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-rw-r--r--scene/main/node.h95
1 files changed, 70 insertions, 25 deletions
diff --git a/scene/main/node.h b/scene/main/node.h
index e7b36f351b..e59a7a390a 100644
--- a/scene/main/node.h
+++ b/scene/main/node.h
@@ -41,6 +41,9 @@
class Viewport;
class SceneState;
+class Tween;
+class PropertyTweener;
+
class Node : public Object {
GDCLASS(Node, Object);
OBJ_CATEGORY("Nodes");
@@ -64,6 +67,18 @@ public:
#endif
};
+ enum NameCasing {
+ NAME_CASING_PASCAL_CASE,
+ NAME_CASING_CAMEL_CASE,
+ NAME_CASING_SNAKE_CASE
+ };
+
+ enum InternalMode {
+ INTERNAL_MODE_DISABLED,
+ INTERNAL_MODE_FRONT,
+ INTERNAL_MODE_BACK,
+ };
+
struct Comparator {
bool operator()(const Node *p_a, const Node *p_b) const { return p_b->is_greater_than(p_a); }
};
@@ -81,13 +96,15 @@ private:
};
struct Data {
- String filename;
+ String scene_file_path;
Ref<SceneState> instance_state;
Ref<SceneState> inherited_state;
Node *parent = nullptr;
Node *owner = nullptr;
Vector<Node *> children;
+ int internal_children_front = 0;
+ int internal_children_back = 0;
int pos = -1;
int depth = -1;
int blocked = 0; // Safeguard that throws an error when attempting to modify the tree in a harmful way while being traversed.
@@ -110,8 +127,8 @@ private:
ProcessMode process_mode = PROCESS_MODE_INHERIT;
Node *process_owner = nullptr;
- int network_master = 1; // Server by default.
- Vector<MultiplayerAPI::RPCConfig> rpc_methods;
+ int multiplayer_authority = 1; // Server by default.
+ Vector<Multiplayer::RPCConfig> rpc_methods;
// Variables used to properly sort the node when processing, ignored otherwise.
// TODO: Should move all the stuff below to bits.
@@ -137,12 +154,6 @@ private:
} data;
- enum NameCasing {
- NAME_CASING_PASCAL_CASE,
- NAME_CASING_CAMEL_CASE,
- NAME_CASING_SNAKE_CASE
- };
-
Ref<MultiplayerAPI> multiplayer;
void _print_tree_pretty(const String &prefix, const bool last);
@@ -163,24 +174,28 @@ private:
void _propagate_after_exit_tree();
void _propagate_validate_owner();
void _print_stray_nodes();
- void _propagate_process_owner(Node *p_owner, int p_notification);
+ void _propagate_process_owner(Node *p_owner, int p_pause_notification, int p_enabled_notification);
Array _get_node_and_resource(const NodePath &p_path);
void _duplicate_signals(const Node *p_original, Node *p_copy) const;
Node *_duplicate(int p_flags, Map<const Node *, Node *> *r_duplimap = nullptr) const;
- TypedArray<Node> _get_children() const;
+ TypedArray<Node> _get_children(bool p_include_internal = true) const;
Array _get_groups() const;
Variant _rpc_bind(const Variant **p_args, int p_argcount, Callable::CallError &r_error);
Variant _rpc_id_bind(const Variant **p_args, int p_argcount, Callable::CallError &r_error);
+ _FORCE_INLINE_ bool _is_internal_front() const { return data.parent && data.pos < data.parent->data.internal_children_front; }
+ _FORCE_INLINE_ bool _is_internal_back() const { return data.parent && data.pos >= data.parent->data.children.size() - data.parent->data.internal_children_back; }
+
friend class SceneTree;
void _set_tree(SceneTree *p_tree);
void _propagate_pause_notification(bool p_enable);
_FORCE_INLINE_ bool _can_process(bool p_paused) const;
+ _FORCE_INLINE_ bool _is_enabled() const;
protected:
void _block() { data.blocked++; }
@@ -198,11 +213,33 @@ protected:
static String _get_name_num_separator();
friend class SceneState;
+ friend class MultiplayerReplicator;
void _add_child_nocheck(Node *p_child, const StringName &p_name);
void _set_owner_nocheck(Node *p_owner);
void _set_name_nocheck(const StringName &p_name);
+ //call from SceneTree
+ void _call_input(const Ref<InputEvent> &p_event);
+ void _call_unhandled_input(const Ref<InputEvent> &p_event);
+ void _call_unhandled_key_input(const Ref<InputEvent> &p_event);
+
+protected:
+ virtual void input(const Ref<InputEvent> &p_event);
+ virtual void unhandled_input(const Ref<InputEvent> &p_event);
+ virtual void unhandled_key_input(const Ref<InputEvent> &p_key_event);
+
+ GDVIRTUAL1(_process, double)
+ GDVIRTUAL1(_physics_process, double)
+ GDVIRTUAL0(_enter_tree)
+ GDVIRTUAL0(_exit_tree)
+ GDVIRTUAL0(_ready)
+ GDVIRTUAL0RC(Vector<String>, _get_configuration_warnings)
+
+ GDVIRTUAL1(_input, Ref<InputEvent>)
+ GDVIRTUAL1(_unhandled_input, Ref<InputEvent>)
