diff options
Diffstat (limited to 'scene/main/node.cpp')
-rw-r--r-- | scene/main/node.cpp | 750 |
1 files changed, 359 insertions, 391 deletions
diff --git a/scene/main/node.cpp b/scene/main/node.cpp index dc7057f339..05409b7bfe 100644 --- a/scene/main/node.cpp +++ b/scene/main/node.cpp @@ -35,6 +35,7 @@ #include "core/object/message_queue.h" #include "core/string/print_string.h" #include "instance_placeholder.h" +#include "scene/animation/tween.h" #include "scene/debugger/scene_debugger.h" #include "scene/resources/packed_scene.h" #include "scene/scene_string_names.h" @@ -47,22 +48,18 @@ #include <stdint.h> VARIANT_ENUM_CAST(Node::ProcessMode); +VARIANT_ENUM_CAST(Node::InternalMode); int Node::orphan_node_count = 0; void Node::_notification(int p_notification) { switch (p_notification) { case NOTIFICATION_PROCESS: { - if (get_script_instance()) { - Variant time = get_process_delta_time(); - get_script_instance()->call(SceneStringNames::get_singleton()->_process, time); - } + GDVIRTUAL_CALL(_process, get_process_delta_time()); + } break; case NOTIFICATION_PHYSICS_PROCESS: { - if (get_script_instance()) { - Variant time = get_physics_process_delta_time(); - get_script_instance()->call(SceneStringNames::get_singleton()->_physics_process, time); - } + GDVIRTUAL_CALL(_physics_process, get_physics_process_delta_time()); } break; case NOTIFICATION_ENTER_TREE: { @@ -115,6 +112,9 @@ void Node::_notification(int p_notification) { memdelete(data.path_cache); data.path_cache = nullptr; } + if (data.filename.length()) { + get_multiplayer()->scene_enter_exit_notify(data.filename, this, false); + } } break; case NOTIFICATION_PATH_CHANGED: { if (data.path_cache) { @@ -123,28 +123,30 @@ void Node::_notification(int p_notification) { } } break; case NOTIFICATION_READY: { - if (get_script_instance()) { - if (get_script_instance()->has_method(SceneStringNames::get_singleton()->_input)) { - set_process_input(true); - } + if (GDVIRTUAL_IS_OVERRIDDEN(_input)) { + set_process_input(true); + } - if (get_script_instance()->has_method(SceneStringNames::get_singleton()->_unhandled_input)) { - set_process_unhandled_input(true); - } + if (GDVIRTUAL_IS_OVERRIDDEN(_unhandled_input)) { + set_process_unhandled_input(true); + } - if (get_script_instance()->has_method(SceneStringNames::get_singleton()->_unhandled_key_input)) { - set_process_unhandled_key_input(true); - } + if (GDVIRTUAL_IS_OVERRIDDEN(_unhandled_key_input)) { + set_process_unhandled_key_input(true); + } - if (get_script_instance()->has_method(SceneStringNames::get_singleton()->_process)) { - set_process(true); - } + if (GDVIRTUAL_IS_OVERRIDDEN(_process)) { + set_process(true); + } + if (GDVIRTUAL_IS_OVERRIDDEN(_physics_process)) { + set_physics_process(true); + } - if (get_script_instance()->has_method(SceneStringNames::get_singleton()->_physics_process)) { - set_physics_process(true); - } + GDVIRTUAL_CALL(_ready); - get_script_instance()->call(SceneStringNames::get_singleton()->_ready); + if (data.filename.length()) { + ERR_FAIL_COND(!is_inside_tree()); + get_multiplayer()->scene_enter_exit_notify(data.filename, this, true); } } break; @@ -213,9 +215,7 @@ void Node::_propagate_enter_tree() { notification(NOTIFICATION_ENTER_TREE); - if (get_script_instance()) { - get_script_instance()->call(SceneStringNames::get_singleton()->_enter_tree); - } + GDVIRTUAL_CALL(_enter_tree); emit_signal(SceneStringNames::get_singleton()->tree_entered); @@ -261,9 +261,8 @@ void Node::_propagate_exit_tree() { data.blocked--; - if (get_script_instance()) { - get_script_instance()->call(SceneStringNames::get_singleton()->_exit_tree); - } + GDVIRTUAL_CALL(_exit_tree); + emit_signal(SceneStringNames::get_singleton()->tree_exiting); notification(NOTIFICATION_EXIT_TREE, true); @@ -292,14 +291,40 @@ void Node::_propagate_exit_tree() { void Node::move_child(Node *p_child, int p_pos) { ERR_FAIL_NULL(p_child); - ERR_FAIL_INDEX_MSG(p_pos, data.children.size() + 1, "Invalid new child position: " + itos(p_pos) + "."); ERR_FAIL_COND_MSG(p_child->data.parent != this, "Child is not a child of this node."); + + // We need to check whether node is internal and move it only in the relevant node range. + if (p_child->_is_internal_front()) { + ERR_FAIL_INDEX_MSG(p_pos, data.internal_children_front, vformat("Invalid new child position: %d. Child is internal.", p_pos)); + _move_child(p_child, p_pos); + } else if (p_child->_is_internal_back()) { + ERR_FAIL_INDEX_MSG(p_pos, data.internal_children_back, vformat("Invalid new child position: %d. Child is internal.", p_pos)); + _move_child(p_child, data.children.size() - data.internal_children_back + p_pos); + } else { + ERR_FAIL_INDEX_MSG(p_pos, data.children.size() + 1 - data.internal_children_front - data.internal_children_back, vformat("Invalid new child position: %d.", p_pos)); + _move_child(p_child, p_pos + data.internal_children_front); + } +} + +void Node::_move_child(Node *p_child, int p_pos, bool p_ignore_end) { ERR_FAIL_COND_MSG(data.blocked > 0, "Parent node is busy setting up children, move_child() failed. Consider using call_deferred(\"move_child\") instead (or \"popup\" if this is from a popup)."); // Specifying one place beyond the end // means the same as moving to the last position - if (p_pos == data.children.size()) { - p_pos--; + if (!p_ignore_end) { // p_ignore_end is a little hack to make back internal children work properly. + if (p_child->_is_internal_front()) { + if (p_pos == data.internal_children_front) { + p_pos--; + } + } else if (p_child->_is_internal_back()) { + if (p_pos == data.children.size()) { + p_pos--; + } + } else { + if (p_pos == data.children.size() - data.internal_children_back) { + p_pos--; + } + } } if (p_child->data.pos == p_pos) { @@ -340,7 +365,14 @@ void Node::raise() { return; } - data.parent->move_child(this, data.parent->data.children.size() - 1); + // Internal children move within a different index range. + if (_is_internal_front()) { + data.parent->move_child(this, data.parent->data.internal_children_front - 1); + } else if (_is_internal_back()) { + data.parent->move_child(this, data.parent->data.internal_children_back - 1); + } else { + data.parent->move_child(this, data.parent->get_child_count(false) - 1); + } } void Node::add_child_notify(Node *p_child) { @@ -402,6 +434,7 @@ void Node::set_process_mode(ProcessMode p_mode) { } bool prev_can_process = can_process(); + bool prev_enabled = _is_enabled(); data.process_mode = p_mode; @@ -416,6 +449,7 @@ void Node::set_process_mode(ProcessMode