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-rw-r--r--scene/main/node.h222
1 files changed, 111 insertions, 111 deletions
diff --git a/scene/main/node.h b/scene/main/node.h
index 2f8a0673e9..a07accba2f 100644
--- a/scene/main/node.h
+++ b/scene/main/node.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -41,20 +41,23 @@
class Viewport;
class SceneState;
+class Tween;
+class PropertyTweener;
+
class Node : public Object {
GDCLASS(Node, Object);
OBJ_CATEGORY("Nodes");
public:
- enum PauseMode {
-
- PAUSE_MODE_INHERIT,
- PAUSE_MODE_STOP,
- PAUSE_MODE_PROCESS
+ enum ProcessMode {
+ PROCESS_MODE_INHERIT, // same as parent node
+ PROCESS_MODE_PAUSABLE, // process only if not paused
+ PROCESS_MODE_WHEN_PAUSED, // process only if paused
+ PROCESS_MODE_ALWAYS, // process always
+ PROCESS_MODE_DISABLED, // never process
};
enum DuplicateFlags {
-
DUPLICATE_SIGNALS = 1,
DUPLICATE_GROUPS = 2,
DUPLICATE_SCRIPTS = 4,
@@ -64,6 +67,12 @@ public:
#endif
};
+ enum NameCasing {
+ NAME_CASING_PASCAL_CASE,
+ NAME_CASING_CAMEL_CASE,
+ NAME_CASING_SNAKE_CASE
+ };
+
struct Comparator {
bool operator()(const Node *p_a, const Node *p_b) const { return p_b->is_greater_than(p_a); }
};
@@ -76,14 +85,8 @@ public:
private:
struct GroupData {
- bool persistent;
- SceneTree::Group *group;
- GroupData() { persistent = false; }
- };
-
- struct NetData {
- StringName name;
- MultiplayerAPI::RPCMode mode;
+ bool persistent = false;
+ SceneTree::Group *group = nullptr;
};
struct Data {
@@ -91,65 +94,58 @@ private:
Ref<SceneState> instance_state;
Ref<SceneState> inherited_state;
- HashMap<NodePath, int> editable_instances;
-
- Node *parent;
- Node *owner;
- Vector<Node *> children; // list of children
- int pos;
- int depth;
- int blocked; // safeguard that throws an error when attempting to modify the tree in a harmful way while being traversed.
+ Node *parent = nullptr;
+ Node *owner = nullptr;
+ Vector<Node *> children;
+ int pos = -1;
+ int depth = -1;
+ int blocked = 0; // Safeguard that throws an error when attempting to modify the tree in a harmful way while being traversed.
StringName name;
- SceneTree *tree;
- bool inside_tree;
- bool ready_notified; //this is a small hack, so if a node is added during _ready() to the tree, it correctly gets the _ready() notification
- bool ready_first;
+ SceneTree *tree = nullptr;
+ bool inside_tree = false;
+ bool ready_notified = false; // This is a small hack, so if a node is added during _ready() to the tree, it correctly gets the _ready() notification.
+ bool ready_first = true;
#ifdef TOOLS_ENABLED
- NodePath import_path; //path used when imported, used by scene editors to keep tracking
+ NodePath import_path; // Path used when imported, used by scene editors to keep tracking.
#endif
+ String editor_description;
- Viewport *viewport;
+ Viewport *viewport = nullptr;
Map<StringName, GroupData> grouped;
- List<Node *>::Element *OW; // owned element
+ List<Node *>::Element *OW = nullptr; // Owned element.
List<Node *> owned;
- PauseMode pause_mode;
- Node *pause_owner;
+ ProcessMode process_mode = PROCESS_MODE_INHERIT;
+ Node *process_owner = nullptr;
- int network_master;
- Vector<NetData> rpc_methods;
- Vector<NetData> rpc_properties;
+ int network_master = 1; // Server by default.
+ Vector<MultiplayerAPI::RPCConfig> rpc_methods;
- // variables used to properly sort the node when processing, ignored otherwise
- //should move all the stuff below to bits
- bool physics_process;
- bool idle_process;
- int process_priority;
+ // Variables used to properly sort the node when processing, ignored otherwise.
+ // TODO: Should move all the stuff below to bits.