+ GDVIRTUAL1(_unhandled_key_input, Ref<InputEvent>)
+
public:
enum {
// you can make your own, but don't use the same numbers as other notifications in other nodes
@@ -224,6 +261,8 @@ public:
NOTIFICATION_INTERNAL_PROCESS = 25,
NOTIFICATION_INTERNAL_PHYSICS_PROCESS = 26,
NOTIFICATION_POST_ENTER_TREE = 27,
+ NOTIFICATION_DISABLED = 28,
+ NOTIFICATION_ENABLED = 29,
//keep these linked to node
NOTIFICATION_WM_MOUSE_ENTER = 1002,
@@ -256,12 +295,12 @@ public:
StringName get_name() const;
void set_name(const String &p_name);
- void add_child(Node *p_child, bool p_legible_unique_name = false);
+ void add_child(Node *p_child, bool p_legible_unique_name = false, InternalMode p_internal = INTERNAL_MODE_DISABLED);
void add_sibling(Node *p_sibling, bool p_legible_unique_name = false);
void remove_child(Node *p_child);
- int get_child_count() const;
- Node *get_child(int p_index) const;
+ int get_child_count(bool p_include_internal = true) const;
+ Node *get_child(int p_index, bool p_include_internal = true) const;
bool has_node(const NodePath &p_path) const;
Node *get_node(const NodePath &p_path) const;
Node *get_node_or_null(const NodePath &p_path) const;
@@ -279,7 +318,7 @@ public:
_FORCE_INLINE_ bool is_inside_tree() const { return data.inside_tree; }
- bool is_a_parent_of(const Node *p_node) const;
+ bool is_ancestor_of(const Node *p_node) const;
bool is_greater_than(const Node *p_node) const;
NodePath get_path() const;
@@ -299,6 +338,7 @@ public:
int get_persistent_group_count() const;
void move_child(Node *p_child, int p_pos);
+ void _move_child(Node *p_child, int p_pos, bool p_ignore_end = false);
void raise();
void set_owner(Node *p_owner);
@@ -306,13 +346,15 @@ public:
void get_owned_by(Node *p_by, List<Node *> *p_owned);
void remove_and_skip();
- int get_index() const;
+ int get_index(bool p_include_internal = true) const;
+
+ Ref<Tween> create_tween();
void print_tree();
void print_tree_pretty();
- void set_filename(const String &p_filename);
- String get_filename() const;
+ void set_scene_file_path(const String &p_scene_file_path);
+ String get_scene_file_path() const;
void set_editor_description(const String &p_editor_description);
String get_editor_description() const;
@@ -321,6 +363,8 @@ public:
bool is_editable_instance(const Node *p_node) const;
Node *get_deepest_editable_node(Node *p_start_node) const;
+ virtual String to_string() override;
+
/* NOTIFICATIONS */
void propagate_notification(int p_notification);
@@ -329,11 +373,11 @@ public:
/* PROCESSING */
void set_physics_process(bool p_process);
- float get_physics_process_delta_time() const;
+ double get_physics_process_delta_time() const;
bool is_physics_processing() const;
void set_process(bool p_process);
- float get_process_delta_time() const;
+ double get_process_delta_time() const;
bool is_processing() const;
void set_physics_process_internal(bool p_process_internal);
@@ -380,6 +424,7 @@ public:
ProcessMode get_process_mode() const;
bool can_process() const;
bool can_process_notification(int p_what) const;
+ bool is_enabled() const;
void request_ready();
@@ -417,12 +462,12 @@ public:
bool is_displayed_folded() const;
/* NETWORK */
- void set_network_master(int p_peer_id, bool p_recursive = true);
- int get_network_master() const;
- bool is_network_master() const;
+ void set_multiplayer_authority(int p_peer_id, bool p_recursive = true);
+ int get_multiplayer_authority() const;
+ bool is_multiplayer_authority() const;
- uint16_t rpc_config(const StringName &p_method, MultiplayerAPI::RPCMode p_rpc_mode, NetworkedMultiplayerPeer::TransferMode p_transfer_mode, int p_channel = 0); // config a local method for RPC
- Vector<MultiplayerAPI::RPCConfig> get_node_rpc_methods() const;
+ uint16_t rpc_config(const StringName &p_method, Multiplayer::RPCMode p_rpc_mode, bool p_call_local = false, Multiplayer::TransferMode p_transfer_mode = Multiplayer::TRANSFER_MODE_RELIABLE, int p_channel = 0); // config a local method for RPC
+ Vector<Multiplayer::RPCConfig> get_node_rpc_methods() const;
void rpc(const StringName &p_method, VARIANT_ARG_LIST); // RPC, honors RPCMode, TransferMode, channel
void rpc_id(int p_peer_id, const StringName &p_method, VARIANT_ARG_LIST); // RPC to specific peer(s), honors RPCMode, TransferMode, channel