diff options
Diffstat (limited to 'scene/main/node.h')
-rw-r--r-- | scene/main/node.h | 132 |
1 files changed, 74 insertions, 58 deletions
diff --git a/scene/main/node.h b/scene/main/node.h index 6ca2317d9e..198501eeac 100644 --- a/scene/main/node.h +++ b/scene/main/node.h @@ -41,6 +41,9 @@ class Viewport; class SceneState; +class Tween; +class PropertyTweener; + class Node : public Object { GDCLASS(Node, Object); OBJ_CATEGORY("Nodes"); @@ -64,6 +67,18 @@ public: #endif }; + enum NameCasing { + NAME_CASING_PASCAL_CASE, + NAME_CASING_CAMEL_CASE, + NAME_CASING_SNAKE_CASE + }; + + enum InternalMode { + INTERNAL_MODE_DISABLED, + INTERNAL_MODE_FRONT, + INTERNAL_MODE_BACK, + }; + struct Comparator { bool operator()(const Node *p_a, const Node *p_b) const { return p_b->is_greater_than(p_a); } }; @@ -80,11 +95,6 @@ private: SceneTree::Group *group = nullptr; }; - struct NetData { - StringName name; - MultiplayerAPI::RPCMode mode = MultiplayerAPI::RPCMode::RPC_MODE_DISABLED; - }; - struct Data { String filename; Ref<SceneState> instance_state; @@ -93,6 +103,8 @@ private: Node *parent = nullptr; Node *owner = nullptr; Vector<Node *> children; + int internal_children_front = 0; + int internal_children_back = 0; int pos = -1; int depth = -1; int blocked = 0; // Safeguard that throws an error when attempting to modify the tree in a harmful way while being traversed. @@ -115,9 +127,8 @@ private: ProcessMode process_mode = PROCESS_MODE_INHERIT; Node *process_owner = nullptr; - int network_master = 1; // Server by default. - Vector<NetData> rpc_methods; - Vector<NetData> rpc_properties; + int multiplayer_authority = 1; // Server by default. + Vector<Multiplayer::RPCConfig> rpc_methods; // Variables used to properly sort the node when processing, ignored otherwise. // TODO: Should move all the stuff below to bits. @@ -143,12 +154,6 @@ private: } data; - enum NameCasing { - NAME_CASING_PASCAL_CASE, - NAME_CASING_CAMEL_CASE, - NAME_CASING_SNAKE_CASE - }; - Ref<MultiplayerAPI> multiplayer; void _print_tree_pretty(const String &prefix, const bool last); @@ -169,19 +174,20 @@ private: void _propagate_after_exit_tree(); void _propagate_validate_owner(); void _print_stray_nodes(); - void _propagate_process_owner(Node *p_owner, int p_notification); + void _propagate_process_owner(Node *p_owner, int p_pause_notification, int p_enabled_notification); Array _get_node_and_resource(const NodePath &p_path); void _duplicate_signals(const Node *p_original, Node *p_copy) const; Node *_duplicate(int p_flags, Map<const Node *, Node *> *r_duplimap = nullptr) const; - TypedArray<Node> _get_children() const; + TypedArray<Node> _get_children(bool p_include_internal = true) const; Array _get_groups() const; Variant _rpc_bind(const Variant **p_args, int p_argcount, Callable::CallError &r_error); - Variant _rpc_unreliable_bind(const Variant **p_args, int p_argcount, Callable::CallError &r_error); Variant _rpc_id_bind(const Variant **p_args, int p_argcount, Callable::CallError &r_error); - Variant _rpc_unreliable_id_bind(const Variant **p_args, int p_argcount, Callable::CallError &r_error); + + _FORCE_INLINE_ bool _is_internal_front() const { return data.parent && data.pos < data.parent->data.internal_children_front; } + _FORCE_INLINE_ bool _is_internal_back() const { return data.parent && data.pos >= data.parent->data.children.size() - data.parent->data.internal_children_back; } friend class SceneTree; @@ -189,6 +195,7 @@ private: void _propagate_pause_notification(bool p_enable); _FORCE_INLINE_ bool _can_process(bool p_paused) const; + _FORCE_INLINE_ bool _is_enabled() const; protected: void _block() { data.blocked++; } @@ -206,11 +213,33 @@ protected: static String _get_name_num_separator(); friend