p_mode) { } bool next_can_process = can_process(); + bool next_enabled = _is_enabled(); int pause_notification = 0; @@ -425,12 +459,21 @@ void Node::set_process_mode(ProcessMode p_mode) { pause_notification = NOTIFICATION_UNPAUSED; } - _propagate_process_owner(data.process_owner, pause_notification); + int enabled_notification = 0; + + if (prev_enabled && !next_enabled) { + enabled_notification = NOTIFICATION_DISABLED; + } else if (!prev_enabled && next_enabled) { + enabled_notification = NOTIFICATION_ENABLED; + } + + _propagate_process_owner(data.process_owner, pause_notification, enabled_notification); + #ifdef TOOLS_ENABLED // This is required for the editor to update the visibility of disabled nodes // It's very expensive during runtime to change, so editor-only if (Engine::get_singleton()->is_editor_hint()) { - get_tree()->emit_signal("tree_process_mode_changed"); + get_tree()->emit_signal(SNAME("tree_process_mode_changed")); } #endif } @@ -454,73 +497,65 @@ Node::ProcessMode Node::get_process_mode() const { return data.process_mode; } -void Node::_propagate_process_owner(Node *p_owner, int p_notification) { +void Node::_propagate_process_owner(Node *p_owner, int p_pause_notification, int p_enabled_notification) { data.process_owner = p_owner; - if (p_notification != 0) { - notification(p_notification); + if (p_pause_notification != 0) { + notification(p_pause_notification); + } + + if (p_enabled_notification != 0) { + notification(p_enabled_notification); } for (int i = 0; i < data.children.size(); i++) { Node *c = data.children[i]; if (c->data.process_mode == PROCESS_MODE_INHERIT) { - c->_propagate_process_owner(p_owner, p_notification); + c->_propagate_process_owner(p_owner, p_pause_notification, p_enabled_notification); } } } -void Node::set_network_master(int p_peer_id, bool p_recursive) { - data.network_master = p_peer_id; +void Node::set_multiplayer_authority(int p_peer_id, bool p_recursive) { + data.multiplayer_authority = p_peer_id; if (p_recursive) { for (int i = 0; i < data.children.size(); i++) { - data.children[i]->set_network_master(p_peer_id, true); + data.children[i]->set_multiplayer_authority(p_peer_id, true); } } } -int Node::get_network_master() const { - return data.network_master; +int Node::get_multiplayer_authority() const { + return data.multiplayer_authority; } -bool Node::is_network_master() const { +bool Node::is_multiplayer_authority() const { ERR_FAIL_COND_V(!is_inside_tree(), false); - return get_multiplayer()->get_network_unique_id() == data.network_master; + return get_multiplayer()->get_unique_id() == data.multiplayer_authority; } /***** RPC CONFIG ********/ -uint16_t Node::rpc_config(const StringName &p_method, MultiplayerAPI::RPCMode p_mode) { - uint16_t mid = get_node_rpc_method_id(p_method); - if (mid == UINT16_MAX) { - // It's new - NetData nd; - nd.name = p_method; - nd.mode = p_mode; - data.rpc_methods.push_back(nd); - return ((uint16_t)data.rpc_methods.size() - 1) | (1 << 15); - } else { - int c_mid = (~(1 << 15)) & mid; - data.rpc_methods.write[c_mid].mode = p_mode; - return mid; - } -} - -uint16_t Node::rset_config(const StringName &p_property, MultiplayerAPI::RPCMode p_mode) { - uint16_t pid = get_node_rset_property_id(p_property); - if (pid == UINT16_MAX) { - // It's new - NetData nd; - nd.name = p_property; - nd.mode = p_mode; - data.rpc_properties.push_back(nd); - return ((uint16_t)data.rpc_properties.size() - 1) | (1 << 15); - } else { - int c_pid = (~(1 << 15)) & pid; - data.rpc_properties.write[c_pid].mode = p_mode; - return pid; +uint16_t Node::rpc_config(const StringName &p_method, Multiplayer::RPCMode p_rpc_mode, Multiplayer::TransferMode p_transfer_mode, int p_channel) { + for (int i = 0; i < data.rpc_methods.size(); i++) { + if (data.rpc_methods[i].name == p_method) { + Multiplayer::RPCConfig &nd = data.rpc_methods.write[i]; + nd.rpc_mode = p_rpc_mode; + nd.transfer_mode = p_transfer_mode; + nd.channel = p_channel; + return i | (1 << 15); + } } + // New method + Multiplayer::RPCConfig nd; + nd.name = p_method; + nd.rpc_mode = p_rpc_mode; + nd.transfer_mode = p_transfer_mode; + nd.channel = p_channel; + data.rpc_methods.push_back(nd); + return ((uint16_t)data.rpc_methods.size() - 1) | (1 << 15); } /***** RPC FUNCTIONS ********/ @@ -536,7 +571,7 @@ void Node::rpc(const StringName &p_method, VARIANT_ARG_DECLARE) { argc++; } - rpcp(0, false, p_method, argptr, argc); + rpcp(0, p_method, argptr, argc); } void Node::rpc_id(int p_peer_id, const StringName &p_method, VARIANT_ARG_DECLARE) { @@ -550,35 +585,7 @@ void Node::rpc_id(int p_peer_id, const StringName &p_method, VARIANT_ARG_DECLARE argc++; } - rpcp(p_peer_id, false, p_method, argptr, argc); -} - -void Node::rpc_unreliable(const StringName &p_method, VARIANT_ARG_DECLARE) { - VARIANT_ARGPTRS; - - int argc = 0; - for (int i = 0; i < VARIANT_ARG_MAX; i++) { - if (argptr[i]->get_type() == Variant::NIL) { - break; - } - argc++; - } - - rpcp(0, true, p_method, argptr, argc); -} - -void Node::rpc_unreliable_id(int p_peer_id, const StringName &p_method, VARIANT_ARG_DECLARE) { - VARIANT_ARGPTRS; - - int argc = 0; - for (int i = 0; i < VARIANT_ARG_MAX; i++) { - if (argptr[i]->get_type() == Variant::NIL) { - break; - } - argc++; - } - - rpcp(p_peer_id, true, p_method, argptr, argc); + rpcp(p_peer_id, p_method, argptr, argc); } Variant Node::_rpc_bind(const Variant **p_args, int p_argcount, Callable::CallError &r_error) { @@ -597,7 +604,7 @@ Variant Node::_rpc_bind(const Variant **p_args, int p_argcount, Callable::CallEr StringName method = *p_args[0]; - rpcp(0, false, method, &p_args[1], p_argcount - 1); + rpcp(0, method, &p_args[1], p_argcount - 1); r_error.error = Callable::CallError::CALL_OK; return Variant(); @@ -627,92 +634,17 @@ Variant Node::_rpc_id_bind(const Variant **p_args, int p_argcount, Callable::Cal int peer_id = *p_args[0]; StringName method = *p_args[1]; - rpcp(peer_id, false, method, &p_args[2], p_argcount - 2); - - r_error.error = Callable::CallError::CALL_OK; - return Variant(); -} - -Variant Node::_rpc_unreliable_bind(const Variant **p_args, int p_argcount, Callable::CallError &r_error) { - if (p_argcount < 1) { - r_error.error = Callable::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS; - r_error.argument = 1; - return Variant(); - } - - if (p_args[0]->get_type() != Variant::STRING_NAME) { - r_error.