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Diffstat (limited to 'scene/main/node.cpp')
-rw-r--r--scene/main/node.cpp226
1 files changed, 151 insertions, 75 deletions
diff --git a/scene/main/node.cpp b/scene/main/node.cpp
index 761fe3f90f..973dff07d2 100644
--- a/scene/main/node.cpp
+++ b/scene/main/node.cpp
@@ -35,6 +35,7 @@
#include "core/message_queue.h"
#include "core/print_string.h"
#include "instance_placeholder.h"
+#include "scene/debugger/scene_debugger.h"
#include "scene/resources/packed_scene.h"
#include "scene/scene_string_names.h"
#include "viewport.h"
@@ -43,6 +44,8 @@
#include "editor/editor_settings.h"
#endif
+#include <stdint.h>
+
VARIANT_ENUM_CAST(Node::PauseMode);
int Node::orphan_node_count = 0;
@@ -242,11 +245,7 @@ void Node::_propagate_enter_tree() {
data.blocked--;
#ifdef DEBUG_ENABLED
-
- if (ScriptDebugger::get_singleton() && data.filename != String()) {
- //used for live edit
- data.tree->live_scene_edit_cache[data.filename].insert(this);
- }
+ SceneDebugger::add_to_cache(data.filename, this);
#endif
// enter groups
}
@@ -266,26 +265,7 @@ void Node::_propagate_exit_tree() {
//block while removing children
#ifdef DEBUG_ENABLED
-
- if (ScriptDebugger::get_singleton() && data.filename != String()) {
- //used for live edit
- Map<String, Set<Node *> >::Element *E = data.tree->live_scene_edit_cache.find(data.filename);
- if (E) {
- E->get().erase(this);
- if (E->get().size() == 0) {
- data.tree->live_scene_edit_cache.erase(E);
- }
- }
-
- Map<Node *, Map<ObjectID, Node *> >::Element *F = data.tree->live_edit_remove_list.find(this);
- if (F) {
- for (Map<ObjectID, Node *>::Element *G = F->get().front(); G; G = G->next()) {
-
- memdelete(G->get());
- }
- data.tree->live_edit_remove_list.erase(F);
- }
- }
+ SceneDebugger::remove_from_cache(data.filename, this);
#endif
data.blocked++;
@@ -498,22 +478,38 @@ bool Node::is_network_master() const {
/***** RPC CONFIG ********/
-void Node::rpc_config(const StringName &p_method, MultiplayerAPI::RPCMode p_mode) {
+uint16_t Node::rpc_config(const StringName &p_method, MultiplayerAPI::RPCMode p_mode) {
- if (p_mode == MultiplayerAPI::RPC_MODE_DISABLED) {
- data.rpc_methods.erase(p_method);
+ uint16_t mid = get_node_rpc_method_id(p_method);
+ if (mid == UINT16_MAX) {
+ // It's new
+ NetData nd;
+ nd.name = p_method;
+ nd.mode = p_mode;
+ data.rpc_methods.push_back(nd);
+ return ((uint16_t)data.rpc_properties.size() - 1) | (1 << 15);
} else {
- data.rpc_methods[p_method] = p_mode;
- };
+ int c_mid = (~(1 << 15)) & mid;
+ data.rpc_methods.write[c_mid].mode = p_mode;
+ return mid;
+ }
}
-void Node::rset_config(const StringName &p_property, MultiplayerAPI::RPCMode p_mode) {
+uint16_t Node::rset_config(const StringName &p_property, MultiplayerAPI::RPCMode p_mode) {
- if (p_mode == MultiplayerAPI::RPC_MODE_DISABLED) {
- data.rpc_properties.erase(p_property);
+ uint16_t pid = get_node_rset_property_id(p_property);
+ if (pid == UINT16_MAX) {
+ // It's new
+ NetData nd;
+ nd.name = p_property;
+ nd.mode = p_mode;
+ data.rpc_properties.push_back(nd);
+ return ((uint16_t)data.rpc_properties.size() - 1) | (1 << 15);
} else {
- data.rpc_properties[p_property] = p_mode;
- };
+ int c_pid = (~(1 << 15)) & pid;
+ data.rpc_properties.write[c_pid].mode = p_mode;