class SceneState; + friend class MultiplayerReplicator; void _add_child_nocheck(Node *p_child, const StringName &p_name); void _set_owner_nocheck(Node *p_owner); void _set_name_nocheck(const StringName &p_name); + //call from SceneTree + void _call_input(const Ref<InputEvent> &p_event); + void _call_unhandled_input(const Ref<InputEvent> &p_event); + void _call_unhandled_key_input(const Ref<InputEvent> &p_event); + +protected: + virtual void input(const Ref<InputEvent> &p_event); + virtual void unhandled_input(const Ref<InputEvent> &p_event); + virtual void unhandled_key_input(const Ref<InputEvent> &p_key_event); + + GDVIRTUAL1(_process, double) + GDVIRTUAL1(_physics_process, double) + GDVIRTUAL0(_enter_tree) + GDVIRTUAL0(_exit_tree) + GDVIRTUAL0(_ready) + GDVIRTUAL0RC(Vector<String>, _get_configuration_warnings) + + GDVIRTUAL1(_input, Ref<InputEvent>) + GDVIRTUAL1(_unhandled_input, Ref<InputEvent>) + GDVIRTUAL1(_unhandled_key_input, Ref<InputEvent>) + public: enum { // you can make your own, but don't use the same numbers as other notifications in other nodes @@ -232,6 +261,8 @@ public: NOTIFICATION_INTERNAL_PROCESS = 25, NOTIFICATION_INTERNAL_PHYSICS_PROCESS = 26, NOTIFICATION_POST_ENTER_TREE = 27, + NOTIFICATION_DISABLED = 28, + NOTIFICATION_ENABLED = 29, //keep these linked to node NOTIFICATION_WM_MOUSE_ENTER = 1002, @@ -253,6 +284,10 @@ public: NOTIFICATION_APPLICATION_FOCUS_IN = MainLoop::NOTIFICATION_APPLICATION_FOCUS_IN, NOTIFICATION_APPLICATION_FOCUS_OUT = MainLoop::NOTIFICATION_APPLICATION_FOCUS_OUT, NOTIFICATION_TEXT_SERVER_CHANGED = MainLoop::NOTIFICATION_TEXT_SERVER_CHANGED, + + // Editor specific node notifications + NOTIFICATION_EDITOR_PRE_SAVE = 9001, + NOTIFICATION_EDITOR_POST_SAVE = 9002, }; /* NODE/TREE */ @@ -260,12 +295,12 @@ public: StringName get_name() const; void set_name(const String &p_name); - void add_child(Node *p_child, bool p_legible_unique_name = false); + void add_child(Node *p_child, bool p_legible_unique_name = false, InternalMode p_internal = INTERNAL_MODE_DISABLED); void add_sibling(Node *p_sibling, bool p_legible_unique_name = false); void remove_child(Node *p_child); - int get_child_count() const; - Node *get_child(int p_index) const; + int get_child_count(bool p_include_internal = true) const; + Node *get_child(int p_index, bool p_include_internal = true) const; bool has_node(const NodePath &p_path) const; Node *get_node(const NodePath &p_path) const; Node *get_node_or_null(const NodePath &p_path) const; @@ -283,7 +318,7 @@ public: _FORCE_INLINE_ bool is_inside_tree() const { return data.inside_tree; } - bool is_a_parent_of(const Node *p_node) const; + bool is_ancestor_of(const Node *p_node) const; bool is_greater_than(const Node *p_node) const; NodePath get_path() const; @@ -303,6 +338,7 @@ public: int get_persistent_group_count() const; void move_child(Node *p_child, int p_pos); + void _move_child(Node *p_child, int p_pos, bool p_ignore_end = false); void raise(); void set_owner(Node *p_owner); @@ -310,7 +346,9 @@ public: void get_owned_by(Node *p_by, List<Node *> *p_owned); void remove_and_skip(); - int get_index() const; + int get_index(bool p_include_internal = true) const; + + Ref<Tween> create_tween(); void print_tree(); void print_tree_pretty(); @@ -325,6 +363,8 @@ public: bool is_editable_instance(const Node *p_node) const; Node *get_deepest_editable_node(Node *p_start_node) const; + virtual String to_string() override; + /* NOTIFICATIONS */ void propagate_notification(int p_notification); @@ -333,11 +373,11 @@ public: /* PROCESSING */ void set_physics_process(bool p_process); - float get_physics_process_delta_time() const; + double get_physics_process_delta_time() const; bool is_physics_processing() const; void