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT; - r_error.argument = 0; - r_error.expected = Variant::STRING_NAME; - return Variant(); - } - - StringName method = *p_args[0]; - - rpcp(0, true, method, &p_args[1], p_argcount - 1); - - r_error.error = Callable::CallError::CALL_OK; - return Variant(); -} - -Variant Node::_rpc_unreliable_id_bind(const Variant **p_args, int p_argcount, Callable::CallError &r_error) { - if (p_argcount < 2) { - r_error.error = Callable::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS; - r_error.argument = 2; - return Variant(); - } - - if (p_args[0]->get_type() != Variant::INT) { - r_error.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT; - r_error.argument = 0; - r_error.expected = Variant::INT; - return Variant(); - } - - if (p_args[1]->get_type() != Variant::STRING_NAME) { - r_error.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT; - r_error.argument = 1; - r_error.expected = Variant::STRING_NAME; - return Variant(); - } - - int peer_id = *p_args[0]; - StringName method = *p_args[1]; - - rpcp(peer_id, true, method, &p_args[2], p_argcount - 2); + rpcp(peer_id, method, &p_args[2], p_argcount - 2); r_error.error = Callable::CallError::CALL_OK; return Variant(); } -void Node::rpcp(int p_peer_id, bool p_unreliable, const StringName &p_method, const Variant **p_arg, int p_argcount) { +void Node::rpcp(int p_peer_id, const StringName &p_method, const Variant **p_arg, int p_argcount) { ERR_FAIL_COND(!is_inside_tree()); - get_multiplayer()->rpcp(this, p_peer_id, p_unreliable, p_method, p_arg, p_argcount); + get_multiplayer()->rpcp(this, p_peer_id, p_method, p_arg, p_argcount); } -void Node::rsetp(int p_peer_id, bool p_unreliable, const StringName &p_property, const Variant &p_value) { - ERR_FAIL_COND(!is_inside_tree()); - get_multiplayer()->rsetp(this, p_peer_id, p_unreliable, p_property, p_value); -} - -/******** RSET *********/ -void Node::rset(const StringName &p_property, const Variant &p_value) { - rsetp(0, false, p_property, p_value); -} - -void Node::rset_id(int p_peer_id, const StringName &p_property, const Variant &p_value) { - rsetp(p_peer_id, false, p_property, p_value); -} - -void Node::rset_unreliable(const StringName &p_property, const Variant &p_value) { - rsetp(0, true, p_property, p_value); -} - -void Node::rset_unreliable_id(int p_peer_id, const StringName &p_property, const Variant &p_value) { - rsetp(p_peer_id, true, p_property, p_value); -} - -//////////// end of rpc Ref<MultiplayerAPI> Node::get_multiplayer() const { if (multiplayer.is_valid()) { return multiplayer; @@ -731,99 +663,11 @@ void Node::set_custom_multiplayer(Ref<MultiplayerAPI> p_multiplayer) { multiplayer = p_multiplayer; } -uint16_t Node::get_node_rpc_method_id(const StringName &p_method) const { - for (int i = 0; i < data.rpc_methods.size(); i++) { - if (data.rpc_methods[i].name == p_method) { - // Returns `i` with the high bit set to 1 so we know that this id comes - // from the node and not the script. - return i | (1 << 15); - } - } - return UINT16_MAX; -} - -StringName Node::get_node_rpc_method(const uint16_t p_rpc_method_id) const { - // Make sure this is a node generated ID. - if (((1 << 15) & p_rpc_method_id) > 0) { - int mid = (~(1 << 15)) & p_rpc_method_id; - if (mid < data.rpc_methods.size()) { - return data.rpc_methods[mid].name; - } - } - return StringName(); +Vector<Multiplayer::RPCConfig> Node::get_node_rpc_methods() const { + return data.rpc_methods; } -MultiplayerAPI::RPCMode Node::get_node_rpc_mode_by_id(const uint16_t p_rpc_method_id) const { - // Make sure this is a node generated ID. - if (((1 << 15) & p_rpc_method_id) > 0) { - int mid = (~(1 << 15)) & p_rpc_method_id; - if (mid < data.rpc_methods.size()) { - return data.rpc_methods[mid].mode; - } - } - return MultiplayerAPI::RPC_MODE_DISABLED; -} - -MultiplayerAPI::RPCMode Node::get_node_rpc_mode(const StringName &p_method) const { - return get_node_rpc_mode_by_id(get_node_rpc_method_id(p_method)); -} - -uint16_t Node::get_node_rset_property_id(const StringName &p_property) const { - for (int i = 0; i < data.rpc_properties.size(); i++) { - if (data.rpc_properties[i].name == p_property) { - // Returns `i` with the high bit set to 1 so we know that this id comes - // from the node and not the script. - return i | (1 << 15); - } - } - return UINT16_MAX; -} - -StringName Node::get_node_rset_property(const uint16_t p_rset_property_id) const { - // Make sure this is a node generated ID. - if (((1 << 15) & p_rset_property_id) > 0) { - int mid = (~(1 << 15)) & p_rset_property_id; - if (mid < data.rpc_properties.size()) { - return data.rpc_properties[mid].name; - } - } - return StringName(); -} - -MultiplayerAPI::RPCMode Node::get_node_rset_mode_by_id(const uint16_t p_rset_property_id) const { - if (((1 << 15) & p_rset_property_id) > 0) { - int mid = (~(1 << 15)) & p_rset_property_id; - if (mid < data.rpc_properties.size()) { - return data.rpc_properties[mid].mode; - } - } - return MultiplayerAPI::RPC_MODE_DISABLED; -} - -MultiplayerAPI::RPCMode Node::get_node_rset_mode(const StringName &p_property) const { - return get_node_rset_mode_by_id(get_node_rset_property_id(p_property)); -} - -String Node::get_rpc_md5() const { - String rpc_list; - for (int i = 0; i < data.rpc_methods.size(); i += 1) { - rpc_list += String(data.rpc_methods[i].name); - } - for (int i = 0; i < data.rpc_properties.size(); i += 1) { - rpc_list += String(data.rpc_properties[i].name); - } - if (get_script_instance()) { - Vector<ScriptNetData> rpc = get_script_instance()->get_rpc_methods(); - for (int i = 0; i < rpc.size(); i += 1) { - rpc_list += String(rpc[i].name); - } - rpc = get_script_instance()->get_rset_properties(); - for (int i = 0; i < rpc.size(); i += 1) { - rpc_list += String(rpc[i].name); - } - } - return rpc_list.md5_text(); -} +//////////// end of rpc bool Node::can_process_notification(int p_what) const { switch (p_what) { @@ -871,7 +715,28 @@ bool Node::_can_process(bool p_paused) const { } } -float Node::get_physics_process_delta_time() const { +bool Node::_is_enabled() const { + ProcessMode process_mode; + + if (data.process_mode == PROCESS_MODE_INHERIT) { + if (!data.process_owner) { + process_mode = PROCESS_MODE_PAUSABLE; + } else { + process_mode = data.process_owner->data.process_mode; + } + } else { + process_mode = data.process_mode; + } + + return (process_mode != PROCESS_MODE_DISABLED); +} + +bool Node::is_enabled() const { + ERR_FAIL_COND_V(!is_inside_tree(), false); + return _is_enabled(); +} + +double Node::get_physics_process_delta_time() const { if (data.tree) { return data.tree->get_physics_process_time(); } else { @@ -879,7 +744,7 @@ float Node::get_physics_process_delta_time() const { } } -float Node::get_process_delta_time() const { +double Node::get_process_delta_time() const { if (data.tree) { return data.tree->get_process_time(); } else { @@ -1034,7 +899,7 @@ void Node::set_name(const String &p_name) { propagate_notification(NOTIFICATION_PATH_CHANGED); if (is_inside_tree()) { - emit_signal("renamed"); + emit_signal(SNAME("renamed")); get_tree()->node_renamed(this); get_tree()->tree_changed(); } @@ -1226,6 +1091,10 @@ void Node::_add_child_nocheck(Node *p_child, const StringName &p_name) { p_child->data.pos = data.children.size(); data.children.push_back(p_child); p_child->data.parent = this; + + if (data.internal_children_back > 0) { + _move_child(p_child, data.children.size() - data.internal_children_back - 1); + } p_child->notification(NOTIFICATION_PARENTED); if (data.tree) { @@ -1238,25 +1107,44 @@ void Node::_add_child_nocheck(Node *p_child, const StringName &p_name) { add_child_notify(p_child); } -void Node::add_child(Node *p_child, bool p_legible_unique_name) { +void Node::add_child(Node *p_child, bool p_legible_unique_name, InternalMode p_internal) { ERR_FAIL_NULL(p_child); - ERR_FAIL_COND_MSG(p_child == this, "Can't add child '" + p_child->get_name() + "' to itself."); // adding to itself! - ERR_FAIL_COND_MSG(p_child->data.parent, "Can't add child '" + p_child->get_name() + "' to '" + get_name() + "', already has a parent '" + p_child->data.parent->get_name() + "'."); //Fail if node has a parent + ERR_FAIL_COND_MSG(p_child == this, vformat("Can't add child '%s' to itself.", p_child->get_name())); // adding to itself! + ERR_FAIL_COND_MSG(p_child->data.parent, vformat("Can't add child '%s' to '%s', already has a parent '%s'.", p_child->get_name(), get_name(), p_child->data.parent->get_name())); //Fail if node has a parent +#ifdef DEBUG_ENABLED + ERR_FAIL_COND_MSG(p_child->is_ancestor_of(this), vformat("Can't add child '%s' to '%s' as it would result in a cyclic dependency since '%s' is already a parent of '%s'.", p_child->get_name(), get_name(), p_child->get_name(), get_name())); +#endif ERR_FAIL_COND_MSG(data.blocked > 0, "Parent node is busy setting up children, add_node() failed. Consider using call_deferred(\"add_child\", child) instead."); - /* Validate name */ _validate_child_name(p_child, p_legible_unique_name); - _add_child_nocheck(p_child, p_child->data.name); + + if (p_internal == INTERNAL_MODE_FRONT) { + _move_child(p_child, data.internal_children_front); + data.internal_children_front++; + } else if (p_internal == INTERNAL_MODE_BACK) { + if (data.internal_children_back > 0) { + _move_child(p_child, data.children.size() - 1, true); + } + data.internal_children_back++; + } } void Node::add_sibling(Node *p_sibling, bool p_legible_unique_name) { ERR_FAIL_NULL(p_sibling); - ERR_FAIL_COND_MSG(p_sibling == this, "Can't add sibling '" + p_sibling->get_name() + "' to itself."); // adding to itself! + ERR_FAIL_NULL(data.parent); + ERR_FAIL_COND_MSG(p_sibling == this, vformat("Can't add sibling '%s' to itself.", p_sibling->get_name())); // adding to itself! ERR_FAIL_COND_MSG(data.blocked > 0, "Parent node is busy setting up children, add_sibling() failed. Consider using call_deferred(\"add_sibling\", sibling) instead."); - get_parent()->add_child(p_sibling, p_legible_unique_name); - get_parent()->move_child(p_sibling, this->get_index() + 1); + InternalMode internal = INTERNAL_MODE_DISABLED; + if (_is_internal_front()) { // The sibling will have the same internal status. + internal = INTERNAL_MODE_FRONT; + } else if (_is_internal_back()) { + internal = INTERNAL_MODE_BACK; + } + + data.parent->add_child(p_sibling, p_legible_unique_name, internal); + data.parent->_move_child(p_sibling, get_index() + 1); } void Node::_propagate_validate_owner() { @@ -1307,10 +1195,15 @@ void Node::remove_child(Node *p_child) { } } - ERR_FAIL_COND_MSG(idx == -1, "Cannot remove child node " + p_child->get_name() + " as it is not a child of this node."); + ERR_FAIL_COND_MSG(idx == -1, vformat("Cannot remove child node '%s' as it is not a child of this node.", p_child->get_name())); //ERR_FAIL_COND( p_child->data.blocked > 0 ); - //if (data.scene) { does not matter + // If internal child, update the counter. + if (p_child->_is_internal_front()) { + data.internal_children_front--; + } else if (p_child->_is_internal_back()) { + data.internal_children_back--; + } p_child->_set_tree(nullptr); //} @@ -1340,17 +1233,29 @@ void Node::remove_child(Node *p_child) { } } -int Node::get_child_count() const { - return data.children.size(); +int Node::get_child_count(bool p_include_internal) const { + if (p_include_internal) { + return data.children.size(); + } else { + return data.children.size() - data.internal_children_front - data.internal_children_back; + } } -Node *Node::get_child(int p_index) const { - if (p_index < 0) { - p_index += data.children.size(); +Node *Node::get_child(int p_index, bool p_include_internal) const { + if (p_include_internal) { + if (p_index < 0) { + p_index += data.children.size(); + } + ERR_FAIL_INDEX_V(p_index, data.children.size(), nullptr); + return data.children[p_index]; + } else { + if (p_index < 0) { + p_index += data.children.size() - data.internal_children_front - data.internal_children_back; + } + ERR_FAIL_INDEX_V(p_index, data.children.size() - data.internal_children_front - data.internal_children_back, nullptr); + p_index += data.internal_children_front; + return data.children[p_index]; } - ERR_FAIL_INDEX_V(p_index, data.children.size(), nullptr); - - return data.children[p_index]; } Node *Node::_get_child_by_name(const StringName &p_name) const { @@ -1483,7 +1388,7 @@ Node *Node::find_parent(const String &p_mask) const { return nullptr; } -bool Node::is_a_parent_of(const Node *p_node) const { +bool Node::is_ancestor_of(const Node *p_node) const { ERR_FAIL_NULL_V(p_node, false); Node *p = p_node->data.parent; while (p) { @@ -1760,8 +1665,8 @@ Array Node::_get_groups() const { Array groups; List<GroupInfo> gi; get_groups(&gi); - for (List<GroupInfo>::Element *E = gi.front(); E; E = E->next()) { - groups.push_back(E->get().name); + for (const GroupInfo &E : gi) { + groups.push_back(E.name); } return groups; @@ -1882,10 +1787,23 @@ void Node::_propagate_replace_owner(Node *p_owner, Node *p_by_owner) { data.blocked--; } -int Node::get_index() const { +int Node::get_index(bool p_include_internal) const { + // p_include_internal = false doesn't make sense if the node is