+ return pid;
+ }
}
/***** RPC FUNCTIONS ********/
@@ -574,16 +570,16 @@ void Node::rpc_unreliable_id(int p_peer_id, const StringName &p_method, VARIANT_
rpcp(p_peer_id, true, p_method, argptr, argc);
}
-Variant Node::_rpc_bind(const Variant **p_args, int p_argcount, Variant::CallError &r_error) {
+Variant Node::_rpc_bind(const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
if (p_argcount < 1) {
- r_error.error = Variant::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS;
+ r_error.error = Callable::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS;
r_error.argument = 1;
return Variant();
}
if (p_args[0]->get_type() != Variant::STRING) {
- r_error.error = Variant::CallError::CALL_ERROR_INVALID_ARGUMENT;
+ r_error.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT;
r_error.argument = 0;
r_error.expected = Variant::STRING;
return Variant();
@@ -593,27 +589,27 @@ Variant Node::_rpc_bind(const Variant **p_args, int p_argcount, Variant::CallErr
rpcp(0, false, method, &p_args[1], p_argcount - 1);
- r_error.error = Variant::CallError::CALL_OK;
+ r_error.error = Callable::CallError::CALL_OK;
return Variant();
}
-Variant Node::_rpc_id_bind(const Variant **p_args, int p_argcount, Variant::CallError &r_error) {
+Variant Node::_rpc_id_bind(const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
if (p_argcount < 2) {
- r_error.error = Variant::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS;
+ r_error.error = Callable::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS;
r_error.argument = 2;
return Variant();
}
if (p_args[0]->get_type() != Variant::INT) {
- r_error.error = Variant::CallError::CALL_ERROR_INVALID_ARGUMENT;
+ r_error.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT;
r_error.argument = 0;
r_error.expected = Variant::INT;
return Variant();
}
if (p_args[1]->get_type() != Variant::STRING) {
- r_error.error = Variant::CallError::CALL_ERROR_INVALID_ARGUMENT;
+ r_error.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT;
r_error.argument = 1;
r_error.expected = Variant::STRING;
return Variant();
@@ -624,20 +620,20 @@ Variant Node::_rpc_id_bind(const Variant **p_args, int p_argcount, Variant::Call
rpcp(peer_id, false, method, &p_args[2], p_argcount - 2);
- r_error.error = Variant::CallError::CALL_OK;
+ r_error.error = Callable::CallError::CALL_OK;
return Variant();
}
-Variant Node::_rpc_unreliable_bind(const Variant **p_args, int p_argcount, Variant::CallError &r_error) {
+Variant Node::_rpc_unreliable_bind(const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
if (p_argcount < 1) {
- r_error.error = Variant::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS;
+ r_error.error = Callable::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS;
r_error.argument = 1;
return Variant();
}
if (p_args[0]->get_type() != Variant::STRING) {
- r_error.error = Variant::CallError::CALL_ERROR_INVALID_ARGUMENT;
+ r_error.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT;
r_error.argument = 0;
r_error.expected = Variant::STRING;
return Variant();
@@ -647,27 +643,27 @@ Variant Node::_rpc_unreliable_bind(const Variant **p_args, int p_argcount, Varia
rpcp(0, true, method, &p_args[1], p_argcount - 1);
- r_error.error = Variant::CallError::CALL_OK;