set_process(bool p_process); - float get_process_delta_time() const; + double get_process_delta_time() const; bool is_processing() const; void set_physics_process_internal(bool p_process_internal); @@ -384,6 +424,7 @@ public: ProcessMode get_process_mode() const; bool can_process() const; bool can_process_notification(int p_what) const; + bool is_enabled() const; void request_ready(); @@ -421,46 +462,21 @@ public: bool is_displayed_folded() const; /* NETWORK */ - void set_network_master(int p_peer_id, bool p_recursive = true); - int get_network_master() const; - bool is_network_master() const; + void set_multiplayer_authority(int p_peer_id, bool p_recursive = true); + int get_multiplayer_authority() const; + bool is_multiplayer_authority() const; - uint16_t rpc_config(const StringName &p_method, MultiplayerAPI::RPCMode p_mode); // config a local method for RPC - uint16_t rset_config(const StringName &p_property, MultiplayerAPI::RPCMode p_mode); // config a local property for RPC + uint16_t rpc_config(const StringName &p_method, Multiplayer::RPCMode p_rpc_mode, Multiplayer::TransferMode p_transfer_mode, int p_channel = 0); // config a local method for RPC + Vector<Multiplayer::RPCConfig> get_node_rpc_methods() const; - void rpc(const StringName &p_method, VARIANT_ARG_LIST); //rpc call, honors RPCMode - void rpc_unreliable(const StringName &p_method, VARIANT_ARG_LIST); //rpc call, honors RPCMode - void rpc_id(int p_peer_id, const StringName &p_method, VARIANT_ARG_LIST); //rpc call, honors RPCMode - void rpc_unreliable_id(int p_peer_id, const StringName &p_method, VARIANT_ARG_LIST); //rpc call, honors RPCMode - - void rset(const StringName &p_property, const Variant &p_value); //remote set call, honors RPCMode - void rset_unreliable(const StringName &p_property, const Variant &p_value); //remote set call, honors RPCMode - void rset_id(int p_peer_id, const StringName &p_property, const Variant &p_value); //remote set call, honors RPCMode - void rset_unreliable_id(int p_peer_id, const StringName &p_property, const Variant &p_value); //remote set call, honors RPCMode - - void rpcp(int p_peer_id, bool p_unreliable, const StringName &p_method, const Variant **p_arg, int p_argcount); - void rsetp(int p_peer_id, bool p_unreliable, const StringName &p_property, const Variant &p_value); + void rpc(const StringName &p_method, VARIANT_ARG_LIST); // RPC, honors RPCMode, TransferMode, channel + void rpc_id(int p_peer_id, const StringName &p_method, VARIANT_ARG_LIST); // RPC to specific peer(s), honors RPCMode, TransferMode, channel + void rpcp(int p_peer_id, const StringName &p_method, const Variant **p_arg, int p_argcount); Ref<MultiplayerAPI> get_multiplayer() const; Ref<MultiplayerAPI> get_custom_multiplayer() const; void set_custom_multiplayer(Ref<MultiplayerAPI> p_multiplayer); - /// Returns the rpc method ID, otherwise UINT32_MAX - uint16_t get_node_rpc_method_id(const StringName &p_method) const; - StringName get_node_rpc_method(const uint16_t p_rpc_method_id) const; - MultiplayerAPI::RPCMode get_node_rpc_mode_by_id(const uint16_t p_rpc_method_id) const; - MultiplayerAPI::RPCMode get_node_rpc_mode(const StringName &p_method) const; - - /// Returns the rpc property ID, otherwise UINT32_MAX - uint16_t get_node_rset_property_id(const StringName &p_property) const; - StringName get_node_rset_property(const uint16_t p_rset_property_id) const; - MultiplayerAPI::RPCMode get_node_rset_mode_by_id(const uint16_t p_rpc_method_id) const; - MultiplayerAPI::RPCMode get_node_rset_mode(const StringName &p_property) const; - - /// Can be used to check if the rpc methods and the rset properties are the - /// same across the peers. - String get_rpc_md5() const; - Node(); ~Node(); }; |