diff options
Diffstat (limited to 'scene/main/node.cpp')
-rw-r--r-- | scene/main/node.cpp | 32 |
1 files changed, 16 insertions, 16 deletions
diff --git a/scene/main/node.cpp b/scene/main/node.cpp index 67ee246252..e6ea4e4b4a 100644 --- a/scene/main/node.cpp +++ b/scene/main/node.cpp @@ -477,7 +477,7 @@ bool Node::is_network_master() const { ERR_FAIL_COND_V(!is_inside_tree(), false); - return get_multiplayer_api()->get_network_unique_id() == data.network_master; + return get_multiplayer()->get_network_unique_id() == data.network_master; } /***** RPC CONFIG ********/ @@ -668,12 +668,12 @@ Variant Node::_rpc_unreliable_id_bind(const Variant **p_args, int p_argcount, Va void Node::rpcp(int p_peer_id, bool p_unreliable, const StringName &p_method, const Variant **p_arg, int p_argcount) { ERR_FAIL_COND(!is_inside_tree()); - get_multiplayer_api()->rpcp(this, p_peer_id, p_unreliable, p_method, p_arg, p_argcount); + get_multiplayer()->rpcp(this, p_peer_id, p_unreliable, p_method, p_arg, p_argcount); } void Node::rsetp(int p_peer_id, bool p_unreliable, const StringName &p_property, const Variant &p_value) { ERR_FAIL_COND(!is_inside_tree()); - get_multiplayer_api()->rsetp(this, p_peer_id, p_unreliable, p_property, p_value); + get_multiplayer()->rsetp(this, p_peer_id, p_unreliable, p_property, p_value); } /******** RSET *********/ @@ -698,21 +698,21 @@ void Node::rset_unreliable_id(int p_peer_id, const StringName &p_property, const } //////////// end of rpc -Ref<MultiplayerAPI> Node::get_multiplayer_api() const { - if (multiplayer_api.is_valid()) - return multiplayer_api; +Ref<MultiplayerAPI> Node::get_multiplayer() const { + if (multiplayer.is_valid()) + return multiplayer; if (!is_inside_tree()) return Ref<MultiplayerAPI>(); - return get_tree()->get_multiplayer_api(); + return get_tree()->get_multiplayer(); } -Ref<MultiplayerAPI> Node::get_custom_multiplayer_api() const { - return multiplayer_api; +Ref<MultiplayerAPI> Node::get_custom_multiplayer() const { + return multiplayer; } -void Node::set_custom_multiplayer_api(Ref<MultiplayerAPI> p_multiplayer_api) { +void Node::set_custom_multiplayer(Ref<MultiplayerAPI> p_multiplayer) { - multiplayer_api = p_multiplayer_api; + multiplayer = p_multiplayer; } const Map<StringName, Node::RPCMode>::Element *Node::get_node_rpc_mode(const StringName &p_method) { @@ -2748,9 +2748,9 @@ void Node::_bind_methods() { ClassDB::bind_method(D_METHOD("is_network_master"), &Node::is_network_master); - ClassDB::bind_method(D_METHOD("get_multiplayer_api"), &Node::get_multiplayer_api); - ClassDB::bind_method(D_METHOD("get_custom_multiplayer_api"), &Node::get_custom_multiplayer_api); - ClassDB::bind_method(D_METHOD("set_custom_multiplayer_api", "api"), &Node::set_custom_multiplayer_api); + ClassDB::bind_method(D_METHOD("get_multiplayer"), &Node::get_multiplayer); + ClassDB::bind_method(D_METHOD("get_custom_multiplayer"), &Node::get_custom_multiplayer); + ClassDB::bind_method(D_METHOD("set_custom_multiplayer", "api"), &Node::set_custom_multiplayer); ClassDB::bind_method(D_METHOD("rpc_config", "method", "mode"), &Node::rpc_config); ClassDB::bind_method(D_METHOD("rset_config", "property", "mode"), &Node::rset_config); @@ -2830,8 +2830,8 @@ void Node::_bind_methods() { ADD_PROPERTYNZ(PropertyInfo(Variant::STRING, "name", PROPERTY_HINT_NONE, "", 0), "set_name", "get_name"); ADD_PROPERTYNZ(PropertyInfo(Variant::STRING, "filename", PROPERTY_HINT_NONE, "", 0), "set_filename", "get_filename"); ADD_PROPERTYNZ(PropertyInfo(Variant::OBJECT, "owner", PROPERTY_HINT_RESOURCE_TYPE, "Node", 0), "set_owner", "get_owner"); - ADD_PROPERTYNZ(PropertyInfo(Variant::OBJECT, "multiplayer_api", PROPERTY_HINT_RESOURCE_TYPE, "MultiplayerAPI", 0), "", "get_multiplayer_api"); - ADD_PROPERTYNZ(PropertyInfo(Variant::OBJECT, "custom_multiplayer_api", PROPERTY_HINT_RESOURCE_TYPE, "MultiplayerAPI", 0), "set_custom_multiplayer_api", "get_custom_multiplayer_api"); + ADD_PROPERTYNZ(PropertyInfo(Variant::OBJECT, "multiplayer", PROPERTY_HINT_RESOURCE_TYPE, "MultiplayerAPI", 0), "", "get_multiplayer"); + ADD_PROPERTYNZ(PropertyInfo(Variant::OBJECT, "custom_multiplayer", PROPERTY_HINT_RESOURCE_TYPE, "MultiplayerAPI", 0), "set_custom_multiplayer", "get_custom_multiplayer"); BIND_VMETHOD(MethodInfo("_process", PropertyInfo(Variant::REAL, "delta"))); BIND_VMETHOD(MethodInfo("_physics_process", PropertyInfo(Variant::REAL, "delta"))); |