diff options
Diffstat (limited to 'scene/main/node.cpp')
-rw-r--r-- | scene/main/node.cpp | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/scene/main/node.cpp b/scene/main/node.cpp index 5dd0911694..07dce9fbec 100644 --- a/scene/main/node.cpp +++ b/scene/main/node.cpp @@ -349,7 +349,7 @@ void Node::move_child(Node *p_child, int p_index) { } void Node::_move_child(Node *p_child, int p_index, bool p_ignore_end) { - ERR_FAIL_COND_MSG(data.blocked > 0, "Parent node is busy setting up children, move_child() failed. Consider using call_deferred(\"move_child\") instead (or \"popup\" if this is from a popup)."); + ERR_FAIL_COND_MSG(data.blocked > 0, "Parent node is busy setting up children, `move_child()` failed. Consider using `move_child.call_deferred(child, index)` instead (or `popup.call_deferred()` if this is from a popup)."); // Specifying one place beyond the end // means the same as moving to the last index @@ -1130,7 +1130,7 @@ void Node::add_child(Node *p_child, bool p_force_readable_name, InternalMode p_i #ifdef DEBUG_ENABLED ERR_FAIL_COND_MSG(p_child->is_ancestor_of(this), vformat("Can't add child '%s' to '%s' as it would result in a cyclic dependency since '%s' is already a parent of '%s'.", p_child->get_name(), get_name(), p_child->get_name(), get_name())); #endif - ERR_FAIL_COND_MSG(data.blocked > 0, "Parent node is busy setting up children, add_node() failed. Consider using call_deferred(\"add_child\", child) instead."); + ERR_FAIL_COND_MSG(data.blocked > 0, "Parent node is busy setting up children, `add_child()` failed. Consider using `add_child.call_deferred(child)` instead."); _validate_child_name(p_child, p_force_readable_name); _add_child_nocheck(p_child, p_child->data.name); @@ -1150,7 +1150,7 @@ void Node::add_sibling(Node *p_sibling, bool p_force_readable_name) { ERR_FAIL_NULL(p_sibling); ERR_FAIL_NULL(data.parent); ERR_FAIL_COND_MSG(p_sibling == this, vformat("Can't add sibling '%s' to itself.", p_sibling->get_name())); // adding to itself! - ERR_FAIL_COND_MSG(data.blocked > 0, "Parent node is busy setting up children, add_sibling() failed. Consider using call_deferred(\"add_sibling\", sibling) instead."); + ERR_FAIL_COND_MSG(data.blocked > 0, "Parent node is busy setting up children, `add_sibling()` failed. Consider using `add_sibling.call_deferred(sibling)` instead."); InternalMode internal = INTERNAL_MODE_DISABLED; if (_is_internal_front()) { // The sibling will have the same internal status. @@ -1165,7 +1165,7 @@ void Node::add_sibling(Node *p_sibling, bool p_force_readable_name) { void Node::remove_child(Node *p_child) { ERR_FAIL_NULL(p_child); - ERR_FAIL_COND_MSG(data.blocked > 0, "Parent node is busy setting up children, remove_node() failed. Consider using call_deferred(\"remove_child\", child) instead."); + ERR_FAIL_COND_MSG(data.blocked > 0, "Parent node is busy setting up children, `remove_child()` failed. Consider using `remove_child.call_deferred(child)` instead."); int child_count = data.children.size(); Node **children = data.children.ptrw(); @@ -2060,7 +2060,7 @@ Node *Node::_duplicate(int p_flags, HashMap<const Node *, Node *> *r_duplimap) c nip->set_instance_path(ip->get_instance_path()); node = nip; - } else if ((p_flags & DUPLICATE_USE_INSTANCING) && !get_scene_file_path().is_empty()) { + } else if ((p_flags & DUPLICATE_USE_INSTANTIATION) && !get_scene_file_path().is_empty()) { Ref<PackedScene> res = ResourceLoader::load(get_scene_file_path()); ERR_FAIL_COND_V(res.is_null(), nullptr); PackedScene::GenEditState ges = PackedScene::GEN_EDIT_STATE_DISABLED; @@ -2246,7 +2246,7 @@ Node *Node::duplicate_from_editor(HashMap<const Node *, Node *> &r_duplimap) con } Node *Node::duplicate_from_editor(HashMap<const Node *, Node *> &r_duplimap, const HashMap<Ref<Resource>, Ref<Resource>> &p_resource_remap) const { - Node *dupe = _duplicate(DUPLICATE_SIGNALS | DUPLICATE_GROUPS | DUPLICATE_SCRIPTS | DUPLICATE_USE_INSTANCING | DUPLICATE_FROM_EDITOR, &r_duplimap); + Node *dupe = _duplicate(DUPLICATE_SIGNALS | DUPLICATE_GROUPS | DUPLICATE_SCRIPTS | DUPLICATE_USE_INSTANTIATION | DUPLICATE_FROM_EDITOR, &r_duplimap); // This is used by SceneTreeDock's paste functionality. When pasting to foreign scene, resources are duplicated. if (!p_resource_remap.is_empty()) { @@ -2816,7 +2816,7 @@ void Node::_bind_methods() { ClassDB::bind_method(D_METHOD("get_tree"), &Node::get_tree); ClassDB::bind_method(D_METHOD("create_tween"), &Node::create_tween); - ClassDB::bind_method(D_METHOD("duplicate", "flags"), &Node::duplicate, DEFVAL(DUPLICATE_USE_INSTANCING | DUPLICATE_SIGNALS | DUPLICATE_GROUPS | DUPLICATE_SCRIPTS)); + ClassDB::bind_method(D_METHOD("duplicate", "flags"), &Node::duplicate, DEFVAL(DUPLICATE_USE_INSTANTIATION | DUPLICATE_SIGNALS | DUPLICATE_GROUPS | DUPLICATE_SCRIPTS)); ClassDB::bind_method(D_METHOD("replace_by", "node", "keep_groups"), &Node::replace_by, DEFVAL(false)); ClassDB::bind_method(D_METHOD("set_scene_instance_load_placeholder", "load_placeholder"), &Node::set_scene_instance_load_placeholder); @@ -2922,7 +2922,7 @@ void Node::_bind_methods() { BIND_ENUM_CONSTANT(DUPLICATE_SIGNALS); BIND_ENUM_CONSTANT(DUPLICATE_GROUPS); BIND_ENUM_CONSTANT(DUPLICATE_SCRIPTS); - BIND_ENUM_CONSTANT(DUPLICATE_USE_INSTANCING); + BIND_ENUM_CONSTANT(DUPLICATE_USE_INSTANTIATION); BIND_ENUM_CONSTANT(INTERNAL_MODE_DISABLED); BIND_ENUM_CONSTANT(INTERNAL_MODE_FRONT); |