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-rw-r--r--scene/main/node.h8
1 files changed, 7 insertions, 1 deletions
diff --git a/scene/main/node.h b/scene/main/node.h
index 9997f4e055..8aa56aa97f 100644
--- a/scene/main/node.h
+++ b/scene/main/node.h
@@ -202,12 +202,18 @@ protected:
static String _get_name_num_separator();
friend class SceneState;
- friend class MultiplayerAPI;
+ friend class MultiplayerReplicator;
void _add_child_nocheck(Node *p_child, const StringName &p_name);
void _set_owner_nocheck(Node *p_owner);
void _set_name_nocheck(const StringName &p_name);
+ GDVIRTUAL1(_process, double)
+ GDVIRTUAL1(_physics_process, double)
+ GDVIRTUAL0(_enter_tree)
+ GDVIRTUAL0(_exit_tree)
+ GDVIRTUAL0(_ready)
+ GDVIRTUAL0RC(Vector<String>, _get_configuration_warnings)
public:
enum {
// you can make your own, but don't use the same numbers as other notifications in other nodes