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-rw-r--r--scene/main/node.h12
1 files changed, 6 insertions, 6 deletions
diff --git a/scene/main/node.h b/scene/main/node.h
index 5c178d401c..fc7590c5a4 100644
--- a/scene/main/node.h
+++ b/scene/main/node.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -121,11 +121,11 @@ private:
// Variables used to properly sort the node when processing, ignored otherwise.
// TODO: Should move all the stuff below to bits.
bool physics_process = false;
- bool idle_process = false;
+ bool process = false;
int process_priority = 0;
bool physics_process_internal = false;
- bool idle_process_internal = false;
+ bool process_internal = false;
bool input = false;
bool unhandled_input = false;
@@ -339,14 +339,14 @@ public:
float get_physics_process_delta_time() const;
bool is_physics_processing() const;
- void set_process(bool p_idle_process);
+ void set_process(bool p_process);
float get_process_delta_time() const;
bool is_processing() const;
void set_physics_process_internal(bool p_process_internal);
bool is_physics_processing_internal() const;
- void set_process_internal(bool p_idle_process_internal);
+ void set_process_internal(bool p_process_internal);
bool is_processing_internal() const;
void set_process_priority(int p_priority);