diff options
Diffstat (limited to 'scene/main/scene_main_loop.cpp')
-rw-r--r-- | scene/main/scene_main_loop.cpp | 14 |
1 files changed, 10 insertions, 4 deletions
diff --git a/scene/main/scene_main_loop.cpp b/scene/main/scene_main_loop.cpp index fb40eec463..83f60bb9e9 100644 --- a/scene/main/scene_main_loop.cpp +++ b/scene/main/scene_main_loop.cpp @@ -6,6 +6,7 @@ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -682,24 +683,24 @@ void SceneTree::set_quit_on_go_back(bool p_enable) { quit_on_go_back = p_enable; } +#ifdef TOOLS_ENABLED void SceneTree::set_editor_hint(bool p_enabled) { editor_hint = p_enabled; } bool SceneTree::is_node_being_edited(const Node *p_node) const { -#ifdef TOOLS_ENABLED + return editor_hint && edited_scene_root && edited_scene_root->is_a_parent_of(p_node); -#else - return false; -#endif } bool SceneTree::is_editor_hint() const { return editor_hint; } +#endif +#ifdef DEBUG_ENABLED void SceneTree::set_debug_collisions_hint(bool p_enabled) { debug_collisions_hint = p_enabled; @@ -719,6 +720,7 @@ bool SceneTree::is_debugging_navigation_hint() const { return debug_navigation_hint; } +#endif void SceneTree::set_debug_collisions_color(const Color &p_color) { @@ -2265,9 +2267,13 @@ SceneTree::SceneTree() { singleton = this; _quit = false; initialized = false; +#ifdef TOOLS_ENABLED editor_hint = false; +#endif +#ifdef DEBUG_ENABLED debug_collisions_hint = false; debug_navigation_hint = false; +#endif debug_collisions_color = GLOBAL_DEF("debug/collision/shape_color", Color(0.0, 0.6, 0.7, 0.5)); debug_collision_contact_color = GLOBAL_DEF("debug/collision/contact_color", Color(1.0, 0.2, 0.1, 0.8)); debug_navigation_color = GLOBAL_DEF("debug/navigation/geometry_color", Color(0.1, 1.0, 0.7, 0.4)); |