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-rw-r--r--scene/main/node.h17
1 files changed, 5 insertions, 12 deletions
diff --git a/scene/main/node.h b/scene/main/node.h
index cf25a92be6..7595aabd9a 100644
--- a/scene/main/node.h
+++ b/scene/main/node.h
@@ -37,12 +37,12 @@
#include "core/object.h"
#include "core/project_settings.h"
#include "core/script_language.h"
+#include "core/typed_array.h"
#include "scene/main/scene_tree.h"
class Viewport;
class SceneState;
class Node : public Object {
-
GDCLASS(Node, Object);
OBJ_CATEGORY("Nodes");
@@ -66,12 +66,10 @@ public:
};
struct Comparator {
-
bool operator()(const Node *p_a, const Node *p_b) const { return p_b->is_greater_than(p_a); }
};
struct ComparatorWithPriority {
-
bool operator()(const Node *p_a, const Node *p_b) const { return p_b->data.process_priority == p_a->data.process_priority ? p_b->is_greater_than(p_a) : p_b->data.process_priority > p_a->data.process_priority; }
};
@@ -79,7 +77,6 @@ public:
private:
struct GroupData {
-
bool persistent;
SceneTree::Group *group;
GroupData() { persistent = false; }
@@ -91,7 +88,6 @@ private:
};
struct Data {
-
String filename;
Ref<SceneState> instance_state;
Ref<SceneState> inherited_state;
@@ -180,9 +176,9 @@ private:
void _duplicate_signals(const Node *p_original, Node *p_copy) const;
void _duplicate_and_reown(Node *p_new_parent, const Map<Node *, Node *> &p_reown_map) const;
- Node *_duplicate(int p_flags, Map<const Node *, Node *> *r_duplimap = NULL) const;
+ Node *_duplicate(int p_flags, Map<const Node *, Node *> *r_duplimap = nullptr) const;
- Array _get_children() const;
+ TypedArray<Node> _get_children() const;
Array _get_groups() const;
Variant _rpc_bind(const Variant **p_args, int p_argcount, Callable::CallError &r_error);
@@ -270,7 +266,7 @@ public:
void set_name(const String &p_name);
void add_child(Node *p_child, bool p_legible_unique_name = false);
- void add_child_below_node(Node *p_node, Node *p_child, bool p_legible_unique_name = false);
+ void add_sibling(Node *p_sibling, bool p_legible_unique_name = false);
void remove_child(Node *p_child);
int get_child_count() const;
@@ -286,7 +282,7 @@ public:
Node *find_parent(const String &p_mask) const;
_FORCE_INLINE_ SceneTree *get_tree() const {
- ERR_FAIL_COND_V(!data.tree, NULL);
+ ERR_FAIL_COND_V(!data.tree, nullptr);
return data.tree;
}
@@ -304,7 +300,6 @@ public:
bool is_in_group(const StringName &p_identifier) const;
struct GroupInfo {
-
StringName name;
bool persistent;
};
@@ -369,8 +364,6 @@ public:
void set_process_unhandled_key_input(bool p_enable);
bool is_processing_unhandled_key_input() const;
- int get_position_in_parent() const;
-
Node *duplicate(int p_flags = DUPLICATE_GROUPS | DUPLICATE_SIGNALS | DUPLICATE_SCRIPTS) const;
Node *duplicate_and_reown(const Map<Node *, Node *> &p_reown_map) const;
#ifdef TOOLS_ENABLED