diff options
Diffstat (limited to 'scene/main/node.cpp')
-rw-r--r-- | scene/main/node.cpp | 378 |
1 files changed, 242 insertions, 136 deletions
diff --git a/scene/main/node.cpp b/scene/main/node.cpp index 155af30a6d..189aebb47d 100644 --- a/scene/main/node.cpp +++ b/scene/main/node.cpp @@ -41,29 +41,21 @@ #include "scene/scene_string_names.h" #include "viewport.h" -#ifdef TOOLS_ENABLED -#include "editor/editor_settings.h" -#endif - #include <stdint.h> VARIANT_ENUM_CAST(Node::ProcessMode); +VARIANT_ENUM_CAST(Node::InternalMode); int Node::orphan_node_count = 0; void Node::_notification(int p_notification) { switch (p_notification) { case NOTIFICATION_PROCESS: { - if (get_script_instance()) { - Variant time = get_process_delta_time(); - get_script_instance()->call(SceneStringNames::get_singleton()->_process, time); - } + GDVIRTUAL_CALL(_process, get_process_delta_time()); + } break; case NOTIFICATION_PHYSICS_PROCESS: { - if (get_script_instance()) { - Variant time = get_physics_process_delta_time(); - get_script_instance()->call(SceneStringNames::get_singleton()->_physics_process, time); - } + GDVIRTUAL_CALL(_physics_process, get_physics_process_delta_time()); } break; case NOTIFICATION_ENTER_TREE: { @@ -74,7 +66,9 @@ void Node::_notification(int p_notification) { if (data.parent) { data.process_owner = data.parent->data.process_owner; } else { - data.process_owner = nullptr; + ERR_PRINT("The root node can't be set to Inherit process mode, reverting to Pausable instead."); + data.process_mode = PROCESS_MODE_PAUSABLE; + data.process_owner = this; } } else { data.process_owner = this; @@ -116,8 +110,8 @@ void Node::_notification(int p_notification) { memdelete(data.path_cache); data.path_cache = nullptr; } - if (data.filename.length()) { - get_multiplayer()->scene_enter_exit_notify(data.filename, this, false); + if (data.scene_file_path.length()) { + get_multiplayer()->scene_enter_exit_notify(data.scene_file_path, this, false); } } break; case NOTIFICATION_PATH_CHANGED: { @@ -127,32 +121,30 @@ void Node::_notification(int p_notification) { } } break; case NOTIFICATION_READY: { - if (get_script_instance()) { - if (get_script_instance()->has_method(SceneStringNames::get_singleton()->_input)) { - set_process_input(true); - } + if (GDVIRTUAL_IS_OVERRIDDEN(_input)) { + set_process_input(true); + } - if (get_script_instance()->has_method(SceneStringNames::get_singleton()->_unhandled_input)) { - set_process_unhandled_input(true); - } + if (GDVIRTUAL_IS_OVERRIDDEN(_unhandled_input)) { + set_process_unhandled_input(true); + } - if (get_script_instance()->has_method(SceneStringNames::get_singleton()->_unhandled_key_input)) { - set_process_unhandled_key_input(true); - } + if (GDVIRTUAL_IS_OVERRIDDEN(_unhandled_key_input)) { + set_process_unhandled_key_input(true); + } - if (get_script_instance()->has_method(SceneStringNames::get_singleton()->_process)) { - set_process(true); - } + if (GDVIRTUAL_IS_OVERRIDDEN(_process)) { + set_process(true); + } + if (GDVIRTUAL_IS_OVERRIDDEN(_physics_process)) { + set_physics_process(true); + } - if (get_script_instance()->has_method(SceneStringNames::get_singleton()->_physics_process)) { - set_physics_process(true); - } + GDVIRTUAL_CALL(_ready); - get_script_instance()->call(SceneStringNames::get_singleton()->_ready); - } - if (data.filename.length()) { + if (data.scene_file_path.length()) { ERR_FAIL_COND(!is_inside_tree()); - get_multiplayer()->scene_enter_exit_notify(data.filename, this, true); + get_multiplayer()->scene_enter_exit_notify(data.scene_file_path, this, true); } } break; @@ -215,15 +207,13 @@ void Node::_propagate_enter_tree() { data.inside_tree = true; - for (Map<StringName, GroupData>::Element *E = data.grouped.front(); E; E = E->next()) { - E->get().group = data.tree->add_to_group(E->key(), this); + for (KeyValue<StringName, GroupData> &E : data.grouped) { + E.value.group = data.tree->add_to_group(E.key, this); } notification(NOTIFICATION_ENTER_TREE); - if (get_script_instance()) { - get_script_instance()->call(SceneStringNames::get_singleton()->_enter_tree); - } + GDVIRTUAL_CALL(_enter_tree); emit_signal(SceneStringNames::get_singleton()->tree_entered); @@ -241,7 +231,7 @@ void Node::_propagate_enter_tree() { data.blocked--; #ifdef DEBUG_ENABLED - SceneDebugger::add_to_cache(data.filename, this); + SceneDebugger::add_to_cache(data.scene_file_path, this); #endif // enter groups } @@ -259,7 +249,7 @@ void Node::_propagate_exit_tree() { //block while removing children #ifdef DEBUG_ENABLED - SceneDebugger::remove_from_cache(data.filename, this); + SceneDebugger::remove_from_cache(data.scene_file_path, this); #endif data.blocked++; @@ -269,9 +259,8 @@ void Node::_propagate_exit_tree() { data.blocked--; - if (get_script_instance()) { - get_script_instance()->call(SceneStringNames::get_singleton()->_exit_tree); - } + GDVIRTUAL_CALL(_exit_tree); + emit_signal(SceneStringNames::get_singleton()->tree_exiting); notification(NOTIFICATION_EXIT_TREE, true); @@ -281,9 +270,9 @@ void Node::_propagate_exit_tree() { // exit groups - for (Map<StringName, GroupData>::Element *E = data.grouped.front(); E; E = E->next()) { - data.tree->remove_from_group(E->key(), this); - E->get().group = nullptr; + for (KeyValue<StringName, GroupData> &E : data.grouped) { + data.tree->remove_from_group(E.key, this); + E.value.group = nullptr; } data.viewport = nullptr; @@ -300,14 +289,40 @@ void Node::_propagate_exit_tree() { void Node::move_child(Node *p_child, int p_pos) { ERR_FAIL_NULL(p_child); - ERR_FAIL_INDEX_MSG(p_pos, data.children.size() + 1, vformat("Invalid new child position: %d.", p_pos)); ERR_FAIL_COND_MSG(p_child->data.parent != this, "Child is not a child of this node."); + + // We need to check whether node is internal and move it only in the relevant node range. + if (p_child->_is_internal_front()) { + ERR_FAIL_INDEX_MSG(p_pos, data.internal_children_front, vformat("Invalid new child position: %d. Child is internal.", p_pos)); + _move_child(p_child, p_pos); + } else if (p_child->_is_internal_back()) { + ERR_FAIL_INDEX_MSG(p_pos, data.internal_children_back, vformat("Invalid new child position: %d. Child is internal.", p_pos)); + _move_child(p_child, data.children.size() - data.internal_children_back + p_pos); + } else { + ERR_FAIL_INDEX_MSG(p_pos, data.children.size() + 1 - data.internal_children_front - data.internal_children_back, vformat("Invalid new child position: %d.", p_pos)); + _move_child(p_child, p_pos + data.internal_children_front); + } +} + +void Node::_move_child(Node *p_child, int p_pos, bool p_ignore_end) { ERR_FAIL_COND_MSG(data.blocked > 0, "Parent node is busy setting up children, move_child() failed. Consider using call_deferred(\"move_child\") instead (or \"popup\" if this is from a popup)."); // Specifying one place beyond the end // means the same as moving to the last position - if (p_pos == data.children.size()) { - p_pos--; + if (!p_ignore_end) { // p_ignore_end is a little hack to make back internal children work properly. + if (p_child->_is_internal_front()) { + if (p_pos == data.internal_children_front) { + p_pos--; + } + } else if (p_child->_is_internal_back()) { + if (p_pos == data.children.size()) { + p_pos--; + } + } else { + if (p_pos == data.children.size() - data.internal_children_back) { + p_pos--; + } + } } if (p_child->data.pos == p_pos) { @@ -334,9 +349,9 @@ void Node::move_child(Node *p_child, int p_pos) { for (int i = motion_from; i <= motion_to; i++) { data.children[i]->notification(NOTIFICATION_MOVED_IN_PARENT); } - for (const Map<StringName, GroupData>::Element *E = p_child->data.grouped.front(); E; E = E->next()) { - if (E->get().group) { - E->get().group->changed = true; + for (const KeyValue<StringName, GroupData> &E : p_child->data.grouped) { + if (E.value.group) { + E.value.group->changed = true; } } @@ -348,7 +363,14 @@ void Node::raise() { return; } - data.parent->move_child(this, data.parent->data.children.size() - 1); + // Internal children move within a different index range. + if (_is_internal_front()) { + data.parent->move_child(this, data.parent->data.internal_children_front - 1); + } else if (_is_internal_back()) { + data.parent->move_child(this, data.parent->data.internal_children_back - 1); + } else { + data.parent->move_child(this, data.parent->get_child_count(false) - 1); + } } void Node::add_child_notify(Node *p_child) { @@ -412,18 +434,18 @@ void Node::set_process_mode(ProcessMode p_mode) { bool prev_can_process = can_process(); bool prev_enabled = _is_enabled(); - data.process_mode = p_mode; - - if (data.process_mode == PROCESS_MODE_INHERIT) { + if (p_mode == PROCESS_MODE_INHERIT) { if (data.parent) { - data.process_owner = data.parent->data.owner; + data.process_owner = data.parent->data.process_owner; } else { - data.process_owner = nullptr; + ERR_FAIL_MSG("The root node can't be set to Inherit process mode."); } } else { data.process_owner = this; } + data.process_mode = p_mode; + bool next_can_process = can_process(); bool next_enabled = _is_enabled(); @@ -492,44 +514,46 @@ void Node::_propagate_process_owner(Node *p_owner, int p_pause_notification, int } } -void Node::set_network_master(int p_peer_id, bool p_recursive) { - data.network_master = p_peer_id; +void Node::set_multiplayer_authority(int p_peer_id, bool p_recursive) { + data.multiplayer_authority = p_peer_id; if (p_recursive) { for (int i = 0; i < data.children.size(); i++) { - data.children[i]->set_network_master(p_peer_id, true); + data.children[i]->set_multiplayer_authority(p_peer_id, true); } } } -int Node::get_network_master() const { - return data.network_master; +int Node::get_multiplayer_authority() const { + return data.multiplayer_authority; } -bool Node::is_network_master() const { +bool Node::is_multiplayer_authority() const { ERR_FAIL_COND_V(!is_inside_tree(), false); - return get_multiplayer()->get_network_unique_id() == data.network_master; + return get_multiplayer()->get_unique_id() == data.multiplayer_authority; } /***** RPC CONFIG ********/ -uint16_t Node::rpc_config(const StringName &p_method, MultiplayerAPI::RPCMode p_rpc_mode, MultiplayerPeer::TransferMode p_transfer_mode, int p_channel) { +uint16_t Node::rpc_config(const StringName &p_method, Multiplayer::RPCMode p_rpc_mode, bool p_call_local, Multiplayer::TransferMode p_transfer_mode, int p_channel) { for (int i = 0; i < data.rpc_methods.size(); i++) { if (data.rpc_methods[i].name == p_method) { - MultiplayerAPI::RPCConfig &nd = data.rpc_methods.write[i]; + Multiplayer::RPCConfig &nd = data.rpc_methods.write[i]; nd.rpc_mode = p_rpc_mode; nd.transfer_mode = p_transfer_mode; + nd.call_local = p_call_local; nd.channel = p_channel; return i | (1 << 15); } } // New method - MultiplayerAPI::RPCConfig nd; + Multiplayer::RPCConfig nd; nd.name = p_method; nd.rpc_mode = p_rpc_mode; nd.transfer_mode = p_transfer_mode; nd.channel = p_channel; + nd.call_local = p_call_local; data.rpc_methods.push_back(nd); return ((uint16_t)data.rpc_methods.size() - 1) | (1 << 15); } @@ -618,7 +642,7 @@ Variant Node::_rpc_id_bind(const Variant **p_args, int p_argcount, Callable::Cal void Node::rpcp(int p_peer_id, const StringName &p_method, const Variant **p_arg, int p_argcount) { ERR_FAIL_COND(!is_inside_tree()); - get_multiplayer()->rpcp(this, p_peer_id, true, p_method, p_arg, p_argcount); + get_multiplayer()->rpcp(this, p_peer_id, p_method, p_arg, p_argcount); } Ref<MultiplayerAPI> Node::get_multiplayer() const { @@ -639,7 +663,7 @@ void