internal. + ERR_FAIL_COND_V_MSG(!p_include_internal && (_is_internal_front() || _is_internal_back()), -1, "Node is internal. Can't get index with 'include_internal' being false."); + + if (data.parent && !p_include_internal) { + return data.pos - data.parent->data.internal_children_front; + } return data.pos; } +Ref<Tween> Node::create_tween() { + ERR_FAIL_COND_V_MSG(!data.tree, nullptr, "Can't create Tween when not inside scene tree."); + Ref<Tween> tween = get_tree()->create_tween(); + tween->bind_node(this); + return tween; +} + void Node::remove_and_skip() { ERR_FAIL_COND(!data.parent); @@ -1941,7 +1859,7 @@ String Node::get_editor_description() const { void Node::set_editable_instance(Node *p_node, bool p_editable) { ERR_FAIL_NULL(p_node); - ERR_FAIL_COND(!is_a_parent_of(p_node)); + ERR_FAIL_COND(!is_ancestor_of(p_node)); if (!p_editable) { p_node->data.editable_instance = false; // Avoid this flag being needlessly saved; @@ -1956,13 +1874,13 @@ bool Node::is_editable_instance(const Node *p_node) const { if (!p_node) { return false; // Easier, null is never editable. :) } - ERR_FAIL_COND_V(!is_a_parent_of(p_node), false); + ERR_FAIL_COND_V(!is_ancestor_of(p_node), false); return p_node->data.editable_instance; } Node *Node::get_deepest_editable_node(Node *p_start_node) const { ERR_FAIL_NULL_V(p_start_node, nullptr); - ERR_FAIL_COND_V(!is_a_parent_of(p_start_node), p_start_node); + ERR_FAIL_COND_V(!is_ancestor_of(p_start_node), p_start_node); Node const *iterated_item = p_start_node; Node *node = p_start_node; @@ -1978,6 +1896,18 @@ Node *Node::get_deepest_editable_node(Node *p_start_node) const { return node; } +String Node::to_string() { + if (get_script_instance()) { + bool valid; + String ret = get_script_instance()->to_string(&valid); + if (valid) { + return ret; + } + } + + return (get_name() ? String(get_name()) + ":" : "") + Object::to_string(); +} + void Node::set_scene_instance_state(const Ref<SceneState> &p_state) { data.instance_state = p_state; } @@ -2005,7 +1935,7 @@ bool Node::get_scene_instance_load_placeholder() const { Node *Node::_duplicate(int p_flags, Map<const Node *, Node *> *r_duplimap) const { Node *node = nullptr; - bool instanced = false; + bool instantiated = false; if (Object::cast_to<InstancePlaceholder>(this)) { const InstancePlaceholder *ip = Object::cast_to<const InstancePlaceholder>(this); @@ -2022,13 +1952,13 @@ Node *Node::_duplicate(int p_flags, Map<const Node *, Node *> *r_duplimap) const ges = PackedScene::GEN_EDIT_STATE_INSTANCE; } #endif - node = res->instance(ges); + node = res->instantiate(ges); ERR_FAIL_COND_V(!node, nullptr); - instanced = true; + instantiated = true; } else { - Object *obj = ClassDB::instance(get_class()); + Object *obj = ClassDB::instantiate(get_class()); ERR_FAIL_COND_V(!obj, nullptr); node = Object::cast_to<Node>(obj); if (!node) { @@ -2048,9 +1978,9 @@ Node *Node::_duplicate(int p_flags, Map<const Node *, Node *> *r_duplimap) const List<const Node *> node_tree; node_tree.push_front(this); - if (instanced) { - // Since nodes in the instanced hierarchy won't be duplicated explicitly, we need to make an inventory - // of all the nodes in the tree of the instanced scene in order to transfer the values of the properties + if (instantiated) { + // Since nodes in the instantiated hierarchy won't be duplicated explicitly, we need to make an inventory + // of all the nodes in the tree of the instantiated scene in order to transfer the values of the properties Vector<const Node *> instance_roots; instance_roots.push_back(this); @@ -2058,8 +1988,8 @@ Node *Node::_duplicate(int p_flags, Map<const Node *, Node *> *r_duplimap) const for (List<const Node *>::Element *N = node_tree.front(); N; N = N->next()) { for (int i = 0; i < N->get()->get_child_count(); ++i) { Node *descendant = N->get()->get_child(i); - // Skip nodes not really belonging to the instanced hierarchy; they'll be processed normally later - // but remember non-instanced nodes that are hidden below instanced ones + // Skip nodes not really belonging to the instantiated hierarchy; they'll be processed normally later + // but remember non-instantiated nodes that are hidden below instantiated ones if (!instance_roots.has(descendant->get_owner())) { if (descendant->get_parent() && descendant->get_parent() != this && descendant->data.owner != descendant->get_parent()) { hidden_roots.push_back(descendant); @@ -2091,18 +2021,18 @@ Node *Node::_duplicate(int p_flags, Map<const Node *, Node *> *r_duplimap) const List<PropertyInfo> plist; N->get()->get_property_list(&plist); - for (List<PropertyInfo>::Element *E = plist.front(); E; E = E->next()) { - if (!(E->get().usage & PROPERTY_USAGE_STORAGE)) { + for (const PropertyInfo &E : plist) { + if (!(E.usage & PROPERTY_USAGE_STORAGE)) { continue; } - String name = E->get().name; + String name = E.name; if (name == script_property_name) { continue; } Variant value = N->get()->get(name).duplicate(true); - if (E->get().usage & PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE) { + if (E.usage & PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE) { Resource *res = Object::cast_to<Resource>(value); if (res) { // Duplicate only if it's a resource current_node->set(name, res->duplicate()); @@ -2127,14 +2057,14 @@ Node *Node::_duplicate(int p_flags, Map<const Node *, Node *> *r_duplimap) const if (p_flags & DUPLICATE_GROUPS) { List<GroupInfo> gi; get_groups(&gi); - for (List<GroupInfo>::Element *E = gi.front(); E; E = E->next()) { + for (const GroupInfo &E : gi) { #ifdef TOOLS_ENABLED - if ((p_flags & DUPLICATE_FROM_EDITOR) && !E->get().persistent) { + if ((p_flags & DUPLICATE_FROM_EDITOR) && !E.persistent) { continue; } #endif - node->add_to_group(E->get().name, E->get().persistent); + node->add_to_group(E.name, E.persistent); } } @@ -2142,7 +2072,7 @@ Node *Node::_duplicate(int p_flags, Map<const Node *, Node *> *r_duplimap) const if (get_child(i)->data.parent_owned) { continue; } - if (instanced && get_child(i)->data.owner == this) { + if (instantiated && get_child(i)->data.owner == this) { continue; //part of instance } @@ -2158,21 +2088,21 @@ Node *Node::_duplicate(int p_flags, Map<const Node *, Node *> *r_duplimap) const } } - for (List<const Node *>::Element *E = hidden_roots.front(); E; E = E->next()) { - Node *parent = node->get_node(get_path_to(E->get()->data.parent)); + for (const Node *&E : hidden_roots) { + Node *parent = node->get_node(get_path_to(E->data.parent)); if (!parent) { memdelete(node); return nullptr; } - Node *dup = E->get()->_duplicate(p_flags, r_duplimap); + Node *dup = E->_duplicate(p_flags, r_duplimap); if (!dup) { memdelete(node); return nullptr; } parent->add_child(dup); - int pos = E->get()->get_index(); + int pos = E->get_index(); if (pos < parent->get_child_count() - 1) { parent->move_child(dup, pos); @@ -2217,17 +2147,17 @@ void Node::remap_node_resources(Node *p_node, const Map<RES, RES> &p_resource_re List<PropertyInfo> props; p_node->get_property_list(&props); - for (List<PropertyInfo>::Element *E = props.front(); E; E = E->next()) { - if (!