+ bool physics_process = false;
+ bool process = false;
+ int process_priority = 0;
- bool physics_process_internal;
- bool idle_process_internal;
+ bool physics_process_internal = false;
+ bool process_internal = false;
- bool input;
- bool unhandled_input;
- bool unhandled_key_input;
+ bool input = false;
+ bool unhandled_input = false;
+ bool unhandled_key_input = false;
- bool parent_owned;
- bool in_constructor;
- bool use_placeholder;
+ bool parent_owned = false;
+ bool in_constructor = true;
+ bool use_placeholder = false;
- bool display_folded;
+ bool display_folded = false;
+ bool editable_instance = false;
- mutable NodePath *path_cache;
+ mutable NodePath *path_cache = nullptr;
} data;
- enum NameCasing {
- NAME_CASING_PASCAL_CASE,
- NAME_CASING_CAMEL_CASE,
- NAME_CASING_SNAKE_CASE
- };
-
Ref<MultiplayerAPI> multiplayer;
void _print_tree_pretty(const String &prefix, const bool last);
@@ -170,30 +166,25 @@ private:
void _propagate_after_exit_tree();
void _propagate_validate_owner();
void _print_stray_nodes();
- void _propagate_pause_owner(Node *p_owner);
+ void _propagate_process_owner(Node *p_owner, int p_pause_notification, int p_enabled_notification);
Array _get_node_and_resource(const NodePath &p_path);
void _duplicate_signals(const Node *p_original, Node *p_copy) const;
- void _duplicate_and_reown(Node *p_new_parent, const Map<Node *, Node *> &p_reown_map) const;
Node *_duplicate(int p_flags, Map<const Node *, Node *> *r_duplimap = nullptr) const;
TypedArray<Node> _get_children() const;
Array _get_groups() const;
Variant _rpc_bind(const Variant **p_args, int p_argcount, Callable::CallError &r_error);
- Variant _rpc_unreliable_bind(const Variant **p_args, int p_argcount, Callable::CallError &r_error);
Variant _rpc_id_bind(const Variant **p_args, int p_argcount, Callable::CallError &r_error);
- Variant _rpc_unreliable_id_bind(const Variant **p_args, int p_argcount, Callable::CallError &r_error);
friend class SceneTree;
void _set_tree(SceneTree *p_tree);
+ void _propagate_pause_notification(bool p_enable);
-#ifdef TOOLS_ENABLED
- friend class SceneTreeEditor;
-#endif
- static String invalid_character;
- static bool _validate_node_name(String &p_name);
+ _FORCE_INLINE_ bool _can_process(bool p_paused) const;
+ _FORCE_INLINE_ bool _is_enabled() const;
protected:
void _block() { data.blocked++; }
@@ -211,14 +202,35 @@ protected:
static String _get_name_num_separator();
friend class SceneState;
+ friend class MultiplayerReplicator;
void _add_child_nocheck(Node *p_child, const StringName &p_name);
void _set_owner_nocheck(Node *p_owner);
void _set_name_nocheck(const StringName &p_name);
+ //call from SceneTree
+ void _call_input(const Ref<InputEvent> &p_event);
+ void _call_unhandled_input(const Ref<InputEvent> &p_event);
+ void _call_unhandled_key_input(const Ref<InputEvent> &p_event);
+
+protected:
+ virtual void input(const Ref<InputEvent> &p_event);
+ virtual void unhandled_input(const Ref<InputEvent> &p_event);
+ virtual void unhandled_key_input(const Ref<InputEvent> &p_key_event);
+
+ GDVIRTUAL1(_process, double)
+ GDVIRTUAL1(_physics_process, double)
+ GDVIRTUAL0(_enter_tree)
+ GDVIRTUAL0(_exit_tree)
+ GDVIRTUAL0(_ready)
+ GDVIRTUAL0RC(Vector<String>, _get_configuration_warnings)
+
+ GDVIRTUAL1(_input, Ref<InputEvent>)
+ GDVIRTUAL1(_unhandled_input, Ref<InputEvent>)
+ GDVIRTUAL1(_unhandled_key_input, Ref<InputEvent>)
+
public:
enum {
-
// you can make your own, but don't use the same numbers as other notifications in other nodes
NOTIFICATION_ENTER_TREE = 10,
NOTIFICATION_EXIT_TREE = 11,
@@ -238,6 +250,8 @@ public:
NOTIFICATION_INTERNAL_PROCESS = 25,
NOTIFICATION_INTERNAL_PHYSICS_PROCESS = 26,
NOTIFICATION_POST_ENTER_TREE = 27,
+ NOTIFICATION_DISABLED = 28,
+ NOTIFICATION_ENABLED = 29,
//keep these linked to node
NOTIFICATION_WM_MOUSE_ENTER = 1002,
@@ -257,8 +271,12 @@ public:
NOTIFICATION_APPLICATION_RESUMED = MainLoop::NOTIFICATION_APPLICATION_RESUMED,
NOTIFICATION_APPLICATION_PAUSED = MainLoop::NOTIFICATION_APPLICATION_PAUSED,
NOTIFICATION_APPLICATION_FOCUS_IN = MainLoop::NOTIFICATION_APPLICATION_FOCUS_IN,
- NOTIFICATION_APPLICATION_FOCUS_OUT = MainLoop::NOTIFICATION_APPLICATION_FOCUS_OUT
+ NOTIFICATION_APPLICATION_FOCUS_OUT = MainLoop::NOTIFICATION_APPLICATION_FOCUS_OUT,
+ NOTIFICATION_TEXT_SERVER_CHANGED = MainLoop::NOTIFICATION_TEXT_SERVER_CHANGED,
+ // Editor specific node notifications
+ NOTIFICATION_EDITOR_PRE_SAVE = 9001,
+ NOTIFICATION_EDITOR_POST_SAVE = 9002,
};
/* NODE/TREE */
@@ -289,7 +307,7 @@ public:
_FORCE_INLINE_ bool is_inside_tree() const { return data.inside_tree; }
- bool is_a_parent_of(const Node *p_node) const;
+ bool is_ancestor_of(const Node *p_node) const;
bool is_greater_than(const Node *p_node) const;
NodePath get_path() const;
@@ -302,7 +320,7 @@ public:
struct GroupInfo {
StringName name;
- bool persistent;
+ bool persistent = false;
};
void get_groups(List<GroupInfo> *p_groups) const;
@@ -318,6 +336,8 @@ public:
void remove_and_skip();
int get_index() const;
+ Ref<Tween> create_tween();
+
void print_tree();
void print_tree_pretty();
@@ -329,8 +349,9 @@ public:
void set_editable_instance(Node *p_node, bool p_editable);
bool is_editable_instance(const Node *p_node) const;
- void set_editable_instances(const HashMap<NodePath, int> &p_editable_instances);
- HashMap<NodePath, int> get_editable_instances() const;
+ Node *get_deepest_editable_node(Node *p_start_node) const;
+
+ virtual String to_string() override;
/* NOTIFICATIONS */
@@ -340,17 +361,17 @@ public:
/* PROCESSING */
void set_physics_process(bool p_process);
- float get_physics_process_delta_time() const;
+ double get_physics_process_delta_time() const;
bool is_physics_processing() const;
- void set_process(bool p_idle_process);
- float get_process_delta_time() const;
+ void set_process(bool p_process);
+ double get_process_delta_time() const;
bool is_processing() const;
void set_physics_process_internal(bool p_process_internal);
bool is_physics_processing_internal() const;
- void set_process_internal(bool p_idle_process_internal);
+ void set_process_internal(bool p_process_internal);
bool is_processing_internal() const;
void set_process_priority(int p_priority);
@@ -366,9 +387,11 @@ public:
bool is_processing_unhandled_key_input() const;
Node *duplicate(int p_flags = DUPLICATE_GROUPS | DUPLICATE_SIGNALS | DUPLICATE_SCRIPTS) const;
- Node *duplicate_and_reown(const Map<Node *, Node *> &p_reown_map) const;
#ifdef TOOLS_ENABLED
Node *duplicate_from_editor(Map<const Node *, Node *> &r_duplimap) const;
+ Node *duplicate_from_editor(Map<const Node *, Node *> &r_duplimap, const Map<RES, RES> &p_resource_remap) const;
+ void remap_node_resources(Node *p_node, const Map<RES, RES> &p_resource_remap) const;
+ void remap_nested_resources(RES p_resource, const Map<RES, RES> &p_resource_remap) const;
#endif
// used by editors, to save what has changed only
@@ -385,10 +408,11 @@ public:
void replace_by(Node *p_node, bool p_keep_data = false);
- void set_pause_mode(PauseMode p_mode);
- PauseMode get_pause_mode() const;
+ void set_process_mode(ProcessMode p_mode);
+ ProcessMode get_process_mode() const;
bool can_process() const;
