diff options
Diffstat (limited to 'scene/main/node.cpp')
-rw-r--r-- | scene/main/node.cpp | 192 |
1 files changed, 48 insertions, 144 deletions
diff --git a/scene/main/node.cpp b/scene/main/node.cpp index fcf8768094..ffb8acc687 100644 --- a/scene/main/node.cpp +++ b/scene/main/node.cpp @@ -40,7 +40,6 @@ #include "viewport.h" VARIANT_ENUM_CAST(Node::PauseMode); -VARIANT_ENUM_CAST(Node::RPCMode); void Node::_notification(int p_notification) { @@ -136,7 +135,6 @@ void Node::_notification(int p_notification) { get_script_instance()->call_multilevel_reversed(SceneStringNames::get_singleton()->_ready, NULL, 0); } - //emit_signal(SceneStringNames::get_singleton()->enter_tree); } break; case NOTIFICATION_POSTINITIALIZE: { @@ -177,9 +175,13 @@ void Node::_propagate_ready() { data.children[i]->_propagate_ready(); } data.blocked--; + + notification(NOTIFICATION_POST_ENTER_TREE); + if (data.ready_first) { data.ready_first = false; notification(NOTIFICATION_READY); + emit_signal(SceneStringNames::get_singleton()->ready); } } @@ -477,23 +479,23 @@ bool Node::is_network_master() const { ERR_FAIL_COND_V(!is_inside_tree(), false); - return get_multiplayer_api()->get_network_unique_id() == data.network_master; + return get_multiplayer()->get_network_unique_id() == data.network_master; } /***** RPC CONFIG ********/ -void Node::rpc_config(const StringName &p_method, RPCMode p_mode) { +void Node::rpc_config(const StringName &p_method, MultiplayerAPI::RPCMode p_mode) { - if (p_mode == RPC_MODE_DISABLED) { + if (p_mode == MultiplayerAPI::RPC_MODE_DISABLED) { data.rpc_methods.erase(p_method); } else { data.rpc_methods[p_method] = p_mode; }; } -void Node::rset_config(const StringName &p_property, RPCMode p_mode) { +void Node::rset_config(const StringName &p_property, MultiplayerAPI::RPCMode p_mode) { - if (p_mode == RPC_MODE_DISABLED) { + if (p_mode == MultiplayerAPI::RPC_MODE_DISABLED) { data.rpc_properties.erase(p_property); } else { data.rpc_properties[p_property] = p_mode; @@ -668,12 +670,12 @@ Variant Node::_rpc_unreliable_id_bind(const Variant **p_args, int p_argcount, Va void Node::rpcp(int p_peer_id, bool p_unreliable, const StringName &p_method, const Variant **p_arg, int p_argcount) { ERR_FAIL_COND(!is_inside_tree()); - get_multiplayer_api()->rpcp(this, p_peer_id, p_unreliable, p_method, p_arg, p_argcount); + get_multiplayer()->rpcp(this, p_peer_id, p_unreliable, p_method, p_arg, p_argcount); } void Node::rsetp(int p_peer_id, bool p_unreliable, const StringName &p_property, const Variant &p_value) { ERR_FAIL_COND(!is_inside_tree()); - get_multiplayer_api()->rsetp(this, p_peer_id, p_unreliable, p_property, p_value); + get_multiplayer()->rsetp(this, p_peer_id, p_unreliable, p_property, p_value); } /******** RSET *********/ @@ -698,138 +700,31 @@ void Node::rset_unreliable_id(int p_peer_id, const StringName &p_property, const } //////////// end of rpc -Ref<MultiplayerAPI> Node::get_multiplayer_api() const { - if (multiplayer_api.is_valid()) - return multiplayer_api; +Ref<MultiplayerAPI> Node::get_multiplayer() const { + if (multiplayer.is_valid()) + return multiplayer; if (!is_inside_tree()) return Ref<MultiplayerAPI>(); - return get_tree()->get_multiplayer_api(); + return get_tree()->get_multiplayer(); } -Ref<MultiplayerAPI> Node::get_custom_multiplayer_api() const { - return multiplayer_api; +Ref<MultiplayerAPI> Node::get_custom_multiplayer() const { + return multiplayer; } -void Node::set_custom_multiplayer_api(Ref<MultiplayerAPI> p_multiplayer_api) { +void Node::set_custom_multiplayer(Ref<MultiplayerAPI> p_multiplayer) { - multiplayer_api = p_multiplayer_api; + multiplayer = p_multiplayer; } -const Map<StringName, Node::RPCMode>::Element *Node::get_node_rpc_mode(const StringName &p_method) { +const Map<StringName, MultiplayerAPI::RPCMode>::Element *Node::get_node_rpc_mode(const StringName &p_method) { return data.rpc_methods.find(p_method); } -const Map<StringName, Node::RPCMode>::Element *Node::get_node_rset_mode(const StringName &p_property) { +const Map<StringName, MultiplayerAPI::RPCMode>::Element *Node::get_node_rset_mode(const StringName &p_property) { return data.rpc_properties.find(p_property); } -bool Node::can_call_rpc(const StringName &p_method, int p_from) const { - - const Map<StringName, RPCMode>::Element *E = data.rpc_methods.find(p_method); - if (E) { - - switch (E->get()) { - - case RPC_MODE_DISABLED: { - return false; - } break; - case RPC_MODE_REMOTE: { - return true; - } break; - case RPC_MODE_SYNC: { - return true; - } break; - case RPC_MODE_MASTER: { - return is_network_master(); - } break; - case RPC_MODE_SLAVE: { - return !is_network_master() && p_from == get_network_master(); - } break; - } - } - - if (get_script_instance()) { - //attempt with script - ScriptInstance::RPCMode rpc_mode = get_script_instance()->get_rpc_mode(p_method); - - switch (rpc_mode) { - - case ScriptInstance::RPC_MODE_DISABLED: { - return false; - } break; - case ScriptInstance::RPC_MODE_REMOTE: { - return true; - } break; - case ScriptInstance::RPC_MODE_SYNC: { - return true; - } break; - case ScriptInstance::RPC_MODE_MASTER: { - return is_network_master(); - } break; - case ScriptInstance::RPC_MODE_SLAVE: { - return !is_network_master() && p_from == get_network_master(); - } break; - } - } - - ERR_PRINTS("RPC from " + itos(p_from) + " on unauthorized method attempted: " + String(p_method) + " on base: " + String(Variant(this))); - return false; -} - -bool Node::can_call_rset(const StringName &p_property, int p_from) const { - - const Map<StringName, RPCMode>::Element *E = data.rpc_properties.find(p_property); - if (E) { - - switch (E->get()) { - - case RPC_MODE_DISABLED: { - return false; - } break; - case RPC_MODE_REMOTE: { - return true; - } break; - case RPC_MODE_SYNC: { - return true; - } break; - case RPC_MODE_MASTER: { - return is_network_master(); - } break; - case RPC_MODE_SLAVE: { - return !is_network_master() && p_from == get_network_master(); - } break; - } - } - - if (get_script_instance()) { - //attempt with script - ScriptInstance::RPCMode rpc_mode = get_script_instance()->get_rset_mode(p_property); - - switch (rpc_mode) { - - case ScriptInstance::RPC_MODE_DISABLED: { - return false; - } break; - case ScriptInstance::RPC_MODE_REMOTE: { - return true; - } break; - case ScriptInstance::RPC_MODE_SYNC: { - return true; - } break; - case ScriptInstance::RPC_MODE_MASTER: { - return is_network_master(); - } break; - case ScriptInstance::RPC_MODE_SLAVE: { - return !is_network_master() && p_from == get_network_master(); - } break; - } - } - - ERR_PRINTS("RSET from " + itos(p_from) + " on unauthorized property attempted: " + String(p_property) + " on base: " + String(Variant(this))); - - return false; -} - bool Node::can_process() const { ERR_FAIL_COND_V(!is_inside_tree(), false); @@ -979,9 +874,23 @@ void Node::_set_name_nocheck(const StringName &p_name) { data.name = p_name; } +String Node::invalid_character = ". : @ / \""; + +bool Node::_validate_node_name(String &p_name) { + String name = p_name; + Vector<String> chars = Node::invalid_character.split(" "); + for (int i = 0; i < chars.size(); i++) { + name = name.replace(chars[i], ""); + } + bool is_valid = name == p_name; + p_name = name; + return is_valid; +} + void Node::set_name(const String &p_name) { - String name = p_name.replace(":", "").replace("/", "").replace("@", ""); + String name = p_name; + _validate_node_name(name); ERR_FAIL_COND(name == ""); data.name = name; @@ -2567,18 +2476,21 @@ Array Node::_get_children() const { return arr; } -#ifdef TOOLS_ENABLED void Node::set_import_path(const NodePath &p_import_path) { +#ifdef TOOLS_ENABLED data.import_path = p_import_path; +#endif } NodePath Node::get_import_path() const { +#ifdef TOOLS_ENABLED return data.import_path; -} - +#else + return NodePath(); #endif +} static void _add_nodes_to_options(const Node *p_base, const Node *p_node, List<String> *r_options) { @@ -2731,19 +2643,16 @@ void Node::_bind_methods() { ClassDB::bind_method(D_METHOD("is_network_master"), &Node::is_network_master); - ClassDB::bind_method(D_METHOD("get_multiplayer_api"), &Node::get_multiplayer_api); - ClassDB::bind_method(D_METHOD("get_custom_multiplayer_api"), &Node::get_custom_multiplayer_api); - ClassDB::bind_method(D_METHOD("set_custom_multiplayer_api", "api"), &Node::set_custom_multiplayer_api); + ClassDB::bind_method(D_METHOD("get_multiplayer"), &Node::get_multiplayer); + ClassDB::bind_method(D_METHOD("get_custom_multiplayer"), &Node::get_custom_multiplayer); + ClassDB::bind_method(D_METHOD("set_custom_multiplayer", "api"), &Node::set_custom_multiplayer); ClassDB::bind_method(D_METHOD("rpc_config", "method", "mode"), &Node::rpc_config); ClassDB::bind_method(D_METHOD("rset_config", "property", "mode"), &Node::rset_config); -#ifdef TOOLS_ENABLED ClassDB::bind_method(D_METHOD("_set_import_path", "import_path"), &Node::set_import_path); ClassDB::bind_method(D_METHOD("_get_import_path"), &Node::get_import_path); ADD_PROPERTYNZ(PropertyInfo(Variant::NODE_PATH, "_import_path", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_import_path", "_get_import_path"); -#endif - { MethodInfo mi; @@ -2785,12 +2694,6 @@ void Node::_bind_methods() { BIND_CONSTANT(NOTIFICATION_INTERNAL_PROCESS); BIND_CONSTANT(NOTIFICATION_INTERNAL_PHYSICS_PROCESS); - BIND_ENUM_CONSTANT(RPC_MODE_DISABLED); - BIND_ENUM_CONSTANT(RPC_MODE_REMOTE); - BIND_ENUM_CONSTANT(RPC_MODE_SYNC); - BIND_ENUM_CONSTANT(RPC_MODE_MASTER); - BIND_ENUM_CONSTANT(RPC_MODE_SLAVE); - BIND_ENUM_CONSTANT(PAUSE_MODE_INHERIT); BIND_ENUM_CONSTANT(PAUSE_MODE_STOP); BIND_ENUM_CONSTANT(PAUSE_MODE_PROCESS); @@ -2800,6 +2703,7 @@ void Node::_bind_methods() { BIND_ENUM_CONSTANT(DUPLICATE_SCRIPTS); BIND_ENUM_CONSTANT(DUPLICATE_USE_INSTANCING); + ADD_SIGNAL(MethodInfo("ready")); ADD_SIGNAL(MethodInfo("renamed")); ADD_SIGNAL(MethodInfo("tree_entered")); ADD_SIGNAL(MethodInfo("tree_exiting")); @@ -2815,8 +2719,8 @@ void Node::_bind_methods() { ADD_PROPERTYNZ(PropertyInfo(Variant::STRING, "name", PROPERTY_HINT_NONE, "", 0), "set_name", "get_name"); ADD_PROPERTYNZ(PropertyInfo(Variant::STRING, "filename", PROPERTY_HINT_NONE, "", 0), "set_filename", "get_filename"); ADD_PROPERTYNZ(PropertyInfo(Variant::OBJECT, "owner", PROPERTY_HINT_RESOURCE_TYPE, "Node", 0), "set_owner", "get_owner"); - ADD_PROPERTYNZ(PropertyInfo(Variant::OBJECT, "multiplayer_api", PROPERTY_HINT_RESOURCE_TYPE, "MultiplayerAPI", 0), "", "get_multiplayer_api"); - ADD_PROPERTYNZ(PropertyInfo(Variant::OBJECT, "custom_multiplayer_api", PROPERTY_HINT_RESOURCE_TYPE, "MultiplayerAPI", 0), "set_custom_multiplayer_api", "get_custom_multiplayer_api"); + ADD_PROPERTYNZ(PropertyInfo(Variant::OBJECT, "multiplayer", PROPERTY_HINT_RESOURCE_TYPE, "MultiplayerAPI", 0), "", "get_multiplayer"); + ADD_PROPERTYNZ(PropertyInfo(Variant::OBJECT, "custom_multiplayer", PROPERTY_HINT_RESOURCE_TYPE, "MultiplayerAPI", 0), "set_custom_multiplayer", "get_custom_multiplayer"); BIND_VMETHOD(MethodInfo("_process", PropertyInfo(Variant::REAL, "delta"))); BIND_VMETHOD(MethodInfo("_physics_process", PropertyInfo(Variant::REAL, "delta"))); |