diff options
Diffstat (limited to 'scene/main/node.h')
-rw-r--r-- | scene/main/node.h | 56 |
1 files changed, 45 insertions, 11 deletions
diff --git a/scene/main/node.h b/scene/main/node.h index 0a88553ea1..d0246ebe84 100644 --- a/scene/main/node.h +++ b/scene/main/node.h @@ -73,6 +73,12 @@ public: NAME_CASING_SNAKE_CASE }; + enum InternalMode { + INTERNAL_MODE_DISABLED, + INTERNAL_MODE_FRONT, + INTERNAL_MODE_BACK, + }; + struct Comparator { bool operator()(const Node *p_a, const Node *p_b) const { return p_b->is_greater_than(p_a); } }; @@ -97,6 +103,8 @@ private: Node *parent = nullptr; Node *owner = nullptr; Vector<Node *> children; + int internal_children_front = 0; + int internal_children_back = 0; int pos = -1; int depth = -1; int blocked = 0; // Safeguard that throws an error when attempting to modify the tree in a harmful way while being traversed. @@ -119,7 +127,7 @@ private: ProcessMode process_mode = PROCESS_MODE_INHERIT; Node *process_owner = nullptr; - int network_master = 1; // Server by default. + int network_authority = 1; // Server by default. Vector<MultiplayerAPI::RPCConfig> rpc_methods; // Variables used to properly sort the node when processing, ignored otherwise. @@ -172,12 +180,15 @@ private: void _duplicate_signals(const Node *p_original, Node *p_copy) const; Node *_duplicate(int p_flags, Map<const Node *, Node *> *r_duplimap = nullptr) const; - TypedArray<Node> _get_children() const; + TypedArray<Node> _get_children(bool p_include_internal = true) const; Array _get_groups() const; Variant _rpc_bind(const Variant **p_args, int p_argcount, Callable::CallError &r_error); Variant _rpc_id_bind(const Variant **p_args, int p_argcount, Callable::CallError &r_error); + _FORCE_INLINE_ bool _is_internal_front() const { return data.parent && data.pos < data.parent->data.internal_children_front; } + _FORCE_INLINE_ bool _is_internal_back() const { return data.parent && data.pos >= data.parent->data.children.size() - data.parent->data.internal_children_back; } + friend class SceneTree; void _set_tree(SceneTree *p_tree); @@ -202,11 +213,33 @@ protected: static String _get_name_num_separator(); friend class SceneState; + friend class MultiplayerReplicator; void _add_child_nocheck(Node *p_child, const StringName &p_name); void _set_owner_nocheck(Node *p_owner); void _set_name_nocheck(const StringName &p_name); + //call from SceneTree + void _call_input(const Ref<InputEvent> &p_event); + void _call_unhandled_input(const Ref<InputEvent> &p_event); + void _call_unhandled_key_input(const Ref<InputEvent> &p_event); + +protected: + virtual void input(const Ref<InputEvent> &p_event); + virtual void unhandled_input(const Ref<InputEvent> &p_event); + virtual void unhandled_key_input(const Ref<InputEvent> &p_key_event); + + GDVIRTUAL1(_process, double) + GDVIRTUAL1(_physics_process, double) + GDVIRTUAL0(_enter_tree) + GDVIRTUAL0(_exit_tree) + GDVIRTUAL0(_ready) + GDVIRTUAL0RC(Vector<String>, _get_configuration_warnings) + + GDVIRTUAL1(_input, Ref<InputEvent>) + GDVIRTUAL1(_unhandled_input, Ref<InputEvent>) + GDVIRTUAL1(_unhandled_key_input, Ref<InputEvent>) + public: enum { // you can make your own, but don't use the same numbers as other notifications in other nodes @@ -262,12 +295,12 @@ public: StringName get_name() const; void set_name(const String &p_name); - void add_child(Node *p_child, bool p_legible_unique_name = false); + void add_child(Node *p_child, bool p_legible_unique_name = false, InternalMode p_internal = INTERNAL_MODE_DISABLED); void add_sibling(Node *p_sibling, bool p_legible_unique_name = false); void remove_child(Node *p_child); - int get_child_count() const; - Node *get_child(int p_index) const; + int get_child_count(bool p_include_internal = true) const; + Node *get_child(int p_index, bool p_include_internal = true) const; bool has_node(const NodePath &p_path) const; Node *get_node(const NodePath &p_path) const; Node *get_node_or_null(const NodePath &p_path) const; @@ -305,6 +338,7 @@ public: int get_persistent_group_count() const; void move_child(Node *p_child, int p_pos); + void _move_child(Node *p_child, int p_pos, bool p_ignore_end = false); void raise(); void set_owner(Node *p_owner); @@ -312,7 +346,7 @@ public: void get_owned_by(Node *p_by, List<Node *> *p_owned); void remove_and_skip(); - int get_index() const; + int get_index(bool p_include_internal = true) const; Ref<Tween> create_tween(); @@ -339,11 +373,11 @@ public: /* PROCESSING */ void set_physics_process(bool p_process); - float get_physics_process_delta_time() const; + double get_physics_process_delta_time() const; bool is_physics_processing() const; void set_process(bool p_process); - float get_process_delta_time() const; + double get_process_delta_time() const; bool is_processing() const; void set_physics_process_internal(bool p_process_internal); @@ -428,9 +462,9 @@ public: bool is_displayed_folded() const; /* NETWORK */ - void set_network_master(int p_peer_id, bool p_recursive = true); - int get_network_master() const; - bool is_network_master() const; + void set_network_authority(int p_peer_id, bool p_recursive = true); + int get_network_authority() const; + bool is_network_authority() const; uint16_t rpc_config(const StringName &p_method, MultiplayerAPI::RPCMode p_rpc_mode, MultiplayerPeer::TransferMode p_transfer_mode, int p_channel = 0); // config a local method for RPC Vector<MultiplayerAPI::RPCConfig> get_node_rpc_methods() const; |