bool can_process_notification(int p_what) const;
+ bool is_enabled() const;
void request_ready();
@@ -417,9 +441,10 @@ public:
_FORCE_INLINE_ Viewport *get_viewport() const { return data.viewport; }
- virtual String get_configuration_warning() const;
+ virtual TypedArray<String> get_configuration_warnings() const;
+ String get_configuration_warnings_as_string() const;
- void update_configuration_warning();
+ void update_configuration_warnings();
void set_display_folded(bool p_folded);
bool is_displayed_folded() const;
@@ -429,42 +454,17 @@ public:
int get_network_master() const;
bool is_network_master() const;
- uint16_t rpc_config(const StringName &p_method, MultiplayerAPI::RPCMode p_mode); // config a local method for RPC
- uint16_t rset_config(const StringName &p_property, MultiplayerAPI::RPCMode p_mode); // config a local property for RPC
-
- void rpc(const StringName &p_method, VARIANT_ARG_LIST); //rpc call, honors RPCMode
- void rpc_unreliable(const StringName &p_method, VARIANT_ARG_LIST); //rpc call, honors RPCMode
- void rpc_id(int p_peer_id, const StringName &p_method, VARIANT_ARG_LIST); //rpc call, honors RPCMode
- void rpc_unreliable_id(int p_peer_id, const StringName &p_method, VARIANT_ARG_LIST); //rpc call, honors RPCMode
+ uint16_t rpc_config(const StringName &p_method, MultiplayerAPI::RPCMode p_rpc_mode, MultiplayerPeer::TransferMode p_transfer_mode, int p_channel = 0); // config a local method for RPC
+ Vector<MultiplayerAPI::RPCConfig> get_node_rpc_methods() const;
- void rset(const StringName &p_property, const Variant &p_value); //remote set call, honors RPCMode
- void rset_unreliable(const StringName &p_property, const Variant &p_value); //remote set call, honors RPCMode
- void rset_id(int p_peer_id, const StringName &p_property, const Variant &p_value); //remote set call, honors RPCMode
- void rset_unreliable_id(int p_peer_id, const StringName &p_property, const Variant &p_value); //remote set call, honors RPCMode
-
- void rpcp(int p_peer_id, bool p_unreliable, const StringName &p_method, const Variant **p_arg, int p_argcount);
- void rsetp(int p_peer_id, bool p_unreliable, const StringName &p_property, const Variant &p_value);
+ void rpc(const StringName &p_method, VARIANT_ARG_LIST); // RPC, honors RPCMode, TransferMode, channel
+ void rpc_id(int p_peer_id, const StringName &p_method, VARIANT_ARG_LIST); // RPC to specific peer(s), honors RPCMode, TransferMode, channel
+ void rpcp(int p_peer_id, const StringName &p_method, const Variant **p_arg, int p_argcount);
Ref<MultiplayerAPI> get_multiplayer() const;
Ref<MultiplayerAPI> get_custom_multiplayer() const;
void set_custom_multiplayer(Ref<MultiplayerAPI> p_multiplayer);
- /// Returns the rpc method ID, otherwise UINT32_MAX
- uint16_t get_node_rpc_method_id(const StringName &p_method) const;
- StringName get_node_rpc_method(const uint16_t p_rpc_method_id) const;
- MultiplayerAPI::RPCMode get_node_rpc_mode_by_id(const uint16_t p_rpc_method_id) const;
- MultiplayerAPI::RPCMode get_node_rpc_mode(const StringName &p_method) const;
-
- /// Returns the rpc property ID, otherwise UINT32_MAX
- uint16_t get_node_rset_property_id(const StringName &p_property) const;
- StringName get_node_rset_property(const uint16_t p_rset_property_id) const;
- MultiplayerAPI::RPCMode get_node_rset_mode_by_id(const uint16_t p_rpc_method_id) const;
- MultiplayerAPI::RPCMode get_node_rset_mode(const StringName &p_property) const;
-
- /// Can be used to check if the rpc methods and the rset properties are the
- /// same across the peers.
- String get_rpc_md5() const;
-
Node();
~Node();
};