summaryrefslogtreecommitdiff
path: root/scene/main/node.h
diff options
context:
space:
mode:
Diffstat (limited to 'scene/main/node.h')
-rw-r--r--scene/main/node.h37
1 files changed, 25 insertions, 12 deletions
diff --git a/scene/main/node.h b/scene/main/node.h
index a6d5bfbd9f..87fa4dd6ca 100644
--- a/scene/main/node.h
+++ b/scene/main/node.h
@@ -38,6 +38,7 @@
class Viewport;
+class SceneState;
class Node : public Object {
OBJ_TYPE( Node, Object );
@@ -69,9 +70,10 @@ private:
struct Data {
String filename;
- Dictionary instance_state;
- Vector<StringName> instance_groups;
- Vector<Connection> instance_connections;
+ Ref<SceneState> instance_state;
+ Ref<SceneState> inherited_state;
+
+ HashMap<NodePath,int> editable_instances;
Node *parent;
Node *owner;
@@ -96,6 +98,7 @@ private:
PauseMode pause_mode;
Node *pause_owner;
// variables used to properly sort the node when processing, ignored otherwise
+ //should move all the stuff below to bits
bool fixed_process;
bool idle_process;
@@ -105,6 +108,9 @@ private:
bool parent_owned;
bool in_constructor;
+ bool use_placeholder;
+
+
} data;
@@ -112,6 +118,7 @@ private:
virtual bool _use_builtin_script() const { return true; }
Node *_get_node(const NodePath& p_path) const;
+ Node *_get_child_by_name(const StringName& p_name) const;
@@ -151,7 +158,7 @@ protected:
static void _bind_methods();
-friend class PackedScene;
+friend class SceneState;
void _add_child_nocheck(Node* p_child,const StringName& p_name);
void _set_owner_nocheck(Node* p_owner);
@@ -208,7 +215,7 @@ public:
struct GroupInfo {
- String name;
+ StringName name;
bool persistent;
};
@@ -229,7 +236,11 @@ public:
void set_filename(const String& p_filename);
String get_filename() const;
-
+
+ void set_editable_instance(Node* p_node,bool p_editable);
+ bool is_editable_instance(Node* p_node) const;
+
+
/* NOTIFICATIONS */
void propagate_notification(int p_notification);
@@ -261,10 +272,14 @@ public:
//Node *clone_tree() const;
// used by editors, to save what has changed only
- void generate_instance_state();
- Dictionary get_instance_state() const;
- Vector<StringName> get_instance_groups() const;
- Vector<Connection> get_instance_connections() const;
+ void set_scene_instance_state(const Ref<SceneState>& p_state);
+ Ref<SceneState> get_scene_instance_state() const;
+
+ void set_scene_inherited_state(const Ref<SceneState>& p_state);
+ Ref<SceneState> get_scene_inherited_state() const;
+
+ void set_scene_instance_load_placeholder(bool p_enable);
+ bool get_scene_instance_load_placeholder() const;
static Vector<Variant> make_binds(VARIANT_ARG_LIST);
@@ -307,6 +322,4 @@ public:
typedef Set<Node*,Node::Comparator> NodeSet;
-
-
#endif