+ r_error.error = Callable::CallError::CALL_OK;
return Variant();
}
-Variant Node::_rpc_unreliable_id_bind(const Variant **p_args, int p_argcount, Variant::CallError &r_error) {
+Variant Node::_rpc_unreliable_id_bind(const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
if (p_argcount < 2) {
- r_error.error = Variant::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS;
+ r_error.error = Callable::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS;
r_error.argument = 2;
return Variant();
}
if (p_args[0]->get_type() != Variant::INT) {
- r_error.error = Variant::CallError::CALL_ERROR_INVALID_ARGUMENT;
+ r_error.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT;
r_error.argument = 0;
r_error.expected = Variant::INT;
return Variant();
}
if (p_args[1]->get_type() != Variant::STRING) {
- r_error.error = Variant::CallError::CALL_ERROR_INVALID_ARGUMENT;
+ r_error.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT;
r_error.argument = 1;
r_error.expected = Variant::STRING;
return Variant();
@@ -678,7 +674,7 @@ Variant Node::_rpc_unreliable_id_bind(const Variant **p_args, int p_argcount, Va
rpcp(peer_id, true, method, &p_args[2], p_argcount - 2);
- r_error.error = Variant::CallError::CALL_OK;
+ r_error.error = Callable::CallError::CALL_OK;
return Variant();
}
@@ -731,12 +727,94 @@ void Node::set_custom_multiplayer(Ref<MultiplayerAPI> p_multiplayer) {
multiplayer = p_multiplayer;
}
-const Map<StringName, MultiplayerAPI::RPCMode>::Element *Node::get_node_rpc_mode(const StringName &p_method) {
- return data.rpc_methods.find(p_method);
+uint16_t Node::get_node_rpc_method_id(const StringName &p_method) const {
+ for (int i = 0; i < data.rpc_methods.size(); i++) {
+ if (data.rpc_methods[i].name == p_method) {
+ // Returns `i` with the high bit set to 1 so we know that this id comes
+ // from the node and not the script.
+ return i | (1 << 15);
+ }
+ }
+ return UINT16_MAX;
+}
+
+StringName Node::get_node_rpc_method(const uint16_t p_rpc_method_id) const {
+ // Make sure this is a node generated ID.
+ if (((1 << 15) & p_rpc_method_id) > 0) {
+ int mid = (~(1 << 15)) & p_rpc_method_id;
+ if (mid < data.rpc_methods.size())
+ return data.rpc_methods[mid].name;
+ }
+ return StringName();
+}
+
+MultiplayerAPI::RPCMode Node::get_node_rpc_mode_by_id(const uint16_t p_rpc_method_id) const {
+ // Make sure this is a node generated ID.
+ if (((1 << 15) & p_rpc_method_id) > 0) {
+ int mid = (~(1 << 15)) & p_rpc_method_id;
+ if (mid < data.rpc_methods.size())
+ return data.rpc_methods[mid].mode;
+ }
+ return MultiplayerAPI::RPC_MODE_DISABLED;
+}
+
+MultiplayerAPI::RPCMode Node::get_node_rpc_mode(const StringName &p_method) const {
+ return get_node_rpc_mode_by_id(get_node_rpc_method_id(p_method));
+}
+
+uint16_t Node::get_node_rset_property_id(const StringName &p_property) const {
+ for (int i = 0; i < data.rpc_properties.size(); i++) {
+ if (data.rpc_properties[i].name == p_property) {
+ // Returns `i` with the high bit set to 1 so we know that this id comes
+ // from the node and not the script.
+ return i | (1 << 15);
+ }
+ }
+ return UINT16_MAX;
+}
+
+StringName Node::get_node_rset_property(const uint16_t p_rset_property_id) const {
+ // Make sure this is a node generated ID.