Node::set_custom_multiplayer(Ref<MultiplayerAPI> p_multiplayer) { multiplayer = p_multiplayer; } -Vector<MultiplayerAPI::RPCConfig> Node::get_node_rpc_methods() const { +Vector<Multiplayer::RPCConfig> Node::get_node_rpc_methods() const { return data.rpc_methods; } @@ -678,6 +702,9 @@ bool Node::_can_process(bool p_paused) const { process_mode = data.process_mode; } + // The owner can't be set to inherit, must be a bug. + ERR_FAIL_COND_V(process_mode == PROCESS_MODE_INHERIT, false); + if (process_mode == PROCESS_MODE_DISABLED) { return false; } else if (process_mode == PROCESS_MODE_ALWAYS) { @@ -1067,6 +1094,10 @@ void Node::_add_child_nocheck(Node *p_child, const StringName &p_name) { p_child->data.pos = data.children.size(); data.children.push_back(p_child); p_child->data.parent = this; + + if (data.internal_children_back > 0) { + _move_child(p_child, data.children.size() - data.internal_children_back - 1); + } p_child->notification(NOTIFICATION_PARENTED); if (data.tree) { @@ -1079,7 +1110,7 @@ void Node::_add_child_nocheck(Node *p_child, const StringName &p_name) { add_child_notify(p_child); } -void Node::add_child(Node *p_child, bool p_legible_unique_name) { +void Node::add_child(Node *p_child, bool p_legible_unique_name, InternalMode p_internal) { ERR_FAIL_NULL(p_child); ERR_FAIL_COND_MSG(p_child == this, vformat("Can't add child '%s' to itself.", p_child->get_name())); // adding to itself! ERR_FAIL_COND_MSG(p_child->data.parent, vformat("Can't add child '%s' to '%s', already has a parent '%s'.", p_child->get_name(), get_name(), p_child->data.parent->get_name())); //Fail if node has a parent @@ -1088,19 +1119,35 @@ void Node::add_child(Node *p_child, bool p_legible_unique_name) { #endif ERR_FAIL_COND_MSG(data.blocked > 0, "Parent node is busy setting up children, add_node() failed. Consider using call_deferred(\"add_child\", child) instead."); - /* Validate name */ _validate_child_name(p_child, p_legible_unique_name); - _add_child_nocheck(p_child, p_child->data.name); + + if (p_internal == INTERNAL_MODE_FRONT) { + _move_child(p_child, data.internal_children_front); + data.internal_children_front++; + } else if (p_internal == INTERNAL_MODE_BACK) { + if (data.internal_children_back > 0) { + _move_child(p_child, data.children.size() - 1, true); + } + data.internal_children_back++; + } } void Node::add_sibling(Node *p_sibling, bool p_legible_unique_name) { ERR_FAIL_NULL(p_sibling); + ERR_FAIL_NULL(data.parent); ERR_FAIL_COND_MSG(p_sibling == this, vformat("Can't add sibling '%s' to itself.", p_sibling->get_name())); // adding to itself! ERR_FAIL_COND_MSG(data.blocked > 0, "Parent node is busy setting up children, add_sibling() failed. Consider using call_deferred(\"add_sibling\", sibling) instead."); - get_parent()->add_child(p_sibling, p_legible_unique_name); - get_parent()->move_child(p_sibling, this->get_index() + 1); + InternalMode internal = INTERNAL_MODE_DISABLED; + if (_is_internal_front()) { // The sibling will have the same internal status. + internal = INTERNAL_MODE_FRONT; + } else if (_is_internal_back()) { + internal = INTERNAL_MODE_BACK; + } + + data.parent->add_child(p_sibling, p_legible_unique_name, internal); + data.parent->_move_child(p_sibling, get_index() + 1); } void Node::_propagate_validate_owner() { @@ -1154,7 +1201,12 @@ void Node::remove_child(Node *p_child) { ERR_FAIL_COND_MSG(idx == -1, vformat("Cannot remove child node '%s' as it is not a child of this node.", p_child->get_name())); //ERR_FAIL_COND( p_child->data.blocked > 0 ); - //if (data.scene) { does not matter + // If internal child, update the counter. + if (p_child->_is_internal_front()) { + data.internal_children_front--; + } else if (p_child->_is_internal_back()) { + data.internal_children_back--; + } p_child->_set_tree(nullptr); //} @@ -1184,17 +1236,29 @@ void Node::remove_child(Node *p_child) { } } -int