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Diffstat (limited to 'scene/main/node.cpp')
-rw-r--r--scene/main/node.cpp93
1 files changed, 55 insertions, 38 deletions
diff --git a/scene/main/node.cpp b/scene/main/node.cpp
index ef6d2e72f6..cbd5fa7425 100644
--- a/scene/main/node.cpp
+++ b/scene/main/node.cpp
@@ -116,6 +116,9 @@ void Node::_notification(int p_notification) {
memdelete(data.path_cache);
data.path_cache = nullptr;
}
+ if (data.filename.length()) {
+ get_multiplayer()->scene_enter_exit_notify(data.filename, this, false);
+ }
} break;
case NOTIFICATION_PATH_CHANGED: {
if (data.path_cache) {
@@ -147,6 +150,10 @@ void Node::_notification(int p_notification) {
get_script_instance()->call(SceneStringNames::get_singleton()->_ready);
}
+ if (data.filename.length()) {
+ ERR_FAIL_COND(!is_inside_tree());
+ get_multiplayer()->scene_enter_exit_notify(data.filename, this, true);
+ }
} break;
case NOTIFICATION_POSTINITIALIZE: {
@@ -442,7 +449,7 @@ void Node::set_process_mode(ProcessMode p_mode) {
// This is required for the editor to update the visibility of disabled nodes
// It's very expensive during runtime to change, so editor-only
if (Engine::get_singleton()->is_editor_hint()) {
- get_tree()->emit_signal("tree_process_mode_changed");
+ get_tree()->emit_signal(SNAME("tree_process_mode_changed"));
}
#endif
}
@@ -507,7 +514,7 @@ bool Node::is_network_master() const {
/***** RPC CONFIG ********/
-uint16_t Node::rpc_config(const StringName &p_method, MultiplayerAPI::RPCMode p_rpc_mode, NetworkedMultiplayerPeer::TransferMode p_transfer_mode, int p_channel) {
+uint16_t Node::rpc_config(const StringName &p_method, MultiplayerAPI::RPCMode p_rpc_mode, MultiplayerPeer::TransferMode p_transfer_mode, int p_channel) {
for (int i = 0; i < data.rpc_methods.size(); i++) {
if (data.rpc_methods[i].name == p_method) {
MultiplayerAPI::RPCConfig &nd = data.rpc_methods.write[i];
@@ -705,7 +712,7 @@ bool Node::is_enabled() const {
return _is_enabled();
}
-float Node::get_physics_process_delta_time() const {
+double Node::get_physics_process_delta_time() const {
if (data.tree) {
return data.tree->get_physics_process_time();
} else {
@@ -713,7 +720,7 @@ float Node::get_physics_process_delta_time() const {
}
}
-float Node::get_process_delta_time() const {
+double Node::get_process_delta_time() const {
if (data.tree) {
return data.tree->get_process_time();
} else {
@@ -868,7 +875,7 @@ void Node::set_name(const String &p_name) {
propagate_notification(NOTIFICATION_PATH_CHANGED);
if (is_inside_tree()) {
- emit_signal("renamed");
+ emit_signal(SNAME("renamed"));
get_tree()->node_renamed(this);
get_tree()->tree_changed();
}
@@ -1597,8 +1604,8 @@ Array Node::_get_groups() const {
Array groups;
List<GroupInfo> gi;
get_groups(&gi);
- for (List<GroupInfo>::Element *E = gi.front(); E; E = E->next()) {
- groups.push_back(E->get().name);
+ for (const GroupInfo &E : gi) {
+ groups.push_back(E.name);
}
return groups;
@@ -1822,6 +1829,18 @@ Node *Node::get_deepest_editable_node(Node *p_start_node) const {
return node;
}
+String Node::to_string() {
+ if (get_script_instance()) {
+ bool valid;
+ String ret = get_script_instance()->to_string(&valid);
+ if (valid) {
+ return ret;
+ }
+ }
+
+ return (get_name() ? String(get_name()) + ":" : "") + Object::to_string();
+}
+
