diff options
Diffstat (limited to 'scene/main/node.cpp')
| -rw-r--r-- | scene/main/node.cpp | 54 |
1 files changed, 33 insertions, 21 deletions
diff --git a/scene/main/node.cpp b/scene/main/node.cpp index c39b8005e4..baf185c847 100644 --- a/scene/main/node.cpp +++ b/scene/main/node.cpp @@ -35,6 +35,7 @@ #include "core/object/message_queue.h" #include "core/string/print_string.h" #include "instance_placeholder.h" +#include "scene/animation/tween.h" #include "scene/debugger/scene_debugger.h" #include "scene/resources/packed_scene.h" #include "scene/scene_string_names.h" @@ -292,7 +293,7 @@ void Node::_propagate_exit_tree() { void Node::move_child(Node *p_child, int p_pos) { ERR_FAIL_NULL(p_child); - ERR_FAIL_INDEX_MSG(p_pos, data.children.size() + 1, "Invalid new child position: " + itos(p_pos) + "."); + ERR_FAIL_INDEX_MSG(p_pos, data.children.size() + 1, vformat("Invalid new child position: %d.", p_pos)); ERR_FAIL_COND_MSG(p_child->data.parent != this, "Child is not a child of this node."); ERR_FAIL_COND_MSG(data.blocked > 0, "Parent node is busy setting up children, move_child() failed. Consider using call_deferred(\"move_child\") instead (or \"popup\" if this is from a popup)."); @@ -1037,8 +1038,11 @@ void Node::_add_child_nocheck(Node *p_child, const StringName &p_name) { void Node::add_child(Node *p_child, bool p_legible_unique_name) { ERR_FAIL_NULL(p_child); - ERR_FAIL_COND_MSG(p_child == this, "Can't add child '" + p_child->get_name() + "' to itself."); // adding to itself! - ERR_FAIL_COND_MSG(p_child->data.parent, "Can't add child '" + p_child->get_name() + "' to '" + get_name() + "', already has a parent '" + p_child->data.parent->get_name() + "'."); //Fail if node has a parent + ERR_FAIL_COND_MSG(p_child == this, vformat("Can't add child '%s' to itself.", p_child->get_name())); // adding to itself! + ERR_FAIL_COND_MSG(p_child->data.parent, vformat("Can't add child '%s' to '%s', already has a parent '%s'.", p_child->get_name(), get_name(), p_child->data.parent->get_name())); //Fail if node has a parent +#ifdef DEBUG_ENABLED + ERR_FAIL_COND_MSG(p_child->is_a_parent_of(this), vformat("Can't add child '%s' to '%s' as it would result in a cyclic dependency since '%s' is already a parent of '%s'.", p_child->get_name(), get_name(), p_child->get_name(), get_name())); +#endif ERR_FAIL_COND_MSG(data.blocked > 0, "Parent node is busy setting up children, add_node() failed. Consider using call_deferred(\"add_child\", child) instead."); /* Validate name */ @@ -1049,7 +1053,7 @@ void Node::add_child(Node *p_child, bool p_legible_unique_name) { void Node::add_sibling(Node *p_sibling, bool p_legible_unique_name) { ERR_FAIL_NULL(p_sibling); - ERR_FAIL_COND_MSG(p_sibling == this, "Can't add sibling '" + p_sibling->get_name() + "' to itself."); // adding to itself! + ERR_FAIL_COND_MSG(p_sibling == this, vformat("Can't add sibling '%s' to itself.", p_sibling->get_name())); // adding to itself! ERR_FAIL_COND_MSG(data.blocked > 0, "Parent node is busy setting up children, add_sibling() failed. Consider using call_deferred(\"add_sibling\", sibling) instead."); get_parent()->add_child(p_sibling, p_legible_unique_name); @@ -1104,7 +1108,7 @@ void Node::remove_child(Node *p_child) { } } - ERR_FAIL_COND_MSG(idx == -1, "Cannot remove child node " + p_child->get_name() + " as it is not a child of this node."); + ERR_FAIL_COND_MSG(idx == -1, vformat("Cannot remove child node '%s' as it is not a child of this node.", p_child->get_name())); //ERR_FAIL_COND( p_child->data.blocked > 0 ); //if (data.scene) { does not matter @@ -1683,6 +1687,13 @@ int Node::get_index() const { return data.pos; } +Ref<Tween> Node::create_tween() { + ERR_FAIL_COND_V_MSG(!data.tree, nullptr, "Can't create Tween when not inside scene tree."); + Ref<Tween> tween = get_tree()->create_tween(); + tween->bind_node(this); + return tween; +} + void Node::remove_and_skip() { ERR_FAIL_COND(!data.parent); @@ -1802,7 +1813,7 @@ bool Node::get_scene_instance_load_placeholder() const { Node *Node::_duplicate(int p_flags, Map<const Node *, Node *> *r_duplimap) const { Node *node = nullptr; - bool instanced = false; + bool instantiated = false; if (Object::cast_to<InstancePlaceholder>(this)) { const InstancePlaceholder *ip = Object::cast_to<const InstancePlaceholder>(this); @@ -1819,13 +1830,13 @@ Node *Node::_duplicate(int p_flags, Map<const Node *, Node *> *r_duplimap) const ges = PackedScene::GEN_EDIT_STATE_INSTANCE; } #endif - node = res->instance(ges); + node = res->instantiate(ges); ERR_FAIL_COND_V(!node, nullptr); - instanced = true; + instantiated = true; } else { - Object *obj = ClassDB::instance(get_class()); + Object *obj = ClassDB::instantiate(get_class()); ERR_FAIL_COND_V(!obj, nullptr); node = Object::cast_to<Node>(obj); if (!node) { @@ -1845,9 +1856,9 @@ Node *Node::_duplicate(int p_flags, Map<const Node *, Node *> *r_duplimap) const List<const Node *> node_tree; node_tree.push_front(this); - if (instanced) { - // Since nodes in the