diff options
Diffstat (limited to 'scene/main/node.h')
-rw-r--r-- | scene/main/node.h | 95 |
1 files changed, 64 insertions, 31 deletions
diff --git a/scene/main/node.h b/scene/main/node.h index 2dd32a2e1d..8505d2618f 100644 --- a/scene/main/node.h +++ b/scene/main/node.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,11 +31,8 @@ #ifndef NODE_H #define NODE_H -#include "core/config/project_settings.h" -#include "core/object/class_db.h" -#include "core/object/script_language.h" #include "core/string/node_path.h" -#include "core/templates/map.h" +#include "core/templates/rb_map.h" #include "core/variant/typed_array.h" #include "scene/main/scene_tree.h" @@ -46,7 +43,6 @@ class PropertyTweener; class Node : public Object { GDCLASS(Node, Object); - OBJ_CATEGORY("Nodes"); public: enum ProcessMode { @@ -103,6 +99,9 @@ private: Node *parent = nullptr; Node *owner = nullptr; Vector<Node *> children; + HashMap<StringName, Node *> owned_unique_nodes; + bool unique_name_in_owner = false; + int internal_children_front = 0; int internal_children_back = 0; int pos = -1; @@ -120,7 +119,7 @@ private: Viewport *viewport = nullptr; - Map<StringName, GroupData> grouped; + HashMap<StringName, GroupData> grouped; List<Node *>::Element *OW = nullptr; // Owned element. List<Node *> owned; @@ -140,6 +139,7 @@ private: bool process_internal = false; bool input = false; + bool shortcut_input = false; bool unhandled_input = false; bool unhandled_key_input = false; @@ -172,19 +172,18 @@ private: void _propagate_ready(); void _propagate_exit_tree(); void _propagate_after_exit_tree(); - void _propagate_validate_owner(); - void _print_stray_nodes(); + void _print_orphan_nodes(); void _propagate_process_owner(Node *p_owner, int p_pause_notification, int p_enabled_notification); Array _get_node_and_resource(const NodePath &p_path); void _duplicate_signals(const Node *p_original, Node *p_copy) const; - Node *_duplicate(int p_flags, Map<const Node *, Node *> *r_duplimap = nullptr) const; + Node *_duplicate(int p_flags, HashMap<const Node *, Node *> *r_duplimap = nullptr) const; TypedArray<Node> _get_children(bool p_include_internal = true) const; Array _get_groups() const; - Variant _rpc_bind(const Variant **p_args, int p_argcount, Callable::CallError &r_error); - Variant _rpc_id_bind(const Variant **p_args, int p_argcount, Callable::CallError &r_error); + void _rpc_bind(const Variant **p_args, int p_argcount, Callable::CallError &r_error); + void _rpc_id_bind(const Variant **p_args, int p_argcount, Callable::CallError &r_error); _FORCE_INLINE_ bool _is_internal_front() const { return data.parent && data.pos < data.parent->data.internal_children_front; } _FORCE_INLINE_ bool _is_internal_back() const { return data.parent && data.pos >= data.parent->data.children.size() - data.parent->data.internal_children_back; } @@ -197,6 +196,9 @@ private: _FORCE_INLINE_ bool _can_process(bool p_paused) const; _FORCE_INLINE_ bool _is_enabled() const; + void _release_unique_name_in_owner(); + void _acquire_unique_name_in_owner(); + protected: void _block() { data.blocked++; } void _unblock() { data.blocked--; } @@ -213,7 +215,6 @@ protected: static String _get_name_num_separator(); friend class SceneState; - friend class MultiplayerReplicator; void _add_child_nocheck(Node *p_child, const StringName &p_name); void _set_owner_nocheck(Node *p_owner); @@ -221,11 +222,13 @@ protected: //call from SceneTree void _call_input(const Ref<InputEvent> &p_event); + void _call_shortcut_input(const Ref<InputEvent> &p_event); void _call_unhandled_input(const