Node::get_child_count() const { - return data.children.size(); +int Node::get_child_count(bool p_include_internal) const { + if (p_include_internal) { + return data.children.size(); + } else { + return data.children.size() - data.internal_children_front - data.internal_children_back; + } } -Node *Node::get_child(int p_index) const { - if (p_index < 0) { - p_index += data.children.size(); +Node *Node::get_child(int p_index, bool p_include_internal) const { + if (p_include_internal) { + if (p_index < 0) { + p_index += data.children.size(); + } + ERR_FAIL_INDEX_V(p_index, data.children.size(), nullptr); + return data.children[p_index]; + } else { + if (p_index < 0) { + p_index += data.children.size() - data.internal_children_front - data.internal_children_back; + } + ERR_FAIL_INDEX_V(p_index, data.children.size() - data.internal_children_front - data.internal_children_back, nullptr); + p_index += data.internal_children_front; + return data.children[p_index]; } - ERR_FAIL_INDEX_V(p_index, data.children.size(), nullptr); - - return data.children[p_index]; } Node *Node::_get_child_by_name(const StringName &p_name) const { @@ -1612,10 +1676,10 @@ Array Node::_get_groups() const { } void Node::get_groups(List<GroupInfo> *p_groups) const { - for (const Map<StringName, GroupData>::Element *E = data.grouped.front(); E; E = E->next()) { + for (const KeyValue<StringName, GroupData> &E : data.grouped) { GroupInfo gi; - gi.name = E->key(); - gi.persistent = E->get().persistent; + gi.name = E.key; + gi.persistent = E.value.persistent; p_groups->push_back(gi); } } @@ -1623,8 +1687,8 @@ void Node::get_groups(List<GroupInfo> *p_groups) const { int Node::get_persistent_group_count() const { int count = 0; - for (const Map<StringName, GroupData>::Element *E = data.grouped.front(); E; E = E->next()) { - if (E->get().persistent) { + for (const KeyValue<StringName, GroupData> &E : data.grouped) { + if (E.value.persistent) { count += 1; } } @@ -1726,7 +1790,13 @@ void Node::_propagate_replace_owner(Node *p_owner, Node *p_by_owner) { data.blocked--; } -int Node::get_index() const { +int Node::get_index(bool p_include_internal) const { + // p_include_internal = false doesn't make sense if the node is internal. + ERR_FAIL_COND_V_MSG(!p_include_internal && (_is_internal_front() || _is_internal_back()), -1, "Node is internal. Can't get index with 'include_internal' being false."); + + if (data.parent && !p_include_internal) { + return data.pos - data.parent->data.internal_children_front; + } return data.pos; } @@ -1774,12 +1844,12 @@ void Node::remove_and_skip() { data.parent->remove_child(this); } -void Node::set_filename(const String &p_filename) { - data.filename = p_filename; +void Node::set_scene_file_path(const String &p_scene_file_path) { + data.scene_file_path = p_scene_file_path; } -String Node::get_filename() const { - return data.filename; +String Node::get_scene_file_path() const { + return data.scene_file_path; } void Node::set_editor_description(const String &p_editor_description) { @@ -1876,8 +1946,8 @@ Node *Node::_duplicate(int p_flags, Map<const Node *, Node *> *r_duplimap) const nip->set_instance_path(ip->get_instance_path()); node = nip; - } else if ((p_flags & DUPLICATE_USE_INSTANCING) && get_filename() != String()) { - Ref<PackedScene> res = ResourceLoader::load(get_filename()); + } else if ((p_flags & DUPLICATE_USE_INSTANCING) && get_scene_file_path() != String()) { + Ref<PackedScene> res = ResourceLoader::load(get_scene_file_path()); ERR_FAIL_COND_V(res.is_null(), nullptr); PackedScene::GenEditState ges = PackedScene::GEN_EDIT_STATE_DISABLED; #ifdef TOOLS_ENABLED @@ -1900,8 +1970,8 @@ Node *Node::_duplicate(int p_flags, Map<const Node *, Node *> *r_duplimap) const ERR_FAIL_COND_V(!node, nullptr); } - if (get_filename() != "") { //an instance - node->set_filename(get_filename()); + if (get_scene_file_path() != "") { //an instance + node->set_scene_file_path(get_scene_file_path()); node->data.editable_instance = data.editable_instance; } @@ -1932,7 +2002,7 @@ Node *Node::_duplicate(int p_flags, Map<const Node *, Node *> *r_duplimap) const node_tree.push_back(descendant); - if (descendant->get_filename() != "" && instance_roots.has(descendant->get_owner())) { + if (descendant->get_scene_file_path() != "" && instance_roots.has(descendant->get_owner())) { instance_roots.push_back(descendant); } } @@ -2241,7 +2311,7 @@ void Node::replace_by(Node *p_node, bool p_keep_groups) { owned_by_owner[i]->set_owner(owner); } - p_node->set_filename(get_filename()); + p_node->set_scene_file_path(get_scene_file_path()); } void Node::_replace_connections_target(Node *p_new_target) { @@ -2438,12 +2508,12 @@ void Node::queue_delete() { } } -TypedArray<Node> Node::_get_children() const { +TypedArray<Node> Node::_get_children(bool p_include_internal) const { TypedArray<Node> arr; - int cc = get_child_count(); + int cc = get_child_count(p_include_internal); arr.resize(cc); for (int i = 0; i < cc; i++) { - arr[i] = get_child(i); + arr[i] = get_child(i, p_include_internal); } return arr; @@ -2464,17 +2534,11 @@ NodePath Node::get_import_path() const { } static void _add_nodes_to_options(const Node *p_base, const Node *p_node, List<String> *r_options) { -#ifdef TOOLS_ENABLED - const String quote_style = EDITOR_GET("text_editor/completion/use_single_quotes") ? "'" : "\""; -#else - const String quote_style = "\""; -#endif - if (p_node != p_base && !p_node->get_owner()) { return; } String n = p_base->get_path_to(p_node); - r_options->push_back(n.quote(quote_style)); + r_options->push_back(n.quote()); for (int i = 0; i < p_node->get_child_count(); i++) { _add_nodes_to_options(p_base, p_node->get_child(i), r_options); } @@ -2496,9 +2560,14 @@ void Node::clear_internal_tree_resource_paths() { } TypedArray<String> Node::get_configuration_warnings() const { - if (get_script_instance() && get_script_instance()->get_script().is_valid() && - get_script_instance()->get_script()->is_tool() && get_script_instance()->has_method("_get_configuration_warnings")) { - return get_script_instance()->call("_get_configuration_warnings"); + Vector<String> warnings; + if (GDVIRTUAL_CALL(_get_configuration_warnings, warnings)) { + TypedArray<String> ret; + ret.resize(warnings.size()); + for (int i = 0; i < warnings.size(); i++) { + ret[i] = warnings[i]; + } + return ret; } return Array(); } @@ -2544,6 +2613,37 @@ void Node::request_ready() { data.ready_first = true; } +void Node::_call_input(const Ref<InputEvent> &p_event) { + GDVIRTUAL_CALL(_input, p_event); + if (!is_inside_tree() || !get_viewport() || get_viewport()->is_input_handled()) { + return; + } + input(p_event); +} +void Node::_call_unhandled_input(const Ref<InputEvent> &p_event) { + GDVIRTUAL_CALL(_unhandled_input, p_event); + if (!is_inside_tree() || !get_viewport() || get_viewport()->is_input_handled()) { + return; + } + unhandled_input(p_event); +} +void Node::_call_unhandled_key_input(const Ref<InputEvent> &p_event) { + GDVIRTUAL_CALL(_unhandled_key_input, p_event); + if (!is_inside_tree() || !get_viewport() || get_viewport()->is_input_handled()) { + return; + } + unhandled_key_input(p_event); +} + +void Node::input(const Ref<InputEvent> &p_event) { +} + +void Node::unhandled_input(const Ref<InputEvent> &p_event) { +} + +void Node::unhandled_key_input(const Ref<InputEvent> &p_key_event) { +} + void Node::_bind_methods() { GLOBAL_DEF("editor/node_naming/name_num_separator", 0); ProjectSettings::get_singleton()->set_custom_property_info("editor/node_naming/name_num_separator", PropertyInfo(Variant::INT, "editor/node_naming/name_num_separator", PROPERTY_HINT_ENUM, "None,Space,Underscore,Dash")); @@ -2554,11 +2654,11 @@ void Node::_bind_methods() { ClassDB::bind_method(D_METHOD("set_name", "name"), &Node::set_name); ClassDB::bind_method(D_METHOD("get_name"), &Node::get_name); - ClassDB::bind_method(D_METHOD("add_child", "node", "legible_unique_name"), &Node::add_child, DEFVAL(false)); + ClassDB::bind_method(D_METHOD("add_child", "node", "legible_unique_name", "internal"), &Node::add_child, DEFVAL(false), DEFVAL(0)); ClassDB::bind_method(D_METHOD("remove_child", "node"), &Node::remove_child); - ClassDB::bind_method(D_METHOD("get_child_count"), &Node::get_child_count); - ClassDB::bind_method(D_METHOD("get_children"), &Node::_get_children); - ClassDB::bind_method(D_METHOD("get_child", "idx"), &Node::get_child); + ClassDB::bind_method(D_METHOD("get_child_count", "include_internal"), &Node::get_child_count, DEFVAL(false)); // Note that the default value bound for include_internal is false, while the method is declared with true. This is because internal nodes are irrelevant for GDSCript. + ClassDB::bind_method(D_METHOD("get_children", "include_internal"), &Node::_get_children, DEFVAL(false)); + ClassDB::bind_method(D_METHOD("get_child", "idx", "include_internal"), &Node::get_child, DEFVAL(false)); ClassDB::bind_method(D_METHOD("has_node", "path"), &Node::has_node); ClassDB::bind_method(D_METHOD("get_node", "path"), &Node::get_node); ClassDB::bind_method(D_METHOD("get_node_or_null", "path"), &Node::get_node_or_null); @@ -2582,11 +2682,11 @@ void Node::_bind_methods() { ClassDB::bind_method(D_METHOD("set_owner", "owner"), &Node::set_owner); ClassDB::bind_method(D_METHOD("get_owner"), &Node::get_owner); ClassDB::bind_method(D_METHOD("remove_and_skip"), &Node::remove_and_skip); - ClassDB::bind_method(D_METHOD("get_index"), &Node::get_index); + ClassDB::bind_method(D_METHOD("get_index", "include_internal"), &Node::get_index, DEFVAL(false)); ClassDB::bind_method(D_METHOD("print_tree"), &Node::print_tree); ClassDB::bind_method(D_METHOD("print_tree_pretty"), &Node::print_tree_pretty); - ClassDB::bind_method(D_METHOD("set_filename", "filename"), &Node::set_filename); - ClassDB::bind_method(D_METHOD("get_filename"), &Node::get_filename); + ClassDB::bind_method(D_METHOD("set_scene_file_path", "scene_file_path"), &Node::set_scene_file_path); + ClassDB::bind_method(D_METHOD("get_scene_file_path"), &Node::get_scene_file_path); ClassDB::bind_method(D_METHOD("propagate_notification", "what"), &Node::propagate_notification); ClassDB::bind_method(D_METHOD("propagate_call", "method", "args", "parent_first"), &Node::propagate_call, DEFVAL(Array()), DEFVAL(false)); ClassDB::bind_method(D_METHOD("set_physics_process", "enable"), &Node::set_physics_process); @@ -2625,6 +2725,8 @@ void Node::_bind_methods() { ClassDB::bind_method(D_METHOD("set_scene_instance_load_placeholder", "load_placeholder"), &Node::set_scene_instance_load_placeholder); ClassDB::bind_method(D_METHOD("get_scene_instance_load_placeholder"), &Node::get_scene_instance_load_placeholder); + ClassDB::bind_method(D_METHOD("set_editable_instance", "node", "is_editable"), &Node::set_editable_instance); + ClassDB::bind_method(D_METHOD("is_editable_instance", "node"), &Node::is_editable_instance); ClassDB::bind_method(D_METHOD("get_viewport"), &Node::get_viewport); @@ -2632,15 +2734,15 @@ void