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Diffstat (limited to 'scene/main/node.cpp')
-rw-r--r--scene/main/node.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/scene/main/node.cpp b/scene/main/node.cpp
index 7b10a4dc2f..a0159c3858 100644
--- a/scene/main/node.cpp
+++ b/scene/main/node.cpp
@@ -2800,7 +2800,7 @@ void Node::_bind_methods() {
GLOBAL_DEF("node/name_casing", NAME_CASING_PASCAL_CASE);
ProjectSettings::get_singleton()->set_custom_property_info("node/name_casing", PropertyInfo(Variant::INT, "node/name_casing", PROPERTY_HINT_ENUM, "PascalCase,camelCase,snake_case"));
- ClassDB::bind_method(D_METHOD("add_child_below_node", "node", "child_node", "legible_unique_name"), &Node::add_child_below_node, DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("add_child_below_node", "preceding_node", "node", "legible_unique_name"), &Node::add_child_below_node, DEFVAL(false));
ClassDB::bind_method(D_METHOD("set_name", "name"), &Node::set_name);
ClassDB::bind_method(D_METHOD("get_name"), &Node::get_name);
@@ -2983,8 +2983,8 @@ void Node::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "custom_multiplayer", PROPERTY_HINT_RESOURCE_TYPE, "MultiplayerAPI", 0), "set_custom_multiplayer", "get_custom_multiplayer");
ADD_PROPERTY(PropertyInfo(Variant::INT, "process_priority"), "set_process_priority", "get_process_priority");
- BIND_VMETHOD(MethodInfo("_process", PropertyInfo(Variant::REAL, "delta")));
- BIND_VMETHOD(MethodInfo("_physics_process", PropertyInfo(Variant::REAL, "delta")));
+ BIND_VMETHOD(MethodInfo("_process", PropertyInfo(Variant::FLOAT, "delta")));
+ BIND_VMETHOD(MethodInfo("_physics_process", PropertyInfo(Variant::FLOAT, "delta")));
BIND_VMETHOD(MethodInfo("_enter_tree"));
BIND_VMETHOD(MethodInfo("_exit_tree"));
BIND_VMETHOD(MethodInfo("_ready"));