Ref<InputEvent> &p_event); void _call_unhandled_key_input(const Ref<InputEvent> &p_event); protected: virtual void input(const Ref<InputEvent> &p_event); + virtual void shortcut_input(const Ref<InputEvent> &p_key_event); virtual void unhandled_input(const Ref<InputEvent> &p_event); virtual void unhandled_key_input(const Ref<InputEvent> &p_key_event); @@ -237,6 +240,7 @@ protected: GDVIRTUAL0RC(Vector<String>, _get_configuration_warnings) GDVIRTUAL1(_input, Ref<InputEvent>) + GDVIRTUAL1(_shortcut_input, Ref<InputEvent>) GDVIRTUAL1(_unhandled_input, Ref<InputEvent>) GDVIRTUAL1(_unhandled_key_input, Ref<InputEvent>) @@ -256,7 +260,7 @@ public: NOTIFICATION_INSTANCED = 20, NOTIFICATION_DRAG_BEGIN = 21, NOTIFICATION_DRAG_END = 22, - NOTIFICATION_PATH_CHANGED = 23, + NOTIFICATION_PATH_RENAMED = 23, //NOTIFICATION_TRANSLATION_CHANGED = 24, moved below NOTIFICATION_INTERNAL_PROCESS = 25, NOTIFICATION_INTERNAL_PHYSICS_PROCESS = 26, @@ -273,6 +277,8 @@ public: NOTIFICATION_WM_GO_BACK_REQUEST = 1007, NOTIFICATION_WM_SIZE_CHANGED = 1008, NOTIFICATION_WM_DPI_CHANGE = 1009, + NOTIFICATION_VP_MOUSE_ENTER = 1010, + NOTIFICATION_VP_MOUSE_EXIT = 1011, NOTIFICATION_OS_MEMORY_WARNING = MainLoop::NOTIFICATION_OS_MEMORY_WARNING, NOTIFICATION_TRANSLATION_CHANGED = MainLoop::NOTIFICATION_TRANSLATION_CHANGED, @@ -304,12 +310,13 @@ public: bool has_node(const NodePath &p_path) const; Node *get_node(const NodePath &p_path) const; Node *get_node_or_null(const NodePath &p_path) const; - Node *find_node(const String &p_mask, bool p_recursive = true, bool p_owned = true) const; + Node *find_child(const String &p_pattern, bool p_recursive = true, bool p_owned = true) const; + TypedArray<Node> find_children(const String &p_pattern, const String &p_type = "", bool p_recursive = true, bool p_owned = true) const; bool has_node_and_resource(const NodePath &p_path) const; - Node *get_node_and_resource(const NodePath &p_path, RES &r_res, Vector<StringName> &r_leftover_subpath, bool p_last_is_property = true) const; + Node *get_node_and_resource(const NodePath &p_path, Ref<Resource> &r_res, Vector<StringName> &r_leftover_subpath, bool p_last_is_property = true) const; Node *get_parent() const; - Node *find_parent(const String &p_mask) const; + Node *find_parent(const String &p_pattern) const; _FORCE_INLINE_ SceneTree *get_tree() const { ERR_FAIL_COND_V(!data.tree, nullptr); @@ -345,6 +352,9 @@ public: Node *get_owner() const; void get_owned_by(Node *p_by, List<Node *> *p_owned); + void set_unique_name_in_owner(bool p_enabled); + bool is_unique_name_in_owner() const; + void remove_and_skip(); int get_index(bool p_include_internal = true) const; @@ -368,7 +378,7 @@ public: bool is_property_pinned(const StringName &p_property) const; virtual StringName get_property_store_alias(const StringName &p_property) const; #endif - void get_storable_properties(Set<StringName> &r_storable_properties) const; + void get_storable_properties(RBSet<StringName> &r_storable_properties) const; virtual String to_string() override; @@ -399,6 +409,9 @@ public: void set_process_input(bool p_enable); bool is_processing_input() const; + void set_process_shortcut_input(bool p_enable); + bool is_processing_shortcut_input() const; + void set_process_unhandled_input(bool p_enable); bool is_processing_unhandled_input() const; @@ -407,10 +420,10 @@ public: Node *duplicate(int p_flags = DUPLICATE_GROUPS | DUPLICATE_SIGNALS | DUPLICATE_SCRIPTS) const; #ifdef TOOLS_ENABLED - Node *duplicate_from_editor(Map<const Node *, Node *> &r_duplimap) const; - Node *duplicate_from_editor(Map<const Node *, Node *> &r_duplimap, const Map<RES, RES> &p_resource_remap) const; - void remap_node_resources(Node *p_node, const Map<RES, RES> &p_resource_remap) const; - void remap_nested_resources(RES p_resource, const Map<RES, RES> &p_resource_remap) const; + Node *duplicate_from_editor(HashMap<const Node *, Node *> &r_duplimap) const; + Node *duplicate_from_editor(HashMap<const Node *, Node *> &r_duplimap, const HashMap<Ref<Resource>, Ref<Resource>> &p_resource_remap) const; + void remap_node_resources(Node *p_node, const HashMap<Ref<Resource>, Ref<Resource>> &p_resource_remap) const; + void remap_nested_resources(Ref<Resource> p_resource, const HashMap<Ref<Resource>, Ref<Resource>> &p_resource_remap) const; #endif // used by editors, to save what has changed only @@ -423,7 +436,11 @@ public: void set_scene_instance_load_placeholder(bool p_enable); bool get_scene_instance_load_placeholder() const; - static Vector<Variant> make_binds(VARIANT_ARG_LIST); + template <typename... VarArgs> + Vector<Variant> make_binds(VarArgs... p_args) { + Vector<Variant> binds = { p_args... }; + return binds; + } void replace_by(Node *p_node, bool p_keep_data = false); @@ -435,7 +452,7 @@ public: void request_ready(); - static void print_stray_nodes(); + static void print_orphan_nodes(); #ifdef TOOLS_ENABLED String validate_child_name(Node *p_child); @@ -468,20 +485,36 @@ public: bool is_displayed_folded() const; /* NETWORK */ - void set_multiplayer_authority(int p_peer_id, bool p_recursive = true); + virtual void set_multiplayer_authority(int p_peer_id, bool p_recursive = true); int get_multiplayer_authority() const; bool is_multiplayer_authority() const; uint16_t rpc_config(const StringName &p_method, Multiplayer::RPCMode p_rpc_mode, bool p_call_local = false, Multiplayer::TransferMode p_transfer_mode = Multiplayer::TRANSFER_MODE_RELIABLE, int p_channel = 0); // config a local method for RPC Vector<Multiplayer::RPCConfig> get_node_rpc_methods() const; - void rpc(const StringName &p_method, VARIANT_ARG_LIST); // RPC, honors RPCMode, TransferMode, channel - void rpc_id(int p_peer_id, const StringName &p_method, VARIANT_ARG_LIST); // RPC to specific peer(s), honors RPCMode, TransferMode, channel + template <typename... VarArgs> + void rpc(const StringName &p_method, VarArgs... p_args) { + Variant args[sizeof...(p_args) + 1] = { p_args..., Variant() }; // +1 makes sure zero sized arrays are also supported. + const Variant *argptrs[sizeof...(p_args) + 1]; + for (uint32_t i = 0; i < sizeof...(p_args); i++) { + argptrs[i] = &args[i]; + } + rpcp(0, p_method, sizeof...(p_args) == 0 ? nullptr : (const Variant **)argptrs, sizeof...(p_args)); + } + + template <typename... VarArgs> + void rpc_id(int p_peer_id, const StringName &p_method, VarArgs... p_args) { + Variant args[sizeof...(p_args) + 1] = { p_args..., Variant() }; // +1 makes sure zero sized arrays are also supported. + const Variant *argptrs[sizeof...(p_args) + 1]; + for (uint32_t i = 0; i < sizeof...(p_args); i++) { + argptrs[i] = &args[i]; + } + rpcp(p_peer_id, p_method, sizeof...(p_args) == 0 ? nullptr : (const Variant **)argptrs, sizeof...(p_args)); + } + void rpcp(int p_peer_id, const StringName &p_method, const Variant **p_arg, int p_argcount); Ref<MultiplayerAPI> get_multiplayer() const; - Ref<MultiplayerAPI> get_custom_multiplayer() const; - void set_custom_multiplayer(Ref<MultiplayerAPI> p_multiplayer); Node(); ~Node(); @@ -489,6 +522,6 @@ public: VARIANT_ENUM_CAST(Node::DuplicateFlags); -typedef Set<Node *, Node::Comparator> NodeSet; +typedef RBSet<Node *, Node::Comparator> NodeSet; #endif |