diff options
Diffstat (limited to 'scene/main/node.h')
-rw-r--r-- | scene/main/node.h | 10 |
1 files changed, 8 insertions, 2 deletions
diff --git a/scene/main/node.h b/scene/main/node.h index f685eac86a..20315d7a86 100644 --- a/scene/main/node.h +++ b/scene/main/node.h @@ -166,7 +166,7 @@ private: void _propagate_after_exit_tree(); void _propagate_validate_owner(); void _print_stray_nodes(); - void _propagate_process_owner(Node *p_owner, int p_notification); + void _propagate_process_owner(Node *p_owner, int p_pause_notification, int p_enabled_notification); Array _get_node_and_resource(const NodePath &p_path); void _duplicate_signals(const Node *p_original, Node *p_copy) const; @@ -184,6 +184,7 @@ private: void _propagate_pause_notification(bool p_enable); _FORCE_INLINE_ bool _can_process(bool p_paused) const; + _FORCE_INLINE_ bool _is_enabled() const; protected: void _block() { data.blocked++; } @@ -227,6 +228,8 @@ public: NOTIFICATION_INTERNAL_PROCESS = 25, NOTIFICATION_INTERNAL_PHYSICS_PROCESS = 26, NOTIFICATION_POST_ENTER_TREE = 27, + NOTIFICATION_DISABLED = 28, + NOTIFICATION_ENABLED = 29, //keep these linked to node NOTIFICATION_WM_MOUSE_ENTER = 1002, @@ -326,6 +329,8 @@ public: bool is_editable_instance(const Node *p_node) const; Node *get_deepest_editable_node(Node *p_start_node) const; + virtual String to_string() override; + /* NOTIFICATIONS */ void propagate_notification(int p_notification); @@ -385,6 +390,7 @@ public: ProcessMode get_process_mode() const; bool can_process() const; bool can_process_notification(int p_what) const; + bool is_enabled() const; void request_ready(); @@ -426,7 +432,7 @@ public: int get_network_master() const; bool is_network_master() const; - uint16_t rpc_config(const StringName &p_method, MultiplayerAPI::RPCMode p_rpc_mode, NetworkedMultiplayerPeer::TransferMode p_transfer_mode, int p_channel = 0); // config a local method for RPC + uint16_t rpc_config(const StringName &p_method, MultiplayerAPI::RPCMode p_rpc_mode, MultiplayerPeer::TransferMode p_transfer_mode, int p_channel = 0); // config a local method for RPC Vector<MultiplayerAPI::RPCConfig> get_node_rpc_methods() const; void rpc(const StringName &p_method, VARIANT_ARG_LIST); // RPC, honors RPCMode, TransferMode, channel |