(E->get().usage & PROPERTY_USAGE_STORAGE)) { + for (const PropertyInfo &E : props) { + if (!(E.usage & PROPERTY_USAGE_STORAGE)) { continue; } - Variant v = p_node->get(E->get().name); + Variant v = p_node->get(E.name); if (v.is_ref()) { RES res = v; if (res.is_valid()) { if (p_resource_remap.has(res)) { - p_node->set(E->get().name, p_resource_remap[res]); + p_node->set(E.name, p_resource_remap[res]); remap_nested_resources(res, p_resource_remap); } } @@ -2243,17 +2173,17 @@ void Node::remap_nested_resources(RES p_resource, const Map<RES, RES> &p_resourc List<PropertyInfo> props; p_resource->get_property_list(&props); - for (List<PropertyInfo>::Element *E = props.front(); E; E = E->next()) { - if (!(E->get().usage & PROPERTY_USAGE_STORAGE)) { + for (const PropertyInfo &E : props) { + if (!(E.usage & PROPERTY_USAGE_STORAGE)) { continue; } - Variant v = p_resource->get(E->get().name); + Variant v = p_resource->get(E.name); if (v.is_ref()) { RES res = v; if (res.is_valid()) { if (p_resource_remap.has(res)) { - p_resource->set(E->get().name, p_resource_remap[res]); + p_resource->set(E.name, p_resource_remap[res]); remap_nested_resources(res, p_resource_remap); } } @@ -2266,7 +2196,7 @@ void Node::remap_nested_resources(RES p_resource, const Map<RES, RES> &p_resourc // because re-targeting of connections from some descendant to another is not possible // if the emitter node comes later in tree order than the receiver void Node::_duplicate_signals(const Node *p_original, Node *p_copy) const { - if ((this != p_original) && !(p_original->is_a_parent_of(this))) { + if ((this != p_original) && !(p_original->is_ancestor_of(this))) { return; } @@ -2279,13 +2209,13 @@ void Node::_duplicate_signals(const Node *p_original, Node *p_copy) const { List<Connection> conns; n->get_all_signal_connections(&conns); - for (List<Connection>::Element *E = conns.front(); E; E = E->next()) { - if (E->get().flags & CONNECT_PERSIST) { + for (const Connection &E : conns) { + if (E.flags & CONNECT_PERSIST) { //user connected NodePath p = p_original->get_path_to(n); Node *copy = p_copy->get_node(p); - Node *target = Object::cast_to<Node>(E->get().callable.get_object()); + Node *target = Object::cast_to<Node>(E.callable.get_object()); if (!target) { continue; } @@ -2302,9 +2232,9 @@ void Node::_duplicate_signals(const Node *p_original, Node *p_copy) const { } if (copy && copytarget) { - const Callable copy_callable = Callable(copytarget, E->get().callable.get_method()); - if (!copy->is_connected(E->get().signal.get_name(), copy_callable)) { - copy->connect(E->get().signal.get_name(), copy_callable, E->get().binds, E->get().flags); + const Callable copy_callable = Callable(copytarget, E.callable.get_method()); + if (!copy->is_connected(E.signal.get_name(), copy_callable)) { + copy->connect(E.signal.get_name(), copy_callable, E.binds, E.flags); } } } @@ -2338,8 +2268,8 @@ void Node::replace_by(Node *p_node, bool p_keep_groups) { List<GroupInfo> groups; get_groups(&groups); - for (List<GroupInfo>::Element *E = groups.front(); E; E = E->next()) { - p_node->add_to_group(E->get().name, E->get().persistent); + for (const GroupInfo &E : groups) { + p_node->add_to_group(E.name, E.persistent); } } @@ -2385,13 +2315,11 @@ void Node::_replace_connections_target(Node *p_new_target) { List<Connection> cl; get_signals_connected_to_this(&cl); - for (List<Connection>::Element *E = cl.front(); E; E = E->next()) { - Connection &c = E->get(); - + for (const Connection &c : cl) { if (c.flags & CONNECT_PERSIST) { c.signal.get_object()->disconnect(c.signal.get_name(), Callable(this, c.callable.get_method())); bool valid = p_new_target->has_method(c.callable.get_method()) || Ref<Script>(p_new_target->get_script()).is_null() || Ref<Script>(p_new_target->get_script())->has_method(c.callable.get_method()); - ERR_CONTINUE_MSG(!valid, "Attempt to connect signal '" + c.signal.get_object()->get_class() + "." + c.signal.get_name() + "' to nonexistent method '" + c.callable.get_object()->get_class() + "." + c.callable.get_method() + "'."); + ERR_CONTINUE_MSG(!valid, vformat("Attempt to connect signal '%s.%s' to nonexistent method '%s.%s'.", c.signal.get_object()->get_class(), c.signal.get_name(), c.callable.get_object()->get_class(), c.callable.get_method())); c.signal.get_object()->connect(c.signal.get_name(), Callable(p_new_target, c.callable.get_method()), c.binds, c.flags); } } @@ -2577,12 +2505,12 @@ void Node::queue_delete() { } } -TypedArray<Node> Node::_get_children() const { +TypedArray<Node> Node::_get_children(bool p_include_internal) const { TypedArray<Node> arr; - int cc = get_child_count(); + int cc = get_child_count(p_include_internal); arr.resize(cc); for (int i = 0; i < cc; i++) { - arr[i] = get_child(i); + arr[i] = get_child(i, p_include_internal); } return arr; @@ -2604,7 +2532,7 @@ NodePath Node::get_import_path() const { static void _add_nodes_to_options(const Node *p_base, const Node *p_node, List<String> *r_options) { #ifdef TOOLS_ENABLED - const String quote_style = EDITOR_DEF("text_editor/completion/use_single_quotes", 0) ? "'" : "\""; + const String quote_style = EDITOR_GET("text_editor/completion/use_single_quotes") ? "'" : "\""; #else const String quote_style = "\""; #endif @@ -2613,7 +2541,7 @@ static void _add_nodes_to_options(const Node *p_base, const Node *p_node, List<S return; } String n = p_base->get_path_to(p_node); - r_options->push_back(quote_style + n + quote_style); + r_options->push_back(n.quote(quote_style)); for (int i = 0; i < p_node->get_child_count(); i++) { _add_nodes_to_options(p_base, p_node->get_child(i), r_options); } @@ -2635,9 +2563,14 @@ void Node::clear_internal_tree_resource_paths() { } TypedArray<String> Node::get_configuration_warnings() const { - if (get_script_instance() && get_script_instance()->get_script().is_valid() && - get_script_instance()->get_script()->is_tool() && get_script_instance()->has_method("_get_configuration_warnings")) { - return