+ if (((1 << 15) & p_rset_property_id) > 0) {
+ int mid = (~(1 << 15)) & p_rset_property_id;
+ if (mid < data.rpc_properties.size())
+ return data.rpc_properties[mid].name;
+ }
+ return StringName();
+}
+
+MultiplayerAPI::RPCMode Node::get_node_rset_mode_by_id(const uint16_t p_rset_property_id) const {
+ if (((1 << 15) & p_rset_property_id) > 0) {
+ int mid = (~(1 << 15)) & p_rset_property_id;
+ if (mid < data.rpc_properties.size())
+ return data.rpc_properties[mid].mode;
+ }
+ return MultiplayerAPI::RPC_MODE_DISABLED;
+}
+
+MultiplayerAPI::RPCMode Node::get_node_rset_mode(const StringName &p_property) const {
+ return get_node_rset_mode_by_id(get_node_rset_property_id(p_property));
}
-const Map<StringName, MultiplayerAPI::RPCMode>::Element *Node::get_node_rset_mode(const StringName &p_property) {
- return data.rpc_properties.find(p_property);
+String Node::get_rpc_md5() const {
+ String rpc_list;
+ for (int i = 0; i < data.rpc_methods.size(); i += 1) {
+ rpc_list += String(data.rpc_methods[i].name);
+ }
+ for (int i = 0; i < data.rpc_properties.size(); i += 1) {
+ rpc_list += String(data.rpc_properties[i].name);
+ }
+ if (get_script_instance()) {
+ Vector<ScriptNetData> rpc = get_script_instance()->get_rpc_methods();
+ for (int i = 0; i < rpc.size(); i += 1) {
+ rpc_list += String(rpc[i].name);
+ }
+ rpc = get_script_instance()->get_rset_properties();
+ for (int i = 0; i < rpc.size(); i += 1) {
+ rpc_list += String(rpc[i].name);
+ }
+ }
+ return rpc_list.md5_text();
}
bool Node::can_process_notification(int p_what) const {
@@ -2260,7 +2338,7 @@ void Node::_duplicate_signals(const Node *p_original, Node *p_copy) const {
NodePath p = p_original->get_path_to(this);
Node *copy = p_copy->get_node(p);
- Node *target = Object::cast_to<Node>(E->get().target);
+ Node *target = Object::cast_to<Node>(E->get().callable.get_object());
if (!target) {
continue;
}
@@ -2268,15 +2346,18 @@ void Node::_duplicate_signals(const Node *p_original, Node *p_copy) const {
Node *copytarget = target;
- // Atempt to find a path to the duplicate target, if it seems it's not part
+ // Attempt to find a path to the duplicate target, if it seems it's not part
// of the duplicated and not yet parented hierarchy then at least try to connect
// to the same target as the original
if (p_copy->has_node(ptarget))
copytarget = p_copy->get_node(ptarget);
- if (copy && copytarget && !copy->is_connected(E->get().signal, copytarget, E->get().method)) {
- copy->connect(E->get().signal, copytarget, E->get().method, E->get().binds, E->get().flags);
+ if (copy && copytarget) {
+ const Callable copy_callable = Callable(copytarget, E->get().callable.get_method());
+ if (!copy->is_connected(E->get().signal.get_name(), copy_callable)) {
+ copy->connect(E->get().signal.get_name(), copy_callable, E->get().binds, E->get().flags);
+ }
}
}
}
@@ -2431,10 +2512,10 @@ void Node::_replace_connections_target(Node *p_new_target) {
Connection &c = E->get();
if (c.flags & CONNECT_PERSIST) {
- c.source->disconnect(c.signal, this, c.method);
- bool valid = p_new_target->has_method(c.method) || Ref<Script>(p_new_target->get_script()).is_null() || Ref<Script>(p_new_target->get_script())->has_method(c.method);
- ERR_CONTINUE_MSG(!valid, "Attempt to connect signal '" + c.source->get_class() + "." + c.signal + "' to nonexistent method '" + c.target->get_class() + "." + c.method + "'.");
- c.source->connect(c.signal, p_new_target, c.method, c.binds, c.flags);