void Node::set_scene_instance_state(const Ref<SceneState> &p_state) {
data.instance_state = p_state;
}
@@ -1935,18 +1954,18 @@ Node *Node::_duplicate(int p_flags, Map<const Node *, Node *> *r_duplimap) const
List<PropertyInfo> plist;
N->get()->get_property_list(&plist);
- for (List<PropertyInfo>::Element *E = plist.front(); E; E = E->next()) {
- if (!(E->get().usage & PROPERTY_USAGE_STORAGE)) {
+ for (const PropertyInfo &E : plist) {
+ if (!(E.usage & PROPERTY_USAGE_STORAGE)) {
continue;
}
- String name = E->get().name;
+ String name = E.name;
if (name == script_property_name) {
continue;
}
Variant value = N->get()->get(name).duplicate(true);
- if (E->get().usage & PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE) {
+ if (E.usage & PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE) {
Resource *res = Object::cast_to<Resource>(value);
if (res) { // Duplicate only if it's a resource
current_node->set(name, res->duplicate());
@@ -1971,14 +1990,14 @@ Node *Node::_duplicate(int p_flags, Map<const Node *, Node *> *r_duplimap) const
if (p_flags & DUPLICATE_GROUPS) {
List<GroupInfo> gi;
get_groups(&gi);
- for (List<GroupInfo>::Element *E = gi.front(); E; E = E->next()) {
+ for (const GroupInfo &E : gi) {
#ifdef TOOLS_ENABLED
- if ((p_flags & DUPLICATE_FROM_EDITOR) && !E->get().persistent) {
+ if ((p_flags & DUPLICATE_FROM_EDITOR) && !E.persistent) {
continue;
}
#endif
- node->add_to_group(E->get().name, E->get().persistent);
+ node->add_to_group(E.name, E.persistent);
}
}
@@ -2002,21 +2021,21 @@ Node *Node::_duplicate(int p_flags, Map<const Node *, Node *> *r_duplimap) const
}
}
- for (List<const Node *>::Element *E = hidden_roots.front(); E; E = E->next()) {
- Node *parent = node->get_node(get_path_to(E->get()->data.parent));
+ for (const Node *&E : hidden_roots) {
+ Node *parent = node->get_node(get_path_to(E->data.parent));
if (!parent) {
memdelete(node);
return nullptr;
}
- Node *dup = E->get()->_duplicate(p_flags, r_duplimap);
+ Node *dup = E->_duplicate(p_flags, r_duplimap);
if (!dup) {
memdelete(node);
return nullptr;
}
parent->add_child(dup);
- int pos = E->get()->get_index();
+ int pos = E->get_index();
if (pos < parent->get_child_count() - 1) {
parent->move_child(dup, pos);
@@ -2061,17 +2080,17 @@ void Node::remap_node_resources(Node *p_node, const Map<RES, RES> &p_resource_re
List<PropertyInfo> props;
p_node->get_property_list(&props);
- for (List<PropertyInfo>::Element *E = props.front(); E; E = E->next()) {
- if (!(E->get().usage & PROPERTY_USAGE_STORAGE)) {
+ for (const PropertyInfo &E : props) {
+ if (!(E.usage & PROPERTY_USAGE_STORAGE)) {
continue;
}
- Variant v = p_node->get(E->get().name);
+ Variant v = p_node->get(E.name);
if (v.is_ref()) {
RES res = v;
if (res.is_valid()) {
if (p_resource_remap.has(res)) {
- p_node->set(E->get().name, p_resource_remap[res]);
+ p_node->set(E.name, p_resource_remap[res]);
remap_nested_resources(res, p_resource_remap);
}
}
@@ -2087,17 +2106,17 @@ void Node::remap_nested_resources(RES p_resource, const Map<RES, RES> &p_resourc
List<PropertyInfo> props;
p_resource->get_property_list(&props);
- for (List<PropertyInfo>::Element *E = props.front(); E; E = E->next()) {
- if (!(E->get().usage & PROPERTY_USAGE_STORAGE)) {
+ for (const PropertyInfo &E : props) {
+ if (!(E.usage & PROPERTY_USAGE_STORAGE)) {
continue;
}
- Variant v = p_resource->get(E->get().name);
