diff options
Diffstat (limited to 'scene/main/node.cpp')
-rw-r--r-- | scene/main/node.cpp | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/scene/main/node.cpp b/scene/main/node.cpp index 4dc7b03685..6d18cce21d 100644 --- a/scene/main/node.cpp +++ b/scene/main/node.cpp @@ -1895,7 +1895,7 @@ Node *Node::_duplicate(int p_flags, Map<const Node *, Node *> *r_duplimap) const // Skip nodes not really belonging to the instanced hierarchy; they'll be processed normally later // but remember non-instanced nodes that are hidden below instanced ones if (descendant->data.owner != this) { - if (descendant->get_parent() && descendant->get_parent() != this && descendant->get_parent()->data.owner == this) + if (descendant->get_parent() && descendant->get_parent() != this && descendant->get_parent()->data.owner == this && descendant->data.owner != descendant->get_parent()) hidden_roots.push_back(descendant); continue; } @@ -1934,8 +1934,9 @@ Node *Node::_duplicate(int p_flags, Map<const Node *, Node *> *r_duplimap) const if (E->get().usage & PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE) { Resource *res = Object::cast_to<Resource>(value); - if (res) // Duplicate only if it's a resource + if (res) { // Duplicate only if it's a resource current_node->set(name, res->duplicate()); + } } else { |