screen_size = Size2(OS::get_singleton()->get_video_mode().width, OS::get_singleton()->get_video_mode().height); root->set_size(last_screen_size); if (ScriptDebugger::get_singleton()) { - ScriptDebugger::get_singleton()->set_request_scene_tree_message_func(_debugger_request_tree,this); + ScriptDebugger::get_singleton()->set_request_scene_tree_message_func(_debugger_request_tree, this); } - root->set_physics_object_picking(GLOBAL_DEF("physics/common/enable_object_picking",true)); + root->set_physics_object_picking(GLOBAL_DEF("physics/common/enable_object_picking", true)); #ifdef TOOLS_ENABLED - edited_scene_root=NULL; + edited_scene_root = NULL; #endif #ifdef DEBUG_ENABLED - - live_edit_funcs.udata=this; - live_edit_funcs.node_path_func=_live_edit_node_path_funcs; - live_edit_funcs.res_path_func=_live_edit_res_path_funcs; - live_edit_funcs.node_set_func=_live_edit_node_set_funcs; - live_edit_funcs.node_set_res_func=_live_edit_node_set_res_funcs; - live_edit_funcs.node_call_func=_live_edit_node_call_funcs; - live_edit_funcs.res_set_func=_live_edit_res_set_funcs; - live_edit_funcs.res_set_res_func=_live_edit_res_set_res_funcs; - live_edit_funcs.res_call_func=_live_edit_res_call_funcs; - live_edit_funcs.root_func=_live_edit_root_funcs; - - live_edit_funcs.tree_create_node_func=_live_edit_create_node_funcs; - live_edit_funcs.tree_instance_node_func=_live_edit_instance_node_funcs; - live_edit_funcs.tree_remove_node_func=_live_edit_remove_node_funcs; - live_edit_funcs.tree_remove_and_keep_node_func=_live_edit_remove_and_keep_node_funcs; - live_edit_funcs.tree_restore_node_func=_live_edit_restore_node_funcs; - live_edit_funcs.tree_duplicate_node_func=_live_edit_duplicate_node_funcs; - live_edit_funcs.tree_reparent_node_func=_live_edit_reparent_node_funcs; + live_edit_funcs.udata = this; + live_edit_funcs.node_path_func = _live_edit_node_path_funcs; + live_edit_funcs.res_path_func = _live_edit_res_path_funcs; + live_edit_funcs.node_set_func = _live_edit_node_set_funcs; + live_edit_funcs.node_set_res_func = _live_edit_node_set_res_funcs; + live_edit_funcs.node_call_func = _live_edit_node_call_funcs; + live_edit_funcs.res_set_func = _live_edit_res_set_funcs; + live_edit_funcs.res_set_res_func = _live_edit_res_set_res_funcs; + live_edit_funcs.res_call_func = _live_edit_res_call_funcs; + live_edit_funcs.root_func = _live_edit_root_funcs; + + live_edit_funcs.tree_create_node_func = _live_edit_create_node_funcs; + live_edit_funcs.tree_instance_node_func = _live_edit_instance_node_funcs; + live_edit_funcs.tree_remove_node_func = _live_edit_remove_node_funcs; + live_edit_funcs.tree_remove_and_keep_node_func = _live_edit_remove_and_keep_node_funcs; + live_edit_funcs.tree_restore_node_func = _live_edit_restore_node_funcs; + live_edit_funcs.tree_duplicate_node_func = _live_edit_duplicate_node_funcs; + live_edit_funcs.tree_reparent_node_func = _live_edit_reparent_node_funcs; if (ScriptDebugger::get_singleton()) { ScriptDebugger::get_singleton()->set_live_edit_funcs(&live_edit_funcs); } - live_edit_root=NodePath("/root"); + live_edit_root = NodePath("/root"); - last_send_cache_id=1; + last_send_cache_id = 1; #endif - - } - SceneTree::~SceneTree() { - - } |