instanced hierarchy won't be duplicated explicitly, we need to make an inventory - // of all the nodes in the tree of the instanced scene in order to transfer the values of the properties + if (instantiated) { + // Since nodes in the instantiated hierarchy won't be duplicated explicitly, we need to make an inventory + // of all the nodes in the tree of the instantiated scene in order to transfer the values of the properties Vector<const Node *> instance_roots; instance_roots.push_back(this); @@ -1855,8 +1866,8 @@ Node *Node::_duplicate(int p_flags, Map<const Node *, Node *> *r_duplimap) const for (List<const Node *>::Element *N = node_tree.front(); N; N = N->next()) { for (int i = 0; i < N->get()->get_child_count(); ++i) { Node *descendant = N->get()->get_child(i); - // Skip nodes not really belonging to the instanced hierarchy; they'll be processed normally later - // but remember non-instanced nodes that are hidden below instanced ones + // Skip nodes not really belonging to the instantiated hierarchy; they'll be processed normally later + // but remember non-instantiated nodes that are hidden below instantiated ones if (!instance_roots.has(descendant->get_owner())) { if (descendant->get_parent() && descendant->get_parent() != this && descendant->data.owner != descendant->get_parent()) { hidden_roots.push_back(descendant); @@ -1939,7 +1950,7 @@ Node *Node::_duplicate(int p_flags, Map<const Node *, Node *> *r_duplimap) const if (get_child(i)->data.parent_owned) { continue; } - if (instanced && get_child(i)->data.owner == this) { + if (instantiated && get_child(i)->data.owner == this) { continue; //part of instance } @@ -2188,7 +2199,7 @@ void Node::_replace_connections_target(Node *p_new_target) { if (c.flags & CONNECT_PERSIST) { c.signal.get_object()->disconnect(c.signal.get_name(), Callable(this, c.callable.get_method())); bool valid = p_new_target->has_method(c.callable.get_method()) || Ref<Script>(p_new_target->get_script()).is_null() || Ref<Script>(p_new_target->get_script())->has_method(c.callable.get_method()); - ERR_CONTINUE_MSG(!valid, "Attempt to connect signal '" + c.signal.get_object()->get_class() + "." + c.signal.get_name() + "' to nonexistent method '" + c.callable.get_object()->get_class() + "." + c.callable.get_method() + "'."); + ERR_CONTINUE_MSG(!valid, vformat("Attempt to connect signal '%s.%s' to nonexistent method '%s.%s'.", c.signal.get_object()->get_class(), c.signal.get_name(), c.callable.get_object()->get_class(), c.callable.get_method())); c.signal.get_object()->connect(c.signal.get_name(), Callable(p_new_target, c.callable.get_method()), c.binds, c.flags); } } @@ -2552,6 +2563,7 @@ void Node::_bind_methods() { ClassDB::bind_method(D_METHOD("is_physics_processing_internal"), &Node::is_physics_processing_internal); ClassDB::bind_method(D_METHOD("get_tree"), &Node::get_tree); + ClassDB::bind_method(D_METHOD("create_tween"), &Node::create_tween); ClassDB::bind_method(D_METHOD("duplicate", "flags"), &Node::duplicate, DEFVAL(DUPLICATE_USE_INSTANCING | DUPLICATE_SIGNALS | DUPLICATE_GROUPS | DUPLICATE_SCRIPTS)); ClassDB::bind_method(D_METHOD("replace_by", "node", "keep_groups"), &Node::replace_by, DEFVAL(false)); @@ -2655,11 +2667,11 @@ void Node::_bind_methods() { ADD_SIGNAL(MethodInfo("tree_exiting")); ADD_SIGNAL(MethodInfo("tree_exited")); - ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "name", PROPERTY_HINT_NONE, "", 0), "set_name", "get_name"); - ADD_PROPERTY(PropertyInfo(Variant::STRING, "filename", PROPERTY_HINT_NONE, "", 0), "set_filename", "get_filename"); - ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "owner", PROPERTY_HINT_RESOURCE_TYPE, "Node", 0), "set_owner", "get_owner"); - ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "multiplayer", PROPERTY_HINT_RESOURCE_TYPE, "MultiplayerAPI", 0), "", "get_multiplayer"); - ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "custom_multiplayer", PROPERTY_HINT_RESOURCE_TYPE, "MultiplayerAPI", 0), "set_custom_multiplayer", "get_custom_multiplayer"); + ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "name", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_name", "get_name"); + ADD_PROPERTY(PropertyInfo(Variant::STRING, "filename", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_filename", "get_filename"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "owner", PROPERTY_HINT_RESOURCE_TYPE, "Node", PROPERTY_USAGE_NONE), "set_owner", "get_owner"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "multiplayer", PROPERTY_HINT_RESOURCE_TYPE, "MultiplayerAPI", PROPERTY_USAGE_NONE), "", "get_multiplayer"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "custom_multiplayer", PROPERTY_HINT_RESOURCE_TYPE, "MultiplayerAPI", PROPERTY_USAGE_NONE), "set_custom_multiplayer", "get_custom_multiplayer"); ADD_GROUP("Process", "process_"); ADD_PROPERTY(PropertyInfo(Variant::INT, "process_mode", PROPERTY_HINT_ENUM, "Inherit,Pausable,When Paused,Always,Disabled"), "set_process_mode", "get_process_mode"); |