diff options
Diffstat (limited to 'scene/main/node.h')
-rw-r--r-- | scene/main/node.h | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/scene/main/node.h b/scene/main/node.h index 9df89fb51d..66104b5cf5 100644 --- a/scene/main/node.h +++ b/scene/main/node.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -80,7 +80,7 @@ private: struct NetData { StringName name; - MultiplayerAPI::RPCMode mode; + MultiplayerAPI::RPCMode mode = MultiplayerAPI::RPCMode::RPC_MODE_DISABLED; }; struct Data { @@ -88,8 +88,6 @@ private: Ref<SceneState> instance_state; Ref<SceneState> inherited_state; - HashMap<NodePath, int> editable_instances; - Node *parent = nullptr; Node *owner = nullptr; Vector<Node *> children; @@ -136,6 +134,7 @@ private: bool use_placeholder = false; bool display_folded = false; + bool editable_instance = false; mutable NodePath *path_cache = nullptr; @@ -298,7 +297,7 @@ public: struct GroupInfo { StringName name; - bool persistent; + bool persistent = false; }; void get_groups(List<GroupInfo> *p_groups) const; @@ -325,8 +324,6 @@ public: void set_editable_instance(Node *p_node, bool p_editable); bool is_editable_instance(const Node *p_node) const; - void set_editable_instances(const HashMap<NodePath, int> &p_editable_instances); - HashMap<NodePath, int> get_editable_instances() const; /* NOTIFICATIONS */ @@ -365,6 +362,9 @@ public: Node *duplicate_and_reown(const Map<Node *, Node *> &p_reown_map) const; #ifdef TOOLS_ENABLED Node *duplicate_from_editor(Map<const Node *, Node *> &r_duplimap) const; + Node *duplicate_from_editor(Map<const Node *, Node *> &r_duplimap, const Map<RES, RES> &p_resource_remap) const; + void remap_node_resources(Node *p_node, const Map<RES, RES> &p_resource_remap) const; + void remap_nested_resources(RES p_resource, const Map<RES, RES> &p_resource_remap) const; #endif // used by editors, to save what has changed only |