get_script_instance()->call("_get_configuration_warnings"); + Vector<String> warnings; + if (GDVIRTUAL_CALL(_get_configuration_warnings, warnings)) { + TypedArray<String> ret; + ret.resize(warnings.size()); + for (int i = 0; i < warnings.size(); i++) { + ret[i] = warnings[i]; + } + return ret; } return Array(); } @@ -2649,7 +2582,9 @@ String Node::get_configuration_warnings_as_string() const { if (i > 0) { all_warnings += "\n\n"; } - all_warnings += String(warnings[i]); + // Format as a bullet point list to make multiple warnings easier to distinguish + // from each other. + all_warnings += String::utf8("• ") + String(warnings[i]); } return all_warnings; } @@ -2659,7 +2594,7 @@ void Node::update_configuration_warnings() { if (!is_inside_tree()) { return; } - if (get_tree()->get_edited_scene_root() && (get_tree()->get_edited_scene_root() == this || get_tree()->get_edited_scene_root()->is_a_parent_of(this))) { + if (get_tree()->get_edited_scene_root() && (get_tree()->get_edited_scene_root() == this || get_tree()->get_edited_scene_root()->is_ancestor_of(this))) { get_tree()->emit_signal(SceneStringNames::get_singleton()->node_configuration_warning_changed, this); } #endif @@ -2681,6 +2616,37 @@ void Node::request_ready() { data.ready_first = true; } +void Node::_call_input(const Ref<InputEvent> &p_event) { + GDVIRTUAL_CALL(_input, p_event); + if (!is_inside_tree() || !get_viewport() || get_viewport()->is_input_handled()) { + return; + } + input(p_event); +} +void Node::_call_unhandled_input(const Ref<InputEvent> &p_event) { + GDVIRTUAL_CALL(_unhandled_input, p_event); + if (!is_inside_tree() || !get_viewport() || get_viewport()->is_input_handled()) { + return; + } + unhandled_input(p_event); +} +void Node::_call_unhandled_key_input(const Ref<InputEvent> &p_event) { + GDVIRTUAL_CALL(_unhandled_key_input, p_event); + if (!is_inside_tree() || !get_viewport() || get_viewport()->is_input_handled()) { + return; + } + unhandled_key_input(p_event); +} + +void Node::input(const Ref<InputEvent> &p_event) { +} + +void Node::unhandled_input(const Ref<InputEvent> &p_event) { +} + +void Node::unhandled_key_input(const Ref<InputEvent> &p_key_event) { +} + void Node::_bind_methods() { GLOBAL_DEF("editor/node_naming/name_num_separator", 0); ProjectSettings::get_singleton()->set_custom_property_info("editor/node_naming/name_num_separator", PropertyInfo(Variant::INT, "editor/node_naming/name_num_separator", PROPERTY_HINT_ENUM, "None,Space,Underscore,Dash")); @@ -2691,11 +2657,11 @@ void Node::_bind_methods() { ClassDB::bind_method(D_METHOD("set_name", "name"), &Node::set_name); ClassDB::bind_method(D_METHOD("get_name"), &Node::get_name); - ClassDB::bind_method(D_METHOD("add_child", "node", "legible_unique_name"), &Node::add_child, DEFVAL(false)); + ClassDB::bind_method(D_METHOD("add_child", "node", "legible_unique_name", "internal"), &Node::add_child, DEFVAL(false), DEFVAL(0)); ClassDB::bind_method(D_METHOD("remove_child", "node"), &Node::remove_child); - ClassDB::bind_method(D_METHOD("get_child_count"), &Node::get_child_count); - ClassDB::bind_method(D_METHOD("get_children"), &Node::_get_children); - ClassDB::bind_method(D_METHOD("get_child", "idx"), &Node::get_child); + ClassDB::bind_method(D_METHOD("get_child_count", "include_internal"), &Node::get_child_count, DEFVAL(false)); // Note that the default value bound for include_internal is false, while the method is declared with true. This is because internal nodes are irrelevant for GDSCript. + ClassDB::bind_method(D_METHOD("get_children", "include_internal"), &Node::_get_children, DEFVAL(false)); + ClassDB::bind_method(D_METHOD("get_child", "idx", "include_internal"), &Node::get_child, DEFVAL(false)); ClassDB::bind_method(D_METHOD("has_node", "path"), &Node::has_node); ClassDB::bind_method(D_METHOD("get_node", "path"), &Node::get_node); ClassDB::bind_method(D_METHOD("get_node_or_null", "path"), &Node::get_node_or_null); @@ -2706,7 +2672,7 @@ void Node::_bind_methods() { ClassDB::bind_method(D_METHOD("get_node_and_resource", "path"), &Node::_get_node_and_resource); ClassDB::bind_method(D_METHOD("is_inside_tree"), &Node::is_inside_tree); - ClassDB::bind_method(D_METHOD("is_a_parent_of", "node"), &Node::is_a_parent_of); + ClassDB::bind_method(D_METHOD("is_ancestor_of", "node"), &Node::is_ancestor_of); ClassDB::bind_method(D_METHOD("is_greater_than", "node"), &Node::is_greater_than); ClassDB::bind_method(D_METHOD("get_path"), &Node::get_path); ClassDB::bind_method(D_METHOD("get_path_to", "node"), &Node::get_path_to); @@ -2719,7 +2685,7 @@ void Node::_bind_methods() { ClassDB::bind_method(D_METHOD("set_owner", "owner"), &Node::set_owner); ClassDB::bind_method(D_METHOD("get_owner"), &Node::get_owner); ClassDB::bind_method(D_METHOD("remove_and_skip"), &Node::remove_and_skip); - ClassDB::bind_method(D_METHOD("get_index"), &Node::get_index); + ClassDB::bind_method(D_METHOD("get_index", "include_internal"), &Node::get_index, DEFVAL(false)); ClassDB::bind_method(D_METHOD("print_tree"), &Node::print_tree); ClassDB::bind_method(D_METHOD("print_tree_pretty"), &Node::print_tree_pretty); ClassDB::bind_method(D_METHOD("set_filename", "filename"), &Node::set_filename); @@ -2755,12 +2721,15 @@ void Node::_bind_methods() { ClassDB::bind_method(D_METHOD("is_physics_processing_internal"), &Node::is_physics_processing_internal); ClassDB::bind_method(D_METHOD("get_tree"), &Node::get_tree); + ClassDB::bind_method(D_METHOD("create_tween"), &Node::create_tween); ClassDB::bind_method(D_METHOD("duplicate", "flags"), &Node::duplicate, DEFVAL(DUPLICATE_USE_INSTANCING | DUPLICATE_SIGNALS | DUPLICATE_GROUPS | DUPLICATE_SCRIPTS)); ClassDB::bind_method(D_METHOD("replace_by", "node", "keep_groups"), &Node::replace_by, DEFVAL(false)); ClassDB::bind_method(D_METHOD("set_scene_instance_load_placeholder", "load_placeholder"), &Node::set_scene_instance_load_placeholder); ClassDB::bind_method(D_METHOD("get_scene_instance_load_placeholder"), &Node::get_scene_instance_load_placeholder); + ClassDB::bind_method(D_METHOD("set_editable_instance", "node", "is_editable"), &Node::set_editable_instance); + ClassDB::bind_method(D_METHOD("is_editable_instance", "node"), &Node::is_editable_instance); ClassDB::bind_method(D_METHOD("get_viewport"), &Node::get_viewport); @@ -2768,16 +2737,15 @@ void