+ Variant v = p_resource->get(E.name);
if (v.is_ref()) {
RES res = v;
if (res.is_valid()) {
if (p_resource_remap.has(res)) {
- p_resource->set(E->get().name, p_resource_remap[res]);
+ p_resource->set(E.name, p_resource_remap[res]);
remap_nested_resources(res, p_resource_remap);
}
}
@@ -2123,13 +2142,13 @@ void Node::_duplicate_signals(const Node *p_original, Node *p_copy) const {
List<Connection> conns;
n->get_all_signal_connections(&conns);
- for (List<Connection>::Element *E = conns.front(); E; E = E->next()) {
- if (E->get().flags & CONNECT_PERSIST) {
+ for (const Connection &E : conns) {
+ if (E.flags & CONNECT_PERSIST) {
//user connected
NodePath p = p_original->get_path_to(n);
Node *copy = p_copy->get_node(p);
- Node *target = Object::cast_to<Node>(E->get().callable.get_object());
+ Node *target = Object::cast_to<Node>(E.callable.get_object());
if (!target) {
continue;
}
@@ -2146,9 +2165,9 @@ void Node::_duplicate_signals(const Node *p_original, Node *p_copy) const {
}
if (copy && copytarget) {
- const Callable copy_callable = Callable(copytarget, E->get().callable.get_method());
- if (!copy->is_connected(E->get().signal.get_name(), copy_callable)) {
- copy->connect(E->get().signal.get_name(), copy_callable, E->get().binds, E->get().flags);
+ const Callable copy_callable = Callable(copytarget, E.callable.get_method());
+ if (!copy->is_connected(E.signal.get_name(), copy_callable)) {
+ copy->connect(E.signal.get_name(), copy_callable, E.binds, E.flags);
}
}
}
@@ -2182,8 +2201,8 @@ void Node::replace_by(Node *p_node, bool p_keep_groups) {
List<GroupInfo> groups;
get_groups(&groups);
- for (List<GroupInfo>::Element *E = groups.front(); E; E = E->next()) {
- p_node->add_to_group(E->get().name, E->get().persistent);
+ for (const GroupInfo &E : groups) {
+ p_node->add_to_group(E.name, E.persistent);
}
}
@@ -2229,9 +2248,7 @@ void Node::_replace_connections_target(Node *p_new_target) {
List<Connection> cl;
get_signals_connected_to_this(&cl);
- for (List<Connection>::Element *E = cl.front(); E; E = E->next()) {
- Connection &c = E->get();
-
+ for (const Connection &c : cl) {
if (c.flags & CONNECT_PERSIST) {
c.signal.get_object()->disconnect(c.signal.get_name(), Callable(this, c.callable.get_method()));
bool valid = p_new_target->has_method(c.callable.get_method()) || Ref<Script>(p_new_target->get_script()).is_null() || Ref<Script>(p_new_target->get_script())->has_method(c.callable.get_method());
@@ -2623,7 +2640,7 @@ void Node::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_multiplayer"), &Node::get_multiplayer);
ClassDB::bind_method(D_METHOD("get_custom_multiplayer"), &Node::get_custom_multiplayer);
ClassDB::bind_method(D_METHOD("set_custom_multiplayer", "api"), &Node::set_custom_multiplayer);
- ClassDB::bind_method(D_METHOD("rpc_config", "method", "rpc_mode", "transfer_mode", "channel"), &Node::rpc_config, DEFVAL(NetworkedMultiplayerPeer::TRANSFER_MODE_RELIABLE), DEFVAL(0));
+ ClassDB::bind_method(D_METHOD("rpc_config", "method", "rpc_mode", "transfer_mode", "channel"), &Node::rpc_config, DEFVAL(MultiplayerPeer::TRANSFER_MODE_RELIABLE), DEFVAL(0));
ClassDB::bind_method(D_METHOD("set_editor_description", "editor_description"), &Node::set_editor_description);
ClassDB::bind_method(D_METHOD("get_editor_description"), &Node::get_editor_description);