+ c.signal.get_object()->disconnect(c.signal.get_name(), Callable(this, c.callable.get_method()));
+ bool valid = p_new_target->has_method(c.callable.get_method()) || Ref<Script>(p_new_target->get_script()).is_null() || Ref<Script>(p_new_target->get_script())->has_method(c.callable.get_method());
+ ERR_CONTINUE_MSG(!valid, "Attempt to connect signal '" + c.signal.get_object()->get_class() + "." + c.signal.get_name() + "' to nonexistent method '" + c.callable.get_object()->get_class() + "." + c.callable.get_method() + "'.");
+ c.signal.get_object()->connect(c.signal.get_name(), Callable(p_new_target, c.callable.get_method()), c.binds, c.flags);
}
}
}
@@ -2722,7 +2803,7 @@ void Node::_bind_methods() {
GLOBAL_DEF("node/name_casing", NAME_CASING_PASCAL_CASE);
ProjectSettings::get_singleton()->set_custom_property_info("node/name_casing", PropertyInfo(Variant::INT, "node/name_casing", PROPERTY_HINT_ENUM, "PascalCase,camelCase,snake_case"));
- ClassDB::bind_method(D_METHOD("add_child_below_node", "node", "child_node", "legible_unique_name"), &Node::add_child_below_node, DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("add_child_below_node", "preceding_node", "node", "legible_unique_name"), &Node::add_child_below_node, DEFVAL(false));
ClassDB::bind_method(D_METHOD("set_name", "name"), &Node::set_name);
ClassDB::bind_method(D_METHOD("get_name"), &Node::get_name);
@@ -2826,7 +2907,7 @@ void Node::_bind_methods() {
{
MethodInfo mi;
- mi.arguments.push_back(PropertyInfo(Variant::STRING, "method"));
+ mi.arguments.push_back(PropertyInfo(Variant::STRING_NAME, "method"));
mi.name = "rpc";
ClassDB::bind_vararg_method(METHOD_FLAGS_DEFAULT, "rpc", &Node::_rpc_bind, mi);
@@ -2898,20 +2979,15 @@ void Node::_bind_methods() {
ADD_GROUP("Pause", "pause_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "pause_mode", PROPERTY_HINT_ENUM, "Inherit,Stop,Process"), "set_pause_mode", "get_pause_mode");
-#ifdef ENABLE_DEPRECATED
- //no longer exists, but remains for compatibility (keep previous scenes folded
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "editor/display_folded", PROPERTY_HINT_NONE, "", 0), "set_display_folded", "is_displayed_folded");
-#endif
-
- ADD_PROPERTY(PropertyInfo(Variant::STRING, "name", PROPERTY_HINT_NONE, "", 0), "set_name", "get_name");
+ ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "name", PROPERTY_HINT_NONE, "", 0), "set_name", "get_name");
ADD_PROPERTY(PropertyInfo(Variant::STRING, "filename", PROPERTY_HINT_NONE, "", 0), "set_filename", "get_filename");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "owner", PROPERTY_HINT_RESOURCE_TYPE, "Node", 0), "set_owner", "get_owner");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "multiplayer", PROPERTY_HINT_RESOURCE_TYPE, "MultiplayerAPI", 0), "", "get_multiplayer");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "custom_multiplayer", PROPERTY_HINT_RESOURCE_TYPE, "MultiplayerAPI", 0), "set_custom_multiplayer", "get_custom_multiplayer");
ADD_PROPERTY(PropertyInfo(Variant::INT, "process_priority"), "set_process_priority", "get_process_priority");
- BIND_VMETHOD(MethodInfo("_process", PropertyInfo(Variant::REAL, "delta")));
- BIND_VMETHOD(MethodInfo("_physics_process", PropertyInfo(Variant::REAL, "delta")));
+ BIND_VMETHOD(MethodInfo("_process", PropertyInfo(Variant::FLOAT, "delta")));
+ BIND_VMETHOD(MethodInfo("_physics_process", PropertyInfo(Variant::FLOAT, "delta")));
BIND_VMETHOD(MethodInfo("_enter_tree"));
BIND_VMETHOD(MethodInfo("_exit_tree"));
BIND_VMETHOD(MethodInfo("_ready"));