Node::_bind_methods() { ClassDB::bind_method(D_METHOD("request_ready"), &Node::request_ready); - ClassDB::bind_method(D_METHOD("set_network_master", "id", "recursive"), &Node::set_network_master, DEFVAL(true)); - ClassDB::bind_method(D_METHOD("get_network_master"), &Node::get_network_master); + ClassDB::bind_method(D_METHOD("set_multiplayer_authority", "id", "recursive"), &Node::set_multiplayer_authority, DEFVAL(true)); + ClassDB::bind_method(D_METHOD("get_multiplayer_authority"), &Node::get_multiplayer_authority); - ClassDB::bind_method(D_METHOD("is_network_master"), &Node::is_network_master); + ClassDB::bind_method(D_METHOD("is_multiplayer_authority"), &Node::is_multiplayer_authority); ClassDB::bind_method(D_METHOD("get_multiplayer"), &Node::get_multiplayer); ClassDB::bind_method(D_METHOD("get_custom_multiplayer"), &Node::get_custom_multiplayer); ClassDB::bind_method(D_METHOD("set_custom_multiplayer", "api"), &Node::set_custom_multiplayer); - ClassDB::bind_method(D_METHOD("rpc_config", "method", "rpc_mode", "transfer_mode", "channel"), &Node::rpc_config, DEFVAL(MultiplayerPeer::TRANSFER_MODE_RELIABLE), DEFVAL(0)); + ClassDB::bind_method(D_METHOD("rpc_config", "method", "rpc_mode", "call_local", "transfer_mode", "channel"), &Node::rpc_config, DEFVAL(false), DEFVAL(Multiplayer::TRANSFER_MODE_RELIABLE), DEFVAL(0)); ClassDB::bind_method(D_METHOD("set_editor_description", "editor_description"), &Node::set_editor_description); ClassDB::bind_method(D_METHOD("get_editor_description"), &Node::get_editor_description); @@ -2718,6 +2820,10 @@ void Node::_bind_methods() { BIND_ENUM_CONSTANT(DUPLICATE_SCRIPTS); BIND_ENUM_CONSTANT(DUPLICATE_USE_INSTANCING); + BIND_ENUM_CONSTANT(INTERNAL_MODE_DISABLED); + BIND_ENUM_CONSTANT(INTERNAL_MODE_FRONT); + BIND_ENUM_CONSTANT(INTERNAL_MODE_BACK); + ADD_SIGNAL(MethodInfo("ready")); ADD_SIGNAL(MethodInfo("renamed")); ADD_SIGNAL(MethodInfo("tree_entered")); @@ -2725,7 +2831,7 @@ void Node::_bind_methods() { ADD_SIGNAL(MethodInfo("tree_exited")); ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "name", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_name", "get_name"); - ADD_PROPERTY(PropertyInfo(Variant::STRING, "filename", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_filename", "get_filename"); + ADD_PROPERTY(PropertyInfo(Variant::STRING, "scene_file_path", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_scene_file_path", "get_scene_file_path"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "owner", PROPERTY_HINT_RESOURCE_TYPE, "Node", PROPERTY_USAGE_NONE), "set_owner", "get_owner"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "multiplayer", PROPERTY_HINT_RESOURCE_TYPE, "MultiplayerAPI", PROPERTY_USAGE_NONE), "", "get_multiplayer"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "custom_multiplayer", PROPERTY_HINT_RESOURCE_TYPE, "MultiplayerAPI", PROPERTY_USAGE_NONE), "set_custom_multiplayer", "get_custom_multiplayer"); @@ -2737,15 +2843,15 @@ void Node::_bind_methods() { ADD_GROUP("Editor Description", "editor_"); ADD_PROPERTY(PropertyInfo(Variant::STRING, "editor_description", PROPERTY_HINT_MULTILINE_TEXT, "", PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_INTERNAL), "set_editor_description", "get_editor_description"); - BIND_VMETHOD(MethodInfo("_process", PropertyInfo(Variant::FLOAT, "delta"))); - BIND_VMETHOD(MethodInfo("_physics_process", PropertyInfo(Variant::FLOAT, "delta"))); - BIND_VMETHOD(MethodInfo("_enter_tree")); - BIND_VMETHOD(MethodInfo("_exit_tree")); - BIND_VMETHOD(MethodInfo("_ready")); - BIND_VMETHOD(MethodInfo("_input", PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent"))); - BIND_VMETHOD(MethodInfo("_unhandled_input", PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent"))); - BIND_VMETHOD(MethodInfo("_unhandled_key_input", PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEventKey"))); - BIND_VMETHOD(MethodInfo(PropertyInfo(Variant::ARRAY, "", PROPERTY_HINT_ARRAY_TYPE, "String"), "_get_configuration_warnings")); + GDVIRTUAL_BIND(_process, "delta"); + GDVIRTUAL_BIND(_physics_process, "delta"); + GDVIRTUAL_BIND(_enter_tree); + GDVIRTUAL_BIND(_exit_tree); + GDVIRTUAL_BIND(_ready); + GDVIRTUAL_BIND(_get_configuration_warnings); + GDVIRTUAL_BIND(_input, "event"); + GDVIRTUAL_BIND(_unhandled_input, "event"); + GDVIRTUAL_BIND(_unhandled_key_input, "event"); } String Node::_get_name_num_separator() { |