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Diffstat (limited to 'scene/main/node.h')
-rw-r--r--scene/main/node.h38
1 files changed, 29 insertions, 9 deletions
diff --git a/scene/main/node.h b/scene/main/node.h
index a1fc672a15..f5fbcf6587 100644
--- a/scene/main/node.h
+++ b/scene/main/node.h
@@ -31,9 +31,6 @@
#ifndef NODE_H
#define NODE_H
-#include "core/config/project_settings.h"
-#include "core/object/class_db.h"
-#include "core/object/script_language.h"
#include "core/string/node_path.h"
#include "core/templates/map.h"
#include "core/variant/typed_array.h"
@@ -212,7 +209,6 @@ protected:
static String _get_name_num_separator();
friend class SceneState;
- friend class MultiplayerReplicator;
void _add_child_nocheck(Node *p_child, const StringName &p_name);
void _set_owner_nocheck(Node *p_owner);
@@ -272,6 +268,8 @@ public:
NOTIFICATION_WM_GO_BACK_REQUEST = 1007,
NOTIFICATION_WM_SIZE_CHANGED = 1008,
NOTIFICATION_WM_DPI_CHANGE = 1009,
+ NOTIFICATION_VP_MOUSE_ENTER = 1010,
+ NOTIFICATION_VP_MOUSE_EXIT = 1011,
NOTIFICATION_OS_MEMORY_WARNING = MainLoop::NOTIFICATION_OS_MEMORY_WARNING,
NOTIFICATION_TRANSLATION_CHANGED = MainLoop::NOTIFICATION_TRANSLATION_CHANGED,
@@ -303,7 +301,7 @@ public:
bool has_node(const NodePath &p_path) const;
Node *get_node(const NodePath &p_path) const;
Node *get_node_or_null(const NodePath &p_path) const;
- Node *find_node(const String &p_mask, bool p_recursive = true, bool p_owned = true) const;
+ TypedArray<Node> find_nodes(const String &p_mask, const String &p_type = "", bool p_recursive = true, bool p_owned = true) const;
bool has_node_and_resource(const NodePath &p_path) const;
Node *get_node_and_resource(const NodePath &p_path, RES &r_res, Vector<StringName> &r_leftover_subpath, bool p_last_is_property = true) const;
@@ -422,7 +420,11 @@ public:
void set_scene_instance_load_placeholder(bool p_enable);
bool get_scene_instance_load_placeholder() const;
- static Vector<Variant> make_binds(VARIANT_ARG_LIST);
+ template <typename... VarArgs>
+ Vector<Variant> make_binds(VarArgs... p_args) {
+ Vector<Variant> binds = { p_args... };
+ return binds;
+ }
void replace_by(Node *p_node, bool p_keep_data = false);
@@ -467,15 +469,33 @@ public:
bool is_displayed_folded() const;
/* NETWORK */
- void set_multiplayer_authority(int p_peer_id, bool p_recursive = true);
+ virtual void set_multiplayer_authority(int p_peer_id, bool p_recursive = true);
int get_multiplayer_authority() const;
bool is_multiplayer_authority() const;
uint16_t rpc_config(const StringName &p_method, Multiplayer::RPCMode p_rpc_mode, bool p_call_local = false, Multiplayer::TransferMode p_transfer_mode = Multiplayer::TRANSFER_MODE_RELIABLE, int p_channel = 0); // config a local method for RPC
Vector<Multiplayer::RPCConfig> get_node_rpc_methods() const;
- void rpc(const StringName &p_method, VARIANT_ARG_LIST); // RPC, honors RPCMode, TransferMode, channel
- void rpc_id(int p_peer_id, const StringName &p_method, VARIANT_ARG_LIST); // RPC to specific peer(s), honors RPCMode, TransferMode, channel
+ template <typename... VarArgs>
+ void rpc(const StringName &p_method, VarArgs... p_args) {
+ Variant args[sizeof...(p_args) + 1] = { p_args..., Variant() }; // +1 makes sure zero sized arrays are also supported.
+ const Variant *argptrs[sizeof...(p_args) + 1];
+ for (uint32_t i = 0; i < sizeof...(p_args); i++) {
+ argptrs[i] = &args[i];
+ }
+ rpcp(0, p_method, sizeof...(p_args) == 0 ? nullptr : (const Variant **)argptrs, sizeof...(p_args));
+ }
+
+ template <typename... VarArgs>
+ void rpc_id(int p_peer_id, const StringName &p_method, VarArgs... p_args) {
+ Variant args[sizeof...(p_args) + 1] = { p_args..., Variant() }; // +1 makes sure zero sized arrays are also supported.
+ const Variant *argptrs[sizeof...(p_args) + 1];
+ for (uint32_t i = 0; i < sizeof...(p_args); i++) {
+ argptrs[i] = &args[i];
+ }
+ rpcp(p_peer_id, p_method, sizeof...(p_args) == 0 ? nullptr : (const Variant **)argptrs, sizeof...(p_args));
+ }
+
void rpcp(int p_peer_id, const StringName &p_method, const Variant **p_arg, int p_argcount);
Ref<MultiplayerAPI> get_multiplayer() const;