Node::_bind_methods() { ClassDB::bind_method(D_METHOD("request_ready"), &Node::request_ready); - ClassDB::bind_method(D_METHOD("set_network_master", "id", "recursive"), &Node::set_network_master, DEFVAL(true)); - ClassDB::bind_method(D_METHOD("get_network_master"), &Node::get_network_master); + ClassDB::bind_method(D_METHOD("set_multiplayer_authority", "id", "recursive"), &Node::set_multiplayer_authority, DEFVAL(true)); + ClassDB::bind_method(D_METHOD("get_multiplayer_authority"), &Node::get_multiplayer_authority); - ClassDB::bind_method(D_METHOD("is_network_master"), &Node::is_network_master); + ClassDB::bind_method(D_METHOD("is_multiplayer_authority"), &Node::is_multiplayer_authority); ClassDB::bind_method(D_METHOD("get_multiplayer"), &Node::get_multiplayer); ClassDB::bind_method(D_METHOD("get_custom_multiplayer"), &Node::get_custom_multiplayer); ClassDB::bind_method(D_METHOD("set_custom_multiplayer", "api"), &Node::set_custom_multiplayer); - ClassDB::bind_method(D_METHOD("rpc_config", "method", "mode"), &Node::rpc_config); - ClassDB::bind_method(D_METHOD("rset_config", "property", "mode"), &Node::rset_config); + ClassDB::bind_method(D_METHOD("rpc_config", "method", "rpc_mode", "transfer_mode", "channel"), &Node::rpc_config, DEFVAL(Multiplayer::TRANSFER_MODE_RELIABLE), DEFVAL(0)); ClassDB::bind_method(D_METHOD("set_editor_description", "editor_description"), &Node::set_editor_description); ClassDB::bind_method(D_METHOD("get_editor_description"), &Node::get_editor_description); @@ -2794,22 +2762,13 @@ void Node::_bind_methods() { mi.name = "rpc"; ClassDB::bind_vararg_method(METHOD_FLAGS_DEFAULT, "rpc", &Node::_rpc_bind, mi); - mi.name = "rpc_unreliable"; - ClassDB::bind_vararg_method(METHOD_FLAGS_DEFAULT, "rpc_unreliable", &Node::_rpc_unreliable_bind, mi); mi.arguments.push_front(PropertyInfo(Variant::INT, "peer_id")); mi.name = "rpc_id"; ClassDB::bind_vararg_method(METHOD_FLAGS_DEFAULT, "rpc_id", &Node::_rpc_id_bind, mi); - mi.name = "rpc_unreliable_id"; - ClassDB::bind_vararg_method(METHOD_FLAGS_DEFAULT, "rpc_unreliable_id", &Node::_rpc_unreliable_id_bind, mi); } - ClassDB::bind_method(D_METHOD("rset", "property", "value"), &Node::rset); - ClassDB::bind_method(D_METHOD("rset_id", "peer_id", "property", "value"), &Node::rset_id); - ClassDB::bind_method(D_METHOD("rset_unreliable", "property", "value"), &Node::rset_unreliable); - ClassDB::bind_method(D_METHOD("rset_unreliable_id", "peer_id", "property", "value"), &Node::rset_unreliable_id); - ClassDB::bind_method(D_METHOD("update_configuration_warnings"), &Node::update_configuration_warnings); BIND_CONSTANT(NOTIFICATION_ENTER_TREE); @@ -2829,6 +2788,11 @@ void Node::_bind_methods() { BIND_CONSTANT(NOTIFICATION_INTERNAL_PROCESS); BIND_CONSTANT(NOTIFICATION_INTERNAL_PHYSICS_PROCESS); BIND_CONSTANT(NOTIFICATION_POST_ENTER_TREE); + BIND_CONSTANT(NOTIFICATION_DISABLED); + BIND_CONSTANT(NOTIFICATION_ENABLED); + + BIND_CONSTANT(NOTIFICATION_EDITOR_PRE_SAVE); + BIND_CONSTANT(NOTIFICATION_EDITOR_POST_SAVE); BIND_CONSTANT(NOTIFICATION_WM_MOUSE_ENTER); BIND_CONSTANT(NOTIFICATION_WM_MOUSE_EXIT); @@ -2859,17 +2823,21 @@ void Node::_bind_methods() { BIND_ENUM_CONSTANT(DUPLICATE_SCRIPTS); BIND_ENUM_CONSTANT(DUPLICATE_USE_INSTANCING); + BIND_ENUM_CONSTANT(INTERNAL_MODE_DISABLED); + BIND_ENUM_CONSTANT(INTERNAL_MODE_FRONT); + BIND_ENUM_CONSTANT(INTERNAL_MODE_BACK); + ADD_SIGNAL(MethodInfo("ready")); ADD_SIGNAL(MethodInfo("renamed")); ADD_SIGNAL(MethodInfo("tree_entered")); ADD_SIGNAL(MethodInfo("tree_exiting")); ADD_SIGNAL(MethodInfo("tree_exited")); - ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "name", PROPERTY_HINT_NONE, "", 0), "set_name", "get_name"); - ADD_PROPERTY(PropertyInfo(Variant::STRING, "filename", PROPERTY_HINT_NONE, "", 0), "set_filename", "get_filename"); - ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "owner", PROPERTY_HINT_RESOURCE_TYPE, "Node", 0), "set_owner", "get_owner"); - ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "multiplayer", PROPERTY_HINT_RESOURCE_TYPE, "MultiplayerAPI", 0), "", "get_multiplayer"); - ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "custom_multiplayer", PROPERTY_HINT_RESOURCE_TYPE, "MultiplayerAPI", 0), "set_custom_multiplayer", "get_custom_multiplayer"); + ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "name", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_name", "get_name"); + ADD_PROPERTY(PropertyInfo(Variant::STRING, "filename", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_filename", "get_filename"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "owner", PROPERTY_HINT_RESOURCE_TYPE, "Node", PROPERTY_USAGE_NONE), "set_owner", "get_owner"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "multiplayer", PROPERTY_HINT_RESOURCE_TYPE, "MultiplayerAPI", PROPERTY_USAGE_NONE), "", "get_multiplayer"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "custom_multiplayer", PROPERTY_HINT_RESOURCE_TYPE, "MultiplayerAPI", PROPERTY_USAGE_NONE), "set_custom_multiplayer", "get_custom_multiplayer"); ADD_GROUP("Process", "process_"); ADD_PROPERTY(PropertyInfo(Variant::INT, "process_mode", PROPERTY_HINT_ENUM, "Inherit,Pausable,When Paused,Always,Disabled"), "set_process_mode", "get_process_mode"); @@ -2878,15 +2846,15 @@ void Node::_bind_methods() { ADD_GROUP("Editor Description", "editor_"); ADD_PROPERTY(PropertyInfo(Variant::STRING, "editor_description", PROPERTY_HINT_MULTILINE_TEXT, "", PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_INTERNAL), "set_editor_description", "get_editor_description"); - BIND_VMETHOD(MethodInfo("_process", PropertyInfo(Variant::FLOAT, "delta"))); - BIND_VMETHOD(MethodInfo("_physics_process", PropertyInfo(Variant::FLOAT, "delta"))); - BIND_VMETHOD(MethodInfo("_enter_tree")); - BIND_VMETHOD(MethodInfo("_exit_tree")); - BIND_VMETHOD(MethodInfo("_ready")); - BIND_VMETHOD(MethodInfo("_input", PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent"))); - BIND_VMETHOD(MethodInfo("_unhandled_input", PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent"))); - BIND_VMETHOD(MethodInfo("_unhandled_key_input", PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEventKey"))); - BIND_VMETHOD(MethodInfo(PropertyInfo(Variant::ARRAY, "", PROPERTY_HINT_ARRAY_TYPE, "String"), "_get_configuration_warnings")); + GDVIRTUAL_BIND(_process, "delta"); + GDVIRTUAL_BIND(_physics_process, "delta"); + GDVIRTUAL_BIND(_enter_tree); + GDVIRTUAL_BIND(_exit_tree); + GDVIRTUAL_BIND(_ready); + GDVIRTUAL_BIND(_get_configuration_warnings); + GDVIRTUAL_BIND(_input, "event"); + GDVIRTUAL_BIND(_unhandled_input, "event"); + GDVIRTUAL_BIND(_unhandled_key_input, "event"); } String Node::_get_name_num_separator() { |