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-rw-r--r--scene/main/node.h13
1 files changed, 6 insertions, 7 deletions
diff --git a/scene/main/node.h b/scene/main/node.h
index b800d2401e..8aa56aa97f 100644
--- a/scene/main/node.h
+++ b/scene/main/node.h
@@ -122,9 +122,6 @@ private:
int network_master = 1; // Server by default.
Vector<MultiplayerAPI::RPCConfig> rpc_methods;
- double process_cumulative_time = 0.0;
- double physics_process_cumulative_time = 0.0;
-
// Variables used to properly sort the node when processing, ignored otherwise.
// TODO: Should move all the stuff below to bits.
bool physics_process = false;
@@ -211,6 +208,12 @@ protected:
void _set_owner_nocheck(Node *p_owner);
void _set_name_nocheck(const StringName &p_name);
+ GDVIRTUAL1(_process, double)
+ GDVIRTUAL1(_physics_process, double)
+ GDVIRTUAL0(_enter_tree)
+ GDVIRTUAL0(_exit_tree)
+ GDVIRTUAL0(_ready)
+ GDVIRTUAL0RC(Vector<String>, _get_configuration_warnings)
public:
enum {
// you can make your own, but don't use the same numbers as other notifications in other nodes
@@ -344,14 +347,10 @@ public:
/* PROCESSING */
void set_physics_process(bool p_process);
double get_physics_process_delta_time() const;
- double get_physics_process_cumulative_time() const;
- double get_physics_process_total_time() const;
bool is_physics_processing() const;
void set_process(bool p_process);
double get_process_delta_time() const;
- double get_process_cumulative_time() const;
- double get_process_total_time() const;
bool is_processing() const;
void set_physics_process_internal(bool p_process_internal);