diff options
Diffstat (limited to 'scene/main/node.cpp')
-rw-r--r-- | scene/main/node.cpp | 145 |
1 files changed, 68 insertions, 77 deletions
diff --git a/scene/main/node.cpp b/scene/main/node.cpp index 1892240426..0c1b8e52e9 100644 --- a/scene/main/node.cpp +++ b/scene/main/node.cpp @@ -1249,51 +1249,12 @@ void Node::set_human_readable_collision_renaming(bool p_enabled) { } +#ifdef TOOLS_ENABLED +String Node::validate_child_name(Node* p_child) { -String Node::validate_child_name(const String& p_name) const { - - //this approach to autoset node names is human readable but very slow - //it's turned on while running in the editor - - String basename = p_name; - - if (basename==String()) { - - return String(); - } - - int val=1; - - for(;;) { - - String attempted = val > 1 ? (basename + " " +itos(val) ) : basename; - - bool found=false; - - for (int i=0;i<data.children.size();i++) { - - //if (data.children[i]==p_child) - // continue; - if (data.children[i]->get_name() == attempted) { - found=true; - break; - } - - } - - if (found) { - - val++; - continue; - } - - return attempted; - break; - } - - return basename; - + return _generate_serial_child_name(p_child); } +#endif void Node::_validate_child_name(Node *p_child, bool p_force_human_readable) { @@ -1304,41 +1265,8 @@ void Node::_validate_child_name(Node *p_child, bool p_force_human_readable) { //this approach to autoset node names is human readable but very slow //it's turned on while running in the editor - String basename = p_child->data.name; - - if (basename=="") { - - basename = p_child->get_type(); - } - - int val=1; - - for(;;) { - - String attempted = val > 1 ? (basename + " " +itos(val) ) : basename; - - bool found=false; - - for (int i=0;i<data.children.size();i++) { - - if (data.children[i]==p_child) - continue; - if (data.children[i]->get_name() == attempted) { - found=true; - break; - } + p_child->data.name=_generate_serial_child_name(p_child); - } - - if (found) { - - val++; - continue; - } - - p_child->data.name=attempted; - break; - } } else { //this approach to autoset node names is fast but not as readable @@ -1373,6 +1301,54 @@ void Node::_validate_child_name(Node *p_child, bool p_force_human_readable) { } } +String Node::_generate_serial_child_name(Node *p_child) { + + String name = p_child->data.name; + + if (name=="") { + + name = p_child->get_type(); + } + + String nums; + for(int i=name.length()-1;i>=0;i--) { + CharType n=name[i]; + if (n>='0' && n<='9') { + nums=String::chr(name[i])+nums; + } else { + break; + } + } + + int num=nums.to_int(); + if (num<1) + num=1; + + String nnsep=_get_name_num_separator(); + name = name.substr(0,name.length()-nums.length()).strip_edges(); + if ( name.substr(name.length()-nnsep.length(),nnsep.length()) == nnsep) { + name = name.substr(0,name.length()-nnsep.length()); + } + + for(;;) { + String attempt = (name + (num > 1 ? nnsep + itos(num) : "")).strip_edges(); + bool found=false; + for(int i=0;i<data.children.size();i++) { + if (data.children[i]==p_child) + continue; + if (data.children[i]->data.name==attempt) { + found=true; + break; + } + } + if (!found) { + return attempt; + } else { + num++; + } + } +} + void Node::_add_child_nocheck(Node* p_child,const StringName& p_name) { //add a child node quickly, without name validation @@ -2811,6 +2787,10 @@ bool Node::is_displayed_folded() const { void Node::_bind_methods() { + _GLOBAL_DEF("node/name_num_separator",0); + Globals::get_singleton()->set_custom_property_info("node/name_num_separator",PropertyInfo(Variant::INT,"node/name_num_separator",PROPERTY_HINT_ENUM, "None,Space,Underscore,Dash")); + + ObjectTypeDB::bind_method(_MD("_add_child_below_node","node:Node","child_node:Node","legible_unique_name"),&Node::add_child_below_node,DEFVAL(false)); ObjectTypeDB::bind_method(_MD("set_name","name"),&Node::set_name); @@ -2979,6 +2959,17 @@ void Node::_bind_methods() { } +String Node::_get_name_num_separator() { + switch(Globals::get_singleton()->get("node/name_num_separator").operator int()) { + case 0: return ""; + case 1: return " "; + case 2: return "_"; + case 3: return "-"; + } + return " "; +} + + Node::Node() { data.pos=-1; |