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Diffstat (limited to 'scene/main/node.cpp')
-rw-r--r--scene/main/node.cpp14
1 files changed, 9 insertions, 5 deletions
diff --git a/scene/main/node.cpp b/scene/main/node.cpp
index 377620af64..f88fdb3ac1 100644
--- a/scene/main/node.cpp
+++ b/scene/main/node.cpp
@@ -2060,7 +2060,7 @@ Node *Node::_duplicate(int p_flags, HashMap<const Node *, Node *> *r_duplimap) c
nip->set_instance_path(ip->get_instance_path());
node = nip;
- } else if ((p_flags & DUPLICATE_USE_INSTANCING) && !get_scene_file_path().is_empty()) {
+ } else if ((p_flags & DUPLICATE_USE_INSTANTIATION) && !get_scene_file_path().is_empty()) {
Ref<PackedScene> res = ResourceLoader::load(get_scene_file_path());
ERR_FAIL_COND_V(res.is_null(), nullptr);
PackedScene::GenEditState ges = PackedScene::GEN_EDIT_STATE_DISABLED;
@@ -2246,7 +2246,7 @@ Node *Node::duplicate_from_editor(HashMap<const Node *, Node *> &r_duplimap) con
}
Node *Node::duplicate_from_editor(HashMap<const Node *, Node *> &r_duplimap, const HashMap<Ref<Resource>, Ref<Resource>> &p_resource_remap) const {
- Node *dupe = _duplicate(DUPLICATE_SIGNALS | DUPLICATE_GROUPS | DUPLICATE_SCRIPTS | DUPLICATE_USE_INSTANCING | DUPLICATE_FROM_EDITOR, &r_duplimap);
+ Node *dupe = _duplicate(DUPLICATE_SIGNALS | DUPLICATE_GROUPS | DUPLICATE_SCRIPTS | DUPLICATE_USE_INSTANTIATION | DUPLICATE_FROM_EDITOR, &r_duplimap);
// This is used by SceneTreeDock's paste functionality. When pasting to foreign scene, resources are duplicated.
if (!p_resource_remap.is_empty()) {
@@ -2581,10 +2581,14 @@ void Node::print_orphan_nodes() {
}
void Node::queue_free() {
+ // There are users which instantiate multiple scene trees for their games.
+ // Use the node's own tree to handle its deletion when relevant.
if (is_inside_tree()) {
get_tree()->queue_delete(this);
} else {
- SceneTree::get_singleton()->queue_delete(this);
+ SceneTree *tree = SceneTree::get_singleton();
+ ERR_FAIL_NULL_MSG(tree, "Can't queue free a node when no SceneTree is available.");
+ tree->queue_delete(this);
}
}
@@ -2812,7 +2816,7 @@ void Node::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_tree"), &Node::get_tree);
ClassDB::bind_method(D_METHOD("create_tween"), &Node::create_tween);
- ClassDB::bind_method(D_METHOD("duplicate", "flags"), &Node::duplicate, DEFVAL(DUPLICATE_USE_INSTANCING | DUPLICATE_SIGNALS | DUPLICATE_GROUPS | DUPLICATE_SCRIPTS));
+ ClassDB::bind_method(D_METHOD("duplicate", "flags"), &Node::duplicate, DEFVAL(DUPLICATE_USE_INSTANTIATION | DUPLICATE_SIGNALS | DUPLICATE_GROUPS | DUPLICATE_SCRIPTS));
ClassDB::bind_method(D_METHOD("replace_by", "node", "keep_groups"), &Node::replace_by, DEFVAL(false));
ClassDB::bind_method(D_METHOD("set_scene_instance_load_placeholder", "load_placeholder"), &Node::set_scene_instance_load_placeholder);
@@ -2918,7 +2922,7 @@ void Node::_bind_methods() {
BIND_ENUM_CONSTANT(DUPLICATE_SIGNALS);
BIND_ENUM_CONSTANT(DUPLICATE_GROUPS);
BIND_ENUM_CONSTANT(DUPLICATE_SCRIPTS);
- BIND_ENUM_CONSTANT(DUPLICATE_USE_INSTANCING);
+ BIND_ENUM_CONSTANT(DUPLICATE_USE_INSTANTIATION);
BIND_ENUM_CONSTANT(INTERNAL_MODE_DISABLED);
BIND_ENUM_CONSTANT(INTERNAL_MODE_FRONT);